DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦13aacb65f⟧

    Length: 18432 (0x4800)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_0691ba

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦5a81ac88f⟧ »Space Info Vol 1« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x00022437 max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00023fff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x000691ba [0000000000001101001000110111010]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x000185c5 [000000000000011000010111000101]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff00fe01e401fbc003f1a [111111111111111111111111111111110000000011111110000000011110010000000001111110111100000000000011111100011010]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x21c1a/0x3d8} [00000000000000100001110000011010]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x202d4/0x131a} [00000000000000100000001011010100]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x21bda/0x40} [00000000000000100001101111011010]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x20294/0x40} [00000000000000100000001010010100]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »SYMBOL_TYPE«
  [$0x0002]  0x002b0 003 »BINARY_ACTOR«
  [$0x0003]  0x00328 004 »DISCRETE_ACTOR«
  [$0x0004]  0x003b0 005 »FUGITIVE_ACTOR«
  [$0x0005]  0x00438 006 »SUB_PROG«
  [$0x0006]  0x00490 007 »INTEGER_VAR«
  [$0x0007]  0x00500 008 »MATERIAL«
  [$0x0008]  0x03600 009 »THEATRE«
  [$0x0009]  0x03650 00a »TIME_VAR«
  [$0x000a]  0x036a8 00b »TIME_ACTOR«
  [$0x000b]  0x03710 000 »NO_TYPE«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »SYMBOL_TYPE«
    @0x026be [0x01] =  $0x0002 »BINARY_ACTOR«
    @0x02736 [0x02] =  $0x0003 »DISCRETE_ACTOR«
    @0x027be [0x03] =  $0x0004 »FUGITIVE_ACTOR«
    @0x02846 [0x04] =  $0x0005 »SUB_PROG«
    @0x0289e [0x05] =  $0x0006 »INTEGER_VAR«
    @0x0290e [0x06] =  $0x0007 »MATERIAL«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305
    0x0030d0 [0x00] +0x0000: ptr_0x0_p → {D306 0x1f798/0x83} [00000000000000011111011110011000]
    0x0030f0 [0x01] +0x0020: ptr_0x1_p → {D306 0x1bffd/0x83} [00000000000000011011111111111101]
    0x0032d0 [0x10] +0x0200: ptr_0x10_p → {D306 0x16565/0x83} [00000000000000010110010101100101]
    0x003330 [0x13] +0x0260: ptr_0x13_p → {D306 0x1fba0/0x83} [00000000000000011111101110100000]
    0x003370 [0x15] +0x02a0: ptr_0x15_p → {D306 0x14b31/0x83} [00000000000000010100101100110001]
    0x003390 [0x16] +0x02c0: ptr_0x16_p → {D306 0x1fca2/0x83} [00000000000000011111110010100010]
    0x0033b0 [0x17] +0x02e0: ptr_0x17_p → {D306 0x1ad07/0x83} [00000000000000011010110100000111]
    0x003450 [0x1c] +0x0380: ptr_0x1c_p → {D306 0x1aa39/0x83} [00000000000000011010101000111001]
    0x003730 [0x33] +0x0660: ptr_0x33_p → {D306 0x1ed92/0x83} [00000000000000011110110110010010]
    0x003750 [0x34] +0x0680: ptr_0x34_p → {D306 0x1df24/0x83} [00000000000000011101111100100100]
    0x003770 [0x35] +0x06a0: ptr_0x35_p → {D306 0x1c0ff/0x83} [00000000000000011100000011111111]
    0x0037b0 [0x37] +0x06e0: ptr_0x37_p → {D306 0x14c33/0x83} [00000000000000010100110000110011]
    0x003810 [0x3a] +0x0740: ptr_0x3a_p → {D306 0x1e6b4/0x83} [00000000000000011110011010110100]
    0x003850 [0x3c] +0x0780: ptr_0x3c_p → {D306 0x1bc2d/0x83} [00000000000000011011110000101101]
    0x003870 [0x3d] +0x07a0: ptr_0x3d_p → {D306 0x11463/0x83} [00000000000000010001010001100011]
    0x003950 [0x44] +0x0880: ptr_0x44_p → {D306 0x1db54/0x83} [00000000000000011101101101010100]
    0x003990 [0x46] +0x08c0: ptr_0x46_p → {D306 0x1f99c/0x83} [00000000000000011111100110011100]
    0x003a30 [0x4b] +0x0960: ptr_0x4b_p → {D306 0x1dc56/0x83} [00000000000000011101110001010110]
    0x003af0 [0x51] +0x0a20: ptr_0x51_p → {D306 0x1e5b2/0x83} [00000000000000011110010110110010]
    0x003b50 [0x54] +0x0a80: ptr_0x54_p → {D306 0x0b3a3/0x83} [00000000000000001011001110100011]
    0x003bf0 [0x59] +0x0b20: ptr_0x59_p → {D306 0x1f89a/0x83} [00000000000000011111100010011010]
    0x003c50 [0x5c] +0x0b80: ptr_0x5c_p → {D306 0x1e026/0x83} [00000000000000011110000000100110]
    0x003cf0 [0x61] +0x0c20: ptr_0x61_p → {D306 0x1befb/0x83} [00000000000000011011111011111011]

    0x003d10 +0x0c40:                                    0x0 [0xa0] 0…
{D301 0x03db0/0xce0}:D301
    0x003dd0 [0x01] +0x0020: ptr_0x1_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100]
    0x003e10 [0x03] +0x0060: ptr_0x3_p → {D302 0x19586/0xa0} [00000000000000011001010110000110]
    0x003e50 [0x05] +0x00a0: ptr_0x5_p → {D302 0x21a42/0xa0} [00000000000000100001101001000010]
    0x003e90 [0x07] +0x00e0: ptr_0x7_p → {D302 0x1ab90/0xa0} [00000000000000011010101110010000]
    0x003eb0 [0x08] +0x0100: ptr_0x8_p → {D302 0x0a7e8/0xa0} [00000000000000001010011111101000]
    0x003f30 [0x0c] +0x0180: ptr_0xc_p → {D302 0x144e2/0xa0} [00000000000000010100010011100010]
    0x003f70 [0x0e] +0x01c0: ptr_0xe_p → {D302 0x162ec/0xa0} [00000000000000010110001011101100]
    0x003f90 [0x0f] +0x01e0: ptr_0xf_p → {D302 0x18abe/0xa0} [00000000000000011000101010111110]
    0x003fb0 [0x10] +0x0200: ptr_0x10_p → {D302 0x1c6a5/0xa0} [00000000000000011100011010100101]
    0x003ff0 [0x12] +0x0240: ptr_0x12_p → {D302 0x0eeb2/0xa0} [00000000000000001110111010110010]
    0x004030 [0x14] +0x0280: ptr_0x14_p → {D302 0x0de36/0xa0} [00000000000000001101111000110110]
    0x004050 [0x15] +0x02a0: ptr_0x15_p → {D302 0x06990/0xa0} [00000000000000000110100110010000]
    0x004070 [0x16] +0x02c0: ptr_0x16_p → {D302 0x1b4ba/0xa0} [00000000000000011011010010111010]
    0x0040b0 [0x18] +0x0300: ptr_0x18_p → {D302 0x1758c/0xa0} [00000000000000010111010110001100]
    0x0040d0 [0x19] +0x0320: ptr_0x19_p → {D302 0x101dc/0xa0} [00000000000000010000000111011100]
    0x0040f0 [0x1a] +0x0340: ptr_0x1a_p → {D302 0x1127c/0xa0} [00000000000000010001001001111100]
    0x004110 [0x1b] +0x0360: ptr_0x1b_p → {D302 0x12c3a/0xa0} [00000000000000010010110000111010]
    0x004130 [0x1c] +0x0380: ptr_0x1c_p → {D302 0x0b204/0xa0} [00000000000000001011001000000100]
    0x004190 [0x1f] +0x03e0: ptr_0x1f_p → {D302 0x14932/0xa0} [00000000000000010100100100110010]
    0x0041d0 [0x21] +0x0420: ptr_0x21_p → {D302 0x1fdf9/0xa0} [00000000000000011111110111111001]
    0x0041f0 [0x22] +0x0440: ptr_0x22_p → {D302 0x1f5f9/0xa0} [00000000000000011111010111111001]
    0x004210 [0x23] +0x0460: ptr_0x23_p → {D302 0x15102/0xa0} [00000000000000010101000100000010]
    0x004230 [0x24] +0x0480: ptr_0x24_p → {D302 0x173c0/0xa0} [00000000000000010111001111000000]
    0x004250 [0x25] +0x04a0: ptr_0x25_p → {D302 0x19022/0xa0} [00000000000000011001000000100010]
    0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x0700e/0xa0} [00000000000000000111000000001110]
    0x004290 [0x27] +0x04e0: ptr_0x27_p → {D302 0x057cc/0xa0} [00000000000000000101011111001100]
    0x0042d0 [0x29] +0x0520: ptr_0x29_p → {D302 0x0bf26/0xa0} [00000000000000001011111100100110]
    0x0042f0 [0x2a] +0x0540: ptr_0x2a_p → {D302 0x21876/0xa0} [00000000000000100001100001110110]
    0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x1b8da/0xa0} [00000000000000011011100011011010]
    0x004370 [0x2e] +0x05c0: ptr_0x2e_p → {D302 0x1ec1b/0xa0} [00000000000000011110110000011011]
    0x004390 [0x2f] +0x05e0: ptr_0x2f_p → {D302 0x1a6f6/0xa0} [00000000000000011010011011110110]
    0x0043b0 [0x30] +0x0600: ptr_0x30_p → {D302 0x0e85e/0xa0} [00000000000000001110100001011110]
    0x0043d0 [0x31] +0x0620: ptr_0x31_p → {D302 0x1e43b/0xa0} [00000000000000011110010000111011]
    0x0043f0 [0x32] +0x0640: ptr_0x32_p → {D302 0x1b716/0xa0} [00000000000000011011011100010110]
    0x004410 [0x33] +0x0660: ptr_0x33_p → {D302 0x071d2/0xa0} [00000000000000000111000111010010]
    0x004430 [0x34] +0x0680: ptr_0x34_p → {D302 0x2006c/0xa0} [00000000000000100000000001101100]
    0x004450 [0x35] +0x06a0: ptr_0x35_p → {D302 0x12422/0xa0} [00000000000000010010010000100010]
    0x004470 [0x36] +0x06c0: ptr_0x36_p → {D302 0x1f435/0xa0} [00000000000000011111010000110101]
    0x004490 [0x37] +0x06e0: ptr_0x37_p → {D302 0x1eee9/0xa0} [00000000000000011110111011101001]
    0x0044b0 [0x38] +0x0700: ptr_0x38_p → {D302 0x0988e/0xa0} [00000000000000001001100010001110]
    0x0044d0 [0x39] +0x0720: ptr_0x39_p → {D302 0x191ee/0xa0} [00000000000000011001000111101110]
    0x0044f0 [0x3a] +0x0740: ptr_0x3a_p → {D302 0x223be/0xa0} [00000000000000100010001110111110]
    0x004530 [0x3c] +0x0780: ptr_0x3c_p → {D302 0x146fe/0xa0} [00000000000000010100011011111110]
    0x004590 [0x3f] +0x07e0: ptr_0x3f_p → {D302 0x166bc/0xa0} [00000000000000010110011010111100]
    0x0045b0 [0x40] +0x0800: ptr_0x40_p → {D302 0x1a8c2/0xa0} [00000000000000011010100011000010]
    0x0045f0 [0x42] +0x0840: ptr_0x42_p → {D302 0x1bd84/0xa0} [00000000000000011011110110000100]
    0x004610 [0x43] +0x0860: ptr_0x43_p → {D302 0x21622/0xa0} [00000000000000100001011000100010]
    0x004670 [0x46] +0x08c0: ptr_0x46_p → {D302 0x1e17d/0xa0} [00000000000000011110000101111101]
    0x004690 [0x47] +0x08e0: ptr_0x47_p → {D302 0x06354/0xa0} [00000000000000000110001101010100]
    0x0046b0 [0x48] +0x0900: ptr_0x48_p → {D302 0x0ea22/0xa0} [00000000000000001110101000100010]
    0x0046f0 [0x4a] +0x0940: ptr_0x4a_p → {D302 0x16a5c/0xa0} [00000000000000010110101001011100]
    0x004710 [0x4b] +0x0960: ptr_0x4b_p → {D302 0x188f2/0xa0} [00000000000000011000100011110010]
    0x004750 [0x4d] +0x09a0: ptr_0x4d_p → {D302 0x14f46/0xa0} [00000000000000010100111101000110]
    0x004770 [0x4e] +0x09c0: ptr_0x4e_p → {D302 0x10830/0xa0} [00000000000000010000100000110000]
    0x004790 [0x4f] +0x09e0: ptr_0x4f_p → {D302 0x1ddad/0xa0} [00000000000000011101110110101101]
    0x0047b0 [0x50] +0x0a00: ptr_0x50_p → {D302 0x05d70/0xa0} [00000000000000000101110101110000]
    0x0047d0 [0x51] +0x0a20: ptr_0x51_p → {D302 0x05f5c/0xa0} [00000000000000000101111101011100]
    0x0047f0 [0x52] +0x0a40: ptr_0x52_p → {D302 0x13122/0xa0} [00000000000000010011000100100010]
    0x004810 [0x53] +0x0a60: ptr_0x53_p → {D302 0x14d8a/0xa0} [00000000000000010100110110001010]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x067d4/0xa0} [00000000000000000110011111010100]
    0x004850 [0x55] +0x0aa0: ptr_0x55_p → {D302 0x16890/0xa0} [00000000000000010110100010010000]
    0x004870 [0x56] +0x0ac0: ptr_0x56_p → {D302 0x1b266/0xa0} [00000000000000011011001001100110]
    0x004890 [0x57] +0x0ae0: ptr_0x57_p → {D302 0x1f0bd/0xa0} [00000000000000011111000010111101]
    0x0048b0 [0x58] +0x0b00: ptr_0x58_p → {D302 0x0d442/0xa0} [00000000000000001101010001000010]
    0x0048f0 [0x5a] +0x0b40: ptr_0x5a_p → {D302 0x12eae/0xa0} [00000000000000010010111010101110]
    0x004910 [0x5b] +0x0b60: ptr_0x5b_p → {D302 0x13ece/0xa0} [00000000000000010011111011001110]
    0x004950 [0x5d] +0x0ba0: ptr_0x5d_p → {D302 0x04d70/0xa0} [00000000000000000100110101110000]
    0x0049b0 [0x60] +0x0c00: ptr_0x60_p → {D302 0x22026/0xa0} [00000000000000100010000000100110]
    0x0049d0 [0x61] +0x0c20: ptr_0x61_p → {D302 0x16120/0xa0} [00000000000000010110000100100000]
    0x0049f0 [0x62] +0x0c40: ptr_0x62_p → {D302 0x221f2/0xa0} [00000000000000100010000111110010]
    0x004a30 [0x64] +0x0c80: ptr_0x64_p → {D302 0x0f6f2/0xa0} [00000000000000001111011011110010]
    0x004a70 [0x66] +0x0cc0: ptr_0x66_p → {D302 0x09aa2/0xa0} [00000000000000001001101010100010]

{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x04c04/0x98}:ARRAY_STRING[0x1,0xb] = "SYMBOL_TYPE"
{D303 0x04c9c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d3c/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d3c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d70/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x04c9c/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x04e10/0xa0}:ARRAY_STRING[0x1,0xc] = "BINARY_ACTOR"
{D303 0x04eb0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04f50/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04f50/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f84/0xa0}:D302 d302_0 = 0x8000000e d302_d303_p → {D303 0x04eb0/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b0
{ArrayString 0x05024/0xb0}:ARRAY_STRING[0x1,0xe] = "DISCRETE_ACTOR"
{D303 0x050d4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05174/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x05174/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x051a8/0xa0}:D302 d302_0 = 0x8000000e d302_d303_p → {D303 0x050d4/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b0
{ArrayString 0x05248/0xb0}:ARRAY_STRING[0x1,0xe] = "FUGITIVE_ACTOR"
{D303 0x052f8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05398/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x05398/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x053cc/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x052f8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x0546c/0x80}:ARRAY_STRING[0x1,0x8] = "SUB_PROG"
{D303 0x054ec/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0558c/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x0558c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x055c0/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x054ec/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x05660/0x98}:ARRAY_STRING[0x1,0xb] = "INTEGER_VAR"
{D303 0x056f8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05798/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x05798/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x057cc/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x056f8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x0586c/0x80}:ARRAY_STRING[0x1,0x8] = "MATERIAL"
{D303 0x058ec/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05d3c/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{Thing2 0x0598c/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x059cc/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x05a0e [0x00] =  $0x0008 »THEATRE«
    @0x05a5e [0x01] =  $0x0009 »TIME_VAR«
    @0x05ab6 [0x02] =  $0x000a »TIME_ACTOR«
    @0x05b1e [0x03] =  $0x000b »NO_TYPE«
    @0x05b6e [0x04] =  $0x000c »=«
    @0x05b8e [0x05] =  $0x000d »<«
    @0x05bae [0x06] =  $0x000e »>«
    @0x05bce [0x07] =  $0x000f »<=«
    @0x05bf6 [0x08] =  $0x0010 »>=«
    @0x05c1e [0x09] =  $0x0011 »GET_ACTOR_VALUE«
    @0x05cae [0x0a] =  $0x0012 »THEATRE_NAME«
{D304 0x05d3c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05d70/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x058ec/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x05e10/0x78}:ARRAY_STRING[0x1,0x7] = "THEATRE"
{D303 0x05e88/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05f28/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x05f28/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05f5c/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x05e88/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x05ffc/0x80}:ARRAY_STRING[0x1,0x8] = "TIME_VAR"
{D303 0x0607c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0611c/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x0611c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06150/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x0607c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x061f0/0x90}:ARRAY_STRING[0x1,0xa] = "TIME_ACTOR"
{D303 0x06280/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06320/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x06320/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06354/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x06280/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x063f4/0x78}:ARRAY_STRING[0x1,0x7] = "NO_TYPE"
{D303 0x0646c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x067a0/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x0650c/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x0654c/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »SYMBOL_TYPE«
  [$0x0002]  0x002b0 003 »BINARY_ACTOR«
  [$0x0003]  0x00328 004 »DISCRETE_ACTOR«
  [$0x0004]  0x003b0 005 »FUGITIVE_ACTOR«
  [$0x0005]  0x00438 006 »SUB_PROG«
  [$0x0006]  0x00490 007 »INTEGER_VAR«
  [$0x0007]  0x00500 008 »MATERIAL«
  [$0x0008]  0x03600 009 »THEATRE«
  [$0x0009]  0x03650 00a »TIME_VAR«
  [$0x000a]  0x036a8 00b »TIME_ACTOR«
  [$0x000b]  0x03710 00c »NO_TYPE«
  [$0x000c]  0x03760 00d »=«
  [$0x000d]  0x03780 00e »<«
  [$0x000e]  0x037a0 000 »>«
{D304 0x067a0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x067d4/0xa0}:D302 d302_0 = 0x80000001 d302_d302_p → {D302 0x051a8/0xa0} d302_d303_p → {D303 0x0646c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x06874/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D303 0x068bc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0695c/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{D304 0x0695c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06990/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x068bc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x06a30/0x48}:ARRAY_STRING[0x1,0x1] = "<"
{D303 0x06a78/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06b18/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x06b18/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06b4c/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x06a78/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x06bec/0x48}:ARRAY_STRING[0x1,0x1] = ">"
{D303 0x06c34/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06fda/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x06cd4/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0654c/0x254} next_p → {Thing2 0x0650c/0x40}
{StringIndex 0x06d14/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »SYMBOL_TYPE«
  [$0x0002]  0x002b0 003 »BINARY_ACTOR«
  [$0x0003]  0x00328 004 »DISCRETE_ACTOR«
  [$0x0004]  0x003b0 005 »FUGITIVE_ACTOR«
  [$0x0005]  0x00438 006 »SUB_PROG«
  [$0x0006]  0x00490 007 »INTEGER_VAR«
  [$0x0007]  0x00500 008 »MATERIAL«
  [$0x0008]  0x03600 009 »THEATRE«
  [$0x0009]  0x03650 00a »TIME_VAR«
  [$0x000a]  0x036a8 00b »TIME_ACTOR«
  [$0x000b]  0x03710 00c »NO_TYPE«
  [$0x000c]  0x03760 00d »=«
  [$0x000d]  0x03780 00e »<«
  [$0x000e]  0x037a0 00f »>«
  [$0x000f]  0x037c0 010 »<=«
  [$0x0010]  0x037e8 011 »>=«
  [$0x0011]  0x03810 000 »GET_ACTOR_VALUE«
{D304 0x06fda/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0700e/0xa0}:D302 d302_0 = 0x80000002 d302_d302_p → {D302 0x053cc/0xa0} d302_d303_p → {D303 0x06c34/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x070ae/0x50}:ARRAY_STRING[0x1,0x2] = "<="
{D303 0x070fe/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0719e/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x0719e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x071d2/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x070fe/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x07272/0x50}:ARRAY_STRING[0x1,0x2] = ">="
{D303 0x072c2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07362/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000
{D304 0x07362/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07396/0xa0}:D302 d302_0 = 0x8000000f d302_d303_p → {D303 0x072c2/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b8
{ArrayString 0x07436/0xb8}:ARRAY_STRING[0x1,0xf] = "GET_ACTOR_VALUE"
{D303 0x074ee/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07906/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000
{Thing2 0x0758e/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06d14/0x2c6} next_p → {Thing2 0x06cd4/0x40}
{StringIndex 0x075ce/0x338}:StringIndex x = 0x00000001 y = 0x00000014
  [$0x0001]  0x00240 002 »SYMBOL_TYPE«
  [$0x0002]  0x002b0 003 »BINARY_ACTOR«
  [$0x0003]  0x00328 004 »DISCRETE_ACTOR«
  [$0x0004]  0x003b0 005 »FUGITIVE_ACTOR«
  [$0x0005]  0x00438 006 »SUB_PROG«
  [$0x0006]  0x00490 007 »INTEGER_VAR«
  [$0x0007]  0x00500 008 »MATERIAL«
  [$0x0008]  0x03600 009 »THEATRE«
  [$0x0009]  0x03650 00a »TIME_VAR«
  [$0x000a]  0x036a8 00b »TIME_ACTOR«
  [$0x000b]  0x03710 00c »NO_TYPE«
  [$0x000c]  0x03760 00d »=«
  [$0x000d]  0x03780 00e »<«
  [$0x000e]  0x037a0 00f »>«
  [$0x000f]  0x037c0 010 »<=«
  [$0x0010]  0x037e8 011 »>=«
  [$0x0011]  0x03810 012 »GET_ACTOR_VALUE«
  [$0x0012]  0x038a0 013 »THEATRE_NAME«
  [$0x0013]  0x05790 014 »ACTOR_NAME«
  [$0x0014]  0x057f8 000 »GET_CURRENT_LEVEL«
{D304 0x07906/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0793a/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x074ee/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x079da/0xa0}:ARRAY_STRING[0x1,0xc] = "THEATRE_NAME"
{D303 0x07a7a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07ed2/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000
{Thing2 0x07b1a/0x40}:Thing2 Chain2 payload_p → {StringStore 0x059cc/0x370} next_p → {Thing2 0x0598c/0x40}
{StringStore 0x07b5a/0x378}:StringStore x = 0x00000001 y = 0x00000067
    @0x07b9e [0x00] =  $0x0013 »ACTOR_NAME«
    @0x07c06 [0x01] =  $0x0014 »GET_CURRENT_LEVEL«
    @0x07ca6 [0x02] =  $0x0015 »GET_FUNCTION_VALUE«
    @0x07d4e [0x03] =  $0x0016 »FUNCTION_NAME«
    @0x07dce [0x04] =  $0x0017 »GET_START_POINT«
    @0x07e5e [0x05] =  $0xe6a0 »«
{D304 0x07ed2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07f06/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x07a7a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x07fa6/0x90}:ARRAY_STRING[0x1,0xa] = "ACTOR_NAME"
{D303 0x08036/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x080d6/0x34} d303_2 = 0x0014 d303_3 = 0x0000000000000000000
{D304 0x080d6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0810a/0xa0}:D302 d302_0 = 0x80000011 d302_d303_p → {D303 0x08036/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c8
{ArrayString 0x081aa/0xc8}:ARRAY_STRING[0x1,0x11] = "GET_CURRENT_LEVEL"
{D303 0x08272/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08722/0x34} d303_2 = 0x0015 d303_3 = 0x0000000000000000000
{Thing2 0x08312/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x075ce/0x338} next_p → {Thing2 0x0758e/0x40}
{StringIndex 0x08352/0x3d0}:StringIndex x = 0x00000001 y = 0x00000018
  [$0x0001]  0x00240 002 »SYMBOL_TYPE«
  [$0x0002]  0x002b0 003 »BINARY_ACTOR«
  [$0x0003]  0x00328 004 »DISCRETE_ACTOR«
  [$0x0004]  0x003b0 005 »FUGITIVE_ACTOR«
  [$0x0005]  0x00438 006 »SUB_PROG«
  [$0x0006]  0x00490 007 »INTEGER_VAR«
  [$0x0007]  0x00500 008 »MATERIAL«
  [$0x0008]  0x03600 009 »THEATRE«
  [$0x0009]  0x03650 00a »TIME_VAR«
  [$0x000a]  0x036a8 00b »TIME_ACTOR«
  [$0x000b]  0x03710 00c »NO_TYPE«
  [$0x000c]  0x03760 00d »=«
  [$0x000d]  0x03780 00e »<«
  [$0x000e]  0x037a0 00f »>«
  [$0x000f]  0x037c0 010 »<=«
  [$0x0010]  0x037e8 011 »>=«
  [$0x0011]  0x03810 012 »GET_ACTOR_VALUE«
  [$0x0012]  0x038a0 013 »THEATRE_NAME«
  [$0x0013]  0x05790 014 »ACTOR_NAME«
  [$0x0014]  0x057f8 015 »GET_CURRENT_LEVEL«
  [$0x0015]  0x05898 016 »GET_FUNCTION_VALUE«
  [$0x0016]  0x05940 017 »FUNCTION_NAME«
  [$0x0017]  0x059c0 018 »GET_START_POINT«
  [$0x0018]  0x06a20 000 »GET_THEATRE_ADRESS«
{D304 0x08722/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08756/0xa0}:D302 d302_0 = 0x80000012 d302_d303_p → {D303 0x08272/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000d0
{ArrayString 0x087f6/0xd0}:ARRAY_STRING[0x1,0x12] = "GET_FUNCTION_VALUE"
{D303 0x088c6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08966/0x34} d303_2 = 0x0016 d303_3 = 0x0000000000000000000
{D304 0x08966/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0899a/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x088c6/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x08a3a/0xa8}:ARRAY_STRING[0x1,0xd] = "FUNCTION_NAME"
{D303 0x08ae2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08b82/0x34} d303_2 = 0x0017 d303_3 = 0x0000000000000000000
{D304 0x08b82/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08bb6/0xa0}:D302 d302_0 = 0x8000000f d302_d302_p → {D302 0x08756/0xa0} d302_d303_p → {D303 0x08ae2/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b8
{ArrayString 0x08c56/0xb8}:ARRAY_STRING[0x1,0xf] = "GET_START_POINT"
{D303 0x08d0e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0916e/0x34} d303_2 = 0x0018 d303_3 = 0x0000000000000000000
{Thing2 0x08dae/0x40}:Thing2 Chain2 payload_p → {StringStore 0x07b5a/0x378} next_p → {Thing2 0x07b1a/0x40}
{StringStore 0x08dee/0x380}:StringStore x = 0x00000001 y = 0x00000068
    @0x08e2e [0x00] =  $0x0018 »GET_THEATRE_ADRESS«
    @0x08ed6 [0x01] =  $0x0019 »TMP_VAR_NAME«
    @0x08f4e [0x02] =  $0x001a »ADD_ACTOR«
    @0x08fae [0x03] =  $0x001b »T«
    @0x08fce [0x04] =  $0x001c »ADD_FUNCTION«
    @0x09046 [0x05] =  $0x001d »ADD_MATERIAL«
    @0x090be [0x06] =  $0x001e »MATERIAL_NAME«
{D304 0x0916e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x091a2/0xa0}:D302 d302_0 = 0x80000012 d302_d303_p → {D303 0x08d0e/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000d0
{ArrayString 0x09242/0xd0}:ARRAY_STRING[0x1,0x12] = "GET_THEATRE_ADRESS"
{D303 0x09312/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0985a/0x34} d303_2 = 0x0019 d303_3 = 0x0000000000000000000
{Thing2 0x093b2/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x08352/0x3d0} next_p → {Thing2 0x08312/0x40}
{StringIndex 0x093f2/0x468}:StringIndex x = 0x00000001 y = 0x0000001c
  [$0x0001]  0x00240 002 »SYMBOL_TYPE«
  [$0x0002]  0x002b0 003 »BINARY_ACTOR«
  [$0x0003]  0x00328 004 »DISCRETE_ACTOR«
  [$0x0004]  0x003b0 005 »FUGITIVE_ACTOR«
  [$0x0005]  0x00438 006 »SUB_PROG«
  [$0x0006]  0x00490 007 »INTEGER_VAR«
  [$0x0007]  0x00500 008 »MATERIAL«
  [$0x0008]  0x03600 009 »THEATRE«
  [$0x0009]  0x03650 00a »TIME_VAR«
  [$0x000a]  0x036a8 00b »TIME_ACTOR«
  [$0x000b]  0x03710 00c »NO_TYPE«
  [$0x000c]  0x03760 00d »=«
  [$0x000d]  0x03780 00e »<«
  [$0x000e]  0x037a0 00f »>«
  [$0x000f]  0x037c0 010 »<=«
  [$0x0010]  0x037e8 011 »>=«
  [$0x0011]  0x03810 012 »GET_ACTOR_VALUE«
  [$0x0012]  0x038a0 013 »THEATRE_NAME«
  [$0x0013]  0x05790 014 »ACTOR_NAME«
  [$0x0014]  0x057f8 015 »GET_CURRENT_LEVEL«
  [$0x0015]  0x05898 016 »GET_FUNCTION_VALUE«
  [$0x0016]  0x05940 017 »FUNCTION_NAME«
  [$0x0017]  0x059c0 018 »GET_START_POINT«
  [$0x0018]  0x06a20 019 »GET_THEATRE_ADRESS«
  [$0x0019]  0x06ac8 01a »TMP_VAR_NAME«
  [$0x001a]  0x06b40 01b »ADD_ACTOR«
  [$0x001b]  0x06ba0 01c »T«
  [$0x001c]  0x06bc0 000 »ADD_FUNCTION«
{D304 0x0985a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0988e/0xa0}:D302 d302_0 = 0x8000000c d302_d302_p → {D302 0x08bb6/0xa0} d302_d303_p → {D303 0x09312/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x0992e/0xa0}:ARRAY_STRING[0x1,0xc] = "TMP_VAR_NAME"
{D303 0x099ce/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09a6e/0x34} d303_2 = 0x001a d303_3 = 0x0000000000000000000
{D304 0x09a6e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09aa2/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x099ce/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x09b42/0x88}:ARRAY_STRING[0x1,0x9] = "ADD_ACTOR"
{D303 0x09bca/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09c6a/0x34} d303_2 = 0x001b d303_3 = 0x0000000000000000000
{D304 0x09c6a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09c9e/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x09bca/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x09d3e/0x48}:ARRAY_STRING[0x1,0x1] = "T"
{D303 0x09d86/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09e26/0x34} d303_2 = 0x001c d303_3 = 0x0000000000000000000
{D304 0x09e26/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09e5a/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x09d86/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x09efa/0xa0}:ARRAY_STRING[0x1,0xc] = "ADD_FUNCTION"
{D303 0x09f9a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a5a0/0x34} d303_2 = 0x001d d303_3 = 0x0000000000000000000
{Thing2 0x0a03a/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x093f2/0x468} next_p → {Thing2 0x093b2/0x40}
{StringIndex 0x0a07a/0x526}:StringIndex x = 0x00000001 y = 0x00000021
  [$0x0001]  0x00240 002 »SYMBOL_TYPE«
  [$0x0002]  0x002b0 003 »BINARY_ACTOR«
  [$0x0003]  0x00328 004 »DISCRETE_ACTOR«
  [$0x0004]  0x003b0 005 »FUGITIVE_ACTOR«
  [$0x0005]  0x00438 006 »SUB_PROG«
  [$0x0006]  0x00490 007 »INTEGER_VAR«
  [$0x0007]  0x00500 008 »MATERIAL«
  [$0x0008]  0x03600 009 »THEATRE«
  [$0x0009]  0x03650 00a »TIME_VAR«
  [$0x000a]  0x036a8 00b »TIME_ACTOR«
  [$0x000b]  0x03710 00c »NO_TYPE«
  [$0x000c]  0x03760 00d »=«
  [$0x000d]  0x03780 00e »<«
  [$0x000e]  0x037a0 00f »>«
  [$0x000f]  0x037c0 010 »<=«
  [$0x0010]  0x037e8 011 »>=«
  [$0x0011]  0x03810 012 »GET_ACTOR_VALUE«
  [$0x0012]  0x038a0 013 »THEATRE_NAME«
  [$0x0013]  0x05790 014 »ACTOR_NAME«
  [$0x0014]  0x057f8 015 »GET_CURRENT_LEVEL«
  [$0x0015]  0x05898 016 »GET_FUNCTION_VALUE«
  [$0x0016]  0x05940 017 »FUNCTION_NAME«
  [$0x0017]  0x059c0 018 »GET_START_POINT«
  [$0x0018]  0x06a20 019 »GET_THEATRE_ADRESS«
  [$0x0019]  0x06ac8 01a »TMP_VAR_NAME«
  [$0x001a]  0x06b40 01b »ADD_ACTOR«
  [$0x001b]  0x06ba0 01c »T«
  [$0x001c]  0x06bc0 01d »ADD_FUNCTION«
  [$0x001d]  0x06c38 01e »ADD_MATERIAL«
  [$0x001e]  0x06cb0 01f »MATERIAL_NAME«
  [$0x001f]  0x08648 020 »ADD_PARAMETER«
  [$0x0020]  0x086c8 021 »VARIABLE_NAME«
  [$0x0021]  0x08748 000 »THE_TYPE«
{D304 0x0a5a0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a5d4/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x09f9a/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x0a674/0xa0}:ARRAY_STRING[0x1,0xc] = "ADD_MATERIAL"
{D303 0x0a714/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a7b4/0x34} d303_2 = 0x001e d303_3 = 0x0000000000000000000
{D304 0x0a7b4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a7e8/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x0a714/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x0a888/0xa8}:ARRAY_STRING[0x1,0xd] = "MATERIAL_NAME"
{D303 0x0a930/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0ad98/0x34} d303_2 = 0x001f d303_3 = 0x0000000000000000000
{Thing2 0x0a9d0/0x40}:Thing2 Chain2 payload_p → {StringStore 0x08dee/0x380} next_p → {Thing2 0x08dae/0x40}
{StringStore 0x0aa10/0x388}:StringStore x = 0x00000001 y = 0x00000069
    @0x0aa56 [0x00] =  $0x001f »ADD_PARAMETER«
    @0x0aad6 [0x01] =  $0x0020 »VARIABLE_NAME«
    @0x0ab56 [0x02] =  $0x0021 »THE_TYPE«
    @0x0abae [0x03] =  $0x0022 »THE_VALUE«
    @0x0ac0e [0x04] =  $0x0023 »ADD_THEATRE«
    @0x0ac7e [0x05] =  $0x0024 »ADRESS«
    @0x0acc6 [0x06] =  $0x0025 »ADD_VARIABLE«
{D304 0x0ad98/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0adcc/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x0a930/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x0ae6c/0xa8}:ARRAY_STRING[0x1,0xd] = "ADD_PARAMETER"
{D303 0x0af14/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0afb4/0x34} d303_2 = 0x0020 d303_3 = 0x0000000000000000000
{D304 0x0afb4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0afe8/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x0af14/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x0b088/0xa8}:ARRAY_STRING[0x1,0xd] = "VARIABLE_NAME"
{D303 0x0b130/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b1d0/0x34} d303_2 = 0x0021 d303_3 = 0x0000000000000000000
{D304 0x0b1d0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0b204/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x0b130/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x0b2a4/0x80}:ARRAY_STRING[0x1,0x8] = "THE_TYPE"
{D307 0x0b324/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d2372 d307_3 = 0x00000002
{D306 0x0b3a3/0x83}:D306 d306_d303_p → {D303 0x06280/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0b324/0x7f}
{D303 0x0b426/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0baea/0x34} d303_2 = 0x0022 d303_3 = 0x0000000000000000000
{Thing2 0x0b4c6/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0a07a/0x526} next_p → {Thing2 0x0a03a/0x40}
{StringIndex 0x0b506/0x5e4}:StringIndex x = 0x00000001 y = 0x00000026
  [$0x0001]  0x00240 002 »SYMBOL_TYPE«
  [$0x0002]  0x002b0 003 »BINARY_ACTOR«
  [$0x0003]  0x00328 004 »DISCRETE_ACTOR«
  [$0x0004]  0x003b0 005 »FUGITIVE_ACTOR«
  [$0x0005]  0x00438 006 »SUB_PROG«
  [$0x0006]  0x00490 007 »INTEGER_VAR«
  [$0x0007]  0x00500 008 »MATERIAL«
  [$0x0008]  0x03600 009 »THEATRE«
  [$0x0009]  0x03650 00a »TIME_VAR«
  [$0x000a]  0x036a8 00b »TIME_ACTOR«
  [$0x000b]  0x03710 00c »NO_TYPE«
  [$0x000c]  0x03760 00d »=«
  [$0x000d]  0x03780 00e »<«
  [$0x000e]  0x037a0 00f »>«
  [$0x000f]  0x037c0 010 »<=«
  [$0x0010]  0x037e8 011 »>=«
  [$0x0011]  0x03810 012 »GET_ACTOR_VALUE«
  [$0x0012]  0x038a0 013 »THEATRE_NAME«
  [$0x0013]  0x05790 014 »ACTOR_NAME«
  [$0x0014]  0x057f8 015 »GET_CURRENT_LEVEL«
  [$0x0015]  0x05898 016 »GET_FUNCTION_VALUE«
  [$0x0016]  0x05940 017 »FUNCTION_NAME«
  [$0x0017]  0x059c0 018 »GET_START_POINT«
  [$0x0018]  0x06a20 019 »GET_THEATRE_ADRESS«
  [$0x0019]  0x06ac8 01a »TMP_VAR_NAME«
  [$0x001a]  0x06b40 01b »ADD_ACTOR«
  [$0x001b]  0x06ba0 01c »T«
  [$0x001c]  0x06bc0 01d »ADD_FUNCTION«
  [$0x001d]  0x06c38 01e »ADD_MATERIAL«
  [$0x001e]  0x06cb0 01f »MATERIAL_NAME«
  [$0x001f]  0x08648 020 »ADD_PARAMETER«
  [$0x0020]  0x086c8 021 »VARIABLE_NAME«
  [$0x0021]  0x08748 022 »THE_TYPE«
  [$0x0022]  0x087a0 023 »THE_VALUE«
  [$0x0023]  0x08800 024 »ADD_THEATRE«
  [$0x0024]  0x08870 025 »ADRESS«
  [$0x0025]  0x088b8 026 »ADD_VARIABLE«
  [$0x0026]  0x09f60 000 »GET_VARIABLE«
{D304 0x0baea/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0bb1e/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x0b426/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x0bbbe/0x88}:ARRAY_STRING[0x1,0x9] = "THE_VALUE"
{D303 0x0bc46/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0bce6/0x34} d303_2 = 0x0023 d303_3 = 0x0000000000000000000
{D304 0x0bce6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0bd1a/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x0bc46/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x0bdba/0x98}:ARRAY_STRING[0x1,0xb] = "ADD_THEATRE"
{D303 0x0be52/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0bef2/0x34} d303_2 = 0x0024 d303_3 = 0x0000000000000000000
{D304 0x0bef2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0bf26/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x0be52/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x0bfc6/0x70}:ARRAY_STRING[0x1,0x6] = "ADRESS"
{D303 0x0c036/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0c0d6/0x34} d303_2 = 0x0025 d303_3 = 0x0000000000000000000
{D304 0x0c0d6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0c10a/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x0c036/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x0c1aa/0xa0}:ARRAY_STRING[0x1,0xc] = "ADD_VARIABLE"
{D303 0x0c24a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0c6ba/0x34} d303_2 = 0x0026 d303_3 = 0x0000000000000000000
{Thing2 0x0c2ea/0x40}:Thing2 Chain2 payload_p → {StringStore 0x0aa10/0x388} next_p → {Thing2 0x0a9d0/0x40}
{StringStore 0x0c32a/0x390}:StringStore x = 0x00000001 y = 0x0000006a
    @0x0c36e [0x00] =  $0x0026 »GET_VARIABLE«
    @0x0c3e6 [0x01] =  $0x0027 »SUCCESS«
    @0x0c436 [0x02] =  $0x0028 »GET_VARIABLE_FROM_1«
    @0x0c4e6 [0x03] =  $0x0029 »GET_VARIABLE_FROM_2«
    @0x0c596 [0x04] =  $0x002a »INITIALIZE«
    @0x0c5fe [0x05] =  $0x002b »PUT«
{D304 0x0c6ba/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0c6ee/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x0c24a/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x0c78e/0xa0}:ARRAY_STRING[0x1,0xc] = "GET_VARIABLE"
{D303 0x0c82e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0cfd6/0x34} d303_2 = 0x0027 d303_3 = 0x0000000000000000000
{Thing2 0x0c8ce/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0b506/0x5e4} next_p → {Thing2 0x0b4c6/0x40}
{StringIndex 0x0c90e/0x6c8}:StringIndex x = 0x00000001 y = 0x0000002c
  [$0x0001]  0x00240 002 »SYMBOL_TYPE«
  [$0x0002]  0x002b0 003 »BINARY_ACTOR«
  [$0x0003]  0x00328 004 »DISCRETE_ACTOR«
  [$0x0004]  0x003b0 005 »FUGITIVE_ACTOR«
  [$0x0005]  0x00438 006 »SUB_PROG«
  [$0x0006]  0x00490 007 »INTEGER_VAR«
  [$0x0007]  0x00500 008 »MATERIAL«
  [$0x0008]  0x03600 009 »THEATRE«
  [$0x0009]  0x03650 00a »TIME_VAR«
  [$0x000a]  0x036a8 00b »TIME_ACTOR«
  [$0x000b]  0x03710 00c »NO_TYPE«
  [$0x000c]  0x03760 00d »=«
  [$0x000d]  0x03780 00e »<«
  [$0x000e]  0x037a0 00f »>«
  [$0x000f]  0x037c0 010 »<=«
  [$0x0010]  0x037e8 011 »>=«
  [$0x0011]  0x03810 012 »GET_ACTOR_VALUE«
  [$0x0012]  0x038a0 013 »THEATRE_NAME«
  [$0x0013]  0x05790 014 »ACTOR_NAME«
  [$0x0014]  0x057f8 015 »GET_CURRENT_LEVEL«
  [$0x0015]  0x05898 016 »GET_FUNCTION_VALUE«
  [$0x0016]  0x05940 017 »FUNCTION_NAME«
  [$0x0017]  0x059c0 018 »GET_START_POINT«
  [$0x0018]  0x06a20 019 »GET_THEATRE_ADRESS«
  [$0x0019]  0x06ac8 01a »TMP_VAR_NAME«
  [$0x001a]  0x06b40 01b »ADD_ACTOR«
  [$0x001b]  0x06ba0 01c »T«
  [$0x001c]  0x06bc0 01d »ADD_FUNCTION«
  [$0x001d]  0x06c38 01e »ADD_MATERIAL«
  [$0x001e]  0x06cb0 01f »MATERIAL_NAME«
  [$0x001f]  0x08648 020 »ADD_PARAMETER«
  [$0x0020]  0x086c8 021 »VARIABLE_NAME«
  [$0x0021]  0x08748 022 »THE_TYPE«
  [$0x0022]  0x087a0 023 »THE_VALUE«
  [$0x0023]  0x08800 024 »ADD_THEATRE«
  [$0x0024]  0x08870 025 »ADRESS«
  [$0x0025]  0x088b8 026 »ADD_VARIABLE«
  [$0x0026]  0x09f60 027 »GET_VARIABLE«
  [$0x0027]  0x09fd8 028 »SUCCESS«
  [$0x0028]  0x0a028 029 »GET_VARIABLE_FROM_1«
  [$0x0029]  0x0a0d8 02a »GET_VARIABLE_FROM_2«
  [$0x002a]  0x0a188 02b »INITIALIZE«
  [$0x002b]  0x0a1f0 02c »PUT«
  [$0x002c]  0x0b6a0 000 »SET_CURRENT_LEVEL«
{D304 0x0cfd6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0d00a/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x0c82e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x0d0aa/0x78}:ARRAY_STRING[0x1,0x7] = "SUCCESS"
{D303 0x0d122/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0d1c2/0x34} d303_2 = 0x0028 d303_3 = 0x0000000000000000000
{D304 0x0d1c2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0d1f6/0xa0}:D302 d302_0 = 0x80000013 d302_d303_p → {D303 0x0d122/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000d8
{ArrayString 0x0d296/0xd8}:ARRAY_STRING[0x1,0x13] = "GET_VARIABLE_FROM_1"
{D303 0x0d36e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0d40e/0x34} d303_2 = 0x0029 d303_3 = 0x0000000000000000000
{D304 0x0d40e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0d442/0xa0}:D302 d302_0 = 0x80000013 d302_d303_p → {D303 0x0d36e/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000d8
{ArrayString 0x0d4e2/0xd8}:ARRAY_STRING[0x1,0x13] = "GET_VARIABLE_FROM_2"
{D303 0x0d5ba/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0d65a/0x34} d303_2 = 0x002a d303_3 = 0x0000000000000000000
{D304 0x0d65a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0d68e/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x0d5ba/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x0d72e/0x90}:ARRAY_STRING[0x1,0xa] = "INITIALIZE"
{D303 0x0d7be/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0d85e/0x34} d303_2 = 0x002b d303_3 = 0x0000000000000000000
{D304 0x0d85e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0d892/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0bd1a/0xa0} d302_d303_p → {D303 0x0d7be/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0d932/0x58}:ARRAY_STRING[0x1,0x3] = "PUT"
{D303 0x0d98a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0de02/0x34} d303_2 = 0x002c d303_3 = 0x0000000000000000000
{Thing2 0x0da2a/0x40}:Thing2 Chain2 payload_p → {StringStore 0x0c32a/0x390} next_p → {Thing2 0x0c2ea/0x40}
{StringStore 0x0da6a/0x398}:StringStore x = 0x00000001 y = 0x0000006b
    @0x0daae [0x00] =  $0x002c »SET_CURRENT_LEVEL«
    @0x0db4e [0x01] =  $0x002d »TO«
    @0x0db76 [0x02] =  $0x002e »SET_FUNCTION_VALUE«
    @0x0dc1e [0x03] =  $0x002f »SET_PARAMETER_VALUE«
    @0x0dcce [0x04] =  $0x0030 »PARAMETER_NUMBER«
    @0x0dd66 [0x05] =  $0x0031 »SET_START_POINT«
{D304 0x0de02/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0de36/0xa0}:D302 d302_0 = 0x80000011 d302_d302_p → {D302 0x06150/0xa0} d302_d303_p → {D303 0x0d98a/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c8
{ArrayString 0x0ded6/0xc8}:ARRAY_STRING[0x1,0x11] = "SET_CURRENT_LEVEL"
{D303 0x0df9e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0e82a/0x34} d303_2 = 0x002d d303_3 = 0x0000000000000000000
{Thing2 0x0e03e/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0c90e/0x6c8} next_p → {Thing2 0x0c8ce/0x40}
{StringIndex 0x0e07e/0x7ac}:StringIndex x = 0x00000001 y = 0x00000032
  [$0x0001]  0x00240 002 »SYMBOL_TYPE«
  [$0x0002]  0x002b0 003 »BINARY_ACTOR«
  [$0x0003]  0x00328 004 »DISCRETE_ACTOR«
  [$0x0004]  0x003b0 005 »FUGITIVE_ACTOR«
  [$0x0005]  0x00438 006 »SUB_PROG«
  [$0x0006]  0x00490 007 »INTEGER_VAR«
  [$0x0007]  0x00500 008 »MATERIAL«
  [$0x0008]  0x03600 009 »THEATRE«
  [$0x0009]  0x03650 00a »TIME_VAR«
  [$0x000a]  0x036a8 00b »TIME_ACTOR«
  [$0x000b]  0x03710 00c »NO_TYPE«
  [$0x000c]  0x03760 00d »=«
  [$0x000d]  0x03780 00e »<«
  [$0x000e]  0x037a0 00f »>«
  [$0x000f]  0x037c0 010 »<=«
  [$0x0010]  0x037e8 011 »>=«
  [$0x0011]  0x03810 012 »GET_ACTOR_VALUE«
  [$0x0012]  0x038a0 013 »THEATRE_NAME«
  [$0x0013]  0x05790 014 »ACTOR_NAME«
  [$0x0014]  0x057f8 015 »GET_CURRENT_LEVEL«
  [$0x0015]  0x05898 016 »GET_FUNCTION_VALUE«
  [$0x0016]  0x05940 017 »FUNCTION_NAME«
  [$0x0017]  0x059c0 018 »GET_START_POINT«
  [$0x0018]  0x06a20 019 »GET_THEATRE_ADRESS«
  [$0x0019]  0x06ac8 01a »TMP_VAR_NAME«
  [$0x001a]  0x06b40 01b »ADD_ACTOR«
  [$0x001b]  0x06ba0 01c »T«
  [$0x001c]  0x06bc0 01d »ADD_FUNCTION«
  [$0x001d]  0x06c38 01e »ADD_MATERIAL«
  [$0x001e]  0x06cb0 01f »MATERIAL_NAME«
  [$0x001f]  0x08648 020 »ADD_PARAMETER«
  [$0x0020]  0x086c8 021 »VARIABLE_NAME«
  [$0x0021]  0x08748 022 »THE_TYPE«
  [$0x0022]  0x087a0 023 »THE_VALUE«
  [$0x0023]  0x08800 024 »ADD_THEATRE«
  [$0x0024]  0x08870 025 »ADRESS«
  [$0x0025]  0x088b8 026 »ADD_VARIABLE«
  [$0x0026]  0x09f60 027 »GET_VARIABLE«
  [$0x0027]  0x09fd8 028 »SUCCESS«
  [$0x0028]  0x0a028 029 »GET_VARIABLE_FROM_1«
  [$0x0029]  0x0a0d8 02a »GET_VARIABLE_FROM_2«
  [$0x002a]  0x0a188 02b »INITIALIZE«
  [$0x002b]  0x0a1f0 02c »PUT«
  [$0x002c]  0x0b6a0 02d »SET_CURRENT_LEVEL«
  [$0x002d]  0x0b740 02e »TO«
  [$0x002e]  0x0b768 02f »SET_FUNCTION_VALUE«
  [$0x002f]  0x0b810 030 »SET_PARAMETER_VALUE«
  [$0x0030]  0x0b8c0 031 »PARAMETER_NUMBER«
  [$0x0031]  0x0b958 032 »SET_START_POINT«
  [$0x0032]  0x0cf50 000 »THE_NODE«
{D304 0x0e82a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0e85e/0xa0}:D302 d302_0 = 0x80000002 d302_d302_p → {D302 0x0bb1e/0xa0} d302_d303_p → {D303 0x0df9e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x0e8fe/0x50}:ARRAY_STRING[0x1,0x2] = "TO"
{D303 0x0e94e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0e9ee/0x34} d303_2 = 0x002e d303_3 = 0x0000000000000000000
{D304 0x0e9ee/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0ea22/0xa0}:D302 d302_0 = 0x80000012 d302_d303_p → {D303 0x0e94e/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000d0
{ArrayString 0x0eac2/0xd0}:ARRAY_STRING[0x1,0x12] = "SET_FUNCTION_VALUE"
{D303 0x0eb92/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0ec32/0x34} d303_2 = 0x002f d303_3 = 0x0000000000000000000
{D304 0x0ec32/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0ec66/0xa0}:D302 d302_0 = 0x80000013 d302_d302_p → {D302 0x07396/0xa0} d302_d303_p → {D303 0x0eb92/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000d8
{ArrayString 0x0ed06/0xd8}:ARRAY_STRING[0x1,0x13] = "SET_PARAMETER_VALUE"
{D303 0x0edde/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0ee7e/0x34} d303_2 = 0x0030 d303_3 = 0x0000000000000000000
{D304 0x0ee7e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0eeb2/0xa0}:D302 d302_0 = 0x80000010 d302_d303_p → {D303 0x0edde/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c0
{ArrayString 0x0ef52/0xc0}:ARRAY_STRING[0x1,0x10] = "PARAMETER_NUMBER"
{D303 0x0f012/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0f0b2/0x34} d303_2 = 0x0031 d303_3 = 0x0000000000000000000
{D304 0x0f0b2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0f0e6/0xa0}:D302 d302_0 = 0x8000000f d302_d303_p → {D303 0x0f012/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b8
{ArrayString 0x0f186/0xb8}:ARRAY_STRING[0x1,0xf] = "SET_START_POINT"
{D303 0x0f23e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0f6be/0x34} d303_2 = 0x0032 d303_3 = 0x0000000000000000000
{Thing2 0x0f2de/0x40}:Thing2 Chain2 payload_p → {StringStore 0x0da6a/0x398} next_p → {Thing2 0x0da2a/0x40}
{StringStore 0x0f31e/0x3a0}:StringStore x = 0x00000001 y = 0x0000006c
    @0x0f35e [0x00] =  $0x0032 »THE_NODE«
    @0x0f3b6 [0x01] =  $0x0033 »SET_VAR_TYPE«
    @0x0f42e [0x02] =  $0x0034 »SET_VAR_VALUE«
    @0x0f4ae [0x03] =  $0x0035 »BOUNDED_STRING«
    @0x0f536 [0x04] =  $0x0036 »TEXT_IO«
    @0x0f586 [0x05] =  $0x0037 »STRING_MAP_GENERIC«
{D304 0x0f6be/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0f6f2/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x0f23e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x0f792/0x80}:ARRAY_STRING[0x1,0x8] = "THE_NODE"
{D303 0x0f812/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x101a8/0x34} d303_2 = 0x0033 d303_3 = 0x0000000000000000000
{Thing2 0x0f8b2/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0e07e/0x7ac} next_p → {Thing2 0x0e03e/0x40}
{StringIndex 0x0f8f2/0x8b6}:StringIndex x = 0x00000001 y = 0x00000039
  [$0x0001]  0x00240 002 »SYMBOL_TYPE«
  [$0x0002]  0x002b0 003 »BINARY_ACTOR«
  [$0x0003]  0x00328 004 »DISCRETE_ACTOR«
  [$0x0004]  0x003b0 005 »FUGITIVE_ACTOR«
  [$0x0005]  0x00438 006 »SUB_PROG«
  [$0x0006]  0x00490 007 »INTEGER_VAR«
  [$0x0007]  0x00500 008 »MATERIAL«
  [$0x0008]  0x03600 009 »THEATRE«
  [$0x0009]  0x03650 00a »TIME_VAR«
  [$0x000a]  0x036a8 00b »TIME_ACTOR«
  [$0x000b]  0x03710 00c »NO_TYPE«
  [$0x000c]  0x03760 00d »=«
  [$0x000d]  0x03780 00e »<«
  [$0x000e]  0x037a0 00f »>«
  [$0x000f]  0x037c0 010 »<=«
  [$0x0010]  0x037e8 011 »>=«
  [$0x0011]  0x03810 012 »GET_ACTOR_VALUE«
  [$0x0012]  0x038a0 013 »THEATRE_NAME«
  [$0x0013]  0x05790 014 »ACTOR_NAME«
  [$0x0014]  0x057f8 015 »GET_CURRENT_LEVEL«
  [$0x0015]  0x05898 016 »GET_FUNCTION_VALUE«
  [$0x0016]  0x05940 017 »FUNCTION_NAME«
  [$0x0017]  0x059c0 018 »GET_START_POINT«
  [$0x0018]  0x06a20 019 »GET_THEATRE_ADRESS«
  [$0x0019]  0x06ac8 01a »TMP_VAR_NAME«
  [$0x001a]  0x06b40 01b »ADD_ACTOR«
  [$0x001b]  0x06ba0 01c »T«
  [$0x001c]  0x06bc0 01d »ADD_FUNCTION«
  [$0x001d]  0x06c38 01e »ADD_MATERIAL«
  [$0x001e]  0x06cb0 01f »MATERIAL_NAME«
  [$0x001f]  0x08648 020 »ADD_PARAMETER«
  [$0x0020]  0x086c8 021 »VARIABLE_NAME«
  [$0x0021]  0x08748 022 »THE_TYPE«
  [$0x0022]  0x087a0 023 »THE_VALUE«
  [$0x0023]  0x08800 024 »ADD_THEATRE«
  [$0x0024]  0x08870 025 »ADRESS«
  [$0x0025]  0x088b8 026 »ADD_VARIABLE«
  [$0x0026]  0x09f60 027 »GET_VARIABLE«
  [$0x0027]  0x09fd8 028 »SUCCESS«
  [$0x0028]  0x0a028 029 »GET_VARIABLE_FROM_1«
  [$0x0029]  0x0a0d8 02a »GET_VARIABLE_FROM_2«
  [$0x002a]  0x0a188 02b »INITIALIZE«
  [$0x002b]  0x0a1f0 02c »PUT«
  [$0x002c]  0x0b6a0 02d »SET_CURRENT_LEVEL«
  [$0x002d]  0x0b740 02e »TO«
  [$0x002e]  0x0b768 02f »SET_FUNCTION_VALUE«
  [$0x002f]  0x0b810 030 »SET_PARAMETER_VALUE«
  [$0x0030]  0x0b8c0 031 »PARAMETER_NUMBER«
  [$0x0031]  0x0b958 032 »SET_START_POINT«
  [$0x0032]  0x0cf50 033 »THE_NODE«
  [$0x0033]  0x0cfa8 034 »SET_VAR_TYPE«
  [$0x0034]  0x0d020 035 »SET_VAR_VALUE«
  [$0x0035]  0x0d0a0 036 »BOUNDED_STRING«
  [$0x0036]  0x0d128 037 »TEXT_IO«
  [$0x0037]  0x0d178 038 »STRING_MAP_GENERIC«
  [$0x0038]  0x0e8a0 039 »STRING_UTILITIES«
  [$0x0039]  0x0e938 000 »SECOND_LEVEL_ITEM«
{D304 0x101a8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x101dc/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x0f812/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x1027c/0xa0}:ARRAY_STRING[0x1,0xc] = "SET_VAR_TYPE"
{D303 0x1031c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x103bc/0x34} d303_2 = 0x0034 d303_3 = 0x0000000000000000000
{D304 0x103bc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x103f0/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x1031c/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x10490/0xa8}:ARRAY_STRING[0x1,0xd] = "SET_VAR_VALUE"
{D303 0x10538/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x105d8/0x34} d303_2 = 0x0035 d303_3 = 0x0000000000000000000
{D304 0x105d8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1060c/0xa0}:D302 d302_0 = 0x8000000e d302_d302_p → {D302 0x0a5d4/0xa0} d302_d303_p → {D303 0x10538/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b0
{ArrayString 0x106ac/0xb0}:ARRAY_STRING[0x1,0xe] = "BOUNDED_STRING"
{D303 0x1075c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x107fc/0x34} d303_2 = 0x0036 d303_3 = 0x0000000000000000000
{D304 0x107fc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x10830/0xa0}:D302 d302_0 = 0x80000007 d302_d302_p → {D302 0x0c10a/0xa0} d302_d303_p → {D303 0x1075c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x108d0/0x78}:ARRAY_STRING[0x1,0x7] = "TEXT_IO"
{D303 0x10948/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x109e8/0x34} d303_2 = 0x0037 d303_3 = 0x0000000000000000000
{D304 0x109e8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x10a1c/0xa0}:D302 d302_0 = 0x80000012 d302_d303_p → {D303 0x10948/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000d0
{ArrayString 0x10abc/0xd0}:ARRAY_STRING[0x1,0x12] = "STRING_MAP_GENERIC"
{D303 0x10b8c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x11014/0x34} d303_2 = 0x0038 d303_3 = 0x0000000000000000000
{Thing2 0x10c2c/0x40}:Thing2 Chain2 payload_p → {StringStore 0x0f31e/0x3a0} next_p → {Thing2 0x0f2de/0x40}
{StringStore 0x10c6c/0x3a8}:StringStore x = 0x00000001 y = 0x0000006d
    @0x10cae [0x00] =  $0x0038 »STRING_UTILITIES«
    @0x10d46 [0x01] =  $0x0039 »SECOND_LEVEL_ITEM«
    @0x10de6 [0x02] =  $0x003a »SECOND_LEVEL_MAP«
    @0x10e7e [0x03] =  $0x003b »FIRST_LEVEL_ITEM«
    @0x10f16 [0x04] =  $0x003c »THE_TABLE«
    @0x10f76 [0x05] =  $0x003d »FIRST_LEVEL_MAP«
{D304 0x11014/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x11048/0xa0}:D302 d302_0 = 0x80000010 d302_d303_p → {D303 0x10b8c/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c0
{ArrayString 0x110e8/0xc0}:ARRAY_STRING[0x1,0x10] = "STRING_UTILITIES"
{D303 0x111a8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x11248/0x34} d303_2 = 0x0039 d303_3 = 0x0000000000000000000
{D304 0x11248/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1127c/0xa0}:D302 d302_0 = 0x80000011 d302_d303_p → {D303 0x111a8/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c8
{ArrayString 0x1131c/0xc8}:ARRAY_STRING[0x1,0x11] = "SECOND_LEVEL_ITEM"
{D307 0x113e4/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d2372 d307_3 = 0x00000002 d307_d307_p → {D307 0x1c552/0x7f}
{D306 0x11463/0x83}:D306 d306_d303_p → {D303 0x0646c/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x113e4/0x7f}
{D303 0x114e6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x11f86/0x34} d303_2 = 0x003a d303_3 = 0x0000000000000000000
{Thing2 0x11586/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0f8f2/0x8b6} next_p → {Thing2 0x0f8b2/0x40}
{StringIndex 0x115c6/0x9c0}:StringIndex x = 0x00000001 y = 0x00000040
  [$0x0001]  0x00240 002 »SYMBOL_TYPE«
  [$0x0002]  0x002b0 003 »BINARY_ACTOR«
  [$0x0003]  0x00328 004 »DISCRETE_ACTOR«
  [$0x0004]  0x003b0 005 »FUGITIVE_ACTOR«
  [$0x0005]  0x00438 006 »SUB_PROG«
  [$0x0006]  0x00490 007 »INTEGER_VAR«
  [$0x0007]  0x00500 008 »MATERIAL«
  [$0x0008]  0x03600 009 »THEATRE«
  [$0x0009]  0x03650 00a »TIME_VAR«
  [$0x000a]  0x036a8 00b »TIME_ACTOR«
  [$0x000b]  0x03710 00c »NO_TYPE«
  [$0x000c]  0x03760 00d »=«
  [$0x000d]  0x03780 00e »<«
  [$0x000e]  0x037a0 00f »>«
  [$0x000f]  0x037c0 010 »<=«
  [$0x0010]  0x037e8 011 »>=«
  [$0x0011]  0x03810 012 »GET_ACTOR_VALUE«
  [$0x0012]  0x038a0 013 »THEATRE_NAME«
  [$0x0013]  0x05790 014 »ACTOR_NAME«
  [$0x0014]  0x057f8 015 »GET_CURRENT_LEVEL«
  [$0x0015]  0x05898 016 »GET_FUNCTION_VALUE«
  [$0x0016]  0x05940 017 »FUNCTION_NAME«
  [$0x0017]  0x059c0 018 »GET_START_POINT«
  [$0x0018]  0x06a20 019 »GET_THEATRE_ADRESS«
  [$0x0019]  0x06ac8 01a »TMP_VAR_NAME«
  [$0x001a]  0x06b40 01b »ADD_ACTOR«
  [$0x001b]  0x06ba0 01c »T«
  [$0x001c]  0x06bc0 01d »ADD_FUNCTION«
  [$0x001d]  0x06c38 01e »ADD_MATERIAL«
  [$0x001e]  0x06cb0 01f »MATERIAL_NAME«
  [$0x001f]  0x08648 020 »ADD_PARAMETER«
  [$0x0020]  0x086c8 021 »VARIABLE_NAME«
  [$0x0021]  0x08748 022 »THE_TYPE«
  [$0x0022]  0x087a0 023 »THE_VALUE«
  [$0x0023]  0x08800 024 »ADD_THEATRE«
  [$0x0024]  0x08870 025 »ADRESS«
  [$0x0025]  0x088b8 026 »ADD_VARIABLE«
  [$0x0026]  0x09f60 027 »GET_VARIABLE«
  [$0x0027]  0x09fd8 028 »SUCCESS«
  [$0x0028]  0x0a028 029 »GET_VARIABLE_FROM_1«
  [$0x0029]  0x0a0d8 02a »GET_VARIABLE_FROM_2«
  [$0x002a]  0x0a188 02b »INITIALIZE«
  [$0x002b]  0x0a1f0 02c »PUT«
  [$0x002c]  0x0b6a0 02d »SET_CURRENT_LEVEL«
  [$0x002d]  0x0b740 02e »TO«
  [$0x002e]  0x0b768 02f »SET_FUNCTION_VALUE«
  [$0x002f]  0x0b810 030 »SET_PARAMETER_VALUE«
  [$0x0030]  0x0b8c0 031 »PARAMETER_NUMBER«
  [$0x0031]  0x0b958 032 »SET_START_POINT«
  [$0x0032]  0x0cf50 033 »THE_NODE«
  [$0x0033]  0x0cfa8 034 »SET_VAR_TYPE«
  [$0x0034]  0x0d020 035 »SET_VAR_VALUE«
  [$0x0035]  0x0d0a0 036 »BOUNDED_STRING«
  [$0x0036]  0x0d128 037 »TEXT_IO«
  [$0x0037]  0x0d178 038 »STRING_MAP_GENERIC«
  [$0x0038]  0x0e8a0 039 »STRING_UTILITIES«
  [$0x0039]  0x0e938 03a »SECOND_LEVEL_ITEM«
  [$0x003a]  0x0e9d8 03b »SECOND_LEVEL_MAP«
  [$0x003b]  0x0ea70 03c »FIRST_LEVEL_ITEM«
  [$0x003c]  0x0eb08 03d »THE_TABLE«
  [$0x003d]  0x0eb68 03e »FIRST_LEVEL_MAP«
  [$0x003e]  0x10488 03f »CURRENT_SECOND_LEVEL_MAP«
  [$0x003f]  0x10560 040 »CURRENT_FIRST_LEVEL_ITEM«
  [$0x0040]  0x10638 000 »CURRENT_SECOND_LEVEL_ITEM«
{D304 0x11f86/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x11fba/0xa0}:D302 d302_0 = 0x80000010 d302_d302_p → {D302 0x1060c/0xa0} d302_d303_p → {D303 0x114e6/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c0
{ArrayString 0x1205a/0xc0}:ARRAY_STRING[0x1,0x10] = "SECOND_LEVEL_MAP"
{D303 0x1211a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x121ba/0x34} d303_2 = 0x003b d303_3 = 0x0000000000000000000
{D304 0x121ba/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x121ee/0xa0}:D302 d302_0 = 0x80000010 d302_d303_p → {D303 0x1211a/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c0
{ArrayString 0x1228e/0xc0}:ARRAY_STRING[0x1,0x10] = "FIRST_LEVEL_ITEM"
{D303 0x1234e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x123ee/0x34} d303_2 = 0x003c d303_3 = 0x0000000000000000000
{D304 0x123ee/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x12422/0xa0}:D302 d302_0 = 0x80000009 d302_d302_p → {D302 0x04f84/0xa0} d302_d303_p → {D303 0x1234e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x124c2/0x88}:ARRAY_STRING[0x1,0x9] = "THE_TABLE"
{D303 0x1254a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x125ea/0x34} d303_2 = 0x003d d303_3 = 0x0000000000000000000
{D304 0x125ea/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1261e/0xa0}:D302 d302_0 = 0x8000000f d302_d302_p → {D302 0x0afe8/0xa0} d302_d303_p → {D303 0x1254a/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b8
{ArrayString 0x126be/0xb8}:ARRAY_STRING[0x1,0xf] = "FIRST_LEVEL_MAP"
{D303 0x12776/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x12c06/0x34} d303_2 = 0x003e d303_3 = 0x0000000000000000000
{Thing2 0x12816/0x40}:Thing2 Chain2 payload_p → {StringStore 0x10c6c/0x3a8} next_p → {Thing2 0x10c2c/0x40}
{StringStore 0x12856/0x3b0}:StringStore x = 0x00000001 y = 0x0000006e
    @0x12896 [0x00] =  $0x003e »CURRENT_SECOND_LEVEL_MAP«
    @0x1296e [0x01] =  $0x003f »CURRENT_FIRST_LEVEL_ITEM«
    @0x12a46 [0x02] =  $0x0040 »CURRENT_SECOND_LEVEL_ITEM«
    @0x12b26 [0x03] =  $0x0041 »CURRENT_LEVEL«
{D304 0x12c06/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x12c3a/0xa0}:D302 d302_0 = 0x80000018 d302_d303_p → {D303 0x12776/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000100
{ArrayString 0x12cda/0x100}:ARRAY_STRING[0x1,0x18] = "CURRENT_SECOND_LEVEL_MAP"
{D303 0x12dda/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x12e7a/0x34} d303_2 = 0x003f d303_3 = 0x0000000000000000000
{D304 0x12e7a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x12eae/0xa0}:D302 d302_0 = 0x80000018 d302_d303_p → {D303 0x12dda/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000100
{ArrayString 0x12f4e/0x100}:ARRAY_STRING[0x1,0x18] = "CURRENT_FIRST_LEVEL_ITEM"
{D303 0x1304e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x130ee/0x34} d303_2 = 0x0040 d303_3 = 0x0000000000000000000
{D304 0x130ee/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x13122/0xa0}:D302 d302_0 = 0x80000019 d302_d302_p → {D302 0x0d1f6/0xa0} d302_d303_p → {D303 0x1304e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000108
{ArrayString 0x131c2/0x108}:ARRAY_STRING[0x1,0x19] = "CURRENT_SECOND_LEVEL_ITEM"
{D303 0x132ca/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x13e9a/0x34} d303_2 = 0x0041 d303_3 = 0x0000000000000000000
{Thing2 0x1336a/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x115c6/0x9c0} next_p → {Thing2 0x11586/0x40}
{StringIndex 0x133aa/0xaf0}:StringIndex x = 0x00000001 y = 0x00000048
  [$0x0001]  0x00240 002 »SYMBOL_TYPE«
  [$0x0002]  0x002b0 003 »BINARY_ACTOR«
  [$0x0003]  0x00328 004 »DISCRETE_ACTOR«
  [$0x0004]  0x003b0 005 »FUGITIVE_ACTOR«
  [$0x0005]  0x00438 006 »SUB_PROG«
  [$0x0006]  0x00490 007 »INTEGER_VAR«
  [$0x0007]  0x00500 008 »MATERIAL«
  [$0x0008]  0x03600 009 »THEATRE«
  [$0x0009]  0x03650 00a »TIME_VAR«
  [$0x000a]  0x036a8 00b »TIME_ACTOR«
  [$0x000b]  0x03710 00c »NO_TYPE«
  [$0x000c]  0x03760 00d »=«
  [$0x000d]  0x03780 00e »<«
  [$0x000e]  0x037a0 00f »>«
  [$0x000f]  0x037c0 010 »<=«
  [$0x0010]  0x037e8 011 »>=«
  [$0x0011]  0x03810 012 »GET_ACTOR_VALUE«
  [$0x0012]  0x038a0 013 »THEATRE_NAME«
  [$0x0013]  0x05790 014 »ACTOR_NAME«
  [$0x0014]  0x057f8 015 »GET_CURRENT_LEVEL«
  [$0x0015]  0x05898 016 »GET_FUNCTION_VALUE«
  [$0x0016]  0x05940 017 »FUNCTION_NAME«
  [$0x0017]  0x059c0 018 »GET_START_POINT«
  [$0x0018]  0x06a20 019 »GET_THEATRE_ADRESS«
  [$0x0019]  0x06ac8 01a »TMP_VAR_NAME«
  [$0x001a]  0x06b40 01b »ADD_ACTOR«
  [$0x001b]  0x06ba0 01c »T«
  [$0x001c]  0x06bc0 01d »ADD_FUNCTION«
  [$0x001d]  0x06c38 01e »ADD_MATERIAL«
  [$0x001e]  0x06cb0 01f »MATERIAL_NAME«
  [$0x001f]  0x08648 020 »ADD_PARAMETER«
  [$0x0020]  0x086c8 021 »VARIABLE_NAME«
  [$0x0021]  0x08748 022 »THE_TYPE«
  [$0x0022]  0x087a0 023 »THE_VALUE«
  [$0x0023]  0x08800 024 »ADD_THEATRE«
  [$0x0024]  0x08870 025 »ADRESS«
  [$0x0025]  0x088b8 026 »ADD_VARIABLE«
  [$0x0026]  0x09f60 027 »GET_VARIABLE«
  [$0x0027]  0x09fd8 028 »SUCCESS«
  [$0x0028]  0x0a028 029 »GET_VARIABLE_FROM_1«
  [$0x0029]  0x0a0d8 02a »GET_VARIABLE_FROM_2«
  [$0x002a]  0x0a188 02b »INITIALIZE«
  [$0x002b]  0x0a1f0 02c »PUT«
  [$0x002c]  0x0b6a0 02d »SET_CURRENT_LEVEL«
  [$0x002d]  0x0b740 02e »TO«
  [$0x002e]  0x0b768 02f »SET_FUNCTION_VALUE«
  [$0x002f]  0x0b810 030 »SET_PARAMETER_VALUE«
  [$0x0030]  0x0b8c0 031 »PARAMETER_NUMBER«
  [$0x0031]  0x0b958 032 »SET_START_POINT«
  [$0x0032]  0x0cf50 033 »THE_NODE«
  [$0x0033]  0x0cfa8 034 »SET_VAR_TYPE«
  [$0x0034]  0x0d020 035 »SET_VAR_VALUE«
  [$0x0035]  0x0d0a0 036 »BOUNDED_STRING«
  [$0x0036]  0x0d128 037 »TEXT_IO«
  [$0x0037]  0x0d178 038 »STRING_MAP_GENERIC«
  [$0x0038]  0x0e8a0 039 »STRING_UTILITIES«
  [$0x0039]  0x0e938 03a »SECOND_LEVEL_ITEM«
  [$0x003a]  0x0e9d8 03b »SECOND_LEVEL_MAP«
  [$0x003b]  0x0ea70 03c »FIRST_LEVEL_ITEM«
  [$0x003c]  0x0eb08 03d »THE_TABLE«
  [$0x003d]  0x0eb68 03e »FIRST_LEVEL_MAP«
  [$0x003e]  0x10488 03f »CURRENT_SECOND_LEVEL_MAP«
  [$0x003f]  0x10560 040 »CURRENT_FIRST_LEVEL_ITEM«
  [$0x0040]  0x10638 041 »CURRENT_SECOND_LEVEL_ITEM«
  [$0x0041]  0x10718 042 »CURRENT_LEVEL«
  [$0x0042]  0x11d28 043 »NB_OF_TMP_VAR«
  [$0x0043]  0x11da8 044 »CURRENT_ACTOR_ID«
  [$0x0044]  0x11e40 045 »THE_PARAMETER_NUMBER«
  [$0x0045]  0x11ef8 046 »+«
  [$0x0046]  0x11f18 047 »&«
  [$0x0047]  0x11f38 048 »'_'«
  [$0x0048]  0x11f68 000 »'t'«
{D304 0x13e9a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x13ece/0xa0}:D302 d302_0 = 0x8000000d d302_d302_p → {D302 0x0793a/0xa0} d302_d303_p → {D303 0x132ca/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x13f6e/0xa8}:ARRAY_STRING[0x1,0xd] = "CURRENT_LEVEL"
{D303 0x14016/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x144ae/0x34} d303_2 = 0x0042 d303_3 = 0x0000000000000000000
{Thing2 0x140b6/0x40}:Thing2 Chain2 payload_p → {StringStore 0x12856/0x3b0} next_p → {Thing2 0x12816/0x40}
{StringStore 0x140f6/0x3b8}:StringStore x = 0x00000001 y = 0x0000006f
    @0x14136 [0x00] =  $0x0042 »NB_OF_TMP_VAR«
    @0x141b6 [0x01] =  $0x0043 »CURRENT_ACTOR_ID«
    @0x1424e [0x02] =  $0x0044 »THE_PARAMETER_NUMBER«
    @0x14306 [0x03] =  $0x0045 »+«
    @0x14326 [0x04] =  $0x0046 »&«
    @0x14346 [0x05] =  $0x0047 »'_'«
    @0x14376 [0x06] =  $0x0048 »'t'«
    @0x143a6 [0x07] =  $0x0049 »'m'«
    @0x143d6 [0x08] =  $0x004a »'p'«
    @0x14406 [0x09] =  $0x004b »TRUE«
    @0x1443e [0x0a] =  $0x004c »'*'«
    @0x1446e [0x0b] =  $0x004d »' '«
{D304 0x144ae/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x144e2/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x14016/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x14582/0xa8}:ARRAY_STRING[0x1,0xd] = "NB_OF_TMP_VAR"
{D303 0x1462a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x146ca/0x34} d303_2 = 0x0043 d303_3 = 0x0000000000000000000
{D304 0x146ca/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x146fe/0xa0}:D302 d302_0 = 0x80000010 d302_d303_p → {D303 0x1462a/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c0
{ArrayString 0x1479e/0xc0}:ARRAY_STRING[0x1,0x10] = "CURRENT_ACTOR_ID"
{D303 0x1485e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x148fe/0x34} d303_2 = 0x0044 d303_3 = 0x0000000000000000000
{D304 0x148fe/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x14932/0xa0}:D302 d302_0 = 0x80000014 d302_d302_p → {D302 0x0810a/0xa0} d302_d303_p → {D303 0x1485e/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000e0
{ArrayString 0x149d2/0xe0}:ARRAY_STRING[0x1,0x14] = "THE_PARAMETER_NUMBER"
{D307 0x14ab2/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d2372 d307_3 = 0x00000002
{D306 0x14b31/0x83}:D306 d306_d303_p → {D303 0x0d5ba/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x14ab2/0x7f}
{D307 0x14bb4/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d2372 d307_3 = 0x00000002
{D306 0x14c33/0x83}:D306 d306_d303_p → {D303 0x09312/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x14bb4/0x7f}
{D303 0x14cb6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x14d56/0x34} d303_2 = 0x0045 d303_3 = 0x0000000000000000000
{D304 0x14d56/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x14d8a/0xa0}:D302 d302_0 = 0x80000001 d302_d302_p → {D302 0x0c6ee/0xa0} d302_d303_p → {D303 0x14cb6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x14e2a/0x48}:ARRAY_STRING[0x1,0x1] = "+"
{D303 0x14e72/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x14f12/0x34} d303_2 = 0x0046 d303_3 = 0x0000000000000000000
{D304 0x14f12/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x14f46/0xa0}:D302 d302_0 = 0x80000001 d302_d302_p → {D302 0x0d68e/0xa0} d302_d303_p → {D303 0x14e72/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x14fe6/0x48}:ARRAY_STRING[0x1,0x1] = "&"
{D303 0x1502e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x150ce/0x34} d303_2 = 0x0047 d303_3 = 0x0000000000000000000
{D304 0x150ce/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x15102/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x1502e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x151a2/0x58}:ARRAY_STRING[0x1,0x3] = "'_'"
{D303 0x151fa/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1529a/0x34} d303_2 = 0x0048 d303_3 = 0x0000000000000000000
{D304 0x1529a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x152ce/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x151fa/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x1536e/0x58}:ARRAY_STRING[0x1,0x3] = "'t'"
{D303 0x153c6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x160ec/0x34} d303_2 = 0x0049 d303_3 = 0x0000000000000000000
{Thing2 0x15466/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x133aa/0xaf0} next_p → {Thing2 0x1336a/0x40}
{StringIndex 0x154a6/0xc46}:StringIndex x = 0x00000001 y = 0x00000051
  [$0x0001]  0x00240 002 »SYMBOL_TYPE«
  [$0x0002]  0x002b0 003 »BINARY_ACTOR«
  [$0x0003]  0x00328 004 »DISCRETE_ACTOR«
  [$0x0004]  0x003b0 005 »FUGITIVE_ACTOR«
  [$0x0005]  0x00438 006 »SUB_PROG«
  [$0x0006]  0x00490 007 »INTEGER_VAR«
  [$0x0007]  0x00500 008 »MATERIAL«
  [$0x0008]  0x03600 009 »THEATRE«
  [$0x0009]  0x03650 00a »TIME_VAR«
  [$0x000a]  0x036a8 00b »TIME_ACTOR«
  [$0x000b]  0x03710 00c »NO_TYPE«
  [$0x000c]  0x03760 00d »=«
  [$0x000d]  0x03780 00e »<«
  [$0x000e]  0x037a0 00f »>«
  [$0x000f]  0x037c0 010 »<=«
  [$0x0010]  0x037e8 011 »>=«
  [$0x0011]  0x03810 012 »GET_ACTOR_VALUE«
  [$0x0012]  0x038a0 013 »THEATRE_NAME«
  [$0x0013]  0x05790 014 »ACTOR_NAME«
  [$0x0014]  0x057f8 015 »GET_CURRENT_LEVEL«
  [$0x0015]  0x05898 016 »GET_FUNCTION_VALUE«
  [$0x0016]  0x05940 017 »FUNCTION_NAME«
  [$0x0017]  0x059c0 018 »GET_START_POINT«
  [$0x0018]  0x06a20 019 »GET_THEATRE_ADRESS«
  [$0x0019]  0x06ac8 01a »TMP_VAR_NAME«
  [$0x001a]  0x06b40 01b »ADD_ACTOR«
  [$0x001b]  0x06ba0 01c »T«
  [$0x001c]  0x06bc0 01d »ADD_FUNCTION«
  [$0x001d]  0x06c38 01e »ADD_MATERIAL«
  [$0x001e]  0x06cb0 01f »MATERIAL_NAME«
  [$0x001f]  0x08648 020 »ADD_PARAMETER«
  [$0x0020]  0x086c8 021 »VARIABLE_NAME«
  [$0x0021]  0x08748 022 »THE_TYPE«
  [$0x0022]  0x087a0 023 »THE_VALUE«
  [$0x0023]  0x08800 024 »ADD_THEATRE«
  [$0x0024]  0x08870 025 »ADRESS«
  [$0x0025]  0x088b8 026 »ADD_VARIABLE«
  [$0x0026]  0x09f60 027 »GET_VARIABLE«
  [$0x0027]  0x09fd8 028 »SUCCESS«
  [$0x0028]  0x0a028 029 »GET_VARIABLE_FROM_1«
  [$0x0029]  0x0a0d8 02a »GET_VARIABLE_FROM_2«
  [$0x002a]  0x0a188 02b »INITIALIZE«
  [$0x002b]  0x0a1f0 02c »PUT«
  [$0x002c]  0x0b6a0 02d »SET_CURRENT_LEVEL«
  [$0x002d]  0x0b740 02e »TO«
  [$0x002e]  0x0b768 02f »SET_FUNCTION_VALUE«
  [$0x002f]  0x0b810 030 »SET_PARAMETER_VALUE«
  [$0x0030]  0x0b8c0 031 »PARAMETER_NUMBER«
  [$0x0031]  0x0b958 032 »SET_START_POINT«
  [$0x0032]  0x0cf50 033 »THE_NODE«
  [$0x0033]  0x0cfa8 034 »SET_VAR_TYPE«
  [$0x0034]  0x0d020 035 »SET_VAR_VALUE«
  [$0x0035]  0x0d0a0 036 »BOUNDED_STRING«
  [$0x0036]  0x0d128 037 »TEXT_IO«
  [$0x0037]  0x0d178 038 »STRING_MAP_GENERIC«
  [$0x0038]  0x0e8a0 039 »STRING_UTILITIES«
  [$0x0039]  0x0e938 03a »SECOND_LEVEL_ITEM«
  [$0x003a]  0x0e9d8 03b »SECOND_LEVEL_MAP«
  [$0x003b]  0x0ea70 03c »FIRST_LEVEL_ITEM«
  [$0x003c]  0x0eb08 03d »THE_TABLE«
  [$0x003d]  0x0eb68 03e »FIRST_LEVEL_MAP«
  [$0x003e]  0x10488 03f »CURRENT_SECOND_LEVEL_MAP«
  [$0x003f]  0x10560 040 »CURRENT_FIRST_LEVEL_ITEM«
  [$0x0040]  0x10638 041 »CURRENT_SECOND_LEVEL_ITEM«
  [$0x0041]  0x10718 042 »CURRENT_LEVEL«
  [$0x0042]  0x11d28 043 »NB_OF_TMP_VAR«
  [$0x0043]  0x11da8 044 »CURRENT_ACTOR_ID«
  [$0x0044]  0x11e40 045 »THE_PARAMETER_NUMBER«
  [$0x0045]  0x11ef8 046 »+«
  [$0x0046]  0x11f18 047 »&«
  [$0x0047]  0x11f38 048 »'_'«
  [$0x0048]  0x11f68 049 »'t'«
  [$0x0049]  0x11f98 04a »'m'«
  [$0x004a]  0x11fc8 04b »'p'«
  [$0x004b]  0x11ff8 04c »TRUE«
  [$0x004c]  0x12030 04d »'*'«
  [$0x004d]  0x12060 04e »' '«
  [$0x004e]  0x14868 04f »'E'«
  [$0x004f]  0x14898 050 »'r'«
  [$0x0050]  0x148c8 051 »'e'«
  [$0x0051]  0x148f8 000 »'u'«
{D304 0x160ec/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x16120/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0d00a/0xa0} d302_d303_p → {D303 0x153c6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x161c0/0x58}:ARRAY_STRING[0x1,0x3] = "'m'"
{D303 0x16218/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x162b8/0x34} d303_2 = 0x004a d303_3 = 0x0000000000000000000
{D304 0x162b8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x162ec/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x16218/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x1638c/0x58}:ARRAY_STRING[0x1,0x3] = "'p'"
{D307 0x163e4/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d2372 d307_3 = 0x00000002
{D308 0x16463/0x83}:D308 d308_d303_p → {D303 0x09f9a/0xa0} d308_1 = 0x5 d308_2 = 0x00000000 d308_d307_p → {D307 0x163e4/0x7f}
{D307 0x164e6/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d2372 d307_3 = 0x00000002
{D306 0x16565/0x83}:D306 d306_d303_p → {D303 0x056f8/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x164e6/0x7f}
{D303 0x165e8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x16688/0x34} d303_2 = 0x004b d303_3 = 0x0000000000000000000
{D304 0x16688/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x166bc/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x165e8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x1675c/0x60}:ARRAY_STRING[0x1,0x4] = "TRUE"
{D303 0x167bc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1685c/0x34} d303_2 = 0x004c d303_3 = 0x0000000000000000000
{D304 0x1685c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x16890/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x1261e/0xa0} d302_d303_p → {D303 0x167bc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x16930/0x58}:ARRAY_STRING[0x1,0x3] = "'*'"
{D303 0x16988/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x16a28/0x34} d303_2 = 0x004d d303_3 = 0x0000000000000000000
{D304 0x16a28/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x16a5c/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x16988/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x16afc/0x58}:ARRAY_STRING[0x1,0x3] = "' '"
{D303 0x16b54/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x16ff4/0x34} d303_2 = 0x004e d303_3 = 0x0000000000000000000
{Thing2 0x16bf4/0x40}:Thing2 Chain2 payload_p → {StringStore 0x140f6/0x3b8} next_p → {Thing2 0x140b6/0x40}
{StringStore 0x16c34/0x3c0}:StringStore x = 0x00000001 y = 0x00000070
    @0x16c76 [0x00] =  $0x004e »'E'«
    @0x16ca6 [0x01] =  $0x004f »'r'«
    @0x16cd6 [0x02] =  $0x0050 »'e'«
    @0x16d06 [0x03] =  $0x0051 »'u'«
    @0x16d36 [0x04] =  $0x0052 »'I'«
    @0x16d66 [0x05] =  $0x0053 »'l'«
    @0x16d96 [0x06] =  $0x0054 »'x'«
    @0x16dc6 [0x07] =  $0x0055 »'i'«
    @0x16df6 [0x08] =  $0x0056 »'s'«
    @0x16e26 [0x09] =  $0x0057 »'d'«
    @0x16e56 [0x0a] =  $0x0058 »'j'«
    @0x16e86 [0x0b] =  $0x0059 »'a'«
    @0x16eb6 [0x0c] =  $0x005a »'n'«
    @0x16ee6 [0x0d] =  $0x005b »'y'«
    @0x16f16 [0x0e] =  $0x005c »'o'«
    @0x16f46 [0x0f] =  $0x005d »'.'«
    @0x16f76 [0x10] =  $0x005e »'c'«
{D304 0x16ff4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x17028/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x16b54/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x170c8/0x58}:ARRAY_STRING[0x1,0x3] = "'E'"
{D303 0x17120/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x171c0/0x34} d303_2 = 0x004f d303_3 = 0x0000000000000000000
{D304 0x171c0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x171f4/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0f0e6/0xa0} d302_d303_p → {D303 0x17120/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x17294/0x58}:ARRAY_STRING[0x1,0x3] = "'r'"
{D303 0x172ec/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1738c/0x34} d303_2 = 0x0050 d303_3 = 0x0000000000000000000
{D304 0x1738c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x173c0/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x17028/0xa0} d302_d303_p → {D303 0x172ec/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x17460/0x58}:ARRAY_STRING[0x1,0x3] = "'e'"
{D303 0x174b8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x17558/0x34} d303_2 = 0x0051 d303_3 = 0x0000000000000000000
{D304 0x17558/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1758c/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x121ee/0xa0} d302_d303_p → {D303 0x174b8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x1762c/0x58}:ARRAY_STRING[0x1,0x3] = "'u'"
{D303 0x17684/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x18526/0x34} d303_2 = 0x0052 d303_3 = 0x0000000000000000000
{Thing2 0x17724/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x154a6/0xc46} next_p → {Thing2 0x15466/0x40}
{StringIndex 0x17764/0xdc2}:StringIndex x = 0x00000001 y = 0x0000005b
  [$0x0001]  0x00240 002 »SYMBOL_TYPE«
  [$0x0002]  0x002b0 003 »BINARY_ACTOR«
  [$0x0003]  0x00328 004 »DISCRETE_ACTOR«
  [$0x0004]  0x003b0 005 »FUGITIVE_ACTOR«
  [$0x0005]  0x00438 006 »SUB_PROG«
  [$0x0006]  0x00490 007 »INTEGER_VAR«
  [$0x0007]  0x00500 008 »MATERIAL«
  [$0x0008]  0x03600 009 »THEATRE«
  [$0x0009]  0x03650 00a »TIME_VAR«
  [$0x000a]  0x036a8 00b »TIME_ACTOR«
  [$0x000b]  0x03710 00c »NO_TYPE«
  [$0x000c]  0x03760 00d »=«
  [$0x000d]  0x03780 00e »<«
  [$0x000e]  0x037a0 00f »>«
  [$0x000f]  0x037c0 010 »<=«
  [$0x0010]  0x037e8 011 »>=«
  [$0x0011]  0x03810 012 »GET_ACTOR_VALUE«
  [$0x0012]  0x038a0 013 »THEATRE_NAME«
  [$0x0013]  0x05790 014 »ACTOR_NAME«
  [$0x0014]  0x057f8 015 »GET_CURRENT_LEVEL«
  [$0x0015]  0x05898 016 »GET_FUNCTION_VALUE«
  [$0x0016]  0x05940 017 »FUNCTION_NAME«
  [$0x0017]  0x059c0 018 »GET_START_POINT«
  [$0x0018]  0x06a20 019 »GET_THEATRE_ADRESS«
  [$0x0019]  0x06ac8 01a »TMP_VAR_NAME«
  [$0x001a]  0x06b40 01b »ADD_ACTOR«
  [$0x001b]  0x06ba0 01c »T«
  [$0x001c]  0x06bc0 01d »ADD_FUNCTION«
  [$0x001d]  0x06c38 01e »ADD_MATERIAL«
  [$0x001e]  0x06cb0 01f »MATERIAL_NAME«
  [$0x001f]  0x08648 020 »ADD_PARAMETER«
  [$0x0020]  0x086c8 021 »VARIABLE_NAME«
  [$0x0021]  0x08748 022 »THE_TYPE«
  [$0x0022]  0x087a0 023 »THE_VALUE«
  [$0x0023]  0x08800 024 »ADD_THEATRE«
  [$0x0024]  0x08870 025 »ADRESS«
  [$0x0025]  0x088b8 026 »ADD_VARIABLE«
  [$0x0026]  0x09f60 027 »GET_VARIABLE«
  [$0x0027]  0x09fd8 028 »SUCCESS«
  [$0x0028]  0x0a028 029 »GET_VARIABLE_FROM_1«
  [$0x0029]  0x0a0d8 02a »GET_VARIABLE_FROM_2«
  [$0x002a]  0x0a188 02b »INITIALIZE«
  [$0x002b]  0x0a1f0 02c »PUT«
  [$0x002c]  0x0b6a0 02d »SET_CURRENT_LEVEL«
  [$0x002d]  0x0b740 02e »TO«
  [$0x002e]  0x0b768 02f »SET_FUNCTION_VALUE«
  [$0x002f]  0x0b810 030 »SET_PARAMETER_VALUE«
  [$0x0030]  0x0b8c0 031 »PARAMETER_NUMBER«
  [$0x0031]  0x0b958 032 »SET_START_POINT«
  [$0x0032]  0x0cf50 033 »THE_NODE«
  [$0x0033]  0x0cfa8 034 »SET_VAR_TYPE«
  [$0x0034]  0x0d020 035 »SET_VAR_VALUE«
  [$0x0035]  0x0d0a0 036 »BOUNDED_STRING«
  [$0x0036]  0x0d128 037 »TEXT_IO«
  [$0x0037]  0x0d178 038 »STRING_MAP_GENERIC«
  [$0x0038]  0x0e8a0 039 »STRING_UTILITIES«
  [$0x0039]  0x0e938 03a »SECOND_LEVEL_ITEM«
  [$0x003a]  0x0e9d8 03b »SECOND_LEVEL_MAP«
  [$0x003b]  0x0ea70 03c »FIRST_LEVEL_ITEM«
  [$0x003c]  0x0eb08 03d »THE_TABLE«
  [$0x003d]  0x0eb68 03e »FIRST_LEVEL_MAP«
  [$0x003e]  0x10488 03f »CURRENT_SECOND_LEVEL_MAP«
  [$0x003f]  0x10560 040 »CURRENT_FIRST_LEVEL_ITEM«
  [$0x0040]  0x10638 041 »CURRENT_SECOND_LEVEL_ITEM«
  [$0x0041]  0x10718 042 »CURRENT_LEVEL«
  [$0x0042]  0x11d28 043 »NB_OF_TMP_VAR«
  [$0x0043]  0x11da8 044 »CURRENT_ACTOR_ID«
  [$0x0044]  0x11e40 045 »THE_PARAMETER_NUMBER«
  [$0x0045]  0x11ef8 046 »+«
  [$0x0046]  0x11f18 047 »&«
  [$0x0047]  0x11f38 048 »'_'«
  [$0x0048]  0x11f68 049 »'t'«
  [$0x0049]  0x11f98 04a »'m'«
  [$0x004a]  0x11fc8 04b »'p'«
  [$0x004b]  0x11ff8 04c »TRUE«
  [$0x004c]  0x12030 04d »'*'«
  [$0x004d]  0x12060 04e »' '«
  [$0x004e]  0x14868 04f »'E'«
  [$0x004f]  0x14898 050 »'r'«
  [$0x0050]  0x148c8 051 »'e'«
  [$0x0051]  0x148f8 052 »'u'«
  [$0x0052]  0x14928 053 »'I'«
  [$0x0053]  0x14958 054 »'l'«
  [$0x0054]  0x14988 055 »'x'«
  [$0x0055]  0x149b8 056 »'i'«
  [$0x0056]  0x149e8 057 »'s'«
  [$0x0057]  0x14a18 058 »'d'«
  [$0x0058]  0x14a48 059 »'j'«
  [$0x0059]  0x14a78 05a »'a'«
  [$0x005a]  0x14aa8 05b »'n'«
  [$0x005b]  0x14ad8 000 »'y'«
{D304 0x18526/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1855a/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0d892/0xa0} d302_d303_p → {D303 0x17684/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x185fa/0x58}:ARRAY_STRING[0x1,0x3] = "'I'"
{D303 0x18652/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x186f2/0x34} d303_2 = 0x0053 d303_3 = 0x0000000000000000000
{D304 0x186f2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x18726/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x18652/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x187c6/0x58}:ARRAY_STRING[0x1,0x3] = "'l'"
{D303 0x1881e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x188be/0x34} d303_2 = 0x0054 d303_3 = 0x0000000000000000000
{D304 0x188be/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x188f2/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x1881e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x18992/0x58}:ARRAY_STRING[0x1,0x3] = "'x'"
{D303 0x189ea/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x18a8a/0x34} d303_2 = 0x0055 d303_3 = 0x0000000000000000000
{D304 0x18a8a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x18abe/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x1855a/0xa0} d302_d303_p → {D303 0x189ea/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x18b5e/0x58}:ARRAY_STRING[0x1,0x3] = "'i'"
{D303 0x18bb6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x18c56/0x34} d303_2 = 0x0056 d303_3 = 0x0000000000000000000
{D304 0x18c56/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x18c8a/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x18bb6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x18d2a/0x58}:ARRAY_STRING[0x1,0x3] = "'s'"
{D303 0x18d82/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x18e22/0x34} d303_2 = 0x0057 d303_3 = 0x0000000000000000000
{D304 0x18e22/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x18e56/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x18d82/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x18ef6/0x58}:ARRAY_STRING[0x1,0x3] = "'d'"
{D303 0x18f4e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x18fee/0x34} d303_2 = 0x0058 d303_3 = 0x0000000000000000000
{D304 0x18fee/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x19022/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0ec66/0xa0} d302_d303_p → {D303 0x18f4e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x190c2/0x58}:ARRAY_STRING[0x1,0x3] = "'j'"
{D303 0x1911a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x191ba/0x34} d303_2 = 0x0059 d303_3 = 0x0000000000000000000
{D304 0x191ba/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x191ee/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0899a/0xa0} d302_d303_p → {D303 0x1911a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x1928e/0x58}:ARRAY_STRING[0x1,0x3] = "'a'"
{D303 0x192e6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x19386/0x34} d303_2 = 0x005a d303_3 = 0x0000000000000000000
{D304 0x19386/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x193ba/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x192e6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x1945a/0x58}:ARRAY_STRING[0x1,0x3] = "'n'"
{D303 0x194b2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x19552/0x34} d303_2 = 0x005b d303_3 = 0x0000000000000000000
{D304 0x19552/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x19586/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x194b2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x19626/0x58}:ARRAY_STRING[0x1,0x3] = "'y'"
{D303 0x1967e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1a6c2/0x34} d303_2 = 0x005c d303_3 = 0x0000000000000000000
{Thing2 0x1971e/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x17764/0xdc2} next_p → {Thing2 0x17724/0x40}
{StringIndex 0x1975e/0xf64}:StringIndex x = 0x00000001 y = 0x00000066
  [$0x0001]  0x00240 002 »SYMBOL_TYPE«
  [$0x0002]  0x002b0 003 »BINARY_ACTOR«
  [$0x0003]  0x00328 004 »DISCRETE_ACTOR«
  [$0x0004]  0x003b0 005 »FUGITIVE_ACTOR«
  [$0x0005]  0x00438 006 »SUB_PROG«
  [$0x0006]  0x00490 007 »INTEGER_VAR«
  [$0x0007]  0x00500 008 »MATERIAL«
  [$0x0008]  0x03600 009 »THEATRE«
  [$0x0009]  0x03650 00a »TIME_VAR«
  [$0x000a]  0x036a8 00b »TIME_ACTOR«
  [$0x000b]  0x03710 00c »NO_TYPE«
  [$0x000c]  0x03760 00d »=«
  [$0x000d]  0x03780 00e »<«
  [$0x000e]  0x037a0 00f »>«
  [$0x000f]  0x037c0 010 »<=«
  [$0x0010]  0x037e8 011 »>=«
  [$0x0011]  0x03810 012 »GET_ACTOR_VALUE«
  [$0x0012]  0x038a0 013 »THEATRE_NAME«
  [$0x0013]  0x05790 014 »ACTOR_NAME«
  [$0x0014]  0x057f8 015 »GET_CURRENT_LEVEL«
  [$0x0015]  0x05898 016 »GET_FUNCTION_VALUE«
  [$0x0016]  0x05940 017 »FUNCTION_NAME«
  [$0x0017]  0x059c0 018 »GET_START_POINT«
  [$0x0018]  0x06a20 019 »GET_THEATRE_ADRESS«
  [$0x0019]  0x06ac8 01a »TMP_VAR_NAME«
  [$0x001a]  0x06b40 01b »ADD_ACTOR«
  [$0x001b]  0x06ba0 01c »T«
  [$0x001c]  0x06bc0 01d »ADD_FUNCTION«
  [$0x001d]  0x06c38 01e »ADD_MATERIAL«
  [$0x001e]  0x06cb0 01f »MATERIAL_NAME«
  [$0x001f]  0x08648 020 »ADD_PARAMETER«
  [$0x0020]  0x086c8 021 »VARIABLE_NAME«
  [$0x0021]  0x08748 022 »THE_TYPE«
  [$0x0022]  0x087a0 023 »THE_VALUE«
  [$0x0023]  0x08800 024 »ADD_THEATRE«
  [$0x0024]  0x08870 025 »ADRESS«
  [$0x0025]  0x088b8 026 »ADD_VARIABLE«
  [$0x0026]  0x09f60 027 »GET_VARIABLE«
  [$0x0027]  0x09fd8 028 »SUCCESS«
  [$0x0028]  0x0a028 029 »GET_VARIABLE_FROM_1«
  [$0x0029]  0x0a0d8 02a »GET_VARIABLE_FROM_2«
  [$0x002a]  0x0a188 02b »INITIALIZE«
  [$0x002b]  0x0a1f0 02c »PUT«
  [$0x002c]  0x0b6a0 02d »SET_CURRENT_LEVEL«
  [$0x002d]  0x0b740 02e »TO«
  [$0x002e]  0x0b768 02f »SET_FUNCTION_VALUE«
  [$0x002f]  0x0b810 030 »SET_PARAMETER_VALUE«
  [$0x0030]  0x0b8c0 031 »PARAMETER_NUMBER«
  [$0x0031]  0x0b958 032 »SET_START_POINT«
  [$0x0032]  0x0cf50 033 »THE_NODE«
  [$0x0033]  0x0cfa8 034 »SET_VAR_TYPE«
  [$0x0034]  0x0d020 035 »SET_VAR_VALUE«
  [$0x0035]  0x0d0a0 036 »BOUNDED_STRING«
  [$0x0036]  0x0d128 037 »TEXT_IO«
  [$0x0037]  0x0d178 038 »STRING_MAP_GENERIC«
  [$0x0038]  0x0e8a0 039 »STRING_UTILITIES«
  [$0x0039]  0x0e938 03a »SECOND_LEVEL_ITEM«
  [$0x003a]  0x0e9d8 03b »SECOND_LEVEL_MAP«
  [$0x003b]  0x0ea70 03c »FIRST_LEVEL_ITEM«
  [$0x003c]  0x0eb08 03d »THE_TABLE«
  [$0x003d]  0x0eb68 03e »FIRST_LEVEL_MAP«
  [$0x003e]  0x10488 03f »CURRENT_SECOND_LEVEL_MAP«
  [$0x003f]  0x10560 040 »CURRENT_FIRST_LEVEL_ITEM«
  [$0x0040]  0x10638 041 »CURRENT_SECOND_LEVEL_ITEM«
  [$0x0041]  0x10718 042 »CURRENT_LEVEL«
  [$0x0042]  0x11d28 043 »NB_OF_TMP_VAR«
  [$0x0043]  0x11da8 044 »CURRENT_ACTOR_ID«
  [$0x0044]  0x11e40 045 »THE_PARAMETER_NUMBER«
  [$0x0045]  0x11ef8 046 »+«
  [$0x0046]  0x11f18 047 »&«
  [$0x0047]  0x11f38 048 »'_'«
  [$0x0048]  0x11f68 049 »'t'«
  [$0x0049]  0x11f98 04a »'m'«
  [$0x004a]  0x11fc8 04b »'p'«
  [$0x004b]  0x11ff8 04c »TRUE«
  [$0x004c]  0x12030 04d »'*'«
  [$0x004d]  0x12060 04e »' '«
  [$0x004e]  0x14868 04f »'E'«
  [$0x004f]  0x14898 050 »'r'«
  [$0x0050]  0x148c8 051 »'e'«
  [$0x0051]  0x148f8 052 »'u'«
  [$0x0052]  0x14928 053 »'I'«
  [$0x0053]  0x14958 054 »'l'«
  [$0x0054]  0x14988 055 »'x'«
  [$0x0055]  0x149b8 056 »'i'«
  [$0x0056]  0x149e8 057 »'s'«
  [$0x0057]  0x14a18 058 »'d'«
  [$0x0058]  0x14a48 059 »'j'«
  [$0x0059]  0x14a78 05a »'a'«
  [$0x005a]  0x14aa8 05b »'n'«
  [$0x005b]  0x14ad8 05c »'y'«
  [$0x005c]  0x14b08 05d »'o'«
  [$0x005d]  0x14b38 05e »'.'«
  [$0x005e]  0x14b68 05f »'c'«
  [$0x005f]  0x18aa0 060 »THE_FIRST_LEVEL_ITEM«
  [$0x0060]  0x18b58 061 »THE_SECOND_LEVEL_ITEM«
  [$0x0061]  0x18c18 062 »OK«
  [$0x0062]  0x18c40 063 »FALSE«
  [$0x0063]  0x18c80 064 »'''«
  [$0x0064]  0x18cb0 065 »'L'«
  [$0x0065]  0x18ce0 066 »'f'«
  [$0x0066]  0x18d10 000 »'N'«
{D304 0x1a6c2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1a6f6/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x09c9e/0xa0} d302_d303_p → {D303 0x1967e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x1a796/0x58}:ARRAY_STRING[0x1,0x3] = "'o'"
{D303 0x1a7ee/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1a88e/0x34} d303_2 = 0x005d d303_3 = 0x0000000000000000000
{D304 0x1a88e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1a8c2/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0adcc/0xa0} d302_d303_p → {D303 0x1a7ee/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x1a962/0x58}:ARRAY_STRING[0x1,0x3] = "'.'"
{D307 0x1a9ba/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d2372 d307_3 = 0x00000002
{D306 0x1aa39/0x83}:D306 d306_d303_p → {D303 0x099ce/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x1a9ba/0x7f}
{D303 0x1aabc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1ab5c/0x34} d303_2 = 0x005e d303_3 = 0x0000000000000000000
{D304 0x1ab5c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1ab90/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x1aabc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x1ac30/0x58}:ARRAY_STRING[0x1,0x3] = "'c'"
{D307 0x1ac88/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d2372 d307_3 = 0x00000002
{D306 0x1ad07/0x83}:D306 d306_d303_p → {D303 0x072c2/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x1ac88/0x7f}
{D303 0x1ad8a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1b232/0x34} d303_2 = 0x005f d303_3 = 0x0000000000000000000
{Thing2 0x1ae2a/0x40}:Thing2 Chain2 payload_p → {StringStore 0x16c34/0x3c0} next_p → {Thing2 0x16bf4/0x40}
{StringStore 0x1ae6a/0x3c8}:StringStore x = 0x00000001 y = 0x00000071
    @0x1aeae [0x00] =  $0x005f »THE_FIRST_LEVEL_ITEM«
    @0x1af66 [0x01] =  $0x0060 »THE_SECOND_LEVEL_ITEM«
    @0x1b026 [0x02] =  $0x0061 »OK«
    @0x1b04e [0x03] =  $0x0062 »FALSE«
    @0x1b08e [0x04] =  $0x0063 »'''«
    @0x1b0be [0x05] =  $0x0064 »'L'«
    @0x1b0ee [0x06] =  $0x0065 »'f'«
    @0x1b11e [0x07] =  $0x0066 »'N'«
    @0x1b14e [0x08] =  $0x0067 »'v'«
    @0x1b17e [0x09] =  $0x0068 »'b'«
    @0x1b1ae [0x0a] =  $0x0069 »V«
    @0x1b1ce [0x0b] =  $0x006a »not«
{D304 0x1b232/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1b266/0xa0}:D302 d302_0 = 0x80000014 d302_d302_p → {D302 0x10a1c/0xa0} d302_d303_p → {D303 0x1ad8a/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000e0
{ArrayString 0x1b306/0xe0}:ARRAY_STRING[0x1,0x14] = "THE_FIRST_LEVEL_ITEM"
{D303 0x1b3e6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1b486/0x34} d303_2 = 0x0060 d303_3 = 0x0000000000000000000
{D304 0x1b486/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1b4ba/0xa0}:D302 d302_0 = 0x80000015 d302_d302_p → {D302 0x11fba/0xa0} d302_d303_p → {D303 0x1b3e6/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000e8
{ArrayString 0x1b55a/0xe8}:ARRAY_STRING[0x1,0x15] = "THE_SECOND_LEVEL_ITEM"
{D303 0x1b642/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1b6e2/0x34} d303_2 = 0x0061 d303_3 = 0x0000000000000000000
{D304 0x1b6e2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1b716/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x1b642/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x1b7b6/0x50}:ARRAY_STRING[0x1,0x2] = "OK"
{D303 0x1b806/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1b8a6/0x34} d303_2 = 0x0062 d303_3 = 0x0000000000000000000
{D304 0x1b8a6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1b8da/0xa0}:D302 d302_0 = 0x80000005 d302_d302_p → {D302 0x06b4c/0xa0} d302_d303_p → {D303 0x1b806/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x1b97a/0x68}:ARRAY_STRING[0x1,0x5] = "FALSE"
{D303 0x1b9e2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1ba82/0x34} d303_2 = 0x0063 d303_3 = 0x0000000000000000000
{D304 0x1ba82/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1bab6/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x07f06/0xa0} d302_d303_p → {D303 0x1b9e2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x1bb56/0x58}:ARRAY_STRING[0x1,0x3] = "'''"
{D307 0x1bbae/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d2372 d307_3 = 0x00000002
{D306 0x1bc2d/0x83}:D306 d306_d303_p → {D303 0x08d0e/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x1bbae/0x7f}
{D303 0x1bcb0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1bd50/0x34} d303_2 = 0x0064 d303_3 = 0x0000000000000000000
{D304 0x1bd50/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1bd84/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x18726/0xa0} d302_d303_p → {D303 0x1bcb0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x1be24/0x58}:ARRAY_STRING[0x1,0x3] = "'L'"
{D307 0x1be7c/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d2372 d307_3 = 0x00000002
{D306 0x1befb/0x83}:D306 d306_d303_p → {D303 0x0bc46/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x1be7c/0x7f}
{D307 0x1bf7e/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d2372 d307_3 = 0x00000002
{D306 0x1bffd/0x83}:D306 d306_d303_p → {D303 0x058ec/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x1bf7e/0x7f}
{D307 0x1c080/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d2372 d307_3 = 0x00000002
{D306 0x1c0ff/0x83}:D306 d306_d303_p → {D303 0x09d86/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x1c080/0x7f}
{D307 0x1c182/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d2372 d307_3 = 0x00000002
{D308 0x1c201/0x83}:D308 d308_d303_p → {D303 0x052f8/0xa0} d308_1 = 0x5 d308_2 = 0x00000000 d308_d307_p → {D307 0x1c182/0x7f}
{D303 0x1c284/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1c324/0x34} d303_2 = 0x0065 d303_3 = 0x0000000000000000000
{D304 0x1c324/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1c358/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x11048/0xa0} d302_d303_p → {D303 0x1c284/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x1c3f8/0x58}:ARRAY_STRING[0x1,0x3] = "'f'"
{D307 0x1c450/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d2372 d307_3 = 0x00000002
{D308 0x1c4cf/0x83}:D308 d308_d303_p → {D303 0x0d98a/0xa0} d308_1 = 0x5 d308_2 = 0x00000000 d308_d307_p → {D307 0x1c450/0x7f} d308_d308_p → {D308 0x16463/0x83}
{D307 0x1c552/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d2554 d307_3 = 0x00000002
{D303 0x1c5d1/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1c671/0x34} d303_2 = 0x0066 d303_3 = 0x0000000000000000000
{D304 0x1c671/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1c6a5/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x193ba/0xa0} d302_d303_p → {D303 0x1c5d1/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x1c745/0x58}:ARRAY_STRING[0x1,0x3] = "'N'"
{D303 0x1c79d/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1d9a9/0x34} d303_2 = 0x0067 d303_3 = 0x0000000000000000000
{Thing2 0x1c83d/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x1975e/0xf64} next_p → {Thing2 0x1971e/0x40}
{StringIndex 0x1c87d/0x112c}:StringIndex x = 0x00000001 y = 0x00000072
  [$0x0001]  0x00240 002 »SYMBOL_TYPE«
  [$0x0002]  0x002b0 003 »BINARY_ACTOR«
  [$0x0003]  0x00328 004 »DISCRETE_ACTOR«
  [$0x0004]  0x003b0 005 »FUGITIVE_ACTOR«
  [$0x0005]  0x00438 006 »SUB_PROG«
  [$0x0006]  0x00490 007 »INTEGER_VAR«
  [$0x0007]  0x00500 008 »MATERIAL«
  [$0x0008]  0x03600 009 »THEATRE«
  [$0x0009]  0x03650 00a »TIME_VAR«
  [$0x000a]  0x036a8 00b »TIME_ACTOR«
  [$0x000b]  0x03710 00c »NO_TYPE«
  [$0x000c]  0x03760 00d »=«
  [$0x000d]  0x03780 00e »<«
  [$0x000e]  0x037a0 00f »>«
  [$0x000f]  0x037c0 010 »<=«
  [$0x0010]  0x037e8 011 »>=«
  [$0x0011]  0x03810 012 »GET_ACTOR_VALUE«
  [$0x0012]  0x038a0 013 »THEATRE_NAME«
  [$0x0013]  0x05790 014 »ACTOR_NAME«
  [$0x0014]  0x057f8 015 »GET_CURRENT_LEVEL«
  [$0x0015]  0x05898 016 »GET_FUNCTION_VALUE«
  [$0x0016]  0x05940 017 »FUNCTION_NAME«
  [$0x0017]  0x059c0 018 »GET_START_POINT«
  [$0x0018]  0x06a20 019 »GET_THEATRE_ADRESS«
  [$0x0019]  0x06ac8 01a »TMP_VAR_NAME«
  [$0x001a]  0x06b40 01b »ADD_ACTOR«
  [$0x001b]  0x06ba0 01c »T«
  [$0x001c]  0x06bc0 01d »ADD_FUNCTION«
  [$0x001d]  0x06c38 01e »ADD_MATERIAL«
  [$0x001e]  0x06cb0 01f »MATERIAL_NAME«
  [$0x001f]  0x08648 020 »ADD_PARAMETER«
  [$0x0020]  0x086c8 021 »VARIABLE_NAME«
  [$0x0021]  0x08748 022 »THE_TYPE«
  [$0x0022]  0x087a0 023 »THE_VALUE«
  [$0x0023]  0x08800 024 »ADD_THEATRE«
  [$0x0024]  0x08870 025 »ADRESS«
  [$0x0025]  0x088b8 026 »ADD_VARIABLE«
  [$0x0026]  0x09f60 027 »GET_VARIABLE«
  [$0x0027]  0x09fd8 028 »SUCCESS«
  [$0x0028]  0x0a028 029 »GET_VARIABLE_FROM_1«
  [$0x0029]  0x0a0d8 02a »GET_VARIABLE_FROM_2«
  [$0x002a]  0x0a188 02b »INITIALIZE«
  [$0x002b]  0x0a1f0 02c »PUT«
  [$0x002c]  0x0b6a0 02d »SET_CURRENT_LEVEL«
  [$0x002d]  0x0b740 02e »TO«
  [$0x002e]  0x0b768 02f »SET_FUNCTION_VALUE«
  [$0x002f]  0x0b810 030 »SET_PARAMETER_VALUE«
  [$0x0030]  0x0b8c0 031 »PARAMETER_NUMBER«
  [$0x0031]  0x0b958 032 »SET_START_POINT«
  [$0x0032]  0x0cf50 033 »THE_NODE«
  [$0x0033]  0x0cfa8 034 »SET_VAR_TYPE«
  [$0x0034]  0x0d020 035 »SET_VAR_VALUE«
  [$0x0035]  0x0d0a0 036 »BOUNDED_STRING«
  [$0x0036]  0x0d128 037 »TEXT_IO«
  [$0x0037]  0x0d178 038 »STRING_MAP_GENERIC«
  [$0x0038]  0x0e8a0 039 »STRING_UTILITIES«
  [$0x0039]  0x0e938 03a »SECOND_LEVEL_ITEM«
  [$0x003a]  0x0e9d8 03b »SECOND_LEVEL_MAP«
  [$0x003b]  0x0ea70 03c »FIRST_LEVEL_ITEM«
  [$0x003c]  0x0eb08 03d »THE_TABLE«
  [$0x003d]  0x0eb68 03e »FIRST_LEVEL_MAP«
  [$0x003e]  0x10488 03f »CURRENT_SECOND_LEVEL_MAP«
  [$0x003f]  0x10560 040 »CURRENT_FIRST_LEVEL_ITEM«
  [$0x0040]  0x10638 041 »CURRENT_SECOND_LEVEL_ITEM«
  [$0x0041]  0x10718 042 »CURRENT_LEVEL«
  [$0x0042]  0x11d28 043 »NB_OF_TMP_VAR«
  [$0x0043]  0x11da8 044 »CURRENT_ACTOR_ID«
  [$0x0044]  0x11e40 045 »THE_PARAMETER_NUMBER«
  [$0x0045]  0x11ef8 046 »+«
  [$0x0046]  0x11f18 047 »&«
  [$0x0047]  0x11f38 048 »'_'«
  [$0x0048]  0x11f68 049 »'t'«
  [$0x0049]  0x11f98 04a »'m'«
  [$0x004a]  0x11fc8 04b »'p'«
  [$0x004b]  0x11ff8 04c »TRUE«
  [$0x004c]  0x12030 04d »'*'«
  [$0x004d]  0x12060 04e »' '«
  [$0x004e]  0x14868 04f »'E'«
  [$0x004f]  0x14898 050 »'r'«
  [$0x0050]  0x148c8 051 »'e'«
  [$0x0051]  0x148f8 052 »'u'«
  [$0x0052]  0x14928 053 »'I'«
  [$0x0053]  0x14958 054 »'l'«
  [$0x0054]  0x14988 055 »'x'«
  [$0x0055]  0x149b8 056 »'i'«
  [$0x0056]  0x149e8 057 »'s'«
  [$0x0057]  0x14a18 058 »'d'«
  [$0x0058]  0x14a48 059 »'j'«
  [$0x0059]  0x14a78 05a »'a'«
  [$0x005a]  0x14aa8 05b »'n'«
  [$0x005b]  0x14ad8 05c »'y'«
  [$0x005c]  0x14b08 05d »'o'«
  [$0x005d]  0x14b38 05e »'.'«
  [$0x005e]  0x14b68 05f »'c'«
  [$0x005f]  0x18aa0 060 »THE_FIRST_LEVEL_ITEM«
  [$0x0060]  0x18b58 061 »THE_SECOND_LEVEL_ITEM«
  [$0x0061]  0x18c18 062 »OK«
  [$0x0062]  0x18c40 063 »FALSE«
  [$0x0063]  0x18c80 064 »'''«
  [$0x0064]  0x18cb0 065 »'L'«
  [$0x0065]  0x18ce0 066 »'f'«
  [$0x0066]  0x18d10 067 »'N'«
  [$0x0067]  0x18d40 068 »'v'«
  [$0x0068]  0x18d70 069 »'b'«
  [$0x0069]  0x18da0 06a »V«
  [$0x006a]  0x18dc0 06b »not«
  [$0x006b]  0x1c450 06c »'V'«
  [$0x006c]  0x1c480 06d »ITER«
  [$0x006d]  0x1c4b8 06e »S«
  [$0x006e]  0x1c4d8 06f »L«
  [$0x006f]  0x1c4f8 070 »or«
  [$0x0070]  0x1c520 071 »VAR_NAME«
  [$0x0071]  0x1c578 072 »THE_ITEM«
  [$0x0072]  0x1c5d0 000 »SECOND_LEVEL_ITERATOR«
{D304 0x1d9a9/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1d9dd/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x091a2/0xa0} d302_d303_p → {D303 0x1c79d/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x1da7d/0x58}:ARRAY_STRING[0x1,0x3] = "'v'"
{D307 0x1dad5/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d2372 d307_3 = 0x00000002
{D306 0x1db54/0x83}:D306 d306_d303_p → {D303 0x08036/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x1dad5/0x7f}
{D307 0x1dbd7/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d2372 d307_3 = 0x00000002
{D306 0x1dc56/0x83}:D306 d306_d303_p → {D303 0x0c036/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x1dbd7/0x7f}
{D303 0x1dcd9/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1dd79/0x34} d303_2 = 0x0068 d303_3 = 0x0000000000000000000
{D304 0x1dd79/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1ddad/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x1dcd9/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x1de4d/0x58}:ARRAY_STRING[0x1,0x3] = "'b'"
{D307 0x1dea5/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d2372 d307_3 = 0x00000002
{D306 0x1df24/0x83}:D306 d306_d303_p → {D303 0x0a930/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x1dea5/0x7f}
{D307 0x1dfa7/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d2372 d307_3 = 0x00000002
{D306 0x1e026/0x83}:D306 d306_d303_p → {D303 0x0c24a/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x1dfa7/0x7f}
{D303 0x1e0a9/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1e149/0x34} d303_2 = 0x0069 d303_3 = 0x0000000000000000000
{D304 0x1e149/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1e17d/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x1e0a9/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x1e21d/0x48}:ARRAY_STRING[0x1,0x1] = "V"
{D307 0x1e265/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d2372 d307_3 = 0x00000002
{D308 0x1e2e4/0x83}:D308 d308_d303_p → {D303 0x0d36e/0xa0} d308_1 = 0x5 d308_2 = 0x00000000 d308_d307_p → {D307 0x1e265/0x7f}
{D303 0x1e367/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1e407/0x34} d303_2 = 0x006a d303_3 = 0x0000000000000000000
{D304 0x1e407/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1e43b/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x09e5a/0xa0} d302_d303_p → {D303 0x1e367/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x1e4db/0x58}:ARRAY_STRING[0x1,0x3] = "not"
{D307 0x1e533/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d2372 d307_3 = 0x00000002
{D306 0x1e5b2/0x83}:D306 d306_d303_p → {D303 0x0d122/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x1e533/0x7f}
{D307 0x1e635/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d2372 d307_3 = 0x00000002
{D306 0x1e6b4/0x83}:D306 d306_d303_p → {D303 0x0f812/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x1e635/0x7f}
{D303 0x1e737/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1ebe7/0x34} d303_2 = 0x006b d303_3 = 0x0000000000000000000
{Thing2 0x1e7d7/0x40}:Thing2 Chain2 payload_p → {StringStore 0x1ae6a/0x3c8} next_p → {Thing2 0x1ae2a/0x40}
{StringStore 0x1e817/0x3d0}:StringStore x = 0x00000001 y = 0x00000072
    @0x1e85e [0x00] =  $0x006b »'V'«
    @0x1e88e [0x01] =  $0x006c »ITER«
    @0x1e8c6 [0x02] =  $0x006d »S«
    @0x1e8e6 [0x03] =  $0x006e »L«
    @0x1e906 [0x04] =  $0x006f »or«
    @0x1e92e [0x05] =  $0x0070 »VAR_NAME«
    @0x1e986 [0x06] =  $0x0071 »THE_ITEM«
    @0x1e9de [0x07] =  $0x0072 »SECOND_LEVEL_ITERATOR«
    @0x1ea9e [0x08] =  $0x0073 »FIRST_LEVEL_ITERATOR«
    @0x1eb56 [0x09] =  $0x0074 »'-'«
    @0x1eb86 [0x0a] =  $0x0075 »'D'«
{D304 0x1ebe7/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1ec1b/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x1d9dd/0xa0} d302_d303_p → {D303 0x1e737/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x1ecbb/0x58}:ARRAY_STRING[0x1,0x3] = "'V'"
{D307 0x1ed13/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d2372 d307_3 = 0x00000002
{D306 0x1ed92/0x83}:D306 d306_d303_p → {D303 0x0eb92/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x1ed13/0x7f} d306_d308_p → {D308 0x1e2e4/0x83}
{D303 0x1ee15/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1eeb5/0x34} d303_2 = 0x006c d303_3 = 0x0000000000000000000
{D304 0x1eeb5/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1eee9/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x1ee15/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x1ef89/0x60}:ARRAY_STRING[0x1,0x4] = "ITER"
{D303 0x1efe9/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1f089/0x34} d303_2 = 0x006d d303_3 = 0x0000000000000000000
{D304 0x1f089/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1f0bd/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x1efe9/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x1f15d/0x48}:ARRAY_STRING[0x1,0x1] = "S"
{D303 0x1f1a5/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1f245/0x34} d303_2 = 0x006e d303_3 = 0x0000000000000000000
{D304 0x1f245/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1f279/0xa0}:D302 d302_0 = 0x80000001 d302_d302_p → {D302 0x1c358/0xa0} d302_d303_p → {D303 0x1f1a5/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x1f319/0x48}:ARRAY_STRING[0x1,0x1] = "L"
{D303 0x1f361/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1f401/0x34} d303_2 = 0x006f d303_3 = 0x0000000000000000000
{D304 0x1f401/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1f435/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x1f361/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x1f4d5/0x50}:ARRAY_STRING[0x1,0x2] = "or"
{D303 0x1f525/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1f5c5/0x34} d303_2 = 0x0070 d303_3 = 0x0000000000000000000
{D304 0x1f5c5/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1f5f9/0xa0}:D302 d302_0 = 0x80000008 d302_d302_p → {D302 0x1bab6/0xa0} d302_d303_p → {D303 0x1f525/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x1f699/0x80}:ARRAY_STRING[0x1,0x8] = "VAR_NAME"
{D307 0x1f719/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d2372 d307_3 = 0x00000002
{D306 0x1f798/0x83}:D306 d306_d303_p → {D303 0x1031c/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x1f719/0x7f}
{D307 0x1f81b/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d2372 d307_3 = 0x00000002
{D306 0x1f89a/0x83}:D306 d306_d303_p → {D303 0x0e94e/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x1f81b/0x7f}
{D307 0x1f91d/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d2372 d307_3 = 0x00000002
{D306 0x1f99c/0x83}:D306 d306_d303_p → {D303 0x0f012/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x1f91d/0x7f} d306_d308_p → {D308 0x1c4cf/0x83}
{D307 0x1fa1f/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d2372 d307_3 = 0x00000002
{D308 0x1fa9e/0x83}:D308 d308_d303_p → {D303 0x08272/0xa0} d308_1 = 0x5 d308_2 = 0x00000000 d308_d307_p → {D307 0x1fa1f/0x7f} d308_d308_p → {D308 0x1c201/0x83}
{D307 0x1fb21/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d2372 d307_3 = 0x00000002
{D306 0x1fba0/0x83}:D306 d306_d303_p → {D303 0x08ae2/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x1fb21/0x7f}
{D307 0x1fc23/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d2372 d307_3 = 0x00000002 d307_d307_p → {D307 0x1ff19/0x7f}
{D306 0x1fca2/0x83}:D306 d306_d303_p → {D303 0x0d7be/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x1fc23/0x7f} d306_d308_p → {D308 0x1fa9e/0x83}
{D303 0x1fd25/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1fdc5/0x34} d303_2 = 0x0071 d303_3 = 0x0000000000000000000
{D304 0x1fdc5/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1fdf9/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x1fd25/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x1fe99/0x80}:ARRAY_STRING[0x1,0x8] = "THE_ITEM"
{D307 0x1ff19/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d2554 d307_3 = 0x00000002
{D303 0x1ff98/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x20038/0x34} d303_2 = 0x0072 d303_3 = 0x0000000000000000000
{D304 0x20038/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x2006c/0xa0}:D302 d302_0 = 0x80000015 d302_d302_p → {D302 0x055c0/0xa0} d302_d303_p → {D303 0x1ff98/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000e8
{ArrayString 0x2010c/0xe8}:ARRAY_STRING[0x1,0x15] = "SECOND_LEVEL_ITERATOR"
{D303 0x201f4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x215ee/0x34} d303_2 = 0x0073 d303_3 = 0x0000000000000000000
{Thing2 0x20294/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x1c87d/0x112c} next_p → {Thing2 0x1c83d/0x40}
{StringIndex 0x202d4/0x131a}:StringIndex x = 0x00000001 y = 0x0000007f
  [$0x0001]  0x00240 002 »SYMBOL_TYPE«
  [$0x0002]  0x002b0 003 »BINARY_ACTOR«
  [$0x0003]  0x00328 004 »DISCRETE_ACTOR«
  [$0x0004]  0x003b0 005 »FUGITIVE_ACTOR«
  [$0x0005]  0x00438 006 »SUB_PROG«
  [$0x0006]  0x00490 007 »INTEGER_VAR«
  [$0x0007]  0x00500 008 »MATERIAL«
  [$0x0008]  0x03600 009 »THEATRE«
  [$0x0009]  0x03650 00a »TIME_VAR«
  [$0x000a]  0x036a8 00b »TIME_ACTOR«
  [$0x000b]  0x03710 00c »NO_TYPE«
  [$0x000c]  0x03760 00d »=«
  [$0x000d]  0x03780 00e »<«
  [$0x000e]  0x037a0 00f »>«
  [$0x000f]  0x037c0 010 »<=«
  [$0x0010]  0x037e8 011 »>=«
  [$0x0011]  0x03810 012 »GET_ACTOR_VALUE«
  [$0x0012]  0x038a0 013 »THEATRE_NAME«
  [$0x0013]  0x05790 014 »ACTOR_NAME«
  [$0x0014]  0x057f8 015 »GET_CURRENT_LEVEL«
  [$0x0015]  0x05898 016 »GET_FUNCTION_VALUE«
  [$0x0016]  0x05940 017 »FUNCTION_NAME«
  [$0x0017]  0x059c0 018 »GET_START_POINT«
  [$0x0018]  0x06a20 019 »GET_THEATRE_ADRESS«
  [$0x0019]  0x06ac8 01a »TMP_VAR_NAME«
  [$0x001a]  0x06b40 01b »ADD_ACTOR«
  [$0x001b]  0x06ba0 01c »T«
  [$0x001c]  0x06bc0 01d »ADD_FUNCTION«
  [$0x001d]  0x06c38 01e »ADD_MATERIAL«
  [$0x001e]  0x06cb0 01f »MATERIAL_NAME«
  [$0x001f]  0x08648 020 »ADD_PARAMETER«
  [$0x0020]  0x086c8 021 »VARIABLE_NAME«
  [$0x0021]  0x08748 022 »THE_TYPE«
  [$0x0022]  0x087a0 023 »THE_VALUE«
  [$0x0023]  0x08800 024 »ADD_THEATRE«
  [$0x0024]  0x08870 025 »ADRESS«
  [$0x0025]  0x088b8 026 »ADD_VARIABLE«
  [$0x0026]  0x09f60 027 »GET_VARIABLE«
  [$0x0027]  0x09fd8 028 »SUCCESS«
  [$0x0028]  0x0a028 029 »GET_VARIABLE_FROM_1«
  [$0x0029]  0x0a0d8 02a »GET_VARIABLE_FROM_2«
  [$0x002a]  0x0a188 02b »INITIALIZE«
  [$0x002b]  0x0a1f0 02c »PUT«
  [$0x002c]  0x0b6a0 02d »SET_CURRENT_LEVEL«
  [$0x002d]  0x0b740 02e »TO«
  [$0x002e]  0x0b768 02f »SET_FUNCTION_VALUE«
  [$0x002f]  0x0b810 030 »SET_PARAMETER_VALUE«
  [$0x0030]  0x0b8c0 031 »PARAMETER_NUMBER«
  [$0x0031]  0x0b958 032 »SET_START_POINT«
  [$0x0032]  0x0cf50 033 »THE_NODE«
  [$0x0033]  0x0cfa8 034 »SET_VAR_TYPE«
  [$0x0034]  0x0d020 035 »SET_VAR_VALUE«
  [$0x0035]  0x0d0a0 036 »BOUNDED_STRING«
  [$0x0036]  0x0d128 037 »TEXT_IO«
  [$0x0037]  0x0d178 038 »STRING_MAP_GENERIC«
  [$0x0038]  0x0e8a0 039 »STRING_UTILITIES«
  [$0x0039]  0x0e938 03a »SECOND_LEVEL_ITEM«
  [$0x003a]  0x0e9d8 03b »SECOND_LEVEL_MAP«
  [$0x003b]  0x0ea70 03c »FIRST_LEVEL_ITEM«
  [$0x003c]  0x0eb08 03d »THE_TABLE«
  [$0x003d]  0x0eb68 03e »FIRST_LEVEL_MAP«
  [$0x003e]  0x10488 03f »CURRENT_SECOND_LEVEL_MAP«
  [$0x003f]  0x10560 040 »CURRENT_FIRST_LEVEL_ITEM«
  [$0x0040]  0x10638 041 »CURRENT_SECOND_LEVEL_ITEM«
  [$0x0041]  0x10718 042 »CURRENT_LEVEL«
  [$0x0042]  0x11d28 043 »NB_OF_TMP_VAR«
  [$0x0043]  0x11da8 044 »CURRENT_ACTOR_ID«
  [$0x0044]  0x11e40 045 »THE_PARAMETER_NUMBER«
  [$0x0045]  0x11ef8 046 »+«
  [$0x0046]  0x11f18 047 »&«
  [$0x0047]  0x11f38 048 »'_'«
  [$0x0048]  0x11f68 049 »'t'«
  [$0x0049]  0x11f98 04a »'m'«
  [$0x004a]  0x11fc8 04b »'p'«
  [$0x004b]  0x11ff8 04c »TRUE«
  [$0x004c]  0x12030 04d »'*'«
  [$0x004d]  0x12060 04e »' '«
  [$0x004e]  0x14868 04f »'E'«
  [$0x004f]  0x14898 050 »'r'«
  [$0x0050]  0x148c8 051 »'e'«
  [$0x0051]  0x148f8 052 »'u'«
  [$0x0052]  0x14928 053 »'I'«
  [$0x0053]  0x14958 054 »'l'«
  [$0x0054]  0x14988 055 »'x'«
  [$0x0055]  0x149b8 056 »'i'«
  [$0x0056]  0x149e8 057 »'s'«
  [$0x0057]  0x14a18 058 »'d'«
  [$0x0058]  0x14a48 059 »'j'«
  [$0x0059]  0x14a78 05a »'a'«
  [$0x005a]  0x14aa8 05b »'n'«
  [$0x005b]  0x14ad8 05c »'y'«
  [$0x005c]  0x14b08 05d »'o'«
  [$0x005d]  0x14b38 05e »'.'«
  [$0x005e]  0x14b68 05f »'c'«
  [$0x005f]  0x18aa0 060 »THE_FIRST_LEVEL_ITEM«
  [$0x0060]  0x18b58 061 »THE_SECOND_LEVEL_ITEM«
  [$0x0061]  0x18c18 062 »OK«
  [$0x0062]  0x18c40 063 »FALSE«
  [$0x0063]  0x18c80 064 »'''«
  [$0x0064]  0x18cb0 065 »'L'«
  [$0x0065]  0x18ce0 066 »'f'«
  [$0x0066]  0x18d10 067 »'N'«
  [$0x0067]  0x18d40 068 »'v'«
  [$0x0068]  0x18d70 069 »'b'«
  [$0x0069]  0x18da0 06a »V«
  [$0x006a]  0x18dc0 06b »not«
  [$0x006b]  0x1c450 06c »'V'«
  [$0x006c]  0x1c480 06d »ITER«
  [$0x006d]  0x1c4b8 06e »S«
  [$0x006e]  0x1c4d8 06f »L«
  [$0x006f]  0x1c4f8 070 »or«
  [$0x0070]  0x1c520 071 »VAR_NAME«
  [$0x0071]  0x1c578 072 »THE_ITEM«
  [$0x0072]  0x1c5d0 073 »SECOND_LEVEL_ITERATOR«
  [$0x0073]  0x1c690 074 »FIRST_LEVEL_ITERATOR«
  [$0x0074]  0x1c748 075 »'-'«
  [$0x0075]  0x1c778 076 »'D'«
  [$0x0076]  0x1f850 077 »'T'«
  [$0x0077]  0x1f880 078 »'S'«
  [$0x0078]  0x1f8b0 000 »'F'«
{D304 0x215ee/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x21622/0xa0}:D302 d302_0 = 0x80000014 d302_d302_p → {D302 0x171f4/0xa0} d302_d303_p → {D303 0x201f4/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000e0
{ArrayString 0x216c2/0xe0}:ARRAY_STRING[0x1,0x14] = "FIRST_LEVEL_ITERATOR"
{D303 0x217a2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x21842/0x34} d303_2 = 0x0074 d303_3 = 0x0000000000000000000
{D304 0x21842/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x21876/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x103f0/0xa0} d302_d303_p → {D303 0x217a2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x21916/0x58}:ARRAY_STRING[0x1,0x3] = "'-'"
{D303 0x2196e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x21a0e/0x34} d303_2 = 0x0075 d303_3 = 0x0000000000000000000
{D304 0x21a0e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x21a42/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x18e56/0xa0} d302_d303_p → {D303 0x2196e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x21ae2/0x58}:ARRAY_STRING[0x1,0x3] = "'D'"
{D303 0x21b3a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x21ff2/0x34} d303_2 = 0x0076 d303_3 = 0x0000000000000000000
{Thing2 0x21bda/0x40}:Thing2 Chain2 payload_p → {StringStore 0x1e817/0x3d0} next_p → {Thing2 0x1e7d7/0x40}
{StringStore 0x21c1a/0x3d8}:StringStore x = 0x00000001 y = 0x00000073
    @0x21c5e [0x00] =  $0x0076 »'T'«
    @0x21c8e [0x01] =  $0x0077 »'S'«
    @0x21cbe [0x02] =  $0x0078 »'F'«
{D304 0x21ff2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x22026/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x152ce/0xa0} d302_d303_p → {D303 0x21b3a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x220c6/0x58}:ARRAY_STRING[0x1,0x3] = "'T'"
{D303 0x2211e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x221be/0x34} d303_2 = 0x0077 d303_3 = 0x0000000000000000000
{D304 0x221be/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x221f2/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x18c8a/0xa0} d302_d303_p → {D303 0x2211e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x22292/0x58}:ARRAY_STRING[0x1,0x3] = "'S'"
{D303 0x222ea/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x2238a/0x34} d303_2 = 0x0078 d303_3 = 0x0000000000000000000
{D304 0x2238a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x223be/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x1f279/0xa0} d302_d303_p → {D303 0x222ea/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x2245e/0x58}:ARRAY_STRING[0x1,0x3] = "'F'"