DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


top - download

⟦13d351eee⟧ Ada Source

    Length: 7168 (0x1c00)
    Types: Ada Source
    Notes: 03_class, FILE, R1k_Segment, e3_tag, package body Put_Into_Box_Rule, seg_04a0a8, seg_04a918, seg_04b388, separate Br_Rule_Bundle

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦cfc2e13cd⟧ »Space Info Vol 2« 
        └─⟦this⟧ 

E3 Source Code



separate (Br_Rule_Bundle)

package body Put_Into_Box_Rule is


    function Premiss return Br_Kbs.Kbs.Fact_Queries is  
        The_Box : constant Alias.Name := Alias.B;
    begin
        return (Br_Frames.Robots.Exist
                   ((Br_Frames.Action => Br_Kbs.Kbs.Fact_Base.Predicate.
                                            System_Defined_Predicate.Is_Equal
                                            (Br_Frames.Dropping_Action),
                     Br_Frames.Box    =>
                        Br_Kbs.Kbs.Fact_Base.Predicate.Define_As (The_Box))),

                Br_Frames.Bricks.Exist
                   ((Br_Frames.Name  => Br_Kbs.Kbs.Fact_Base.Predicate.
                                           System_Defined_Predicate.Is_Any,
                     Br_Frames.Size  => Br_Kbs.Kbs.Fact_Base.Predicate.
                                           System_Defined_Predicate.Is_Any,
                     Br_Frames.Place => Br_Kbs.Kbs.Fact_Base.Predicate.
                                           System_Defined_Predicate.Is_Equal
                                           (Br_Frames.In_Pliers_Place))));
    end Premiss;


    procedure Action (Objects : Br_Kbs.Kbs.Fact_Collection) is

        The_Robot           : Br_Kbs.Kbs.Fact_Name renames Objects (1);
        The_Brick_In_Pliers : Br_Kbs.Kbs.Fact_Name renames Objects (2);

        The_Box_Number : Slot.Object :=
           Br_Frames.Robots.Get (The_Robot, Br_Frames.Box);

        On_Screen : Output_Stream.Object := Output_Stream.Standard_Output;
    begin
        Output_Stream.New_Line (On_Screen);
        Output_Stream.Put_Line
           (" --------------------------------------------------------",
            On_Screen);
        Output_Stream.Put_Line
           (" --    THE ROBOT IS DROPPING THE BRICK INTO THE BOX    --",
            On_Screen);
        Output_Stream.Put_Line
           (" --------------------------------------------------------",           On_Screen);
        Output_Stream.New_Line (On_Screen);

        Br_Frames.Bricks.Change (The_Brick_In_Pliers,
                                 Br_Frames.Place, The_Box_Number);
        Br_Frames.Robots.Change (The_Robot, Br_Frames.Action,
                                 Br_Frames.Taking_Action);
        Br_Frames.Robots.Change
           (The_Robot, Br_Frames.Box,
            Slot.Operators."+" (The_Box_Number, Slot.Value (1)));

        Output_Stream.New_Line (On_Screen);
        Output_Stream.Put_Line ("THE BRICK IS NOW : ", On_Screen);
        Br_Frames.Put (The_Brick_In_Pliers, On_Screen);
        Output_Stream.New_Line (On_Screen);

        Output_Stream.New_Line (On_Screen);
        Output_Stream.Put_Line ("THE ROBOT IS NOW : ", On_Screen);
        Br_Frames.Put (The_Robot, On_Screen);
        Output_Stream.New_Line (On_Screen);

    end Action;


end Put_Into_Box_Rule;

E3 Meta Data

    nblk1=6
    nid=2
    hdr6=6
        [0x00] rec0=17 rec1=00 rec2=01 rec3=004
        [0x01] rec0=18 rec1=00 rec2=05 rec3=002
        [0x02] rec0=19 rec1=00 rec2=06 rec3=000
        [0x03] rec0=04 rec1=e7 rec2=24 rec3=142
        [0x04] rec0=c0 rec1=00 rec2=00 rec3=100
        [0x05] rec0=43 rec1=34 rec2=3c rec3=2a3
    tail 0x2174e8852866c42e611c6 0x42a00088462063c03
Free Block Chain:
  0x2: 0000  00 03 02 79 80 13 20 20 20 20 20 20 20 20 4f 6e  ┆   y          On┆
  0x3: 0000  00 04 02 fb 80 0d 20 28 4f 6e 5f 53 63 72 65 65  ┆       (On_Scree┆
  0x4: 0000  00 00 03 fc 80 45 20 20 20 20 20 20 20 20 20 20  ┆     E          ┆