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DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 |
This is an automatic "excavation" of a thematic subset of
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Length: 4096 (0x1000)
Types: Ada Source
Notes: 03_class, FILE, R1k_Segment, e3_tag, procedure Start_Server, seg_0292f6, separate Message
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
└─⟦cfc2e13cd⟧ »Space Info Vol 2«
└─⟦this⟧
separate (Message)
procedure Start_Server (Local_Socket : Socket; Buffer_Size : Positive) is
C : T.Connection_Id;
S : T_Defs.Status_Code;
N : constant T_Defs.Network_Name := "TCP/IP";
Lsid : constant Transport_Defs.Socket_Id :=
(Byte_Defs.Byte (Local_Socket / 256),
Byte_Defs.Byte (Local_Socket mod 256));
Cnt : Positive;
procedure Close is
begin
T.Close (Connection => C);
end Close;
begin
if not Transport.Is_Open (Connection => C) then
T.Open (Connection => C,
Status => S,
Network => N,
Local_Socket => Lsid);
if S /= Transport_Defs.Ok then
Text_Io.Put_Line ("get: *** open failed s => " &
Transport_Defs.Image (S));
Close;
else
Text_Io.Put_Line ("get: +++ Server Socket Open");
end if;
else
Text_Io.Put_Line
("get: --* Server Socket Already Open, reusing socket");
end if;
-- if not Transport.Is_Connected (Connection => C) then
--
-- T.Connect (C, S);
--
-- if S /= Transport_Defs.Ok then
-- Text_Io.Put_Line ("get: *** connect failed s => " &
-- Transport_Defs.Image (S));
-- Close;
-- else
-- Text_Io.Put_Line ("+++ Server Connected");
-- end if;
--
--
-- else
-- Text_Io.Put_Line ("--* Server Socket Already Connected");
-- end if;
--
loop
declare
Buffer : Byte_Defs.Byte_String (1 .. Buffer_Size) := (others => 0);
begin
T.Connect (C, S);
T.Receive (Connection => C,
Status => S,
Data => Buffer,
Count => Cnt,
Max_Wait => Duration'Last);
if S /= Transport_Defs.Ok then
Text_Io.Put_Line ("get: receive failed s => " &
Transport_Defs.Image (S));
Close;
end if;
T.Disconnect (Connection => C);
Receive_Callback (Utils.Byte_String_To_String
(Buffer (Buffer'First ..
Buffer'First + Cnt - 1)));
end;
end loop;
T.Close (Connection => C);
end Start_Server;
nblk1=3
nid=0
hdr6=6
[0x00] rec0=23 rec1=00 rec2=01 rec3=01a
[0x01] rec0=1f rec1=00 rec2=03 rec3=03c
[0x02] rec0=12 rec1=00 rec2=02 rec3=000
tail 0x21722a60083cc7eee1e69 0x42a00088462060003