DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦178d14ed7⟧

    Length: 4096 (0x1000)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_01d764

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦5a81ac88f⟧ »Space Info Vol 1« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x000079c9 max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00007fff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x0001d764 [0000000000000011101011101100100]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x00009d03 [000000000000001001110100000011]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff00280050004fb80099e [111111111111111111111111111111110000000000101000000000000101000000000000010011111011100000000000100110011110]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x07078/0x370} [00000000000000000111000001111000]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x07428/0x338} [00000000000000000111010000101000]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x07038/0x40} [00000000000000000111000000111000]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x073e8/0x40} [00000000000000000111001111101000]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »TEXT_IO«
  [$0x0002]  0x00290 003 »CONVERT_CHAR_CHAR«
  [$0x0003]  0x00330 004 »REAL«
  [$0x0004]  0x00368 005 »>=«
  [$0x0005]  0x00390 006 »<=«
  [$0x0006]  0x003b8 007 »>«
  [$0x0007]  0x003d8 008 »<«
  [$0x0008]  0x003f8 009 »=«
  [$0x0009]  0x00418 00a »+«
  [$0x000a]  0x00438 00b »-«
  [$0x000b]  0x00458 000 »*«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »TEXT_IO«
    @0x0269e [0x01] =  $0x0002 »CONVERT_CHAR_CHAR«
    @0x0273e [0x02] =  $0x0003 »REAL«
    @0x02776 [0x03] =  $0x0004 »>=«
    @0x0279e [0x04] =  $0x0005 »<=«
    @0x027c6 [0x05] =  $0x0006 »>«
    @0x027e6 [0x06] =  $0x0007 »<«
    @0x02806 [0x07] =  $0x0008 »=«
    @0x02826 [0x08] =  $0x0009 »+«
    @0x02846 [0x09] =  $0x000a »-«
    @0x02866 [0x0a] =  $0x000b »*«
    @0x02886 [0x0b] =  $0x000c »/«
    @0x028a6 [0x0c] =  $0x000d »**«
    @0x028ce [0x0d] =  $0x000e »abs«
    @0x028fe [0x0e] =  $0x000f »X«
    @0x0291e [0x0f] =  $0x0010 »Y«
    @0x0293e [0x10] =  $0x0011 »F«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305
    0x003210 [0x0a] +0x0140: ptr_0xa_p → {D306 0x04f37/0x83} [00000000000000000100111100110111]

    0x003230 +0x0160:                                    0x0 [0xb80] 0…
{D301 0x03db0/0xce0}:D301
    0x003e10 [0x03] +0x0060: ptr_0x3_p → {D302 0x05cda/0xa0} [00000000000000000101110011011010]
    0x004030 [0x14] +0x0280: ptr_0x14_p → {D302 0x05e96/0xa0} [00000000000000000101111010010110]
    0x004050 [0x15] +0x02a0: ptr_0x15_p → {D302 0x057a6/0xa0} [00000000000000000101011110100110]
    0x0040f0 [0x1a] +0x0340: ptr_0x1a_p → {D302 0x062e6/0xa0} [00000000000000000110001011100110]
    0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x05426/0xa0} [00000000000000000101010000100110]
    0x004290 [0x27] +0x04e0: ptr_0x27_p → {D302 0x0508e/0xa0} [00000000000000000101000010001110]
    0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x055ea/0xa0} [00000000000000000101010111101010]
    0x004410 [0x33] +0x0660: ptr_0x33_p → {D302 0x05262/0xa0} [00000000000000000101001001100010]
    0x004450 [0x35] +0x06a0: ptr_0x35_p → {D302 0x06cf4/0xa0} [00000000000000000110110011110100]
    0x0044d0 [0x39] +0x0720: ptr_0x39_p → {D302 0x07950/0xa0} [00000000000000000111100101010000]
    0x0046b0 [0x48] +0x0900: ptr_0x48_p → {D302 0x064a2/0xa0} [00000000000000000110010010100010]
    0x004750 [0x4d] +0x09a0: ptr_0x4d_p → {D302 0x07794/0xa0} [00000000000000000111011110010100]
    0x004770 [0x4e] +0x09c0: ptr_0x4e_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100]
    0x004810 [0x53] +0x0a60: ptr_0x53_p → {D302 0x05b1e/0xa0} [00000000000000000101101100011110]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x05962/0xa0} [00000000000000000101100101100010]
    0x004930 [0x5c] +0x0b80: ptr_0x5c_p → {D302 0x06eb0/0xa0} [00000000000000000110111010110000]
    0x004950 [0x5d] +0x0ba0: ptr_0x5d_p → {D302 0x06b38/0xa0} [00000000000000000110101100111000]

    0x004970 +0x0bc0:                                    0x0 [0x120] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x04c04/0x78}:ARRAY_STRING[0x1,0x7] = "TEXT_IO"
{D303 0x04c7c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d1c/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d1c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d50/0xa0}:D302 d302_0 = 0x80000011 d302_d303_p → {D303 0x04c7c/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c8
{ArrayString 0x04df0/0xc8}:ARRAY_STRING[0x1,0x11] = "CONVERT_CHAR_CHAR"
{D307 0x04eb8/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0003aec6 d307_3 = 0x00000002
{D306 0x04f37/0x83}:D306 d306_d303_p → {D303 0x04c7c/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x04eb8/0x7f}
{D303 0x04fba/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0505a/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x0505a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0508e/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x04fba/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x0512e/0x60}:ARRAY_STRING[0x1,0x4] = "REAL"
{D303 0x0518e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0522e/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x0522e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05262/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x0518e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x05302/0x50}:ARRAY_STRING[0x1,0x2] = ">="
{D303 0x05352/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x053f2/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x053f2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05426/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x05352/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x054c6/0x50}:ARRAY_STRING[0x1,0x2] = "<="
{D303 0x05516/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x055b6/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x055b6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x055ea/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05516/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x0568a/0x48}:ARRAY_STRING[0x1,0x1] = ">"
{D303 0x056d2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05772/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x05772/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x057a6/0xa0}:D302 d302_0 = 0x80000001 d302_d302_p → {D302 0x04d50/0xa0} d302_d303_p → {D303 0x056d2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05846/0x48}:ARRAY_STRING[0x1,0x1] = "<"
{D303 0x0588e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0592e/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x0592e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05962/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0588e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05a02/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D303 0x05a4a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05aea/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x05aea/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05b1e/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05a4a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05bbe/0x48}:ARRAY_STRING[0x1,0x1] = "+"
{D303 0x05c06/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05ca6/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x05ca6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05cda/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05c06/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05d7a/0x48}:ARRAY_STRING[0x1,0x1] = "-"
{D303 0x05dc2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05e62/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x05e62/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05e96/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05dc2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05f36/0x48}:ARRAY_STRING[0x1,0x1] = "*"
{D303 0x05f7e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x062b2/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x0601e/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x0605e/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »TEXT_IO«
  [$0x0002]  0x00290 003 »CONVERT_CHAR_CHAR«
  [$0x0003]  0x00330 004 »REAL«
  [$0x0004]  0x00368 005 »>=«
  [$0x0005]  0x00390 006 »<=«
  [$0x0006]  0x003b8 007 »>«
  [$0x0007]  0x003d8 008 »<«
  [$0x0008]  0x003f8 009 »=«
  [$0x0009]  0x00418 00a »+«
  [$0x000a]  0x00438 00b »-«
  [$0x000b]  0x00458 00c »*«
  [$0x000c]  0x00478 00d »/«
  [$0x000d]  0x00498 00e »**«
  [$0x000e]  0x004c0 000 »abs«
{D304 0x062b2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x062e6/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05f7e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x06386/0x48}:ARRAY_STRING[0x1,0x1] = "/"
{D303 0x063ce/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0646e/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{D304 0x0646e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x064a2/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x063ce/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x06542/0x50}:ARRAY_STRING[0x1,0x2] = "**"
{D303 0x06592/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06632/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x06632/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06666/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x06592/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x06706/0x58}:ARRAY_STRING[0x1,0x3] = "abs"
{D303 0x0675e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06b04/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x067fe/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0605e/0x254} next_p → {Thing2 0x0601e/0x40}
{StringIndex 0x0683e/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »TEXT_IO«
  [$0x0002]  0x00290 003 »CONVERT_CHAR_CHAR«
  [$0x0003]  0x00330 004 »REAL«
  [$0x0004]  0x00368 005 »>=«
  [$0x0005]  0x00390 006 »<=«
  [$0x0006]  0x003b8 007 »>«
  [$0x0007]  0x003d8 008 »<«
  [$0x0008]  0x003f8 009 »=«
  [$0x0009]  0x00418 00a »+«
  [$0x000a]  0x00438 00b »-«
  [$0x000b]  0x00458 00c »*«
  [$0x000c]  0x00478 00d »/«
  [$0x000d]  0x00498 00e »**«
  [$0x000e]  0x004c0 00f »abs«
  [$0x000f]  0x004f0 010 »X«
  [$0x0010]  0x00510 011 »Y«
  [$0x0011]  0x00530 000 »F«
{D304 0x06b04/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06b38/0xa0}:D302 d302_0 = 0x80000001 d302_d302_p → {D302 0x06666/0xa0} d302_d303_p → {D303 0x0675e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x06bd8/0x48}:ARRAY_STRING[0x1,0x1] = "X"
{D303 0x06c20/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06cc0/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x06cc0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06cf4/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x06c20/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x06d94/0x48}:ARRAY_STRING[0x1,0x1] = "Y"
{D303 0x06ddc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06e7c/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000
{D304 0x06e7c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06eb0/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x06ddc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x06f50/0x48}:ARRAY_STRING[0x1,0x1] = "F"
{D303 0x06f98/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07760/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000
{Thing2 0x07038/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x07078/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x070be [0x00] =  $0x0012 »&«
    @0x070de [0x01] =  $0x0013 »'A'«
    @0x0710e [0x02] =  $0x2628 »\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x26\x34\x20\x00\x04\xb8\x8c\x00\x00\x00\x9d\x8b\x80\x25\x9f\x60\x00\x00\x00«
    @0x07226 [0x03] =  $0x0080 »\x01\x78\xf5\x06\x4e\x00\x4a\xda\x00\x13\xa1\x70\x04\xcb\xe4\x01\x39\x37\x00\x4e\x69\xc0\x00\xb0\xc9\x10\x04\xc9\x54\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00«
{Thing2 0x073e8/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0683e/0x2c6} next_p → {Thing2 0x067fe/0x40}
{StringIndex 0x07428/0x338}:StringIndex x = 0x00000001 y = 0x00000014
  [$0x0001]  0x00240 002 »TEXT_IO«
  [$0x0002]  0x00290 003 »CONVERT_CHAR_CHAR«
  [$0x0003]  0x00330 004 »REAL«
  [$0x0004]  0x00368 005 »>=«
  [$0x0005]  0x00390 006 »<=«
  [$0x0006]  0x003b8 007 »>«
  [$0x0007]  0x003d8 008 »<«
  [$0x0008]  0x003f8 009 »=«
  [$0x0009]  0x00418 00a »+«
  [$0x000a]  0x00438 00b »-«
  [$0x000b]  0x00458 00c »*«
  [$0x000c]  0x00478 00d »/«
  [$0x000d]  0x00498 00e »**«
  [$0x000e]  0x004c0 00f »abs«
  [$0x000f]  0x004f0 010 »X«
  [$0x0010]  0x00510 011 »Y«
  [$0x0011]  0x00530 012 »F«
  [$0x0012]  0x04cb0 013 »&«
  [$0x0013]  0x04cd0 000 »'A'«
{D304 0x07760/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07794/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x06f98/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x07834/0x48}:ARRAY_STRING[0x1,0x1] = "&"
{D303 0x0787c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0791c/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000
{D304 0x0791c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07950/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0787c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x079f0/0x58}:ARRAY_STRING[0x1,0x3] = "'A'"