DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦19e067366⟧

    Length: 4096 (0x1000)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_00166d

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦5a81ac88f⟧ »Space Info Vol 1« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x00007477 max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00007fff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x0000166d [0000000000000000001011001101101]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x00000d63 [000000000000000000110101100011]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff00220044003d300078d [111111111111111111111111111111110000000000100010000000000100010000000000001111010011000000000000011110001101]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x05dee/0x370} [00000000000000000101110111101110]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x06ee0/0x2c6} [00000000000000000110111011100000]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x05dae/0x40} [00000000000000000101110110101110]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x06ea0/0x40} [00000000000000000110111010100000]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »SYSTEM«
  [$0x0002]  0x00288 003 »ASTRING«
  [$0x0003]  0x002d8 004 »=«
  [$0x0004]  0x002f8 005 »STORAGE_HEAP«
  [$0x0005]  0x00370 006 »INITIALIZE«
  [$0x0006]  0x003d8 007 »ALLOCATE«
  [$0x0007]  0x00430 008 »DATA«
  [$0x0008]  0x00468 009 »FROM_POINTER«
  [$0x0009]  0x004e0 00a »FROM_HEAP«
  [$0x000a]  0x03a20 00b »APPEND«
  [$0x000b]  0x03a68 000 »TO_TARGET«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »SYSTEM«
    @0x02696 [0x01] =  $0x0002 »ASTRING«
    @0x026e6 [0x02] =  $0x0003 »=«
    @0x02706 [0x03] =  $0x0004 »STORAGE_HEAP«
    @0x0277e [0x04] =  $0x0005 »INITIALIZE«
    @0x027e6 [0x05] =  $0x0006 »ALLOCATE«
    @0x0283e [0x06] =  $0x0007 »DATA«
    @0x02876 [0x07] =  $0x0008 »FROM_POINTER«
    @0x028ee [0x08] =  $0x0009 »FROM_HEAP«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305
    0x003470 [0x1d] +0x03a0: ptr_0x1d_p → {D306 0x06995/0x83} [00000000000000000110100110010101]

    0x003490 +0x03c0:                                    0x0 [0x920] 0…
{D301 0x03db0/0xce0}:D301
    0x004010 [0x13] +0x0260: ptr_0x13_p → {D302 0x071da/0xa0} [00000000000000000111000111011010]
    0x0040d0 [0x19] +0x0320: ptr_0x19_p → {D302 0x059d2/0xa0} [00000000000000000101100111010010]
    0x004110 [0x1b] +0x0360: ptr_0x1b_p → {D302 0x06cd8/0xa0} [00000000000000000110110011011000]
    0x004130 [0x1c] +0x0380: ptr_0x1c_p → {D302 0x04d48/0xa0} [00000000000000000100110101001000]
    0x004190 [0x1f] +0x03e0: ptr_0x1f_p → {D302 0x050f0/0xa0} [00000000000000000101000011110000]
    0x004530 [0x3c] +0x0780: ptr_0x3c_p → {D302 0x073ce/0xa0} [00000000000000000111001111001110]
    0x004610 [0x43] +0x0860: ptr_0x43_p → {D302 0x05be6/0xa0} [00000000000000000101101111100110]
    0x004750 [0x4d] +0x09a0: ptr_0x4d_p → {D302 0x06192/0xa0} [00000000000000000110000110010010]
    0x0047d0 [0x51] +0x0a20: ptr_0x51_p → {D302 0x06806/0xa0} [00000000000000000110100000000110]
    0x004810 [0x53] +0x0a60: ptr_0x53_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x04f34/0xa0} [00000000000000000100111100110100]
    0x0048d0 [0x59] +0x0b20: ptr_0x59_p → {D302 0x05508/0xa0} [00000000000000000101010100001000]
    0x0049d0 [0x61] +0x0c20: ptr_0x61_p → {D302 0x06376/0xa0} [00000000000000000110001101110110]
    0x004a70 [0x66] +0x0cc0: ptr_0x66_p → {D302 0x06aec/0xa0} [00000000000000000110101011101100]

{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x04c04/0x70}:ARRAY_STRING[0x1,0x6] = "SYSTEM"
{D303 0x04c74/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d14/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d14/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d48/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x04c74/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x04de8/0x78}:ARRAY_STRING[0x1,0x7] = "ASTRING"
{D303 0x04e60/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04f00/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04f00/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f34/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x04e60/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x04fd4/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D303 0x0501c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x050bc/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x050bc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x050f0/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x0501c/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x05190/0xa0}:ARRAY_STRING[0x1,0xc] = "STORAGE_HEAP"
{D303 0x05230/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x052d0/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x052d0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05304/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x05230/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x053a4/0x90}:ARRAY_STRING[0x1,0xa] = "INITIALIZE"
{D303 0x05434/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x054d4/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x054d4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05508/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x05434/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x055a8/0x80}:ARRAY_STRING[0x1,0x8] = "ALLOCATE"
{D303 0x05628/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x056c8/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x056c8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x056fc/0xa0}:D302 d302_0 = 0x80000004 d302_d302_p → {D302 0x05304/0xa0} d302_d303_p → {D303 0x05628/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x0579c/0x60}:ARRAY_STRING[0x1,0x4] = "DATA"
{D307 0x057fc/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00002cd8 d307_3 = 0x00000002
{D308 0x0587b/0x83}:D308 d308_d303_p → {D303 0x05434/0xa0} d308_1 = 0x5 d308_2 = 0x00000000 d308_d307_p → {D307 0x057fc/0x7f}
{D303 0x058fe/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0599e/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x0599e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x059d2/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x058fe/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x05a72/0xa0}:ARRAY_STRING[0x1,0xc] = "FROM_POINTER"
{D303 0x05b12/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05bb2/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x05bb2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05be6/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x05b12/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x05c86/0x88}:ARRAY_STRING[0x1,0x9] = "FROM_HEAP"
{D303 0x05d0e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0615e/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{Thing2 0x05dae/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x05dee/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x05e2e [0x00] =  $0x000a »APPEND«
    @0x05e76 [0x01] =  $0x000b »TO_TARGET«
    @0x05ed6 [0x02] =  $0x000c »SOURCE«
    @0x05f1e [0x03] =  $0x000d »REPLACE«
    @0x05f6e [0x04] =  $0x000e »IN_TARGET«
    @0x05fce [0x05] =  $0x000f »THE_CHAR«
    @0x06026 [0x06] =  $0x0010 »WITH_CHAR«
{D304 0x0615e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06192/0xa0}:D302 d302_0 = 0x80000006 d302_d302_p → {D302 0x056fc/0xa0} d302_d303_p → {D303 0x05d0e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x06232/0x70}:ARRAY_STRING[0x1,0x6] = "APPEND"
{D303 0x062a2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06342/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x06342/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06376/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x062a2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x06416/0x88}:ARRAY_STRING[0x1,0x9] = "TO_TARGET"
{D303 0x0649e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x067d2/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x0653e/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x0657e/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »SYSTEM«
  [$0x0002]  0x00288 003 »ASTRING«
  [$0x0003]  0x002d8 004 »=«
  [$0x0004]  0x002f8 005 »STORAGE_HEAP«
  [$0x0005]  0x00370 006 »INITIALIZE«
  [$0x0006]  0x003d8 007 »ALLOCATE«
  [$0x0007]  0x00430 008 »DATA«
  [$0x0008]  0x00468 009 »FROM_POINTER«
  [$0x0009]  0x004e0 00a »FROM_HEAP«
  [$0x000a]  0x03a20 00b »APPEND«
  [$0x000b]  0x03a68 00c »TO_TARGET«
  [$0x000c]  0x03ac8 00d »SOURCE«
  [$0x000d]  0x03b10 00e »REPLACE«
  [$0x000e]  0x03b60 000 »IN_TARGET«
{D304 0x067d2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06806/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x0649e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x068a6/0x70}:ARRAY_STRING[0x1,0x6] = "SOURCE"
{D307 0x06916/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00002cd8 d307_3 = 0x00000002
{D306 0x06995/0x83}:D306 d306_d303_p → {D303 0x05d0e/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x06916/0x7f} d306_d308_p → {D308 0x0587b/0x83}
{D303 0x06a18/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06ab8/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{D304 0x06ab8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06aec/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x06a18/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x06b8c/0x78}:ARRAY_STRING[0x1,0x7] = "REPLACE"
{D303 0x06c04/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06ca4/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x06ca4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06cd8/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x06c04/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x06d78/0x88}:ARRAY_STRING[0x1,0x9] = "IN_TARGET"
{D303 0x06e00/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x071a6/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x06ea0/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0657e/0x254} next_p → {Thing2 0x0653e/0x40}
{StringIndex 0x06ee0/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »SYSTEM«
  [$0x0002]  0x00288 003 »ASTRING«
  [$0x0003]  0x002d8 004 »=«
  [$0x0004]  0x002f8 005 »STORAGE_HEAP«
  [$0x0005]  0x00370 006 »INITIALIZE«
  [$0x0006]  0x003d8 007 »ALLOCATE«
  [$0x0007]  0x00430 008 »DATA«
  [$0x0008]  0x00468 009 »FROM_POINTER«
  [$0x0009]  0x004e0 00a »FROM_HEAP«
  [$0x000a]  0x03a20 00b »APPEND«
  [$0x000b]  0x03a68 00c »TO_TARGET«
  [$0x000c]  0x03ac8 00d »SOURCE«
  [$0x000d]  0x03b10 00e »REPLACE«
  [$0x000e]  0x03b60 00f »IN_TARGET«
  [$0x000f]  0x03bc0 010 »THE_CHAR«
  [$0x0010]  0x03c18 000 »WITH_CHAR«
{D304 0x071a6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x071da/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x06e00/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x0727a/0x80}:ARRAY_STRING[0x1,0x8] = "THE_CHAR"
{D303 0x072fa/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0739a/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x0739a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x073ce/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x072fa/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x0746e/0x88}:ARRAY_STRING[0x1,0x9] = "WITH_CHAR"