|
DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 |
This is an automatic "excavation" of a thematic subset of
See our Wiki for more about Rational R1000/400 Excavated with: AutoArchaeologist - Free & Open Source Software. |
top - download
Length: 5120 (0x1400) Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_01d76c
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000 └─ ⟦5a81ac88f⟧ »Space Info Vol 1« └─⟦this⟧
{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x00008171 max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00009fff {HeadVar3 0x00080/0x2aa}:HeadVar3 0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001] 0x0000a0 [0x01] +0x0020: head_segment = 0x0001d76c [0000000000000011101011101101100] 0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001] 0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010] 0x0000ff [0x04] +0x007f: 0x000100 [0x05] +0x0080: 0x00011f [0x06] +0x009f: [00000000000000000000000000000000] 0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010] 0x000160 [0x08] +0x00e0: head_object = 0x00009c5b [000000000000001001110001011011] 0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001] 0x00019e [0x0a] +0x011e: 0x0001be [0x0b] +0x013e: 0x0001de [0x0c] +0x015e: 0x0001fe [0x0d] +0x017e: 0x00021e [0x0e] +0x019e: 0x00023e [0x0f] +0x01be: 0x00025e [0x10] +0x01de: 0x000265 [0x11] +0x01e5: head_variant = 0x3 [11] 0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010] 0x00026a [0x13] +0x01ea: 0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000] 0x0002aa [0x15] +0x022a: 0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000] {R1kSegChunk 0x0032a/0x1ff0}: =================== 0x00032a +0x0000: 0x0 [0x1f80] 0… 0x0022aa +0x1f80: 0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000 {Thing1 0x0231a/0x10c}:Thing1 0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff0028004c0044e800869 [111111111111111111111111111111110000000000101000000000000100110000000000010001001110100000000000100001101001] 0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110] 0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x065a2/0x378} [00000000000000000110010110100010] 0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x07b88/0x338} [00000000000000000111101110001000] 0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x06562/0x40} [00000000000000000110010101100010] 0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x07b48/0x40} [00000000000000000111101101001000] {StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b [$0x0001] 0x00240 002 »CONTEXT« [$0x0002] 0x00290 003 »ENGINE_FIRST« [$0x0003] 0x00308 004 »INSTANCE« [$0x0004] 0x00360 005 »CREATE_INITIAL_FACTS« [$0x0005] 0x00418 006 »PACK_ACTION« [$0x0006] 0x031f8 007 »NE_BALLS_BOXES_STICKERS_CONDITIONS« [$0x0007] 0x03320 008 »TEST_BALL_INSTANCES« [$0x0008] 0x033d0 009 »\xe4\x65\x00\x00\x08\x19\xe4\x75\x00\x00\x08\x19\xe4\x79\x00\x00\x08\x19\xe4\x7d\x00\x00\x08\x19\xe4« [$0x0009] 0x03418 00a »SEARCH_BALL_BOX_STICKER« [$0x000a] 0x034e8 00b »'B'« [$0x000b] 0x041d8 000 »'S'« {StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065 @0x0264e [0x00] = $0x0001 »CONTEXT« @0x0269e [0x01] = $0x0002 »ENGINE_FIRST« @0x02716 [0x02] = $0x0003 »INSTANCE« @0x0276e [0x03] = $0x0004 »CREATE_INITIAL_FACTS« @0x02826 [0x04] = $0x0005 »PACK_ACTION« {D300 0x02970/0xc0}:D300 0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000] 0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000] 0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000] 0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000] 0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000] 0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000] {BitPointerArray 0x02a30/0x6a0}:BitPointerArray 0x002a30 +0x0000: 0x0 [0x6a0] 0… {D305 0x030d0/0xce0}:D305 0x003130 [0x03] +0x0060: ptr_0x3_p → {D306 0x05e23/0x83} [00000000000000000101111000100011] 0x003250 [0x0c] +0x0180: ptr_0xc_p → {D306 0x0816d/0x83} [00000000000000001000000101101101] 0x003c70 [0x5d] +0x0ba0: ptr_0x5d_p → {D306 0x0806b/0x83} [00000000000000001000000001101011] 0x003c90 +0x0bc0: 0x0 [0x120] 0… {D301 0x03db0/0xce0}:D301 0x003e90 [0x07] +0x00e0: ptr_0x7_p → {D302 0x07146/0xa0} [00000000000000000111000101000110] 0x003f70 [0x0e] +0x01c0: ptr_0xe_p → {D302 0x06dae/0xa0} [00000000000000000110110110101110] 0x003f90 [0x0f] +0x01e0: ptr_0xf_p → {D302 0x079b0/0xa0} [00000000000000000111100110110000] 0x003fd0 [0x11] +0x0220: ptr_0x11_p → {D302 0x05158/0xa0} [00000000000000000101000101011000] 0x0041f0 [0x22] +0x0440: ptr_0x22_p → {D302 0x053ac/0xa0} [00000000000000000101001110101100] 0x004210 [0x23] +0x0460: ptr_0x23_p → {D302 0x077e4/0xa0} [00000000000000000111011111100100] 0x0042b0 [0x28] +0x0500: ptr_0x28_p → {D302 0x05968/0xa0} [00000000000000000101100101101000] 0x0042f0 [0x2a] +0x0540: ptr_0x2a_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100] 0x0044d0 [0x39] +0x0720: ptr_0x39_p → {D302 0x06f7a/0xa0} [00000000000000000110111101111010] 0x0045d0 [0x41] +0x0820: ptr_0x41_p → {D302 0x05c2c/0xa0} [00000000000000000101110000101100] 0x004630 [0x44] +0x0880: ptr_0x44_p → {D302 0x07618/0xa0} [00000000000000000111011000011000] 0x004790 [0x4f] +0x09e0: ptr_0x4f_p → {D302 0x063ca/0xa0} [00000000000000000110001111001010] 0x004850 [0x55] +0x0aa0: ptr_0x55_p → {D302 0x04d50/0xa0} [00000000000000000100110101010000] 0x0049b0 [0x60] +0x0c00: ptr_0x60_p → {D302 0x07ef4/0xa0} [00000000000000000111111011110100] 0x0049f0 [0x62] +0x0c40: ptr_0x62_p → {D302 0x0694e/0xa0} [00000000000000000110100101001110] 0x004a10 +0x0c60: 0x0 [0x80] 0… {D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000 {D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04b64/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078 {ArrayString 0x04c04/0x78}:ARRAY_STRING[0x1,0x7] = "CONTEXT" {D303 0x04c7c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d1c/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000 {D304 0x04d1c/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04d50/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x04c7c/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0 {ArrayString 0x04df0/0xa0}:ARRAY_STRING[0x1,0xc] = "ENGINE_FIRST" {D303 0x04e90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04f30/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000 {D304 0x04f30/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04f64/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x04e90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080 {ArrayString 0x05004/0x80}:ARRAY_STRING[0x1,0x8] = "INSTANCE" {D303 0x05084/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05124/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000 {D304 0x05124/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05158/0xa0}:D302 d302_0 = 0x80000014 d302_d303_p → {D303 0x05084/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000e0 {ArrayString 0x051f8/0xe0}:ARRAY_STRING[0x1,0x14] = "CREATE_INITIAL_FACTS" {D303 0x052d8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05378/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000 {D304 0x05378/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x053ac/0xa0}:D302 d302_0 = 0x8000000b d302_d302_p → {D302 0x04f64/0xa0} d302_d303_p → {D303 0x052d8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098 {ArrayString 0x0544c/0x98}:ARRAY_STRING[0x1,0xb] = "PACK_ACTION" {D303 0x054e4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05934/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000 {Thing2 0x05584/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368} {StringStore 0x055c4/0x370}:StringStore x = 0x00000001 y = 0x00000066 @0x05606 [0x00] = $0x0006 »NE_BALLS_BOXES_STICKERS_CONDITIONS« @0x0572e [0x01] = $0x0007 »TEST_BALL_INSTANCES« @0x057de [0x02] = $0x0008 »RESULT« @0x05826 [0x03] = $0x0009 »SEARCH_BALL_BOX_STICKER« @0x058f6 [0x04] = $0x000a »'B'« {D304 0x05934/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05968/0xa0}:D302 d302_0 = 0x80000022 d302_d303_p → {D303 0x054e4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000150 {ArrayString 0x05a08/0x150}:ARRAY_STRING[0x1,0x22] = "NE_BALLS_BOXES_STICKERS_CONDITIONS" {D303 0x05b58/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05bf8/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000 {D304 0x05bf8/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05c2c/0xa0}:D302 d302_0 = 0x80000013 d302_d303_p → {D303 0x05b58/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000d8 {ArrayString 0x05ccc/0xd8}:ARRAY_STRING[0x1,0x13] = "TEST_BALL_INSTANCES" {D307 0x05da4/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0003aed6 d307_3 = 0x00000002 {D306 0x05e23/0x83}:D306 d306_d303_p → {D303 0x05b58/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x05da4/0x7f} {D303 0x05ea6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05f46/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000 {D304 0x05f46/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05f7a/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x05ea6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070 {ArrayString 0x0601a/0x70}:ARRAY_STRING[0x1,0x6] = "RESULT" {D303 0x0608a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0612a/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000 {D304 0x0612a/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0615e/0xa0}:D302 d302_0 = 0x80000017 d302_d303_p → {D303 0x0608a/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000f8 {ArrayString 0x061fe/0xf8}:ARRAY_STRING[0x1,0x17] = "SEARCH_BALL_BOX_STICKER" {D303 0x062f6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06396/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000 {D304 0x06396/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x063ca/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0615e/0xa0} d302_d303_p → {D303 0x062f6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x0646a/0x58}:ARRAY_STRING[0x1,0x3] = "'B'" {D303 0x064c2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0691a/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000 {Thing2 0x06562/0x40}:Thing2 Chain2 payload_p → {StringStore 0x055c4/0x370} next_p → {Thing2 0x05584/0x40} {StringStore 0x065a2/0x378}:StringStore x = 0x00000001 y = 0x00000067 @0x065e6 [0x00] = $0x000b »'S'« @0x06616 [0x01] = $0x000c »'P'« @0x06646 [0x02] = $0x000d »'A'« @0x06676 [0x03] = $0x000e »'C'« @0x066a6 [0x04] = $0x000f »'K'« @0x066d6 [0x05] = $0x0010 »'_'« @0x06706 [0x06] = $0x0011 »'I'« @0x06736 [0x07] = $0x0012 »'T'« @0x06766 [0x08] = $0x0008 »\xe4\x65\x00\x00\x08\x19\xe4\x75\x00\x00\x08\x19\xe4\x79\x00\x00\x08\x19\xe4\x7d\x00\x00\x08\x19\xe4« @0x06846 [0x09] = $0x8100 »« {D304 0x0691a/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0694e/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x064c2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x069ee/0x58}:ARRAY_STRING[0x1,0x3] = "'S'" {D303 0x06a46/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06d7a/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000 {Thing2 0x06ae6/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2} {StringIndex 0x06b26/0x254}:StringIndex x = 0x00000001 y = 0x0000000e [$0x0001] 0x00240 002 »CONTEXT« [$0x0002] 0x00290 003 »ENGINE_FIRST« [$0x0003] 0x00308 004 »INSTANCE« [$0x0004] 0x00360 005 »CREATE_INITIAL_FACTS« [$0x0005] 0x00418 006 »PACK_ACTION« [$0x0006] 0x031f8 007 »NE_BALLS_BOXES_STICKERS_CONDITIONS« [$0x0007] 0x03320 008 »TEST_BALL_INSTANCES« [$0x0008] 0x033d0 009 »\xe4\x65\x00\x00\x08\x19\xe4\x75\x00\x00\x08\x19\xe4\x79\x00\x00\x08\x19\xe4\x7d\x00\x00\x08\x19\xe4« [$0x0009] 0x03418 00a »SEARCH_BALL_BOX_STICKER« [$0x000a] 0x034e8 00b »'B'« [$0x000b] 0x041d8 00c »'S'« [$0x000c] 0x04208 00d »'P'« [$0x000d] 0x04238 00e »'A'« [$0x000e] 0x04268 000 »'C'« {D304 0x06d7a/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x06dae/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x06a46/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x06e4e/0x58}:ARRAY_STRING[0x1,0x3] = "'P'" {D303 0x06ea6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06f46/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000 {D304 0x06f46/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x06f7a/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x06ea6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x0701a/0x58}:ARRAY_STRING[0x1,0x3] = "'A'" {D303 0x07072/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07112/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000 {D304 0x07112/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x07146/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x07072/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x071e6/0x58}:ARRAY_STRING[0x1,0x3] = "'C'" {D303 0x0723e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x075e4/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000 {Thing2 0x072de/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06b26/0x254} next_p → {Thing2 0x06ae6/0x40} {StringIndex 0x0731e/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011 [$0x0001] 0x00240 002 »CONTEXT« [$0x0002] 0x00290 003 »ENGINE_FIRST« [$0x0003] 0x00308 004 »INSTANCE« [$0x0004] 0x00360 005 »CREATE_INITIAL_FACTS« [$0x0005] 0x00418 006 »PACK_ACTION« [$0x0006] 0x031f8 007 »NE_BALLS_BOXES_STICKERS_CONDITIONS« [$0x0007] 0x03320 008 »TEST_BALL_INSTANCES« [$0x0008] 0x033d0 009 »\xe4\x65\x00\x00\x08\x19\xe4\x75\x00\x00\x08\x19\xe4\x79\x00\x00\x08\x19\xe4\x7d\x00\x00\x08\x19\xe4« [$0x0009] 0x03418 00a »SEARCH_BALL_BOX_STICKER« [$0x000a] 0x034e8 00b »'B'« [$0x000b] 0x041d8 00c »'S'« [$0x000c] 0x04208 00d »'P'« [$0x000d] 0x04238 00e »'A'« [$0x000e] 0x04268 00f »'C'« [$0x000f] 0x04298 010 »'K'« [$0x0010] 0x042c8 011 »'_'« [$0x0011] 0x042f8 000 »'I'« {D304 0x075e4/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x07618/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0723e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x076b8/0x58}:ARRAY_STRING[0x1,0x3] = "'K'" {D303 0x07710/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x077b0/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000 {D304 0x077b0/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x077e4/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x07710/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x07884/0x58}:ARRAY_STRING[0x1,0x3] = "'_'" {D303 0x078dc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0797c/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000 {D304 0x0797c/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x079b0/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x05f7a/0xa0} d302_d303_p → {D303 0x078dc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x07a50/0x58}:ARRAY_STRING[0x1,0x3] = "'I'" {D303 0x07aa8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07ec0/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000 {Thing2 0x07b48/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0731e/0x2c6} next_p → {Thing2 0x072de/0x40} {StringIndex 0x07b88/0x338}:StringIndex x = 0x00000001 y = 0x00000014 [$0x0001] 0x00240 002 »CONTEXT« [$0x0002] 0x00290 003 »ENGINE_FIRST« [$0x0003] 0x00308 004 »INSTANCE« [$0x0004] 0x00360 005 »CREATE_INITIAL_FACTS« [$0x0005] 0x00418 006 »PACK_ACTION« [$0x0006] 0x031f8 007 »NE_BALLS_BOXES_STICKERS_CONDITIONS« [$0x0007] 0x03320 008 »TEST_BALL_INSTANCES« [$0x0008] 0x033d0 009 »\xe4\x65\x00\x00\x08\x19\xe4\x75\x00\x00\x08\x19\xe4\x79\x00\x00\x08\x19\xe4\x7d\x00\x00\x08\x19\xe4« [$0x0009] 0x03418 00a »SEARCH_BALL_BOX_STICKER« [$0x000a] 0x034e8 00b »'B'« [$0x000b] 0x041d8 00c »'S'« [$0x000c] 0x04208 00d »'P'« [$0x000d] 0x04238 00e »'A'« [$0x000e] 0x04268 00f »'C'« [$0x000f] 0x04298 010 »'K'« [$0x0010] 0x042c8 011 »'_'« [$0x0011] 0x042f8 012 »'I'« [$0x0012] 0x04328 000 »'T'« {D304 0x07ec0/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x07ef4/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x07aa8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x07f94/0x58}:ARRAY_STRING[0x1,0x3] = "'T'" {D307 0x07fec/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0003aed2 d307_3 = 0x00000002 {D306 0x0806b/0x83}:D306 d306_d303_p → {D303 0x052d8/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x07fec/0x7f} {D307 0x080ee/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0003aece d307_3 = 0x00000002 {D306 0x0816d/0x83}:D306 d306_d303_p → {D303 0x05084/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x080ee/0x7f}