DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


top - download

⟦1d3808bd4⟧

    Length: 5120 (0x1400)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_04fc6a

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦5a81ac88f⟧ »Space Info Vol 1« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x0000878b max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00009fff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x0004fc6a [0000000000001001111110001101010]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x00018072 [000000000000011000000001110010]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff003000640046b0008d7 [111111111111111111111111111111110000000000110000000000000110010000000000010001101011000000000000100011010111]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x06774/0x370} [00000000000000000110011101110100]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x07cea/0x3d0} [00000000000000000111110011101010]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x06734/0x40} [00000000000000000110011100110100]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x07caa/0x40} [00000000000000000111110010101010]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »LARGE«
  [$0x0002]  0x00280 003 »TOKEN«
  [$0x0003]  0x002c0 004 »SQUARE«
  [$0x0004]  0x00308 005 »L«
  [$0x0005]  0x00328 006 »=«
  [$0x0006]  0x00348 007 »DIRECTION«
  [$0x0007]  0x003a8 008 »NORTH«
  [$0x0008]  0x003e8 009 »SOUTH«
  [$0x0009]  0x00428 00a »EAST«
  [$0x000a]  0x00460 00b »WEST«
  [$0x000b]  0x00498 000 »<«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »LARGE«
    @0x0268e [0x01] =  $0x0002 »TOKEN«
    @0x026ce [0x02] =  $0x0003 »SQUARE«
    @0x02716 [0x03] =  $0x0004 »L«
    @0x02736 [0x04] =  $0x0005 »=«
    @0x02756 [0x05] =  $0x0006 »DIRECTION«
    @0x027b6 [0x06] =  $0x0007 »NORTH«
    @0x027f6 [0x07] =  $0x0008 »SOUTH«
    @0x02836 [0x08] =  $0x0009 »EAST«
    @0x0286e [0x09] =  $0x000a »WEST«
    @0x028a6 [0x0a] =  $0x000b »<«
    @0x028c6 [0x0b] =  $0x000c »>«
    @0x028e6 [0x0c] =  $0x000d »<=«
    @0x0290e [0x0d] =  $0x000e »>=«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305

    0x0030d0 +0x0000:                                    0x0 [0xce0] 0…
{D301 0x03db0/0xce0}:D301
    0x003ff0 [0x12] +0x0240: ptr_0x12_p → {D302 0x08722/0xa0} [00000000000000001000011100100010]
    0x004050 [0x15] +0x02a0: ptr_0x15_p → {D302 0x05dd4/0xa0} [00000000000000000101110111010100]
    0x004070 [0x16] +0x02c0: ptr_0x16_p → {D302 0x06e1e/0xa0} [00000000000000000110111000011110]
    0x0041d0 [0x21] +0x0420: ptr_0x21_p → {D302 0x071ae/0xa0} [00000000000000000111000110101110]
    0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x063e0/0xa0} [00000000000000000110001111100000]
    0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x06224/0xa0} [00000000000000000110001000100100]
    0x004350 [0x2d] +0x05a0: ptr_0x2d_p → {D302 0x05a2c/0xa0} [00000000000000000101101000101100]
    0x004390 [0x2f] +0x05e0: ptr_0x2f_p → {D302 0x07926/0xa0} [00000000000000000111100100100110]
    0x004410 [0x33] +0x0660: ptr_0x33_p → {D302 0x08526/0xa0} [00000000000000001000010100100110]
    0x004430 [0x34] +0x0680: ptr_0x34_p → {D302 0x0773a/0xa0} [00000000000000000111011100111010]
    0x004490 [0x37] +0x06e0: ptr_0x37_p → {D302 0x04f1c/0xa0} [00000000000000000100111100011100]
    0x0044f0 [0x3a] +0x0740: ptr_0x3a_p → {D302 0x05100/0xa0} [00000000000000000101000100000000]
    0x004510 [0x3b] +0x0760: ptr_0x3b_p → {D302 0x05c00/0xa0} [00000000000000000101110000000000]
    0x0045f0 [0x42] +0x0840: ptr_0x42_p → {D302 0x04d40/0xa0} [00000000000000000100110101000000]
    0x004650 [0x45] +0x08a0: ptr_0x45_p → {D302 0x06ff2/0xa0} [00000000000000000110111111110010]
    0x004710 [0x4b] +0x0960: ptr_0x4b_p → {D302 0x08302/0xa0} [00000000000000001000001100000010]
    0x004730 [0x4c] +0x0980: ptr_0x4c_p → {D302 0x05674/0xa0} [00000000000000000101011001110100]
    0x0047b0 [0x50] +0x0a00: ptr_0x50_p → {D302 0x07ae2/0xa0} [00000000000000000111101011100010]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x052bc/0xa0} [00000000000000000101001010111100]
    0x0048f0 [0x5a] +0x0b40: ptr_0x5a_p → {D302 0x080ee/0xa0} [00000000000000001000000011101110]
    0x004970 [0x5e] +0x0bc0: ptr_0x5e_p → {D302 0x05478/0xa0} [00000000000000000101010001111000]
    0x0049d0 [0x61] +0x0c20: ptr_0x61_p → {D302 0x05850/0xa0} [00000000000000000101100001010000]

    0x0049f0 +0x0c40:                                    0x0 [0xa0] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x04c04/0x68}:ARRAY_STRING[0x1,0x5] = "LARGE"
{D303 0x04c6c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d0c/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d0c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d40/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x04c6c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x04de0/0x68}:ARRAY_STRING[0x1,0x5] = "TOKEN"
{D303 0x04e48/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04ee8/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04ee8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f1c/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x04e48/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x04fbc/0x70}:ARRAY_STRING[0x1,0x6] = "SQUARE"
{D303 0x0502c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x050cc/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x050cc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05100/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0502c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x051a0/0x48}:ARRAY_STRING[0x1,0x1] = "L"
{D303 0x051e8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05288/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x05288/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x052bc/0xa0}:D302 d302_0 = 0x80000001 d302_d302_p → {D302 0x04b64/0xa0} d302_d303_p → {D303 0x051e8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x0535c/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D303 0x053a4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05444/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x05444/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05478/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x053a4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x05518/0x88}:ARRAY_STRING[0x1,0x9] = "DIRECTION"
{D303 0x055a0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05640/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x05640/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05674/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x055a0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x05714/0x68}:ARRAY_STRING[0x1,0x5] = "NORTH"
{D303 0x0577c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0581c/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x0581c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05850/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x0577c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x058f0/0x68}:ARRAY_STRING[0x1,0x5] = "SOUTH"
{D303 0x05958/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x059f8/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x059f8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05a2c/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x05958/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x05acc/0x60}:ARRAY_STRING[0x1,0x4] = "EAST"
{D303 0x05b2c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05bcc/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x05bcc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05c00/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x05b2c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x05ca0/0x60}:ARRAY_STRING[0x1,0x4] = "WEST"
{D303 0x05d00/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05da0/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x05da0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05dd4/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05d00/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05e74/0x48}:ARRAY_STRING[0x1,0x1] = "<"
{D303 0x05ebc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x061f0/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x05f5c/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x05f9c/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »LARGE«
  [$0x0002]  0x00280 003 »TOKEN«
  [$0x0003]  0x002c0 004 »SQUARE«
  [$0x0004]  0x00308 005 »L«
  [$0x0005]  0x00328 006 »=«
  [$0x0006]  0x00348 007 »DIRECTION«
  [$0x0007]  0x003a8 008 »NORTH«
  [$0x0008]  0x003e8 009 »SOUTH«
  [$0x0009]  0x00428 00a »EAST«
  [$0x000a]  0x00460 00b »WEST«
  [$0x000b]  0x00498 00c »<«
  [$0x000c]  0x004b8 00d »>«
  [$0x000d]  0x004d8 00e »<=«
  [$0x000e]  0x00500 000 »>=«
{D304 0x061f0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06224/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05ebc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x062c4/0x48}:ARRAY_STRING[0x1,0x1] = ">"
{D303 0x0630c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x063ac/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{D304 0x063ac/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x063e0/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x0630c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x06480/0x50}:ARRAY_STRING[0x1,0x2] = "<="
{D303 0x064d0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06570/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x06570/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x065a4/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x064d0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x06644/0x50}:ARRAY_STRING[0x1,0x2] = ">="
{D303 0x06694/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06dea/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x06734/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x06774/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x067b6 [0x00] =  $0x000f »MOVE«
    @0x067ee [0x01] =  $0x0010 »D«
    @0x0680e [0x02] =  $0x0011 »GO_TO_CENTER«
    @0x06886 [0x03] =  $0x0012 »DEPOSIT«
    @0x068d6 [0x04] =  $0x0013 »T«
    @0x068f6 [0x05] =  $0x0014 »GET_TOKEN«
    @0x06956 [0x06] =  $0x0015 »WRAP_IF_EDGE«
    @0x069ce [0x07] =  $0x0016 »DISPLAY_SQUARE«
    @0x06a56 [0x08] =  $0x0017 »MY_SQUARE«
    @0x06ab6 [0x09] =  $0x0018 »M«
{Thing2 0x06ae4/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x05f9c/0x254} next_p → {Thing2 0x05f5c/0x40}
{StringIndex 0x06b24/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »LARGE«
  [$0x0002]  0x00280 003 »TOKEN«
  [$0x0003]  0x002c0 004 »SQUARE«
  [$0x0004]  0x00308 005 »L«
  [$0x0005]  0x00328 006 »=«
  [$0x0006]  0x00348 007 »DIRECTION«
  [$0x0007]  0x003a8 008 »NORTH«
  [$0x0008]  0x003e8 009 »SOUTH«
  [$0x0009]  0x00428 00a »EAST«
  [$0x000a]  0x00460 00b »WEST«
  [$0x000b]  0x00498 00c »<«
  [$0x000c]  0x004b8 00d »>«
  [$0x000d]  0x004d8 00e »<=«
  [$0x000e]  0x00500 00f »>=«
  [$0x000f]  0x043a8 010 »MOVE«
  [$0x0010]  0x043e0 011 »D«
  [$0x0011]  0x04400 000 »GO_TO_CENTER«
{D304 0x06dea/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06e1e/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x06694/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x06ebe/0x60}:ARRAY_STRING[0x1,0x4] = "MOVE"
{D303 0x06f1e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06fbe/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x06fbe/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06ff2/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x06f1e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x07092/0x48}:ARRAY_STRING[0x1,0x1] = "D"
{D303 0x070da/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0717a/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000
{D304 0x0717a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x071ae/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x070da/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x0724e/0xa0}:ARRAY_STRING[0x1,0xc] = "GO_TO_CENTER"
{D303 0x072ee/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07706/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000
{Thing2 0x0738e/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06b24/0x2c6} next_p → {Thing2 0x06ae4/0x40}
{StringIndex 0x073ce/0x338}:StringIndex x = 0x00000001 y = 0x00000014
  [$0x0001]  0x00240 002 »LARGE«
  [$0x0002]  0x00280 003 »TOKEN«
  [$0x0003]  0x002c0 004 »SQUARE«
  [$0x0004]  0x00308 005 »L«
  [$0x0005]  0x00328 006 »=«
  [$0x0006]  0x00348 007 »DIRECTION«
  [$0x0007]  0x003a8 008 »NORTH«
  [$0x0008]  0x003e8 009 »SOUTH«
  [$0x0009]  0x00428 00a »EAST«
  [$0x000a]  0x00460 00b »WEST«
  [$0x000b]  0x00498 00c »<«
  [$0x000c]  0x004b8 00d »>«
  [$0x000d]  0x004d8 00e »<=«
  [$0x000e]  0x00500 00f »>=«
  [$0x000f]  0x043a8 010 »MOVE«
  [$0x0010]  0x043e0 011 »D«
  [$0x0011]  0x04400 012 »GO_TO_CENTER«
  [$0x0012]  0x04478 013 »DEPOSIT«
  [$0x0013]  0x044c8 014 »T«
  [$0x0014]  0x044e8 000 »GET_TOKEN«
{D304 0x07706/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0773a/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x072ee/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x077da/0x78}:ARRAY_STRING[0x1,0x7] = "DEPOSIT"
{D303 0x07852/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x078f2/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000
{D304 0x078f2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07926/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x07852/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x079c6/0x48}:ARRAY_STRING[0x1,0x1] = "T"
{D303 0x07a0e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07aae/0x34} d303_2 = 0x0014 d303_3 = 0x0000000000000000000
{D304 0x07aae/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07ae2/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x07a0e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x07b82/0x88}:ARRAY_STRING[0x1,0x9] = "GET_TOKEN"
{D303 0x07c0a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x080ba/0x34} d303_2 = 0x0015 d303_3 = 0x0000000000000000000
{Thing2 0x07caa/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x073ce/0x338} next_p → {Thing2 0x0738e/0x40}
{StringIndex 0x07cea/0x3d0}:StringIndex x = 0x00000001 y = 0x00000018
  [$0x0001]  0x00240 002 »LARGE«
  [$0x0002]  0x00280 003 »TOKEN«
  [$0x0003]  0x002c0 004 »SQUARE«
  [$0x0004]  0x00308 005 »L«
  [$0x0005]  0x00328 006 »=«
  [$0x0006]  0x00348 007 »DIRECTION«
  [$0x0007]  0x003a8 008 »NORTH«
  [$0x0008]  0x003e8 009 »SOUTH«
  [$0x0009]  0x00428 00a »EAST«
  [$0x000a]  0x00460 00b »WEST«
  [$0x000b]  0x00498 00c »<«
  [$0x000c]  0x004b8 00d »>«
  [$0x000d]  0x004d8 00e »<=«
  [$0x000e]  0x00500 00f »>=«
  [$0x000f]  0x043a8 010 »MOVE«
  [$0x0010]  0x043e0 011 »D«
  [$0x0011]  0x04400 012 »GO_TO_CENTER«
  [$0x0012]  0x04478 013 »DEPOSIT«
  [$0x0013]  0x044c8 014 »T«
  [$0x0014]  0x044e8 015 »GET_TOKEN«
  [$0x0015]  0x04548 016 »WRAP_IF_EDGE«
  [$0x0016]  0x045c0 017 »DISPLAY_SQUARE«
  [$0x0017]  0x04648 018 »MY_SQUARE«
  [$0x0018]  0x046a8 000 »M«
{D304 0x080ba/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x080ee/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x07c0a/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x0818e/0xa0}:ARRAY_STRING[0x1,0xc] = "WRAP_IF_EDGE"
{D303 0x0822e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x082ce/0x34} d303_2 = 0x0016 d303_3 = 0x0000000000000000000
{D304 0x082ce/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08302/0xa0}:D302 d302_0 = 0x8000000e d302_d303_p → {D303 0x0822e/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b0
{ArrayString 0x083a2/0xb0}:ARRAY_STRING[0x1,0xe] = "DISPLAY_SQUARE"
{D303 0x08452/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x084f2/0x34} d303_2 = 0x0017 d303_3 = 0x0000000000000000000
{D304 0x084f2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08526/0xa0}:D302 d302_0 = 0x80000009 d302_d302_p → {D302 0x065a4/0xa0} d302_d303_p → {D303 0x08452/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x085c6/0x88}:ARRAY_STRING[0x1,0x9] = "MY_SQUARE"
{D303 0x0864e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x086ee/0x34} d303_2 = 0x0018 d303_3 = 0x0000000000000000000
{D304 0x086ee/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08722/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0864e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x087c2/0x48}:ARRAY_STRING[0x1,0x1] = "M"