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Length: 5120 (0x1400) Types: Ada Source Notes: 03_class, FILE, R1k_Segment, e3_tag, package body Reformulating_Guru_Rule, seg_02aed0, separate Towers_Of_Hanoi_Rules_For_Benchmark
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000 └─ ⟦5a81ac88f⟧ »Space Info Vol 1« └─⟦this⟧
separate (Towers_Of_Hanoi_Rules_For_Benchmark) package body Reformulating_Guru_Rule is Decision_Table : constant array (1 .. 3, 1 .. 3) of Integer := (1 => (3, 3, 2), 2 => (3, 3, 1), 3 => (2, 1, 1)); function Other_Tower_Than (First, Second : Integer) return Integer is begin return Decision_Table (First, Second); end Other_Tower_Than; function More_Urgent (Than : Integer) return Integer is begin return Than + 1; end More_Urgent; function Premiss return Join_Descriptor is The_Priority : constant Alias := Alias'(P); begin return (Movements.Exist ((Count => Is_Greater (1), Priority => Say_It_Is (The_Priority), From_Tower | To_Tower => Is_Any)), Movements.Absent ((Priority => Is_Greater (The_Priority), From_Tower | To_Tower | Count => Is_Any))); end Premiss; procedure Action (The_Facts : Fact.Collection) is The_Movement : Fact.Name renames The_Facts (1); The_Source, The_Destination, The_Count, The_Priority : Integer; Move_First, Move_Second, Move_Third : Integer; The_Other_Tower : Integer; begin The_Source := Movements.Get (The_Movement, From_Tower); The_Destination := Movements.Get (The_Movement, To_Tower); The_Count := Movements.Get (The_Movement, Count); The_Priority := Movements.Get (The_Movement, Priority); Move_Third := More_Urgent (Than => The_Priority); Move_Second := More_Urgent (Than => Move_Third); Move_First := More_Urgent (Than => Move_Second); The_Other_Tower := Other_Tower_Than (The_Source, The_Destination); Movements.Add ((Priority => Move_First, From_Tower => The_Source, To_Tower => The_Other_Tower, Count => The_Count - 1)); Movements.Add ((Priority => Move_Second, From_Tower => The_Source, To_Tower => The_Destination, Count => 1)); Movements.Add ((Priority => Move_Third, From_Tower => The_Other_Tower, To_Tower => The_Destination, Count => The_Count - 1)); Movements.Delete (The_Movement); end Action; end Reformulating_Guru_Rule;
nblk1=4 nid=0 hdr6=8 [0x00] rec0=1a rec1=00 rec2=01 rec3=01c [0x01] rec0=02 rec1=00 rec2=04 rec3=006 [0x02] rec0=13 rec1=00 rec2=03 rec3=036 [0x03] rec0=10 rec1=00 rec2=02 rec3=000 tail 0x21523371283e5852aa590 0x42a00088462063c03