|
|
DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 |
This is an automatic "excavation" of a thematic subset of
See our Wiki for more about Rational R1000/400 Excavated with: AutoArchaeologist - Free & Open Source Software. |
top - metrics - download
Length: 5120 (0x1400)
Types: Ada Source
Notes: 03_class, FILE, R1k_Segment, e3_tag, package body Reformulating_Guru_Rule, seg_02aed0, separate Towers_Of_Hanoi_Rules_For_Benchmark
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
└─⟦5a81ac88f⟧ »Space Info Vol 1«
└─⟦this⟧
separate (Towers_Of_Hanoi_Rules_For_Benchmark)
package body Reformulating_Guru_Rule is
Decision_Table : constant array (1 .. 3, 1 .. 3) of Integer :=
(1 => (3, 3, 2), 2 => (3, 3, 1), 3 => (2, 1, 1));
function Other_Tower_Than (First, Second : Integer) return Integer is
begin
return Decision_Table (First, Second);
end Other_Tower_Than;
function More_Urgent (Than : Integer) return Integer is
begin
return Than + 1;
end More_Urgent;
function Premiss return Join_Descriptor is
The_Priority : constant Alias := Alias'(P);
begin
return (Movements.Exist ((Count => Is_Greater (1),
Priority => Say_It_Is (The_Priority),
From_Tower | To_Tower => Is_Any)),
Movements.Absent ((Priority => Is_Greater (The_Priority),
From_Tower | To_Tower | Count => Is_Any)));
end Premiss;
procedure Action (The_Facts : Fact.Collection) is
The_Movement : Fact.Name renames The_Facts (1);
The_Source, The_Destination, The_Count, The_Priority : Integer;
Move_First, Move_Second, Move_Third : Integer;
The_Other_Tower : Integer;
begin
The_Source := Movements.Get (The_Movement, From_Tower);
The_Destination := Movements.Get (The_Movement, To_Tower);
The_Count := Movements.Get (The_Movement, Count);
The_Priority := Movements.Get (The_Movement, Priority);
Move_Third := More_Urgent (Than => The_Priority);
Move_Second := More_Urgent (Than => Move_Third);
Move_First := More_Urgent (Than => Move_Second);
The_Other_Tower := Other_Tower_Than (The_Source, The_Destination);
Movements.Add ((Priority => Move_First,
From_Tower => The_Source,
To_Tower => The_Other_Tower,
Count => The_Count - 1));
Movements.Add ((Priority => Move_Second,
From_Tower => The_Source,
To_Tower => The_Destination,
Count => 1));
Movements.Add ((Priority => Move_Third,
From_Tower => The_Other_Tower,
To_Tower => The_Destination,
Count => The_Count - 1));
Movements.Delete (The_Movement);
end Action;
end Reformulating_Guru_Rule;
nblk1=4
nid=0
hdr6=8
[0x00] rec0=1a rec1=00 rec2=01 rec3=01c
[0x01] rec0=02 rec1=00 rec2=04 rec3=006
[0x02] rec0=13 rec1=00 rec2=03 rec3=036
[0x03] rec0=10 rec1=00 rec2=02 rec3=000
tail 0x21523371283e5852aa590 0x42a00088462063c03