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Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦21238852b⟧ Ada Source

    Length: 3072 (0xc00)
    Types: Ada Source
    Notes: 03_class, FILE, R1k_Segment, e3_tag, package body On_Phys_Object_Hold_Rule, seg_03c2cb, seg_03c4e1, seg_03c688, seg_03c9bd, seg_04a98f, seg_04b3fd, separate Mb_Rules_For_Goal_Type_On

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦5a81ac88f⟧ »Space Info Vol 1« 
        └─⟦this⟧ 
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦cfc2e13cd⟧ »Space Info Vol 2« 
        └─⟦this⟧ 

E3 Source Code



separate (Mb_Rules_For_Goal_Type_On)
package body On_Phys_Object_Hold_Rule is
    function Premiss return Fact_Queries is
        use Alias;
    begin
        return ((Goal.Exist ((Status      => Is_Equal (Active),
                              Goal_Type   => Is_Equal (Goal_On),
                              Object_Name => Define_As (O),
                              To          => Is_Any)),

                 Phys_Object.Exist ((Object_Name => Is_Equal (O),
                                     Location    => Define_As (P),
                                     Weight | On => Is_Any)),

                 Monkey.Exist ((Location => Is_Equal (P),
                                On       => Is_Any,
                                Holds    => Is_Different (No_Object)))));

    end Premiss;


    procedure Action (Objects : Fact_Collection) is
    begin
        Goal.Add ((Status      => Active,
                   Goal_Type   => Goal_Holds,
                   Object_Name => No_Object,
                   To          => Slot.Undefined_Value));
    end Action;
end On_Phys_Object_Hold_Rule;

E3 Meta Data

    nblk1=2
    nid=0
    hdr6=4
        [0x00] rec0=1b rec1=00 rec2=01 rec3=024
        [0x01] rec0=04 rec1=00 rec2=02 rec3=001
    tail 0x2173a460885814045402c 0x42a00088462063c03