DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦214533fc9⟧

    Length: 4096 (0x1000)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_014d88

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦5a81ac88f⟧ »Space Info Vol 1« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x00007ad7 max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00007fff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x00014d88 [0000000000000010100110110001000]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x00007269 [000000000000000111001001101001]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff0028004c00456800891 [111111111111111111111111111111110000000000101000000000000100110000000000010001010110100000000000100010010001]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x06628/0x370} [00000000000000000110011000101000]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x076e2/0x338} [00000000000000000111011011100010]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x065e8/0x40} [00000000000000000110010111101000]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x076a2/0x40} [00000000000000000111011010100010]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »DRAW_LINE«
  [$0x0002]  0x002a0 003 »X1«
  [$0x0003]  0x002c8 004 »Y1«
  [$0x0004]  0x002f0 005 »X2«
  [$0x0005]  0x00318 006 »Y2«
  [$0x0006]  0x00340 007 »COORDINATE«
  [$0x0007]  0x003a8 008 »DRAW_RECTANGLE«
  [$0x0008]  0x00430 009 »X«
  [$0x0009]  0x00450 00a »Y«
  [$0x000a]  0x00470 00b »W«
  [$0x000b]  0x00490 000 »H«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »DRAW_LINE«
    @0x026ae [0x01] =  $0x0002 »X1«
    @0x026d6 [0x02] =  $0x0003 »Y1«
    @0x026fe [0x03] =  $0x0004 »X2«
    @0x02726 [0x04] =  $0x0005 »Y2«
    @0x0274e [0x05] =  $0x0006 »COORDINATE«
    @0x027b6 [0x06] =  $0x0007 »DRAW_RECTANGLE«
    @0x0283e [0x07] =  $0x0008 »X«
    @0x0285e [0x08] =  $0x0009 »Y«
    @0x0287e [0x09] =  $0x000a »W«
    @0x0289e [0x0a] =  $0x000b »H«
    @0x028be [0x0b] =  $0x000c »DIMENSION«
    @0x0291e [0x0c] =  $0x0800 »«
    @0x02936 [0x0d] =  $0x0fc0 »\x30\x02\x40\x00«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305
    0x003b30 [0x53] +0x0a60: ptr_0x53_p → {D306 0x0561f/0x83} [00000000000000000101011000011111]
    0x003c30 [0x5b] +0x0b60: ptr_0x5b_p → {D306 0x064c5/0x83} [00000000000000000110010011000101]

    0x003c50 +0x0b80:                                    0x0 [0x160] 0…
{D301 0x03db0/0xce0}:D301
    0x003e50 [0x05] +0x00a0: ptr_0x5_p → {D302 0x069cc/0xa0} [00000000000000000110100111001100]
    0x003f30 [0x0c] +0x0180: ptr_0xc_p → {D302 0x05ece/0xa0} [00000000000000000101111011001110]
    0x004010 [0x13] +0x0260: ptr_0x13_p → {D302 0x074f2/0xa0} [00000000000000000111010011110010]
    0x004090 [0x17] +0x02e0: ptr_0x17_p → {D302 0x04f24/0xa0} [00000000000000000100111100100100]
    0x004170 [0x1e] +0x03c0: ptr_0x1e_p → {D302 0x05d12/0xa0} [00000000000000000101110100010010]
    0x0041d0 [0x21] +0x0420: ptr_0x21_p → {D302 0x05470/0xa0} [00000000000000000101010001110000]
    0x004450 [0x35] +0x06a0: ptr_0x35_p → {D302 0x05b56/0xa0} [00000000000000000101101101010110]
    0x0044b0 [0x38] +0x0700: ptr_0x38_p → {D302 0x0631e/0xa0} [00000000000000000110001100011110]
    0x0044f0 [0x3a] +0x0740: ptr_0x3a_p → {D302 0x07a4e/0xa0} [00000000000000000111101001001110]
    0x004630 [0x44] +0x0880: ptr_0x44_p → {D302 0x04d60/0xa0} [00000000000000000100110101100000]
    0x0047d0 [0x51] +0x0a20: ptr_0x51_p → {D302 0x0731e/0xa0} [00000000000000000111001100011110]
    0x0047f0 [0x52] +0x0a40: ptr_0x52_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100]
    0x0048d0 [0x59] +0x0b20: ptr_0x59_p → {D302 0x05776/0xa0} [00000000000000000101011101110110]
    0x0048f0 [0x5a] +0x0b40: ptr_0x5a_p → {D302 0x06bf0/0xa0} [00000000000000000110101111110000]
    0x004930 [0x5c] +0x0b80: ptr_0x5c_p → {D302 0x070ca/0xa0} [00000000000000000111000011001010]
    0x004950 [0x5d] +0x0ba0: ptr_0x5d_p → {D302 0x0599a/0xa0} [00000000000000000101100110011010]
    0x0049f0 [0x62] +0x0c40: ptr_0x62_p → {D302 0x050e8/0xa0} [00000000000000000101000011101000]

    0x004a10 +0x0c60:                                    0x0 [0x80] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x04c04/0x88}:ARRAY_STRING[0x1,0x9] = "DRAW_LINE"
{D303 0x04c8c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d2c/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d2c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d60/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x04c8c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x04e00/0x50}:ARRAY_STRING[0x1,0x2] = "X1"
{D303 0x04e50/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04ef0/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04ef0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f24/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x04e50/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x04fc4/0x50}:ARRAY_STRING[0x1,0x2] = "Y1"
{D303 0x05014/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x050b4/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x050b4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x050e8/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x05014/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x05188/0x50}:ARRAY_STRING[0x1,0x2] = "X2"
{D303 0x051d8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05278/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x05278/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x052ac/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x051d8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x0534c/0x50}:ARRAY_STRING[0x1,0x2] = "Y2"
{D303 0x0539c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0543c/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x0543c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05470/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x0539c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x05510/0x90}:ARRAY_STRING[0x1,0xa] = "COORDINATE"
{D307 0x055a0/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00029b0e d307_3 = 0x00000002
{D306 0x0561f/0x83}:D306 d306_d303_p → {D303 0x0539c/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x055a0/0x7f}
{D303 0x056a2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05742/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x05742/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05776/0xa0}:D302 d302_0 = 0x8000000e d302_d303_p → {D303 0x056a2/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b0
{ArrayString 0x05816/0xb0}:ARRAY_STRING[0x1,0xe] = "DRAW_RECTANGLE"
{D303 0x058c6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05966/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x05966/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0599a/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x058c6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05a3a/0x48}:ARRAY_STRING[0x1,0x1] = "X"
{D303 0x05a82/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05b22/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x05b22/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05b56/0xa0}:D302 d302_0 = 0x80000001 d302_d302_p → {D302 0x052ac/0xa0} d302_d303_p → {D303 0x05a82/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05bf6/0x48}:ARRAY_STRING[0x1,0x1] = "Y"
{D303 0x05c3e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05cde/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x05cde/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05d12/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05c3e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05db2/0x48}:ARRAY_STRING[0x1,0x1] = "W"
{D303 0x05dfa/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05e9a/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x05e9a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05ece/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05dfa/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05f6e/0x48}:ARRAY_STRING[0x1,0x1] = "H"
{D303 0x05fb6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x062ea/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x06056/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x06096/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »DRAW_LINE«
  [$0x0002]  0x002a0 003 »X1«
  [$0x0003]  0x002c8 004 »Y1«
  [$0x0004]  0x002f0 005 »X2«
  [$0x0005]  0x00318 006 »Y2«
  [$0x0006]  0x00340 007 »COORDINATE«
  [$0x0007]  0x003a8 008 »DRAW_RECTANGLE«
  [$0x0008]  0x00430 009 »X«
  [$0x0009]  0x00450 00a »Y«
  [$0x000a]  0x00470 00b »W«
  [$0x000b]  0x00490 00c »H«
  [$0x000c]  0x004b0 00d »DIMENSION«
  [$0x000d]  0x04260 00e »DRAW_WIND_MILL«
  [$0x000e]  0x042e8 000 »SIZE«
{D304 0x062ea/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0631e/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x05fb6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x063be/0x88}:ARRAY_STRING[0x1,0x9] = "DIMENSION"
{D307 0x06446/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00029b0e d307_3 = 0x00000002
{D306 0x064c5/0x83}:D306 d306_d303_p → {D303 0x05fb6/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x06446/0x7f}
{D303 0x06548/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06998/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{Thing2 0x065e8/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x06628/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x0666e [0x00] =  $0x000d »DRAW_WIND_MILL«
    @0x066f6 [0x01] =  $0x000e »SIZE«
    @0x0672e [0x02] =  $0x000f »DRAW_THE_NETHERLANDS«
    @0x067e6 [0x03] =  $0x0010 »LEFT«
    @0x0681e [0x04] =  $0x0011 »BOTTOM«
    @0x06866 [0x05] =  $0x0012 »WIDTH«
{D304 0x06998/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x069cc/0xa0}:D302 d302_0 = 0x8000000e d302_d303_p → {D303 0x06548/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b0
{ArrayString 0x06a6c/0xb0}:ARRAY_STRING[0x1,0xe] = "DRAW_WIND_MILL"
{D303 0x06b1c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06bbc/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x06bbc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06bf0/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x06b1c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x06c90/0x60}:ARRAY_STRING[0x1,0x4] = "SIZE"
{D303 0x06cf0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07096/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x06d90/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06096/0x254} next_p → {Thing2 0x06056/0x40}
{StringIndex 0x06dd0/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »DRAW_LINE«
  [$0x0002]  0x002a0 003 »X1«
  [$0x0003]  0x002c8 004 »Y1«
  [$0x0004]  0x002f0 005 »X2«
  [$0x0005]  0x00318 006 »Y2«
  [$0x0006]  0x00340 007 »COORDINATE«
  [$0x0007]  0x003a8 008 »DRAW_RECTANGLE«
  [$0x0008]  0x00430 009 »X«
  [$0x0009]  0x00450 00a »Y«
  [$0x000a]  0x00470 00b »W«
  [$0x000b]  0x00490 00c »H«
  [$0x000c]  0x004b0 00d »DIMENSION«
  [$0x000d]  0x04260 00e »DRAW_WIND_MILL«
  [$0x000e]  0x042e8 00f »SIZE«
  [$0x000f]  0x04320 010 »DRAW_THE_NETHERLANDS«
  [$0x0010]  0x043d8 011 »LEFT«
  [$0x0011]  0x04410 000 »BOTTOM«
{D304 0x07096/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x070ca/0xa0}:D302 d302_0 = 0x80000014 d302_d303_p → {D303 0x06cf0/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000e0
{ArrayString 0x0716a/0xe0}:ARRAY_STRING[0x1,0x14] = "DRAW_THE_NETHERLANDS"
{D303 0x0724a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x072ea/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x072ea/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0731e/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x0724a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x073be/0x60}:ARRAY_STRING[0x1,0x4] = "LEFT"
{D303 0x0741e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x074be/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000
{D304 0x074be/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x074f2/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x0741e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x07592/0x70}:ARRAY_STRING[0x1,0x6] = "BOTTOM"
{D303 0x07602/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07a1a/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000
{Thing2 0x076a2/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06dd0/0x2c6} next_p → {Thing2 0x06d90/0x40}
{StringIndex 0x076e2/0x338}:StringIndex x = 0x00000001 y = 0x00000014
  [$0x0001]  0x00240 002 »DRAW_LINE«
  [$0x0002]  0x002a0 003 »X1«
  [$0x0003]  0x002c8 004 »Y1«
  [$0x0004]  0x002f0 005 »X2«
  [$0x0005]  0x00318 006 »Y2«
  [$0x0006]  0x00340 007 »COORDINATE«
  [$0x0007]  0x003a8 008 »DRAW_RECTANGLE«
  [$0x0008]  0x00430 009 »X«
  [$0x0009]  0x00450 00a »Y«
  [$0x000a]  0x00470 00b »W«
  [$0x000b]  0x00490 00c »H«
  [$0x000c]  0x004b0 00d »DIMENSION«
  [$0x000d]  0x04260 00e »DRAW_WIND_MILL«
  [$0x000e]  0x042e8 00f »SIZE«
  [$0x000f]  0x04320 010 »DRAW_THE_NETHERLANDS«
  [$0x0010]  0x043d8 011 »LEFT«
  [$0x0011]  0x04410 012 »BOTTOM«
  [$0x0012]  0x04458 000 »WIDTH«
{D304 0x07a1a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07a4e/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x07602/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x07aee/0x68}:ARRAY_STRING[0x1,0x5] = "WIDTH"