DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦21ec92b92⟧

    Length: 4096 (0x1000)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_047791

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦5a81ac88f⟧ »Space Info Vol 1« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x0000777b max_bits = 0xffffffff zero = 0x00000000 alloced_bits = 0x00007fff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x00047791 [0000000000001000111011110010001]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x00015e22 [000000000000010101111000100010]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff0022004400455000874 [111111111111111111111111111111110000000000100010000000000100010000000000010001010101000000000000100001110100]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x0660c/0x378} [00000000000000000110011000001100]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x071dc/0x2c6} [00000000000000000111000111011100]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x065cc/0x40} [00000000000000000110010111001100]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x0719c/0x40} [00000000000000000111000110011100]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »GENERIC_FACT_BASE«
  [$0x0002]  0x002e0 003 »GENERIC_RULE_BASE«
  [$0x0003]  0x00380 004 »MAX_FRAME_COUNT«
  [$0x0004]  0x00410 005 »MAX_SLOTS«
  [$0x0005]  0x03048 006 »MAX_CONDITION_ELEMENTS_BY_RULE«
  [$0x0006]  0x03150 007 »MAX_CONDITION_ELEMENTS«
  [$0x0007]  0x03218 008 »MAX_RULES«
  [$0x0008]  0x03278 009 »RULE_BUNDLES«
  [$0x0009]  0x032f0 00a »=«
  [$0x000a]  0x03310 00b »<«
  [$0x000b]  0x03330 000 »>«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »GENERIC_FACT_BASE«
    @0x026ee [0x01] =  $0x0002 »GENERIC_RULE_BASE«
    @0x0278e [0x02] =  $0x0003 »MAX_FRAME_COUNT«
    @0x0281e [0x03] =  $0x0004 »MAX_SLOTS«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305

    0x0030d0 +0x0000:                                    0x0 [0xce0] 0…
{D301 0x03db0/0xce0}:D301
    0x003e30 [0x04] +0x0080: ptr_0x4_p → {D302 0x04da0/0xa0} [00000000000000000100110110100000]
    0x003eb0 [0x08] +0x0100: ptr_0x8_p → {D302 0x057b4/0xa0} [00000000000000000101011110110100]
    0x004050 [0x15] +0x02a0: ptr_0x15_p → {D302 0x06288/0xa0} [00000000000000000110001010001000]
    0x004070 [0x16] +0x02c0: ptr_0x16_p → {D302 0x04fdc/0xa0} [00000000000000000100111111011100]
    0x0040f0 [0x1a] +0x0340: ptr_0x1a_p → {D302 0x05eb8/0xa0} [00000000000000000101111010111000]
    0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x06c4c/0xa0} [00000000000000000110110001001100]
    0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x06444/0xa0} [00000000000000000110010001000100]
    0x004410 [0x33] +0x0660: ptr_0x33_p → {D302 0x06e10/0xa0} [00000000000000000110111000010000]
    0x004510 [0x3b] +0x0760: ptr_0x3b_p → {D302 0x05208/0xa0} [00000000000000000101001000001000]
    0x004530 [0x3c] +0x0780: ptr_0x3c_p → {D302 0x05a58/0xa0} [00000000000000000101101001011000]
    0x004690 [0x47] +0x08e0: ptr_0x47_p → {D302 0x074d6/0xa0} [00000000000000000111010011010110]
    0x0046d0 [0x49] +0x0920: ptr_0x49_p → {D302 0x076d2/0xa0} [00000000000000000111011011010010]
    0x0047f0 [0x52] +0x0a40: ptr_0x52_p → {D302 0x06fd4/0xa0} [00000000000000000110111111010100]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x060cc/0xa0} [00000000000000000110000011001100]
    0x004990 [0x5f] +0x0be0: ptr_0x5f_p → {D302 0x05cbc/0xa0} [00000000000000000101110010111100]

    0x0049b0 +0x0c00:                                    0x0 [0xe0] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x80000011 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c8
{ArrayString 0x04c04/0xc8}:ARRAY_STRING[0x1,0x11] = "GENERIC_FACT_BASE"
{D303 0x04ccc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d6c/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d6c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04da0/0xa0}:D302 d302_0 = 0x80000011 d302_d302_p → {D302 0x04b64/0xa0} d302_d303_p → {D303 0x04ccc/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c8
{ArrayString 0x04e40/0xc8}:ARRAY_STRING[0x1,0x11] = "GENERIC_RULE_BASE"
{D303 0x04f08/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04fa8/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04fa8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04fdc/0xa0}:D302 d302_0 = 0x8000000f d302_d303_p → {D303 0x04f08/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b8
{ArrayString 0x0507c/0xb8}:ARRAY_STRING[0x1,0xf] = "MAX_FRAME_COUNT"
{D303 0x05134/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x051d4/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x051d4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05208/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x05134/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x052a8/0x88}:ARRAY_STRING[0x1,0x9] = "MAX_SLOTS"
{D303 0x05330/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05780/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{Thing2 0x053d0/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x05410/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x05456 [0x00] =  $0x0005 »MAX_CONDITION_ELEMENTS_BY_RULE«
    @0x0555e [0x01] =  $0x0006 »MAX_CONDITION_ELEMENTS«
    @0x05626 [0x02] =  $0x0007 »MAX_RULES«
    @0x05686 [0x03] =  $0x0008 »RULE_BUNDLES«
    @0x056fe [0x04] =  $0x0009 »=«
    @0x0571e [0x05] =  $0x000a »<«
    @0x0573e [0x06] =  $0x000b »>«
{D304 0x05780/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x057b4/0xa0}:D302 d302_0 = 0x8000001e d302_d303_p → {D303 0x05330/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000130
{ArrayString 0x05854/0x130}:ARRAY_STRING[0x1,0x1e] = "MAX_CONDITION_ELEMENTS_BY_RULE"
{D303 0x05984/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05a24/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x05a24/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05a58/0xa0}:D302 d302_0 = 0x80000016 d302_d303_p → {D303 0x05984/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000f0
{ArrayString 0x05af8/0xf0}:ARRAY_STRING[0x1,0x16] = "MAX_CONDITION_ELEMENTS"
{D303 0x05be8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05c88/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x05c88/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05cbc/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x05be8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x05d5c/0x88}:ARRAY_STRING[0x1,0x9] = "MAX_RULES"
{D303 0x05de4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05e84/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x05e84/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05eb8/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x05de4/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x05f58/0xa0}:ARRAY_STRING[0x1,0xc] = "RULE_BUNDLES"
{D303 0x05ff8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06098/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x06098/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x060cc/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05ff8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x0616c/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D303 0x061b4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06254/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x06254/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06288/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x061b4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x06328/0x48}:ARRAY_STRING[0x1,0x1] = "<"
{D303 0x06370/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06410/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x06410/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06444/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x06370/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x064e4/0x48}:ARRAY_STRING[0x1,0x1] = ">"
{D303 0x0652c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06c18/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x065cc/0x40}:Thing2 Chain2 payload_p → {StringStore 0x05410/0x370} next_p → {Thing2 0x053d0/0x40}
{StringStore 0x0660c/0x378}:StringStore x = 0x00000001 y = 0x00000067
    @0x0664e [0x00] =  $0x000c »<=«
    @0x06676 [0x01] =  $0x000d »>=«
    @0x0669e [0x02] =  $0x000e »CONDITION«
    @0x066fe [0x03] =  $0x000f »FACT_BASE«
    @0x0675e [0x04] =  $0x0010 »RULE_BASE«
{Thing2 0x06984/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x069c4/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »GENERIC_FACT_BASE«
  [$0x0002]  0x002e0 003 »GENERIC_RULE_BASE«
  [$0x0003]  0x00380 004 »MAX_FRAME_COUNT«
  [$0x0004]  0x00410 005 »MAX_SLOTS«
  [$0x0005]  0x03048 006 »MAX_CONDITION_ELEMENTS_BY_RULE«
  [$0x0006]  0x03150 007 »MAX_CONDITION_ELEMENTS«
  [$0x0007]  0x03218 008 »MAX_RULES«
  [$0x0008]  0x03278 009 »RULE_BUNDLES«
  [$0x0009]  0x032f0 00a »=«
  [$0x000a]  0x03310 00b »<«
  [$0x000b]  0x03330 00c »>«
  [$0x000c]  0x04240 00d »<=«
  [$0x000d]  0x04268 00e »>=«
  [$0x000e]  0x04290 000 »CONDITION«
{D304 0x06c18/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06c4c/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x0652c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x06cec/0x50}:ARRAY_STRING[0x1,0x2] = "<="
{D303 0x06d3c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06ddc/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{D304 0x06ddc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06e10/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x06d3c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x06eb0/0x50}:ARRAY_STRING[0x1,0x2] = ">="
{D303 0x06f00/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06fa0/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x06fa0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06fd4/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x06f00/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x07074/0x88}:ARRAY_STRING[0x1,0x9] = "CONDITION"
{D303 0x070fc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x074a2/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x0719c/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x069c4/0x254} next_p → {Thing2 0x06984/0x40}
{StringIndex 0x071dc/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »GENERIC_FACT_BASE«
  [$0x0002]  0x002e0 003 »GENERIC_RULE_BASE«
  [$0x0003]  0x00380 004 »MAX_FRAME_COUNT«
  [$0x0004]  0x00410 005 »MAX_SLOTS«
  [$0x0005]  0x03048 006 »MAX_CONDITION_ELEMENTS_BY_RULE«
  [$0x0006]  0x03150 007 »MAX_CONDITION_ELEMENTS«
  [$0x0007]  0x03218 008 »MAX_RULES«
  [$0x0008]  0x03278 009 »RULE_BUNDLES«
  [$0x0009]  0x032f0 00a »=«
  [$0x000a]  0x03310 00b »<«
  [$0x000b]  0x03330 00c »>«
  [$0x000c]  0x04240 00d »<=«
  [$0x000d]  0x04268 00e »>=«
  [$0x000e]  0x04290 00f »CONDITION«
  [$0x000f]  0x042f0 010 »FACT_BASE«
  [$0x0010]  0x04350 000 »RULE_BASE«
{D304 0x074a2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x074d6/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x070fc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x07576/0x88}:ARRAY_STRING[0x1,0x9] = "FACT_BASE"
{D303 0x075fe/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0769e/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x0769e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x076d2/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x075fe/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x07772/0x88}:ARRAY_STRING[0x1,0x9] = "RULE_BASE"