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DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 |
This is an automatic "excavation" of a thematic subset of
See our Wiki for more about Rational R1000/400 Excavated with: AutoArchaeologist - Free & Open Source Software. |
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Length: 4096 (0x1000) Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_0a948e
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000 └─ ⟦cfc2e13cd⟧ »Space Info Vol 2« └─⟦this⟧
{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x0000615b max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00007fff {HeadVar3 0x00080/0x2aa}:HeadVar3 0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001] 0x0000a0 [0x01] +0x0020: head_segment = 0x000a948e [0000000000010101001010010001110] 0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001] 0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010] 0x0000ff [0x04] +0x007f: 0x000100 [0x05] +0x0080: 0x00011f [0x06] +0x009f: [00000000000000000000000000000000] 0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010] 0x000160 [0x08] +0x00e0: head_object = 0x0002fdd3 [000000000000101111110111010011] 0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001] 0x00019e [0x0a] +0x011e: 0x0001be [0x0b] +0x013e: 0x0001de [0x0c] +0x015e: 0x0001fe [0x0d] +0x017e: 0x00021e [0x0e] +0x019e: 0x00023e [0x0f] +0x01be: 0x00025e [0x10] +0x01de: 0x000265 [0x11] +0x01e5: head_variant = 0x3 [11] 0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010] 0x00026a [0x13] +0x01ea: 0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000] 0x0002aa [0x15] +0x022a: 0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000] {R1kSegChunk 0x0032a/0x1ff0}: =================== 0x00032a +0x0000: 0x0 [0x1f80] 0… 0x0022aa +0x1f80: 0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000 {Thing1 0x0231a/0x10c}:Thing1 0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff0016002c0005400008b [111111111111111111111111111111110000000000010110000000000010110000000000000001010100000000000000000010001011] 0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110] 0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x02608/0x368} [00000000000000000010011000001000] 0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110] 0x0023e6 [0x04] +0x00cc: [00000000000000000000000000000000] 0x002406 [0x05] +0x00ec: [00000000000000000000000000000000] {StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b [$0x0001] 0x00240 002 »NUMBER« [$0x0002] 0x00288 003 »=« [$0x0003] 0x002a8 004 »MAKE« [$0x0004] 0x002e0 005 »REAL_PART« [$0x0005] 0x00340 006 »IMAGINARY_PART« [$0x0006] 0x003c8 007 »+« [$0x0007] 0x003e8 008 »X« [$0x0008] 0x00408 009 »Y« [$0x0009] 0x00428 00a »-« [$0x000a] 0x00448 000 »I« {StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065 @0x0264e [0x00] = $0x0001 »NUMBER« @0x02696 [0x01] = $0x0002 »=« @0x026b6 [0x02] = $0x0003 »MAKE« @0x026ee [0x03] = $0x0004 »REAL_PART« @0x0274e [0x04] = $0x0005 »IMAGINARY_PART« @0x027d6 [0x05] = $0x0006 »+« @0x027f6 [0x06] = $0x0007 »X« @0x02816 [0x07] = $0x0008 »Y« @0x02836 [0x08] = $0x0009 »-« @0x02856 [0x09] = $0x000a »I« {D300 0x02970/0xc0}:D300 0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000] 0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000] 0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000] 0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000] 0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000] 0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000] {BitPointerArray 0x02a30/0x6a0}:BitPointerArray 0x002a30 +0x0000: 0x0 [0x6a0] 0… {D305 0x030d0/0xce0}:D305 0x003190 [0x06] +0x00c0: ptr_0x6_p → {D306 0x06157/0x83} [00000000000000000110000101010111] 0x003270 [0x0d] +0x01a0: ptr_0xd_p → {D306 0x06055/0x83} [00000000000000000110000001010101] 0x003510 [0x22] +0x0440: ptr_0x22_p → {D306 0x05f53/0x83} [00000000000000000101111101010011] 0x003b30 [0x53] +0x0a60: ptr_0x53_p → {D306 0x05e51/0x83} [00000000000000000101111001010001] 0x003c10 [0x5a] +0x0b40: ptr_0x5a_p → {D306 0x05d4f/0x83} [00000000000000000101110101001111] 0x003c30 +0x0b60: 0x0 [0x180] 0… {D301 0x03db0/0xce0}:D301 0x003e10 [0x03] +0x0060: ptr_0x3_p → {D302 0x05a2c/0xa0} [00000000000000000101101000101100] 0x003ef0 [0x0a] +0x0140: ptr_0xa_p → {D302 0x050d8/0xa0} [00000000000000000101000011011000] 0x0041f0 [0x22] +0x0440: ptr_0x22_p → {D302 0x04f04/0xa0} [00000000000000000100111100000100] 0x004450 [0x35] +0x06a0: ptr_0x35_p → {D302 0x05870/0xa0} [00000000000000000101100001110000] 0x0045d0 [0x41] +0x0820: ptr_0x41_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100] 0x004710 [0x4b] +0x0960: ptr_0x4b_p → {D302 0x05be8/0xa0} [00000000000000000101101111101000] 0x004810 [0x53] +0x0a60: ptr_0x53_p → {D302 0x054f8/0xa0} [00000000000000000101010011111000] 0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x052d4/0xa0} [00000000000000000101001011010100] 0x004950 [0x5d] +0x0ba0: ptr_0x5d_p → {D302 0x056b4/0xa0} [00000000000000000101011010110100] 0x004970 +0x0bc0: 0x0 [0x120] 0… {D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000 {D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04b64/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070 {ArrayString 0x04c04/0x70}:ARRAY_STRING[0x1,0x6] = "NUMBER" {D303 0x04c74/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d14/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000 {D304 0x04d14/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04d48/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x04c74/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x04de8/0x48}:ARRAY_STRING[0x1,0x1] = "=" {D303 0x04e30/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04ed0/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000 {D304 0x04ed0/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04f04/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x04e30/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060 {ArrayString 0x04fa4/0x60}:ARRAY_STRING[0x1,0x4] = "MAKE" {D303 0x05004/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x050a4/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000 {D304 0x050a4/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x050d8/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x05004/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088 {ArrayString 0x05178/0x88}:ARRAY_STRING[0x1,0x9] = "REAL_PART" {D303 0x05200/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x052a0/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000 {D304 0x052a0/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x052d4/0xa0}:D302 d302_0 = 0x8000000e d302_d302_p → {D302 0x04d48/0xa0} d302_d303_p → {D303 0x05200/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b0 {ArrayString 0x05374/0xb0}:ARRAY_STRING[0x1,0xe] = "IMAGINARY_PART" {D303 0x05424/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x054c4/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000 {D304 0x054c4/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x054f8/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05424/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x05598/0x48}:ARRAY_STRING[0x1,0x1] = "+" {D303 0x055e0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05680/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000 {D304 0x05680/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x056b4/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x055e0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x05754/0x48}:ARRAY_STRING[0x1,0x1] = "X" {D303 0x0579c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0583c/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000 {D304 0x0583c/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05870/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0579c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x05910/0x48}:ARRAY_STRING[0x1,0x1] = "Y" {D303 0x05958/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x059f8/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000 {D304 0x059f8/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05a2c/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05958/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x05acc/0x48}:ARRAY_STRING[0x1,0x1] = "-" {D303 0x05b14/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05bb4/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000 {D304 0x05bb4/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05be8/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05b14/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x05c88/0x48}:ARRAY_STRING[0x1,0x1] = "I" {D307 0x05cd0/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015291a d307_3 = 0x00000002 {D306 0x05d4f/0x83}:D306 d306_d303_p → {D303 0x05004/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x05cd0/0x7f} {D307 0x05dd2/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015291a d307_3 = 0x00000002 {D306 0x05e51/0x83}:D306 d306_d303_p → {D303 0x05200/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x05dd2/0x7f} {D307 0x05ed4/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015291a d307_3 = 0x00000002 {D306 0x05f53/0x83}:D306 d306_d303_p → {D303 0x04e30/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x05ed4/0x7f} {D307 0x05fd6/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015291a d307_3 = 0x00000002 {D306 0x06055/0x83}:D306 d306_d303_p → {D303 0x05424/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x05fd6/0x7f} {D307 0x060d8/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015291a d307_3 = 0x00000002 {D306 0x06157/0x83}:D306 d306_d303_p → {D303 0x05958/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x060d8/0x7f}