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DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 |
This is an automatic "excavation" of a thematic subset of
See our Wiki for more about Rational R1000/400 Excavated with: AutoArchaeologist - Free & Open Source Software. |
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Length: 4096 (0x1000) Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_01df42
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000 └─ ⟦5a81ac88f⟧ »Space Info Vol 1« └─⟦this⟧
{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x00006a65 max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00007fff {HeadVar3 0x00080/0x2aa}:HeadVar3 0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001] 0x0000a0 [0x01] +0x0020: head_segment = 0x0001df42 [0000000000000011101111101000010] 0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001] 0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010] 0x0000ff [0x04] +0x007f: 0x000100 [0x05] +0x0080: 0x00011f [0x06] +0x009f: [00000000000000000000000000000000] 0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010] 0x000160 [0x08] +0x00e0: head_object = 0x00009f68 [000000000000001001111101101000] 0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001] 0x00019e [0x0a] +0x011e: 0x0001be [0x0b] +0x013e: 0x0001de [0x0c] +0x015e: 0x0001fe [0x0d] +0x017e: 0x00021e [0x0e] +0x019e: 0x00023e [0x0f] +0x01be: 0x00025e [0x10] +0x01de: 0x000265 [0x11] +0x01e5: head_variant = 0x3 [11] 0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010] 0x00026a [0x13] +0x01ea: 0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000] 0x0002aa [0x15] +0x022a: 0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000] {R1kSegChunk 0x0032a/0x1ff0}: =================== 0x00032a +0x0000: 0x0 [0x1f80] 0… 0x0022aa +0x1f80: 0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000 {Thing1 0x0231a/0x10c}:Thing1 0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff001c003c00439800820 [111111111111111111111111111111110000000000011100000000000011110000000000010000111001100000000000100000100000] 0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110] 0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x0645c/0x370} [00000000000000000110010001011100] 0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x06004/0x254} [00000000000000000110000000000100] 0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x0641c/0x40} [00000000000000000110010000011100] 0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x05fc4/0x40} [00000000000000000101111111000100] {StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b [$0x0001] 0x00240 002 »SLOT« [$0x0002] 0x00278 003 »IN_THE_HEAP« [$0x0003] 0x002e8 004 »IN_THE_BOX« [$0x0004] 0x00350 005 »ATTRIBUTES« [$0x0005] 0x003b8 006 »SIZE« [$0x0006] 0x003f0 007 »COLOUR« [$0x0007] 0x00438 008 »PLACE« [$0x0008] 0x00478 009 »WEIGHT« [$0x0009] 0x004c0 00a »=« [$0x000a] 0x004e0 00b »<« [$0x000b] 0x00500 000 »>« {StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065 @0x0264e [0x00] = $0x0001 »SLOT« @0x02686 [0x01] = $0x0002 »IN_THE_HEAP« @0x026f6 [0x02] = $0x0003 »IN_THE_BOX« @0x0275e [0x03] = $0x0004 »ATTRIBUTES« @0x027c6 [0x04] = $0x0005 »SIZE« @0x027fe [0x05] = $0x0006 »COLOUR« @0x02846 [0x06] = $0x0007 »PLACE« @0x02886 [0x07] = $0x0008 »WEIGHT« @0x028ce [0x08] = $0x0009 »=« @0x028ee [0x09] = $0x000a »<« @0x0290e [0x0a] = $0x000b »>« @0x0292e [0x0b] = $0x000c »<=« {D300 0x02970/0xc0}:D300 0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000] 0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000] 0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000] 0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000] 0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000] 0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000] {BitPointerArray 0x02a30/0x6a0}:BitPointerArray 0x002a30 +0x0000: 0x0 [0x6a0] 0… {D305 0x030d0/0xce0}:D305 0x0030d0 +0x0000: 0x0 [0xce0] 0… {D301 0x03db0/0xce0}:D301 0x003df0 [0x02] +0x0040: ptr_0x2_p → {D302 0x04f44/0xa0} [00000000000000000100111101000100] 0x003ed0 [0x09] +0x0120: ptr_0x9_p → {D302 0x058e0/0xa0} [00000000000000000101100011100000] 0x004050 [0x15] +0x02a0: ptr_0x15_p → {D302 0x05c80/0xa0} [00000000000000000101110010000000] 0x004150 [0x1d] +0x03a0: ptr_0x1d_p → {D302 0x05704/0xa0} [00000000000000000101011100000100] 0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x069c4/0xa0} [00000000000000000110100111000100] 0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x05e3c/0xa0} [00000000000000000101111000111100] 0x004410 [0x33] +0x0660: ptr_0x33_p → {D302 0x06800/0xa0} [00000000000000000110100000000000] 0x004750 [0x4d] +0x09a0: ptr_0x4d_p → {D302 0x05520/0xa0} [00000000000000000101010100100000] 0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x05ac4/0xa0} [00000000000000000101101011000100] 0x0048f0 [0x5a] +0x0b40: ptr_0x5a_p → {D302 0x0534c/0xa0} [00000000000000000101001101001100] 0x004910 +0x0b60: 0x0 [0x180] 0… {D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000 {D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04b64/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060 {ArrayString 0x04c04/0x60}:ARRAY_STRING[0x1,0x4] = "SLOT" {D303 0x04c64/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d04/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000 {D304 0x04d04/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04d38/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x04c64/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098 {ArrayString 0x04dd8/0x98}:ARRAY_STRING[0x1,0xb] = "IN_THE_HEAP" {D303 0x04e70/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04f10/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000 {D304 0x04f10/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04f44/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x04e70/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090 {ArrayString 0x04fe4/0x90}:ARRAY_STRING[0x1,0xa] = "IN_THE_BOX" {D303 0x05074/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05114/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000 {D304 0x05114/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05148/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x05074/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090 {ArrayString 0x051e8/0x90}:ARRAY_STRING[0x1,0xa] = "ATTRIBUTES" {D303 0x05278/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05318/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000 {D304 0x05318/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0534c/0xa0}:D302 d302_0 = 0x80000004 d302_d302_p → {D302 0x05148/0xa0} d302_d303_p → {D303 0x05278/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060 {ArrayString 0x053ec/0x60}:ARRAY_STRING[0x1,0x4] = "SIZE" {D303 0x0544c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x054ec/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000 {D304 0x054ec/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05520/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x0544c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070 {ArrayString 0x055c0/0x70}:ARRAY_STRING[0x1,0x6] = "COLOUR" {D303 0x05630/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x056d0/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000 {D304 0x056d0/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05704/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x05630/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068 {ArrayString 0x057a4/0x68}:ARRAY_STRING[0x1,0x5] = "PLACE" {D303 0x0580c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x058ac/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000 {D304 0x058ac/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x058e0/0xa0}:D302 d302_0 = 0x80000006 d302_d302_p → {D302 0x04b64/0xa0} d302_d303_p → {D303 0x0580c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070 {ArrayString 0x05980/0x70}:ARRAY_STRING[0x1,0x6] = "WEIGHT" {D303 0x059f0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05a90/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000 {D304 0x05a90/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05ac4/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x059f0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x05b64/0x48}:ARRAY_STRING[0x1,0x1] = "=" {D303 0x05bac/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05c4c/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000 {D304 0x05c4c/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05c80/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05bac/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x05d20/0x48}:ARRAY_STRING[0x1,0x1] = "<" {D303 0x05d68/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05e08/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000 {D304 0x05e08/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05e3c/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05d68/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x05edc/0x48}:ARRAY_STRING[0x1,0x1] = ">" {D303 0x05f24/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06258/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000 {Thing2 0x05fc4/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2} {StringIndex 0x06004/0x254}:StringIndex x = 0x00000001 y = 0x0000000e [$0x0001] 0x00240 002 »SLOT« [$0x0002] 0x00278 003 »IN_THE_HEAP« [$0x0003] 0x002e8 004 »IN_THE_BOX« [$0x0004] 0x00350 005 »ATTRIBUTES« [$0x0005] 0x003b8 006 »SIZE« [$0x0006] 0x003f0 007 »COLOUR« [$0x0007] 0x00438 008 »PLACE« [$0x0008] 0x00478 009 »WEIGHT« [$0x0009] 0x004c0 00a »=« [$0x000a] 0x004e0 00b »<« [$0x000b] 0x00500 00c »>« [$0x000c] 0x00520 00d »<=« [$0x000d] 0x04090 00e »>=« [$0x000e] 0x040b8 000 »MAX_SIZE« {D304 0x06258/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0628c/0xa0}:D302 d302_0 = 0x80000002 d302_d302_p → {D302 0x04d38/0xa0} d302_d303_p → {D303 0x05f24/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050 {ArrayString 0x0632c/0x50}:ARRAY_STRING[0x1,0x2] = "<=" {D303 0x0637c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x067cc/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000 {Thing2 0x0641c/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368} {StringStore 0x0645c/0x370}:StringStore x = 0x00000001 y = 0x00000066 @0x0649e [0x00] = $0x000d »>=« @0x064c6 [0x01] = $0x000e »MAX_SIZE« {D304 0x067cc/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x06800/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x0637c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050 {ArrayString 0x068a0/0x50}:ARRAY_STRING[0x1,0x2] = ">=" {D303 0x068f0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06990/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000 {D304 0x06990/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x069c4/0xa0}:D302 d302_0 = 0x80000008 d302_d302_p → {D302 0x0628c/0xa0} d302_d303_p → {D303 0x068f0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080 {ArrayString 0x06a64/0x80}:ARRAY_STRING[0x1,0x8] = "MAX_SIZE"