DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦267aba67f⟧

    Length: 4096 (0x1000)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_04dfa1

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦5a81ac88f⟧ »Space Info Vol 1« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x00007ef5 max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00007fff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x0004dfa1 [0000000000001001101111110100001]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x00017edc [000000000000010111111011011100]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff00220048003ea0007b5 [111111111111111111111111111111110000000000100010000000000100100000000000001111101010000000000000011110110101]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x05f60/0x370} [00000000000000000101111101100000]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x075e6/0x2c6} [00000000000000000111010111100110]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x05f20/0x40} [00000000000000000101111100100000]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x075a6/0x40} [00000000000000000111010110100110]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »SQUARE«
  [$0x0002]  0x00288 003 »MAGIC_SQUARE«
  [$0x0003]  0x00300 004 »THIS_SQUARE«
  [$0x0004]  0x00370 005 »SQUARE_TOKEN«
  [$0x0005]  0x003e8 006 »TOKEN«
  [$0x0006]  0x00428 007 »SQUARE_SIZE«
  [$0x0007]  0x00498 008 »GO_TO_CENTER«
  [$0x0008]  0x00510 009 »MOVE«
  [$0x0009]  0x03b98 00a »NORTH«
  [$0x000a]  0x03bd8 00b »DEPOSIT«
  [$0x000b]  0x03c28 000 »EAST«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »SQUARE«
    @0x02696 [0x01] =  $0x0002 »MAGIC_SQUARE«
    @0x0270e [0x02] =  $0x0003 »THIS_SQUARE«
    @0x0277e [0x03] =  $0x0004 »SQUARE_TOKEN«
    @0x027f6 [0x04] =  $0x0005 »TOKEN«
    @0x02836 [0x05] =  $0x0006 »SQUARE_SIZE«
    @0x028a6 [0x06] =  $0x0007 »GO_TO_CENTER«
    @0x0291e [0x07] =  $0x0008 »MOVE«
    @0x02956 [0x08] =  $0x2200 »«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305
    0x003110 [0x02] +0x0040: ptr_0x2_p → {D306 0x04f07/0x83} [00000000000000000100111100000111]
    0x0032d0 [0x10] +0x0200: ptr_0x10_p → {D306 0x05b27/0x83} [00000000000000000101101100100111]
    0x0032f0 [0x11] +0x0220: ptr_0x11_p → {D306 0x06779/0x83} [00000000000000000110011101111001]
    0x003330 [0x13] +0x0260: ptr_0x13_p → {D306 0x07d05/0x83} [00000000000000000111110100000101]
    0x003530 [0x23] +0x0460: ptr_0x23_p → {D306 0x072b7/0x83} [00000000000000000111001010110111]
    0x003690 [0x2e] +0x05c0: ptr_0x2e_p → {D306 0x06a4f/0x83} [00000000000000000110101001001111]
    0x003730 [0x33] +0x0660: ptr_0x33_p → {D306 0x06fe1/0x83} [00000000000000000110111111100001]
    0x003b70 [0x55] +0x0aa0: ptr_0x55_p → {D306 0x05dfd/0x83} [00000000000000000101110111111101]
    0x003bd0 [0x58] +0x0b00: ptr_0x58_p → {D306 0x07a47/0x83} [00000000000000000111101001000111]
    0x003c10 [0x5a] +0x0b40: ptr_0x5a_p → {D306 0x0648b/0x83} [00000000000000000110010010001011]
    0x003cf0 [0x61] +0x0c20: ptr_0x61_p → {D306 0x05605/0x83} [00000000000000000101011000000101]

    0x003d10 +0x0c40:                                    0x0 [0xa0] 0…
{D301 0x03db0/0xce0}:D301
    0x004070 [0x16] +0x02c0: ptr_0x16_p → {D302 0x05c7e/0xa0} [00000000000000000101110001111110]
    0x0041d0 [0x21] +0x0420: ptr_0x21_p → {D302 0x05968/0xa0} [00000000000000000101100101101000]
    0x004350 [0x2d] +0x05a0: ptr_0x2d_p → {D302 0x068d0/0xa0} [00000000000000000110100011010000]
    0x0043d0 [0x31] +0x0620: ptr_0x31_p → {D302 0x0740e/0xa0} [00000000000000000111010000001110]
    0x004430 [0x34] +0x0680: ptr_0x34_p → {D302 0x065e2/0xa0} [00000000000000000110010111100010]
    0x004490 [0x37] +0x06e0: ptr_0x37_p → {D302 0x04d48/0xa0} [00000000000000000100110101001000]
    0x004510 [0x3b] +0x0760: ptr_0x3b_p → {D302 0x07138/0xa0} [00000000000000000111000100111000]
    0x004570 [0x3e] +0x07c0: ptr_0x3e_p → {D302 0x0526a/0xa0} [00000000000000000101001001101010]
    0x0045f0 [0x42] +0x0840: ptr_0x42_p → {D302 0x0547e/0xa0} [00000000000000000101010001111110]
    0x004710 [0x4b] +0x0960: ptr_0x4b_p → {D302 0x06e3a/0xa0} [00000000000000000110111000111010]
    0x004730 [0x4c] +0x0980: ptr_0x4c_p → {D302 0x06304/0xa0} [00000000000000000110001100000100]
    0x004770 [0x4e] +0x09c0: ptr_0x4e_p → {D302 0x07e5c/0xa0} [00000000000000000111111001011100]
    0x004810 [0x53] +0x0a60: ptr_0x53_p → {D302 0x07b9e/0xa0} [00000000000000000111101110011110]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x078e0/0xa0} [00000000000000000111100011100000]
    0x004970 [0x5e] +0x0bc0: ptr_0x5e_p → {D302 0x0575c/0xa0} [00000000000000000101011101011100]

    0x004990 +0x0be0:                                    0x0 [0x100] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x04c04/0x70}:ARRAY_STRING[0x1,0x6] = "SQUARE"
{D303 0x04c74/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d14/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d14/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d48/0xa0}:D302 d302_0 = 0x8000000c d302_d302_p → {D302 0x04b64/0xa0} d302_d303_p → {D303 0x04c74/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x04de8/0xa0}:ARRAY_STRING[0x1,0xc] = "MAGIC_SQUARE"
{D307 0x04e88/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0009bf40 d307_3 = 0x00000002
{D306 0x04f07/0x83}:D306 d306_d303_p → {D303 0x04c74/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x04e88/0x7f}
{D303 0x04f8a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0502a/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x0502a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0505e/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x04f8a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x050fe/0x98}:ARRAY_STRING[0x1,0xb] = "THIS_SQUARE"
{D303 0x05196/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05236/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x05236/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0526a/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x05196/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x0530a/0xa0}:ARRAY_STRING[0x1,0xc] = "SQUARE_TOKEN"
{D303 0x053aa/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0544a/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x0544a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0547e/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x053aa/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x0551e/0x68}:ARRAY_STRING[0x1,0x5] = "TOKEN"
{D307 0x05586/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0009bf44 d307_3 = 0x00000002
{D306 0x05605/0x83}:D306 d306_d303_p → {D303 0x053aa/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x05586/0x7f}
{D303 0x05688/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05728/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x05728/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0575c/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x05688/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x057fc/0x98}:ARRAY_STRING[0x1,0xb] = "SQUARE_SIZE"
{D303 0x05894/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05934/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x05934/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05968/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x05894/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x05a08/0xa0}:ARRAY_STRING[0x1,0xc] = "GO_TO_CENTER"
{D307 0x05aa8/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0009bf44 d307_3 = 0x00000002
{D306 0x05b27/0x83}:D306 d306_d303_p → {D303 0x05894/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x05aa8/0x7f}
{D303 0x05baa/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05c4a/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x05c4a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05c7e/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x05baa/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x05d1e/0x60}:ARRAY_STRING[0x1,0x4] = "MOVE"
{D307 0x05d7e/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0009bf44 d307_3 = 0x00000002
{D306 0x05dfd/0x83}:D306 d306_d303_p → {D303 0x05baa/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x05d7e/0x7f}
{D303 0x05e80/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x062d0/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{Thing2 0x05f20/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x05f60/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x05fa6 [0x00] =  $0x0009 »NORTH«
    @0x05fe6 [0x01] =  $0x000a »DEPOSIT«
    @0x06036 [0x02] =  $0x000b »EAST«
    @0x0606e [0x03] =  $0x000c »CELL_BUSY«
    @0x060ce [0x04] =  $0x000d »WEST«
    @0x06106 [0x05] =  $0x000e »not«
    @0x06136 [0x06] =  $0x000f »=«
    @0x06156 [0x07] =  $0x0010 »+«
    @0x06176 [0x08] =  $0x0011 »TEXT_IO«
    @0x061c6 [0x09] =  $0x4500 »«
{D304 0x062d0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06304/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x05e80/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x063a4/0x68}:ARRAY_STRING[0x1,0x5] = "NORTH"
{D307 0x0640c/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0009bf44 d307_3 = 0x00000002
{D306 0x0648b/0x83}:D306 d306_d303_p → {D303 0x05e80/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x0640c/0x7f}
{D303 0x0650e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x065ae/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x065ae/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x065e2/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x0650e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x06682/0x78}:ARRAY_STRING[0x1,0x7] = "DEPOSIT"
{D307 0x066fa/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0009bf44 d307_3 = 0x00000002
{D306 0x06779/0x83}:D306 d306_d303_p → {D303 0x0650e/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x066fa/0x7f}
{D303 0x067fc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0689c/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x0689c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x068d0/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x067fc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x06970/0x60}:ARRAY_STRING[0x1,0x4] = "EAST"
{D307 0x069d0/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0009bf44 d307_3 = 0x00000002
{D306 0x06a4f/0x83}:D306 d306_d303_p → {D303 0x067fc/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x069d0/0x7f}
{D303 0x06ad2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06e06/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x06b72/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x06bb2/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »SQUARE«
  [$0x0002]  0x00288 003 »MAGIC_SQUARE«
  [$0x0003]  0x00300 004 »THIS_SQUARE«
  [$0x0004]  0x00370 005 »SQUARE_TOKEN«
  [$0x0005]  0x003e8 006 »TOKEN«
  [$0x0006]  0x00428 007 »SQUARE_SIZE«
  [$0x0007]  0x00498 008 »GO_TO_CENTER«
  [$0x0008]  0x00510 009 »MOVE«
  [$0x0009]  0x03b98 00a »NORTH«
  [$0x000a]  0x03bd8 00b »DEPOSIT«
  [$0x000b]  0x03c28 00c »EAST«
  [$0x000c]  0x03c60 00d »CELL_BUSY«
  [$0x000d]  0x03cc0 00e »WEST«
  [$0x000e]  0x03cf8 000 »not«
{D304 0x06e06/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06e3a/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x06ad2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x06eda/0x88}:ARRAY_STRING[0x1,0x9] = "CELL_BUSY"
{D307 0x06f62/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0009bf44 d307_3 = 0x00000002
{D306 0x06fe1/0x83}:D306 d306_d303_p → {D303 0x06ad2/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x06f62/0x7f}
{D303 0x07064/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07104/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{D304 0x07104/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07138/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x07064/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x071d8/0x60}:ARRAY_STRING[0x1,0x4] = "WEST"
{D307 0x07238/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0009bf44 d307_3 = 0x00000002
{D306 0x072b7/0x83}:D306 d306_d303_p → {D303 0x07064/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x07238/0x7f}
{D303 0x0733a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x073da/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x073da/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0740e/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0733a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x074ae/0x58}:ARRAY_STRING[0x1,0x3] = "not"
{D303 0x07506/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x078ac/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x075a6/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06bb2/0x254} next_p → {Thing2 0x06b72/0x40}
{StringIndex 0x075e6/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »SQUARE«
  [$0x0002]  0x00288 003 »MAGIC_SQUARE«
  [$0x0003]  0x00300 004 »THIS_SQUARE«
  [$0x0004]  0x00370 005 »SQUARE_TOKEN«
  [$0x0005]  0x003e8 006 »TOKEN«
  [$0x0006]  0x00428 007 »SQUARE_SIZE«
  [$0x0007]  0x00498 008 »GO_TO_CENTER«
  [$0x0008]  0x00510 009 »MOVE«
  [$0x0009]  0x03b98 00a »NORTH«
  [$0x000a]  0x03bd8 00b »DEPOSIT«
  [$0x000b]  0x03c28 00c »EAST«
  [$0x000c]  0x03c60 00d »CELL_BUSY«
  [$0x000d]  0x03cc0 00e »WEST«
  [$0x000e]  0x03cf8 00f »not«
  [$0x000f]  0x03d28 010 »=«
  [$0x0010]  0x03d48 011 »+«
  [$0x0011]  0x03d68 000 »TEXT_IO«
{D304 0x078ac/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x078e0/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x07506/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x07980/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D307 0x079c8/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0009bf44 d307_3 = 0x00000002
{D306 0x07a47/0x83}:D306 d306_d303_p → {D303 0x07506/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x079c8/0x7f}
{D303 0x07aca/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07b6a/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x07b6a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07b9e/0xa0}:D302 d302_0 = 0x80000001 d302_d302_p → {D302 0x0505e/0xa0} d302_d303_p → {D303 0x07aca/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x07c3e/0x48}:ARRAY_STRING[0x1,0x1] = "+"
{D307 0x07c86/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0009bf44 d307_3 = 0x00000002
{D306 0x07d05/0x83}:D306 d306_d303_p → {D303 0x07aca/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x07c86/0x7f}
{D303 0x07d88/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07e28/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000
{D304 0x07e28/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07e5c/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x07d88/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x07efc/0x78}:ARRAY_STRING[0x1,0x7] = "TEXT_IO"