DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦2738745a8⟧

    Length: 5120 (0x1400)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_004aca

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦5a81ac88f⟧ »Space Info Vol 1« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x00009542 max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00009fff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x00004aca [0000000000000000100101011001010]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x000030d8 [000000000000000011000011011000]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff00300064005db800b81 [111111111111111111111111111111110000000000110000000000000110010000000000010111011011100000000000101110000001]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x07e72/0x378} [00000000000000000111111001110010]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x0822a/0x3d0} [00000000000000001000001000101010]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x07e32/0x40} [00000000000000000111111000110010]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x081ea/0x40} [00000000000000001000000111101010]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »DISPLAY«
  [$0x0002]  0x00290 003 »OBJECT«
  [$0x0003]  0x002d8 004 »'I'«
  [$0x0004]  0x00308 005 »'C'«
  [$0x0005]  0x00338 006 »'O'«
  [$0x0006]  0x00368 007 »EDGES«
  [$0x0007]  0x003a8 008 »TRUE«
  [$0x0008]  0x003e0 009 »FACES«
  [$0x0009]  0x00420 00a »FALSE«
  [$0x000a]  0x00460 00b »GEOMETRY«
  [$0x000b]  0x004b8 000 »INVERT«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »DISPLAY«
    @0x0269e [0x01] =  $0x0002 »OBJECT«
    @0x026e6 [0x02] =  $0x0003 »'I'«
    @0x02716 [0x03] =  $0x0004 »'C'«
    @0x02746 [0x04] =  $0x0005 »'O'«
    @0x02776 [0x05] =  $0x0006 »EDGES«
    @0x027b6 [0x06] =  $0x0007 »TRUE«
    @0x027ee [0x07] =  $0x0008 »FACES«
    @0x0282e [0x08] =  $0x0009 »FALSE«
    @0x0286e [0x09] =  $0x000a »GEOMETRY«
    @0x028c6 [0x0a] =  $0x000b »INVERT«
    @0x0290e [0x0b] =  $0x000c »COLORS«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305
    0x0030f0 [0x01] +0x0020: ptr_0x1_p → {D306 0x08fc5/0x83} [00000000000000001000111111000101]
    0x003430 [0x1b] +0x0360: ptr_0x1b_p → {D306 0x08bb5/0x83} [00000000000000001000101110110101]
    0x003790 [0x36] +0x06c0: ptr_0x36_p → {D306 0x089b1/0x83} [00000000000000001000100110110001]
    0x003890 [0x3e] +0x07c0: ptr_0x3e_p → {D306 0x092c3/0x83} [00000000000000001001001011000011]
    0x003a30 [0x4b] +0x0960: ptr_0x4b_p → {D306 0x08cb7/0x83} [00000000000000001000110010110111]
    0x003b10 [0x52] +0x0a40: ptr_0x52_p → {D306 0x08ab3/0x83} [00000000000000001000101010110011]

    0x003b30 +0x0a60:                                    0x0 [0x280] 0…
{D301 0x03db0/0xce0}:D301
    0x003e90 [0x07] +0x00e0: ptr_0x7_p → {D302 0x05100/0xa0} [00000000000000000101000100000000]
    0x003f90 [0x0f] +0x01e0: ptr_0xf_p → {D302 0x04f34/0xa0} [00000000000000000100111100110100]
    0x003fd0 [0x11] +0x0220: ptr_0x11_p → {D302 0x0862e/0xa0} [00000000000000001000011000101110]
    0x004090 [0x17] +0x02e0: ptr_0x17_p → {D302 0x06800/0xa0} [00000000000000000110100000000000]
    0x004190 [0x1f] +0x03e0: ptr_0x1f_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100]
    0x0041b0 [0x20] +0x0400: ptr_0x20_p → {D302 0x05c00/0xa0} [00000000000000000101110000000000]
    0x0041f0 [0x22] +0x0440: ptr_0x22_p → {D302 0x0626c/0xa0} [00000000000000000110001001101100]
    0x004210 [0x23] +0x0460: ptr_0x23_p → {D302 0x070e2/0xa0} [00000000000000000111000011100010]
    0x004250 [0x25] +0x04a0: ptr_0x25_p → {D302 0x072d6/0xa0} [00000000000000000111001011010110]
    0x0042b0 [0x28] +0x0500: ptr_0x28_p → {D302 0x0883a/0xa0} [00000000000000001000100000111010]
    0x0042d0 [0x29] +0x0520: ptr_0x29_p → {D302 0x05498/0xa0} [00000000000000000101010010011000]
    0x0042f0 [0x2a] +0x0540: ptr_0x2a_p → {D302 0x07a46/0xa0} [00000000000000000111101001000110]
    0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x05a24/0xa0} [00000000000000000101101000100100]
    0x004370 [0x2e] +0x05c0: ptr_0x2e_p → {D302 0x07c3a/0xa0} [00000000000000000111110000111010]
    0x004390 [0x2f] +0x05e0: ptr_0x2f_p → {D302 0x052cc/0xa0} [00000000000000000101001011001100]
    0x004470 [0x36] +0x06c0: ptr_0x36_p → {D302 0x06ec6/0xa0} [00000000000000000110111011000110]
    0x0044d0 [0x39] +0x0720: ptr_0x39_p → {D302 0x05848/0xa0} [00000000000000000101100001001000]
    0x004590 [0x3f] +0x07e0: ptr_0x3f_p → {D302 0x08e0e/0xa0} [00000000000000001000111000001110]
    0x004610 [0x43] +0x0860: ptr_0x43_p → {D302 0x0786a/0xa0} [00000000000000000111100001101010]
    0x0048d0 [0x59] +0x0b20: ptr_0x59_p → {D302 0x0911c/0xa0} [00000000000000001001000100011100]
    0x004970 [0x5e] +0x0bc0: ptr_0x5e_p → {D302 0x069e4/0xa0} [00000000000000000110100111100100]

    0x004990 +0x0be0:                                    0x0 [0x100] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x04c04/0x78}:ARRAY_STRING[0x1,0x7] = "DISPLAY"
{D303 0x04c7c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d1c/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d1c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d50/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x04c7c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x04df0/0x70}:ARRAY_STRING[0x1,0x6] = "OBJECT"
{D303 0x04e60/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04f00/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04f00/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f34/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x04e60/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x04fd4/0x58}:ARRAY_STRING[0x1,0x3] = "'I'"
{D303 0x0502c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x050cc/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x050cc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05100/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0502c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x051a0/0x58}:ARRAY_STRING[0x1,0x3] = "'C'"
{D303 0x051f8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05298/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x05298/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x052cc/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x051f8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0536c/0x58}:ARRAY_STRING[0x1,0x3] = "'O'"
{D303 0x053c4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05464/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x05464/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05498/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x053c4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x05538/0x68}:ARRAY_STRING[0x1,0x5] = "EDGES"
{D303 0x055a0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05640/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x05640/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05674/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x055a0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x05714/0x60}:ARRAY_STRING[0x1,0x4] = "TRUE"
{D303 0x05774/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05814/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x05814/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05848/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x05774/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x058e8/0x68}:ARRAY_STRING[0x1,0x5] = "FACES"
{D303 0x05950/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x059f0/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x059f0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05a24/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x05950/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x05ac4/0x68}:ARRAY_STRING[0x1,0x5] = "FALSE"
{D303 0x05b2c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05bcc/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x05bcc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05c00/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x05b2c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x05ca0/0x80}:ARRAY_STRING[0x1,0x8] = "GEOMETRY"
{D303 0x05d20/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05dc0/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x05dc0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05df4/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x05d20/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x05e94/0x70}:ARRAY_STRING[0x1,0x6] = "INVERT"
{D303 0x05f04/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06238/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x05fa4/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x05fe4/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »DISPLAY«
  [$0x0002]  0x00290 003 »OBJECT«
  [$0x0003]  0x002d8 004 »'I'«
  [$0x0004]  0x00308 005 »'C'«
  [$0x0005]  0x00338 006 »'O'«
  [$0x0006]  0x00368 007 »EDGES«
  [$0x0007]  0x003a8 008 »TRUE«
  [$0x0008]  0x003e0 009 »FACES«
  [$0x0009]  0x00420 00a »FALSE«
  [$0x000a]  0x00460 00b »GEOMETRY«
  [$0x000b]  0x004b8 00c »INVERT«
  [$0x000c]  0x00500 00d »COLORS«
  [$0x000d]  0x04090 00e »DASHES«
  [$0x000e]  0x040d8 000 »SLEEP«
{D304 0x06238/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0626c/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x05f04/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x0630c/0x70}:ARRAY_STRING[0x1,0x6] = "COLORS"
{D303 0x0637c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x067cc/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{Thing2 0x0641c/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x0645c/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x0649e [0x00] =  $0x000d »DASHES«
    @0x064e6 [0x01] =  $0x000e »SLEEP«
    @0x06526 [0x02] =  $0x000f »DOUBLE_BUFFER«
    @0x065a6 [0x03] =  $0x0010 »USE_ROOT«
    @0x065fe [0x04] =  $0x0011 »HELP_PRINTOUT«
    @0x0667e [0x05] =  $0x0012 »DEBUG«
    @0x066be [0x06] =  $0x0013 »ICO_MAIN«
    @0x06716 [0x07] =  $0x0014 »XLBT_ARITHMETIC«
{D304 0x067cc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06800/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x0637c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x068a0/0x70}:ARRAY_STRING[0x1,0x6] = "DASHES"
{D303 0x06910/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x069b0/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x069b0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x069e4/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x06910/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x06a84/0x68}:ARRAY_STRING[0x1,0x5] = "SLEEP"
{D303 0x06aec/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06e92/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x06b8c/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x05fe4/0x254} next_p → {Thing2 0x05fa4/0x40}
{StringIndex 0x06bcc/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »DISPLAY«
  [$0x0002]  0x00290 003 »OBJECT«
  [$0x0003]  0x002d8 004 »'I'«
  [$0x0004]  0x00308 005 »'C'«
  [$0x0005]  0x00338 006 »'O'«
  [$0x0006]  0x00368 007 »EDGES«
  [$0x0007]  0x003a8 008 »TRUE«
  [$0x0008]  0x003e0 009 »FACES«
  [$0x0009]  0x00420 00a »FALSE«
  [$0x000a]  0x00460 00b »GEOMETRY«
  [$0x000b]  0x004b8 00c »INVERT«
  [$0x000c]  0x00500 00d »COLORS«
  [$0x000d]  0x04090 00e »DASHES«
  [$0x000e]  0x040d8 00f »SLEEP«
  [$0x000f]  0x04118 010 »DOUBLE_BUFFER«
  [$0x0010]  0x04198 011 »USE_ROOT«
  [$0x0011]  0x041f0 000 »HELP_PRINTOUT«
{D304 0x06e92/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06ec6/0xa0}:D302 d302_0 = 0x8000000d d302_d302_p → {D302 0x05df4/0xa0} d302_d303_p → {D303 0x06aec/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x06f66/0xa8}:ARRAY_STRING[0x1,0xd] = "DOUBLE_BUFFER"
{D303 0x0700e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x070ae/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x070ae/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x070e2/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x0700e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x07182/0x80}:ARRAY_STRING[0x1,0x8] = "USE_ROOT"
{D303 0x07202/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x072a2/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000
{D304 0x072a2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x072d6/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x07202/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x07376/0xa8}:ARRAY_STRING[0x1,0xd] = "HELP_PRINTOUT"
{D303 0x0741e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07836/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000
{Thing2 0x074be/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06bcc/0x2c6} next_p → {Thing2 0x06b8c/0x40}
{StringIndex 0x074fe/0x338}:StringIndex x = 0x00000001 y = 0x00000014
  [$0x0001]  0x00240 002 »DISPLAY«
  [$0x0002]  0x00290 003 »OBJECT«
  [$0x0003]  0x002d8 004 »'I'«
  [$0x0004]  0x00308 005 »'C'«
  [$0x0005]  0x00338 006 »'O'«
  [$0x0006]  0x00368 007 »EDGES«
  [$0x0007]  0x003a8 008 »TRUE«
  [$0x0008]  0x003e0 009 »FACES«
  [$0x0009]  0x00420 00a »FALSE«
  [$0x000a]  0x00460 00b »GEOMETRY«
  [$0x000b]  0x004b8 00c »INVERT«
  [$0x000c]  0x00500 00d »COLORS«
  [$0x000d]  0x04090 00e »DASHES«
  [$0x000e]  0x040d8 00f »SLEEP«
  [$0x000f]  0x04118 010 »DOUBLE_BUFFER«
  [$0x0010]  0x04198 011 »USE_ROOT«
  [$0x0011]  0x041f0 012 »HELP_PRINTOUT«
  [$0x0012]  0x04270 013 »DEBUG«
  [$0x0013]  0x042b0 014 »ICO_MAIN«
  [$0x0014]  0x04308 000 »XLBT_ARITHMETIC«
{D304 0x07836/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0786a/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x0741e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x0790a/0x68}:ARRAY_STRING[0x1,0x5] = "DEBUG"
{D303 0x07972/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07a12/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000
{D304 0x07a12/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07a46/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x07972/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x07ae6/0x80}:ARRAY_STRING[0x1,0x8] = "ICO_MAIN"
{D303 0x07b66/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07c06/0x34} d303_2 = 0x0014 d303_3 = 0x0000000000000000000
{D304 0x07c06/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07c3a/0xa0}:D302 d302_0 = 0x8000000f d302_d303_p → {D303 0x07b66/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b8
{ArrayString 0x07cda/0xb8}:ARRAY_STRING[0x1,0xf] = "XLBT_ARITHMETIC"
{D303 0x07d92/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x085fa/0x34} d303_2 = 0x0015 d303_3 = 0x0000000000000000000
{Thing2 0x07e32/0x40}:Thing2 Chain2 payload_p → {StringStore 0x0645c/0x370} next_p → {Thing2 0x0641c/0x40}
{StringStore 0x07e72/0x378}:StringStore x = 0x00000001 y = 0x00000067
    @0x07eb6 [0x00] =  $0x0015 »XLBT_STRING«
    @0x07f26 [0x01] =  $0x0016 »ICO«
    @0x07f56 [0x02] =  $0x0017 »TO_X_STRING«
    @0x07fc6 [0x03] =  $0x0018 »S_NATURAL«
{Thing2 0x081ea/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x074fe/0x338} next_p → {Thing2 0x074be/0x40}
{StringIndex 0x0822a/0x3d0}:StringIndex x = 0x00000001 y = 0x00000018
  [$0x0001]  0x00240 002 »DISPLAY«
  [$0x0002]  0x00290 003 »OBJECT«
  [$0x0003]  0x002d8 004 »'I'«
  [$0x0004]  0x00308 005 »'C'«
  [$0x0005]  0x00338 006 »'O'«
  [$0x0006]  0x00368 007 »EDGES«
  [$0x0007]  0x003a8 008 »TRUE«
  [$0x0008]  0x003e0 009 »FACES«
  [$0x0009]  0x00420 00a »FALSE«
  [$0x000a]  0x00460 00b »GEOMETRY«
  [$0x000b]  0x004b8 00c »INVERT«
  [$0x000c]  0x00500 00d »COLORS«
  [$0x000d]  0x04090 00e »DASHES«
  [$0x000e]  0x040d8 00f »SLEEP«
  [$0x000f]  0x04118 010 »DOUBLE_BUFFER«
  [$0x0010]  0x04198 011 »USE_ROOT«
  [$0x0011]  0x041f0 012 »HELP_PRINTOUT«
  [$0x0012]  0x04270 013 »DEBUG«
  [$0x0013]  0x042b0 014 »ICO_MAIN«
  [$0x0014]  0x04308 015 »XLBT_ARITHMETIC«
  [$0x0015]  0x05aa8 016 »XLBT_STRING«
  [$0x0016]  0x05b18 017 »ICO«
  [$0x0017]  0x05b48 018 »TO_X_STRING«
  [$0x0018]  0x05bb8 000 »S_NATURAL«
{D304 0x085fa/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0862e/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x07d92/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x086ce/0x98}:ARRAY_STRING[0x1,0xb] = "XLBT_STRING"
{D303 0x08766/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08806/0x34} d303_2 = 0x0016 d303_3 = 0x0000000000000000000
{D304 0x08806/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0883a/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x08766/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x088da/0x58}:ARRAY_STRING[0x1,0x3] = "ICO"
{D307 0x08932/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00009592 d307_3 = 0x00000002
{D306 0x089b1/0x83}:D306 d306_d303_p → {D303 0x08766/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x08932/0x7f}
{D307 0x08a34/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000959a d307_3 = 0x00000002 d307_d307_p → {D307 0x09346/0x7f}
{D306 0x08ab3/0x83}:D306 d306_d303_p → {D303 0x04e60/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x08a34/0x7f}
{D307 0x08b36/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000959a d307_3 = 0x00000002 d307_d307_p → {D307 0x093c5/0x7f}
{D306 0x08bb5/0x83}:D306 d306_d303_p → {D303 0x0502c/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x08b36/0x7f}
{D307 0x08c38/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000959a d307_3 = 0x00000002 d307_d307_p → {D307 0x09444/0x7f}
{D306 0x08cb7/0x83}:D306 d306_d303_p → {D303 0x051f8/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x08c38/0x7f}
{D303 0x08d3a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08dda/0x34} d303_2 = 0x0017 d303_3 = 0x0000000000000000000
{D304 0x08dda/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08e0e/0xa0}:D302 d302_0 = 0x8000000b d302_d302_p → {D302 0x05674/0xa0} d302_d303_p → {D303 0x08d3a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x08eae/0x98}:ARRAY_STRING[0x1,0xb] = "TO_X_STRING"
{D307 0x08f46/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000959a d307_3 = 0x00000002 d307_d307_p → {D307 0x094c3/0x7f}
{D306 0x08fc5/0x83}:D306 d306_d303_p → {D303 0x08d3a/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x08f46/0x7f}
{D303 0x09048/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x090e8/0x34} d303_2 = 0x0018 d303_3 = 0x0000000000000000000
{D304 0x090e8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0911c/0xa0}:D302 d302_0 = 0x80000009 d302_d302_p → {D302 0x04d50/0xa0} d302_d303_p → {D303 0x09048/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x091bc/0x88}:ARRAY_STRING[0x1,0x9] = "S_NATURAL"
{D307 0x09244/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000959a d307_3 = 0x00000002 d307_d307_p → {D307 0x09542/0x7f}
{D306 0x092c3/0x83}:D306 d306_d303_p → {D303 0x09048/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x09244/0x7f}
{D307 0x09346/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d266 d307_3 = 0x00000002
{D307 0x093c5/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d266 d307_3 = 0x00000002
{D307 0x09444/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d266 d307_3 = 0x00000002
{D307 0x094c3/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d266 d307_3 = 0x00000002
{D307 0x09542/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d266 d307_3 = 0x00000002