DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦2819df164⟧

    Length: 8192 (0x2000)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_0adbc6

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦cfc2e13cd⟧ »Space Info Vol 2« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x0000e348 max_bits = 0xffffffff zero = 0x00000000 alloced_bits = 0x0000ffff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x000adbc6 [0000000000010101101101111000110]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x00031659 [000000000000110001011001011001]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x000000000010035c [0000000000000000000000000000000000000000000100000000001101011100]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:     0x2a842f5b4dd42f5b4d642f5b4e442c00 [0x80] 0010101010000100 0010111101011011 0100110111010100 0010111101011011 0100110101100100 0010111101011011 0100111001000100 0010110000000000
    0x0003aa +0x0080:                                    0x0 [0x1f00] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff005800b400a52001497 [111111111111111111111111111111110000000001011000000000001011010000000000101001010010000000000001010010010111]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x0c5c6/0x388} [00000000000000001100010111000110]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x0c98e/0x6c8} [00000000000000001100100110001110]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x0c586/0x40} [00000000000000001100010110000110]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x0c94e/0x40} [00000000000000001100100101001110]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »OBJET«
  [$0x0002]  0x00280 003 »=«
  [$0x0003]  0x002a0 004 »INITIALISER«
  [$0x0004]  0x00310 005 »«
  [$0x0005]  0x00360 006 »TERMINER«
  [$0x0006]  0x003b8 007 »CREER«
  [$0x0007]  0x003f8 008 »POSITION«
  [$0x0008]  0x00450 009 »COLLISION«
  [$0x0009]  0x004b0 00a »L_ASTEROIDE«
  [$0x000a]  0x03900 00b »TIERS«
  [$0x000b]  0x03940 000 »FIN«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »OBJET«
    @0x0268e [0x01] =  $0x0002 »=«
    @0x026ae [0x02] =  $0x0003 »INITIALISER«
    @0x0271e [0x03] =  $0x0004 »TRAITER«
    @0x0276e [0x04] =  $0x0005 »TERMINER«
    @0x027c6 [0x05] =  $0x0006 »CREER«
    @0x02806 [0x06] =  $0x0007 »POSITION«
    @0x0285e [0x07] =  $0x0008 »COLLISION«
    @0x028be [0x08] =  $0x0009 »L_ASTEROIDE«
    @0x0292e [0x09] =  $0x0004 »«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray
    0x002bb0 [0x0c] +0x0180: ptr_0xc_p → {R1kSegChunk 0x0dbc1/0x86} [00000000000000001101101111000001]
    0x002d70 [0x1a] +0x0340: ptr_0x1a_p → {R1kSegChunk 0x0defa/0x86} [00000000000000001101111011111010]

    0x002d90 +0x0360:                                    0x0 [0x340] 0…
{D305 0x030d0/0xce0}:D305
    0x003250 [0x0c] +0x0180: ptr_0xc_p → {D306 0x0e344/0x83} [00000000000000001110001101000100]
    0x003410 [0x1a] +0x0340: ptr_0x1a_p → {D306 0x0c463/0x83} [00000000000000001100010001100011]
    0x003530 [0x23] +0x0460: ptr_0x23_p → {D306 0x0d249/0x83} [00000000000000001101001001001001]
    0x003690 [0x2e] +0x05c0: ptr_0x2e_p → {D306 0x097d5/0x83} [00000000000000001001011111010101]
    0x003870 [0x3d] +0x07a0: ptr_0x3d_p → {D306 0x099d9/0x83} [00000000000000001001100111011001]
    0x003a10 [0x4a] +0x0940: ptr_0x4a_p → {D306 0x098d7/0x83} [00000000000000001001100011010111]
    0x003cf0 [0x61] +0x0c20: ptr_0x61_p → {D306 0x0e242/0x83} [00000000000000001110001001000010]
    0x003d50 [0x64] +0x0c80: ptr_0x64_p → {D306 0x094ff/0x83} [00000000000000001001010011111111]
    0x003d70 [0x65] +0x0ca0: ptr_0x65_p → {D306 0x0bcbf/0x83} [00000000000000001011110010111111]

    0x003d90 +0x0cc0:                                    0x0 [0x20] 0…
{D301 0x03db0/0xce0}:D301
    0x003e30 [0x04] +0x0080: ptr_0x4_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100]
    0x003e50 [0x05] +0x00a0: ptr_0x5_p → {D302 0x0e054/0xa0} [00000000000000001110000001010100]
    0x003f90 [0x0f] +0x01e0: ptr_0xf_p → {D302 0x09656/0xa0} [00000000000000001001011001010110]
    0x003fb0 [0x10] +0x0200: ptr_0x10_p → {D302 0x0b7fe/0xa0} [00000000000000001011011111111110]
    0x0040d0 [0x19] +0x0320: ptr_0x19_p → {D302 0x08ad8/0xa0} [00000000000000001000101011011000]
    0x004130 [0x1c] +0x0380: ptr_0x1c_p → {D302 0x0da0a/0xa0} [00000000000000001101101000001010]
    0x004190 [0x1f] +0x03e0: ptr_0x1f_p → {D302 0x07c32/0xa0} [00000000000000000111110000110010]
    0x0041f0 [0x22] +0x0440: ptr_0x22_p → {D302 0x066ac/0xa0} [00000000000000000110011010101100]
    0x004250 [0x25] +0x04a0: ptr_0x25_p → {D302 0x0bf14/0xa0} [00000000000000001011111100010100]
    0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x06070/0xa0} [00000000000000000110000001110000]
    0x0042b0 [0x28] +0x0500: ptr_0x28_p → {D302 0x0ade2/0xa0} [00000000000000001010110111100010]
    0x0042d0 [0x29] +0x0520: ptr_0x29_p → {D302 0x06878/0xa0} [00000000000000000110100001111000]
    0x0042f0 [0x2a] +0x0540: ptr_0x2a_p → {D302 0x0c0e0/0xa0} [00000000000000001100000011100000]
    0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x0d3a0/0xa0} [00000000000000001101001110100000]
    0x004350 [0x2d] +0x05a0: ptr_0x2d_p → {D302 0x0abee/0xa0} [00000000000000001010101111101110]
    0x004390 [0x2f] +0x05e0: ptr_0x2f_p → {D302 0x08cdc/0xa0} [00000000000000001000110011011100]
    0x0043b0 [0x30] +0x0600: ptr_0x30_p → {D302 0x0dd1b/0xa0} [00000000000000001101110100011011]
    0x004410 [0x33] +0x0660: ptr_0x33_p → {D302 0x0a45e/0xa0} [00000000000000001010010001011110]
    0x004470 [0x36] +0x06c0: ptr_0x36_p → {D302 0x09b30/0xa0} [00000000000000001001101100110000]
    0x0044b0 [0x38] +0x0700: ptr_0x38_p → {D302 0x04efc/0xa0} [00000000000000000100111011111100]
    0x0044d0 [0x39] +0x0720: ptr_0x39_p → {D302 0x0624c/0xa0} [00000000000000000110001001001100]
    0x004530 [0x3c] +0x0780: ptr_0x3c_p → {D302 0x09cfc/0xa0} [00000000000000001001110011111100]
    0x004590 [0x3f] +0x07e0: ptr_0x3f_p → {D302 0x07336/0xa0} [00000000000000000111001100110110]
    0x004630 [0x44] +0x0880: ptr_0x44_p → {D302 0x06f66/0xa0} [00000000000000000110111101100110]
    0x004650 [0x45] +0x08a0: ptr_0x45_p → {D302 0x0d08a/0xa0} [00000000000000001101000010001010]
    0x004690 [0x47] +0x08e0: ptr_0x47_p → {D302 0x0d6e9/0xa0} [00000000000000001101011011101001]
    0x0046d0 [0x49] +0x0920: ptr_0x49_p → {D302 0x056c4/0xa0} [00000000000000000101011011000100]
    0x004770 [0x4e] +0x09c0: ptr_0x4e_p → {D302 0x0aa0a/0xa0} [00000000000000001010101000001010]
    0x004810 [0x53] +0x0a60: ptr_0x53_p → {D302 0x0c2fc/0xa0} [00000000000000001100001011111100]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x07882/0xa0} [00000000000000000111100010000010]
    0x004850 [0x55] +0x0aa0: ptr_0x55_p → {D302 0x07a66/0xa0} [00000000000000000111101001100110]
    0x004910 [0x5b] +0x0b60: ptr_0x5b_p → {D302 0x0714a/0xa0} [00000000000000000111000101001010]
    0x004950 [0x5d] +0x0ba0: ptr_0x5d_p → {D302 0x085be/0xa0} [00000000000000001000010110111110]
    0x0049b0 [0x60] +0x0c00: ptr_0x60_p → {D302 0x054e8/0xa0} [00000000000000000101010011101000]
    0x0049d0 [0x61] +0x0c20: ptr_0x61_p → {D302 0x05108/0xa0} [00000000000000000101000100001000]
    0x0049f0 [0x62] +0x0c40: ptr_0x62_p → {D302 0x0aff6/0xa0} [00000000000000001010111111110110]
    0x004a10 [0x63] +0x0c60: ptr_0x63_p → {D302 0x06a6c/0xa0} [00000000000000000110101001101100]

    0x004a30 +0x0c80:                                    0x0 [0x60] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x04c04/0x68}:ARRAY_STRING[0x1,0x5] = "OBJET"
{D303 0x04c6c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d0c/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d0c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d40/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x04c6c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x04de0/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D303 0x04e28/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04ec8/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04ec8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04efc/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x04e28/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x04f9c/0x98}:ARRAY_STRING[0x1,0xb] = "INITIALISER"
{D303 0x05034/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x050d4/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x050d4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05108/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x05034/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x051a8/0x78}:ARRAY_STRING[0x1,0x7] = "TRAITER"
{D303 0x05220/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x052c0/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x052c0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x052f4/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x05220/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x05394/0x80}:ARRAY_STRING[0x1,0x8] = "TERMINER"
{D303 0x05414/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x054b4/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x054b4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x054e8/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x05414/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x05588/0x68}:ARRAY_STRING[0x1,0x5] = "CREER"
{D303 0x055f0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05690/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x05690/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x056c4/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x055f0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x05764/0x80}:ARRAY_STRING[0x1,0x8] = "POSITION"
{D303 0x057e4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05884/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x05884/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x058b8/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x057e4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x05958/0x88}:ARRAY_STRING[0x1,0x9] = "COLLISION"
{D303 0x059e0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05a80/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x05a80/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05ab4/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x059e0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x05b54/0x98}:ARRAY_STRING[0x1,0xb] = "L_ASTEROIDE"
{D303 0x05bec/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0603c/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{Thing2 0x05c8c/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x05ccc/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x05d0e [0x00] =  $0x000a »TIERS«
    @0x05d4e [0x01] =  $0x000b »FIN«
    @0x05d7e [0x02] =  $0x000c »TOP«
    @0x05dae [0x03] =  $0x000d »DETRUIRE«
    @0x05e06 [0x04] =  $0x000e »INTERNAL«
    @0x05e5e [0x05] =  $0x000f »BD_JEU«
    @0x05ea6 [0x06] =  $0x0010 »ETERNEL«
    @0x05ef6 [0x07] =  $0x0011 »TRUE«
    @0x05f2e [0x08] =  $0x0012 »FIGURE«
    @0x05f76 [0x09] =  $0x0013 »'*'«
    @0x05fa6 [0x0a] =  $0x0014 »NB«
{D304 0x0603c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06070/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x05bec/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x06110/0x68}:ARRAY_STRING[0x1,0x5] = "TIERS"
{D303 0x06178/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06218/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x06218/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0624c/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x06178/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x062ec/0x58}:ARRAY_STRING[0x1,0x3] = "FIN"
{D303 0x06344/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06678/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x063e4/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x06424/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »OBJET«
  [$0x0002]  0x00280 003 »=«
  [$0x0003]  0x002a0 004 »INITIALISER«
  [$0x0004]  0x00310 005 »«
  [$0x0005]  0x00360 006 »TERMINER«
  [$0x0006]  0x003b8 007 »CREER«
  [$0x0007]  0x003f8 008 »POSITION«
  [$0x0008]  0x00450 009 »COLLISION«
  [$0x0009]  0x004b0 00a »L_ASTEROIDE«
  [$0x000a]  0x03900 00b »TIERS«
  [$0x000b]  0x03940 00c »FIN«
  [$0x000c]  0x03970 00d »TOP«
  [$0x000d]  0x039a0 00e »DETRUIRE«
  [$0x000e]  0x039f8 000 »INTERNAL«
{D304 0x06678/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x066ac/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x058b8/0xa0} d302_d303_p → {D303 0x06344/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0674c/0x58}:ARRAY_STRING[0x1,0x3] = "TOP"
{D303 0x067a4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06844/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{D304 0x06844/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06878/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x067a4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x06918/0x80}:ARRAY_STRING[0x1,0x8] = "DETRUIRE"
{D303 0x06998/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06a38/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x06a38/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06a6c/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x06998/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x06b0c/0x80}:ARRAY_STRING[0x1,0x8] = "INTERNAL"
{D303 0x06b8c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06f32/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x06c2c/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06424/0x254} next_p → {Thing2 0x063e4/0x40}
{StringIndex 0x06c6c/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »OBJET«
  [$0x0002]  0x00280 003 »=«
  [$0x0003]  0x002a0 004 »INITIALISER«
  [$0x0004]  0x00310 005 »«
  [$0x0005]  0x00360 006 »TERMINER«
  [$0x0006]  0x003b8 007 »CREER«
  [$0x0007]  0x003f8 008 »POSITION«
  [$0x0008]  0x00450 009 »COLLISION«
  [$0x0009]  0x004b0 00a »L_ASTEROIDE«
  [$0x000a]  0x03900 00b »TIERS«
  [$0x000b]  0x03940 00c »FIN«
  [$0x000c]  0x03970 00d »TOP«
  [$0x000d]  0x039a0 00e »DETRUIRE«
  [$0x000e]  0x039f8 00f »INTERNAL«
  [$0x000f]  0x03a50 010 »BD_JEU«
  [$0x0010]  0x03a98 011 »ETERNEL«
  [$0x0011]  0x03ae8 000 »TRUE«
{D304 0x06f32/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06f66/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x06b8c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x07006/0x70}:ARRAY_STRING[0x1,0x6] = "BD_JEU"
{D303 0x07076/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07116/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x07116/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0714a/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x07076/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x071ea/0x78}:ARRAY_STRING[0x1,0x7] = "ETERNEL"
{D303 0x07262/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07302/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000
{D304 0x07302/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07336/0xa0}:D302 d302_0 = 0x80000004 d302_d302_p → {D302 0x052f4/0xa0} d302_d303_p → {D303 0x07262/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x073d6/0x60}:ARRAY_STRING[0x1,0x4] = "TRUE"
{D303 0x07436/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0784e/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000
{Thing2 0x074d6/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06c6c/0x2c6} next_p → {Thing2 0x06c2c/0x40}
{StringIndex 0x07516/0x338}:StringIndex x = 0x00000001 y = 0x00000014
  [$0x0001]  0x00240 002 »OBJET«
  [$0x0002]  0x00280 003 »=«
  [$0x0003]  0x002a0 004 »INITIALISER«
  [$0x0004]  0x00310 005 »«
  [$0x0005]  0x00360 006 »TERMINER«
  [$0x0006]  0x003b8 007 »CREER«
  [$0x0007]  0x003f8 008 »POSITION«
  [$0x0008]  0x00450 009 »COLLISION«
  [$0x0009]  0x004b0 00a »L_ASTEROIDE«
  [$0x000a]  0x03900 00b »TIERS«
  [$0x000b]  0x03940 00c »FIN«
  [$0x000c]  0x03970 00d »TOP«
  [$0x000d]  0x039a0 00e »DETRUIRE«
  [$0x000e]  0x039f8 00f »INTERNAL«
  [$0x000f]  0x03a50 010 »BD_JEU«
  [$0x0010]  0x03a98 011 »ETERNEL«
  [$0x0011]  0x03ae8 012 »TRUE«
  [$0x0012]  0x03b20 013 »FIGURE«
  [$0x0013]  0x03b68 014 »'*'«
  [$0x0014]  0x03b98 000 »NB«
{D304 0x0784e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07882/0xa0}:D302 d302_0 = 0x80000006 d302_d302_p → {D302 0x04d40/0xa0} d302_d303_p → {D303 0x07436/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x07922/0x70}:ARRAY_STRING[0x1,0x6] = "FIGURE"
{D303 0x07992/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07a32/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000
{D304 0x07a32/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07a66/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x07992/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x07b06/0x58}:ARRAY_STRING[0x1,0x3] = "'*'"
{D303 0x07b5e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07bfe/0x34} d303_2 = 0x0014 d303_3 = 0x0000000000000000000
{D304 0x07bfe/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07c32/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x07b5e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x07cd2/0x50}:ARRAY_STRING[0x1,0x2] = "NB"
{D303 0x07d22/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0858a/0x34} d303_2 = 0x0015 d303_3 = 0x0000000000000000000
{Thing2 0x07dc2/0x40}:Thing2 Chain2 payload_p → {StringStore 0x05ccc/0x370} next_p → {Thing2 0x05c8c/0x40}
{StringStore 0x07e02/0x378}:StringStore x = 0x00000001 y = 0x00000067
    @0x07e46 [0x00] =  $0x0015 »T_ASTEROIDE«
    @0x07eb6 [0x01] =  $0x0016 »A_ASTEROIDE«
    @0x07f26 [0x02] =  $0x0017 »MON_SOLIDE«
    @0x07f8e [0x03] =  $0x0018 »T«
    @0x07fae [0x04] =  $0x0019 »BD_ASTEROIDE«
    @0x08026 [0x05] =  $0x001a »SENS«
    @0x0805e [0x06] =  $0x001b »MOI«
    @0x0808e [0x07] =  $0x001c »LOC_TIERS«
    @0x080ee [0x08] =  $0x001d »LOC_FIN«
    @0x0813e [0x09] =  $0xb808 »«
{Thing2 0x0817a/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x07516/0x338} next_p → {Thing2 0x074d6/0x40}
{StringIndex 0x081ba/0x3d0}:StringIndex x = 0x00000001 y = 0x00000018
  [$0x0001]  0x00240 002 »OBJET«
  [$0x0002]  0x00280 003 »=«
  [$0x0003]  0x002a0 004 »INITIALISER«
  [$0x0004]  0x00310 005 »«
  [$0x0005]  0x00360 006 »TERMINER«
  [$0x0006]  0x003b8 007 »CREER«
  [$0x0007]  0x003f8 008 »POSITION«
  [$0x0008]  0x00450 009 »COLLISION«
  [$0x0009]  0x004b0 00a »L_ASTEROIDE«
  [$0x000a]  0x03900 00b »TIERS«
  [$0x000b]  0x03940 00c »FIN«
  [$0x000c]  0x03970 00d »TOP«
  [$0x000d]  0x039a0 00e »DETRUIRE«
  [$0x000e]  0x039f8 00f »INTERNAL«
  [$0x000f]  0x03a50 010 »BD_JEU«
  [$0x0010]  0x03a98 011 »ETERNEL«
  [$0x0011]  0x03ae8 012 »TRUE«
  [$0x0012]  0x03b20 013 »FIGURE«
  [$0x0013]  0x03b68 014 »'*'«
  [$0x0014]  0x03b98 015 »NB«
  [$0x0015]  0x05a38 016 »T_ASTEROIDE«
  [$0x0016]  0x05aa8 017 »A_ASTEROIDE«
  [$0x0017]  0x05b18 018 »MON_SOLIDE«
  [$0x0018]  0x05b80 000 »T«
{D304 0x0858a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x085be/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x07d22/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x0865e/0x98}:ARRAY_STRING[0x1,0xb] = "T_ASTEROIDE"
{D303 0x086f6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08796/0x34} d303_2 = 0x0016 d303_3 = 0x0000000000000000000
{D304 0x08796/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x087ca/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x086f6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x0886a/0x98}:ARRAY_STRING[0x1,0xb] = "A_ASTEROIDE"
{D307 0x08902/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b556 d307_3 = 0x00000002 d307_d307_p → {D307 0x0e144/0x7f}
{D308 0x08981/0x83}:D308 d308_d303_p → {D303 0x04c6c/0xa0} d308_1 = 0x5 d308_2 = 0x00000000 d308_d307_p → {D307 0x08902/0x7f}
{D303 0x08a04/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08aa4/0x34} d303_2 = 0x0017 d303_3 = 0x0000000000000000000
{D304 0x08aa4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08ad8/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x08a04/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x08b78/0x90}:ARRAY_STRING[0x1,0xa] = "MON_SOLIDE"
{D303 0x08c08/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08ca8/0x34} d303_2 = 0x0018 d303_3 = 0x0000000000000000000
{D304 0x08ca8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08cdc/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x08c08/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x08d7c/0x48}:ARRAY_STRING[0x1,0x1] = "T"
{D303 0x08dc4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0930c/0x34} d303_2 = 0x0019 d303_3 = 0x0000000000000000000
{Thing2 0x08e64/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x081ba/0x3d0} next_p → {Thing2 0x0817a/0x40}
{StringIndex 0x08ea4/0x468}:StringIndex x = 0x00000001 y = 0x0000001c
  [$0x0001]  0x00240 002 »OBJET«
  [$0x0002]  0x00280 003 »=«
  [$0x0003]  0x002a0 004 »INITIALISER«
  [$0x0004]  0x00310 005 »«
  [$0x0005]  0x00360 006 »TERMINER«
  [$0x0006]  0x003b8 007 »CREER«
  [$0x0007]  0x003f8 008 »POSITION«
  [$0x0008]  0x00450 009 »COLLISION«
  [$0x0009]  0x004b0 00a »L_ASTEROIDE«
  [$0x000a]  0x03900 00b »TIERS«
  [$0x000b]  0x03940 00c »FIN«
  [$0x000c]  0x03970 00d »TOP«
  [$0x000d]  0x039a0 00e »DETRUIRE«
  [$0x000e]  0x039f8 00f »INTERNAL«
  [$0x000f]  0x03a50 010 »BD_JEU«
  [$0x0010]  0x03a98 011 »ETERNEL«
  [$0x0011]  0x03ae8 012 »TRUE«
  [$0x0012]  0x03b20 013 »FIGURE«
  [$0x0013]  0x03b68 014 »'*'«
  [$0x0014]  0x03b98 015 »NB«
  [$0x0015]  0x05a38 016 »T_ASTEROIDE«
  [$0x0016]  0x05aa8 017 »A_ASTEROIDE«
  [$0x0017]  0x05b18 018 »MON_SOLIDE«
  [$0x0018]  0x05b80 019 »T«
  [$0x0019]  0x05ba0 01a »BD_ASTEROIDE«
  [$0x001a]  0x05c18 01b »SENS«
  [$0x001b]  0x05c50 01c »MOI«
  [$0x001c]  0x05c80 000 »LOC_TIERS«
{D304 0x0930c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09340/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x08dc4/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x093e0/0xa0}:ARRAY_STRING[0x1,0xc] = "BD_ASTEROIDE"
{D307 0x09480/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b556 d307_3 = 0x00000002 d307_d307_p → {D307 0x0bb42/0x7f}
{D306 0x094ff/0x83}:D306 d306_d303_p → {D303 0x05414/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x09480/0x7f}
{D303 0x09582/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09622/0x34} d303_2 = 0x001a d303_3 = 0x0000000000000000000
{D304 0x09622/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09656/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x09582/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x096f6/0x60}:ARRAY_STRING[0x1,0x4] = "SENS"
{D307 0x09756/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b556 d307_3 = 0x00000002 d307_d307_p → {D307 0x0bbc1/0x7f}
{D306 0x097d5/0x83}:D306 d306_d303_p → {D303 0x057e4/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x09756/0x7f}
{D307 0x09858/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b556 d307_3 = 0x00000002 d307_d307_p → {D307 0x0bd42/0x7f}
{D306 0x098d7/0x83}:D306 d306_d303_p → {D303 0x06344/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x09858/0x7f}
{D307 0x0995a/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b556 d307_3 = 0x00000002 d307_d307_p → {D307 0x0bdc1/0x7f}
{D306 0x099d9/0x83}:D306 d306_d303_p → {D303 0x067a4/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0995a/0x7f}
{D303 0x09a5c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09afc/0x34} d303_2 = 0x001b d303_3 = 0x0000000000000000000
{D304 0x09afc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09b30/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x09a5c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x09bd0/0x58}:ARRAY_STRING[0x1,0x3] = "MOI"
{D303 0x09c28/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09cc8/0x34} d303_2 = 0x001c d303_3 = 0x0000000000000000000
{D304 0x09cc8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09cfc/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x09c28/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x09d9c/0x88}:ARRAY_STRING[0x1,0x9] = "LOC_TIERS"
{D303 0x09e24/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a42a/0x34} d303_2 = 0x001d d303_3 = 0x0000000000000000000
{Thing2 0x09ec4/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x08ea4/0x468} next_p → {Thing2 0x08e64/0x40}
{StringIndex 0x09f04/0x526}:StringIndex x = 0x00000001 y = 0x00000021
  [$0x0001]  0x00240 002 »OBJET«
  [$0x0002]  0x00280 003 »=«
  [$0x0003]  0x002a0 004 »INITIALISER«
  [$0x0004]  0x00310 005 »«
  [$0x0005]  0x00360 006 »TERMINER«
  [$0x0006]  0x003b8 007 »CREER«
  [$0x0007]  0x003f8 008 »POSITION«
  [$0x0008]  0x00450 009 »COLLISION«
  [$0x0009]  0x004b0 00a »L_ASTEROIDE«
  [$0x000a]  0x03900 00b »TIERS«
  [$0x000b]  0x03940 00c »FIN«
  [$0x000c]  0x03970 00d »TOP«
  [$0x000d]  0x039a0 00e »DETRUIRE«
  [$0x000e]  0x039f8 00f »INTERNAL«
  [$0x000f]  0x03a50 010 »BD_JEU«
  [$0x0010]  0x03a98 011 »ETERNEL«
  [$0x0011]  0x03ae8 012 »TRUE«
  [$0x0012]  0x03b20 013 »FIGURE«
  [$0x0013]  0x03b68 014 »'*'«
  [$0x0014]  0x03b98 015 »NB«
  [$0x0015]  0x05a38 016 »T_ASTEROIDE«
  [$0x0016]  0x05aa8 017 »A_ASTEROIDE«
  [$0x0017]  0x05b18 018 »MON_SOLIDE«
  [$0x0018]  0x05b80 019 »T«
  [$0x0019]  0x05ba0 01a »BD_ASTEROIDE«
  [$0x001a]  0x05c18 01b »SENS«
  [$0x001b]  0x05c50 01c »MOI«
  [$0x001c]  0x05c80 01d »LOC_TIERS«
  [$0x001d]  0x05ce0 01e »LOC_FIN«
  [$0x001e]  0x08288 01f »EN_VIE«
  [$0x001f]  0x082d0 020 »LOC_SENS«
  [$0x0020]  0x08328 021 »LOC_POSITION«
  [$0x0021]  0x083a0 000 »LIMITE«
{D304 0x0a42a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a45e/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x09e24/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x0a4fe/0x78}:ARRAY_STRING[0x1,0x7] = "LOC_FIN"
{D303 0x0a576/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a9d6/0x34} d303_2 = 0x001e d303_3 = 0x0000000000000000000
{Thing2 0x0a616/0x40}:Thing2 Chain2 payload_p → {StringStore 0x07e02/0x378} next_p → {Thing2 0x07dc2/0x40}
{StringStore 0x0a656/0x380}:StringStore x = 0x00000001 y = 0x00000068
    @0x0a696 [0x00] =  $0x001e »EN_VIE«
    @0x0a6de [0x01] =  $0x001f »LOC_SENS«
    @0x0a736 [0x02] =  $0x0020 »LOC_POSITION«
    @0x0a7ae [0x03] =  $0x0021 »LIMITE«
    @0x0a7f6 [0x04] =  $0x0022 »TRAITER_COLLISION«
    @0x0a896 [0x05] =  $0x0023 »FALSE«
    @0x0a8d6 [0x06] =  $0x0024 »and«
    @0x0a906 [0x07] =  $0x0025 »LOC_ASTEROIDE«
    @0x0a986 [0x08] =  $0x0026 »+«
{D304 0x0a9d6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0aa0a/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x0a576/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x0aaaa/0x70}:ARRAY_STRING[0x1,0x6] = "EN_VIE"
{D303 0x0ab1a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0abba/0x34} d303_2 = 0x001f d303_3 = 0x0000000000000000000
{D304 0x0abba/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0abee/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x0ab1a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x0ac8e/0x80}:ARRAY_STRING[0x1,0x8] = "LOC_SENS"
{D303 0x0ad0e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0adae/0x34} d303_2 = 0x0020 d303_3 = 0x0000000000000000000
{D304 0x0adae/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0ade2/0xa0}:D302 d302_0 = 0x8000000c d302_d302_p → {D302 0x087ca/0xa0} d302_d303_p → {D303 0x0ad0e/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x0ae82/0xa0}:ARRAY_STRING[0x1,0xc] = "LOC_POSITION"
{D303 0x0af22/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0afc2/0x34} d303_2 = 0x0021 d303_3 = 0x0000000000000000000
{D304 0x0afc2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0aff6/0xa0}:D302 d302_0 = 0x80000006 d302_d302_p → {D302 0x09340/0xa0} d302_d303_p → {D303 0x0af22/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x0b096/0x70}:ARRAY_STRING[0x1,0x6] = "LIMITE"
{D303 0x0b106/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b7ca/0x34} d303_2 = 0x0022 d303_3 = 0x0000000000000000000
{Thing2 0x0b1a6/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x09f04/0x526} next_p → {Thing2 0x09ec4/0x40}
{StringIndex 0x0b1e6/0x5e4}:StringIndex x = 0x00000001 y = 0x00000026
  [$0x0001]  0x00240 002 »OBJET«
  [$0x0002]  0x00280 003 »=«
  [$0x0003]  0x002a0 004 »INITIALISER«
  [$0x0004]  0x00310 005 »«
  [$0x0005]  0x00360 006 »TERMINER«
  [$0x0006]  0x003b8 007 »CREER«
  [$0x0007]  0x003f8 008 »POSITION«
  [$0x0008]  0x00450 009 »COLLISION«
  [$0x0009]  0x004b0 00a »L_ASTEROIDE«
  [$0x000a]  0x03900 00b »TIERS«
  [$0x000b]  0x03940 00c »FIN«
  [$0x000c]  0x03970 00d »TOP«
  [$0x000d]  0x039a0 00e »DETRUIRE«
  [$0x000e]  0x039f8 00f »INTERNAL«
  [$0x000f]  0x03a50 010 »BD_JEU«
  [$0x0010]  0x03a98 011 »ETERNEL«
  [$0x0011]  0x03ae8 012 »TRUE«
  [$0x0012]  0x03b20 013 »FIGURE«
  [$0x0013]  0x03b68 014 »'*'«
  [$0x0014]  0x03b98 015 »NB«
  [$0x0015]  0x05a38 016 »T_ASTEROIDE«
  [$0x0016]  0x05aa8 017 »A_ASTEROIDE«
  [$0x0017]  0x05b18 018 »MON_SOLIDE«
  [$0x0018]  0x05b80 019 »T«
  [$0x0019]  0x05ba0 01a »BD_ASTEROIDE«
  [$0x001a]  0x05c18 01b »SENS«
  [$0x001b]  0x05c50 01c »MOI«
  [$0x001c]  0x05c80 01d »LOC_TIERS«
  [$0x001d]  0x05ce0 01e »LOC_FIN«
  [$0x001e]  0x08288 01f »EN_VIE«
  [$0x001f]  0x082d0 020 »LOC_SENS«
  [$0x0020]  0x08328 021 »LOC_POSITION«
  [$0x0021]  0x083a0 022 »LIMITE«
  [$0x0022]  0x083e8 023 »TRAITER_COLLISION«
  [$0x0023]  0x08488 024 »FALSE«
  [$0x0024]  0x084c8 025 »and«
  [$0x0025]  0x084f8 026 »LOC_ASTEROIDE«
  [$0x0026]  0x08578 000 »+«
{D304 0x0b7ca/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0b7fe/0xa0}:D302 d302_0 = 0x80000011 d302_d303_p → {D303 0x0b106/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c8
{ArrayString 0x0b89e/0xc8}:ARRAY_STRING[0x1,0x11] = "TRAITER_COLLISION"
{D303 0x0b966/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0ba06/0x34} d303_2 = 0x0023 d303_3 = 0x0000000000000000000
{D304 0x0ba06/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0ba3a/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x0b966/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x0bada/0x68}:ARRAY_STRING[0x1,0x5] = "FALSE"
{D307 0x0bb42/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b576 d307_3 = 0x00000002
{D307 0x0bbc1/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b576 d307_3 = 0x00000002
{D307 0x0bc40/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b576 d307_3 = 0x00000002
{D306 0x0bcbf/0x83}:D306 d306_d303_p → {D303 0x0b106/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0bc40/0x7f}
{D307 0x0bd42/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b576 d307_3 = 0x00000002
{D307 0x0bdc1/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b576 d307_3 = 0x00000002
{D303 0x0be40/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0bee0/0x34} d303_2 = 0x0024 d303_3 = 0x0000000000000000000
{D304 0x0bee0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0bf14/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0be40/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0bfb4/0x58}:ARRAY_STRING[0x1,0x3] = "and"
{D303 0x0c00c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0c0ac/0x34} d303_2 = 0x0025 d303_3 = 0x0000000000000000000
{D304 0x0c0ac/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0c0e0/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x0c00c/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x0c180/0xa8}:ARRAY_STRING[0x1,0xd] = "LOC_ASTEROIDE"
{D303 0x0c228/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0c2c8/0x34} d303_2 = 0x0026 d303_3 = 0x0000000000000000000
{D304 0x0c2c8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0c2fc/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0c228/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x0c39c/0x48}:ARRAY_STRING[0x1,0x1] = "+"
{D307 0x0c3e4/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b556 d307_3 = 0x00000002
{D306 0x0c463/0x83}:D306 d306_d303_p → {D303 0x04e28/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0c3e4/0x7f}
{D303 0x0c4e6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0d056/0x34} d303_2 = 0x0027 d303_3 = 0x0000000000000000000
{Thing2 0x0c586/0x40}:Thing2 Chain2 payload_p → {StringStore 0x0a656/0x380} next_p → {Thing2 0x0a616/0x40}
{StringStore 0x0c5c6/0x388}:StringStore x = 0x00000001 y = 0x00000069
    @0x0c606 [0x00] =  $0x0027 »UN_ASTEROIDE«
    @0x0c67e [0x01] =  $0x0028 »ASTEROIDE_PERCUTEE«
    @0x0c726 [0x02] =  $0x0029 »BASE_PERCUTEE«
    @0x0c7a6 [0x03] =  $0x002a »TIR_PERCUTE«
    @0x0c816 [0x04] =  $0x002b »VAISSEAU_PERCUTE«
    @0x0c8ae [0x05] =  $0x002c »/=«
{Thing2 0x0c94e/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0b1e6/0x5e4} next_p → {Thing2 0x0b1a6/0x40}
{StringIndex 0x0c98e/0x6c8}:StringIndex x = 0x00000001 y = 0x0000002c
  [$0x0001]  0x00240 002 »OBJET«
  [$0x0002]  0x00280 003 »=«
  [$0x0003]  0x002a0 004 »INITIALISER«
  [$0x0004]  0x00310 005 »«
  [$0x0005]  0x00360 006 »TERMINER«
  [$0x0006]  0x003b8 007 »CREER«
  [$0x0007]  0x003f8 008 »POSITION«
  [$0x0008]  0x00450 009 »COLLISION«
  [$0x0009]  0x004b0 00a »L_ASTEROIDE«
  [$0x000a]  0x03900 00b »TIERS«
  [$0x000b]  0x03940 00c »FIN«
  [$0x000c]  0x03970 00d »TOP«
  [$0x000d]  0x039a0 00e »DETRUIRE«
  [$0x000e]  0x039f8 00f »INTERNAL«
  [$0x000f]  0x03a50 010 »BD_JEU«
  [$0x0010]  0x03a98 011 »ETERNEL«
  [$0x0011]  0x03ae8 012 »TRUE«
  [$0x0012]  0x03b20 013 »FIGURE«
  [$0x0013]  0x03b68 014 »'*'«
  [$0x0014]  0x03b98 015 »NB«
  [$0x0015]  0x05a38 016 »T_ASTEROIDE«
  [$0x0016]  0x05aa8 017 »A_ASTEROIDE«
  [$0x0017]  0x05b18 018 »MON_SOLIDE«
  [$0x0018]  0x05b80 019 »T«
  [$0x0019]  0x05ba0 01a »BD_ASTEROIDE«
  [$0x001a]  0x05c18 01b »SENS«
  [$0x001b]  0x05c50 01c »MOI«
  [$0x001c]  0x05c80 01d »LOC_TIERS«
  [$0x001d]  0x05ce0 01e »LOC_FIN«
  [$0x001e]  0x08288 01f »EN_VIE«
  [$0x001f]  0x082d0 020 »LOC_SENS«
  [$0x0020]  0x08328 021 »LOC_POSITION«
  [$0x0021]  0x083a0 022 »LIMITE«
  [$0x0022]  0x083e8 023 »TRAITER_COLLISION«
  [$0x0023]  0x08488 024 »FALSE«
  [$0x0024]  0x084c8 025 »and«
  [$0x0025]  0x084f8 026 »LOC_ASTEROIDE«
  [$0x0026]  0x08578 027 »+«
  [$0x0027]  0x0a1f8 028 »UN_ASTEROIDE«
  [$0x0028]  0x0a270 029 »ASTEROIDE_PERCUTEE«
  [$0x0029]  0x0a318 02a »BASE_PERCUTEE«
  [$0x002a]  0x0a398 02b »TIR_PERCUTE«
  [$0x002b]  0x0a408 02c »VAISSEAU_PERCUTE«
  [$0x002c]  0x0a4a0 000 »/=«
{D304 0x0d056/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0d08a/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x0c4e6/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x0d12a/0xa0}:ARRAY_STRING[0x1,0xc] = "UN_ASTEROIDE"
{D307 0x0d1ca/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b556 d307_3 = 0x00000002
{D306 0x0d249/0x83}:D306 d306_d303_p → {D303 0x05034/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0d1ca/0x7f}
{D303 0x0d2cc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0d36c/0x34} d303_2 = 0x0028 d303_3 = 0x0000000000000000000
{D304 0x0d36c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0d3a0/0xa0}:D302 d302_0 = 0x80000012 d302_d302_p → {D302 0x0ba3a/0xa0} d302_d303_p → {D303 0x0d2cc/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000d0
{ArrayString 0x0d440/0xd0}:ARRAY_STRING[0x1,0x12] = "ASTEROIDE_PERCUTEE"
{R1kSegChunk 0x0d510/0x105}: ===================
    0x00d510 +0x0000:            0x10015b5760000000200000000 [0x80] 0000000000000000 0000000000000001 0000000000010101 1011010101110110 0000000000000000 0000000000000010 0000000000000000 0000000000000000
    0x00d590 +0x0080:      0x1003421e0000000000006a880000000 [0x80] 0000000100000000 0011010000100001 1110000000000000 0000000000000000 0000000000000000 0000011010101000 1000000000000000 0000000000000000
    0x00d610 +0x0100:                                    0x0 [0x05] 0…
{D303 0x0d615/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0d6b5/0x34} d303_2 = 0x0029 d303_3 = 0x0000000000000000000
{D304 0x0d6b5/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0d6e9/0xa0}:D302 d302_0 = 0x8000000d d302_d302_p → {D302 0x05ab4/0xa0} d302_d303_p → {D303 0x0d615/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x0d789/0xa8}:ARRAY_STRING[0x1,0xd] = "BASE_PERCUTEE"
{R1kSegChunk 0x0d831/0x105}: ===================
    0x00d831 +0x0000:            0x10015b5760000000200000000 [0x80] 0000000000000000 0000000000000001 0000000000010101 1011010101110110 0000000000000000 0000000000000010 0000000000000000 0000000000000000
    0x00d8b1 +0x0080:      0x2003421e0000000000006c1880006ac [0x80] 0000001000000000 0011010000100001 1110000000000000 0000000000000000 0000000000000000 0000011011000001 1000100000000000 0000011010101100
    0x00d931 +0x0100:                                    0xf [0x05] 01111
{D303 0x0d936/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0d9d6/0x34} d303_2 = 0x002a d303_3 = 0x0000000000000000000
{D304 0x0d9d6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0da0a/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x0d936/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x0daaa/0x98}:ARRAY_STRING[0x1,0xb] = "TIR_PERCUTE"
{R1kSegChunk 0x0db42/0x7f}: ===================
    0x00db42 +0x0000:             0x800adabb0000000100000000 [0x7f] 0000000000000000 0000000000000001 0000000000010101 1011010101110110 0000000000000000 0000000000000010 0000000000000000 000000000000000
{R1kSegChunk 0x0dbc1/0x86}: ===================
    0x00dbc1 +0x0000:      0x1801a10f00000000000036d08000362 [0x80] 0000000110000000 0001101000010000 1111000000000000 0000000000000000 0000000000000000 0000001101101101 0000100000000000 0000001101100010
    0x00dc41 +0x0080:                                   0x30 [0x06] 110000
{D303 0x0dc47/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0dce7/0x34} d303_2 = 0x002b d303_3 = 0x0000000000000000000
{D304 0x0dce7/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0dd1b/0xa0}:D302 d302_0 = 0x80000010 d302_d303_p → {D303 0x0dc47/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c0
{ArrayString 0x0ddbb/0xc0}:ARRAY_STRING[0x1,0x10] = "VAISSEAU_PERCUTE"
{R1kSegChunk 0x0de7b/0x7f}: ===================
    0x00de7b +0x0000:             0x800adabb0000000100000000 [0x7f] 0000000000000000 0000000000000001 0000000000010101 1011010101110110 0000000000000000 0000000000000010 0000000000000000 000000000000000
{R1kSegChunk 0x0defa/0x86}: ===================
    0x00defa +0x0000:      0x2001a195000000000000379ec000000 [0x80] 0000001000000000 0001101000011001 0101000000000000 0000000000000000 0000000000000000 0000001101111001 1110110000000000 0000000000000000
    0x00df7a +0x0080:                                    0x0 [0x06] 0…
{D303 0x0df80/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0e020/0x34} d303_2 = 0x002c d303_3 = 0x0000000000000000000
{D304 0x0e020/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0e054/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x0df80/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x0e0f4/0x50}:ARRAY_STRING[0x1,0x2] = "/="
{D307 0x0e144/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b576 d307_3 = 0x00000002
{D307 0x0e1c3/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b576 d307_3 = 0x00000002
{D306 0x0e242/0x83}:D306 d306_d303_p → {D303 0x04c6c/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x0e1c3/0x7f} d306_d308_p → {D308 0x08981/0x83}
{D307 0x0e2c5/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b556 d307_3 = 0x00000002
{D306 0x0e344/0x83}:D306 d306_d303_p → {D303 0x05220/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0e2c5/0x7f}