DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦2958301ba⟧

    Length: 5120 (0x1400)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_0488f9

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦5a81ac88f⟧ »Space Info Vol 1« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x00008bf1 max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00009fff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x000488f9 [0000000000001001000100011111001]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x000157c7 [000000000000010101011111000111]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff00300060005d1000b68 [111111111111111111111111111111110000000000110000000000000110000000000000010111010001000000000000101101101000]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x07dc8/0x378} [00000000000000000111110111001000]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x08374/0x3d0} [00000000000000001000001101110100]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x07d88/0x40} [00000000000000000111110110001000]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x08334/0x40} [00000000000000001000001100110100]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »OBJECT«
  [$0x0002]  0x00288 003 »=«
  [$0x0003]  0x002a8 004 »POSITION«
  [$0x0004]  0x00300 005 »CREATE«
  [$0x0005]  0x00348 006 »RESET«
  [$0x0006]  0x00388 007 »STRIP_VALUES«
  [$0x0007]  0x00400 008 »ADD«
  [$0x0008]  0x00430 009 »TO_SIGNATURE«
  [$0x0009]  0x004a8 00a »THE_PARAMETER«
  [$0x000a]  0x03908 00b »AT_POSITION«
  [$0x000b]  0x03978 000 »IMAGE«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »OBJECT«
    @0x02696 [0x01] =  $0x0002 »=«
    @0x026b6 [0x02] =  $0x0003 »POSITION«
    @0x0270e [0x03] =  $0x0004 »CREATE«
    @0x02756 [0x04] =  $0x0005 »RESET«
    @0x02796 [0x05] =  $0x0006 »STRIP_VALUES«
    @0x0280e [0x06] =  $0x0007 »ADD«
    @0x0283e [0x07] =  $0x0008 »TO_SIGNATURE«
    @0x028b6 [0x08] =  $0x0009 »THE_PARAMETER«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305
    0x003d90 [0x66] +0x0cc0: ptr_0x66_p → {D306 0x07c65/0x83} [00000000000000000111110001100101]

{D301 0x03db0/0xce0}:D301
    0x003db0 [0x00] +0x0000: ptr_0x0_p → {D302 0x071da/0xa0} [00000000000000000111000111011010]
    0x003ed0 [0x09] +0x0120: ptr_0x9_p → {D302 0x0894c/0xa0} [00000000000000001000100101001100]
    0x003fb0 [0x10] +0x0200: ptr_0x10_p → {D302 0x06fe6/0xa0} [00000000000000000110111111100110]
    0x003fd0 [0x11] +0x0220: ptr_0x11_p → {D302 0x078fa/0xa0} [00000000000000000111100011111010]
    0x004010 [0x13] +0x0260: ptr_0x13_p → {D302 0x07ace/0xa0} [00000000000000000111101011001110]
    0x004230 [0x24] +0x0480: ptr_0x24_p → {D302 0x05aac/0xa0} [00000000000000000101101010101100]
    0x004350 [0x2d] +0x05a0: ptr_0x2d_p → {D302 0x066f4/0xa0} [00000000000000000110011011110100]
    0x004410 [0x33] +0x0660: ptr_0x33_p → {D302 0x08174/0xa0} [00000000000000001000000101110100]
    0x004490 [0x37] +0x06e0: ptr_0x37_p → {D302 0x073ae/0xa0} [00000000000000000111001110101110]
    0x004570 [0x3e] +0x07c0: ptr_0x3e_p → {D302 0x06ae4/0xa0} [00000000000000000110101011100100]
    0x0045d0 [0x41] +0x0820: ptr_0x41_p → {D302 0x06908/0xa0} [00000000000000000110100100001000]
    0x0046d0 [0x49] +0x0920: ptr_0x49_p → {D302 0x04f04/0xa0} [00000000000000000100111100000100]
    0x0046f0 [0x4a] +0x0940: ptr_0x4a_p → {D302 0x054b8/0xa0} [00000000000000000101010010111000]
    0x004730 [0x4c] +0x0980: ptr_0x4c_p → {D302 0x050f8/0xa0} [00000000000000000101000011111000]
    0x004770 [0x4e] +0x09c0: ptr_0x4e_p → {D302 0x06078/0xa0} [00000000000000000110000001111000]
    0x0047d0 [0x51] +0x0a20: ptr_0x51_p → {D302 0x08778/0xa0} [00000000000000001000011101111000]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x04d48/0xa0} [00000000000000000100110101001000]
    0x004850 [0x55] +0x0aa0: ptr_0x55_p → {D302 0x052dc/0xa0} [00000000000000000101001011011100]
    0x0048d0 [0x59] +0x0b20: ptr_0x59_p → {D302 0x08b28/0xa0} [00000000000000001000101100101000]
    0x004950 [0x5d] +0x0ba0: ptr_0x5d_p → {D302 0x05898/0xa0} [00000000000000000101100010011000]
    0x004a50 [0x65] +0x0ca0: ptr_0x65_p → {D302 0x06284/0xa0} [00000000000000000110001010000100]

    0x004a70 +0x0cc0:                                    0x0 [0x20] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x04c04/0x70}:ARRAY_STRING[0x1,0x6] = "OBJECT"
{D303 0x04c74/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d14/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d14/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d48/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x04c74/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x04de8/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D303 0x04e30/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04ed0/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04ed0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f04/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x04e30/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x04fa4/0x80}:ARRAY_STRING[0x1,0x8] = "POSITION"
{D303 0x05024/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x050c4/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x050c4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x050f8/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x05024/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x05198/0x70}:ARRAY_STRING[0x1,0x6] = "CREATE"
{D303 0x05208/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x052a8/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x052a8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x052dc/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x05208/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x0537c/0x68}:ARRAY_STRING[0x1,0x5] = "RESET"
{D303 0x053e4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05484/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x05484/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x054b8/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x053e4/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x05558/0xa0}:ARRAY_STRING[0x1,0xc] = "STRIP_VALUES"
{D303 0x055f8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05698/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x05698/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x056cc/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x055f8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0576c/0x58}:ARRAY_STRING[0x1,0x3] = "ADD"
{D303 0x057c4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05864/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x05864/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05898/0xa0}:D302 d302_0 = 0x8000000c d302_d302_p → {D302 0x056cc/0xa0} d302_d303_p → {D303 0x057c4/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x05938/0xa0}:ARRAY_STRING[0x1,0xc] = "TO_SIGNATURE"
{D303 0x059d8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05a78/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x05a78/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05aac/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x059d8/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x05b4c/0xa8}:ARRAY_STRING[0x1,0xd] = "THE_PARAMETER"
{D303 0x05bf4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06044/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{Thing2 0x05c94/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x05cd4/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x05d16 [0x00] =  $0x000a »AT_POSITION«
    @0x05d86 [0x01] =  $0x000b »IMAGE«
    @0x05dc6 [0x02] =  $0x000c »OF_SIGNATURE«
    @0x05e3e [0x03] =  $0x000d »VALUE«
    @0x05e7e [0x04] =  $0x000e »OF_STRING«
    @0x05ede [0x05] =  $0x000f »ITERATOR«
    @0x05f36 [0x06] =  $0x0010 »INIT«
    @0x05f6e [0x07] =  $0x0011 »ITER«
    @0x05fa6 [0x08] =  $0x0012 »NEXT«
    @0x05fde [0x09] =  $0x0013 »IS_DONE«
{D304 0x06044/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06078/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x05bf4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x06118/0x98}:ARRAY_STRING[0x1,0xb] = "AT_POSITION"
{D303 0x061b0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06250/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x06250/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06284/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x061b0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x06324/0x68}:ARRAY_STRING[0x1,0x5] = "IMAGE"
{D303 0x0638c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x066c0/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x0642c/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x0646c/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »OBJECT«
  [$0x0002]  0x00288 003 »=«
  [$0x0003]  0x002a8 004 »POSITION«
  [$0x0004]  0x00300 005 »CREATE«
  [$0x0005]  0x00348 006 »RESET«
  [$0x0006]  0x00388 007 »STRIP_VALUES«
  [$0x0007]  0x00400 008 »ADD«
  [$0x0008]  0x00430 009 »TO_SIGNATURE«
  [$0x0009]  0x004a8 00a »THE_PARAMETER«
  [$0x000a]  0x03908 00b »AT_POSITION«
  [$0x000b]  0x03978 00c »IMAGE«
  [$0x000c]  0x039b8 00d »OF_SIGNATURE«
  [$0x000d]  0x03a30 00e »VALUE«
  [$0x000e]  0x03a70 000 »OF_STRING«
{D304 0x066c0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x066f4/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x0638c/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x06794/0xa0}:ARRAY_STRING[0x1,0xc] = "OF_SIGNATURE"
{D303 0x06834/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x068d4/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{D304 0x068d4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06908/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x06834/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x069a8/0x68}:ARRAY_STRING[0x1,0x5] = "VALUE"
{D303 0x06a10/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06ab0/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x06ab0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06ae4/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x06a10/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x06b84/0x88}:ARRAY_STRING[0x1,0x9] = "OF_STRING"
{D303 0x06c0c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06fb2/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x06cac/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0646c/0x254} next_p → {Thing2 0x0642c/0x40}
{StringIndex 0x06cec/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »OBJECT«
  [$0x0002]  0x00288 003 »=«
  [$0x0003]  0x002a8 004 »POSITION«
  [$0x0004]  0x00300 005 »CREATE«
  [$0x0005]  0x00348 006 »RESET«
  [$0x0006]  0x00388 007 »STRIP_VALUES«
  [$0x0007]  0x00400 008 »ADD«
  [$0x0008]  0x00430 009 »TO_SIGNATURE«
  [$0x0009]  0x004a8 00a »THE_PARAMETER«
  [$0x000a]  0x03908 00b »AT_POSITION«
  [$0x000b]  0x03978 00c »IMAGE«
  [$0x000c]  0x039b8 00d »OF_SIGNATURE«
  [$0x000d]  0x03a30 00e »VALUE«
  [$0x000e]  0x03a70 00f »OF_STRING«
  [$0x000f]  0x03ad0 010 »ITERATOR«
  [$0x0010]  0x03b28 011 »INIT«
  [$0x0011]  0x03b60 000 »ITER«
{D304 0x06fb2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06fe6/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x06c0c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x07086/0x80}:ARRAY_STRING[0x1,0x8] = "ITERATOR"
{D303 0x07106/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x071a6/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x071a6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x071da/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x07106/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x0727a/0x60}:ARRAY_STRING[0x1,0x4] = "INIT"
{D303 0x072da/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0737a/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000
{D304 0x0737a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x073ae/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x072da/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x0744e/0x60}:ARRAY_STRING[0x1,0x4] = "ITER"
{D303 0x074ae/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x078c6/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000
{Thing2 0x0754e/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06cec/0x2c6} next_p → {Thing2 0x06cac/0x40}
{StringIndex 0x0758e/0x338}:StringIndex x = 0x00000001 y = 0x00000014
  [$0x0001]  0x00240 002 »OBJECT«
  [$0x0002]  0x00288 003 »=«
  [$0x0003]  0x002a8 004 »POSITION«
  [$0x0004]  0x00300 005 »CREATE«
  [$0x0005]  0x00348 006 »RESET«
  [$0x0006]  0x00388 007 »STRIP_VALUES«
  [$0x0007]  0x00400 008 »ADD«
  [$0x0008]  0x00430 009 »TO_SIGNATURE«
  [$0x0009]  0x004a8 00a »THE_PARAMETER«
  [$0x000a]  0x03908 00b »AT_POSITION«
  [$0x000b]  0x03978 00c »IMAGE«
  [$0x000c]  0x039b8 00d »OF_SIGNATURE«
  [$0x000d]  0x03a30 00e »VALUE«
  [$0x000e]  0x03a70 00f »OF_STRING«
  [$0x000f]  0x03ad0 010 »ITERATOR«
  [$0x0010]  0x03b28 011 »INIT«
  [$0x0011]  0x03b60 012 »ITER«
  [$0x0012]  0x03b98 013 »NEXT«
  [$0x0013]  0x03bd0 014 »IS_DONE«
  [$0x0014]  0x05a00 000 »IS_EQUAL«
{D304 0x078c6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x078fa/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x074ae/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x0799a/0x60}:ARRAY_STRING[0x1,0x4] = "NEXT"
{D303 0x079fa/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07a9a/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000
{D304 0x07a9a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07ace/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x079fa/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x07b6e/0x78}:ARRAY_STRING[0x1,0x7] = "IS_DONE"
{D307 0x07be6/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000911f0 d307_3 = 0x00000002
{D306 0x07c65/0x83}:D306 d306_d303_p → {D303 0x06834/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x07be6/0x7f}
{D303 0x07ce8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08140/0x34} d303_2 = 0x0014 d303_3 = 0x0000000000000000000
{Thing2 0x07d88/0x40}:Thing2 Chain2 payload_p → {StringStore 0x05cd4/0x370} next_p → {Thing2 0x05c94/0x40}
{StringStore 0x07dc8/0x378}:StringStore x = 0x00000001 y = 0x00000067
    @0x07e0e [0x00] =  $0x0014 »IS_EQUAL«
    @0x07e66 [0x01] =  $0x0015 »LEFT«
    @0x07e9e [0x02] =  $0x0016 »RIGHT«
    @0x07ede [0x03] =  $0x0017 »IS_COMPATIBLE«
{D304 0x08140/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08174/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x07ce8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x08214/0x80}:ARRAY_STRING[0x1,0x8] = "IS_EQUAL"
{D303 0x08294/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08744/0x34} d303_2 = 0x0015 d303_3 = 0x0000000000000000000
{Thing2 0x08334/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0758e/0x338} next_p → {Thing2 0x0754e/0x40}
{StringIndex 0x08374/0x3d0}:StringIndex x = 0x00000001 y = 0x00000018
  [$0x0001]  0x00240 002 »OBJECT«
  [$0x0002]  0x00288 003 »=«
  [$0x0003]  0x002a8 004 »POSITION«
  [$0x0004]  0x00300 005 »CREATE«
  [$0x0005]  0x00348 006 »RESET«
  [$0x0006]  0x00388 007 »STRIP_VALUES«
  [$0x0007]  0x00400 008 »ADD«
  [$0x0008]  0x00430 009 »TO_SIGNATURE«
  [$0x0009]  0x004a8 00a »THE_PARAMETER«
  [$0x000a]  0x03908 00b »AT_POSITION«
  [$0x000b]  0x03978 00c »IMAGE«
  [$0x000c]  0x039b8 00d »OF_SIGNATURE«
  [$0x000d]  0x03a30 00e »VALUE«
  [$0x000e]  0x03a70 00f »OF_STRING«
  [$0x000f]  0x03ad0 010 »ITERATOR«
  [$0x0010]  0x03b28 011 »INIT«
  [$0x0011]  0x03b60 012 »ITER«
  [$0x0012]  0x03b98 013 »NEXT«
  [$0x0013]  0x03bd0 014 »IS_DONE«
  [$0x0014]  0x05a00 015 »IS_EQUAL«
  [$0x0015]  0x05a58 016 »LEFT«
  [$0x0016]  0x05a90 017 »RIGHT«
  [$0x0017]  0x05ad0 000 »IS_COMPATIBLE«
{D304 0x08744/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08778/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x08294/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x08818/0x60}:ARRAY_STRING[0x1,0x4] = "LEFT"
{D303 0x08878/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08918/0x34} d303_2 = 0x0016 d303_3 = 0x0000000000000000000
{D304 0x08918/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0894c/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x08878/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x089ec/0x68}:ARRAY_STRING[0x1,0x5] = "RIGHT"
{D303 0x08a54/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08af4/0x34} d303_2 = 0x0017 d303_3 = 0x0000000000000000000
{D304 0x08af4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08b28/0xa0}:D302 d302_0 = 0x8000000d d302_d302_p → {D302 0x04b64/0xa0} d302_d303_p → {D303 0x08a54/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x08bc8/0xa8}:ARRAY_STRING[0x1,0xd] = "IS_COMPATIBLE"