DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦2a3f9d00d⟧

    Length: 7168 (0x1c00)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_084337

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦cfc2e13cd⟧ »Space Info Vol 2« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x0000cb4b max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x0000dfff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x00084337 [0000000000010000100001100110111]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x00025bf6 [000000000000100101101111110110]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff004c009c0099e0012f7 [111111111111111111111111111111110000000001001100000000001001110000000000100110011110000000000001001011110111]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x0ba86/0x388} [00000000000000001011101010000110]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x0aef6/0x5e4} [00000000000000001010111011110110]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x0ba46/0x40} [00000000000000001011101001000110]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x0aeb6/0x40} [00000000000000001010111010110110]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »CREATE«
  [$0x0002]  0x00288 003 »NAME«
  [$0x0003]  0x002c0 004 »SET_COMMENT«
  [$0x0004]  0x00330 005 »COMMENT«
  [$0x0005]  0x00380 006 »SET_POSITION«
  [$0x0006]  0x003f8 007 »POSITION«
  [$0x0007]  0x00450 008 »ADD_STATE«
  [$0x0008]  0x004b0 009 »STATE«
  [$0x0009]  0x03738 00a »REMOVE_STATE«
  [$0x000a]  0x037b0 00b »EXISTS«
  [$0x000b]  0x037f8 000 »GET_COMMENT«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »CREATE«
    @0x02696 [0x01] =  $0x0002 »NAME«
    @0x026ce [0x02] =  $0x0003 »SET_COMMENT«
    @0x0273e [0x03] =  $0x0004 »COMMENT«
    @0x0278e [0x04] =  $0x0005 »SET_POSITION«
    @0x02806 [0x05] =  $0x0006 »POSITION«
    @0x0285e [0x06] =  $0x0007 »ADD_STATE«
    @0x028be [0x07] =  $0x0008 »STATE«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305
    0x0030d0 [0x00] +0x0000: ptr_0x0_p → {D306 0x0c73f/0x83} [00000000000000001100011100111111]
    0x003130 [0x03] +0x0060: ptr_0x3_p → {D306 0x0c943/0x83} [00000000000000001100100101000011]
    0x003250 [0x0c] +0x0180: ptr_0xc_p → {D306 0x0ca45/0x83} [00000000000000001100101001000101]
    0x0034f0 [0x21] +0x0420: ptr_0x21_p → {D306 0x0c021/0x83} [00000000000000001100000000100001]
    0x003510 [0x22] +0x0440: ptr_0x22_p → {D306 0x0c841/0x83} [00000000000000001100100001000001]
    0x003530 [0x23] +0x0460: ptr_0x23_p → {D306 0x0a827/0x83} [00000000000000001010100000100111]
    0x003650 [0x2c] +0x0580: ptr_0x2c_p → {D306 0x0c439/0x83} [00000000000000001100010000111001]
    0x003690 [0x2e] +0x05c0: ptr_0x2e_p → {D306 0x0c53b/0x83} [00000000000000001100010100111011]
    0x003810 [0x3a] +0x0740: ptr_0x3a_p → {D306 0x0c337/0x83} [00000000000000001100001100110111]
    0x0038f0 [0x41] +0x0820: ptr_0x41_p → {D306 0x0c63d/0x83} [00000000000000001100011000111101]
    0x0039b0 [0x47] +0x08e0: ptr_0x47_p → {D306 0x0cb47/0x83} [00000000000000001100101101000111]

    0x0039d0 +0x0900:                                    0x0 [0x3e0] 0…
{D301 0x03db0/0xce0}:D301
    0x003ed0 [0x09] +0x0120: ptr_0x9_p → {D302 0x0b6e2/0xa0} [00000000000000001011011011100010]
    0x003f70 [0x0e] +0x01c0: ptr_0xe_p → {D302 0x0996a/0xa0} [00000000000000001001100101101010]
    0x004050 [0x15] +0x02a0: ptr_0x15_p → {D302 0x0ad2e/0xa0} [00000000000000001010110100101110]
    0x004070 [0x16] +0x02c0: ptr_0x16_p → {D302 0x0be42/0xa0} [00000000000000001011111001000010]
    0x0040d0 [0x19] +0x0320: ptr_0x19_p → {D302 0x087be/0xa0} [00000000000000001000011110111110]
    0x004190 [0x1f] +0x03e0: ptr_0x1f_p → {D302 0x077de/0xa0} [00000000000000000111011111011110]
    0x0041b0 [0x20] +0x0400: ptr_0x20_p → {D302 0x06b44/0xa0} [00000000000000000110101101000100]
    0x004210 [0x23] +0x0460: ptr_0x23_p → {D302 0x0a4c4/0xa0} [00000000000000001010010011000100]
    0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x08d62/0xa0} [00000000000000001000110101100010]
    0x0042b0 [0x28] +0x0500: ptr_0x28_p → {D302 0x07f8e/0xa0} [00000000000000000111111110001110]
    0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x0b8be/0xa0} [00000000000000001011100010111110]
    0x004390 [0x2f] +0x05e0: ptr_0x2f_p → {D302 0x060b8/0xa0} [00000000000000000110000010111000]
    0x0043d0 [0x31] +0x0620: ptr_0x31_p → {D302 0x0a6b0/0xa0} [00000000000000001010011010110000]
    0x0043f0 [0x32] +0x0640: ptr_0x32_p → {D302 0x04f1c/0xa0} [00000000000000000100111100011100]
    0x004410 [0x33] +0x0660: ptr_0x33_p → {D302 0x09d32/0xa0} [00000000000000001001110100110010]
    0x004470 [0x36] +0x06c0: ptr_0x36_p → {D302 0x07d8a/0xa0} [00000000000000000111110110001010]
    0x004490 [0x37] +0x06e0: ptr_0x37_p → {D302 0x05ea4/0xa0} [00000000000000000101111010100100]
    0x0044f0 [0x3a] +0x0740: ptr_0x3a_p → {D302 0x071f2/0xa0} [00000000000000000111000111110010]
    0x004590 [0x3f] +0x07e0: ptr_0x3f_p → {D302 0x0a97e/0xa0} [00000000000000001010100101111110]
    0x0045b0 [0x40] +0x0800: ptr_0x40_p → {D302 0x0c178/0xa0} [00000000000000001100000101111000]
    0x0045f0 [0x42] +0x0840: ptr_0x42_p → {D302 0x0629c/0xa0} [00000000000000000110001010011100]
    0x004670 [0x46] +0x08c0: ptr_0x46_p → {D302 0x05314/0xa0} [00000000000000000101001100010100]
    0x0046d0 [0x49] +0x0920: ptr_0x49_p → {D302 0x05528/0xa0} [00000000000000000101010100101000]
    0x004710 [0x4b] +0x0960: ptr_0x4b_p → {D302 0x09b2e/0xa0} [00000000000000001001101100101110]
    0x004730 [0x4c] +0x0980: ptr_0x4c_p → {D302 0x06950/0xa0} [00000000000000000110100101010000]
    0x0047d0 [0x51] +0x0a20: ptr_0x51_p → {D302 0x0b50e/0xa0} [00000000000000001011010100001110]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x08ba6/0xa0} [00000000000000001000101110100110]
    0x004890 [0x57] +0x0ae0: ptr_0x57_p → {D302 0x093e6/0xa0} [00000000000000001001001111100110]
    0x004990 [0x5f] +0x0be0: ptr_0x5f_p → {D302 0x0701e/0xa0} [00000000000000000111000000011110]
    0x0049b0 [0x60] +0x0c00: ptr_0x60_p → {D302 0x089c2/0xa0} [00000000000000001000100111000010]
    0x0049f0 [0x62] +0x0c40: ptr_0x62_p → {D302 0x05128/0xa0} [00000000000000000101000100101000]

    0x004a10 +0x0c60:                                    0x0 [0x80] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x04c04/0x70}:ARRAY_STRING[0x1,0x6] = "CREATE"
{D303 0x04c74/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d14/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d14/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d48/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x04c74/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x04de8/0x60}:ARRAY_STRING[0x1,0x4] = "NAME"
{D303 0x04e48/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04ee8/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04ee8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f1c/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x04e48/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x04fbc/0x98}:ARRAY_STRING[0x1,0xb] = "SET_COMMENT"
{D303 0x05054/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x050f4/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x050f4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05128/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x05054/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x051c8/0x78}:ARRAY_STRING[0x1,0x7] = "COMMENT"
{D303 0x05240/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x052e0/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x052e0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05314/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x05240/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x053b4/0xa0}:ARRAY_STRING[0x1,0xc] = "SET_POSITION"
{D303 0x05454/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x054f4/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x054f4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05528/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x05454/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x055c8/0x80}:ARRAY_STRING[0x1,0x8] = "POSITION"
{D303 0x05648/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x056e8/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x056e8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0571c/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x05648/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x057bc/0x88}:ARRAY_STRING[0x1,0x9] = "ADD_STATE"
{D303 0x05844/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x058e4/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x058e4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05918/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x05844/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x059b8/0x68}:ARRAY_STRING[0x1,0x5] = "STATE"
{D303 0x05a20/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05e70/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{Thing2 0x05ac0/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x05b00/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x05b46 [0x00] =  $0x0009 »REMOVE_STATE«
    @0x05bbe [0x01] =  $0x000a »EXISTS«
    @0x05c06 [0x02] =  $0x000b »GET_COMMENT«
    @0x05c76 [0x03] =  $0x000c »GET_POSITION«
    @0x05cee [0x04] =  $0x000d »IN_STATE«
    @0x05d46 [0x05] =  $0x000e »TREE«
    @0x05d7e [0x06] =  $0x000f »LIST«
    @0x05db6 [0x07] =  $0x0010 »STRING_UTILITIES«
{D304 0x05e70/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05ea4/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x05a20/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x05f44/0xa0}:ARRAY_STRING[0x1,0xc] = "REMOVE_STATE"
{D303 0x05fe4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06084/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x06084/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x060b8/0xa0}:D302 d302_0 = 0x80000006 d302_d302_p → {D302 0x04d48/0xa0} d302_d303_p → {D303 0x05fe4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x06158/0x70}:ARRAY_STRING[0x1,0x6] = "EXISTS"
{D303 0x061c8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06268/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x06268/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0629c/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x061c8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x0633c/0x98}:ARRAY_STRING[0x1,0xb] = "GET_COMMENT"
{D303 0x063d4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06708/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x06474/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x064b4/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »CREATE«
  [$0x0002]  0x00288 003 »NAME«
  [$0x0003]  0x002c0 004 »SET_COMMENT«
  [$0x0004]  0x00330 005 »COMMENT«
  [$0x0005]  0x00380 006 »SET_POSITION«
  [$0x0006]  0x003f8 007 »POSITION«
  [$0x0007]  0x00450 008 »ADD_STATE«
  [$0x0008]  0x004b0 009 »STATE«
  [$0x0009]  0x03738 00a »REMOVE_STATE«
  [$0x000a]  0x037b0 00b »EXISTS«
  [$0x000b]  0x037f8 00c »GET_COMMENT«
  [$0x000c]  0x03868 00d »GET_POSITION«
  [$0x000d]  0x038e0 00e »IN_STATE«
  [$0x000e]  0x03938 000 »TREE«
{D304 0x06708/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0673c/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x063d4/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x067dc/0xa0}:ARRAY_STRING[0x1,0xc] = "GET_POSITION"
{D303 0x0687c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0691c/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{D304 0x0691c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06950/0xa0}:D302 d302_0 = 0x80000008 d302_d302_p → {D302 0x04b64/0xa0} d302_d303_p → {D303 0x0687c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x069f0/0x80}:ARRAY_STRING[0x1,0x8] = "IN_STATE"
{D303 0x06a70/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06b10/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x06b10/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06b44/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x06a70/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x06be4/0x60}:ARRAY_STRING[0x1,0x4] = "TREE"
{D303 0x06c44/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06fea/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x06ce4/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x064b4/0x254} next_p → {Thing2 0x06474/0x40}
{StringIndex 0x06d24/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »CREATE«
  [$0x0002]  0x00288 003 »NAME«
  [$0x0003]  0x002c0 004 »SET_COMMENT«
  [$0x0004]  0x00330 005 »COMMENT«
  [$0x0005]  0x00380 006 »SET_POSITION«
  [$0x0006]  0x003f8 007 »POSITION«
  [$0x0007]  0x00450 008 »ADD_STATE«
  [$0x0008]  0x004b0 009 »STATE«
  [$0x0009]  0x03738 00a »REMOVE_STATE«
  [$0x000a]  0x037b0 00b »EXISTS«
  [$0x000b]  0x037f8 00c »GET_COMMENT«
  [$0x000c]  0x03868 00d »GET_POSITION«
  [$0x000d]  0x038e0 00e »IN_STATE«
  [$0x000e]  0x03938 00f »TREE«
  [$0x000f]  0x03970 010 »LIST«
  [$0x0010]  0x039a8 011 »STRING_UTILITIES«
  [$0x0011]  0x05068 000 »UNBOUNDED_STRING«
{D304 0x06fea/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0701e/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x06c44/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x070be/0x60}:ARRAY_STRING[0x1,0x4] = "LIST"
{D303 0x0711e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x071be/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x071be/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x071f2/0xa0}:D302 d302_0 = 0x80000010 d302_d303_p → {D303 0x0711e/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c0
{ArrayString 0x07292/0xc0}:ARRAY_STRING[0x1,0x10] = "STRING_UTILITIES"
{D303 0x07352/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x077aa/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000
{Thing2 0x073f2/0x40}:Thing2 Chain2 payload_p → {StringStore 0x05b00/0x370} next_p → {Thing2 0x05ac0/0x40}
{StringStore 0x07432/0x378}:StringStore x = 0x00000001 y = 0x00000067
    @0x07476 [0x00] =  $0x0011 »UNBOUNDED_STRING«
    @0x0750e [0x01] =  $0x0012 »IDENTIFIER«
    @0x07576 [0x02] =  $0x0013 »STATE_STRING«
    @0x075ee [0x03] =  $0x0014 »STATES_LIST«
    @0x0765e [0x04] =  $0x0015 »PERSONNAGE«
    @0x076c6 [0x05] =  $0x0016 »STATES«
    @0x0770e [0x06] =  $0x0017 »=«
    @0x0772e [0x07] =  $0x0018 »EQUAL«
    @0x0776e [0x08] =  $0x0019 »S1«
{D304 0x077aa/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x077de/0xa0}:D302 d302_0 = 0x80000010 d302_d303_p → {D303 0x07352/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c0
{ArrayString 0x0787e/0xc0}:ARRAY_STRING[0x1,0x10] = "UNBOUNDED_STRING"
{D303 0x0793e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07d56/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000
{Thing2 0x079de/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06d24/0x2c6} next_p → {Thing2 0x06ce4/0x40}
{StringIndex 0x07a1e/0x338}:StringIndex x = 0x00000001 y = 0x00000014
  [$0x0001]  0x00240 002 »CREATE«
  [$0x0002]  0x00288 003 »NAME«
  [$0x0003]  0x002c0 004 »SET_COMMENT«
  [$0x0004]  0x00330 005 »COMMENT«
  [$0x0005]  0x00380 006 »SET_POSITION«
  [$0x0006]  0x003f8 007 »POSITION«
  [$0x0007]  0x00450 008 »ADD_STATE«
  [$0x0008]  0x004b0 009 »STATE«
  [$0x0009]  0x03738 00a »REMOVE_STATE«
  [$0x000a]  0x037b0 00b »EXISTS«
  [$0x000b]  0x037f8 00c »GET_COMMENT«
  [$0x000c]  0x03868 00d »GET_POSITION«
  [$0x000d]  0x038e0 00e »IN_STATE«
  [$0x000e]  0x03938 00f »TREE«
  [$0x000f]  0x03970 010 »LIST«
  [$0x0010]  0x039a8 011 »STRING_UTILITIES«
  [$0x0011]  0x05068 012 »UNBOUNDED_STRING«
  [$0x0012]  0x05100 013 »IDENTIFIER«
  [$0x0013]  0x05168 014 »STATE_STRING«
  [$0x0014]  0x051e0 000 »STATES_LIST«
{D304 0x07d56/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07d8a/0xa0}:D302 d302_0 = 0x8000000a d302_d302_p → {D302 0x0673c/0xa0} d302_d303_p → {D303 0x0793e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x07e2a/0x90}:ARRAY_STRING[0x1,0xa] = "IDENTIFIER"
{D303 0x07eba/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07f5a/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000
{D304 0x07f5a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07f8e/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x07eba/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x0802e/0xa0}:ARRAY_STRING[0x1,0xc] = "STATE_STRING"
{D303 0x080ce/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0816e/0x34} d303_2 = 0x0014 d303_3 = 0x0000000000000000000
{D304 0x0816e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x081a2/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x080ce/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x08242/0x98}:ARRAY_STRING[0x1,0xb] = "STATES_LIST"
{D303 0x082da/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0878a/0x34} d303_2 = 0x0015 d303_3 = 0x0000000000000000000
{Thing2 0x0837a/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x07a1e/0x338} next_p → {Thing2 0x079de/0x40}
{StringIndex 0x083ba/0x3d0}:StringIndex x = 0x00000001 y = 0x00000018
  [$0x0001]  0x00240 002 »CREATE«
  [$0x0002]  0x00288 003 »NAME«
  [$0x0003]  0x002c0 004 »SET_COMMENT«
  [$0x0004]  0x00330 005 »COMMENT«
  [$0x0005]  0x00380 006 »SET_POSITION«
  [$0x0006]  0x003f8 007 »POSITION«
  [$0x0007]  0x00450 008 »ADD_STATE«
  [$0x0008]  0x004b0 009 »STATE«
  [$0x0009]  0x03738 00a »REMOVE_STATE«
  [$0x000a]  0x037b0 00b »EXISTS«
  [$0x000b]  0x037f8 00c »GET_COMMENT«
  [$0x000c]  0x03868 00d »GET_POSITION«
  [$0x000d]  0x038e0 00e »IN_STATE«
  [$0x000e]  0x03938 00f »TREE«
  [$0x000f]  0x03970 010 »LIST«
  [$0x0010]  0x039a8 011 »STRING_UTILITIES«
  [$0x0011]  0x05068 012 »UNBOUNDED_STRING«
  [$0x0012]  0x05100 013 »IDENTIFIER«
  [$0x0013]  0x05168 014 »STATE_STRING«
  [$0x0014]  0x051e0 015 »STATES_LIST«
  [$0x0015]  0x05250 016 »PERSONNAGE«
  [$0x0016]  0x052b8 017 »STATES«
  [$0x0017]  0x05300 018 »=«
  [$0x0018]  0x05320 000 »EQUAL«
{D304 0x0878a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x087be/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x082da/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x0885e/0x90}:ARRAY_STRING[0x1,0xa] = "PERSONNAGE"
{D303 0x088ee/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0898e/0x34} d303_2 = 0x0016 d303_3 = 0x0000000000000000000
{D304 0x0898e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x089c2/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x088ee/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x08a62/0x70}:ARRAY_STRING[0x1,0x6] = "STATES"
{D303 0x08ad2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08b72/0x34} d303_2 = 0x0017 d303_3 = 0x0000000000000000000
{D304 0x08b72/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08ba6/0xa0}:D302 d302_0 = 0x80000001 d302_d302_p → {D302 0x05918/0xa0} d302_d303_p → {D303 0x08ad2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x08c46/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D303 0x08c8e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08d2e/0x34} d303_2 = 0x0018 d303_3 = 0x0000000000000000000
{D304 0x08d2e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08d62/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x08c8e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x08e02/0x68}:ARRAY_STRING[0x1,0x5] = "EQUAL"
{D303 0x08e6a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x093b2/0x34} d303_2 = 0x0019 d303_3 = 0x0000000000000000000
{Thing2 0x08f0a/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x083ba/0x3d0} next_p → {Thing2 0x0837a/0x40}
{StringIndex 0x08f4a/0x468}:StringIndex x = 0x00000001 y = 0x0000001c
  [$0x0001]  0x00240 002 »CREATE«
  [$0x0002]  0x00288 003 »NAME«
  [$0x0003]  0x002c0 004 »SET_COMMENT«
  [$0x0004]  0x00330 005 »COMMENT«
  [$0x0005]  0x00380 006 »SET_POSITION«
  [$0x0006]  0x003f8 007 »POSITION«
  [$0x0007]  0x00450 008 »ADD_STATE«
  [$0x0008]  0x004b0 009 »STATE«
  [$0x0009]  0x03738 00a »REMOVE_STATE«
  [$0x000a]  0x037b0 00b »EXISTS«
  [$0x000b]  0x037f8 00c »GET_COMMENT«
  [$0x000c]  0x03868 00d »GET_POSITION«
  [$0x000d]  0x038e0 00e »IN_STATE«
  [$0x000e]  0x03938 00f »TREE«
  [$0x000f]  0x03970 010 »LIST«
  [$0x0010]  0x039a8 011 »STRING_UTILITIES«
  [$0x0011]  0x05068 012 »UNBOUNDED_STRING«
  [$0x0012]  0x05100 013 »IDENTIFIER«
  [$0x0013]  0x05168 014 »STATE_STRING«
  [$0x0014]  0x051e0 015 »STATES_LIST«
  [$0x0015]  0x05250 016 »PERSONNAGE«
  [$0x0016]  0x052b8 017 »STATES«
  [$0x0017]  0x05300 018 »=«
  [$0x0018]  0x05320 019 »EQUAL«
  [$0x0019]  0x05360 01a »S1«
  [$0x001a]  0x071e8 01b »S2«
  [$0x001b]  0x07210 01c »FIND_STATE«
  [$0x001c]  0x07278 000 »SOMEBODY_STATES«
{D304 0x093b2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x093e6/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x08e6a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x09486/0x50}:ARRAY_STRING[0x1,0x2] = "S1"
{D303 0x094d6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09936/0x34} d303_2 = 0x001a d303_3 = 0x0000000000000000000
{Thing2 0x09576/0x40}:Thing2 Chain2 payload_p → {StringStore 0x07432/0x378} next_p → {Thing2 0x073f2/0x40}
{StringStore 0x095b6/0x380}:StringStore x = 0x00000001 y = 0x00000068
    @0x095f6 [0x00] =  $0x001a »S2«
    @0x0961e [0x01] =  $0x001b »FIND_STATE«
    @0x09686 [0x02] =  $0x001c »SOMEBODY_STATES«
    @0x09716 [0x03] =  $0x001d »A_STATE«
    @0x09766 [0x04] =  $0x001e »not«
    @0x09796 [0x05] =  $0x001f »TRUE«
    @0x097ce [0x06] =  $0x0020 »FALSE«
    @0x0980e [0x07] =  $0x0021 »<«
    @0x0982e [0x08] =  $0x0022 »LEFT«
    @0x09866 [0x09] =  $0x0023 »RIGHT«
    @0x098a6 [0x0a] =  $0x0024 »>«
{D304 0x09936/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0996a/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x094d6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x09a0a/0x50}:ARRAY_STRING[0x1,0x2] = "S2"
{D303 0x09a5a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09afa/0x34} d303_2 = 0x001b d303_3 = 0x0000000000000000000
{D304 0x09afa/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09b2e/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x09a5a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x09bce/0x90}:ARRAY_STRING[0x1,0xa] = "FIND_STATE"
{D303 0x09c5e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09cfe/0x34} d303_2 = 0x001c d303_3 = 0x0000000000000000000
{D304 0x09cfe/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09d32/0xa0}:D302 d302_0 = 0x8000000f d302_d303_p → {D303 0x09c5e/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b8
{ArrayString 0x09dd2/0xb8}:ARRAY_STRING[0x1,0xf] = "SOMEBODY_STATES"
{D303 0x09e8a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a490/0x34} d303_2 = 0x001d d303_3 = 0x0000000000000000000
{Thing2 0x09f2a/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x08f4a/0x468} next_p → {Thing2 0x08f0a/0x40}
{StringIndex 0x09f6a/0x526}:StringIndex x = 0x00000001 y = 0x00000021
  [$0x0001]  0x00240 002 »CREATE«
  [$0x0002]  0x00288 003 »NAME«
  [$0x0003]  0x002c0 004 »SET_COMMENT«
  [$0x0004]  0x00330 005 »COMMENT«
  [$0x0005]  0x00380 006 »SET_POSITION«
  [$0x0006]  0x003f8 007 »POSITION«
  [$0x0007]  0x00450 008 »ADD_STATE«
  [$0x0008]  0x004b0 009 »STATE«
  [$0x0009]  0x03738 00a »REMOVE_STATE«
  [$0x000a]  0x037b0 00b »EXISTS«
  [$0x000b]  0x037f8 00c »GET_COMMENT«
  [$0x000c]  0x03868 00d »GET_POSITION«
  [$0x000d]  0x038e0 00e »IN_STATE«
  [$0x000e]  0x03938 00f »TREE«
  [$0x000f]  0x03970 010 »LIST«
  [$0x0010]  0x039a8 011 »STRING_UTILITIES«
  [$0x0011]  0x05068 012 »UNBOUNDED_STRING«
  [$0x0012]  0x05100 013 »IDENTIFIER«
  [$0x0013]  0x05168 014 »STATE_STRING«
  [$0x0014]  0x051e0 015 »STATES_LIST«
  [$0x0015]  0x05250 016 »PERSONNAGE«
  [$0x0016]  0x052b8 017 »STATES«
  [$0x0017]  0x05300 018 »=«
  [$0x0018]  0x05320 019 »EQUAL«
  [$0x0019]  0x05360 01a »S1«
  [$0x001a]  0x071e8 01b »S2«
  [$0x001b]  0x07210 01c »FIND_STATE«
  [$0x001c]  0x07278 01d »SOMEBODY_STATES«
  [$0x001d]  0x07308 01e »A_STATE«
  [$0x001e]  0x07358 01f »not«
  [$0x001f]  0x07388 020 »TRUE«
  [$0x0020]  0x073c0 021 »FALSE«
  [$0x0021]  0x07400 000 »<«
{D304 0x0a490/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a4c4/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x09e8a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x0a564/0x78}:ARRAY_STRING[0x1,0x7] = "A_STATE"
{D303 0x0a5dc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a67c/0x34} d303_2 = 0x001e d303_3 = 0x0000000000000000000
{D304 0x0a67c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a6b0/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0a5dc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0a750/0x58}:ARRAY_STRING[0x1,0x3] = "not"
{D307 0x0a7a8/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00108670 d307_3 = 0x00000002
{D306 0x0a827/0x83}:D306 d306_d303_p → {D303 0x08c8e/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0a7a8/0x7f}
{D303 0x0a8aa/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a94a/0x34} d303_2 = 0x001f d303_3 = 0x0000000000000000000
{D304 0x0a94a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a97e/0xa0}:D302 d302_0 = 0x80000004 d302_d302_p → {D302 0x0571c/0xa0} d302_d303_p → {D303 0x0a8aa/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x0aa1e/0x60}:ARRAY_STRING[0x1,0x4] = "TRUE"
{D303 0x0aa7e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0ab1e/0x34} d303_2 = 0x0020 d303_3 = 0x0000000000000000000
{D304 0x0ab1e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0ab52/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x0aa7e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x0abf2/0x68}:ARRAY_STRING[0x1,0x5] = "FALSE"
{D303 0x0ac5a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0acfa/0x34} d303_2 = 0x0021 d303_3 = 0x0000000000000000000
{D304 0x0acfa/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0ad2e/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0ac5a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x0adce/0x48}:ARRAY_STRING[0x1,0x1] = "<"
{D303 0x0ae16/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b4da/0x34} d303_2 = 0x0022 d303_3 = 0x0000000000000000000
{Thing2 0x0aeb6/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x09f6a/0x526} next_p → {Thing2 0x09f2a/0x40}
{StringIndex 0x0aef6/0x5e4}:StringIndex x = 0x00000001 y = 0x00000026
  [$0x0001]  0x00240 002 »CREATE«
  [$0x0002]  0x00288 003 »NAME«
  [$0x0003]  0x002c0 004 »SET_COMMENT«
  [$0x0004]  0x00330 005 »COMMENT«
  [$0x0005]  0x00380 006 »SET_POSITION«
  [$0x0006]  0x003f8 007 »POSITION«
  [$0x0007]  0x00450 008 »ADD_STATE«
  [$0x0008]  0x004b0 009 »STATE«
  [$0x0009]  0x03738 00a »REMOVE_STATE«
  [$0x000a]  0x037b0 00b »EXISTS«
  [$0x000b]  0x037f8 00c »GET_COMMENT«
  [$0x000c]  0x03868 00d »GET_POSITION«
  [$0x000d]  0x038e0 00e »IN_STATE«
  [$0x000e]  0x03938 00f »TREE«
  [$0x000f]  0x03970 010 »LIST«
  [$0x0010]  0x039a8 011 »STRING_UTILITIES«
  [$0x0011]  0x05068 012 »UNBOUNDED_STRING«
  [$0x0012]  0x05100 013 »IDENTIFIER«
  [$0x0013]  0x05168 014 »STATE_STRING«
  [$0x0014]  0x051e0 015 »STATES_LIST«
  [$0x0015]  0x05250 016 »PERSONNAGE«
  [$0x0016]  0x052b8 017 »STATES«
  [$0x0017]  0x05300 018 »=«
  [$0x0018]  0x05320 019 »EQUAL«
  [$0x0019]  0x05360 01a »S1«
  [$0x001a]  0x071e8 01b »S2«
  [$0x001b]  0x07210 01c »FIND_STATE«
  [$0x001c]  0x07278 01d »SOMEBODY_STATES«
  [$0x001d]  0x07308 01e »A_STATE«
  [$0x001e]  0x07358 01f »not«
  [$0x001f]  0x07388 020 »TRUE«
  [$0x0020]  0x073c0 021 »FALSE«
  [$0x0021]  0x07400 022 »<«
  [$0x0022]  0x07420 023 »LEFT«
  [$0x0023]  0x07458 024 »RIGHT«
  [$0x0024]  0x07498 025 »>«
  [$0x0025]  0x096b8 026 »PERSONNAGES_TREE«
  [$0x0026]  0x09750 000 »A_PERSONNAGE«
{D304 0x0b4da/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0b50e/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x0ae16/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x0b5ae/0x60}:ARRAY_STRING[0x1,0x4] = "LEFT"
{D303 0x0b60e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b6ae/0x34} d303_2 = 0x0023 d303_3 = 0x0000000000000000000
{D304 0x0b6ae/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0b6e2/0xa0}:D302 d302_0 = 0x80000005 d302_d302_p → {D302 0x081a2/0xa0} d302_d303_p → {D303 0x0b60e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x0b782/0x68}:ARRAY_STRING[0x1,0x5] = "RIGHT"
{D303 0x0b7ea/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b88a/0x34} d303_2 = 0x0024 d303_3 = 0x0000000000000000000
{D304 0x0b88a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0b8be/0xa0}:D302 d302_0 = 0x80000001 d302_d302_p → {D302 0x0ab52/0xa0} d302_d303_p → {D303 0x0b7ea/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x0b95e/0x48}:ARRAY_STRING[0x1,0x1] = ">"
{D303 0x0b9a6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0be0e/0x34} d303_2 = 0x0025 d303_3 = 0x0000000000000000000
{Thing2 0x0ba46/0x40}:Thing2 Chain2 payload_p → {StringStore 0x095b6/0x380} next_p → {Thing2 0x09576/0x40}
{StringStore 0x0ba86/0x388}:StringStore x = 0x00000001 y = 0x00000069
    @0x0bac6 [0x00] =  $0x0025 »PERSONNAGES_TREE«
    @0x0bb5e [0x01] =  $0x0026 »A_PERSONNAGE«
    @0x0bbd6 [0x02] =  $0x0808 »\x08\x08\x08\x08\x08\x08\x08\x08«
    @0x0bc2e [0x03] =  $0x0808 »\x08\x08\x08\x08\x08\x08\x08\x08«
    @0x0bc86 [0x04] =  $0x0808 »\x08\x08\x08\x08\x08\x08\x08\x08«
    @0x0bcde [0x05] =  $0x0808 »\x08\x08\x08\x08\x08\x08\x08\x08«
    @0x0bd36 [0x06] =  $0x0808 »\x08\x08\x08\x08\x08\x08\x08\x08«
    @0x0bd8e [0x07] =  $0x0808 »\x08\x08\x08\x08\x08\x08\x08\x08«
{D304 0x0be0e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0be42/0xa0}:D302 d302_0 = 0x80000010 d302_d303_p → {D303 0x0b9a6/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c0
{ArrayString 0x0bee2/0xc0}:ARRAY_STRING[0x1,0x10] = "PERSONNAGES_TREE"
{D307 0x0bfa2/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0010866c d307_3 = 0x00000002
{D306 0x0c021/0x83}:D306 d306_d303_p → {D303 0x04a90/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0bfa2/0x7f}
{D303 0x0c0a4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0c144/0x34} d303_2 = 0x0026 d303_3 = 0x0000000000000000000
{D304 0x0c144/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0c178/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x0c0a4/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x0c218/0xa0}:ARRAY_STRING[0x1,0xc] = "A_PERSONNAGE"
{D307 0x0c2b8/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0010866c d307_3 = 0x00000002
{D306 0x0c337/0x83}:D306 d306_d303_p → {D303 0x04e48/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0c2b8/0x7f}
{D307 0x0c3ba/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0010866c d307_3 = 0x00000002
{D306 0x0c439/0x83}:D306 d306_d303_p → {D303 0x05240/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0c3ba/0x7f}
{D307 0x0c4bc/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0010866c d307_3 = 0x00000002
{D306 0x0c53b/0x83}:D306 d306_d303_p → {D303 0x05648/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0c4bc/0x7f}
{D307 0x0c5be/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00108670 d307_3 = 0x00000002
{D306 0x0c63d/0x83}:D306 d306_d303_p → {D303 0x09a5a/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0c5be/0x7f}
{D307 0x0c6c0/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0010866c d307_3 = 0x00000002
{D306 0x0c73f/0x83}:D306 d306_d303_p → {D303 0x05a20/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0c6c0/0x7f}
{D307 0x0c7c2/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0010866c d307_3 = 0x00000002
{D306 0x0c841/0x83}:D306 d306_d303_p → {D303 0x05fe4/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0c7c2/0x7f}
{D307 0x0c8c4/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0010866c d307_3 = 0x00000002
{D306 0x0c943/0x83}:D306 d306_d303_p → {D303 0x061c8/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0c8c4/0x7f}
{D307 0x0c9c6/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0010866c d307_3 = 0x00000002
{D306 0x0ca45/0x83}:D306 d306_d303_p → {D303 0x063d4/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0c9c6/0x7f}
{D307 0x0cac8/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0010866c d307_3 = 0x00000002
{D306 0x0cb47/0x83}:D306 d306_d303_p → {D303 0x0687c/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0cac8/0x7f}