DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


top - download

⟦2df121a1c⟧ Ada Source

    Length: 3072 (0xc00)
    Types: Ada Source
    Notes: 03_class, FILE, R1k_Segment, e3_tag, package body At_Object_Rule, seg_03c416, seg_03c4d0, seg_03c677, seg_03c9ac, seg_04a97c, seg_04b3ea, separate Mb_Rules_For_Goal_Type_At

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦5a81ac88f⟧ »Space Info Vol 1« 
        └─⟦this⟧ 
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦cfc2e13cd⟧ »Space Info Vol 2« 
        └─⟦this⟧ 

E3 Source Code



separate (Mb_Rules_For_Goal_Type_At)
package body At_Object_Rule is
    function Premiss return Fact_Queries is  
        use Alias;
    begin
        return ((Goal.Exist ((Status      => Is_Equal (Active),
                              Goal_Type   => Is_Equal (Goal_At),
                              Object_Name => Define_As (O),
                              To          => Define_As (P))),

                 Monkey.Exist ((Location => Is_Different (P),
                                On       => Is_Equal (Floor),
                                Holds    => Is_Equal (O))),

                 Phys_Object.Exist ((Object_Name            => Is_Equal (O),
                                     Location | Weight | On => Is_Any))));
    end Premiss;


    procedure Action (Objects : Fact_Collection) is
        The_Goal             : Fact_Name renames Objects (1);
        The_Monkey           : Fact_Name renames Objects (2);
        The_Phys_Object      : Fact_Name renames Objects (3);
        The_Phys_Object_Name : Slot.Object     :=
           Phys_Object.Get (The_Phys_Object, Object_Name);
        The_Location         : Slot.Object     := Goal.Get (The_Goal, To);
        Location_Image       : constant String := Slot.Get (The_Location);
    begin
        New_Line (Standard_Output);
        New_Line (Standard_Output);
        Put ("Move ", Standard_Output);
        Put (Phys_Object_Image (The_Phys_Object_Name), Standard_Output);
        Put (" to ", Standard_Output);
        Put_Line (Location_Image, Standard_Output);
        Phys_Object.Change (The_Phys_Object, Location, The_Location);
        Monkey.Change (The_Monkey, Location, The_Location);
        Goal.Change (The_Goal, Status, Satisfied);
    end Action;
end At_Object_Rule;

E3 Meta Data

    nblk1=2
    nid=0
    hdr6=4
        [0x00] rec0=18 rec1=00 rec2=01 rec3=056
        [0x01] rec0=11 rec1=00 rec2=02 rec3=001
    tail 0x2173a90a685af6a2041b1 0x42a00088462063c03