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DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 |
This is an automatic "excavation" of a thematic subset of
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Length: 5120 (0x1400)
Types: Ada Source
Notes: 03_class, FILE, R1k_Segment, e3_tag, package body Ds1267, seg_05bb9d
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
└─⟦cfc2e13cd⟧ »Space Info Vol 2«
└─⟦this⟧
with Byte_Tools;
with Carte_Es;
with Utils;
package body Ds1267 is
Tch : constant Duration := 0.1; --50 * Utils.Nano_Sec;
Tcc : constant Duration := 0.1; --50 * Utils.Nano_Sec;
Thlt : constant Duration := 0.1; --50 * Utils.Nano_Sec;
function Creer (Horloge : in Carte_Es.Numero_Sortie;
Donnee : in Carte_Es.Numero_Sortie;
Reset : in Carte_Es.Numero_Sortie) return Objet is
begin
return Objet'(Horloge => Horloge, Donnee => Donnee, Reset => Reset);
end Creer;
procedure Top (Un_Objet : in Objet) is
begin
Carte_Es.Activer (Sortie_Numero => Un_Objet.Horloge);
delay Tch;
Carte_Es.Desactiver (Sortie_Numero => Un_Objet.Horloge);
end Top;
procedure Fixer (Un_Objet : in Objet;
Depuis : in out Utils.Pourcent;
Vers : in Utils.Pourcent) is
use Byte_Tools;
Valeur : Byte_Tools.Byte_As_Nuber :=
(Byte_Tools.Byte_As_Number (Max_Valeur) /
Byte_Tools.Byte_As_Number (Utils.Pourcent'Last)) *
Byte_Tools.Byte_As_Number (Vers);
Actions : Byte_Tools.Byte_As_Array := Byte_Tools.To_Array (Valeur);
begin
Carte_Es.Activer (Sortie_Numero => Un_Objet.Reset);
delay Tcc;
Carte_Es.Activer (Sortie_Numero => Un_Objet.Donnee);
Top (Un_Objet => Un_Objet);
for I in Actions'Range loop
if Actions (I) then
Carte_Es.Activer (Sortie_Numero => Un_Objet.Donnee);
else
Carte_Es.Desactiver (Sortie_Numero => Un_Objet.Donnee);
end if;
Top (Un_Objet => Un_Objet);
end loop;
for I in Actions'Range loop
if Actions (I) then
Carte_Es.Activer (Sortie_Numero => Un_Objet.Donnee);
else
Carte_Es.Desactiver (Sortie_Numero => Un_Objet.Donnee);
end if;
Top (Un_Objet => Un_Objet);
end loop;
delay Thlt;
Carte_Es.Desactiver (Sortie_Numero => Un_Objet.Reset);
Depuis := Vers;
end Fixer;
end Ds1267;
nblk1=4
nid=0
hdr6=8
[0x00] rec0=1f rec1=00 rec2=01 rec3=04c
[0x01] rec0=00 rec1=00 rec2=03 rec3=002
[0x02] rec0=17 rec1=00 rec2=02 rec3=016
[0x03] rec0=08 rec1=00 rec2=04 rec3=000
tail 0x2176b2eaa894e72c1a2eb 0x42a00088462060003