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Rational R1000/400

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⟦2f1b23a91⟧ Ada Source

    Length: 38912 (0x9800)
    Types: Ada Source
    Notes: 03_class, FILE, R1k_Segment, e3_tag, procedure Test_Coded_Order_Array2, seg_047bc2

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦cfc2e13cd⟧ »Space Info Vol 2« 
        └─⟦this⟧ 

E3 Source Code



with Text_Io, Condition, Order, View, View_List, Affectation, Order,
     Coded_Order_Array, Instruction_List, Attribute, Field_Identifier_Array,
     Objet, Animate_List, The_Hero, Group_Identifier_Array, The_Place,
     Identifier, Moving_String, Detail, Complement, Complement_Array,
     The_Order, Enumeration_Array, Expression, Coded_Order;
use Text_Io;
procedure Test_Coded_Order_Array2 is

    I1 : Instruction_List.Object := Instruction_List.Null_Object;
    I2 : Instruction_List.Object := Instruction_List.Null_Object;
    I3 : Instruction_List.Object := Instruction_List.Null_Object;

    Player_Order, Real_Order : Order.Object;
    Ia : Order.Index_Array;
    Vi : View.Object;
    Vi_List : View_List.Object;
    Af : Affectation.Object;
    C1 : Condition.Object := Condition.Null_Object;
    C2 : Condition.Object := Condition.Null_Object;
    C3 : Condition.Object := Condition.Null_Object;

    D1, D2 : Detail.Object;
    A1, A2, A3, A4, A5 : Attribute.Object;
    Ob : Objet.Object;
    Id : Identifier.Object;
    Index : Natural;
    Ok : Boolean;
    F : Expression.Object := Expression.Null_Object;
    L : Expression.Object := Expression.Null_Object;
    R : Expression.Object := Expression.Null_Object;
    F1 : Expression.Object := Expression.Null_Object;
    F2 : Expression.Object := Expression.Null_Object;
    F3 : Expression.Object := Expression.Null_Object;
    F4 : Expression.Object := Expression.Null_Object;
    F5 : Expression.Object := Expression.Null_Object;


    procedure Run_Order (Player_Order : in out Order.Object) is

        Found : Boolean;
        Real_Order : Order.Object;

        procedure Find_Order (Player_Order : in Order.Object;
                              Real_Order : in out Order.Object;
                              Ok : out Boolean) is

            Found : Boolean;

        begin

            Put_Line ("start an run order2");

            Order.Put_Place (Real_Order, Order.Complement (Player_Order, 1));

            Complement_Array.List_Group_Init
               (Order.Complement (Player_Order, 1));
            Complement_Array.List_Group_Init
               (Order.Complement (Player_Order, 2));
            Complement_Array.List_Group_Init
               (Order.Complement (Player_Order, 3));
            Complement_Array.List_Group_Init
               (Order.Complement (Player_Order, 4));

            while not Complement_Array.List_Group_Done
                         (Order.Complement (Player_Order, 1)) and not Found loop

                while not Complement_Array.List_Group_Done
                             (Order.Complement (Player_Order, 2)) and
                      not Found loop

                    while not Complement_Array.List_Group_Done
                                 (Order.Complement (Player_Order, 3)) and
                          not Found loop

                        while not Complement_Array.List_Group_Done
                                     (Order.Complement (Player_Order, 4)) and
                              not Found loop



                            Order.Put_First_Complement
                               (Real_Order, Complement_Array.List_Group_Name
                                               (Order.Complement
                                                   (Player_Order, 1)));
                            Order.Put_Second_Complement
                               (Real_Order, Complement_Array.List_Group_Name
                                               (Order.Complement
                                                   (Player_Order, 2)));
                            Order.Put_Third_Complement
                               (Real_Order, Complement_Array.List_Group_Name
                                               (Order.Complement
                                                   (Player_Order, 3)));
                            Order.Put_Fourth_Complement
                               (Real_Order, Complement_Array.List_Group_Name
                                               (Order.Complement
                                                   (Player_Order, 4)));

                            Found := Coded_Order_Array.Belong (Real_Order);

                            Complement_Array.List_Group_Next
                               (Order.Complement (Player_Order, 4));
                        end loop;
                        Complement_Array.List_Group_Next
                           (Order.Complement (Player_Order, 3));
                    end loop;
                    Complement_Array.List_Group_Next
                       (Order.Complement (Player_Order, 2));
                end loop;
                Complement_Array.List_Group_Next
                   (Order.Complement (Player_Order, 1));
            end loop;


            Ok := Found;
            Put_Line ("run order finished2");
        end Find_Order;

    begin

        Order.Put_Place (Player_Order, The_Place.Image);
        Find_Order (Player_Order, Real_Order, Found);
        if Ok then
            Order.Put_Redirection (Player_Order,
                                   Coded_Order_Array.Redirection (Real_Order));
            The_Order.Put (Player_Order);
            Order.Show (Real_Order);
            The_Order.Show;
            Coded_Order_Array.Run (Real_Order, Ok);
        else
            Order.Put_Place (Player_Order, "global");
            Find_Order (Player_Order, Real_Order, Ok);
            if Ok then
                Order.Put_Redirection
                   (Player_Order, Coded_Order_Array.Redirection (Real_Order));
                The_Order.Put (Player_Order);
                Order.Show (Real_Order);
                The_Order.Show;
                Coded_Order_Array.Run (Real_Order, Ok);
            else
                Put_Line ("l'ordre " & Order.Image (Player_Order) &
                          " n'existe pas");
            end if;
        end if;
    end Run_Order;

begin

    Enumeration_Array.Put_Literal (Identifier.From_String ("normal"),
                                   Identifier.From_String ("fermee"), Ok);
    Enumeration_Array.Put_Literal (Identifier.From_String ("normal"),
                                   Identifier.From_String ("ouverte"), Ok);
    Enumeration_Array.Put_Literal (Identifier.From_String ("couleur"),
                                   Identifier.From_String ("rouge"), Ok);
    Enumeration_Array.Put_Literal (Identifier.From_String ("couleur"),
                                   Identifier.From_String ("jaune"), Ok);
    Enumeration_Array.Put_Literal (Identifier.From_String ("couleur"),
                                   Identifier.From_String ("vert"), Ok);
    Enumeration_Array.Put_Literal (Identifier.From_String ("couleur"),
                                   Identifier.From_String ("bleu"), Ok);
    -- Enumeration_Array.Show;

    Field_Identifier_Array.Put (Identifier.From_String ("vie"));  
    Field_Identifier_Array.Put (Identifier.From_String ("nord"));  
    Field_Identifier_Array.Put (Identifier.From_String ("sud"));
    Field_Identifier_Array.Put (Identifier.From_String ("age"));
    Field_Identifier_Array.Put (Identifier.From_String ("nom"));
    Field_Identifier_Array.Put (Identifier.From_String ("couleur"));
    Field_Identifier_Array.Put (Identifier.From_String ("description"));
    --   Field_Identifier_Array.Show;

    Complement_Array.Put (Complement.Entity_Object,
                          Identifier.From_String ("xavier"), Ok);
    Complement_Array.Put (Complement.Entity_Object,
                          Identifier.From_String ("fred"), Ok);
    Complement_Array.Put (Complement.Animate_Object,
                          Identifier.From_String ("gedeon"), Ok);
    Complement_Array.Put (Complement.Entity_Object,
                          Identifier.From_String ("gaston"), Ok);
    Complement_Array.Put (Complement.Entity_Object,
                          Identifier.From_String ("alfred"), Ok);  
    Complement_Array.Put (Complement.Entity_Object,
                          Identifier.From_String ("table"), Ok);
    Complement_Array.Put_Verb (Identifier.From_String ("courir"),
                               Identifier.From_String ("aller"), Ok);
    Complement_Array.Put_Verb (Identifier.From_String ("aller"),
                               Identifier.From_String ("aller"), Ok);
    Complement_Array.Put_Word (Identifier.From_String ("de"), Ok);
    Complement_Array.Put_Word (Identifier.From_String ("nord"), Ok);
    Complement_Array.Put_Word (Identifier.From_String ("est"), Ok);
    Complement_Array.Put_Word (Identifier.From_String ("sud"), Ok);
    Complement_Array.Put_Word (Identifier.From_String ("ouest"), Ok);
    Complement_Array.Put_Word (Identifier.From_String ("vie"), Ok);
    Complement_Array.Put_Word (Identifier.From_String ("age"), Ok);
    Complement_Array.Put_Word (Identifier.From_String ("nom"), Ok);
    Complement_Array.Put_Word (Identifier.From_String ("couleur"), Ok);
    Complement_Array.Put_Word (Identifier.From_String ("description"), Ok);
    Complement_Array.Put_Word (Identifier.From_String ("porte"), Ok);
    Complement_Array.Put_Word (Identifier.From_String ("trou"), Ok);
    Complement_Array.Put (Complement.Place_Object,
                          Identifier.From_String ("cuisine"), Ok);
    Complement_Array.Put (Complement.Place_Object,
                          Identifier.From_String ("chambre"), Ok);
    Complement_Array.Put (Complement.Place_Object,
                          Identifier.From_String ("salon"), Ok);

    Complement_Array.Create_Enumerate_Field
       (Complement_Array.Index ("cuisine"),
        Field_Identifier_Array.Index ("nord"), Ok);
    Index := Enumeration_Array.Enum ("normal");
    Complement_Array.Field_Put_Enumerate
       (Complement_Array.Index ("cuisine"),
        Field_Identifier_Array.Index ("nord"), Index,
        Enumeration_Array.Literal (Index, "fermee"), Ok);

    Complement_Array.Create_Enumerate_Field
       (Complement_Array.Index ("chambre"),
        Field_Identifier_Array.Index ("sud"), Ok);
    Index := Enumeration_Array.Enum ("normal");
    Complement_Array.Field_Put_Enumerate
       (Complement_Array.Index ("chambre"),
        Field_Identifier_Array.Index ("sud"), Index,
        Enumeration_Array.Literal (Index, "fermee"), Ok);

    Complement_Array.Put_Place (Complement_Array.Index ("gaston"),
                                Complement_Array.Index ("cuisine"), Ok);

    Complement_Array.Put_Movement (Identifier.From_String ("gedeon"),
                                   Complement_Array.Index ("cuisine"));
    Complement_Array.Put_Movement (Identifier.From_String ("gedeon"),
                                   Complement_Array.Index ("salon"));
    Complement_Array.Put_Movement (Identifier.From_String ("gedeon"),
                                   Complement_Array.Index ("chambre"));
    Complement_Array.Put_Movement (Identifier.From_String ("gedeon"),
                                   Complement_Array.Index ("chambre"));
    Complement_Array.Put_Movement (Identifier.From_String ("gedeon"),
                                   Complement_Array.Index ("cuisine"));
    Complement_Array.Put_Movement (Identifier.From_String ("gedeon"),
                                   Complement_Array.Index ("chambre"));

    Animate_List.Put (Complement_Array.Index ("gedeon"), Ok);  -- a tester
    Animate_List.Show;

    Complement_Array.Create_Number_Field
       (Complement_Array.Index ("gaston"),
        Field_Identifier_Array.Index ("age"), Ok);
    Complement_Array.Field_Put_Number
       (Complement_Array.Index ("gaston"),
        Field_Identifier_Array.Index ("age"), 13, Ok);  
    Complement_Array.Create_Number_Field
       (Complement_Array.Index ("gaston"),
        Field_Identifier_Array.Index ("vie"), Ok);
    Complement_Array.Field_Put_Number
       (Complement_Array.Index ("gaston"),
        Field_Identifier_Array.Index ("vie"), 123, Ok);

    Complement_Array.Create_Enumerate_Field
       (Complement_Array.Index ("gaston"),
        Field_Identifier_Array.Index ("couleur"), Ok);
    Index := Enumeration_Array.Enum ("couleur");
    Complement_Array.Field_Put_Enumerate
       (Complement_Array.Index ("gaston"),
        Field_Identifier_Array.Index ("couleur"), Index,
        Enumeration_Array.Literal (Index, "rouge"), Ok);

    Complement_Array.Put_Place (Complement_Array.Index ("gaston"),
                                Complement_Array.Index ("cuisine"), Ok);
    Complement_Array.Put_Place (Complement_Array.Index ("table"),
                                Complement_Array.Index ("cuisine"), Ok);

    Complement_Array.Create_Sentence_Field
       (Complement_Array.Index ("cuisine"),
        Field_Identifier_Array.Index ("description"), Ok);
    Complement_Array.Field_Put_Sentence
       (Complement_Array.Index ("cuisine"),
        Field_Identifier_Array.Index ("description"),
        Identifier.From_String ("C'est une belle cuisine"), Ok);

    Complement_Array.Put_Exit (Complement_Array.Index ("cuisine"),
                               Complement_Array.Index ("porte"),
                               Complement_Array.Index ("cuisine"),
                               Complement_Array.Index ("nord"),
                               Complement_Array.Index ("chambre"),
                               Complement_Array.Index ("sud"), Ok);

    Complement_Array.Put_Exit (Complement_Array.Index ("cuisine"),
                               Complement_Array.Index ("trou"),
                               Complement_Array.Index ("cuisine"),
                               Complement_Array.Index ("ouest"),
                               Complement_Array.Index ("salon"),
                               Complement_Array.Index ("est"), Ok);

    Complement_Array.Create_Sentence_Field
       (Complement_Array.Index ("chambre"),
        Field_Identifier_Array.Index ("description"), Ok);
    Complement_Array.Field_Put_Sentence
       (Complement_Array.Index ("chambre"),
        Field_Identifier_Array.Index ("description"),
        Identifier.From_String ("C'est une belle et grande chambre"), Ok);

    Complement_Array.Put_Exit (Complement_Array.Index ("chambre"),
                               Complement_Array.Index ("porte"),
                               Complement_Array.Index ("chambre"),
                               Complement_Array.Index ("sud"),
                               Complement_Array.Index ("cuisine"),
                               Complement_Array.Index ("nord"), Ok);

    Complement_Array.Create_Sentence_Field
       (Complement_Array.Index ("salon"),
        Field_Identifier_Array.Index ("description"), Ok);
    Complement_Array.Field_Put_Sentence
       (Complement_Array.Index ("salon"),
        Field_Identifier_Array.Index ("description"),
        Identifier.From_String ("C'est un grand salon"), Ok);


    Complement_Array.Put_Exit (Complement_Array.Index ("salon"),
                               Complement_Array.Index ("trou"),
                               Complement_Array.Index ("salon"),
                               Complement_Array.Index ("est"),
                               Complement_Array.Index ("cuisine"),
                               Complement_Array.Index ("ouest"), Ok);

    Group_Identifier_Array.Put (Identifier.From_String ("salle"), Ok);
    Group_Identifier_Array.Put (Identifier.From_String ("direction"), Ok);

    Complement_Array.Put_Group ("cuisine",
                                Group_Identifier_Array.Index ("salle"), Ok);
    Complement_Array.Put_Group ("chambre",                               Group_Identifier_Array.Index ("salle"), Ok);
    Complement_Array.Put_Group ("salon",
                                Group_Identifier_Array.Index ("salle"), Ok);

    Complement_Array.Put_Group ("nord",
                                Group_Identifier_Array.Index ("direction"), Ok);
    Complement_Array.Put_Group ("sud",
                                Group_Identifier_Array.Index ("direction"), Ok);
    Complement_Array.Put_Group ("ouest",
                                Group_Identifier_Array.Index ("direction"), Ok);
    Complement_Array.Put_Group ("est",
                                Group_Identifier_Array.Index ("direction"), Ok);

    --Complement_Array.Show;


    The_Hero.Put (Complement_Array.Index ("gaston"));
    --  Put_Line ("index the hero : " & Natural'Image (The_Hero.Index));
    --  The_Hero.Show;

    The_Place.Put (Complement_Array.Index ("cuisine"));
    --  Put_Line ("index the place : " & Natural'Image (The_Place.Index));
    --  The_Place.Show;

    Objet.Create_Real (Ob, Complement_Array.Index ("gaston"));
    Detail.Create_Real_Field (D1, Field_Identifier_Array.Index ("age"));
    Attribute.Put (A1, Ob, D1);
    -- Attribute.Show (A1);

    Objet.Create_Real (Ob, Complement_Array.Index ("gaston"));
    Detail.Create_Real_Field (D1, Field_Identifier_Array.Index ("nord"));
    Attribute.Put (A5, Ob, D1);
    --  Attribute.Show (A5);

    Objet.Create_Group (Ob, 5);
    Detail.Create_Field_Group (D1, 3);
    Attribute.Put (A2, Ob, D1);
    --Attribute.Show (A2);

    Objet.Create_Hero (Ob);
    Detail.Create_Real_Field (D1, Field_Identifier_Array.Index ("couleur"));
    Attribute.Put (A3, Ob, D1);
    --  Attribute.Show (A3);

    Objet.Create_Place (Ob);
    Detail.Create_Real_Field (D1, Field_Identifier_Array.Index ("nord"));
    Attribute.Put (A4, Ob, D1);
    -- Attribute.Show (A4);

    Expression.Create (F4, Enumeration_Array.Enum ("normal"),
                       Enumeration_Array.Literal
                          (Enumeration_Array.Enum ("normal"), "ouverte"));
    -- Put_Line ("evaluate f4 : " & Integer'Image (Expression.Evaluate (F4)));
    -- Expression.Show (F4);

    Expression.Create (F5, Enumeration_Array.Enum ("normal"),
                       Enumeration_Array.Literal
                          (Enumeration_Array.Enum ("normal"), "fermee"));
    --  Put_Line ("evaluate f5 : " & Integer'Image (Expression.Evaluate (F5)));
    --  Expression.Show (F5);

    Expression.Create (L, 5);
    Expression.Create (R, 8);
    Expression.Create (F1, Expression.Add, L, R, Ok);
    --  Put_Line ("ok : " & Boolean'Image (Ok));
    --  Put_Line ("evaluate f1 : " & Integer'Image (Expression.Evaluate (F1)));
    --  Expression.Show (F1);

    Expression.Create (F2, Expression.Substract, L, R, Ok);
    -- Put_Line ("ok : " & Boolean'Image (Ok));
    --  Put_Line ("evaluate f2 : " & Integer'Image (Expression.Evaluate (F2)));
    --  Expression.Show (F2);

    Expression.Create (L, A1);
    Expression.Create (R, 3);
    Expression.Create (F3, Expression.Add, L, R, Ok);
    --  Put_Line ("ok : " & Boolean'Image (Ok));
    --  Put_Line ("evaluate f3 : " & Integer'Image (Expression.Evaluate (F3)));
    --  Expression.Show (F3);


    Expression.Create (L, 107);
    Expression.Create (R, 20);
    Expression.Create (F, Expression.Add, L, R, Ok);
    --  Put_Line ("ok : " & Boolean'Image (Ok));

    Condition.Create_Compare (C1, A1, Condition.Visible.Equal, F, Ok); -- faux
    -- Put_Line ("ok : " & Boolean'Image (Ok));
    --  Put_Line ("is right vide : " & Boolean'Image (Condition.Is_Right (C1)));

    Condition.Create_Compare (C2, A1, Condition.Visible.Less, F, Ok); -- vrai
    -- Put_Line ("ok : " & Boolean'Image (Ok));
    -- Condition.Show (C2);
    --  Put_Line ("is right: " & Boolean'Image (Condition.Is_Right (C2)));

    Condition.Create_Compare (C3, A4, Condition.Visible.Equal, F4, Ok);  -- faux
    --  Put_Line ("ok : " & Boolean'Image (Ok));
    --  Condition.Show (C3);
    -- Put_Line ("is right : " & Boolean'Image (Condition.Is_Right (C3)));



    Detail.Create_Real_Complement (D1, Complement_Array.Index ("alfred"));
    Affectation.Create_Hero (Af, D1);
    --  Affectation.Show (Af);

    Order.Put_Place (Real_Order, Moving_String.From_String ("cuisine"));
    Order.Put_First_Complement (Real_Order,
                                Moving_String.From_String ("aller"));
    Order.Put_Second_Complement (Real_Order,
                                 Moving_String.From_String ("direction"));
    Order.Put_Third_Complement (Real_Order, Moving_String.From_String ("de"));
    Order.Put_Fourth_Complement (Real_Order,
                                 Moving_String.From_String ("salle"));
    Ia := (1, 2, 3, 4, 5);
    Order.Put_Redirection (Real_Order, Ia);

    Objet.Create_Group (Ob, 5);
    Detail.Create_Complement_Group (D2, 3);
    Detail.Create_Field_Group (D1, 3);
    Attribute.Put (A1, Ob, D1);    -- nord de cuisine

    Objet.Create_Group (Ob, 5);
    Detail.Create_Real_Field (D1, Field_Identifier_Array.Index ("sud"));
    Attribute.Put (A2, Ob, D1);    -- sud de cuisine

    Detail.Create_Complement_Group (D1, 3);


    View_List.Free (Vi_List);
    View.Create_Sentence (Vi, Identifier.From_String
                                 ("aller direction de salle "));
    View_List.Put (Vi_List, Vi);
    View.Create_Exit (Vi, D1);
    View_List.Put (Vi_List, Vi);
    View.Create_Attribute (Vi, A2);
    View_List.Put (Vi_List, Vi);
    View.Create_Attribute (Vi, A1);
    View_List.Put (Vi_List, Vi);
    Instruction_List.Insert_Display (I1, Vi_List);
    Instruction_List.Insert_Next_Line (I1);
    --Instruction_List.Insert_Go (I1, D2);

    Coded_Order_Array.Put (Real_Order, I1, Ok);
    Put_Line ("put ok :" & Boolean'Image (Ok));
    Coded_Order_Array.Show;
    Order.Put_Place (Player_Order, Moving_String.From_String ("cuisine"));
    Order.Put_First_Complement (Player_Order,
                                Moving_String.From_String ("aller"));
    Order.Put_Second_Complement (Player_Order,
                                 Moving_String.From_String ("nord"));
    Order.Put_Third_Complement (Player_Order, Moving_String.From_String ("de"));
    Order.Put_Fourth_Complement (Player_Order,
                                 Moving_String.From_String ("cuisine"));

    Order.Put_Redirection (Player_Order,
                           Coded_Order_Array.Redirection (Real_Order));
    The_Order.Put (Player_Order);
    The_Order.Show;
    Put_Line ("th1");
    Coded_Order_Array.Run (Real_Order, Ok);
    Put_Line ("th1");
    Put_Line ("run ok :" & Boolean'Image (Ok));
    Put_Line ("at end :" & Boolean'Image (Coded_Order_Array.Is_At_End));
    Put_Line (The_Place.Image);
    Put_Line ("th1");

    Order.Put_Place (Real_Order, Moving_String.From_String ("cuisine"));
    Order.Put_First_Complement (Real_Order,
                                Moving_String.From_String ("aller"));
    Order.Put_Second_Complement (Real_Order,
                                 Moving_String.From_String ("salle"));
    Order.Put_Third_Complement (Real_Order,
                                Moving_String.From_String ("direction"));
    Order.Put_Fourth_Complement (Real_Order, Moving_String.From_String (""));
    Ia := (1, 2, 4, 4, 3);
    Order.Put_Redirection (Real_Order, Ia);

    I1 := Instruction_List.Null_Object;
    View_List.Free (Vi_List);
    View.Create_Sentence (Vi, Identifier.From_String
                                 ("aller salle direction "));
    View_List.Put (Vi_List, Vi);
    View_List.Put (Vi_List, Vi);
    View.Create_Exit (Vi, D1);
    View_List.Put (Vi_List, Vi);
    View.Create_Attribute (Vi, A1);
    View_List.Put (Vi_List, Vi);
    Instruction_List.Insert_Display (I1, Vi_List);
    Instruction_List.Insert_Next_Line (I1);
    Detail.Create_Real_Complement (D2, Complement_Array.Index ("sud"));
    Instruction_List.Insert_Go (I1, D2);
    Coded_Order_Array.Put (Player_Order, I1, Ok);
    Put_Line ("put ok :" & Boolean'Image (Ok));

    Order.Put_Place (Player_Order, Moving_String.From_String ("cuisine"));
    Order.Put_First_Complement (Player_Order,
                                Moving_String.From_String ("aller"));
    Order.Put_Second_Complement (Player_Order,
                                 Moving_String.From_String ("cuisine"));
    Order.Put_Third_Complement (Player_Order,
                                Moving_String.From_String ("nord"));
    Order.Put_Fourth_Complement (Player_Order, Moving_String.From_String (""));
    Order.Put_Redirection (Player_Order,
                           Coded_Order_Array.Redirection (Real_Order));
    The_Order.Put (Player_Order);
    The_Order.Show;

    Coded_Order_Array.Run (Real_Order, Ok);
    Put_Line ("run ok :" & Boolean'Image (Ok));
    Put_Line ("at end :" & Boolean'Image (Coded_Order_Array.Is_At_End));
    Put_Line (The_Place.Image);
    Order.Put_Place (Real_Order, Moving_String.From_String ("cuisine"));
    Order.Put_First_Complement (Real_Order,
                                Moving_String.From_String ("aller"));
    Order.Put_Second_Complement (Real_Order, Moving_String.From_String ("a"));
    Order.Put_Third_Complement (Real_Order,
                                Moving_String.From_String ("salle"));
    Order.Put_Fourth_Complement (Real_Order,
                                 Moving_String.From_String ("direction"));
    Ia := (1, 2, 5, 4, 4);
    Order.Put_Redirection (Real_Order, Ia);

    I1 := Instruction_List.Null_Object;
    View_List.Free (Vi_List);
    View.Create_Sentence (Vi, Identifier.From_String
                                 ("aller a salle direction "));
    View_List.Put (Vi_List, Vi);
    View.Create_Exit (Vi, D1);
    View_List.Put (Vi_List, Vi);
    View.Create_Attribute (Vi, A1);
    View_List.Put (Vi_List, Vi);
    Instruction_List.Insert_Display (I1, Vi_List);
    Instruction_List.Insert_Next_Line (I1);
    Detail.Create_Real_Complement (D2, Complement_Array.Index ("sud"));
    Instruction_List.Insert_Go (I1, D2);
    Instruction_List.Insert_Stop (I1);

    Coded_Order_Array.Put (Player_Order, I1, Ok);
    Put_Line ("put ok :" & Boolean'Image (Ok));  
    Coded_Order_Array.Put (Player_Order, I1, Ok);
    Put_Line ("put ok :" & Boolean'Image (Ok));

    Order.Put_Place (Player_Order, Moving_String.From_String ("cuisine"));
    Order.Put_First_Complement (Player_Order,
                                Moving_String.From_String ("aller"));
    Order.Put_Second_Complement (Player_Order, Moving_String.From_String ("a"));
    Order.Put_Third_Complement (Player_Order,
                                Moving_String.From_String ("cuisine"));
    Order.Put_Fourth_Complement (Player_Order,
                                 Moving_String.From_String ("nord"));

    Order.Put_Redirection (Player_Order,
                           Coded_Order_Array.Redirection (Real_Order));
    The_Order.Put (Player_Order);
    The_Order.Show;

    Coded_Order_Array.Run (Real_Order, Ok);
    Put_Line ("run ok :" & Boolean'Image (Ok));
    Put_Line ("at end :" & Boolean'Image (Coded_Order_Array.Is_At_End));
    Put_Line (The_Place.Image);

    Coded_Order_Array.Show;

    Order.Put_Place (Player_Order, Moving_String.From_String ("cuisine"));
    Order.Put_First_Complement (Player_Order,
                                Moving_String.From_String ("aller"));
    Order.Put_Second_Complement (Player_Order, Moving_String.From_String ("a"));
    Order.Put_Third_Complement (Player_Order,
                                Moving_String.From_String ("cuisine"));
    Order.Put_Fourth_Complement (Player_Order,
                                 Moving_String.From_String ("nord"));
    Ia := (1, 2, 5, 4, 4);
    Order.Put_Redirection (Player_Order, Ia);

    Coded_Order_Array.Run (Player_Order, Ok);   Put_Line ("run ok :" & Boolean'Image (Ok));
    Put_Line (The_Place.Image);


    -- Order.Put_First_Complement (Player_Order,
    --                             Moving_String.From_String ("aller"));
    -- Order.Put_Second_Complement (Player_Order, Moving_String.From_String ("a"));
    -- Order.Put_Third_Complement (Player_Order,
    --                             Moving_String.From_String ("cuisine"));
    -- Order.Put_Fourth_Complement (Player_Order,
    --                              Moving_String.From_String ("nord"));
    --
    -- Run_Order (Player_Order);
    --
    -- Order.Put_First_Complement (Player_Order,
    --                             Moving_String.From_String ("aller"));
    -- Order.Put_Second_Complement (Player_Order, Moving_String.From_String ("a"));
    -- Order.Put_Third_Complement (Player_Order,
    --                             Moving_String.From_String ("chambre"));
    -- Order.Put_Fourth_Complement (Player_Order,
    --                              Moving_String.From_String ("sud"));
    --
    -- Run_Order (Player_Order);
    --
    -- Order.Put_First_Complement (Player_Order,
    --                             Moving_String.From_String ("aller"));
    -- Order.Put_Second_Complement (Player_Order,
    --                              Moving_String.From_String ("ouest"));
    -- Order.Put_Third_Complement (Player_Order, Moving_String.From_String ("de"));
    -- Order.Put_Fourth_Complement (Player_Order,
    --                              Moving_String.From_String ("cuisine"));
    --
    -- Run_Order (Player_Order);
    --
    -- Order.Put_First_Complement (Player_Order,
    --                             Moving_String.From_String ("aller"));
    -- Order.Put_Second_Complement (Player_Order,
    --                              Moving_String.From_String ("salon"));
    -- Order.Put_Third_Complement (Player_Order,
    --                             Moving_String.From_String ("est"));
    -- Order.Put_Fourth_Complement (Player_Order, Moving_String.From_String (""));
    --
    -- Run_Order (Player_Order);

end Test_Coded_Order_Array2;

E3 Meta Data

    nblk1=25
    nid=25
    hdr6=48
        [0x00] rec0=18 rec1=00 rec2=01 rec3=040
        [0x01] rec0=00 rec1=00 rec2=21 rec3=014
        [0x02] rec0=1e rec1=00 rec2=1c rec3=054
        [0x03] rec0=00 rec1=00 rec2=1f rec3=004
        [0x04] rec0=16 rec1=00 rec2=1a rec3=07c
        [0x05] rec0=12 rec1=00 rec2=1b rec3=054
        [0x06] rec0=17 rec1=00 rec2=19 rec3=010
        [0x07] rec0=18 rec1=00 rec2=18 rec3=086
        [0x08] rec0=12 rec1=00 rec2=17 rec3=08c
        [0x09] rec0=13 rec1=00 rec2=16 rec3=018
        [0x0a] rec0=0f rec1=00 rec2=15 rec3=03e
        [0x0b] rec0=11 rec1=00 rec2=14 rec3=03c
        [0x0c] rec0=15 rec1=00 rec2=13 rec3=02c
        [0x0d] rec0=12 rec1=00 rec2=12 rec3=062
        [0x0e] rec0=16 rec1=00 rec2=11 rec3=02c
        [0x0f] rec0=12 rec1=00 rec2=10 rec3=070
        [0x10] rec0=14 rec1=00 rec2=0f rec3=040
        [0x11] rec0=15 rec1=00 rec2=0e rec3=002
        [0x12] rec0=15 rec1=00 rec2=22 rec3=074
        [0x13] rec0=03 rec1=00 rec2=0d rec3=02a
        [0x14] rec0=1b rec1=00 rec2=0c rec3=01e
        [0x15] rec0=16 rec1=00 rec2=0b rec3=01e
        [0x16] rec0=17 rec1=00 rec2=0a rec3=030
        [0x17] rec0=18 rec1=00 rec2=09 rec3=006
        [0x18] rec0=1a rec1=00 rec2=08 rec3=07c
        [0x19] rec0=01 rec1=00 rec2=24 rec3=022
        [0x1a] rec0=16 rec1=00 rec2=07 rec3=00e
        [0x1b] rec0=01 rec1=00 rec2=23 rec3=006
        [0x1c] rec0=16 rec1=00 rec2=06 rec3=000
        [0x1d] rec0=15 rec1=00 rec2=05 rec3=000
        [0x1e] rec0=15 rec1=00 rec2=04 rec3=064
        [0x1f] rec0=15 rec1=00 rec2=03 rec3=040
        [0x20] rec0=17 rec1=00 rec2=02 rec3=002
        [0x21] rec0=14 rec1=00 rec2=1d rec3=020
        [0x22] rec0=14 rec1=00 rec2=1e rec3=00a
        [0x23] rec0=05 rec1=00 rec2=20 rec3=001
        [0x24] rec0=b0 rec1=97 rec2=42 rec3=600
    tail 0x2174b6876865500d47ed9 0x42a00088462060003
Free Block Chain:
  0x25: 0000  00 00 00 1f 80 16 65 5f 46 69 65 6c 64 5f 47 72  ┆      e_Field_Gr┆