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Length: 38912 (0x9800) Types: Ada Source Notes: 03_class, FILE, R1k_Segment, e3_tag, procedure Test_Coded_Order_Array2, seg_047bc2
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000 └─ ⟦cfc2e13cd⟧ »Space Info Vol 2« └─⟦this⟧
with Text_Io, Condition, Order, View, View_List, Affectation, Order, Coded_Order_Array, Instruction_List, Attribute, Field_Identifier_Array, Objet, Animate_List, The_Hero, Group_Identifier_Array, The_Place, Identifier, Moving_String, Detail, Complement, Complement_Array, The_Order, Enumeration_Array, Expression, Coded_Order; use Text_Io; procedure Test_Coded_Order_Array2 is I1 : Instruction_List.Object := Instruction_List.Null_Object; I2 : Instruction_List.Object := Instruction_List.Null_Object; I3 : Instruction_List.Object := Instruction_List.Null_Object; Player_Order, Real_Order : Order.Object; Ia : Order.Index_Array; Vi : View.Object; Vi_List : View_List.Object; Af : Affectation.Object; C1 : Condition.Object := Condition.Null_Object; C2 : Condition.Object := Condition.Null_Object; C3 : Condition.Object := Condition.Null_Object; D1, D2 : Detail.Object; A1, A2, A3, A4, A5 : Attribute.Object; Ob : Objet.Object; Id : Identifier.Object; Index : Natural; Ok : Boolean; F : Expression.Object := Expression.Null_Object; L : Expression.Object := Expression.Null_Object; R : Expression.Object := Expression.Null_Object; F1 : Expression.Object := Expression.Null_Object; F2 : Expression.Object := Expression.Null_Object; F3 : Expression.Object := Expression.Null_Object; F4 : Expression.Object := Expression.Null_Object; F5 : Expression.Object := Expression.Null_Object; procedure Run_Order (Player_Order : in out Order.Object) is Found : Boolean; Real_Order : Order.Object; procedure Find_Order (Player_Order : in Order.Object; Real_Order : in out Order.Object; Ok : out Boolean) is Found : Boolean; begin Put_Line ("start an run order2"); Order.Put_Place (Real_Order, Order.Complement (Player_Order, 1)); Complement_Array.List_Group_Init (Order.Complement (Player_Order, 1)); Complement_Array.List_Group_Init (Order.Complement (Player_Order, 2)); Complement_Array.List_Group_Init (Order.Complement (Player_Order, 3)); Complement_Array.List_Group_Init (Order.Complement (Player_Order, 4)); while not Complement_Array.List_Group_Done (Order.Complement (Player_Order, 1)) and not Found loop while not Complement_Array.List_Group_Done (Order.Complement (Player_Order, 2)) and not Found loop while not Complement_Array.List_Group_Done (Order.Complement (Player_Order, 3)) and not Found loop while not Complement_Array.List_Group_Done (Order.Complement (Player_Order, 4)) and not Found loop Order.Put_First_Complement (Real_Order, Complement_Array.List_Group_Name (Order.Complement (Player_Order, 1))); Order.Put_Second_Complement (Real_Order, Complement_Array.List_Group_Name (Order.Complement (Player_Order, 2))); Order.Put_Third_Complement (Real_Order, Complement_Array.List_Group_Name (Order.Complement (Player_Order, 3))); Order.Put_Fourth_Complement (Real_Order, Complement_Array.List_Group_Name (Order.Complement (Player_Order, 4))); Found := Coded_Order_Array.Belong (Real_Order); Complement_Array.List_Group_Next (Order.Complement (Player_Order, 4)); end loop; Complement_Array.List_Group_Next (Order.Complement (Player_Order, 3)); end loop; Complement_Array.List_Group_Next (Order.Complement (Player_Order, 2)); end loop; Complement_Array.List_Group_Next (Order.Complement (Player_Order, 1)); end loop; Ok := Found; Put_Line ("run order finished2"); end Find_Order; begin Order.Put_Place (Player_Order, The_Place.Image); Find_Order (Player_Order, Real_Order, Found); if Ok then Order.Put_Redirection (Player_Order, Coded_Order_Array.Redirection (Real_Order)); The_Order.Put (Player_Order); Order.Show (Real_Order); The_Order.Show; Coded_Order_Array.Run (Real_Order, Ok); else Order.Put_Place (Player_Order, "global"); Find_Order (Player_Order, Real_Order, Ok); if Ok then Order.Put_Redirection (Player_Order, Coded_Order_Array.Redirection (Real_Order)); The_Order.Put (Player_Order); Order.Show (Real_Order); The_Order.Show; Coded_Order_Array.Run (Real_Order, Ok); else Put_Line ("l'ordre " & Order.Image (Player_Order) & " n'existe pas"); end if; end if; end Run_Order; begin Enumeration_Array.Put_Literal (Identifier.From_String ("normal"), Identifier.From_String ("fermee"), Ok); Enumeration_Array.Put_Literal (Identifier.From_String ("normal"), Identifier.From_String ("ouverte"), Ok); Enumeration_Array.Put_Literal (Identifier.From_String ("couleur"), Identifier.From_String ("rouge"), Ok); Enumeration_Array.Put_Literal (Identifier.From_String ("couleur"), Identifier.From_String ("jaune"), Ok); Enumeration_Array.Put_Literal (Identifier.From_String ("couleur"), Identifier.From_String ("vert"), Ok); Enumeration_Array.Put_Literal (Identifier.From_String ("couleur"), Identifier.From_String ("bleu"), Ok); -- Enumeration_Array.Show; Field_Identifier_Array.Put (Identifier.From_String ("vie")); Field_Identifier_Array.Put (Identifier.From_String ("nord")); Field_Identifier_Array.Put (Identifier.From_String ("sud")); Field_Identifier_Array.Put (Identifier.From_String ("age")); Field_Identifier_Array.Put (Identifier.From_String ("nom")); Field_Identifier_Array.Put (Identifier.From_String ("couleur")); Field_Identifier_Array.Put (Identifier.From_String ("description")); -- Field_Identifier_Array.Show; Complement_Array.Put (Complement.Entity_Object, Identifier.From_String ("xavier"), Ok); Complement_Array.Put (Complement.Entity_Object, Identifier.From_String ("fred"), Ok); Complement_Array.Put (Complement.Animate_Object, Identifier.From_String ("gedeon"), Ok); Complement_Array.Put (Complement.Entity_Object, Identifier.From_String ("gaston"), Ok); Complement_Array.Put (Complement.Entity_Object, Identifier.From_String ("alfred"), Ok); Complement_Array.Put (Complement.Entity_Object, Identifier.From_String ("table"), Ok); Complement_Array.Put_Verb (Identifier.From_String ("courir"), Identifier.From_String ("aller"), Ok); Complement_Array.Put_Verb (Identifier.From_String ("aller"), Identifier.From_String ("aller"), Ok); Complement_Array.Put_Word (Identifier.From_String ("de"), Ok); Complement_Array.Put_Word (Identifier.From_String ("nord"), Ok); Complement_Array.Put_Word (Identifier.From_String ("est"), Ok); Complement_Array.Put_Word (Identifier.From_String ("sud"), Ok); Complement_Array.Put_Word (Identifier.From_String ("ouest"), Ok); Complement_Array.Put_Word (Identifier.From_String ("vie"), Ok); Complement_Array.Put_Word (Identifier.From_String ("age"), Ok); Complement_Array.Put_Word (Identifier.From_String ("nom"), Ok); Complement_Array.Put_Word (Identifier.From_String ("couleur"), Ok); Complement_Array.Put_Word (Identifier.From_String ("description"), Ok); Complement_Array.Put_Word (Identifier.From_String ("porte"), Ok); Complement_Array.Put_Word (Identifier.From_String ("trou"), Ok); Complement_Array.Put (Complement.Place_Object, Identifier.From_String ("cuisine"), Ok); Complement_Array.Put (Complement.Place_Object, Identifier.From_String ("chambre"), Ok); Complement_Array.Put (Complement.Place_Object, Identifier.From_String ("salon"), Ok); Complement_Array.Create_Enumerate_Field (Complement_Array.Index ("cuisine"), Field_Identifier_Array.Index ("nord"), Ok); Index := Enumeration_Array.Enum ("normal"); Complement_Array.Field_Put_Enumerate (Complement_Array.Index ("cuisine"), Field_Identifier_Array.Index ("nord"), Index, Enumeration_Array.Literal (Index, "fermee"), Ok); Complement_Array.Create_Enumerate_Field (Complement_Array.Index ("chambre"), Field_Identifier_Array.Index ("sud"), Ok); Index := Enumeration_Array.Enum ("normal"); Complement_Array.Field_Put_Enumerate (Complement_Array.Index ("chambre"), Field_Identifier_Array.Index ("sud"), Index, Enumeration_Array.Literal (Index, "fermee"), Ok); Complement_Array.Put_Place (Complement_Array.Index ("gaston"), Complement_Array.Index ("cuisine"), Ok); Complement_Array.Put_Movement (Identifier.From_String ("gedeon"), Complement_Array.Index ("cuisine")); Complement_Array.Put_Movement (Identifier.From_String ("gedeon"), Complement_Array.Index ("salon")); Complement_Array.Put_Movement (Identifier.From_String ("gedeon"), Complement_Array.Index ("chambre")); Complement_Array.Put_Movement (Identifier.From_String ("gedeon"), Complement_Array.Index ("chambre")); Complement_Array.Put_Movement (Identifier.From_String ("gedeon"), Complement_Array.Index ("cuisine")); Complement_Array.Put_Movement (Identifier.From_String ("gedeon"), Complement_Array.Index ("chambre")); Animate_List.Put (Complement_Array.Index ("gedeon"), Ok); -- a tester Animate_List.Show; Complement_Array.Create_Number_Field (Complement_Array.Index ("gaston"), Field_Identifier_Array.Index ("age"), Ok); Complement_Array.Field_Put_Number (Complement_Array.Index ("gaston"), Field_Identifier_Array.Index ("age"), 13, Ok); Complement_Array.Create_Number_Field (Complement_Array.Index ("gaston"), Field_Identifier_Array.Index ("vie"), Ok); Complement_Array.Field_Put_Number (Complement_Array.Index ("gaston"), Field_Identifier_Array.Index ("vie"), 123, Ok); Complement_Array.Create_Enumerate_Field (Complement_Array.Index ("gaston"), Field_Identifier_Array.Index ("couleur"), Ok); Index := Enumeration_Array.Enum ("couleur"); Complement_Array.Field_Put_Enumerate (Complement_Array.Index ("gaston"), Field_Identifier_Array.Index ("couleur"), Index, Enumeration_Array.Literal (Index, "rouge"), Ok); Complement_Array.Put_Place (Complement_Array.Index ("gaston"), Complement_Array.Index ("cuisine"), Ok); Complement_Array.Put_Place (Complement_Array.Index ("table"), Complement_Array.Index ("cuisine"), Ok); Complement_Array.Create_Sentence_Field (Complement_Array.Index ("cuisine"), Field_Identifier_Array.Index ("description"), Ok); Complement_Array.Field_Put_Sentence (Complement_Array.Index ("cuisine"), Field_Identifier_Array.Index ("description"), Identifier.From_String ("C'est une belle cuisine"), Ok); Complement_Array.Put_Exit (Complement_Array.Index ("cuisine"), Complement_Array.Index ("porte"), Complement_Array.Index ("cuisine"), Complement_Array.Index ("nord"), Complement_Array.Index ("chambre"), Complement_Array.Index ("sud"), Ok); Complement_Array.Put_Exit (Complement_Array.Index ("cuisine"), Complement_Array.Index ("trou"), Complement_Array.Index ("cuisine"), Complement_Array.Index ("ouest"), Complement_Array.Index ("salon"), Complement_Array.Index ("est"), Ok); Complement_Array.Create_Sentence_Field (Complement_Array.Index ("chambre"), Field_Identifier_Array.Index ("description"), Ok); Complement_Array.Field_Put_Sentence (Complement_Array.Index ("chambre"), Field_Identifier_Array.Index ("description"), Identifier.From_String ("C'est une belle et grande chambre"), Ok); Complement_Array.Put_Exit (Complement_Array.Index ("chambre"), Complement_Array.Index ("porte"), Complement_Array.Index ("chambre"), Complement_Array.Index ("sud"), Complement_Array.Index ("cuisine"), Complement_Array.Index ("nord"), Ok); Complement_Array.Create_Sentence_Field (Complement_Array.Index ("salon"), Field_Identifier_Array.Index ("description"), Ok); Complement_Array.Field_Put_Sentence (Complement_Array.Index ("salon"), Field_Identifier_Array.Index ("description"), Identifier.From_String ("C'est un grand salon"), Ok); Complement_Array.Put_Exit (Complement_Array.Index ("salon"), Complement_Array.Index ("trou"), Complement_Array.Index ("salon"), Complement_Array.Index ("est"), Complement_Array.Index ("cuisine"), Complement_Array.Index ("ouest"), Ok); Group_Identifier_Array.Put (Identifier.From_String ("salle"), Ok); Group_Identifier_Array.Put (Identifier.From_String ("direction"), Ok); Complement_Array.Put_Group ("cuisine", Group_Identifier_Array.Index ("salle"), Ok); Complement_Array.Put_Group ("chambre", Group_Identifier_Array.Index ("salle"), Ok); Complement_Array.Put_Group ("salon", Group_Identifier_Array.Index ("salle"), Ok); Complement_Array.Put_Group ("nord", Group_Identifier_Array.Index ("direction"), Ok); Complement_Array.Put_Group ("sud", Group_Identifier_Array.Index ("direction"), Ok); Complement_Array.Put_Group ("ouest", Group_Identifier_Array.Index ("direction"), Ok); Complement_Array.Put_Group ("est", Group_Identifier_Array.Index ("direction"), Ok); --Complement_Array.Show; The_Hero.Put (Complement_Array.Index ("gaston")); -- Put_Line ("index the hero : " & Natural'Image (The_Hero.Index)); -- The_Hero.Show; The_Place.Put (Complement_Array.Index ("cuisine")); -- Put_Line ("index the place : " & Natural'Image (The_Place.Index)); -- The_Place.Show; Objet.Create_Real (Ob, Complement_Array.Index ("gaston")); Detail.Create_Real_Field (D1, Field_Identifier_Array.Index ("age")); Attribute.Put (A1, Ob, D1); -- Attribute.Show (A1); Objet.Create_Real (Ob, Complement_Array.Index ("gaston")); Detail.Create_Real_Field (D1, Field_Identifier_Array.Index ("nord")); Attribute.Put (A5, Ob, D1); -- Attribute.Show (A5); Objet.Create_Group (Ob, 5); Detail.Create_Field_Group (D1, 3); Attribute.Put (A2, Ob, D1); --Attribute.Show (A2); Objet.Create_Hero (Ob); Detail.Create_Real_Field (D1, Field_Identifier_Array.Index ("couleur")); Attribute.Put (A3, Ob, D1); -- Attribute.Show (A3); Objet.Create_Place (Ob); Detail.Create_Real_Field (D1, Field_Identifier_Array.Index ("nord")); Attribute.Put (A4, Ob, D1); -- Attribute.Show (A4); Expression.Create (F4, Enumeration_Array.Enum ("normal"), Enumeration_Array.Literal (Enumeration_Array.Enum ("normal"), "ouverte")); -- Put_Line ("evaluate f4 : " & Integer'Image (Expression.Evaluate (F4))); -- Expression.Show (F4); Expression.Create (F5, Enumeration_Array.Enum ("normal"), Enumeration_Array.Literal (Enumeration_Array.Enum ("normal"), "fermee")); -- Put_Line ("evaluate f5 : " & Integer'Image (Expression.Evaluate (F5))); -- Expression.Show (F5); Expression.Create (L, 5); Expression.Create (R, 8); Expression.Create (F1, Expression.Add, L, R, Ok); -- Put_Line ("ok : " & Boolean'Image (Ok)); -- Put_Line ("evaluate f1 : " & Integer'Image (Expression.Evaluate (F1))); -- Expression.Show (F1); Expression.Create (F2, Expression.Substract, L, R, Ok); -- Put_Line ("ok : " & Boolean'Image (Ok)); -- Put_Line ("evaluate f2 : " & Integer'Image (Expression.Evaluate (F2))); -- Expression.Show (F2); Expression.Create (L, A1); Expression.Create (R, 3); Expression.Create (F3, Expression.Add, L, R, Ok); -- Put_Line ("ok : " & Boolean'Image (Ok)); -- Put_Line ("evaluate f3 : " & Integer'Image (Expression.Evaluate (F3))); -- Expression.Show (F3); Expression.Create (L, 107); Expression.Create (R, 20); Expression.Create (F, Expression.Add, L, R, Ok); -- Put_Line ("ok : " & Boolean'Image (Ok)); Condition.Create_Compare (C1, A1, Condition.Visible.Equal, F, Ok); -- faux -- Put_Line ("ok : " & Boolean'Image (Ok)); -- Put_Line ("is right vide : " & Boolean'Image (Condition.Is_Right (C1))); Condition.Create_Compare (C2, A1, Condition.Visible.Less, F, Ok); -- vrai -- Put_Line ("ok : " & Boolean'Image (Ok)); -- Condition.Show (C2); -- Put_Line ("is right: " & Boolean'Image (Condition.Is_Right (C2))); Condition.Create_Compare (C3, A4, Condition.Visible.Equal, F4, Ok); -- faux -- Put_Line ("ok : " & Boolean'Image (Ok)); -- Condition.Show (C3); -- Put_Line ("is right : " & Boolean'Image (Condition.Is_Right (C3))); Detail.Create_Real_Complement (D1, Complement_Array.Index ("alfred")); Affectation.Create_Hero (Af, D1); -- Affectation.Show (Af); Order.Put_Place (Real_Order, Moving_String.From_String ("cuisine")); Order.Put_First_Complement (Real_Order, Moving_String.From_String ("aller")); Order.Put_Second_Complement (Real_Order, Moving_String.From_String ("direction")); Order.Put_Third_Complement (Real_Order, Moving_String.From_String ("de")); Order.Put_Fourth_Complement (Real_Order, Moving_String.From_String ("salle")); Ia := (1, 2, 3, 4, 5); Order.Put_Redirection (Real_Order, Ia); Objet.Create_Group (Ob, 5); Detail.Create_Complement_Group (D2, 3); Detail.Create_Field_Group (D1, 3); Attribute.Put (A1, Ob, D1); -- nord de cuisine Objet.Create_Group (Ob, 5); Detail.Create_Real_Field (D1, Field_Identifier_Array.Index ("sud")); Attribute.Put (A2, Ob, D1); -- sud de cuisine Detail.Create_Complement_Group (D1, 3); View_List.Free (Vi_List); View.Create_Sentence (Vi, Identifier.From_String ("aller direction de salle ")); View_List.Put (Vi_List, Vi); View.Create_Exit (Vi, D1); View_List.Put (Vi_List, Vi); View.Create_Attribute (Vi, A2); View_List.Put (Vi_List, Vi); View.Create_Attribute (Vi, A1); View_List.Put (Vi_List, Vi); Instruction_List.Insert_Display (I1, Vi_List); Instruction_List.Insert_Next_Line (I1); --Instruction_List.Insert_Go (I1, D2); Coded_Order_Array.Put (Real_Order, I1, Ok); Put_Line ("put ok :" & Boolean'Image (Ok)); Coded_Order_Array.Show; Order.Put_Place (Player_Order, Moving_String.From_String ("cuisine")); Order.Put_First_Complement (Player_Order, Moving_String.From_String ("aller")); Order.Put_Second_Complement (Player_Order, Moving_String.From_String ("nord")); Order.Put_Third_Complement (Player_Order, Moving_String.From_String ("de")); Order.Put_Fourth_Complement (Player_Order, Moving_String.From_String ("cuisine")); Order.Put_Redirection (Player_Order, Coded_Order_Array.Redirection (Real_Order)); The_Order.Put (Player_Order); The_Order.Show; Put_Line ("th1"); Coded_Order_Array.Run (Real_Order, Ok); Put_Line ("th1"); Put_Line ("run ok :" & Boolean'Image (Ok)); Put_Line ("at end :" & Boolean'Image (Coded_Order_Array.Is_At_End)); Put_Line (The_Place.Image); Put_Line ("th1"); Order.Put_Place (Real_Order, Moving_String.From_String ("cuisine")); Order.Put_First_Complement (Real_Order, Moving_String.From_String ("aller")); Order.Put_Second_Complement (Real_Order, Moving_String.From_String ("salle")); Order.Put_Third_Complement (Real_Order, Moving_String.From_String ("direction")); Order.Put_Fourth_Complement (Real_Order, Moving_String.From_String ("")); Ia := (1, 2, 4, 4, 3); Order.Put_Redirection (Real_Order, Ia); I1 := Instruction_List.Null_Object; View_List.Free (Vi_List); View.Create_Sentence (Vi, Identifier.From_String ("aller salle direction ")); View_List.Put (Vi_List, Vi); View_List.Put (Vi_List, Vi); View.Create_Exit (Vi, D1); View_List.Put (Vi_List, Vi); View.Create_Attribute (Vi, A1); View_List.Put (Vi_List, Vi); Instruction_List.Insert_Display (I1, Vi_List); Instruction_List.Insert_Next_Line (I1); Detail.Create_Real_Complement (D2, Complement_Array.Index ("sud")); Instruction_List.Insert_Go (I1, D2); Coded_Order_Array.Put (Player_Order, I1, Ok); Put_Line ("put ok :" & Boolean'Image (Ok)); Order.Put_Place (Player_Order, Moving_String.From_String ("cuisine")); Order.Put_First_Complement (Player_Order, Moving_String.From_String ("aller")); Order.Put_Second_Complement (Player_Order, Moving_String.From_String ("cuisine")); Order.Put_Third_Complement (Player_Order, Moving_String.From_String ("nord")); Order.Put_Fourth_Complement (Player_Order, Moving_String.From_String ("")); Order.Put_Redirection (Player_Order, Coded_Order_Array.Redirection (Real_Order)); The_Order.Put (Player_Order); The_Order.Show; Coded_Order_Array.Run (Real_Order, Ok); Put_Line ("run ok :" & Boolean'Image (Ok)); Put_Line ("at end :" & Boolean'Image (Coded_Order_Array.Is_At_End)); Put_Line (The_Place.Image); Order.Put_Place (Real_Order, Moving_String.From_String ("cuisine")); Order.Put_First_Complement (Real_Order, Moving_String.From_String ("aller")); Order.Put_Second_Complement (Real_Order, Moving_String.From_String ("a")); Order.Put_Third_Complement (Real_Order, Moving_String.From_String ("salle")); Order.Put_Fourth_Complement (Real_Order, Moving_String.From_String ("direction")); Ia := (1, 2, 5, 4, 4); Order.Put_Redirection (Real_Order, Ia); I1 := Instruction_List.Null_Object; View_List.Free (Vi_List); View.Create_Sentence (Vi, Identifier.From_String ("aller a salle direction ")); View_List.Put (Vi_List, Vi); View.Create_Exit (Vi, D1); View_List.Put (Vi_List, Vi); View.Create_Attribute (Vi, A1); View_List.Put (Vi_List, Vi); Instruction_List.Insert_Display (I1, Vi_List); Instruction_List.Insert_Next_Line (I1); Detail.Create_Real_Complement (D2, Complement_Array.Index ("sud")); Instruction_List.Insert_Go (I1, D2); Instruction_List.Insert_Stop (I1); Coded_Order_Array.Put (Player_Order, I1, Ok); Put_Line ("put ok :" & Boolean'Image (Ok)); Coded_Order_Array.Put (Player_Order, I1, Ok); Put_Line ("put ok :" & Boolean'Image (Ok)); Order.Put_Place (Player_Order, Moving_String.From_String ("cuisine")); Order.Put_First_Complement (Player_Order, Moving_String.From_String ("aller")); Order.Put_Second_Complement (Player_Order, Moving_String.From_String ("a")); Order.Put_Third_Complement (Player_Order, Moving_String.From_String ("cuisine")); Order.Put_Fourth_Complement (Player_Order, Moving_String.From_String ("nord")); Order.Put_Redirection (Player_Order, Coded_Order_Array.Redirection (Real_Order)); The_Order.Put (Player_Order); The_Order.Show; Coded_Order_Array.Run (Real_Order, Ok); Put_Line ("run ok :" & Boolean'Image (Ok)); Put_Line ("at end :" & Boolean'Image (Coded_Order_Array.Is_At_End)); Put_Line (The_Place.Image); Coded_Order_Array.Show; Order.Put_Place (Player_Order, Moving_String.From_String ("cuisine")); Order.Put_First_Complement (Player_Order, Moving_String.From_String ("aller")); Order.Put_Second_Complement (Player_Order, Moving_String.From_String ("a")); Order.Put_Third_Complement (Player_Order, Moving_String.From_String ("cuisine")); Order.Put_Fourth_Complement (Player_Order, Moving_String.From_String ("nord")); Ia := (1, 2, 5, 4, 4); Order.Put_Redirection (Player_Order, Ia); Coded_Order_Array.Run (Player_Order, Ok); Put_Line ("run ok :" & Boolean'Image (Ok)); Put_Line (The_Place.Image); -- Order.Put_First_Complement (Player_Order, -- Moving_String.From_String ("aller")); -- Order.Put_Second_Complement (Player_Order, Moving_String.From_String ("a")); -- Order.Put_Third_Complement (Player_Order, -- Moving_String.From_String ("cuisine")); -- Order.Put_Fourth_Complement (Player_Order, -- Moving_String.From_String ("nord")); -- -- Run_Order (Player_Order); -- -- Order.Put_First_Complement (Player_Order, -- Moving_String.From_String ("aller")); -- Order.Put_Second_Complement (Player_Order, Moving_String.From_String ("a")); -- Order.Put_Third_Complement (Player_Order, -- Moving_String.From_String ("chambre")); -- Order.Put_Fourth_Complement (Player_Order, -- Moving_String.From_String ("sud")); -- -- Run_Order (Player_Order); -- -- Order.Put_First_Complement (Player_Order, -- Moving_String.From_String ("aller")); -- Order.Put_Second_Complement (Player_Order, -- Moving_String.From_String ("ouest")); -- Order.Put_Third_Complement (Player_Order, Moving_String.From_String ("de")); -- Order.Put_Fourth_Complement (Player_Order, -- Moving_String.From_String ("cuisine")); -- -- Run_Order (Player_Order); -- -- Order.Put_First_Complement (Player_Order, -- Moving_String.From_String ("aller")); -- Order.Put_Second_Complement (Player_Order, -- Moving_String.From_String ("salon")); -- Order.Put_Third_Complement (Player_Order, -- Moving_String.From_String ("est")); -- Order.Put_Fourth_Complement (Player_Order, Moving_String.From_String ("")); -- -- Run_Order (Player_Order); end Test_Coded_Order_Array2;
nblk1=25 nid=25 hdr6=48 [0x00] rec0=18 rec1=00 rec2=01 rec3=040 [0x01] rec0=00 rec1=00 rec2=21 rec3=014 [0x02] rec0=1e rec1=00 rec2=1c rec3=054 [0x03] rec0=00 rec1=00 rec2=1f rec3=004 [0x04] rec0=16 rec1=00 rec2=1a rec3=07c [0x05] rec0=12 rec1=00 rec2=1b rec3=054 [0x06] rec0=17 rec1=00 rec2=19 rec3=010 [0x07] rec0=18 rec1=00 rec2=18 rec3=086 [0x08] rec0=12 rec1=00 rec2=17 rec3=08c [0x09] rec0=13 rec1=00 rec2=16 rec3=018 [0x0a] rec0=0f rec1=00 rec2=15 rec3=03e [0x0b] rec0=11 rec1=00 rec2=14 rec3=03c [0x0c] rec0=15 rec1=00 rec2=13 rec3=02c [0x0d] rec0=12 rec1=00 rec2=12 rec3=062 [0x0e] rec0=16 rec1=00 rec2=11 rec3=02c [0x0f] rec0=12 rec1=00 rec2=10 rec3=070 [0x10] rec0=14 rec1=00 rec2=0f rec3=040 [0x11] rec0=15 rec1=00 rec2=0e rec3=002 [0x12] rec0=15 rec1=00 rec2=22 rec3=074 [0x13] rec0=03 rec1=00 rec2=0d rec3=02a [0x14] rec0=1b rec1=00 rec2=0c rec3=01e [0x15] rec0=16 rec1=00 rec2=0b rec3=01e [0x16] rec0=17 rec1=00 rec2=0a rec3=030 [0x17] rec0=18 rec1=00 rec2=09 rec3=006 [0x18] rec0=1a rec1=00 rec2=08 rec3=07c [0x19] rec0=01 rec1=00 rec2=24 rec3=022 [0x1a] rec0=16 rec1=00 rec2=07 rec3=00e [0x1b] rec0=01 rec1=00 rec2=23 rec3=006 [0x1c] rec0=16 rec1=00 rec2=06 rec3=000 [0x1d] rec0=15 rec1=00 rec2=05 rec3=000 [0x1e] rec0=15 rec1=00 rec2=04 rec3=064 [0x1f] rec0=15 rec1=00 rec2=03 rec3=040 [0x20] rec0=17 rec1=00 rec2=02 rec3=002 [0x21] rec0=14 rec1=00 rec2=1d rec3=020 [0x22] rec0=14 rec1=00 rec2=1e rec3=00a [0x23] rec0=05 rec1=00 rec2=20 rec3=001 [0x24] rec0=b0 rec1=97 rec2=42 rec3=600 tail 0x2174b6876865500d47ed9 0x42a00088462060003 Free Block Chain: 0x25: 0000 00 00 00 1f 80 16 65 5f 46 69 65 6c 64 5f 47 72 ┆ e_Field_Gr┆