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DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 |
This is an automatic "excavation" of a thematic subset of
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Length: 5120 (0x1400)
Types: Ada Source
Notes: 03_class, FILE, R1k_Segment, e3_tag, package body Les_Clauses_Initiales, seg_047310, seg_048ddf
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
└─⟦5a81ac88f⟧ »Space Info Vol 1«
└─⟦this⟧
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
└─⟦cfc2e13cd⟧ »Space Info Vol 2«
└─⟦this⟧
with Joueur_Est;
with Instruction;
with Lex;
with Follow;
with Synchro;
with Error;
with Blocs_Du_Scenario;
with Traduction_Scenario;
with Text_Io;
package body Les_Clauses_Initiales is
procedure Liste_De_Clauses_Initiales (Ok : out Boolean) is
use Lex;
Correct : Boolean;
begin
Instruction.Parse (Correct);
if Correct then
Liste_De_Clauses_Initiales (Correct);
end if;
case (Lex.Get_Token) is
when L_Generales | L_Locales | L_Finjeu | L_Eof =>
Correct := True;
when others =>
Synchro.Is_On (Error.Liste_De_Clauses_Initiales,
Follow.Liste_De_Clauses_Initiales);
Liste_De_Clauses_Initiales (Correct);
end case;
Ok := Correct;
end Liste_De_Clauses_Initiales;
procedure Parse (Ok : out Boolean) is
use Lex;
Correct : Boolean := True;
begin
Text_Io.Put_Line ("j'entre dans les_clauses_initiales.parse");
if not (Lex.Get_Token = L_Initiales) then
Synchro.Is_On (Error.Les_Clauses_Initiales,
Follow.Les_Clauses_Initiales);
Correct := True;
else
Blocs_Du_Scenario.Make_New_Bloc (Nom => Lex.Get_Value);
if not (Lex.Next_Token = L_Joueur) then
Synchro.Is_On (Error.Joueur_Est_Dans_Initiales_1,
Follow.Joueur_Est_Dans_Initiales_1);
Correct := True;
else
Traduction_Scenario.Make_Instruction;
Traduction_Scenario.Name_Of_Function (Nom => Lex.Get_Value);
Lex.Next;
Joueur_Est.Parse (Correct);
Traduction_Scenario.End_Of_Function;
if not Correct then
Synchro.Is_On (Error.Joueur_Est_Dans_Initiales_2,
Follow.Joueur_Est_Dans_Initiales_2);
Correct := True;
else
Liste_De_Clauses_Initiales (Correct);
end if;
Blocs_Du_Scenario.End_Of_Bloc;
end if;
end if;
Ok := Correct;
end Parse;
end Les_Clauses_Initiales;
nblk1=4
nid=4
hdr6=6
[0x00] rec0=25 rec1=00 rec2=01 rec3=03c
[0x01] rec0=17 rec1=00 rec2=02 rec3=016
[0x02] rec0=0c rec1=00 rec2=03 rec3=000
[0x03] rec0=0b rec1=00 rec2=04 rec3=000
tail 0x2174a6d6286536b49decc 0x42a00088462060003
Free Block Chain:
0x4: 0000 00 00 01 26 80 10 43 6f 72 72 65 63 74 20 3a 3d ┆ & Correct :=┆