DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦33b6496d6⟧

    Length: 27648 (0x6c00)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_004ae9

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦5a81ac88f⟧ »Space Info Vol 1« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x00034060 max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00035fff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x00004ae9 [0000000000000000100101011101001]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x00003132 [000000000000000011000100110010]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff018202dc03025005fe9 [111111111111111111111111111111110000000110000010000000101101110000000011000000100101000000000101111111101001]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x32291/0x3f0} [00000000000000110010001010010001]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x2efef/0x1ce6} [00000000000000101110111111101111]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x32251/0x40} [00000000000000110010001001010001]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x2efaf/0x40} [00000000000000101110111110101111]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »XLBT_ARITHMETIC«
  [$0x0002]  0x002d0 003 »DIRECTION«
  [$0x0003]  0x00330 004 »LEFT«
  [$0x0004]  0x00368 005 »RIGHT«
  [$0x0005]  0x003a8 006 »UP«
  [$0x0006]  0x003d0 007 »DOWN«
  [$0x0007]  0x00408 008 »NONE«
  [$0x0008]  0x00440 009 »=«
  [$0x0009]  0x00460 00a »<«
  [$0x000a]  0x00480 00b »>«
  [$0x000b]  0x004a0 000 »<=«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »XLBT_ARITHMETIC«
    @0x026de [0x01] =  $0x0002 »DIRECTION«
    @0x0273e [0x02] =  $0x0003 »LEFT«
    @0x02776 [0x03] =  $0x0004 »RIGHT«
    @0x027b6 [0x04] =  $0x0005 »UP«
    @0x027de [0x05] =  $0x0006 »DOWN«
    @0x02816 [0x06] =  $0x0007 »NONE«
    @0x0284e [0x07] =  $0x0008 »=«
    @0x0286e [0x08] =  $0x0009 »<«
    @0x0288e [0x09] =  $0x000a »>«
    @0x028ae [0x0a] =  $0x000b »<=«
    @0x028d6 [0x0b] =  $0x000c »>=«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305
    0x0030d0 [0x00] +0x0000: ptr_0x0_p → {D306 0x2a100/0x83} [00000000000000101010000100000000]
    0x003110 [0x02] +0x0040: ptr_0x2_p → {D306 0x1f6be/0x83} [00000000000000011111011010111110]
    0x003170 [0x05] +0x00a0: ptr_0x5_p → {D306 0x1f7c0/0x83} [00000000000000011111011111000000]
    0x0031f0 [0x09] +0x0120: ptr_0x9_p → {D306 0x2eb8e/0x83} [00000000000000101110101110001110]
    0x003210 [0x0a] +0x0140: ptr_0xa_p → {D306 0x3151e/0x83} [00000000000000110001010100011110]
    0x003250 [0x0c] +0x0180: ptr_0xc_p → {D306 0x2ea8c/0x83} [00000000000000101110101010001100]
    0x003270 [0x0d] +0x01a0: ptr_0xd_p → {D306 0x2e98a/0x83} [00000000000000101110100110001010]
    0x0032f0 [0x11] +0x0220: ptr_0x11_p → {D306 0x31926/0x83} [00000000000000110001100100100110]
    0x003350 [0x14] +0x0280: ptr_0x14_p → {D306 0x0dbf8/0x83} [00000000000000001101101111111000]
    0x003370 [0x15] +0x02a0: ptr_0x15_p → {D306 0x0ddfc/0x83} [00000000000000001101110111111100]
    0x0033b0 [0x17] +0x02e0: ptr_0x17_p → {D306 0x0d010/0x83} [00000000000000001101000000010000]
    0x003430 [0x1b] +0x0360: ptr_0x1b_p → {D306 0x0d706/0x83} [00000000000000001101011100000110]
    0x003490 [0x1e] +0x03c0: ptr_0x1e_p → {D306 0x18d6a/0x83} [00000000000000011000110101101010]
    0x0034b0 [0x1f] +0x03e0: ptr_0x1f_p → {D306 0x29d28/0x83} [00000000000000101001110100101000]
    0x003510 [0x22] +0x0440: ptr_0x22_p → {D306 0x1f5bc/0x83} [00000000000000011111010110111100]
    0x003530 [0x23] +0x0460: ptr_0x23_p → {D306 0x31f62/0x83} [00000000000000110001111101100010]
    0x003570 [0x25] +0x04a0: ptr_0x25_p → {D306 0x12251/0x83} [00000000000000010010001001010001]
    0x0035f0 [0x29] +0x0520: ptr_0x29_p → {D306 0x2c87e/0x83} [00000000000000101100100001111110]
    0x003610 [0x2a] +0x0540: ptr_0x2a_p → {D306 0x212be/0x83} [00000000000000100001001010111110]
    0x003630 [0x2b] +0x0560: ptr_0x2b_p → {D306 0x31620/0x83} [00000000000000110001011000100000]
    0x003650 [0x2c] +0x0580: ptr_0x2c_p → {D306 0x25126/0x83} [00000000000000100101000100100110]
    0x003710 [0x32] +0x0640: ptr_0x32_p → {D306 0x1705b/0x83} [00000000000000010111000001011011]
    0x003730 [0x33] +0x0660: ptr_0x33_p → {D306 0x2977c/0x83} [00000000000000101001011101111100]
    0x0037d0 [0x38] +0x0700: ptr_0x38_p → {D306 0x2987e/0x83} [00000000000000101001100001111110]
    0x0037f0 [0x39] +0x0720: ptr_0x39_p → {D306 0x3288c/0x83} [00000000000000110010100010001100]
    0x003830 [0x3b] +0x0760: ptr_0x3b_p → {D306 0x1fa9e/0x83} [00000000000000011111101010011110]
    0x003850 [0x3c] +0x0780: ptr_0x3c_p → {D306 0x1b73c/0x83} [00000000000000011011011100111100]
    0x003870 [0x3d] +0x07a0: ptr_0x3d_p → {D306 0x31c44/0x83} [00000000000000110001110001000100]
    0x003890 [0x3e] +0x07c0: ptr_0x3e_p → {D306 0x1fc1f/0x83} [00000000000000011111110000011111]
    0x0038b0 [0x3f] +0x07e0: ptr_0x3f_p → {D306 0x0d112/0x83} [00000000000000001101000100010010]
    0x0038d0 [0x40] +0x0800: ptr_0x40_p → {D306 0x31824/0x83} [00000000000000110001100000100100]
    0x003910 [0x42] +0x0840: ptr_0x42_p → {D306 0x2ec90/0x83} [00000000000000101110110010010000]
    0x003930 [0x43] +0x0860: ptr_0x43_p → {D306 0x2c980/0x83} [00000000000000101100100110000000]
    0x003950 [0x44] +0x0880: ptr_0x44_p → {D306 0x1214f/0x83} [00000000000000010010000101001111]
    0x003970 [0x45] +0x08a0: ptr_0x45_p → {D306 0x29456/0x83} [00000000000000101001010001010110]
    0x0039d0 [0x48] +0x0900: ptr_0x48_p → {D306 0x289f2/0x83} [00000000000000101000100111110010]
    0x003a70 [0x4d] +0x09a0: ptr_0x4d_p → {D306 0x1ba42/0x83} [00000000000000011011101001000010]
    0x003a90 [0x4e] +0x09c0: ptr_0x4e_p → {D306 0x11285/0x83} [00000000000000010001001010000101]
    0x003ad0 [0x50] +0x0a00: ptr_0x50_p → {D306 0x31722/0x83} [00000000000000110001011100100010]
    0x003b10 [0x52] +0x0a40: ptr_0x52_p → {D306 0x1b05e/0x83} [00000000000000011011000001011110]
    0x003b50 [0x54] +0x0a80: ptr_0x54_p → {D306 0x0defe/0x83} [00000000000000001101111011111110]
    0x003b90 [0x56] +0x0ac0: ptr_0x56_p → {D306 0x2ca82/0x83} [00000000000000101100101010000010]
    0x003bd0 [0x58] +0x0b00: ptr_0x58_p → {D306 0x31248/0x83} [00000000000000110001001001001000]
    0x003c10 [0x5a] +0x0b40: ptr_0x5a_p → {D306 0x19810/0x83} [00000000000000011001100000010000]
    0x003c90 [0x5e] +0x0bc0: ptr_0x5e_p → {D306 0x0cf0e/0x83} [00000000000000001100111100001110]
    0x003d50 [0x64] +0x0c80: ptr_0x64_p → {D306 0x06b7b/0x83} [00000000000000000110101101111011]

    0x003d70 +0x0ca0:                                    0x0 [0x40] 0…
{D301 0x03db0/0xce0}:D301
    0x003df0 [0x02] +0x0040: ptr_0x2_p → {D302 0x282b7/0xa0} [00000000000000101000001010110111]
    0x003e10 [0x03] +0x0060: ptr_0x3_p → {D302 0x2c063/0xa0} [00000000000000101100000001100011]
    0x003e30 [0x04] +0x0080: ptr_0x4_p → {D302 0x1ea99/0xa0} [00000000000000011110101010011001]
    0x003e50 [0x05] +0x00a0: ptr_0x5_p → {D302 0x21b45/0xa0} [00000000000000100001101101000101]
    0x003e70 [0x06] +0x00c0: ptr_0x6_p → {D302 0x13f84/0xa0} [00000000000000010011111110000100]
    0x003e90 [0x07] +0x00e0: ptr_0x7_p → {D302 0x2d8ab/0xa0} [00000000000000101101100010101011]
    0x003eb0 [0x08] +0x0100: ptr_0x8_p → {D302 0x16db2/0xa0} [00000000000000010110110110110010]
    0x003ed0 [0x09] +0x0120: ptr_0x9_p → {D302 0x2e657/0xa0} [00000000000000101110011001010111]
    0x003ef0 [0x0a] +0x0140: ptr_0xa_p → {D302 0x1bb99/0xa0} [00000000000000011011101110011001]
    0x003f10 [0x0b] +0x0160: ptr_0xb_p → {D302 0x24c17/0xa0} [00000000000000100100110000010111]
    0x003f30 [0x0c] +0x0180: ptr_0xc_p → {D302 0x1bd9d/0xa0} [00000000000000011011110110011101]
    0x003f50 [0x0d] +0x01a0: ptr_0xd_p → {D302 0x2dabf/0xa0} [00000000000000101101101010111111]
    0x003f70 [0x0e] +0x01c0: ptr_0xe_p → {D302 0x107a2/0xa0} [00000000000000010000011110100010]
    0x003f90 [0x0f] +0x01e0: ptr_0xf_p → {D302 0x28f61/0xa0} [00000000000000101000111101100001]
    0x003fb0 [0x10] +0x0200: ptr_0x10_p → {D302 0x2e2cf/0xa0} [00000000000000101110001011001111]
    0x003fd0 [0x11] +0x0220: ptr_0x11_p → {D302 0x2ede7/0xa0} [00000000000000101110110111100111]
    0x004010 [0x13] +0x0260: ptr_0x13_p → {D302 0x1ab17/0xa0} [00000000000000011010101100010111]
    0x004030 [0x14] +0x0280: ptr_0x14_p → {D302 0x1f09d/0xa0} [00000000000000011111000010011101]
    0x004050 [0x15] +0x02a0: ptr_0x15_p → {D302 0x1876c/0xa0} [00000000000000011000011101101100]
    0x004070 [0x16] +0x02c0: ptr_0x16_p → {D302 0x295ad/0xa0} [00000000000000101001010110101101]
    0x004090 [0x17] +0x02e0: ptr_0x17_p → {D302 0x1f271/0xa0} [00000000000000011111001001110001]
    0x0040b0 [0x18] +0x0300: ptr_0x18_p → {D302 0x217ad/0xa0} [00000000000000100001011110101101]
    0x0040d0 [0x19] +0x0320: ptr_0x19_p → {D302 0x29287/0xa0} [00000000000000101001001010000111]
    0x0040f0 [0x1a] +0x0340: ptr_0x1a_p → {D302 0x2cf27/0xa0} [00000000000000101100111100100111]
    0x004110 [0x1b] +0x0360: ptr_0x1b_p → {D302 0x27b27/0xa0} [00000000000000100111101100100111]
    0x004130 [0x1c] +0x0380: ptr_0x1c_p → {D302 0x299d5/0xa0} [00000000000000101001100111010101]
    0x004190 [0x1f] +0x03e0: ptr_0x1f_p → {D302 0x326b5/0xa0} [00000000000000110010011010110101]
    0x0041b0 [0x20] +0x0400: ptr_0x20_p → {D302 0x24a4b/0xa0} [00000000000000100100101001001011]
    0x0041d0 [0x21] +0x0420: ptr_0x21_p → {D302 0x0533c/0xa0} [00000000000000000101001100111100]
    0x0041f0 [0x22] +0x0440: ptr_0x22_p → {D302 0x27edf/0xa0} [00000000000000100111111011011111]
    0x004210 [0x23] +0x0460: ptr_0x23_p → {D302 0x16a2a/0xa0} [00000000000000010110101000101010]
    0x004230 [0x24] +0x0480: ptr_0x24_p → {D302 0x2487f/0xa0} [00000000000000100100100001111111]
    0x004250 [0x25] +0x04a0: ptr_0x25_p → {D302 0x19689/0xa0} [00000000000000011001011010001001]
    0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x0f8f0/0xa0} [00000000000000001111100011110000]
    0x004290 [0x27] +0x04e0: ptr_0x27_p → {D302 0x183ac/0xa0} [00000000000000011000001110101100]
    0x0042b0 [0x28] +0x0500: ptr_0x28_p → {D302 0x19967/0xa0} [00000000000000011001100101100111]
    0x0042d0 [0x29] +0x0520: ptr_0x29_p → {D302 0x2d10b/0xa0} [00000000000000101101000100001011]
    0x0042f0 [0x2a] +0x0540: ptr_0x2a_p → {D302 0x1c389/0xa0} [00000000000000011100001110001001]
    0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x2e0f3/0xa0} [00000000000000101110000011110011]
    0x004370 [0x2e] +0x05c0: ptr_0x2e_p → {D302 0x246b3/0xa0} [00000000000000100100011010110011]
    0x004390 [0x2f] +0x05e0: ptr_0x2f_p → {D302 0x2d4ab/0xa0} [00000000000000101101010010101011]
    0x0043d0 [0x31] +0x0620: ptr_0x31_p → {D302 0x2887b/0xa0} [00000000000000101000100001111011]
    0x004410 [0x33] +0x0660: ptr_0x33_p → {D302 0x06234/0xa0} [00000000000000000110001000110100]
    0x004430 [0x34] +0x0680: ptr_0x34_p → {D302 0x31a7d/0xa0} [00000000000000110001101001111101]
    0x004450 [0x35] +0x06a0: ptr_0x35_p → {D302 0x14a7c/0xa0} [00000000000000010100101001111100]
    0x004470 [0x36] +0x06c0: ptr_0x36_p → {D302 0x146ec/0xa0} [00000000000000010100011011101100]
    0x004490 [0x37] +0x06e0: ptr_0x37_p → {D302 0x12ccc/0xa0} [00000000000000010010110011001100]
    0x0044b0 [0x38] +0x0700: ptr_0x38_p → {D302 0x15cbe/0xa0} [00000000000000010101110010111110]
    0x0044d0 [0x39] +0x0720: ptr_0x39_p → {D302 0x22a15/0xa0} [00000000000000100010101000010101]
    0x0044f0 [0x3a] +0x0740: ptr_0x3a_p → {D302 0x2267d/0xa0} [00000000000000100010011001111101]
    0x004510 [0x3b] +0x0760: ptr_0x3b_p → {D302 0x1c585/0xa0} [00000000000000011100010110000101]
    0x004530 [0x3c] +0x0780: ptr_0x3c_p → {D302 0x31d9b/0xa0} [00000000000000110001110110011011]
    0x004550 [0x3d] +0x07a0: ptr_0x3d_p → {D302 0x194b5/0xa0} [00000000000000011001010010110101]
    0x004570 [0x3e] +0x07c0: ptr_0x3e_p → {D302 0x2be87/0xa0} [00000000000000101011111010000111]
    0x004590 [0x3f] +0x07e0: ptr_0x3f_p → {D302 0x3139f/0xa0} [00000000000000110001001110011111]
    0x0045b0 [0x40] +0x0800: ptr_0x40_p → {D302 0x24faf/0xa0} [00000000000000100100111110101111]
    0x0045d0 [0x41] +0x0820: ptr_0x41_p → {D302 0x0792c/0xa0} [00000000000000000111100100101100]
    0x0045f0 [0x42] +0x0840: ptr_0x42_p → {D302 0x21979/0xa0} [00000000000000100001100101111001]
    0x004610 [0x43] +0x0860: ptr_0x43_p → {D302 0x2527d/0xa0} [00000000000000100101001001111101]
    0x004630 [0x44] +0x0880: ptr_0x44_p → {D302 0x2c6b7/0xa0} [00000000000000101100011010110111]
    0x004650 [0x45] +0x08a0: ptr_0x45_p → {D302 0x0caac/0xa0} [00000000000000001100101010101100]
    0x004670 [0x46] +0x08c0: ptr_0x46_p → {D302 0x2867f/0xa0} [00000000000000101000011001111111]
    0x004690 [0x47] +0x08e0: ptr_0x47_p → {D302 0x27d03/0xa0} [00000000000000100111110100000011]
    0x0046d0 [0x49] +0x0920: ptr_0x49_p → {D302 0x320b9/0xa0} [00000000000000110010000010111001]
    0x0046f0 [0x4a] +0x0940: ptr_0x4a_p → {D302 0x16be6/0xa0} [00000000000000010110101111100110]
    0x004710 [0x4b] +0x0960: ptr_0x4b_p → {D302 0x2849b/0xa0} [00000000000000101000010010011011]
    0x004730 [0x4c] +0x0980: ptr_0x4c_p → {D302 0x12e98/0xa0} [00000000000000010010111010011000]
    0x004750 [0x4d] +0x09a0: ptr_0x4d_p → {D302 0x22be1/0xa0} [00000000000000100010101111100001]
    0x004770 [0x4e] +0x09c0: ptr_0x4e_p → {D302 0x0bfa4/0xa0} [00000000000000001011111110100100]
    0x004790 [0x4f] +0x09e0: ptr_0x4f_p → {D302 0x25615/0xa0} [00000000000000100101011000010101]
    0x0047b0 [0x50] +0x0a00: ptr_0x50_p → {D302 0x30ed5/0xa0} [00000000000000110000111011010101]
    0x0047d0 [0x51] +0x0a20: ptr_0x51_p → {D302 0x04f8c/0xa0} [00000000000000000100111110001100]
    0x0047f0 [0x52] +0x0a40: ptr_0x52_p → {D302 0x280cb/0xa0} [00000000000000101000000011001011]
    0x004810 [0x53] +0x0a60: ptr_0x53_p → {D302 0x12574/0xa0} [00000000000000010010010101110100]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x058a8/0xa0} [00000000000000000101100010101000]
    0x004850 [0x55] +0x0aa0: ptr_0x55_p → {D302 0x1b4bb/0xa0} [00000000000000011011010010111011]
    0x004870 [0x56] +0x0ac0: ptr_0x56_p → {D302 0x2e81b/0xa0} [00000000000000101110100000011011]
    0x004890 [0x57] +0x0ae0: ptr_0x57_p → {D302 0x2d2df/0xa0} [00000000000000101101001011011111]
    0x0048b0 [0x58] +0x0b00: ptr_0x58_p → {D302 0x2d6a7/0xa0} [00000000000000101101011010100111]
    0x0048d0 [0x59] +0x0b20: ptr_0x59_p → {D302 0x10d56/0xa0} [00000000000000010000110101010110]
    0x0048f0 [0x5a] +0x0b40: ptr_0x5a_p → {D302 0x257e1/0xa0} [00000000000000100101011111100001]
    0x004910 [0x5b] +0x0b60: ptr_0x5b_p → {D302 0x162ba/0xa0} [00000000000000010110001010111010]
    0x004950 [0x5d] +0x0ba0: ptr_0x5d_p → {D302 0x2e493/0xa0} [00000000000000101110010010010011]
    0x004970 [0x5e] +0x0bc0: ptr_0x5e_p → {D302 0x1e475/0xa0} [00000000000000011110010001110101]
    0x004990 [0x5f] +0x0be0: ptr_0x5f_p → {D302 0x0a9d0/0xa0} [00000000000000001010100111010000]
    0x0049b0 [0x60] +0x0c00: ptr_0x60_p → {D302 0x2ccdb/0xa0} [00000000000000101100110011011011]
    0x0049d0 [0x61] +0x0c20: ptr_0x61_p → {D302 0x30d09/0xa0} [00000000000000110000110100001001]
    0x0049f0 [0x62] +0x0c40: ptr_0x62_p → {D302 0x081fe/0xa0} [00000000000000001000000111111110]
    0x004a30 [0x64] +0x0c80: ptr_0x64_p → {D302 0x310d1/0xa0} [00000000000000110001000011010001]
    0x004a50 [0x65] +0x0ca0: ptr_0x65_p → {D302 0x1c96d/0xa0} [00000000000000011100100101101101]
    0x004a70 [0x66] +0x0cc0: ptr_0x66_p → {D302 0x1ec9d/0xa0} [00000000000000011110110010011101]

{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x8000000f d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b8
{ArrayString 0x04c04/0xb8}:ARRAY_STRING[0x1,0xf] = "XLBT_ARITHMETIC"
{D303 0x04cbc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d5c/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d5c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d90/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x04cbc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x04e30/0x88}:ARRAY_STRING[0x1,0x9] = "DIRECTION"
{D303 0x04eb8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04f58/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04f58/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f8c/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x04eb8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x0502c/0x60}:ARRAY_STRING[0x1,0x4] = "LEFT"
{D303 0x0508c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0512c/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x0512c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05160/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x0508c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x05200/0x68}:ARRAY_STRING[0x1,0x5] = "RIGHT"
{D303 0x05268/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05308/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x05308/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0533c/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x05268/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x053dc/0x50}:ARRAY_STRING[0x1,0x2] = "UP"
{D303 0x0542c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x054cc/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x054cc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05500/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x0542c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x055a0/0x60}:ARRAY_STRING[0x1,0x4] = "DOWN"
{D303 0x05600/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x056a0/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x056a0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x056d4/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x05600/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x05774/0x60}:ARRAY_STRING[0x1,0x4] = "NONE"
{D303 0x057d4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05874/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x05874/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x058a8/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x057d4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05948/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D303 0x05990/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05a30/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x05a30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05a64/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05990/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05b04/0x48}:ARRAY_STRING[0x1,0x1] = "<"
{D303 0x05b4c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05bec/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x05bec/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05c20/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05b4c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05cc0/0x48}:ARRAY_STRING[0x1,0x1] = ">"
{D303 0x05d08/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05da8/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x05da8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05ddc/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x05d08/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x05e7c/0x50}:ARRAY_STRING[0x1,0x2] = "<="
{D303 0x05ecc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06200/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x05f6c/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x05fac/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »XLBT_ARITHMETIC«
  [$0x0002]  0x002d0 003 »DIRECTION«
  [$0x0003]  0x00330 004 »LEFT«
  [$0x0004]  0x00368 005 »RIGHT«
  [$0x0005]  0x003a8 006 »UP«
  [$0x0006]  0x003d0 007 »DOWN«
  [$0x0007]  0x00408 008 »NONE«
  [$0x0008]  0x00440 009 »=«
  [$0x0009]  0x00460 00a »<«
  [$0x000a]  0x00480 00b »>«
  [$0x000b]  0x004a0 00c »<=«
  [$0x000c]  0x004c8 00d »>=«
  [$0x000d]  0x04038 00e »DIRECTION_ARRAY«
  [$0x000e]  0x040c8 000 »S_NATURAL«
{D304 0x06200/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06234/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x05ecc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x062d4/0x50}:ARRAY_STRING[0x1,0x2] = ">="
{D303 0x06324/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06774/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{Thing2 0x063c4/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x06404/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x06446 [0x00] =  $0x000d »DIRECTION_ARRAY«
    @0x064d6 [0x01] =  $0x000e »S_NATURAL«
    @0x06536 [0x02] =  $0x000f »&«
    @0x06556 [0x03] =  $0x0010 »DIRECTION_LIST«
    @0x065de [0x04] =  $0x0011 »S_LONG_2D«
    @0x0663e [0x05] =  $0x0012 »S_LONG«
    @0x06686 [0x06] =  $0x0013 »S_LONG_2D_ACCESS«
{D304 0x06774/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x067a8/0xa0}:D302 d302_0 = 0x8000000f d302_d302_p → {D302 0x04b64/0xa0} d302_d303_p → {D303 0x06324/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b8
{ArrayString 0x06848/0xb8}:ARRAY_STRING[0x1,0xf] = "DIRECTION_ARRAY"
{D303 0x06900/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x069a0/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x069a0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x069d4/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x06900/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x06a74/0x88}:ARRAY_STRING[0x1,0x9] = "S_NATURAL"
{D307 0x06afc/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000095d0 d307_3 = 0x00000002 d307_d307_p → {D307 0x0f199/0x7f}
{D306 0x06b7b/0x83}:D306 d306_d303_p → {D303 0x06900/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x06afc/0x7f}
{D303 0x06bfe/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06fa4/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x06c9e/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x05fac/0x254} next_p → {Thing2 0x05f6c/0x40}
{StringIndex 0x06cde/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »XLBT_ARITHMETIC«
  [$0x0002]  0x002d0 003 »DIRECTION«
  [$0x0003]  0x00330 004 »LEFT«
  [$0x0004]  0x00368 005 »RIGHT«
  [$0x0005]  0x003a8 006 »UP«
  [$0x0006]  0x003d0 007 »DOWN«
  [$0x0007]  0x00408 008 »NONE«
  [$0x0008]  0x00440 009 »=«
  [$0x0009]  0x00460 00a »<«
  [$0x000a]  0x00480 00b »>«
  [$0x000b]  0x004a0 00c »<=«
  [$0x000c]  0x004c8 00d »>=«
  [$0x000d]  0x04038 00e »DIRECTION_ARRAY«
  [$0x000e]  0x040c8 00f »S_NATURAL«
  [$0x000f]  0x04128 010 »&«
  [$0x0010]  0x04148 011 »DIRECTION_LIST«
  [$0x0011]  0x041d0 000 »S_LONG_2D«
{D304 0x06fa4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06fd8/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x06bfe/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x07078/0x48}:ARRAY_STRING[0x1,0x1] = "&"
{D303 0x070c0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07160/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x07160/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07194/0xa0}:D302 d302_0 = 0x8000000e d302_d302_p → {D302 0x05160/0xa0} d302_d303_p → {D303 0x070c0/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b0
{ArrayString 0x07234/0xb0}:ARRAY_STRING[0x1,0xe] = "DIRECTION_LIST"
{D303 0x072e4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07384/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000
{D304 0x07384/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x073b8/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x072e4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x07458/0x88}:ARRAY_STRING[0x1,0x9] = "S_LONG_2D"
{D303 0x074e0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x078f8/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000
{Thing2 0x07580/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06cde/0x2c6} next_p → {Thing2 0x06c9e/0x40}
{StringIndex 0x075c0/0x338}:StringIndex x = 0x00000001 y = 0x00000014
  [$0x0001]  0x00240 002 »XLBT_ARITHMETIC«
  [$0x0002]  0x002d0 003 »DIRECTION«
  [$0x0003]  0x00330 004 »LEFT«
  [$0x0004]  0x00368 005 »RIGHT«
  [$0x0005]  0x003a8 006 »UP«
  [$0x0006]  0x003d0 007 »DOWN«
  [$0x0007]  0x00408 008 »NONE«
  [$0x0008]  0x00440 009 »=«
  [$0x0009]  0x00460 00a »<«
  [$0x000a]  0x00480 00b »>«
  [$0x000b]  0x004a0 00c »<=«
  [$0x000c]  0x004c8 00d »>=«
  [$0x000d]  0x04038 00e »DIRECTION_ARRAY«
  [$0x000e]  0x040c8 00f »S_NATURAL«
  [$0x000f]  0x04128 010 »&«
  [$0x0010]  0x04148 011 »DIRECTION_LIST«
  [$0x0011]  0x041d0 012 »S_LONG_2D«
  [$0x0012]  0x04230 013 »S_LONG«
  [$0x0013]  0x04278 014 »S_LONG_2D_ACCESS«
  [$0x0014]  0x05a88 000 »OUTPUT_LOGGING«
{D304 0x078f8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0792c/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x074e0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x079cc/0x70}:ARRAY_STRING[0x1,0x6] = "S_LONG"
{D307 0x07a3c/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000095d0 d307_3 = 0x00000002 d307_d307_p → {D307 0x0cc0c/0x7f}
{D308 0x07abb/0x83}:D308 d308_d303_p → {D303 0x074e0/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x07a3c/0x7f}
{D303 0x07b3e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07bde/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000
{D304 0x07bde/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07c12/0xa0}:D302 d302_0 = 0x80000010 d302_d302_p → {D302 0x04d90/0xa0} d302_d303_p → {D303 0x07b3e/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c0
{ArrayString 0x07cb2/0xc0}:ARRAY_STRING[0x1,0x10] = "S_LONG_2D_ACCESS"
{D303 0x07d72/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x081ca/0x34} d303_2 = 0x0014 d303_3 = 0x0000000000000000000
{Thing2 0x07e12/0x40}:Thing2 Chain2 payload_p → {StringStore 0x06404/0x370} next_p → {Thing2 0x063c4/0x40}
{StringStore 0x07e52/0x378}:StringStore x = 0x00000001 y = 0x00000067
    @0x07e96 [0x00] =  $0x0014 »OUTPUT_LOGGING«
    @0x07f1e [0x01] =  $0x0015 »FALSE«
    @0x07f5e [0x02] =  $0x0016 »POSITION«
    @0x07fb6 [0x03] =  $0x0017 »PUZZLE_SIZE«
    @0x08026 [0x04] =  $0x0018 »PUZZLE_WIDTH«
    @0x0809e [0x05] =  $0x0019 »PUZZLE_HEIGHT«
    @0x0811e [0x06] =  $0x001a »SPACE_X«
    @0x0816e [0x07] =  $0x001b »SPACE_Y«
{D304 0x081ca/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x081fe/0xa0}:D302 d302_0 = 0x8000000e d302_d303_p → {D303 0x07d72/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b0
{ArrayString 0x0829e/0xb0}:ARRAY_STRING[0x1,0xe] = "OUTPUT_LOGGING"
{D303 0x0834e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x087fe/0x34} d303_2 = 0x0015 d303_3 = 0x0000000000000000000
{Thing2 0x083ee/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x075c0/0x338} next_p → {Thing2 0x07580/0x40}
{StringIndex 0x0842e/0x3d0}:StringIndex x = 0x00000001 y = 0x00000018
  [$0x0001]  0x00240 002 »XLBT_ARITHMETIC«
  [$0x0002]  0x002d0 003 »DIRECTION«
  [$0x0003]  0x00330 004 »LEFT«
  [$0x0004]  0x00368 005 »RIGHT«
  [$0x0005]  0x003a8 006 »UP«
  [$0x0006]  0x003d0 007 »DOWN«
  [$0x0007]  0x00408 008 »NONE«
  [$0x0008]  0x00440 009 »=«
  [$0x0009]  0x00460 00a »<«
  [$0x000a]  0x00480 00b »>«
  [$0x000b]  0x004a0 00c »<=«
  [$0x000c]  0x004c8 00d »>=«
  [$0x000d]  0x04038 00e »DIRECTION_ARRAY«
  [$0x000e]  0x040c8 00f »S_NATURAL«
  [$0x000f]  0x04128 010 »&«
  [$0x0010]  0x04148 011 »DIRECTION_LIST«
  [$0x0011]  0x041d0 012 »S_LONG_2D«
  [$0x0012]  0x04230 013 »S_LONG«
  [$0x0013]  0x04278 014 »S_LONG_2D_ACCESS«
  [$0x0014]  0x05a88 015 »OUTPUT_LOGGING«
  [$0x0015]  0x05b10 016 »FALSE«
  [$0x0016]  0x05b50 017 »POSITION«
  [$0x0017]  0x05ba8 018 »PUZZLE_SIZE«
  [$0x0018]  0x05c18 000 »PUZZLE_WIDTH«
{D304 0x087fe/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08832/0xa0}:D302 d302_0 = 0x80000005 d302_d302_p → {D302 0x05c20/0xa0} d302_d303_p → {D303 0x0834e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x088d2/0x68}:ARRAY_STRING[0x1,0x5] = "FALSE"
{D303 0x0893a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x089da/0x34} d303_2 = 0x0016 d303_3 = 0x0000000000000000000
{D304 0x089da/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08a0e/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x0893a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x08aae/0x80}:ARRAY_STRING[0x1,0x8] = "POSITION"
{D303 0x08b2e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08bce/0x34} d303_2 = 0x0017 d303_3 = 0x0000000000000000000
{D304 0x08bce/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08c02/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x08b2e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x08ca2/0x98}:ARRAY_STRING[0x1,0xb] = "PUZZLE_SIZE"
{D303 0x08d3a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08dda/0x34} d303_2 = 0x0018 d303_3 = 0x0000000000000000000
{D304 0x08dda/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08e0e/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x08d3a/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x08eae/0xa0}:ARRAY_STRING[0x1,0xc] = "PUZZLE_WIDTH"
{D303 0x08f4e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09496/0x34} d303_2 = 0x0019 d303_3 = 0x0000000000000000000
{Thing2 0x08fee/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0842e/0x3d0} next_p → {Thing2 0x083ee/0x40}
{StringIndex 0x0902e/0x468}:StringIndex x = 0x00000001 y = 0x0000001c
  [$0x0001]  0x00240 002 »XLBT_ARITHMETIC«
  [$0x0002]  0x002d0 003 »DIRECTION«
  [$0x0003]  0x00330 004 »LEFT«
  [$0x0004]  0x00368 005 »RIGHT«
  [$0x0005]  0x003a8 006 »UP«
  [$0x0006]  0x003d0 007 »DOWN«
  [$0x0007]  0x00408 008 »NONE«
  [$0x0008]  0x00440 009 »=«
  [$0x0009]  0x00460 00a »<«
  [$0x000a]  0x00480 00b »>«
  [$0x000b]  0x004a0 00c »<=«
  [$0x000c]  0x004c8 00d »>=«
  [$0x000d]  0x04038 00e »DIRECTION_ARRAY«
  [$0x000e]  0x040c8 00f »S_NATURAL«
  [$0x000f]  0x04128 010 »&«
  [$0x0010]  0x04148 011 »DIRECTION_LIST«
  [$0x0011]  0x041d0 012 »S_LONG_2D«
  [$0x0012]  0x04230 013 »S_LONG«
  [$0x0013]  0x04278 014 »S_LONG_2D_ACCESS«
  [$0x0014]  0x05a88 015 »OUTPUT_LOGGING«
  [$0x0015]  0x05b10 016 »FALSE«
  [$0x0016]  0x05b50 017 »POSITION«
  [$0x0017]  0x05ba8 018 »PUZZLE_SIZE«
  [$0x0018]  0x05c18 019 »PUZZLE_WIDTH«
  [$0x0019]  0x05c90 01a »PUZZLE_HEIGHT«
  [$0x001a]  0x05d10 01b »SPACE_X«
  [$0x001b]  0x05d60 01c »SPACE_Y«
  [$0x001c]  0x07700 000 »INITIALIZE«
{D304 0x09496/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x094ca/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x08f4e/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x0956a/0xa8}:ARRAY_STRING[0x1,0xd] = "PUZZLE_HEIGHT"
{D303 0x09612/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x096b2/0x34} d303_2 = 0x001a d303_3 = 0x0000000000000000000
{D304 0x096b2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x096e6/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x09612/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x09786/0x78}:ARRAY_STRING[0x1,0x7] = "SPACE_X"
{D303 0x097fe/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0989e/0x34} d303_2 = 0x001b d303_3 = 0x0000000000000000000
{D304 0x0989e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x098d2/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x097fe/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x09972/0x78}:ARRAY_STRING[0x1,0x7] = "SPACE_Y"
{D303 0x099ea/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09e4a/0x34} d303_2 = 0x001c d303_3 = 0x0000000000000000000
{Thing2 0x09a8a/0x40}:Thing2 Chain2 payload_p → {StringStore 0x07e52/0x378} next_p → {Thing2 0x07e12/0x40}
{StringStore 0x09aca/0x380}:StringStore x = 0x00000001 y = 0x00000068
    @0x09b0e [0x00] =  $0x001c »INITIALIZE«
    @0x09b76 [0x01] =  $0x001d »MOVE_SPACE_TO«
    @0x09bf6 [0x02] =  $0x001e »LOC«
    @0x09c26 [0x03] =  $0x001f »SCRAMBLE«
    @0x09c7e [0x04] =  $0x0020 »ABORT_SOLVING«
    @0x09cfe [0x05] =  $0x0021 »SOLVING_STATUS«
    @0x09d86 [0x06] =  $0x0022 »SOLVE«
    @0x09dc6 [0x07] =  $0x0023 »RANDOM«
{D304 0x09e4a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09e7e/0xa0}:D302 d302_0 = 0x8000000a d302_d302_p → {D302 0x06fd8/0xa0} d302_d303_p → {D303 0x099ea/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x09f1e/0x90}:ARRAY_STRING[0x1,0xa] = "INITIALIZE"
{D303 0x09fae/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a5b4/0x34} d303_2 = 0x001d d303_3 = 0x0000000000000000000
{Thing2 0x0a04e/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0902e/0x468} next_p → {Thing2 0x08fee/0x40}
{StringIndex 0x0a08e/0x526}:StringIndex x = 0x00000001 y = 0x00000021
  [$0x0001]  0x00240 002 »XLBT_ARITHMETIC«
  [$0x0002]  0x002d0 003 »DIRECTION«
  [$0x0003]  0x00330 004 »LEFT«
  [$0x0004]  0x00368 005 »RIGHT«
  [$0x0005]  0x003a8 006 »UP«
  [$0x0006]  0x003d0 007 »DOWN«
  [$0x0007]  0x00408 008 »NONE«
  [$0x0008]  0x00440 009 »=«
  [$0x0009]  0x00460 00a »<«
  [$0x000a]  0x00480 00b »>«
  [$0x000b]  0x004a0 00c »<=«
  [$0x000c]  0x004c8 00d »>=«
  [$0x000d]  0x04038 00e »DIRECTION_ARRAY«
  [$0x000e]  0x040c8 00f »S_NATURAL«
  [$0x000f]  0x04128 010 »&«
  [$0x0010]  0x04148 011 »DIRECTION_LIST«
  [$0x0011]  0x041d0 012 »S_LONG_2D«
  [$0x0012]  0x04230 013 »S_LONG«
  [$0x0013]  0x04278 014 »S_LONG_2D_ACCESS«
  [$0x0014]  0x05a88 015 »OUTPUT_LOGGING«
  [$0x0015]  0x05b10 016 »FALSE«
  [$0x0016]  0x05b50 017 »POSITION«
  [$0x0017]  0x05ba8 018 »PUZZLE_SIZE«
  [$0x0018]  0x05c18 019 »PUZZLE_WIDTH«
  [$0x0019]  0x05c90 01a »PUZZLE_HEIGHT«
  [$0x001a]  0x05d10 01b »SPACE_X«
  [$0x001b]  0x05d60 01c »SPACE_Y«
  [$0x001c]  0x07700 01d »INITIALIZE«
  [$0x001d]  0x07768 01e »MOVE_SPACE_TO«
  [$0x001e]  0x077e8 01f »LOC«
  [$0x001f]  0x07818 020 »SCRAMBLE«
  [$0x0020]  0x07870 021 »ABORT_SOLVING«
  [$0x0021]  0x078f0 000 »SOLVING_STATUS«
{D304 0x0a5b4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a5e8/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x09fae/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x0a688/0xa8}:ARRAY_STRING[0x1,0xd] = "MOVE_SPACE_TO"
{D303 0x0a730/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a7d0/0x34} d303_2 = 0x001e d303_3 = 0x0000000000000000000
{D304 0x0a7d0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a804/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0a730/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0a8a4/0x58}:ARRAY_STRING[0x1,0x3] = "LOC"
{D303 0x0a8fc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a99c/0x34} d303_2 = 0x001f d303_3 = 0x0000000000000000000
{D304 0x0a99c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a9d0/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x0a8fc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x0aa70/0x80}:ARRAY_STRING[0x1,0x8] = "SCRAMBLE"
{D303 0x0aaf0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0ab90/0x34} d303_2 = 0x0020 d303_3 = 0x0000000000000000000
{D304 0x0ab90/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0abc4/0xa0}:D302 d302_0 = 0x8000000d d302_d302_p → {D302 0x096e6/0xa0} d302_d303_p → {D303 0x0aaf0/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x0ac64/0xa8}:ARRAY_STRING[0x1,0xd] = "ABORT_SOLVING"
{D303 0x0ad0c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0adac/0x34} d303_2 = 0x0021 d303_3 = 0x0000000000000000000
{D304 0x0adac/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0ade0/0xa0}:D302 d302_0 = 0x8000000e d302_d303_p → {D303 0x0ad0c/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b0
{ArrayString 0x0ae80/0xb0}:ARRAY_STRING[0x1,0xe] = "SOLVING_STATUS"
{D303 0x0af30/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b5f4/0x34} d303_2 = 0x0022 d303_3 = 0x0000000000000000000
{Thing2 0x0afd0/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0a08e/0x526} next_p → {Thing2 0x0a04e/0x40}
{StringIndex 0x0b010/0x5e4}:StringIndex x = 0x00000001 y = 0x00000026
  [$0x0001]  0x00240 002 »XLBT_ARITHMETIC«
  [$0x0002]  0x002d0 003 »DIRECTION«
  [$0x0003]  0x00330 004 »LEFT«
  [$0x0004]  0x00368 005 »RIGHT«
  [$0x0005]  0x003a8 006 »UP«
  [$0x0006]  0x003d0 007 »DOWN«
  [$0x0007]  0x00408 008 »NONE«
  [$0x0008]  0x00440 009 »=«
  [$0x0009]  0x00460 00a »<«
  [$0x000a]  0x00480 00b »>«
  [$0x000b]  0x004a0 00c »<=«
  [$0x000c]  0x004c8 00d »>=«
  [$0x000d]  0x04038 00e »DIRECTION_ARRAY«
  [$0x000e]  0x040c8 00f »S_NATURAL«
  [$0x000f]  0x04128 010 »&«
  [$0x0010]  0x04148 011 »DIRECTION_LIST«
  [$0x0011]  0x041d0 012 »S_LONG_2D«
  [$0x0012]  0x04230 013 »S_LONG«
  [$0x0013]  0x04278 014 »S_LONG_2D_ACCESS«
  [$0x0014]  0x05a88 015 »OUTPUT_LOGGING«
  [$0x0015]  0x05b10 016 »FALSE«
  [$0x0016]  0x05b50 017 »POSITION«
  [$0x0017]  0x05ba8 018 »PUZZLE_SIZE«
  [$0x0018]  0x05c18 019 »PUZZLE_WIDTH«
  [$0x0019]  0x05c90 01a »PUZZLE_HEIGHT«
  [$0x001a]  0x05d10 01b »SPACE_X«
  [$0x001b]  0x05d60 01c »SPACE_Y«
  [$0x001c]  0x07700 01d »INITIALIZE«
  [$0x001d]  0x07768 01e »MOVE_SPACE_TO«
  [$0x001e]  0x077e8 01f »LOC«
  [$0x001f]  0x07818 020 »SCRAMBLE«
  [$0x0020]  0x07870 021 »ABORT_SOLVING«
  [$0x0021]  0x078f0 022 »SOLVING_STATUS«
  [$0x0022]  0x07978 023 »SOLVE«
  [$0x0023]  0x079b8 024 »RANDOM«
  [$0x0024]  0x09628 025 »CALENDAR«
  [$0x0025]  0x09680 026 »TEXT_IO«
  [$0x0026]  0x096d0 000 »RAN1_PACKAGE«
{D304 0x0b5f4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0b628/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x0af30/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x0b6c8/0x68}:ARRAY_STRING[0x1,0x5] = "SOLVE"
{D303 0x0b730/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b7d0/0x34} d303_2 = 0x0023 d303_3 = 0x0000000000000000000
{D304 0x0b7d0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0b804/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x0b730/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x0b8a4/0x70}:ARRAY_STRING[0x1,0x6] = "RANDOM"
{D303 0x0b914/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0bd7c/0x34} d303_2 = 0x0024 d303_3 = 0x0000000000000000000
{Thing2 0x0b9b4/0x40}:Thing2 Chain2 payload_p → {StringStore 0x09aca/0x380} next_p → {Thing2 0x09a8a/0x40}
{StringStore 0x0b9f4/0x388}:StringStore x = 0x00000001 y = 0x00000069
    @0x0ba36 [0x00] =  $0x0024 »CALENDAR«
    @0x0ba8e [0x01] =  $0x0025 »TEXT_IO«
    @0x0bade [0x02] =  $0x0026 »RAN1_PACKAGE«
    @0x0bb56 [0x03] =  $0x0027 »DIRECTION_S_LONG«
    @0x0bbee [0x04] =  $0x0028 »RAN_DATA«
    @0x0bc46 [0x05] =  $0x0029 »RAN1_DATA«
    @0x0bca6 [0x06] =  $0x002a »MAX_PLAN«
    @0x0bcfe [0x07] =  $0x002b »OTHER_DIR«
{D304 0x0bd7c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0bdb0/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x0b914/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x0be50/0x80}:ARRAY_STRING[0x1,0x8] = "CALENDAR"
{D303 0x0bed0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0bf70/0x34} d303_2 = 0x0025 d303_3 = 0x0000000000000000000
{D304 0x0bf70/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0bfa4/0xa0}:D302 d302_0 = 0x80000007 d302_d302_p → {D302 0x0b628/0xa0} d302_d303_p → {D303 0x0bed0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x0c044/0x78}:ARRAY_STRING[0x1,0x7] = "TEXT_IO"
{D303 0x0c0bc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0c15c/0x34} d303_2 = 0x0026 d303_3 = 0x0000000000000000000
{D304 0x0c15c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0c190/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x0c0bc/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x0c230/0xa0}:ARRAY_STRING[0x1,0xc] = "RAN1_PACKAGE"
{D303 0x0c2d0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0ca78/0x34} d303_2 = 0x0027 d303_3 = 0x0000000000000000000
{Thing2 0x0c370/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0b010/0x5e4} next_p → {Thing2 0x0afd0/0x40}
{StringIndex 0x0c3b0/0x6c8}:StringIndex x = 0x00000001 y = 0x0000002c
  [$0x0001]  0x00240 002 »XLBT_ARITHMETIC«
  [$0x0002]  0x002d0 003 »DIRECTION«
  [$0x0003]  0x00330 004 »LEFT«
  [$0x0004]  0x00368 005 »RIGHT«
  [$0x0005]  0x003a8 006 »UP«
  [$0x0006]  0x003d0 007 »DOWN«
  [$0x0007]  0x00408 008 »NONE«
  [$0x0008]  0x00440 009 »=«
  [$0x0009]  0x00460 00a »<«
  [$0x000a]  0x00480 00b »>«
  [$0x000b]  0x004a0 00c »<=«
  [$0x000c]  0x004c8 00d »>=«
  [$0x000d]  0x04038 00e »DIRECTION_ARRAY«
  [$0x000e]  0x040c8 00f »S_NATURAL«
  [$0x000f]  0x04128 010 »&«
  [$0x0010]  0x04148 011 »DIRECTION_LIST«
  [$0x0011]  0x041d0 012 »S_LONG_2D«
  [$0x0012]  0x04230 013 »S_LONG«
  [$0x0013]  0x04278 014 »S_LONG_2D_ACCESS«
  [$0x0014]  0x05a88 015 »OUTPUT_LOGGING«
  [$0x0015]  0x05b10 016 »FALSE«
  [$0x0016]  0x05b50 017 »POSITION«
  [$0x0017]  0x05ba8 018 »PUZZLE_SIZE«
  [$0x0018]  0x05c18 019 »PUZZLE_WIDTH«
  [$0x0019]  0x05c90 01a »PUZZLE_HEIGHT«
  [$0x001a]  0x05d10 01b »SPACE_X«
  [$0x001b]  0x05d60 01c »SPACE_Y«
  [$0x001c]  0x07700 01d »INITIALIZE«
  [$0x001d]  0x07768 01e »MOVE_SPACE_TO«
  [$0x001e]  0x077e8 01f »LOC«
  [$0x001f]  0x07818 020 »SCRAMBLE«
  [$0x0020]  0x07870 021 »ABORT_SOLVING«
  [$0x0021]  0x078f0 022 »SOLVING_STATUS«
  [$0x0022]  0x07978 023 »SOLVE«
  [$0x0023]  0x079b8 024 »RANDOM«
  [$0x0024]  0x09628 025 »CALENDAR«
  [$0x0025]  0x09680 026 »TEXT_IO«
  [$0x0026]  0x096d0 027 »RAN1_PACKAGE«
  [$0x0027]  0x09748 028 »DIRECTION_S_LONG«
  [$0x0028]  0x097e0 029 »RAN_DATA«
  [$0x0029]  0x09838 02a »RAN1_DATA«
  [$0x002a]  0x09898 02b »MAX_PLAN«
  [$0x002b]  0x098f0 02c »OTHER_DIR«
  [$0x002c]  0x0bc98 000 »SOLVING_FLAG«
{D304 0x0ca78/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0caac/0xa0}:D302 d302_0 = 0x80000010 d302_d303_p → {D303 0x0c2d0/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c0
{ArrayString 0x0cb4c/0xc0}:ARRAY_STRING[0x1,0x10] = "DIRECTION_S_LONG"
{D307 0x0cc0c/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000095da d307_3 = 0x00000002 d307_d307_p → {D307 0x3290f/0x7f}
{D307 0x0cc8b/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000095d0 d307_3 = 0x00000002 d307_d307_p → {D307 0x18c6c/0x7f}
{D308 0x0cd0a/0x83}:D308 d308_d303_p → {D303 0x057d4/0xa0} d308_1 = 0x5 d308_2 = 0x00000000 d308_d307_p → {D307 0x0cc8b/0x7f}
{D307 0x0cd8d/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000095d0 d307_3 = 0x00000002 d307_d307_p → {D307 0x1fb21/0x7f}
{D308 0x0ce0c/0x83}:D308 d308_d303_p → {D303 0x05990/0xa0} d308_1 = 0x5 d308_2 = 0x00000000 d308_d307_p → {D307 0x0cd8d/0x7f}
{D307 0x0ce8f/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000095d0 d307_3 = 0x00000002
{D306 0x0cf0e/0x83}:D306 d306_d303_p → {D303 0x05b4c/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0ce8f/0x7f}
{D307 0x0cf91/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000095d0 d307_3 = 0x00000002
{D306 0x0d010/0x83}:D306 d306_d303_p → {D303 0x05d08/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0cf91/0x7f}
{D307 0x0d093/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000095d0 d307_3 = 0x00000002
{D306 0x0d112/0x83}:D306 d306_d303_p → {D303 0x05ecc/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0d093/0x7f}
{D307 0x0d195/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000095d0 d307_3 = 0x00000002 d307_d307_p → {D307 0x211c0/0x7f}
{D308 0x0d214/0x83}:D308 d308_d303_p → {D303 0x06bfe/0xa0} d308_1 = 0x5 d308_2 = 0x00000000 d308_d307_p → {D307 0x0d195/0x7f}
{D303 0x0d297/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0d337/0x34} d303_2 = 0x0028 d303_3 = 0x0000000000000000000
{D304 0x0d337/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0d36b/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x0d297/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x0d40b/0x80}:ARRAY_STRING[0x1,0x8] = "RAN_DATA"
{D303 0x0d48b/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0d52b/0x34} d303_2 = 0x0029 d303_3 = 0x0000000000000000000
{D304 0x0d52b/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0d55f/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x0d48b/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x0d5ff/0x88}:ARRAY_STRING[0x1,0x9] = "RAN1_DATA"
{D307 0x0d687/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000095da d307_3 = 0x00000002 d307_d307_p → {D307 0x3298e/0x7f}
{D306 0x0d706/0x83}:D306 d306_d303_p → {D303 0x0d48b/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x0d687/0x7f}
{D303 0x0d789/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0d829/0x34} d303_2 = 0x002a d303_3 = 0x0000000000000000000
{D304 0x0d829/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0d85d/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x0d789/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x0d8fd/0x80}:ARRAY_STRING[0x1,0x8] = "MAX_PLAN"
{D303 0x0d97d/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0da1d/0x34} d303_2 = 0x002b d303_3 = 0x0000000000000000000
{D304 0x0da1d/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0da51/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x0d97d/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x0daf1/0x88}:ARRAY_STRING[0x1,0x9] = "OTHER_DIR"
{D307 0x0db79/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000095d0 d307_3 = 0x00000002
{D306 0x0dbf8/0x83}:D306 d306_d303_p → {D303 0x0508c/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0db79/0x7f}
{D307 0x0dc7b/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000095d0 d307_3 = 0x00000002
{D308 0x0dcfa/0x83}:D308 d308_d303_p → {D303 0x04eb8/0xa0} d308_1 = 0x5 d308_2 = 0x00000000 d308_d307_p → {D307 0x0dc7b/0x7f}
{D307 0x0dd7d/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000095d0 d307_3 = 0x00000002
{D306 0x0ddfc/0x83}:D306 d306_d303_p → {D303 0x0542c/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0dd7d/0x7f}
{D307 0x0de7f/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000095d0 d307_3 = 0x00000002
{D306 0x0defe/0x83}:D306 d306_d303_p → {D303 0x05268/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0de7f/0x7f}
{D303 0x0df81/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0e3f1/0x34} d303_2 = 0x002c d303_3 = 0x0000000000000000000
{Thing2 0x0e021/0x40}:Thing2 Chain2 payload_p → {StringStore 0x0b9f4/0x388} next_p → {Thing2 0x0b9b4/0x40}
{StringStore 0x0e061/0x390}:StringStore x = 0x00000001 y = 0x0000006a
    @0x0e0a6 [0x00] =  $0x002c »SOLVING_FLAG«
    @0x0e11e [0x01] =  $0x002d »ABORT_SOLVING_FLAG«
    @0x0e1c6 [0x02] =  $0x002e »EXTRA_ROWS«
    @0x0e22e [0x03] =  $0x002f »EXTRA_COLUMNS«
    @0x0e2ae [0x04] =  $0x0030 »LAYERS«
    @0x0e2f6 [0x05] =  $0x0031 »TMP_MATRIX«
    @0x0e35e [0x06] =  $0x0032 »TARGET«
    @0x0e3a6 [0x07] =  $0xe43e »«
{D304 0x0e3f1/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0e425/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x0df81/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x0e4c5/0xa0}:ARRAY_STRING[0x1,0xc] = "SOLVING_FLAG"
{D303 0x0e565/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0edf1/0x34} d303_2 = 0x002d d303_3 = 0x0000000000000000000
{Thing2 0x0e605/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0c3b0/0x6c8} next_p → {Thing2 0x0c370/0x40}
{StringIndex 0x0e645/0x7ac}:StringIndex x = 0x00000001 y = 0x00000032
  [$0x0001]  0x00240 002 »XLBT_ARITHMETIC«
  [$0x0002]  0x002d0 003 »DIRECTION«
  [$0x0003]  0x00330 004 »LEFT«
  [$0x0004]  0x00368 005 »RIGHT«
  [$0x0005]  0x003a8 006 »UP«
  [$0x0006]  0x003d0 007 »DOWN«
  [$0x0007]  0x00408 008 »NONE«
  [$0x0008]  0x00440 009 »=«
  [$0x0009]  0x00460 00a »<«
  [$0x000a]  0x00480 00b »>«
  [$0x000b]  0x004a0 00c »<=«
  [$0x000c]  0x004c8 00d »>=«
  [$0x000d]  0x04038 00e »DIRECTION_ARRAY«
  [$0x000e]  0x040c8 00f »S_NATURAL«
  [$0x000f]  0x04128 010 »&«
  [$0x0010]  0x04148 011 »DIRECTION_LIST«
  [$0x0011]  0x041d0 012 »S_LONG_2D«
  [$0x0012]  0x04230 013 »S_LONG«
  [$0x0013]  0x04278 014 »S_LONG_2D_ACCESS«
  [$0x0014]  0x05a88 015 »OUTPUT_LOGGING«
  [$0x0015]  0x05b10 016 »FALSE«
  [$0x0016]  0x05b50 017 »POSITION«
  [$0x0017]  0x05ba8 018 »PUZZLE_SIZE«
  [$0x0018]  0x05c18 019 »PUZZLE_WIDTH«
  [$0x0019]  0x05c90 01a »PUZZLE_HEIGHT«
  [$0x001a]  0x05d10 01b »SPACE_X«
  [$0x001b]  0x05d60 01c »SPACE_Y«
  [$0x001c]  0x07700 01d »INITIALIZE«
  [$0x001d]  0x07768 01e »MOVE_SPACE_TO«
  [$0x001e]  0x077e8 01f »LOC«
  [$0x001f]  0x07818 020 »SCRAMBLE«
  [$0x0020]  0x07870 021 »ABORT_SOLVING«
  [$0x0021]  0x078f0 022 »SOLVING_STATUS«
  [$0x0022]  0x07978 023 »SOLVE«
  [$0x0023]  0x079b8 024 »RANDOM«
  [$0x0024]  0x09628 025 »CALENDAR«
  [$0x0025]  0x09680 026 »TEXT_IO«
  [$0x0026]  0x096d0 027 »RAN1_PACKAGE«
  [$0x0027]  0x09748 028 »DIRECTION_S_LONG«
  [$0x0028]  0x097e0 029 »RAN_DATA«
  [$0x0029]  0x09838 02a »RAN1_DATA«
  [$0x002a]  0x09898 02b »MAX_PLAN«
  [$0x002b]  0x098f0 02c »OTHER_DIR«
  [$0x002c]  0x0bc98 02d »SOLVING_FLAG«
  [$0x002d]  0x0bd10 02e »ABORT_SOLVING_FLAG«
  [$0x002e]  0x0bdb8 02f »EXTRA_ROWS«
  [$0x002f]  0x0be20 030 »EXTRA_COLUMNS«
  [$0x0030]  0x0bea0 031 »LAYERS«
  [$0x0031]  0x0bee8 032 »TMP_MATRIX«
  [$0x0032]  0x0bf50 000 »TARGET«
{D304 0x0edf1/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0ee25/0xa0}:D302 d302_0 = 0x80000012 d302_d302_p → {D302 0x05ddc/0xa0} d302_d303_p → {D303 0x0e565/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000d0
{ArrayString 0x0eec5/0xd0}:ARRAY_STRING[0x1,0x12] = "ABORT_SOLVING_FLAG"
{D303 0x0ef95/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0f035/0x34} d303_2 = 0x002e d303_3 = 0x0000000000000000000
{D304 0x0f035/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0f069/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x0ef95/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x0f109/0x90}:ARRAY_STRING[0x1,0xa] = "EXTRA_ROWS"
{D307 0x0f199/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000095da d307_3 = 0x00000002 d307_d307_p → {D307 0x32a0d/0x7f}
{D303 0x0f218/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0f2b8/0x34} d303_2 = 0x002f d303_3 = 0x0000000000000000000
{D304 0x0f2b8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0f2ec/0xa0}:D302 d302_0 = 0x8000000d d302_d302_p → {D302 0x08a0e/0xa0} d302_d303_p → {D303 0x0f218/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x0f38c/0xa8}:ARRAY_STRING[0x1,0xd] = "EXTRA_COLUMNS"
{D303 0x0f434/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0f4d4/0x34} d303_2 = 0x0030 d303_3 = 0x0000000000000000000
{D304 0x0f4d4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0f508/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x0f434/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x0f5a8/0x70}:ARRAY_STRING[0x1,0x6] = "LAYERS"
{D303 0x0f618/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0f6b8/0x34} d303_2 = 0x0031 d303_3 = 0x0000000000000000000
{D304 0x0f6b8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0f6ec/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x0f618/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x0f78c/0x90}:ARRAY_STRING[0x1,0xa] = "TMP_MATRIX"
{D303 0x0f81c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0f8bc/0x34} d303_2 = 0x0032 d303_3 = 0x0000000000000000000
{D304 0x0f8bc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0f8f0/0xa0}:D302 d302_0 = 0x80000006 d302_d302_p → {D302 0x0ee25/0xa0} d302_d303_p → {D303 0x0f81c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x0f990/0x70}:ARRAY_STRING[0x1,0x6] = "TARGET"
{D303 0x0fa00/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1076e/0x34} d303_2 = 0x0033 d303_3 = 0x0000000000000000000
{Thing2 0x0faa0/0x40}:Thing2 Chain2 payload_p → {StringStore 0x0e061/0x390} next_p → {Thing2 0x0e021/0x40}
{StringStore 0x0fae0/0x398}:StringStore x = 0x00000001 y = 0x0000006b
    @0x0fb26 [0x00] =  $0x0033 »LOCKED«
    @0x0fb6e [0x01] =  $0x0034 »LINK«
    @0x0fba6 [0x02] =  $0x0035 »SOLVE_ENV«
    @0x0fc06 [0x03] =  $0x0036 »LAYER_DEPTH«
    @0x0fc76 [0x04] =  $0x0037 »L«
    @0x0fc96 [0x05] =  $0x0038 »-«
    @0x0fcb6 [0x06] =  $0x0039 »LAYER_WIDTH«
    @0x0fd26 [0x07] =  $0x003a »*«
    @0x0fd46 [0x08] =  $0x003b »FUL«
    @0x0fd76 [0x09] =  $0x003c »+«
    @0x0fd96 [0x0a] =  $0x003d »FUR«
    @0x0fdc6 [0x0b] =  $0x003e »FLL«
    @0x0fdf6 [0x0c] =  $0x003f »FLR«
    @0x0fe26 [0x0d] =  $0x0040 »GET_X«
{Thing2 0x0fe78/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0e645/0x7ac} next_p → {Thing2 0x0e605/0x40}
{StringIndex 0x0feb8/0x8b6}:StringIndex x = 0x00000001 y = 0x00000039
  [$0x0001]  0x00240 002 »XLBT_ARITHMETIC«
  [$0x0002]  0x002d0 003 »DIRECTION«
  [$0x0003]  0x00330 004 »LEFT«
  [$0x0004]  0x00368 005 »RIGHT«
  [$0x0005]  0x003a8 006 »UP«
  [$0x0006]  0x003d0 007 »DOWN«
  [$0x0007]  0x00408 008 »NONE«
  [$0x0008]  0x00440 009 »=«
  [$0x0009]  0x00460 00a »<«
  [$0x000a]  0x00480 00b »>«
  [$0x000b]  0x004a0 00c »<=«
  [$0x000c]  0x004c8 00d »>=«
  [$0x000d]  0x04038 00e »DIRECTION_ARRAY«
  [$0x000e]  0x040c8 00f »S_NATURAL«
  [$0x000f]  0x04128 010 »&«
  [$0x0010]  0x04148 011 »DIRECTION_LIST«
  [$0x0011]  0x041d0 012 »S_LONG_2D«
  [$0x0012]  0x04230 013 »S_LONG«
  [$0x0013]  0x04278 014 »S_LONG_2D_ACCESS«
  [$0x0014]  0x05a88 015 »OUTPUT_LOGGING«
  [$0x0015]  0x05b10 016 »FALSE«
  [$0x0016]  0x05b50 017 »POSITION«
  [$0x0017]  0x05ba8 018 »PUZZLE_SIZE«
  [$0x0018]  0x05c18 019 »PUZZLE_WIDTH«
  [$0x0019]  0x05c90 01a »PUZZLE_HEIGHT«
  [$0x001a]  0x05d10 01b »SPACE_X«
  [$0x001b]  0x05d60 01c »SPACE_Y«
  [$0x001c]  0x07700 01d »INITIALIZE«
  [$0x001d]  0x07768 01e »MOVE_SPACE_TO«
  [$0x001e]  0x077e8 01f »LOC«
  [$0x001f]  0x07818 020 »SCRAMBLE«
  [$0x0020]  0x07870 021 »ABORT_SOLVING«
  [$0x0021]  0x078f0 022 »SOLVING_STATUS«
  [$0x0022]  0x07978 023 »SOLVE«
  [$0x0023]  0x079b8 024 »RANDOM«
  [$0x0024]  0x09628 025 »CALENDAR«
  [$0x0025]  0x09680 026 »TEXT_IO«
  [$0x0026]  0x096d0 027 »RAN1_PACKAGE«
  [$0x0027]  0x09748 028 »DIRECTION_S_LONG«
  [$0x0028]  0x097e0 029 »RAN_DATA«
  [$0x0029]  0x09838 02a »RAN1_DATA«
  [$0x002a]  0x09898 02b »MAX_PLAN«
  [$0x002b]  0x098f0 02c »OTHER_DIR«
  [$0x002c]  0x0bc98 02d »SOLVING_FLAG«
  [$0x002d]  0x0bd10 02e »ABORT_SOLVING_FLAG«
  [$0x002e]  0x0bdb8 02f »EXTRA_ROWS«
  [$0x002f]  0x0be20 030 »EXTRA_COLUMNS«
  [$0x0030]  0x0bea0 031 »LAYERS«
  [$0x0031]  0x0bee8 032 »TMP_MATRIX«
  [$0x0032]  0x0bf50 033 »TARGET«
  [$0x0033]  0x0d718 034 »LOCKED«
  [$0x0034]  0x0d760 035 »LINK«
  [$0x0035]  0x0d798 036 »SOLVE_ENV«
  [$0x0036]  0x0d7f8 037 »LAYER_DEPTH«
  [$0x0037]  0x0d868 038 »L«
  [$0x0038]  0x0d888 039 »-«
  [$0x0039]  0x0d8a8 000 »LAYER_WIDTH«
{D304 0x1076e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x107a2/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x0fa00/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x10842/0x70}:ARRAY_STRING[0x1,0x6] = "LOCKED"
{D303 0x108b2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x10952/0x34} d303_2 = 0x0034 d303_3 = 0x0000000000000000000
{D304 0x10952/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x10986/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x108b2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x10a26/0x60}:ARRAY_STRING[0x1,0x4] = "LINK"
{D303 0x10a86/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x10b26/0x34} d303_2 = 0x0035 d303_3 = 0x0000000000000000000
{D304 0x10b26/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x10b5a/0xa0}:D302 d302_0 = 0x80000009 d302_d302_p → {D302 0x0d85d/0xa0} d302_d303_p → {D303 0x10a86/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x10bfa/0x88}:ARRAY_STRING[0x1,0x9] = "SOLVE_ENV"
{D303 0x10c82/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x10d22/0x34} d303_2 = 0x0036 d303_3 = 0x0000000000000000000
{D304 0x10d22/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x10d56/0xa0}:D302 d302_0 = 0x8000000b d302_d302_p → {D302 0x069d4/0xa0} d302_d303_p → {D303 0x10c82/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x10df6/0x98}:ARRAY_STRING[0x1,0xb] = "LAYER_DEPTH"
{D303 0x10e8e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x10f2e/0x34} d303_2 = 0x0037 d303_3 = 0x0000000000000000000
{D304 0x10f2e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x10f62/0xa0}:D302 d302_0 = 0x80000001 d302_d302_p → {D302 0x08e0e/0xa0} d302_d303_p → {D303 0x10e8e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x11002/0x48}:ARRAY_STRING[0x1,0x1] = "L"
{D303 0x1104a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x110ea/0x34} d303_2 = 0x0038 d303_3 = 0x0000000000000000000
{D304 0x110ea/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1111e/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x1104a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x111be/0x48}:ARRAY_STRING[0x1,0x1] = "-"
{D307 0x11206/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000095da d307_3 = 0x00000002 d307_d307_p → {D307 0x32a8c/0x7f}
{D306 0x11285/0x83}:D306 d306_d303_p → {D303 0x1104a/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x11206/0x7f}
{D303 0x11308/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x113a8/0x34} d303_2 = 0x0039 d303_3 = 0x0000000000000000000
{D304 0x113a8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x113dc/0xa0}:D302 d302_0 = 0x8000000b d302_d302_p → {D302 0x0a5e8/0xa0} d302_d303_p → {D303 0x11308/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x1147c/0x98}:ARRAY_STRING[0x1,0xb] = "LAYER_WIDTH"
{D303 0x11514/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x11fb4/0x34} d303_2 = 0x003a d303_3 = 0x0000000000000000000
{Thing2 0x115b4/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0feb8/0x8b6} next_p → {Thing2 0x0fe78/0x40}
{StringIndex 0x115f4/0x9c0}:StringIndex x = 0x00000001 y = 0x00000040
  [$0x0001]  0x00240 002 »XLBT_ARITHMETIC«
  [$0x0002]  0x002d0 003 »DIRECTION«
  [$0x0003]  0x00330 004 »LEFT«
  [$0x0004]  0x00368 005 »RIGHT«
  [$0x0005]  0x003a8 006 »UP«
  [$0x0006]  0x003d0 007 »DOWN«
  [$0x0007]  0x00408 008 »NONE«
  [$0x0008]  0x00440 009 »=«
  [$0x0009]  0x00460 00a »<«
  [$0x000a]  0x00480 00b »>«
  [$0x000b]  0x004a0 00c »<=«
  [$0x000c]  0x004c8 00d »>=«
  [$0x000d]  0x04038 00e »DIRECTION_ARRAY«
  [$0x000e]  0x040c8 00f »S_NATURAL«
  [$0x000f]  0x04128 010 »&«
  [$0x0010]  0x04148 011 »DIRECTION_LIST«
  [$0x0011]  0x041d0 012 »S_LONG_2D«
  [$0x0012]  0x04230 013 »S_LONG«
  [$0x0013]  0x04278 014 »S_LONG_2D_ACCESS«
  [$0x0014]  0x05a88 015 »OUTPUT_LOGGING«
  [$0x0015]  0x05b10 016 »FALSE«
  [$0x0016]  0x05b50 017 »POSITION«
  [$0x0017]  0x05ba8 018 »PUZZLE_SIZE«
  [$0x0018]  0x05c18 019 »PUZZLE_WIDTH«
  [$0x0019]  0x05c90 01a »PUZZLE_HEIGHT«
  [$0x001a]  0x05d10 01b »SPACE_X«
  [$0x001b]  0x05d60 01c »SPACE_Y«
  [$0x001c]  0x07700 01d »INITIALIZE«
  [$0x001d]  0x07768 01e »MOVE_SPACE_TO«
  [$0x001e]  0x077e8 01f »LOC«
  [$0x001f]  0x07818 020 »SCRAMBLE«
  [$0x0020]  0x07870 021 »ABORT_SOLVING«
  [$0x0021]  0x078f0 022 »SOLVING_STATUS«
  [$0x0022]  0x07978 023 »SOLVE«
  [$0x0023]  0x079b8 024 »RANDOM«
  [$0x0024]  0x09628 025 »CALENDAR«
  [$0x0025]  0x09680 026 »TEXT_IO«
  [$0x0026]  0x096d0 027 »RAN1_PACKAGE«
  [$0x0027]  0x09748 028 »DIRECTION_S_LONG«
  [$0x0028]  0x097e0 029 »RAN_DATA«
  [$0x0029]  0x09838 02a »RAN1_DATA«
  [$0x002a]  0x09898 02b »MAX_PLAN«
  [$0x002b]  0x098f0 02c »OTHER_DIR«
  [$0x002c]  0x0bc98 02d »SOLVING_FLAG«
  [$0x002d]  0x0bd10 02e »ABORT_SOLVING_FLAG«
  [$0x002e]  0x0bdb8 02f »EXTRA_ROWS«
  [$0x002f]  0x0be20 030 »EXTRA_COLUMNS«
  [$0x0030]  0x0bea0 031 »LAYERS«
  [$0x0031]  0x0bee8 032 »TMP_MATRIX«
  [$0x0032]  0x0bf50 033 »TARGET«
  [$0x0033]  0x0d718 034 »LOCKED«
  [$0x0034]  0x0d760 035 »LINK«
  [$0x0035]  0x0d798 036 »SOLVE_ENV«
  [$0x0036]  0x0d7f8 037 »LAYER_DEPTH«
  [$0x0037]  0x0d868 038 »L«
  [$0x0038]  0x0d888 039 »-«
  [$0x0039]  0x0d8a8 03a »LAYER_WIDTH«
  [$0x003a]  0x0d918 03b »*«
  [$0x003b]  0x0d938 03c »FUL«
  [$0x003c]  0x0d968 03d »+«
  [$0x003d]  0x0d988 03e »FUR«
  [$0x003e]  0x0d9b8 03f »FLL«
  [$0x003f]  0x0d9e8 040 »FLR«
  [$0x0040]  0x0da18 000 »GET_X«
{D304 0x11fb4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x11fe8/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x11514/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x12088/0x48}:ARRAY_STRING[0x1,0x1] = "*"
{D307 0x120d0/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000095da d307_3 = 0x00000002 d307_d307_p → {D307 0x32b0b/0x7f}
{D306 0x1214f/0x83}:D306 d306_d303_p → {D303 0x11514/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x120d0/0x7f}
{D307 0x121d2/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000095da d307_3 = 0x00000002 d307_d307_p → {D307 0x32b8a/0x7f}
{D306 0x12251/0x83}:D306 d306_d303_p → {D303 0x10c82/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x121d2/0x7f}
{D303 0x122d4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x12374/0x34} d303_2 = 0x003b d303_3 = 0x0000000000000000000
{D304 0x12374/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x123a8/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x122d4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x12448/0x58}:ARRAY_STRING[0x1,0x3] = "FUL"
{D303 0x124a0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x12540/0x34} d303_2 = 0x003c d303_3 = 0x0000000000000000000
{D304 0x12540/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x12574/0xa0}:D302 d302_0 = 0x80000001 d302_d302_p → {D302 0x123a8/0xa0} d302_d303_p → {D303 0x124a0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x12614/0x48}:ARRAY_STRING[0x1,0x1] = "+"
{D307 0x1265c/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000095da d307_3 = 0x00000002 d307_d307_p → {D307 0x32c09/0x7f}
{D308 0x126db/0x83}:D308 d308_d303_p → {D303 0x124a0/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x1265c/0x7f}
{D303 0x1275e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x127fe/0x34} d303_2 = 0x003d d303_3 = 0x0000000000000000000
{D304 0x127fe/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x12832/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x1275e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x128d2/0x58}:ARRAY_STRING[0x1,0x3] = "FUR"
{D307 0x1292a/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000095da d307_3 = 0x00000002 d307_d307_p → {D307 0x32c88/0x7f}
{D308 0x129a9/0x83}:D308 d308_d303_p → {D303 0x11308/0xa0} d308_1 = 0x5 d308_2 = 0x00000000 d308_d307_p → {D307 0x1292a/0x7f}
{D303 0x12a2c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x12acc/0x34} d303_2 = 0x003e d303_3 = 0x0000000000000000000
{D304 0x12acc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x12b00/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0a804/0xa0} d302_d303_p → {D303 0x12a2c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x12ba0/0x58}:ARRAY_STRING[0x1,0x3] = "FLL"
{D303 0x12bf8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x12c98/0x34} d303_2 = 0x003f d303_3 = 0x0000000000000000000
{D304 0x12c98/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x12ccc/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x12bf8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x12d6c/0x58}:ARRAY_STRING[0x1,0x3] = "FLR"
{D303 0x12dc4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x12e64/0x34} d303_2 = 0x0040 d303_3 = 0x0000000000000000000
{D304 0x12e64/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x12e98/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x12dc4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x12f38/0x68}:ARRAY_STRING[0x1,0x5] = "GET_X"
{D303 0x12fa0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x13f50/0x34} d303_2 = 0x0041 d303_3 = 0x0000000000000000000
{Thing2 0x13040/0x40}:Thing2 Chain2 payload_p → {StringStore 0x0fae0/0x398} next_p → {Thing2 0x0faa0/0x40}
{StringStore 0x13080/0x3a0}:StringStore x = 0x00000001 y = 0x0000006c
    @0x130c6 [0x00] =  $0x0041 »rem«
    @0x130f6 [0x01] =  $0x0042 »GET_Y«
    @0x13136 [0x02] =  $0x0043 »/«
    @0x13156 [0x03] =  $0x0044 »INDX«
    @0x1318e [0x04] =  $0x0045 »X«
    @0x131ae [0x05] =  $0x0046 »Y«
    @0x131ce [0x06] =  $0x0047 »NEXT_LEFT«
    @0x1322e [0x07] =  $0x0048 »NEXT_RIGHT«
    @0x13296 [0x08] =  $0x0049 »NEXT_UP«
    @0x132e6 [0x09] =  $0x004a »NEXT_DOWN«
    @0x13346 [0x0a] =  $0x004b »PRINT_MATRIX«
    @0x133be [0x0b] =  $0x004c »MAT«
    @0x133ee [0x0c] =  $0x004d »I«
{Thing2 0x13420/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x115f4/0x9c0} next_p → {Thing2 0x115b4/0x40}
{StringIndex 0x13460/0xaf0}:StringIndex x = 0x00000001 y = 0x00000048
  [$0x0001]  0x00240 002 »XLBT_ARITHMETIC«
  [$0x0002]  0x002d0 003 »DIRECTION«
  [$0x0003]  0x00330 004 »LEFT«
  [$0x0004]  0x00368 005 »RIGHT«
  [$0x0005]  0x003a8 006 »UP«
  [$0x0006]  0x003d0 007 »DOWN«
  [$0x0007]  0x00408 008 »NONE«
  [$0x0008]  0x00440 009 »=«
  [$0x0009]  0x00460 00a »<«
  [$0x000a]  0x00480 00b »>«
  [$0x000b]  0x004a0 00c »<=«
  [$0x000c]  0x004c8 00d »>=«
  [$0x000d]  0x04038 00e »DIRECTION_ARRAY«
  [$0x000e]  0x040c8 00f »S_NATURAL«
  [$0x000f]  0x04128 010 »&«
  [$0x0010]  0x04148 011 »DIRECTION_LIST«
  [$0x0011]  0x041d0 012 »S_LONG_2D«
  [$0x0012]  0x04230 013 »S_LONG«
  [$0x0013]  0x04278 014 »S_LONG_2D_ACCESS«
  [$0x0014]  0x05a88 015 »OUTPUT_LOGGING«
  [$0x0015]  0x05b10 016 »FALSE«
  [$0x0016]  0x05b50 017 »POSITION«
  [$0x0017]  0x05ba8 018 »PUZZLE_SIZE«
  [$0x0018]  0x05c18 019 »PUZZLE_WIDTH«
  [$0x0019]  0x05c90 01a »PUZZLE_HEIGHT«
  [$0x001a]  0x05d10 01b »SPACE_X«
  [$0x001b]  0x05d60 01c »SPACE_Y«
  [$0x001c]  0x07700 01d »INITIALIZE«
  [$0x001d]  0x07768 01e »MOVE_SPACE_TO«
  [$0x001e]  0x077e8 01f »LOC«
  [$0x001f]  0x07818 020 »SCRAMBLE«
  [$0x0020]  0x07870 021 »ABORT_SOLVING«
  [$0x0021]  0x078f0 022 »SOLVING_STATUS«
  [$0x0022]  0x07978 023 »SOLVE«
  [$0x0023]  0x079b8 024 »RANDOM«
  [$0x0024]  0x09628 025 »CALENDAR«
  [$0x0025]  0x09680 026 »TEXT_IO«
  [$0x0026]  0x096d0 027 »RAN1_PACKAGE«
  [$0x0027]  0x09748 028 »DIRECTION_S_LONG«
  [$0x0028]  0x097e0 029 »RAN_DATA«
  [$0x0029]  0x09838 02a »RAN1_DATA«
  [$0x002a]  0x09898 02b »MAX_PLAN«
  [$0x002b]  0x098f0 02c »OTHER_DIR«
  [$0x002c]  0x0bc98 02d »SOLVING_FLAG«
  [$0x002d]  0x0bd10 02e »ABORT_SOLVING_FLAG«
  [$0x002e]  0x0bdb8 02f »EXTRA_ROWS«
  [$0x002f]  0x0be20 030 »EXTRA_COLUMNS«
  [$0x0030]  0x0bea0 031 »LAYERS«
  [$0x0031]  0x0bee8 032 »TMP_MATRIX«
  [$0x0032]  0x0bf50 033 »TARGET«
  [$0x0033]  0x0d718 034 »LOCKED«
  [$0x0034]  0x0d760 035 »LINK«
  [$0x0035]  0x0d798 036 »SOLVE_ENV«
  [$0x0036]  0x0d7f8 037 »LAYER_DEPTH«
  [$0x0037]  0x0d868 038 »L«
  [$0x0038]  0x0d888 039 »-«
  [$0x0039]  0x0d8a8 03a »LAYER_WIDTH«
  [$0x003a]  0x0d918 03b »*«
  [$0x003b]  0x0d938 03c »FUL«
  [$0x003c]  0x0d968 03d »+«
  [$0x003d]  0x0d988 03e »FUR«
  [$0x003e]  0x0d9b8 03f »FLL«
  [$0x003f]  0x0d9e8 040 »FLR«
  [$0x0040]  0x0da18 041 »GET_X«
  [$0x0041]  0x10cb8 042 »rem«
  [$0x0042]  0x10ce8 043 »GET_Y«
  [$0x0043]  0x10d28 044 »/«
  [$0x0044]  0x10d48 045 »INDX«
  [$0x0045]  0x10d80 046 »X«
  [$0x0046]  0x10da0 047 »Y«
  [$0x0047]  0x10dc0 048 »NEXT_LEFT«
  [$0x0048]  0x10e20 000 »NEXT_RIGHT«
{D304 0x13f50/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x13f84/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x12fa0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x14024/0x58}:ARRAY_STRING[0x1,0x3] = "rem"
{D307 0x1407c/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000095da d307_3 = 0x00000002 d307_d307_p → {D307 0x32d07/0x7f}
{D308 0x140fb/0x83}:D308 d308_d303_p → {D303 0x12fa0/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x1407c/0x7f}
{D303 0x1417e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1421e/0x34} d303_2 = 0x0042 d303_3 = 0x0000000000000000000
{D304 0x1421e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x14252/0xa0}:D302 d302_0 = 0x80000005 d302_d302_p → {D302 0x094ca/0xa0} d302_d303_p → {D303 0x1417e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x142f2/0x68}:ARRAY_STRING[0x1,0x5] = "GET_Y"
{D303 0x1435a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x143fa/0x34} d303_2 = 0x0043 d303_3 = 0x0000000000000000000
{D304 0x143fa/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1442e/0xa0}:D302 d302_0 = 0x80000001 d302_d302_p → {D302 0x0d55f/0xa0} d302_d303_p → {D303 0x1435a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x144ce/0x48}:ARRAY_STRING[0x1,0x1] = "/"
{D307 0x14516/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000095da d307_3 = 0x00000002 d307_d307_p → {D307 0x32d86/0x7f}
{D308 0x14595/0x83}:D308 d308_d303_p → {D303 0x1435a/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x14516/0x7f}
{D303 0x14618/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x146b8/0x34} d303_2 = 0x0044 d303_3 = 0x0000000000000000000
{D304 0x146b8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x146ec/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x14618/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x1478c/0x60}:ARRAY_STRING[0x1,0x4] = "INDX"
{D303 0x147ec/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1488c/0x34} d303_2 = 0x0045 d303_3 = 0x0000000000000000000
{D304 0x1488c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x148c0/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x147ec/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x14960/0x48}:ARRAY_STRING[0x1,0x1] = "X"
{D303 0x149a8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x14a48/0x34} d303_2 = 0x0046 d303_3 = 0x0000000000000000000
{D304 0x14a48/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x14a7c/0xa0}:D302 d302_0 = 0x80000001 d302_d302_p → {D302 0x098d2/0xa0} d302_d303_p → {D303 0x149a8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x14b1c/0x48}:ARRAY_STRING[0x1,0x1] = "Y"
{D303 0x14b64/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x14c04/0x34} d303_2 = 0x0047 d303_3 = 0x0000000000000000000
{D304 0x14c04/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x14c38/0xa0}:D302 d302_0 = 0x80000009 d302_d302_p → {D302 0x0da51/0xa0} d302_d303_p → {D303 0x14b64/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x14cd8/0x88}:ARRAY_STRING[0x1,0x9] = "NEXT_LEFT"
{D303 0x14d60/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x14e00/0x34} d303_2 = 0x0048 d303_3 = 0x0000000000000000000
{D304 0x14e00/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x14e34/0xa0}:D302 d302_0 = 0x8000000a d302_d302_p → {D302 0x12832/0xa0} d302_d303_p → {D303 0x14d60/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x14ed4/0x90}:ARRAY_STRING[0x1,0xa] = "NEXT_RIGHT"
{D303 0x14f64/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x15c8a/0x34} d303_2 = 0x0049 d303_3 = 0x0000000000000000000
{Thing2 0x15004/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x13460/0xaf0} next_p → {Thing2 0x13420/0x40}
{StringIndex 0x15044/0xc46}:StringIndex x = 0x00000001 y = 0x00000051
  [$0x0001]  0x00240 002 »XLBT_ARITHMETIC«
  [$0x0002]  0x002d0 003 »DIRECTION«
  [$0x0003]  0x00330 004 »LEFT«
  [$0x0004]  0x00368 005 »RIGHT«
  [$0x0005]  0x003a8 006 »UP«
  [$0x0006]  0x003d0 007 »DOWN«
  [$0x0007]  0x00408 008 »NONE«
  [$0x0008]  0x00440 009 »=«
  [$0x0009]  0x00460 00a »<«
  [$0x000a]  0x00480 00b »>«
  [$0x000b]  0x004a0 00c »<=«
  [$0x000c]  0x004c8 00d »>=«
  [$0x000d]  0x04038 00e »DIRECTION_ARRAY«
  [$0x000e]  0x040c8 00f »S_NATURAL«
  [$0x000f]  0x04128 010 »&«
  [$0x0010]  0x04148 011 »DIRECTION_LIST«
  [$0x0011]  0x041d0 012 »S_LONG_2D«
  [$0x0012]  0x04230 013 »S_LONG«
  [$0x0013]  0x04278 014 »S_LONG_2D_ACCESS«
  [$0x0014]  0x05a88 015 »OUTPUT_LOGGING«
  [$0x0015]  0x05b10 016 »FALSE«
  [$0x0016]  0x05b50 017 »POSITION«
  [$0x0017]  0x05ba8 018 »PUZZLE_SIZE«
  [$0x0018]  0x05c18 019 »PUZZLE_WIDTH«
  [$0x0019]  0x05c90 01a »PUZZLE_HEIGHT«
  [$0x001a]  0x05d10 01b »SPACE_X«
  [$0x001b]  0x05d60 01c »SPACE_Y«
  [$0x001c]  0x07700 01d »INITIALIZE«
  [$0x001d]  0x07768 01e »MOVE_SPACE_TO«
  [$0x001e]  0x077e8 01f »LOC«
  [$0x001f]  0x07818 020 »SCRAMBLE«
  [$0x0020]  0x07870 021 »ABORT_SOLVING«
  [$0x0021]  0x078f0 022 »SOLVING_STATUS«
  [$0x0022]  0x07978 023 »SOLVE«
  [$0x0023]  0x079b8 024 »RANDOM«
  [$0x0024]  0x09628 025 »CALENDAR«
  [$0x0025]  0x09680 026 »TEXT_IO«
  [$0x0026]  0x096d0 027 »RAN1_PACKAGE«
  [$0x0027]  0x09748 028 »DIRECTION_S_LONG«
  [$0x0028]  0x097e0 029 »RAN_DATA«
  [$0x0029]  0x09838 02a »RAN1_DATA«
  [$0x002a]  0x09898 02b »MAX_PLAN«
  [$0x002b]  0x098f0 02c »OTHER_DIR«
  [$0x002c]  0x0bc98 02d »SOLVING_FLAG«
  [$0x002d]  0x0bd10 02e »ABORT_SOLVING_FLAG«
  [$0x002e]  0x0bdb8 02f »EXTRA_ROWS«
  [$0x002f]  0x0be20 030 »EXTRA_COLUMNS«
  [$0x0030]  0x0bea0 031 »LAYERS«
  [$0x0031]  0x0bee8 032 »TMP_MATRIX«
  [$0x0032]  0x0bf50 033 »TARGET«
  [$0x0033]  0x0d718 034 »LOCKED«
  [$0x0034]  0x0d760 035 »LINK«
  [$0x0035]  0x0d798 036 »SOLVE_ENV«
  [$0x0036]  0x0d7f8 037 »LAYER_DEPTH«
  [$0x0037]  0x0d868 038 »L«
  [$0x0038]  0x0d888 039 »-«
  [$0x0039]  0x0d8a8 03a »LAYER_WIDTH«
  [$0x003a]  0x0d918 03b »*«
  [$0x003b]  0x0d938 03c »FUL«
  [$0x003c]  0x0d968 03d »+«
  [$0x003d]  0x0d988 03e »FUR«
  [$0x003e]  0x0d9b8 03f »FLL«
  [$0x003f]  0x0d9e8 040 »FLR«
  [$0x0040]  0x0da18 041 »GET_X«
  [$0x0041]  0x10cb8 042 »rem«
  [$0x0042]  0x10ce8 043 »GET_Y«
  [$0x0043]  0x10d28 044 »/«
  [$0x0044]  0x10d48 045 »INDX«
  [$0x0045]  0x10d80 046 »X«
  [$0x0046]  0x10da0 047 »Y«
  [$0x0047]  0x10dc0 048 »NEXT_LEFT«
  [$0x0048]  0x10e20 049 »NEXT_RIGHT«
  [$0x0049]  0x10e88 04a »NEXT_UP«
  [$0x004a]  0x10ed8 04b »NEXT_DOWN«
  [$0x004b]  0x10f38 04c »PRINT_MATRIX«
  [$0x004c]  0x10fb0 04d »MAT«
  [$0x004d]  0x10fe0 04e »I«
  [$0x004e]  0x14280 04f »J«
  [$0x004f]  0x142a0 050 »' '«
  [$0x0050]  0x142d0 051 »S_LONG_IO«
  [$0x0051]  0x14330 000 »PLAN_MOVE«
{D304 0x15c8a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x15cbe/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x14f64/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x15d5e/0x78}:ARRAY_STRING[0x1,0x7] = "NEXT_UP"
{D303 0x15dd6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x15e76/0x34} d303_2 = 0x004a d303_3 = 0x0000000000000000000
{D304 0x15e76/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x15eaa/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x15dd6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x15f4a/0x88}:ARRAY_STRING[0x1,0x9] = "NEXT_DOWN"
{D303 0x15fd2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x16072/0x34} d303_2 = 0x004b d303_3 = 0x0000000000000000000
{D304 0x16072/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x160a6/0xa0}:D302 d302_0 = 0x8000000c d302_d302_p → {D302 0x148c0/0xa0} d302_d303_p → {D303 0x15fd2/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x16146/0xa0}:ARRAY_STRING[0x1,0xc] = "PRINT_MATRIX"
{D303 0x161e6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x16286/0x34} d303_2 = 0x004c d303_3 = 0x0000000000000000000
{D304 0x16286/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x162ba/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0bdb0/0xa0} d302_d303_p → {D303 0x161e6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x1635a/0x58}:ARRAY_STRING[0x1,0x3] = "MAT"
{D303 0x163b2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x16452/0x34} d303_2 = 0x004d d303_3 = 0x0000000000000000000
{D304 0x16452/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x16486/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x163b2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x16526/0x48}:ARRAY_STRING[0x1,0x1] = "I"
{D303 0x1656e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x169f6/0x34} d303_2 = 0x004e d303_3 = 0x0000000000000000000
{Thing2 0x1660e/0x40}:Thing2 Chain2 payload_p → {StringStore 0x13080/0x3a0} next_p → {Thing2 0x13040/0x40}
{StringStore 0x1664e/0x3a8}:StringStore x = 0x00000001 y = 0x0000006d
    @0x1668e [0x00] =  $0x004e »J«
    @0x166ae [0x01] =  $0x004f »' '«
    @0x166de [0x02] =  $0x0050 »S_LONG_IO«
    @0x1673e [0x03] =  $0x0051 »PLAN_MOVE«
    @0x1679e [0x04] =  $0x0052 »START_LOC«
    @0x167fe [0x05] =  $0x0053 »END_LOC«
    @0x1684e [0x06] =  $0x0054 »PATH«
    @0x16886 [0x07] =  $0x0055 »PATH_END«
    @0x168de [0x08] =  $0x0056 »FIND_PIECE«
    @0x16946 [0x09] =  $0x0057 »PIECE«
    @0x16986 [0x0a] =  $0x0058 »MOVE_SPACE«
{D304 0x169f6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x16a2a/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x1656e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x16aca/0x48}:ARRAY_STRING[0x1,0x1] = "J"
{D303 0x16b12/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x16bb2/0x34} d303_2 = 0x004f d303_3 = 0x0000000000000000000
{D304 0x16bb2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x16be6/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x16b12/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x16c86/0x58}:ARRAY_STRING[0x1,0x3] = "' '"
{D303 0x16cde/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x16d7e/0x34} d303_2 = 0x0050 d303_3 = 0x0000000000000000000
{D304 0x16d7e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x16db2/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x16cde/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x16e52/0x88}:ARRAY_STRING[0x1,0x9] = "S_LONG_IO"
{D307 0x16eda/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000095da d307_3 = 0x00000002 d307_d307_p → {D307 0x32e05/0x7f}
{D308 0x16f59/0x83}:D308 d308_d303_p → {D303 0x16cde/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x16eda/0x7f}
{D307 0x16fdc/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000095da d307_3 = 0x00000002 d307_d307_p → {D307 0x32e84/0x7f}
{D306 0x1705b/0x83}:D306 d306_d303_p → {D303 0x14618/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x16fdc/0x7f} d306_d308_p → {D308 0x07abb/0x83}
{D303 0x170de/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1717e/0x34} d303_2 = 0x0051 d303_3 = 0x0000000000000000000
{D304 0x1717e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x171b2/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x170de/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x17252/0x88}:ARRAY_STRING[0x1,0x9] = "PLAN_MOVE"
{D303 0x172da/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1817c/0x34} d303_2 = 0x0052 d303_3 = 0x0000000000000000000
{Thing2 0x1737a/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x15044/0xc46} next_p → {Thing2 0x15004/0x40}
{StringIndex 0x173ba/0xdc2}:StringIndex x = 0x00000001 y = 0x0000005b
  [$0x0001]  0x00240 002 »XLBT_ARITHMETIC«
  [$0x0002]  0x002d0 003 »DIRECTION«
  [$0x0003]  0x00330 004 »LEFT«
  [$0x0004]  0x00368 005 »RIGHT«
  [$0x0005]  0x003a8 006 »UP«
  [$0x0006]  0x003d0 007 »DOWN«
  [$0x0007]  0x00408 008 »NONE«
  [$0x0008]  0x00440 009 »=«
  [$0x0009]  0x00460 00a »<«
  [$0x000a]  0x00480 00b »>«
  [$0x000b]  0x004a0 00c »<=«
  [$0x000c]  0x004c8 00d »>=«
  [$0x000d]  0x04038 00e »DIRECTION_ARRAY«
  [$0x000e]  0x040c8 00f »S_NATURAL«
  [$0x000f]  0x04128 010 »&«
  [$0x0010]  0x04148 011 »DIRECTION_LIST«
  [$0x0011]  0x041d0 012 »S_LONG_2D«
  [$0x0012]  0x04230 013 »S_LONG«
  [$0x0013]  0x04278 014 »S_LONG_2D_ACCESS«
  [$0x0014]  0x05a88 015 »OUTPUT_LOGGING«
  [$0x0015]  0x05b10 016 »FALSE«
  [$0x0016]  0x05b50 017 »POSITION«
  [$0x0017]  0x05ba8 018 »PUZZLE_SIZE«
  [$0x0018]  0x05c18 019 »PUZZLE_WIDTH«
  [$0x0019]  0x05c90 01a »PUZZLE_HEIGHT«
  [$0x001a]  0x05d10 01b »SPACE_X«
  [$0x001b]  0x05d60 01c »SPACE_Y«
  [$0x001c]  0x07700 01d »INITIALIZE«
  [$0x001d]  0x07768 01e »MOVE_SPACE_TO«
  [$0x001e]  0x077e8 01f »LOC«
  [$0x001f]  0x07818 020 »SCRAMBLE«
  [$0x0020]  0x07870 021 »ABORT_SOLVING«
  [$0x0021]  0x078f0 022 »SOLVING_STATUS«
  [$0x0022]  0x07978 023 »SOLVE«
  [$0x0023]  0x079b8 024 »RANDOM«
  [$0x0024]  0x09628 025 »CALENDAR«
  [$0x0025]  0x09680 026 »TEXT_IO«
  [$0x0026]  0x096d0 027 »RAN1_PACKAGE«
  [$0x0027]  0x09748 028 »DIRECTION_S_LONG«
  [$0x0028]  0x097e0 029 »RAN_DATA«
  [$0x0029]  0x09838 02a »RAN1_DATA«
  [$0x002a]  0x09898 02b »MAX_PLAN«
  [$0x002b]  0x098f0 02c »OTHER_DIR«
  [$0x002c]  0x0bc98 02d »SOLVING_FLAG«
  [$0x002d]  0x0bd10 02e »ABORT_SOLVING_FLAG«
  [$0x002e]  0x0bdb8 02f »EXTRA_ROWS«
  [$0x002f]  0x0be20 030 »EXTRA_COLUMNS«
  [$0x0030]  0x0bea0 031 »LAYERS«
  [$0x0031]  0x0bee8 032 »TMP_MATRIX«
  [$0x0032]  0x0bf50 033 »TARGET«
  [$0x0033]  0x0d718 034 »LOCKED«
  [$0x0034]  0x0d760 035 »LINK«
  [$0x0035]  0x0d798 036 »SOLVE_ENV«
  [$0x0036]  0x0d7f8 037 »LAYER_DEPTH«
  [$0x0037]  0x0d868 038 »L«
  [$0x0038]  0x0d888 039 »-«
  [$0x0039]  0x0d8a8 03a »LAYER_WIDTH«
  [$0x003a]  0x0d918 03b »*«
  [$0x003b]  0x0d938 03c »FUL«
  [$0x003c]  0x0d968 03d »+«
  [$0x003d]  0x0d988 03e »FUR«
  [$0x003e]  0x0d9b8 03f »FLL«
  [$0x003f]  0x0d9e8 040 »FLR«
  [$0x0040]  0x0da18 041 »GET_X«
  [$0x0041]  0x10cb8 042 »rem«
  [$0x0042]  0x10ce8 043 »GET_Y«
  [$0x0043]  0x10d28 044 »/«
  [$0x0044]  0x10d48 045 »INDX«
  [$0x0045]  0x10d80 046 »X«
  [$0x0046]  0x10da0 047 »Y«
  [$0x0047]  0x10dc0 048 »NEXT_LEFT«
  [$0x0048]  0x10e20 049 »NEXT_RIGHT«
  [$0x0049]  0x10e88 04a »NEXT_UP«
  [$0x004a]  0x10ed8 04b »NEXT_DOWN«
  [$0x004b]  0x10f38 04c »PRINT_MATRIX«
  [$0x004c]  0x10fb0 04d »MAT«
  [$0x004d]  0x10fe0 04e »I«
  [$0x004e]  0x14280 04f »J«
  [$0x004f]  0x142a0 050 »' '«
  [$0x0050]  0x142d0 051 »S_LONG_IO«
  [$0x0051]  0x14330 052 »PLAN_MOVE«
  [$0x0052]  0x14390 053 »START_LOC«
  [$0x0053]  0x143f0 054 »END_LOC«
  [$0x0054]  0x14440 055 »PATH«
  [$0x0055]  0x14478 056 »PATH_END«
  [$0x0056]  0x144d0 057 »FIND_PIECE«
  [$0x0057]  0x14538 058 »PIECE«
  [$0x0058]  0x14578 059 »MOVE_SPACE«
  [$0x0059]  0x16d08 05a »DIRI«
  [$0x005a]  0x16d40 05b »DISTI«
  [$0x005b]  0x16d80 000 »CURRENT_DIR«
{D304 0x1817c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x181b0/0xa0}:D302 d302_0 = 0x80000009 d302_d302_p → {D302 0x15eaa/0xa0} d302_d303_p → {D303 0x172da/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x18250/0x88}:ARRAY_STRING[0x1,0x9] = "START_LOC"
{D303 0x182d8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x18378/0x34} d303_2 = 0x0053 d303_3 = 0x0000000000000000000
{D304 0x18378/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x183ac/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x182d8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x1844c/0x78}:ARRAY_STRING[0x1,0x7] = "END_LOC"
{D303 0x184c4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x18564/0x34} d303_2 = 0x0054 d303_3 = 0x0000000000000000000
{D304 0x18564/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x18598/0xa0}:D302 d302_0 = 0x80000004 d302_d302_p → {D302 0x12b00/0xa0} d302_d303_p → {D303 0x184c4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x18638/0x60}:ARRAY_STRING[0x1,0x4] = "PATH"
{D303 0x18698/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x18738/0x34} d303_2 = 0x0055 d303_3 = 0x0000000000000000000
{D304 0x18738/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1876c/0xa0}:D302 d302_0 = 0x80000008 d302_d302_p → {D302 0x05a64/0xa0} d302_d303_p → {D303 0x18698/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x1880c/0x80}:ARRAY_STRING[0x1,0x8] = "PATH_END"
{D303 0x1888c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1892c/0x34} d303_2 = 0x0056 d303_3 = 0x0000000000000000000
{D304 0x1892c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x18960/0xa0}:D302 d302_0 = 0x8000000a d302_d302_p → {D302 0x14c38/0xa0} d302_d303_p → {D303 0x1888c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x18a00/0x90}:ARRAY_STRING[0x1,0xa] = "FIND_PIECE"
{D303 0x18a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x18b30/0x34} d303_2 = 0x0057 d303_3 = 0x0000000000000000000
{D304 0x18b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x18b64/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x18a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x18c04/0x68}:ARRAY_STRING[0x1,0x5] = "PIECE"
{D307 0x18c6c/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000095da d307_3 = 0x00000002 d307_d307_p → {D307 0x32f03/0x7f}
{D307 0x18ceb/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000095da d307_3 = 0x00000002 d307_d307_p → {D307 0x32f82/0x7f}
{D306 0x18d6a/0x83}:D306 d306_d303_p → {D303 0x057d4/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x18ceb/0x7f} d306_d308_p → {D308 0x0cd0a/0x83}
{D303 0x18ded/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x18e8d/0x34} d303_2 = 0x0058 d303_3 = 0x0000000000000000000
{D304 0x18e8d/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x18ec1/0xa0}:D302 d302_0 = 0x8000000a d302_d302_p → {D302 0x11fe8/0xa0} d302_d303_p → {D303 0x18ded/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x18f61/0x90}:ARRAY_STRING[0x1,0xa] = "MOVE_SPACE"
{D303 0x18ff1/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x19481/0x34} d303_2 = 0x0059 d303_3 = 0x0000000000000000000
{Thing2 0x19091/0x40}:Thing2 Chain2 payload_p → {StringStore 0x1664e/0x3a8} next_p → {Thing2 0x1660e/0x40}
{StringStore 0x190d1/0x3b0}:StringStore x = 0x00000001 y = 0x0000006e
    @0x19116 [0x00] =  $0x0059 »DIRI«
    @0x1914e [0x01] =  $0x005a »DISTI«
    @0x1918e [0x02] =  $0x005b »CURRENT_DIR«
    @0x191fe [0x03] =  $0x005c »DIST«
    @0x19236 [0x04] =  $0x005d »PLAN«
    @0x1926e [0x05] =  $0x005e »PLAN_END«
    @0x192c6 [0x06] =  $0x005f »MOVE_PIECE«
    @0x1932e [0x07] =  $0x0060 »LOCI«
    @0x19366 [0x08] =  $0x0061 »QUEUE_SIZE«
    @0x193ce [0x09] =  $0x0062 »NEXT_LOC«
{D304 0x19481/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x194b5/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x18ff1/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x19555/0x60}:ARRAY_STRING[0x1,0x4] = "DIRI"
{D303 0x195b5/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x19655/0x34} d303_2 = 0x005a d303_3 = 0x0000000000000000000
{D304 0x19655/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x19689/0xa0}:D302 d302_0 = 0x80000005 d302_d302_p → {D302 0x0d36b/0xa0} d302_d303_p → {D303 0x195b5/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x19729/0x68}:ARRAY_STRING[0x1,0x5] = "DISTI"
{D307 0x19791/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000095d0 d307_3 = 0x00000002
{D306 0x19810/0x83}:D306 d306_d303_p → {D303 0x09fae/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x19791/0x7f}
{D303 0x19893/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x19933/0x34} d303_2 = 0x005b d303_3 = 0x0000000000000000000
{D304 0x19933/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x19967/0xa0}:D302 d302_0 = 0x8000000b d302_d302_p → {D302 0x113dc/0xa0} d302_d303_p → {D303 0x19893/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x19a07/0x98}:ARRAY_STRING[0x1,0xb] = "CURRENT_DIR"
{D303 0x19a9f/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1aae3/0x34} d303_2 = 0x005c d303_3 = 0x0000000000000000000
{Thing2 0x19b3f/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x173ba/0xdc2} next_p → {Thing2 0x1737a/0x40}
{StringIndex 0x19b7f/0xf64}:StringIndex x = 0x00000001 y = 0x00000066
  [$0x0001]  0x00240 002 »XLBT_ARITHMETIC«
  [$0x0002]  0x002d0 003 »DIRECTION«
  [$0x0003]  0x00330 004 »LEFT«
  [$0x0004]  0x00368 005 »RIGHT«
  [$0x0005]  0x003a8 006 »UP«
  [$0x0006]  0x003d0 007 »DOWN«
  [$0x0007]  0x00408 008 »NONE«
  [$0x0008]  0x00440 009 »=«
  [$0x0009]  0x00460 00a »<«
  [$0x000a]  0x00480 00b »>«
  [$0x000b]  0x004a0 00c »<=«
  [$0x000c]  0x004c8 00d »>=«
  [$0x000d]  0x04038 00e »DIRECTION_ARRAY«
  [$0x000e]  0x040c8 00f »S_NATURAL«
  [$0x000f]  0x04128 010 »&«
  [$0x0010]  0x04148 011 »DIRECTION_LIST«
  [$0x0011]  0x041d0 012 »S_LONG_2D«
  [$0x0012]  0x04230 013 »S_LONG«
  [$0x0013]  0x04278 014 »S_LONG_2D_ACCESS«
  [$0x0014]  0x05a88 015 »OUTPUT_LOGGING«
  [$0x0015]  0x05b10 016 »FALSE«
  [$0x0016]  0x05b50 017 »POSITION«
  [$0x0017]  0x05ba8 018 »PUZZLE_SIZE«
  [$0x0018]  0x05c18 019 »PUZZLE_WIDTH«
  [$0x0019]  0x05c90 01a »PUZZLE_HEIGHT«
  [$0x001a]  0x05d10 01b »SPACE_X«
  [$0x001b]  0x05d60 01c »SPACE_Y«
  [$0x001c]  0x07700 01d »INITIALIZE«
  [$0x001d]  0x07768 01e »MOVE_SPACE_TO«
  [$0x001e]  0x077e8 01f »LOC«
  [$0x001f]  0x07818 020 »SCRAMBLE«
  [$0x0020]  0x07870 021 »ABORT_SOLVING«
  [$0x0021]  0x078f0 022 »SOLVING_STATUS«
  [$0x0022]  0x07978 023 »SOLVE«
  [$0x0023]  0x079b8 024 »RANDOM«
  [$0x0024]  0x09628 025 »CALENDAR«
  [$0x0025]  0x09680 026 »TEXT_IO«
  [$0x0026]  0x096d0 027 »RAN1_PACKAGE«
  [$0x0027]  0x09748 028 »DIRECTION_S_LONG«
  [$0x0028]  0x097e0 029 »RAN_DATA«
  [$0x0029]  0x09838 02a »RAN1_DATA«
  [$0x002a]  0x09898 02b »MAX_PLAN«
  [$0x002b]  0x098f0 02c »OTHER_DIR«
  [$0x002c]  0x0bc98 02d »SOLVING_FLAG«
  [$0x002d]  0x0bd10 02e »ABORT_SOLVING_FLAG«
  [$0x002e]  0x0bdb8 02f »EXTRA_ROWS«
  [$0x002f]  0x0be20 030 »EXTRA_COLUMNS«
  [$0x0030]  0x0bea0 031 »LAYERS«
  [$0x0031]  0x0bee8 032 »TMP_MATRIX«
  [$0x0032]  0x0bf50 033 »TARGET«
  [$0x0033]  0x0d718 034 »LOCKED«
  [$0x0034]  0x0d760 035 »LINK«
  [$0x0035]  0x0d798 036 »SOLVE_ENV«
  [$0x0036]  0x0d7f8 037 »LAYER_DEPTH«
  [$0x0037]  0x0d868 038 »L«
  [$0x0038]  0x0d888 039 »-«
  [$0x0039]  0x0d8a8 03a »LAYER_WIDTH«
  [$0x003a]  0x0d918 03b »*«
  [$0x003b]  0x0d938 03c »FUL«
  [$0x003c]  0x0d968 03d »+«
  [$0x003d]  0x0d988 03e »FUR«
  [$0x003e]  0x0d9b8 03f »FLL«
  [$0x003f]  0x0d9e8 040 »FLR«
  [$0x0040]  0x0da18 041 »GET_X«
  [$0x0041]  0x10cb8 042 »rem«
  [$0x0042]  0x10ce8 043 »GET_Y«
  [$0x0043]  0x10d28 044 »/«
  [$0x0044]  0x10d48 045 »INDX«
  [$0x0045]  0x10d80 046 »X«
  [$0x0046]  0x10da0 047 »Y«
  [$0x0047]  0x10dc0 048 »NEXT_LEFT«
  [$0x0048]  0x10e20 049 »NEXT_RIGHT«
  [$0x0049]  0x10e88 04a »NEXT_UP«
  [$0x004a]  0x10ed8 04b »NEXT_DOWN«
  [$0x004b]  0x10f38 04c »PRINT_MATRIX«
  [$0x004c]  0x10fb0 04d »MAT«
  [$0x004d]  0x10fe0 04e »I«
  [$0x004e]  0x14280 04f »J«
  [$0x004f]  0x142a0 050 »' '«
  [$0x0050]  0x142d0 051 »S_LONG_IO«
  [$0x0051]  0x14330 052 »PLAN_MOVE«
  [$0x0052]  0x14390 053 »START_LOC«
  [$0x0053]  0x143f0 054 »END_LOC«
  [$0x0054]  0x14440 055 »PATH«
  [$0x0055]  0x14478 056 »PATH_END«
  [$0x0056]  0x144d0 057 »FIND_PIECE«
  [$0x0057]  0x14538 058 »PIECE«
  [$0x0058]  0x14578 059 »MOVE_SPACE«
  [$0x0059]  0x16d08 05a »DIRI«
  [$0x005a]  0x16d40 05b »DISTI«
  [$0x005b]  0x16d80 05c »CURRENT_DIR«
  [$0x005c]  0x16df0 05d »DIST«
  [$0x005d]  0x16e28 05e »PLAN«
  [$0x005e]  0x16e60 05f »PLAN_END«
  [$0x005f]  0x16eb8 060 »MOVE_PIECE«
  [$0x0060]  0x16f20 061 »LOCI«
  [$0x0061]  0x16f58 062 »QUEUE_SIZE«
  [$0x0062]  0x16fc0 063 »NEXT_LOC«
  [$0x0063]  0x19bd0 064 »NEXT_DIST«
  [$0x0064]  0x19c30 065 »CHOSEN«
  [$0x0065]  0x19c78 066 »FOUND_PATH«
  [$0x0066]  0x19ce0 000 »MOVE_NUM«
{D304 0x1aae3/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1ab17/0xa0}:D302 d302_0 = 0x80000004 d302_d302_p → {D302 0x181b0/0xa0} d302_d303_p → {D303 0x19a9f/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x1abb7/0x60}:ARRAY_STRING[0x1,0x4] = "DIST"
{D303 0x1ac17/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1acb7/0x34} d303_2 = 0x005d d303_3 = 0x0000000000000000000
{D304 0x1acb7/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1aceb/0xa0}:D302 d302_0 = 0x80000004 d302_d302_p → {D302 0x14252/0xa0} d302_d303_p → {D303 0x1ac17/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x1ad8b/0x60}:ARRAY_STRING[0x1,0x4] = "PLAN"
{D303 0x1adeb/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1ae8b/0x34} d303_2 = 0x005e d303_3 = 0x0000000000000000000
{D304 0x1ae8b/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1aebf/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x1adeb/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x1af5f/0x80}:ARRAY_STRING[0x1,0x8] = "PLAN_END"
{D307 0x1afdf/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000095da d307_3 = 0x00000002 d307_d307_p → {D307 0x33001/0x7f}
{D306 0x1b05e/0x83}:D306 d306_d303_p → {D303 0x170de/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x1afdf/0x7f}
{D307 0x1b0e1/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000095da d307_3 = 0x00000002 d307_d307_p → {D307 0x33080/0x7f}
{D308 0x1b160/0x83}:D308 d308_d303_p → {D303 0x18ded/0xa0} d308_1 = 0x5 d308_2 = 0x00000000 d308_d307_p → {D307 0x1b0e1/0x7f}
{D303 0x1b1e3/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1b283/0x34} d303_2 = 0x005f d303_3 = 0x0000000000000000000
{D304 0x1b283/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1b2b7/0xa0}:D302 d302_0 = 0x8000000a d302_d302_p → {D302 0x0b804/0xa0} d302_d303_p → {D303 0x1b1e3/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x1b357/0x90}:ARRAY_STRING[0x1,0xa] = "MOVE_PIECE"
{D303 0x1b3e7/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1b487/0x34} d303_2 = 0x0060 d303_3 = 0x0000000000000000000
{D304 0x1b487/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1b4bb/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x1b3e7/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x1b55b/0x60}:ARRAY_STRING[0x1,0x4] = "LOCI"
{D307 0x1b5bb/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000095da d307_3 = 0x00000002 d307_d307_p → {D307 0x330ff/0x7f}
{D308 0x1b63a/0x83}:D308 d308_d303_p → {D303 0x14b64/0xa0} d308_1 = 0x5 d308_2 = 0x00000000 d308_d307_p → {D307 0x1b5bb/0x7f} d308_d308_p → {D308 0x0dcfa/0x83}
{D307 0x1b6bd/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000095da d307_3 = 0x00000002 d307_d307_p → {D307 0x3317e/0x7f}
{D306 0x1b73c/0x83}:D306 d306_d303_p → {D303 0x14d60/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x1b6bd/0x7f}
{D307 0x1b7bf/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000095da d307_3 = 0x00000002 d307_d307_p → {D307 0x331fd/0x7f}
{D308 0x1b83e/0x83}:D308 d308_d303_p → {D303 0x14f64/0xa0} d308_1 = 0x5 d308_2 = 0x00000000 d308_d307_p → {D307 0x1b7bf/0x7f}
{D307 0x1b8c1/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000095da d307_3 = 0x00000002 d307_d307_p → {D307 0x3327c/0x7f}
{D308 0x1b940/0x83}:D308 d308_d303_p → {D303 0x15dd6/0xa0} d308_1 = 0x5 d308_2 = 0x00000000 d308_d307_p → {D307 0x1b8c1/0x7f}
{D307 0x1b9c3/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000095d0 d307_3 = 0x00000002
{D306 0x1ba42/0x83}:D306 d306_d303_p → {D303 0x05600/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x1b9c3/0x7f}
{D303 0x1bac5/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1bb65/0x34} d303_2 = 0x0061 d303_3 = 0x0000000000000000000
{D304 0x1bb65/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1bb99/0xa0}:D302 d302_0 = 0x8000000a d302_d302_p → {D302 0x1b2b7/0xa0} d302_d303_p → {D303 0x1bac5/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x1bc39/0x90}:ARRAY_STRING[0x1,0xa] = "QUEUE_SIZE"
{D303 0x1bcc9/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1bd69/0x34} d303_2 = 0x0062 d303_3 = 0x0000000000000000000
{D304 0x1bd69/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1bd9d/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x1bcc9/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x1be3d/0x80}:ARRAY_STRING[0x1,0x8] = "NEXT_LOC"
{D303 0x1bebd/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1c355/0x34} d303_2 = 0x0063 d303_3 = 0x0000000000000000000
{Thing2 0x1bf5d/0x40}:Thing2 Chain2 payload_p → {StringStore 0x190d1/0x3b0} next_p → {Thing2 0x19091/0x40}
{StringStore 0x1bf9d/0x3b8}:StringStore x = 0x00000001 y = 0x0000006f
    @0x1bfde [0x00] =  $0x0063 »NEXT_DIST«
    @0x1c03e [0x01] =  $0x0064 »CHOSEN«
    @0x1c086 [0x02] =  $0x0065 »FOUND_PATH«
    @0x1c0ee [0x03] =  $0x0066 »MOVE_NUM«
    @0x1c146 [0x04] =  $0x0067 »LOC_X«
    @0x1c186 [0x05] =  $0x0068 »LOC_Y«
    @0x1c1c6 [0x06] =  $0x0069 »LOC_QUEUE«
    @0x1c226 [0x07] =  $0x006a »LOC_DIST«
    @0x1c27e [0x08] =  $0x006b »LOC_QUEUE_USED«
{D304 0x1c355/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1c389/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x1bebd/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x1c429/0x88}:ARRAY_STRING[0x1,0x9] = "NEXT_DIST"
{D303 0x1c4b1/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1c551/0x34} d303_2 = 0x0064 d303_3 = 0x0000000000000000000
{D304 0x1c551/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1c585/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x1c4b1/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x1c625/0x70}:ARRAY_STRING[0x1,0x6] = "CHOSEN"
{D303 0x1c695/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1c735/0x34} d303_2 = 0x0065 d303_3 = 0x0000000000000000000
{D304 0x1c735/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1c769/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x1c695/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x1c809/0x90}:ARRAY_STRING[0x1,0xa] = "FOUND_PATH"
{D303 0x1c899/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1c939/0x34} d303_2 = 0x0066 d303_3 = 0x0000000000000000000
{D304 0x1c939/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1c96d/0xa0}:D302 d302_0 = 0x80000008 d302_d302_p → {D302 0x0abc4/0xa0} d302_d303_p → {D303 0x1c899/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x1ca0d/0x80}:ARRAY_STRING[0x1,0x8] = "MOVE_NUM"
{D303 0x1ca8d/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1dc99/0x34} d303_2 = 0x0067 d303_3 = 0x0000000000000000000
{Thing2 0x1cb2d/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x19b7f/0xf64} next_p → {Thing2 0x19b3f/0x40}
{StringIndex 0x1cb6d/0x112c}:StringIndex x = 0x00000001 y = 0x00000072
  [$0x0001]  0x00240 002 »XLBT_ARITHMETIC«
  [$0x0002]  0x002d0 003 »DIRECTION«
  [$0x0003]  0x00330 004 »LEFT«
  [$0x0004]  0x00368 005 »RIGHT«
  [$0x0005]  0x003a8 006 »UP«
  [$0x0006]  0x003d0 007 »DOWN«
  [$0x0007]  0x00408 008 »NONE«
  [$0x0008]  0x00440 009 »=«
  [$0x0009]  0x00460 00a »<«
  [$0x000a]  0x00480 00b »>«
  [$0x000b]  0x004a0 00c »<=«
  [$0x000c]  0x004c8 00d »>=«
  [$0x000d]  0x04038 00e »DIRECTION_ARRAY«
  [$0x000e]  0x040c8 00f »S_NATURAL«
  [$0x000f]  0x04128 010 »&«
  [$0x0010]  0x04148 011 »DIRECTION_LIST«
  [$0x0011]  0x041d0 012 »S_LONG_2D«
  [$0x0012]  0x04230 013 »S_LONG«
  [$0x0013]  0x04278 014 »S_LONG_2D_ACCESS«
  [$0x0014]  0x05a88 015 »OUTPUT_LOGGING«
  [$0x0015]  0x05b10 016 »FALSE«
  [$0x0016]  0x05b50 017 »POSITION«
  [$0x0017]  0x05ba8 018 »PUZZLE_SIZE«
  [$0x0018]  0x05c18 019 »PUZZLE_WIDTH«
  [$0x0019]  0x05c90 01a »PUZZLE_HEIGHT«
  [$0x001a]  0x05d10 01b »SPACE_X«
  [$0x001b]  0x05d60 01c »SPACE_Y«
  [$0x001c]  0x07700 01d »INITIALIZE«
  [$0x001d]  0x07768 01e »MOVE_SPACE_TO«
  [$0x001e]  0x077e8 01f »LOC«
  [$0x001f]  0x07818 020 »SCRAMBLE«
  [$0x0020]  0x07870 021 »ABORT_SOLVING«
  [$0x0021]  0x078f0 022 »SOLVING_STATUS«
  [$0x0022]  0x07978 023 »SOLVE«
  [$0x0023]  0x079b8 024 »RANDOM«
  [$0x0024]  0x09628 025 »CALENDAR«
  [$0x0025]  0x09680 026 »TEXT_IO«
  [$0x0026]  0x096d0 027 »RAN1_PACKAGE«
  [$0x0027]  0x09748 028 »DIRECTION_S_LONG«
  [$0x0028]  0x097e0 029 »RAN_DATA«
  [$0x0029]  0x09838 02a »RAN1_DATA«
  [$0x002a]  0x09898 02b »MAX_PLAN«
  [$0x002b]  0x098f0 02c »OTHER_DIR«
  [$0x002c]  0x0bc98 02d »SOLVING_FLAG«
  [$0x002d]  0x0bd10 02e »ABORT_SOLVING_FLAG«
  [$0x002e]  0x0bdb8 02f »EXTRA_ROWS«
  [$0x002f]  0x0be20 030 »EXTRA_COLUMNS«
  [$0x0030]  0x0bea0 031 »LAYERS«
  [$0x0031]  0x0bee8 032 »TMP_MATRIX«
  [$0x0032]  0x0bf50 033 »TARGET«
  [$0x0033]  0x0d718 034 »LOCKED«
  [$0x0034]  0x0d760 035 »LINK«
  [$0x0035]  0x0d798 036 »SOLVE_ENV«
  [$0x0036]  0x0d7f8 037 »LAYER_DEPTH«
  [$0x0037]  0x0d868 038 »L«
  [$0x0038]  0x0d888 039 »-«
  [$0x0039]  0x0d8a8 03a »LAYER_WIDTH«
  [$0x003a]  0x0d918 03b »*«
  [$0x003b]  0x0d938 03c »FUL«
  [$0x003c]  0x0d968 03d »+«
  [$0x003d]  0x0d988 03e »FUR«
  [$0x003e]  0x0d9b8 03f »FLL«
  [$0x003f]  0x0d9e8 040 »FLR«
  [$0x0040]  0x0da18 041 »GET_X«
  [$0x0041]  0x10cb8 042 »rem«
  [$0x0042]  0x10ce8 043 »GET_Y«
  [$0x0043]  0x10d28 044 »/«
  [$0x0044]  0x10d48 045 »INDX«
  [$0x0045]  0x10d80 046 »X«
  [$0x0046]  0x10da0 047 »Y«
  [$0x0047]  0x10dc0 048 »NEXT_LEFT«
  [$0x0048]  0x10e20 049 »NEXT_RIGHT«
  [$0x0049]  0x10e88 04a »NEXT_UP«
  [$0x004a]  0x10ed8 04b »NEXT_DOWN«
  [$0x004b]  0x10f38 04c »PRINT_MATRIX«
  [$0x004c]  0x10fb0 04d »MAT«
  [$0x004d]  0x10fe0 04e »I«
  [$0x004e]  0x14280 04f »J«
  [$0x004f]  0x142a0 050 »' '«
  [$0x0050]  0x142d0 051 »S_LONG_IO«
  [$0x0051]  0x14330 052 »PLAN_MOVE«
  [$0x0052]  0x14390 053 »START_LOC«
  [$0x0053]  0x143f0 054 »END_LOC«
  [$0x0054]  0x14440 055 »PATH«
  [$0x0055]  0x14478 056 »PATH_END«
  [$0x0056]  0x144d0 057 »FIND_PIECE«
  [$0x0057]  0x14538 058 »PIECE«
  [$0x0058]  0x14578 059 »MOVE_SPACE«
  [$0x0059]  0x16d08 05a »DIRI«
  [$0x005a]  0x16d40 05b »DISTI«
  [$0x005b]  0x16d80 05c »CURRENT_DIR«
  [$0x005c]  0x16df0 05d »DIST«
  [$0x005d]  0x16e28 05e »PLAN«
  [$0x005e]  0x16e60 05f »PLAN_END«
  [$0x005f]  0x16eb8 060 »MOVE_PIECE«
  [$0x0060]  0x16f20 061 »LOCI«
  [$0x0061]  0x16f58 062 »QUEUE_SIZE«
  [$0x0062]  0x16fc0 063 »NEXT_LOC«
  [$0x0063]  0x19bd0 064 »NEXT_DIST«
  [$0x0064]  0x19c30 065 »CHOSEN«
  [$0x0065]  0x19c78 066 »FOUND_PATH«
  [$0x0066]  0x19ce0 067 »MOVE_NUM«
  [$0x0067]  0x19d38 068 »LOC_X«
  [$0x0068]  0x19d78 069 »LOC_Y«
  [$0x0069]  0x19db8 06a »LOC_QUEUE«
  [$0x006a]  0x19e18 06b »LOC_DIST«
  [$0x006b]  0x19e70 06c »LOC_QUEUE_USED«
  [$0x006c]  0x1c2d8 06d »QUEUE_HEAD«
  [$0x006d]  0x1c340 06e »QUEUE_TAIL«
  [$0x006e]  0x1c3a8 06f »CANDIDATE«
  [$0x006f]  0x1c408 070 »LOC1«
  [$0x0070]  0x1c440 071 »LOC2«
  [$0x0071]  0x1c478 072 »abs«
  [$0x0072]  0x1c4a8 000 »BROKE«
{D304 0x1dc99/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1dccd/0xa0}:D302 d302_0 = 0x80000005 d302_d302_p → {D302 0x10986/0xa0} d302_d303_p → {D303 0x1ca8d/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x1dd6d/0x68}:ARRAY_STRING[0x1,0x5] = "LOC_X"
{D303 0x1ddd5/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1de75/0x34} d303_2 = 0x0068 d303_3 = 0x0000000000000000000
{D304 0x1de75/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1dea9/0xa0}:D302 d302_0 = 0x80000005 d302_d302_p → {D302 0x067a8/0xa0} d302_d303_p → {D303 0x1ddd5/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x1df49/0x68}:ARRAY_STRING[0x1,0x5] = "LOC_Y"
{D303 0x1dfb1/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1e051/0x34} d303_2 = 0x0069 d303_3 = 0x0000000000000000000
{D304 0x1e051/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1e085/0xa0}:D302 d302_0 = 0x80000009 d302_d302_p → {D302 0x0ade0/0xa0} d302_d303_p → {D303 0x1dfb1/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x1e125/0x88}:ARRAY_STRING[0x1,0x9] = "LOC_QUEUE"
{D303 0x1e1ad/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1e24d/0x34} d303_2 = 0x006a d303_3 = 0x0000000000000000000
{D304 0x1e24d/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1e281/0xa0}:D302 d302_0 = 0x80000008 d302_d302_p → {D302 0x056d4/0xa0} d302_d303_p → {D303 0x1e1ad/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x1e321/0x80}:ARRAY_STRING[0x1,0x8] = "LOC_DIST"
{D303 0x1e3a1/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1e441/0x34} d303_2 = 0x006b d303_3 = 0x0000000000000000000
{D304 0x1e441/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1e475/0xa0}:D302 d302_0 = 0x8000000e d302_d302_p → {D302 0x07c12/0xa0} d302_d303_p → {D303 0x1e3a1/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b0
{ArrayString 0x1e515/0xb0}:ARRAY_STRING[0x1,0xe] = "LOC_QUEUE_USED"
{D303 0x1e5c5/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1ea65/0x34} d303_2 = 0x006c d303_3 = 0x0000000000000000000
{Thing2 0x1e665/0x40}:Thing2 Chain2 payload_p → {StringStore 0x1bf9d/0x3b8} next_p → {Thing2 0x1bf5d/0x40}
{StringStore 0x1e6a5/0x3c0}:StringStore x = 0x00000001 y = 0x00000070
    @0x1e6e6 [0x00] =  $0x006c »QUEUE_HEAD«
    @0x1e74e [0x01] =  $0x006d »QUEUE_TAIL«
    @0x1e7b6 [0x02] =  $0x006e »CANDIDATE«
    @0x1e816 [0x03] =  $0x006f »LOC1«
    @0x1e84e [0x04] =  $0x0070 »LOC2«
    @0x1e886 [0x05] =  $0x0071 »abs«
    @0x1e8b6 [0x06] =  $0x0072 »BROKE«
    @0x1e8f6 [0x07] =  $0x0073 »/=«
    @0x1e91e [0x08] =  $0x0074 »'c'«
    @0x1e94e [0x09] =  $0x0075 »'o'«
    @0x1e97e [0x0a] =  $0x0076 »'u'«
    @0x1e9ae [0x0b] =  $0x0077 »'l'«
    @0x1e9de [0x0c] =  $0x0078 »'d'«
    @0x1ea0e [0x0d] =  $0x0079 »'n'«
    @0x1ea3e [0x0e] =  $0x5738 »«
{D304 0x1ea65/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1ea99/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x1e5c5/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x1eb39/0x90}:ARRAY_STRING[0x1,0xa] = "QUEUE_HEAD"
{D303 0x1ebc9/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1ec69/0x34} d303_2 = 0x006d d303_3 = 0x0000000000000000000
{D304 0x1ec69/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1ec9d/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x1ebc9/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x1ed3d/0x90}:ARRAY_STRING[0x1,0xa] = "QUEUE_TAIL"
{D303 0x1edcd/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1ee6d/0x34} d303_2 = 0x006e d303_3 = 0x0000000000000000000
{D304 0x1ee6d/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1eea1/0xa0}:D302 d302_0 = 0x80000009 d302_d302_p → {D302 0x1111e/0xa0} d302_d303_p → {D303 0x1edcd/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x1ef41/0x88}:ARRAY_STRING[0x1,0x9] = "CANDIDATE"
{D303 0x1efc9/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1f069/0x34} d303_2 = 0x006f d303_3 = 0x0000000000000000000
{D304 0x1f069/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1f09d/0xa0}:D302 d302_0 = 0x80000004 d302_d302_p → {D302 0x18ec1/0xa0} d302_d303_p → {D303 0x1efc9/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x1f13d/0x60}:ARRAY_STRING[0x1,0x4] = "LOC1"
{D303 0x1f19d/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1f23d/0x34} d303_2 = 0x0070 d303_3 = 0x0000000000000000000
{D304 0x1f23d/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1f271/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x1f19d/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x1f311/0x60}:ARRAY_STRING[0x1,0x4] = "LOC2"
{D303 0x1f371/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1f411/0x34} d303_2 = 0x0071 d303_3 = 0x0000000000000000000
{D304 0x1f411/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1f445/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x160a6/0xa0} d302_d303_p → {D303 0x1f371/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x1f4e5/0x58}:ARRAY_STRING[0x1,0x3] = "abs"
{D307 0x1f53d/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000095da d307_3 = 0x00000002 d307_d307_p → {D307 0x332fb/0x7f}
{D306 0x1f5bc/0x83}:D306 d306_d303_p → {D303 0x1f371/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x1f53d/0x7f}
{D307 0x1f63f/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000095da d307_3 = 0x00000002 d307_d307_p → {D307 0x3337a/0x7f}
{D306 0x1f6be/0x83}:D306 d306_d303_p → {D303 0x12dc4/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x1f63f/0x7f} d306_d308_p → {D308 0x1b160/0x83}
{D307 0x1f741/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000095da d307_3 = 0x00000002 d307_d307_p → {D307 0x333f9/0x7f}
{D306 0x1f7c0/0x83}:D306 d306_d303_p → {D303 0x1417e/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x1f741/0x7f}
{D303 0x1f843/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1f8e3/0x34} d303_2 = 0x0072 d303_3 = 0x0000000000000000000
{D304 0x1f8e3/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1f917/0xa0}:D302 d302_0 = 0x80000005 d302_d302_p → {D302 0x18960/0xa0} d302_d303_p → {D303 0x1f843/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x1f9b7/0x68}:ARRAY_STRING[0x1,0x5] = "BROKE"
{D307 0x1fa1f/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000095da d307_3 = 0x00000002 d307_d307_p → {D307 0x33478/0x7f}
{D306 0x1fa9e/0x83}:D306 d306_d303_p → {D303 0x19a9f/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x1fa1f/0x7f} d306_d308_p → {D308 0x129a9/0x83}
{D307 0x1fb21/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000095da d307_3 = 0x00000002 d307_d307_p → {D307 0x334f7/0x7f}
{D307 0x1fba0/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000095da d307_3 = 0x00000002 d307_d307_p → {D307 0x33576/0x7f}
{D306 0x1fc1f/0x83}:D306 d306_d303_p → {D303 0x05990/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x1fba0/0x7f} d306_d308_p → {D308 0x0ce0c/0x83}
{D303 0x1fca2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x2109c/0x34} d303_2 = 0x0073 d303_3 = 0x0000000000000000000
{Thing2 0x1fd42/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x1cb6d/0x112c} next_p → {Thing2 0x1cb2d/0x40}
{StringIndex 0x1fd82/0x131a}:StringIndex x = 0x00000001 y = 0x0000007f
  [$0x0001]  0x00240 002 »XLBT_ARITHMETIC«
  [$0x0002]  0x002d0 003 »DIRECTION«
  [$0x0003]  0x00330 004 »LEFT«
  [$0x0004]  0x00368 005 »RIGHT«
  [$0x0005]  0x003a8 006 »UP«
  [$0x0006]  0x003d0 007 »DOWN«
  [$0x0007]  0x00408 008 »NONE«
  [$0x0008]  0x00440 009 »=«
  [$0x0009]  0x00460 00a »<«
  [$0x000a]  0x00480 00b »>«
  [$0x000b]  0x004a0 00c »<=«
  [$0x000c]  0x004c8 00d »>=«
  [$0x000d]  0x04038 00e »DIRECTION_ARRAY«
  [$0x000e]  0x040c8 00f »S_NATURAL«
  [$0x000f]  0x04128 010 »&«
  [$0x0010]  0x04148 011 »DIRECTION_LIST«
  [$0x0011]  0x041d0 012 »S_LONG_2D«
  [$0x0012]  0x04230 013 »S_LONG«
  [$0x0013]  0x04278 014 »S_LONG_2D_ACCESS«
  [$0x0014]  0x05a88 015 »OUTPUT_LOGGING«
  [$0x0015]  0x05b10 016 »FALSE«
  [$0x0016]  0x05b50 017 »POSITION«
  [$0x0017]  0x05ba8 018 »PUZZLE_SIZE«
  [$0x0018]  0x05c18 019 »PUZZLE_WIDTH«
  [$0x0019]  0x05c90 01a »PUZZLE_HEIGHT«
  [$0x001a]  0x05d10 01b »SPACE_X«
  [$0x001b]  0x05d60 01c »SPACE_Y«
  [$0x001c]  0x07700 01d »INITIALIZE«
  [$0x001d]  0x07768 01e »MOVE_SPACE_TO«
  [$0x001e]  0x077e8 01f »LOC«
  [$0x001f]  0x07818 020 »SCRAMBLE«
  [$0x0020]  0x07870 021 »ABORT_SOLVING«
  [$0x0021]  0x078f0 022 »SOLVING_STATUS«
  [$0x0022]  0x07978 023 »SOLVE«
  [$0x0023]  0x079b8 024 »RANDOM«
  [$0x0024]  0x09628 025 »CALENDAR«
  [$0x0025]  0x09680 026 »TEXT_IO«
  [$0x0026]  0x096d0 027 »RAN1_PACKAGE«
  [$0x0027]  0x09748 028 »DIRECTION_S_LONG«
  [$0x0028]  0x097e0 029 »RAN_DATA«
  [$0x0029]  0x09838 02a »RAN1_DATA«
  [$0x002a]  0x09898 02b »MAX_PLAN«
  [$0x002b]  0x098f0 02c »OTHER_DIR«
  [$0x002c]  0x0bc98 02d »SOLVING_FLAG«
  [$0x002d]  0x0bd10 02e »ABORT_SOLVING_FLAG«
  [$0x002e]  0x0bdb8 02f »EXTRA_ROWS«
  [$0x002f]  0x0be20 030 »EXTRA_COLUMNS«
  [$0x0030]  0x0bea0 031 »LAYERS«
  [$0x0031]  0x0bee8 032 »TMP_MATRIX«
  [$0x0032]  0x0bf50 033 »TARGET«
  [$0x0033]  0x0d718 034 »LOCKED«
  [$0x0034]  0x0d760 035 »LINK«
  [$0x0035]  0x0d798 036 »SOLVE_ENV«
  [$0x0036]  0x0d7f8 037 »LAYER_DEPTH«
  [$0x0037]  0x0d868 038 »L«
  [$0x0038]  0x0d888 039 »-«
  [$0x0039]  0x0d8a8 03a »LAYER_WIDTH«
  [$0x003a]  0x0d918 03b »*«
  [$0x003b]  0x0d938 03c »FUL«
  [$0x003c]  0x0d968 03d »+«
  [$0x003d]  0x0d988 03e »FUR«
  [$0x003e]  0x0d9b8 03f »FLL«
  [$0x003f]  0x0d9e8 040 »FLR«
  [$0x0040]  0x0da18 041 »GET_X«
  [$0x0041]  0x10cb8 042 »rem«
  [$0x0042]  0x10ce8 043 »GET_Y«
  [$0x0043]  0x10d28 044 »/«
  [$0x0044]  0x10d48 045 »INDX«
  [$0x0045]  0x10d80 046 »X«
  [$0x0046]  0x10da0 047 »Y«
  [$0x0047]  0x10dc0 048 »NEXT_LEFT«
  [$0x0048]  0x10e20 049 »NEXT_RIGHT«
  [$0x0049]  0x10e88 04a »NEXT_UP«
  [$0x004a]  0x10ed8 04b »NEXT_DOWN«
  [$0x004b]  0x10f38 04c »PRINT_MATRIX«
  [$0x004c]  0x10fb0 04d »MAT«
  [$0x004d]  0x10fe0 04e »I«
  [$0x004e]  0x14280 04f »J«
  [$0x004f]  0x142a0 050 »' '«
  [$0x0050]  0x142d0 051 »S_LONG_IO«
  [$0x0051]  0x14330 052 »PLAN_MOVE«
  [$0x0052]  0x14390 053 »START_LOC«
  [$0x0053]  0x143f0 054 »END_LOC«
  [$0x0054]  0x14440 055 »PATH«
  [$0x0055]  0x14478 056 »PATH_END«
  [$0x0056]  0x144d0 057 »FIND_PIECE«
  [$0x0057]  0x14538 058 »PIECE«
  [$0x0058]  0x14578 059 »MOVE_SPACE«
  [$0x0059]  0x16d08 05a »DIRI«
  [$0x005a]  0x16d40 05b »DISTI«
  [$0x005b]  0x16d80 05c »CURRENT_DIR«
  [$0x005c]  0x16df0 05d »DIST«
  [$0x005d]  0x16e28 05e »PLAN«
  [$0x005e]  0x16e60 05f »PLAN_END«
  [$0x005f]  0x16eb8 060 »MOVE_PIECE«
  [$0x0060]  0x16f20 061 »LOCI«
  [$0x0061]  0x16f58 062 »QUEUE_SIZE«
  [$0x0062]  0x16fc0 063 »NEXT_LOC«
  [$0x0063]  0x19bd0 064 »NEXT_DIST«
  [$0x0064]  0x19c30 065 »CHOSEN«
  [$0x0065]  0x19c78 066 »FOUND_PATH«
  [$0x0066]  0x19ce0 067 »MOVE_NUM«
  [$0x0067]  0x19d38 068 »LOC_X«
  [$0x0068]  0x19d78 069 »LOC_Y«
  [$0x0069]  0x19db8 06a »LOC_QUEUE«
  [$0x006a]  0x19e18 06b »LOC_DIST«
  [$0x006b]  0x19e70 06c »LOC_QUEUE_USED«
  [$0x006c]  0x1c2d8 06d »QUEUE_HEAD«
  [$0x006d]  0x1c340 06e »QUEUE_TAIL«
  [$0x006e]  0x1c3a8 06f »CANDIDATE«
  [$0x006f]  0x1c408 070 »LOC1«
  [$0x0070]  0x1c440 071 »LOC2«
  [$0x0071]  0x1c478 072 »abs«
  [$0x0072]  0x1c4a8 073 »BROKE«
  [$0x0073]  0x1c4e8 074 »/=«
  [$0x0074]  0x1c510 075 »'c'«
  [$0x0075]  0x1c540 076 »'o'«
  [$0x0076]  0x1c570 077 »'u'«
  [$0x0077]  0x1c5a0 078 »'l'«
  [$0x0078]  0x1c5d0 079 »'d'«
  [$0x0079]  0x1c600 07a »'n'«
  [$0x007a]  0x1fb20 07b »'''«
  [$0x007b]  0x1fb50 07c »'t'«
  [$0x007c]  0x1fb80 07d »'f'«
  [$0x007d]  0x1fbb0 07e »'i'«
  [$0x007e]  0x1fbe0 07f »'a'«
  [$0x007f]  0x1fc10 000 »'w'«
{D304 0x2109c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x210d0/0xa0}:D302 d302_0 = 0x80000002 d302_d302_p → {D302 0x1c769/0xa0} d302_d303_p → {D303 0x1fca2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x21170/0x50}:ARRAY_STRING[0x1,0x2] = "/="
{D307 0x211c0/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000095da d307_3 = 0x00000002 d307_d307_p → {D307 0x335f5/0x7f}
{D307 0x2123f/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000095da d307_3 = 0x00000002 d307_d307_p → {D307 0x33674/0x7f}
{D306 0x212be/0x83}:D306 d306_d303_p → {D303 0x06bfe/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x2123f/0x7f} d306_d308_p → {D308 0x0d214/0x83}
{D303 0x21341/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x213e1/0x34} d303_2 = 0x0074 d303_3 = 0x0000000000000000000
{D304 0x213e1/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x21415/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x10b5a/0xa0} d302_d303_p → {D303 0x21341/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x214b5/0x58}:ARRAY_STRING[0x1,0x3] = "'c'"
{D303 0x2150d/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x215ad/0x34} d303_2 = 0x0075 d303_3 = 0x0000000000000000000
{D304 0x215ad/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x215e1/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x2150d/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x21681/0x58}:ARRAY_STRING[0x1,0x3] = "'o'"
{D303 0x216d9/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x21779/0x34} d303_2 = 0x0076 d303_3 = 0x0000000000000000000
{D304 0x21779/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x217ad/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x216d9/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x2184d/0x58}:ARRAY_STRING[0x1,0x3] = "'u'"
{D303 0x218a5/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x21945/0x34} d303_2 = 0x0077 d303_3 = 0x0000000000000000000
{D304 0x21945/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x21979/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x218a5/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x21a19/0x58}:ARRAY_STRING[0x1,0x3] = "'l'"
{D303 0x21a71/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x21b11/0x34} d303_2 = 0x0078 d303_3 = 0x0000000000000000000
{D304 0x21b11/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x21b45/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x210d0/0xa0} d302_d303_p → {D303 0x21a71/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x21be5/0x58}:ARRAY_STRING[0x1,0x3] = "'d'"
{D303 0x21c3d/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x21cdd/0x34} d303_2 = 0x0079 d303_3 = 0x0000000000000000000
{D304 0x21cdd/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x21d11/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x21c3d/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x21db1/0x58}:ARRAY_STRING[0x1,0x3] = "'n'"
{D303 0x21e09/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x222b1/0x34} d303_2 = 0x007a d303_3 = 0x0000000000000000000
{Thing2 0x21ea9/0x40}:Thing2 Chain2 payload_p → {StringStore 0x1e6a5/0x3c0} next_p → {Thing2 0x1e665/0x40}
{StringStore 0x21ee9/0x3c8}:StringStore x = 0x00000001 y = 0x00000071
    @0x21f2e [0x00] =  $0x007a »'''«
    @0x21f5e [0x01] =  $0x007b »'t'«
    @0x21f8e [0x02] =  $0x007c »'f'«
    @0x21fbe [0x03] =  $0x007d »'i'«
    @0x21fee [0x04] =  $0x007e »'a'«
    @0x2201e [0x05] =  $0x007f »'w'«
    @0x2204e [0x06] =  $0x0080 »'y'«
    @0x2207e [0x07] =  $0x0081 »'m'«
    @0x220ae [0x08] =  $0x0082 »'v'«
    @0x220de [0x09] =  $0x0083 »'e'«
    @0x2210e [0x0a] =  $0x0084 »'('«
    @0x2213e [0x0b] =  $0x0085 »','«
    @0x2216e [0x0c] =  $0x0086 »')'«
    @0x2219e [0x0d] =  $0x0087 »'.'«
    @0x221ce [0x0e] =  $0x0088 »'r'«
    @0x221fe [0x0f] =  $0x0089 »'k'«
    @0x2222e [0x10] =  $0x008a »DIR«
    @0x2225e [0x11] =  $0x008b »STEP«
{D304 0x222b1/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x222e5/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x1aebf/0xa0} d302_d303_p → {D303 0x21e09/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x22385/0x58}:ARRAY_STRING[0x1,0x3] = "'''"
{D303 0x223dd/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x2247d/0x34} d303_2 = 0x007b d303_3 = 0x0000000000000000000
{D304 0x2247d/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x224b1/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x1f917/0xa0} d302_d303_p → {D303 0x223dd/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x22551/0x58}:ARRAY_STRING[0x1,0x3] = "'t'"
{D303 0x225a9/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x22649/0x34} d303_2 = 0x007c d303_3 = 0x0000000000000000000
{D304 0x22649/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x2267d/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x10f62/0xa0} d302_d303_p → {D303 0x225a9/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x2271d/0x58}:ARRAY_STRING[0x1,0x3] = "'f'"
{D303 0x22775/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x22815/0x34} d303_2 = 0x007d d303_3 = 0x0000000000000000000
{D304 0x22815/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x22849/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x22775/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x228e9/0x58}:ARRAY_STRING[0x1,0x3] = "'i'"
{D303 0x22941/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x229e1/0x34} d303_2 = 0x007e d303_3 = 0x0000000000000000000
{D304 0x229e1/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x22a15/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x08c02/0xa0} d302_d303_p → {D303 0x22941/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x22ab5/0x58}:ARRAY_STRING[0x1,0x3] = "'a'"
{D303 0x22b0d/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x22bad/0x34} d303_2 = 0x007f d303_3 = 0x0000000000000000000
{D304 0x22bad/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x22be1/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x09e7e/0xa0} d302_d303_p → {D303 0x22b0d/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x22c81/0x58}:ARRAY_STRING[0x1,0x3] = "'w'"
{D303 0x22cd9/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x242e7/0x34} d303_2 = 0x0080 d303_3 = 0x0000000000000000000
{Thing2 0x22d79/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x1fd82/0x131a} next_p → {Thing2 0x1fd42/0x40}
{StringIndex 0x22db9/0x152e}:StringIndex x = 0x00000001 y = 0x0000008d
  [$0x0001]  0x00240 002 »XLBT_ARITHMETIC«
  [$0x0002]  0x002d0 003 »DIRECTION«
  [$0x0003]  0x00330 004 »LEFT«
  [$0x0004]  0x00368 005 »RIGHT«
  [$0x0005]  0x003a8 006 »UP«
  [$0x0006]  0x003d0 007 »DOWN«
  [$0x0007]  0x00408 008 »NONE«
  [$0x0008]  0x00440 009 »=«
  [$0x0009]  0x00460 00a »<«
  [$0x000a]  0x00480 00b »>«
  [$0x000b]  0x004a0 00c »<=«
  [$0x000c]  0x004c8 00d »>=«
  [$0x000d]  0x04038 00e »DIRECTION_ARRAY«
  [$0x000e]  0x040c8 00f »S_NATURAL«
  [$0x000f]  0x04128 010 »&«
  [$0x0010]  0x04148 011 »DIRECTION_LIST«
  [$0x0011]  0x041d0 012 »S_LONG_2D«
  [$0x0012]  0x04230 013 »S_LONG«
  [$0x0013]  0x04278 014 »S_LONG_2D_ACCESS«
  [$0x0014]  0x05a88 015 »OUTPUT_LOGGING«
  [$0x0015]  0x05b10 016 »FALSE«
  [$0x0016]  0x05b50 017 »POSITION«
  [$0x0017]  0x05ba8 018 »PUZZLE_SIZE«
  [$0x0018]  0x05c18 019 »PUZZLE_WIDTH«
  [$0x0019]  0x05c90 01a »PUZZLE_HEIGHT«
  [$0x001a]  0x05d10 01b »SPACE_X«
  [$0x001b]  0x05d60 01c »SPACE_Y«
  [$0x001c]  0x07700 01d »INITIALIZE«
  [$0x001d]  0x07768 01e »MOVE_SPACE_TO«
  [$0x001e]  0x077e8 01f »LOC«
  [$0x001f]  0x07818 020 »SCRAMBLE«
  [$0x0020]  0x07870 021 »ABORT_SOLVING«
  [$0x0021]  0x078f0 022 »SOLVING_STATUS«
  [$0x0022]  0x07978 023 »SOLVE«
  [$0x0023]  0x079b8 024 »RANDOM«
  [$0x0024]  0x09628 025 »CALENDAR«
  [$0x0025]  0x09680 026 »TEXT_IO«
  [$0x0026]  0x096d0 027 »RAN1_PACKAGE«
  [$0x0027]  0x09748 028 »DIRECTION_S_LONG«
  [$0x0028]  0x097e0 029 »RAN_DATA«
  [$0x0029]  0x09838 02a »RAN1_DATA«
  [$0x002a]  0x09898 02b »MAX_PLAN«
  [$0x002b]  0x098f0 02c »OTHER_DIR«
  [$0x002c]  0x0bc98 02d »SOLVING_FLAG«
  [$0x002d]  0x0bd10 02e »ABORT_SOLVING_FLAG«
  [$0x002e]  0x0bdb8 02f »EXTRA_ROWS«
  [$0x002f]  0x0be20 030 »EXTRA_COLUMNS«
  [$0x0030]  0x0bea0 031 »LAYERS«
  [$0x0031]  0x0bee8 032 »TMP_MATRIX«
  [$0x0032]  0x0bf50 033 »TARGET«
  [$0x0033]  0x0d718 034 »LOCKED«
  [$0x0034]  0x0d760 035 »LINK«
  [$0x0035]  0x0d798 036 »SOLVE_ENV«
  [$0x0036]  0x0d7f8 037 »LAYER_DEPTH«
  [$0x0037]  0x0d868 038 »L«
  [$0x0038]  0x0d888 039 »-«
  [$0x0039]  0x0d8a8 03a »LAYER_WIDTH«
  [$0x003a]  0x0d918 03b »*«
  [$0x003b]  0x0d938 03c »FUL«
  [$0x003c]  0x0d968 03d »+«
  [$0x003d]  0x0d988 03e »FUR«
  [$0x003e]  0x0d9b8 03f »FLL«
  [$0x003f]  0x0d9e8 040 »FLR«
  [$0x0040]  0x0da18 041 »GET_X«
  [$0x0041]  0x10cb8 042 »rem«
  [$0x0042]  0x10ce8 043 »GET_Y«
  [$0x0043]  0x10d28 044 »/«
  [$0x0044]  0x10d48 045 »INDX«
  [$0x0045]  0x10d80 046 »X«
  [$0x0046]  0x10da0 047 »Y«
  [$0x0047]  0x10dc0 048 »NEXT_LEFT«
  [$0x0048]  0x10e20 049 »NEXT_RIGHT«
  [$0x0049]  0x10e88 04a »NEXT_UP«
  [$0x004a]  0x10ed8 04b »NEXT_DOWN«
  [$0x004b]  0x10f38 04c »PRINT_MATRIX«
  [$0x004c]  0x10fb0 04d »MAT«
  [$0x004d]  0x10fe0 04e »I«
  [$0x004e]  0x14280 04f »J«
  [$0x004f]  0x142a0 050 »' '«
  [$0x0050]  0x142d0 051 »S_LONG_IO«
  [$0x0051]  0x14330 052 »PLAN_MOVE«
  [$0x0052]  0x14390 053 »START_LOC«
  [$0x0053]  0x143f0 054 »END_LOC«
  [$0x0054]  0x14440 055 »PATH«
  [$0x0055]  0x14478 056 »PATH_END«
  [$0x0056]  0x144d0 057 »FIND_PIECE«
  [$0x0057]  0x14538 058 »PIECE«
  [$0x0058]  0x14578 059 »MOVE_SPACE«
  [$0x0059]  0x16d08 05a »DIRI«
  [$0x005a]  0x16d40 05b »DISTI«
  [$0x005b]  0x16d80 05c »CURRENT_DIR«
  [$0x005c]  0x16df0 05d »DIST«
  [$0x005d]  0x16e28 05e »PLAN«
  [$0x005e]  0x16e60 05f »PLAN_END«
  [$0x005f]  0x16eb8 060 »MOVE_PIECE«
  [$0x0060]  0x16f20 061 »LOCI«
  [$0x0061]  0x16f58 062 »QUEUE_SIZE«
  [$0x0062]  0x16fc0 063 »NEXT_LOC«
  [$0x0063]  0x19bd0 064 »NEXT_DIST«
  [$0x0064]  0x19c30 065 »CHOSEN«
  [$0x0065]  0x19c78 066 »FOUND_PATH«
  [$0x0066]  0x19ce0 067 »MOVE_NUM«
  [$0x0067]  0x19d38 068 »LOC_X«
  [$0x0068]  0x19d78 069 »LOC_Y«
  [$0x0069]  0x19db8 06a »LOC_QUEUE«
  [$0x006a]  0x19e18 06b »LOC_DIST«
  [$0x006b]  0x19e70 06c »LOC_QUEUE_USED«
  [$0x006c]  0x1c2d8 06d »QUEUE_HEAD«
  [$0x006d]  0x1c340 06e »QUEUE_TAIL«
  [$0x006e]  0x1c3a8 06f »CANDIDATE«
  [$0x006f]  0x1c408 070 »LOC1«
  [$0x0070]  0x1c440 071 »LOC2«
  [$0x0071]  0x1c478 072 »abs«
  [$0x0072]  0x1c4a8 073 »BROKE«
  [$0x0073]  0x1c4e8 074 »/=«
  [$0x0074]  0x1c510 075 »'c'«
  [$0x0075]  0x1c540 076 »'o'«
  [$0x0076]  0x1c570 077 »'u'«
  [$0x0077]  0x1c5a0 078 »'l'«
  [$0x0078]  0x1c5d0 079 »'d'«
  [$0x0079]  0x1c600 07a »'n'«
  [$0x007a]  0x1fb20 07b »'''«
  [$0x007b]  0x1fb50 07c »'t'«
  [$0x007c]  0x1fb80 07d »'f'«
  [$0x007d]  0x1fbb0 07e »'i'«
  [$0x007e]  0x1fbe0 07f »'a'«
  [$0x007f]  0x1fc10 080 »'w'«
  [$0x0080]  0x1fc40 081 »'y'«
  [$0x0081]  0x1fc70 082 »'m'«
  [$0x0082]  0x1fca0 083 »'v'«
  [$0x0083]  0x1fcd0 084 »'e'«
  [$0x0084]  0x1fd00 085 »'('«
  [$0x0085]  0x1fd30 086 »','«
  [$0x0086]  0x1fd60 087 »')'«
  [$0x0087]  0x1fd90 088 »'.'«
  [$0x0088]  0x1fdc0 089 »'r'«
  [$0x0089]  0x1fdf0 08a »'k'«
  [$0x008a]  0x1fe20 08b »DIR«
  [$0x008b]  0x1fe50 08c »STEP«
  [$0x008c]  0x235f8 08d »COUNT«
  [$0x008d]  0x23638 000 »MIN_X«
{D304 0x242e7/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x2431b/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x1eea1/0xa0} d302_d303_p → {D303 0x22cd9/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x243bb/0x58}:ARRAY_STRING[0x1,0x3] = "'y'"
{D303 0x24413/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x244b3/0x34} d303_2 = 0x0081 d303_3 = 0x0000000000000000000
{D304 0x244b3/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x244e7/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x24413/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x24587/0x58}:ARRAY_STRING[0x1,0x3] = "'m'"
{D303 0x245df/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x2467f/0x34} d303_2 = 0x0082 d303_3 = 0x0000000000000000000
{D304 0x2467f/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x246b3/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x1dea9/0xa0} d302_d303_p → {D303 0x245df/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x24753/0x58}:ARRAY_STRING[0x1,0x3] = "'v'"
{D303 0x247ab/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x2484b/0x34} d303_2 = 0x0083 d303_3 = 0x0000000000000000000
{D304 0x2484b/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x2487f/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x247ab/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x2491f/0x58}:ARRAY_STRING[0x1,0x3] = "'e'"
{D303 0x24977/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x24a17/0x34} d303_2 = 0x0084 d303_3 = 0x0000000000000000000
{D304 0x24a17/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x24a4b/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x171b2/0xa0} d302_d303_p → {D303 0x24977/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x24aeb/0x58}:ARRAY_STRING[0x1,0x3] = "'('"
{D303 0x24b43/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x24be3/0x34} d303_2 = 0x0085 d303_3 = 0x0000000000000000000
{D304 0x24be3/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x24c17/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x24b43/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x24cb7/0x58}:ARRAY_STRING[0x1,0x3] = "','"
{D303 0x24d0f/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x24daf/0x34} d303_2 = 0x0086 d303_3 = 0x0000000000000000000
{D304 0x24daf/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x24de3/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x24d0f/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x24e83/0x58}:ARRAY_STRING[0x1,0x3] = "')'"
{D303 0x24edb/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x24f7b/0x34} d303_2 = 0x0087 d303_3 = 0x0000000000000000000
{D304 0x24f7b/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x24faf/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x24edb/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x2504f/0x58}:ARRAY_STRING[0x1,0x3] = "'.'"
{D307 0x250a7/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000095da d307_3 = 0x00000002 d307_d307_p → {D307 0x336f3/0x7f}
{D306 0x25126/0x83}:D306 d306_d303_p → {D303 0x15fd2/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x250a7/0x7f}
{D303 0x251a9/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x25249/0x34} d303_2 = 0x0088 d303_3 = 0x0000000000000000000
{D304 0x25249/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x2527d/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x251a9/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x2531d/0x58}:ARRAY_STRING[0x1,0x3] = "'r'"
{D303 0x25375/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x25415/0x34} d303_2 = 0x0089 d303_3 = 0x0000000000000000000
{D304 0x25415/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x25449/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x14e34/0xa0} d302_d303_p → {D303 0x25375/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x254e9/0x58}:ARRAY_STRING[0x1,0x3] = "'k'"
{D303 0x25541/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x255e1/0x34} d303_2 = 0x008a d303_3 = 0x0000000000000000000
{D304 0x255e1/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x25615/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0f508/0xa0} d302_d303_p → {D303 0x25541/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x256b5/0x58}:ARRAY_STRING[0x1,0x3] = "DIR"
{D303 0x2570d/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x257ad/0x34} d303_2 = 0x008b d303_3 = 0x0000000000000000000
{D304 0x257ad/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x257e1/0xa0}:D302 d302_0 = 0x80000004 d302_d302_p → {D302 0x1dccd/0xa0} d302_d303_p → {D303 0x2570d/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x25881/0x60}:ARRAY_STRING[0x1,0x4] = "STEP"
{D303 0x258e1/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x25d91/0x34} d303_2 = 0x008c d303_3 = 0x0000000000000000000
{Thing2 0x25981/0x40}:Thing2 Chain2 payload_p → {StringStore 0x21ee9/0x3c8} next_p → {Thing2 0x21ea9/0x40}
{StringStore 0x259c1/0x3d0}:StringStore x = 0x00000001 y = 0x00000072
    @0x25a06 [0x00] =  $0x008c »COUNT«
    @0x25a46 [0x01] =  $0x008d »MIN_X«
    @0x25a86 [0x02] =  $0x008e »MIN_Y«
    @0x25ac6 [0x03] =  $0x008f »MAX_X«
    @0x25b06 [0x04] =  $0x0090 »MAX_Y«
    @0x25b46 [0x05] =  $0x0091 »FIRST_X«
    @0x25b96 [0x06] =  $0x0092 »FIRST_Y«
    @0x25be6 [0x07] =  $0x0093 »LAST_X«
    @0x25c2e [0x08] =  $0x0094 »LAST_Y«
    @0x25c76 [0x09] =  $0x0095 »SHIFT_DIR«
    @0x25cd6 [0x0a] =  $0x0096 »not«
{D304 0x25d91/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x25dc5/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x258e1/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x25e65/0x68}:ARRAY_STRING[0x1,0x5] = "COUNT"
{D303 0x25ecd/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x25f6d/0x34} d303_2 = 0x008d d303_3 = 0x0000000000000000000
{D304 0x25f6d/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x25fa1/0xa0}:D302 d302_0 = 0x80000005 d302_d302_p → {D302 0x2431b/0xa0} d302_d303_p → {D303 0x25ecd/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x26041/0x68}:ARRAY_STRING[0x1,0x5] = "MIN_X"
{D303 0x260a9/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x27917/0x34} d303_2 = 0x008e d303_3 = 0x0000000000000000000
{Thing2 0x26149/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x22db9/0x152e} next_p → {Thing2 0x22d79/0x40}
{StringIndex 0x26189/0x178e}:StringIndex x = 0x00000001 y = 0x0000009d
  [$0x0001]  0x00240 002 »XLBT_ARITHMETIC«
  [$0x0002]  0x002d0 003 »DIRECTION«
  [$0x0003]  0x00330 004 »LEFT«
  [$0x0004]  0x00368 005 »RIGHT«
  [$0x0005]  0x003a8 006 »UP«
  [$0x0006]  0x003d0 007 »DOWN«
  [$0x0007]  0x00408 008 »NONE«
  [$0x0008]  0x00440 009 »=«
  [$0x0009]  0x00460 00a »<«
  [$0x000a]  0x00480 00b »>«
  [$0x000b]  0x004a0 00c »<=«
  [$0x000c]  0x004c8 00d »>=«
  [$0x000d]  0x04038 00e »DIRECTION_ARRAY«
  [$0x000e]  0x040c8 00f »S_NATURAL«
  [$0x000f]  0x04128 010 »&«
  [$0x0010]  0x04148 011 »DIRECTION_LIST«
  [$0x0011]  0x041d0 012 »S_LONG_2D«
  [$0x0012]  0x04230 013 »S_LONG«
  [$0x0013]  0x04278 014 »S_LONG_2D_ACCESS«
  [$0x0014]  0x05a88 015 »OUTPUT_LOGGING«
  [$0x0015]  0x05b10 016 »FALSE«
  [$0x0016]  0x05b50 017 »POSITION«
  [$0x0017]  0x05ba8 018 »PUZZLE_SIZE«
  [$0x0018]  0x05c18 019 »PUZZLE_WIDTH«
  [$0x0019]  0x05c90 01a »PUZZLE_HEIGHT«
  [$0x001a]  0x05d10 01b »SPACE_X«
  [$0x001b]  0x05d60 01c »SPACE_Y«
  [$0x001c]  0x07700 01d »INITIALIZE«
  [$0x001d]  0x07768 01e »MOVE_SPACE_TO«
  [$0x001e]  0x077e8 01f »LOC«
  [$0x001f]  0x07818 020 »SCRAMBLE«
  [$0x0020]  0x07870 021 »ABORT_SOLVING«
  [$0x0021]  0x078f0 022 »SOLVING_STATUS«
  [$0x0022]  0x07978 023 »SOLVE«
  [$0x0023]  0x079b8 024 »RANDOM«
  [$0x0024]  0x09628 025 »CALENDAR«
  [$0x0025]  0x09680 026 »TEXT_IO«
  [$0x0026]  0x096d0 027 »RAN1_PACKAGE«
  [$0x0027]  0x09748 028 »DIRECTION_S_LONG«
  [$0x0028]  0x097e0 029 »RAN_DATA«
  [$0x0029]  0x09838 02a »RAN1_DATA«
  [$0x002a]  0x09898 02b »MAX_PLAN«
  [$0x002b]  0x098f0 02c »OTHER_DIR«
  [$0x002c]  0x0bc98 02d »SOLVING_FLAG«
  [$0x002d]  0x0bd10 02e »ABORT_SOLVING_FLAG«
  [$0x002e]  0x0bdb8 02f »EXTRA_ROWS«
  [$0x002f]  0x0be20 030 »EXTRA_COLUMNS«
  [$0x0030]  0x0bea0 031 »LAYERS«
  [$0x0031]  0x0bee8 032 »TMP_MATRIX«
  [$0x0032]  0x0bf50 033 »TARGET«
  [$0x0033]  0x0d718 034 »LOCKED«
  [$0x0034]  0x0d760 035 »LINK«
  [$0x0035]  0x0d798 036 »SOLVE_ENV«
  [$0x0036]  0x0d7f8 037 »LAYER_DEPTH«
  [$0x0037]  0x0d868 038 »L«
  [$0x0038]  0x0d888 039 »-«
  [$0x0039]  0x0d8a8 03a »LAYER_WIDTH«
  [$0x003a]  0x0d918 03b »*«
  [$0x003b]  0x0d938 03c »FUL«
  [$0x003c]  0x0d968 03d »+«
  [$0x003d]  0x0d988 03e »FUR«
  [$0x003e]  0x0d9b8 03f »FLL«
  [$0x003f]  0x0d9e8 040 »FLR«
  [$0x0040]  0x0da18 041 »GET_X«
  [$0x0041]  0x10cb8 042 »rem«
  [$0x0042]  0x10ce8 043 »GET_Y«
  [$0x0043]  0x10d28 044 »/«
  [$0x0044]  0x10d48 045 »INDX«
  [$0x0045]  0x10d80 046 »X«
  [$0x0046]  0x10da0 047 »Y«
  [$0x0047]  0x10dc0 048 »NEXT_LEFT«
  [$0x0048]  0x10e20 049 »NEXT_RIGHT«
  [$0x0049]  0x10e88 04a »NEXT_UP«
  [$0x004a]  0x10ed8 04b »NEXT_DOWN«
  [$0x004b]  0x10f38 04c »PRINT_MATRIX«
  [$0x004c]  0x10fb0 04d »MAT«
  [$0x004d]  0x10fe0 04e »I«
  [$0x004e]  0x14280 04f »J«
  [$0x004f]  0x142a0 050 »' '«
  [$0x0050]  0x142d0 051 »S_LONG_IO«
  [$0x0051]  0x14330 052 »PLAN_MOVE«
  [$0x0052]  0x14390 053 »START_LOC«
  [$0x0053]  0x143f0 054 »END_LOC«
  [$0x0054]  0x14440 055 »PATH«
  [$0x0055]  0x14478 056 »PATH_END«
  [$0x0056]  0x144d0 057 »FIND_PIECE«
  [$0x0057]  0x14538 058 »PIECE«
  [$0x0058]  0x14578 059 »MOVE_SPACE«
  [$0x0059]  0x16d08 05a »DIRI«
  [$0x005a]  0x16d40 05b »DISTI«
  [$0x005b]  0x16d80 05c »CURRENT_DIR«
  [$0x005c]  0x16df0 05d »DIST«
  [$0x005d]  0x16e28 05e »PLAN«
  [$0x005e]  0x16e60 05f »PLAN_END«
  [$0x005f]  0x16eb8 060 »MOVE_PIECE«
  [$0x0060]  0x16f20 061 »LOCI«
  [$0x0061]  0x16f58 062 »QUEUE_SIZE«
  [$0x0062]  0x16fc0 063 »NEXT_LOC«
  [$0x0063]  0x19bd0 064 »NEXT_DIST«
  [$0x0064]  0x19c30 065 »CHOSEN«
  [$0x0065]  0x19c78 066 »FOUND_PATH«
  [$0x0066]  0x19ce0 067 »MOVE_NUM«
  [$0x0067]  0x19d38 068 »LOC_X«
  [$0x0068]  0x19d78 069 »LOC_Y«
  [$0x0069]  0x19db8 06a »LOC_QUEUE«
  [$0x006a]  0x19e18 06b »LOC_DIST«
  [$0x006b]  0x19e70 06c »LOC_QUEUE_USED«
  [$0x006c]  0x1c2d8 06d »QUEUE_HEAD«
  [$0x006d]  0x1c340 06e »QUEUE_TAIL«
  [$0x006e]  0x1c3a8 06f »CANDIDATE«
  [$0x006f]  0x1c408 070 »LOC1«
  [$0x0070]  0x1c440 071 »LOC2«
  [$0x0071]  0x1c478 072 »abs«
  [$0x0072]  0x1c4a8 073 »BROKE«
  [$0x0073]  0x1c4e8 074 »/=«
  [$0x0074]  0x1c510 075 »'c'«
  [$0x0075]  0x1c540 076 »'o'«
  [$0x0076]  0x1c570 077 »'u'«
  [$0x0077]  0x1c5a0 078 »'l'«
  [$0x0078]  0x1c5d0 079 »'d'«
  [$0x0079]  0x1c600 07a »'n'«
  [$0x007a]  0x1fb20 07b »'''«
  [$0x007b]  0x1fb50 07c »'t'«
  [$0x007c]  0x1fb80 07d »'f'«
  [$0x007d]  0x1fbb0 07e »'i'«
  [$0x007e]  0x1fbe0 07f »'a'«
  [$0x007f]  0x1fc10 080 »'w'«
  [$0x0080]  0x1fc40 081 »'y'«
  [$0x0081]  0x1fc70 082 »'m'«
  [$0x0082]  0x1fca0 083 »'v'«
  [$0x0083]  0x1fcd0 084 »'e'«
  [$0x0084]  0x1fd00 085 »'('«
  [$0x0085]  0x1fd30 086 »','«
  [$0x0086]  0x1fd60 087 »')'«
  [$0x0087]  0x1fd90 088 »'.'«
  [$0x0088]  0x1fdc0 089 »'r'«
  [$0x0089]  0x1fdf0 08a »'k'«
  [$0x008a]  0x1fe20 08b »DIR«
  [$0x008b]  0x1fe50 08c »STEP«
  [$0x008c]  0x235f8 08d »COUNT«
  [$0x008d]  0x23638 08e »MIN_X«
  [$0x008e]  0x23678 08f »MIN_Y«
  [$0x008f]  0x236b8 090 »MAX_X«
  [$0x0090]  0x236f8 091 »MAX_Y«
  [$0x0091]  0x23738 092 »FIRST_X«
  [$0x0092]  0x23788 093 »FIRST_Y«
  [$0x0093]  0x237d8 094 »LAST_X«
  [$0x0094]  0x23820 095 »LAST_Y«
  [$0x0095]  0x23868 096 »SHIFT_DIR«
  [$0x0096]  0x238c8 097 »not«
  [$0x0097]  0x26788 098 »PUZZLE_PENDING«
  [$0x0098]  0x26810 099 »PROCESS_EVENTS«
  [$0x0099]  0x26898 09a »LOG_MOVE_SPACE«
  [$0x009a]  0x26920 09b »SP_X«
  [$0x009b]  0x26958 09c »SP_Y«
  [$0x009c]  0x26990 09d »RAN1«
  [$0x009d]  0x269c8 000 »NEW_X«
{D304 0x27917/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x2794b/0xa0}:D302 d302_0 = 0x80000005 d302_d302_p → {D302 0x215e1/0xa0} d302_d303_p → {D303 0x260a9/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x279eb/0x68}:ARRAY_STRING[0x1,0x5] = "MIN_Y"
{D303 0x27a53/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x27af3/0x34} d303_2 = 0x008f d303_3 = 0x0000000000000000000
{D304 0x27af3/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x27b27/0xa0}:D302 d302_0 = 0x80000005 d302_d302_p → {D302 0x0f069/0xa0} d302_d303_p → {D303 0x27a53/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x27bc7/0x68}:ARRAY_STRING[0x1,0x5] = "MAX_X"
{D303 0x27c2f/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x27ccf/0x34} d303_2 = 0x0090 d303_3 = 0x0000000000000000000
{D304 0x27ccf/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x27d03/0xa0}:D302 d302_0 = 0x80000005 d302_d302_p → {D302 0x1e085/0xa0} d302_d303_p → {D303 0x27c2f/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x27da3/0x68}:ARRAY_STRING[0x1,0x5] = "MAX_Y"
{D303 0x27e0b/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x27eab/0x34} d303_2 = 0x0091 d303_3 = 0x0000000000000000000
{D304 0x27eab/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x27edf/0xa0}:D302 d302_0 = 0x80000007 d302_d302_p → {D302 0x222e5/0xa0} d302_d303_p → {D303 0x27e0b/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x27f7f/0x78}:ARRAY_STRING[0x1,0x7] = "FIRST_X"
{D303 0x27ff7/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x28097/0x34} d303_2 = 0x0092 d303_3 = 0x0000000000000000000
{D304 0x28097/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x280cb/0xa0}:D302 d302_0 = 0x80000007 d302_d302_p → {D302 0x18b64/0xa0} d302_d303_p → {D303 0x27ff7/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x2816b/0x78}:ARRAY_STRING[0x1,0x7] = "FIRST_Y"
{D303 0x281e3/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x28283/0x34} d303_2 = 0x0093 d303_3 = 0x0000000000000000000
{D304 0x28283/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x282b7/0xa0}:D302 d302_0 = 0x80000006 d302_d302_p → {D302 0x073b8/0xa0} d302_d303_p → {D303 0x281e3/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x28357/0x70}:ARRAY_STRING[0x1,0x6] = "LAST_X"
{D303 0x283c7/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x28467/0x34} d303_2 = 0x0094 d303_3 = 0x0000000000000000000
{D304 0x28467/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x2849b/0xa0}:D302 d302_0 = 0x80000006 d302_d302_p → {D302 0x16486/0xa0} d302_d303_p → {D303 0x283c7/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x2853b/0x70}:ARRAY_STRING[0x1,0x6] = "LAST_Y"
{D303 0x285ab/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x2864b/0x34} d303_2 = 0x0095 d303_3 = 0x0000000000000000000
{D304 0x2864b/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x2867f/0xa0}:D302 d302_0 = 0x80000009 d302_d302_p → {D302 0x0f6ec/0xa0} d302_d303_p → {D303 0x285ab/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x2871f/0x88}:ARRAY_STRING[0x1,0x9] = "SHIFT_DIR"
{D303 0x287a7/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x28847/0x34} d303_2 = 0x0096 d303_3 = 0x0000000000000000000
{D304 0x28847/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x2887b/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x287a7/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x2891b/0x58}:ARRAY_STRING[0x1,0x3] = "not"
{D307 0x28973/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000095da d307_3 = 0x00000002 d307_d307_p → {D307 0x33772/0x7f}
{D306 0x289f2/0x83}:D306 d306_d303_p → {D303 0x287a7/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x28973/0x7f}
{D303 0x28a75/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x28f2d/0x34} d303_2 = 0x0097 d303_3 = 0x0000000000000000000
{Thing2 0x28b15/0x40}:Thing2 Chain2 payload_p → {StringStore 0x259c1/0x3d0} next_p → {Thing2 0x25981/0x40}
{StringStore 0x28b55/0x3d8}:StringStore x = 0x00000001 y = 0x00000073
    @0x28b96 [0x00] =  $0x0097 »PUZZLE_PENDING«
    @0x28c1e [0x01] =  $0x0098 »PROCESS_EVENTS«
    @0x28ca6 [0x02] =  $0x0099 »LOG_MOVE_SPACE«
    @0x28d2e [0x03] =  $0x009a »SP_X«
    @0x28d66 [0x04] =  $0x009b »SP_Y«
    @0x28d9e [0x05] =  $0x009c »RAN1«
    @0x28dd6 [0x06] =  $0x009d »NEW_X«
    @0x28e16 [0x07] =  $0x009e »NEW_Y«
    @0x28e56 [0x08] =  $0x009f »OLD_OUTPUT_STATE«
{D304 0x28f2d/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x28f61/0xa0}:D302 d302_0 = 0x8000000e d302_d302_p → {D302 0x22849/0xa0} d302_d303_p → {D303 0x28a75/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b0
{ArrayString 0x29001/0xb0}:ARRAY_STRING[0x1,0xe] = "PUZZLE_PENDING"
{D307 0x290b1/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000095da d307_3 = 0x00000002 d307_d307_p → {D307 0x337f1/0x7f}
{D308 0x29130/0x83}:D308 d308_d303_p → {D303 0x28a75/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x290b1/0x7f} d308_d308_p → {D308 0x14595/0x83}
{D303 0x291b3/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x29253/0x34} d303_2 = 0x0098 d303_3 = 0x0000000000000000000
{D304 0x29253/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x29287/0xa0}:D302 d302_0 = 0x8000000e d302_d302_p → {D302 0x05500/0xa0} d302_d303_p → {D303 0x291b3/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b0
{ArrayString 0x29327/0xb0}:ARRAY_STRING[0x1,0xe] = "PROCESS_EVENTS"
{D307 0x293d7/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000095da d307_3 = 0x00000002 d307_d307_p → {D307 0x33870/0x7f}
{D306 0x29456/0x83}:D306 d306_d303_p → {D303 0x291b3/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x293d7/0x7f} d306_d308_p → {D308 0x29130/0x83}
{D303 0x294d9/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x29579/0x34} d303_2 = 0x0099 d303_3 = 0x0000000000000000000
{D304 0x29579/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x295ad/0xa0}:D302 d302_0 = 0x8000000e d302_d302_p → {D302 0x0c190/0xa0} d302_d303_p → {D303 0x294d9/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b0
{ArrayString 0x2964d/0xb0}:ARRAY_STRING[0x1,0xe] = "LOG_MOVE_SPACE"
{D307 0x296fd/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000095da d307_3 = 0x00000002 d307_d307_p → {D307 0x338ef/0x7f}
{D306 0x2977c/0x83}:D306 d306_d303_p → {D303 0x294d9/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x296fd/0x7f} d306_d308_p → {D308 0x1b940/0x83}
{D307 0x297ff/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000095d0 d307_3 = 0x00000002
{D306 0x2987e/0x83}:D306 d306_d303_p → {D303 0x099ea/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x297ff/0x7f}
{D303 0x29901/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x299a1/0x34} d303_2 = 0x009a d303_3 = 0x0000000000000000000
{D304 0x299a1/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x299d5/0xa0}:D302 d302_0 = 0x80000004 d302_d302_p → {D302 0x18598/0xa0} d302_d303_p → {D303 0x29901/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x29a75/0x60}:ARRAY_STRING[0x1,0x4] = "SP_X"
{D303 0x29ad5/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x29b75/0x34} d303_2 = 0x009b d303_3 = 0x0000000000000000000
{D304 0x29b75/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x29ba9/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x29ad5/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x29c49/0x60}:ARRAY_STRING[0x1,0x4] = "SP_Y"
{D307 0x29ca9/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000095d0 d307_3 = 0x00000002
{D306 0x29d28/0x83}:D306 d306_d303_p → {D303 0x0b730/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x29ca9/0x7f} d306_d308_p → {D308 0x126db/0x83}
{D303 0x29dab/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x29e4b/0x34} d303_2 = 0x009c d303_3 = 0x0000000000000000000
{D304 0x29e4b/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x29e7f/0xa0}:D302 d302_0 = 0x80000004 d302_d302_p → {D302 0x1e281/0xa0} d302_d303_p → {D303 0x29dab/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x29f1f/0x60}:ARRAY_STRING[0x1,0x4] = "RAN1"
{D307 0x29f7f/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000095da d307_3 = 0x00000002 d307_d307_p → {D307 0x3396e/0x7f}
{D308 0x29ffe/0x83}:D308 d308_d303_p → {D303 0x29dab/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x29f7f/0x7f}
{D307 0x2a081/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000095d0 d307_3 = 0x00000002
{D306 0x2a100/0x83}:D306 d306_d303_p → {D303 0x0a8fc/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x2a081/0x7f}
{D303 0x2a183/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x2a223/0x34} d303_2 = 0x009d d303_3 = 0x0000000000000000000
{D304 0x2a223/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x2a257/0xa0}:D302 d302_0 = 0x80000005 d302_d302_p → {D302 0x25fa1/0xa0} d302_d303_p → {D303 0x2a183/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x2a2f7/0x68}:ARRAY_STRING[0x1,0x5] = "NEW_X"
{D303 0x2a35f/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x2be53/0x34} d303_2 = 0x009e d303_3 = 0x0000000000000000000
{Thing2 0x2a3ff/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x26189/0x178e} next_p → {Thing2 0x26149/0x40}
{StringIndex 0x2a43f/0x1a14}:StringIndex x = 0x00000001 y = 0x000000ae
  [$0x0001]  0x00240 002 »XLBT_ARITHMETIC«
  [$0x0002]  0x002d0 003 »DIRECTION«
  [$0x0003]  0x00330 004 »LEFT«
  [$0x0004]  0x00368 005 »RIGHT«
  [$0x0005]  0x003a8 006 »UP«
  [$0x0006]  0x003d0 007 »DOWN«
  [$0x0007]  0x00408 008 »NONE«
  [$0x0008]  0x00440 009 »=«
  [$0x0009]  0x00460 00a »<«
  [$0x000a]  0x00480 00b »>«
  [$0x000b]  0x004a0 00c »<=«
  [$0x000c]  0x004c8 00d »>=«
  [$0x000d]  0x04038 00e »DIRECTION_ARRAY«
  [$0x000e]  0x040c8 00f »S_NATURAL«
  [$0x000f]  0x04128 010 »&«
  [$0x0010]  0x04148 011 »DIRECTION_LIST«
  [$0x0011]  0x041d0 012 »S_LONG_2D«
  [$0x0012]  0x04230 013 »S_LONG«
  [$0x0013]  0x04278 014 »S_LONG_2D_ACCESS«
  [$0x0014]  0x05a88 015 »OUTPUT_LOGGING«
  [$0x0015]  0x05b10 016 »FALSE«
  [$0x0016]  0x05b50 017 »POSITION«
  [$0x0017]  0x05ba8 018 »PUZZLE_SIZE«
  [$0x0018]  0x05c18 019 »PUZZLE_WIDTH«
  [$0x0019]  0x05c90 01a »PUZZLE_HEIGHT«
  [$0x001a]  0x05d10 01b »SPACE_X«
  [$0x001b]  0x05d60 01c »SPACE_Y«
  [$0x001c]  0x07700 01d »INITIALIZE«
  [$0x001d]  0x07768 01e »MOVE_SPACE_TO«
  [$0x001e]  0x077e8 01f »LOC«
  [$0x001f]  0x07818 020 »SCRAMBLE«
  [$0x0020]  0x07870 021 »ABORT_SOLVING«
  [$0x0021]  0x078f0 022 »SOLVING_STATUS«
  [$0x0022]  0x07978 023 »SOLVE«
  [$0x0023]  0x079b8 024 »RANDOM«
  [$0x0024]  0x09628 025 »CALENDAR«
  [$0x0025]  0x09680 026 »TEXT_IO«
  [$0x0026]  0x096d0 027 »RAN1_PACKAGE«
  [$0x0027]  0x09748 028 »DIRECTION_S_LONG«
  [$0x0028]  0x097e0 029 »RAN_DATA«
  [$0x0029]  0x09838 02a »RAN1_DATA«
  [$0x002a]  0x09898 02b »MAX_PLAN«
  [$0x002b]  0x098f0 02c »OTHER_DIR«
  [$0x002c]  0x0bc98 02d »SOLVING_FLAG«
  [$0x002d]  0x0bd10 02e »ABORT_SOLVING_FLAG«
  [$0x002e]  0x0bdb8 02f »EXTRA_ROWS«
  [$0x002f]  0x0be20 030 »EXTRA_COLUMNS«
  [$0x0030]  0x0bea0 031 »LAYERS«
  [$0x0031]  0x0bee8 032 »TMP_MATRIX«
  [$0x0032]  0x0bf50 033 »TARGET«
  [$0x0033]  0x0d718 034 »LOCKED«
  [$0x0034]  0x0d760 035 »LINK«
  [$0x0035]  0x0d798 036 »SOLVE_ENV«
  [$0x0036]  0x0d7f8 037 »LAYER_DEPTH«
  [$0x0037]  0x0d868 038 »L«
  [$0x0038]  0x0d888 039 »-«
  [$0x0039]  0x0d8a8 03a »LAYER_WIDTH«
  [$0x003a]  0x0d918 03b »*«
  [$0x003b]  0x0d938 03c »FUL«
  [$0x003c]  0x0d968 03d »+«
  [$0x003d]  0x0d988 03e »FUR«
  [$0x003e]  0x0d9b8 03f »FLL«
  [$0x003f]  0x0d9e8 040 »FLR«
  [$0x0040]  0x0da18 041 »GET_X«
  [$0x0041]  0x10cb8 042 »rem«
  [$0x0042]  0x10ce8 043 »GET_Y«
  [$0x0043]  0x10d28 044 »/«
  [$0x0044]  0x10d48 045 »INDX«
  [$0x0045]  0x10d80 046 »X«
  [$0x0046]  0x10da0 047 »Y«
  [$0x0047]  0x10dc0 048 »NEXT_LEFT«
  [$0x0048]  0x10e20 049 »NEXT_RIGHT«
  [$0x0049]  0x10e88 04a »NEXT_UP«
  [$0x004a]  0x10ed8 04b »NEXT_DOWN«
  [$0x004b]  0x10f38 04c »PRINT_MATRIX«
  [$0x004c]  0x10fb0 04d »MAT«
  [$0x004d]  0x10fe0 04e »I«
  [$0x004e]  0x14280 04f »J«
  [$0x004f]  0x142a0 050 »' '«
  [$0x0050]  0x142d0 051 »S_LONG_IO«
  [$0x0051]  0x14330 052 »PLAN_MOVE«
  [$0x0052]  0x14390 053 »START_LOC«
  [$0x0053]  0x143f0 054 »END_LOC«
  [$0x0054]  0x14440 055 »PATH«
  [$0x0055]  0x14478 056 »PATH_END«
  [$0x0056]  0x144d0 057 »FIND_PIECE«
  [$0x0057]  0x14538 058 »PIECE«
  [$0x0058]  0x14578 059 »MOVE_SPACE«
  [$0x0059]  0x16d08 05a »DIRI«
  [$0x005a]  0x16d40 05b »DISTI«
  [$0x005b]  0x16d80 05c »CURRENT_DIR«
  [$0x005c]  0x16df0 05d »DIST«
  [$0x005d]  0x16e28 05e »PLAN«
  [$0x005e]  0x16e60 05f »PLAN_END«
  [$0x005f]  0x16eb8 060 »MOVE_PIECE«
  [$0x0060]  0x16f20 061 »LOCI«
  [$0x0061]  0x16f58 062 »QUEUE_SIZE«
  [$0x0062]  0x16fc0 063 »NEXT_LOC«
  [$0x0063]  0x19bd0 064 »NEXT_DIST«
  [$0x0064]  0x19c30 065 »CHOSEN«
  [$0x0065]  0x19c78 066 »FOUND_PATH«
  [$0x0066]  0x19ce0 067 »MOVE_NUM«
  [$0x0067]  0x19d38 068 »LOC_X«
  [$0x0068]  0x19d78 069 »LOC_Y«
  [$0x0069]  0x19db8 06a »LOC_QUEUE«
  [$0x006a]  0x19e18 06b »LOC_DIST«
  [$0x006b]  0x19e70 06c »LOC_QUEUE_USED«
  [$0x006c]  0x1c2d8 06d »QUEUE_HEAD«
  [$0x006d]  0x1c340 06e »QUEUE_TAIL«
  [$0x006e]  0x1c3a8 06f »CANDIDATE«
  [$0x006f]  0x1c408 070 »LOC1«
  [$0x0070]  0x1c440 071 »LOC2«
  [$0x0071]  0x1c478 072 »abs«
  [$0x0072]  0x1c4a8 073 »BROKE«
  [$0x0073]  0x1c4e8 074 »/=«
  [$0x0074]  0x1c510 075 »'c'«
  [$0x0075]  0x1c540 076 »'o'«
  [$0x0076]  0x1c570 077 »'u'«
  [$0x0077]  0x1c5a0 078 »'l'«
  [$0x0078]  0x1c5d0 079 »'d'«
  [$0x0079]  0x1c600 07a »'n'«
  [$0x007a]  0x1fb20 07b »'''«
  [$0x007b]  0x1fb50 07c »'t'«
  [$0x007c]  0x1fb80 07d »'f'«
  [$0x007d]  0x1fbb0 07e »'i'«
  [$0x007e]  0x1fbe0 07f »'a'«
  [$0x007f]  0x1fc10 080 »'w'«
  [$0x0080]  0x1fc40 081 »'y'«
  [$0x0081]  0x1fc70 082 »'m'«
  [$0x0082]  0x1fca0 083 »'v'«
  [$0x0083]  0x1fcd0 084 »'e'«
  [$0x0084]  0x1fd00 085 »'('«
  [$0x0085]  0x1fd30 086 »','«
  [$0x0086]  0x1fd60 087 »')'«
  [$0x0087]  0x1fd90 088 »'.'«
  [$0x0088]  0x1fdc0 089 »'r'«
  [$0x0089]  0x1fdf0 08a »'k'«
  [$0x008a]  0x1fe20 08b »DIR«
  [$0x008b]  0x1fe50 08c »STEP«
  [$0x008c]  0x235f8 08d »COUNT«
  [$0x008d]  0x23638 08e »MIN_X«
  [$0x008e]  0x23678 08f »MIN_Y«
  [$0x008f]  0x236b8 090 »MAX_X«
  [$0x0090]  0x236f8 091 »MAX_Y«
  [$0x0091]  0x23738 092 »FIRST_X«
  [$0x0092]  0x23788 093 »FIRST_Y«
  [$0x0093]  0x237d8 094 »LAST_X«
  [$0x0094]  0x23820 095 »LAST_Y«
  [$0x0095]  0x23868 096 »SHIFT_DIR«
  [$0x0096]  0x238c8 097 »not«
  [$0x0097]  0x26788 098 »PUZZLE_PENDING«
  [$0x0098]  0x26810 099 »PROCESS_EVENTS«
  [$0x0099]  0x26898 09a »LOG_MOVE_SPACE«
  [$0x009a]  0x26920 09b »SP_X«
  [$0x009b]  0x26958 09c »SP_Y«
  [$0x009c]  0x26990 09d »RAN1«
  [$0x009d]  0x269c8 09e »NEW_X«
  [$0x009e]  0x26a08 09f »NEW_Y«
  [$0x009f]  0x26a48 0a0 »OLD_OUTPUT_STATE«
  [$0x00a0]  0x29ed8 0a1 »SOLVE_LAYER_0«
  [$0x00a1]  0x29f58 0a2 »DO_LAST_TWO_ON_EDGE«
  [$0x00a2]  0x2a008 0a3 »NTLAST«
  [$0x00a3]  0x2a050 0a4 »LAST«
  [$0x00a4]  0x2a088 0a5 »TMP«
  [$0x00a5]  0x2a0b8 0a6 »EMERGENCY«
  [$0x00a6]  0x2a118 0a7 »LAST_PIECE«
  [$0x00a7]  0x2a180 0a8 »NTLAST_PIECE«
  [$0x00a8]  0x2a1f8 0a9 »SOLVE_LAYER«
  [$0x00a9]  0x2b910 0aa »LAYER«
  [$0x00aa]  0x2b950 0ab »UL«
  [$0x00ab]  0x2b978 0ac »UR«
  [$0x00ac]  0x2b9a0 0ad »LL«
  [$0x00ad]  0x2b9c8 0ae »LR«
  [$0x00ae]  0x2b9f0 000 »SOLVE_ROW«
{D304 0x2be53/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x2be87/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x2a35f/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x2bf27/0x68}:ARRAY_STRING[0x1,0x5] = "NEW_Y"
{D303 0x2bf8f/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x2c02f/0x34} d303_2 = 0x009f d303_3 = 0x0000000000000000000
{D304 0x2c02f/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x2c063/0xa0}:D302 d302_0 = 0x80000010 d302_d302_p → {D302 0x2a257/0xa0} d302_d303_p → {D303 0x2bf8f/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c0
{ArrayString 0x2c103/0xc0}:ARRAY_STRING[0x1,0x10] = "OLD_OUTPUT_STATE"
{D303 0x2c1c3/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x2c683/0x34} d303_2 = 0x00a0 d303_3 = 0x0000000000000000000
{Thing2 0x2c263/0x40}:Thing2 Chain2 payload_p → {StringStore 0x28b55/0x3d8} next_p → {Thing2 0x28b15/0x40}
{StringStore 0x2c2a3/0x3e0}:StringStore x = 0x00000001 y = 0x00000074
    @0x2c2e6 [0x00] =  $0x00a0 »SOLVE_LAYER_0«
    @0x2c366 [0x01] =  $0x00a1 »DO_LAST_TWO_ON_EDGE«
    @0x2c416 [0x02] =  $0x00a2 »NTLAST«
    @0x2c45e [0x03] =  $0x00a3 »LAST«
    @0x2c496 [0x04] =  $0x00a4 »TMP«
    @0x2c4c6 [0x05] =  $0x00a5 »EMERGENCY«
    @0x2c526 [0x06] =  $0x00a6 »LAST_PIECE«
    @0x2c58e [0x07] =  $0x00a7 »NTLAST_PIECE«
    @0x2c606 [0x08] =  $0x00a8 »SOLVE_LAYER«
{D304 0x2c683/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x2c6b7/0xa0}:D302 d302_0 = 0x8000000d d302_d302_p → {D302 0x25449/0xa0} d302_d303_p → {D303 0x2c1c3/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x2c757/0xa8}:ARRAY_STRING[0x1,0xd] = "SOLVE_LAYER_0"
{D307 0x2c7ff/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000095da d307_3 = 0x00000002 d307_d307_p → {D307 0x339ed/0x7f}
{D306 0x2c87e/0x83}:D306 d306_d303_p → {D303 0x1b1e3/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x2c7ff/0x7f}
{D307 0x2c901/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000095da d307_3 = 0x00000002 d307_d307_p → {D307 0x33a6c/0x7f}
{D306 0x2c980/0x83}:D306 d306_d303_p → {D303 0x1888c/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x2c901/0x7f} d306_d308_p → {D308 0x1b63a/0x83}
{D307 0x2ca03/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000095da d307_3 = 0x00000002 d307_d307_p → {D307 0x33aeb/0x7f}
{D306 0x2ca82/0x83}:D306 d306_d303_p → {D303 0x122d4/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x2ca03/0x7f}
{D307 0x2cb05/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000095da d307_3 = 0x00000002 d307_d307_p → {D307 0x33b6a/0x7f}
{D308 0x2cb84/0x83}:D308 d308_d303_p → {D303 0x12bf8/0xa0} d308_1 = 0x5 d308_2 = 0x00000000 d308_d307_p → {D307 0x2cb05/0x7f}
{D303 0x2cc07/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x2cca7/0x34} d303_2 = 0x00a1 d303_3 = 0x0000000000000000000
{D304 0x2cca7/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x2ccdb/0xa0}:D302 d302_0 = 0x80000013 d302_d302_p → {D302 0x224b1/0xa0} d302_d303_p → {D303 0x2cc07/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000d8
{ArrayString 0x2cd7b/0xd8}:ARRAY_STRING[0x1,0x13] = "DO_LAST_TWO_ON_EDGE"
{D303 0x2ce53/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x2cef3/0x34} d303_2 = 0x00a2 d303_3 = 0x0000000000000000000
{D304 0x2cef3/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x2cf27/0xa0}:D302 d302_0 = 0x80000006 d302_d302_p → {D302 0x1442e/0xa0} d302_d303_p → {D303 0x2ce53/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x2cfc7/0x70}:ARRAY_STRING[0x1,0x6] = "NTLAST"
{D303 0x2d037/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x2d0d7/0x34} d303_2 = 0x00a3 d303_3 = 0x0000000000000000000
{D304 0x2d0d7/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x2d10b/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x2d037/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x2d1ab/0x60}:ARRAY_STRING[0x1,0x4] = "LAST"
{D303 0x2d20b/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x2d2ab/0x34} d303_2 = 0x00a4 d303_3 = 0x0000000000000000000
{D304 0x2d2ab/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x2d2df/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x2d20b/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x2d37f/0x58}:ARRAY_STRING[0x1,0x3] = "TMP"
{D303 0x2d3d7/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x2d477/0x34} d303_2 = 0x00a5 d303_3 = 0x0000000000000000000
{D304 0x2d477/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x2d4ab/0xa0}:D302 d302_0 = 0x80000009 d302_d302_p → {D302 0x2794b/0xa0} d302_d303_p → {D303 0x2d3d7/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x2d54b/0x88}:ARRAY_STRING[0x1,0x9] = "EMERGENCY"
{D303 0x2d5d3/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x2d673/0x34} d303_2 = 0x00a6 d303_3 = 0x0000000000000000000
{D304 0x2d673/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x2d6a7/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x2d5d3/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x2d747/0x90}:ARRAY_STRING[0x1,0xa] = "LAST_PIECE"
{D303 0x2d7d7/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x2d877/0x34} d303_2 = 0x00a7 d303_3 = 0x0000000000000000000
{D304 0x2d877/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x2d8ab/0xa0}:D302 d302_0 = 0x8000000c d302_d302_p → {D302 0x21415/0xa0} d302_d303_p → {D303 0x2d7d7/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x2d94b/0xa0}:ARRAY_STRING[0x1,0xc] = "NTLAST_PIECE"
{D303 0x2d9eb/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x2da8b/0x34} d303_2 = 0x00a8 d303_3 = 0x0000000000000000000
{D304 0x2da8b/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x2dabf/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x2d9eb/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x2db5f/0x98}:ARRAY_STRING[0x1,0xb] = "SOLVE_LAYER"
{D303 0x2dbf7/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x2e0bf/0x34} d303_2 = 0x00a9 d303_3 = 0x0000000000000000000
{Thing2 0x2dc97/0x40}:Thing2 Chain2 payload_p → {StringStore 0x2c2a3/0x3e0} next_p → {Thing2 0x2c263/0x40}
{StringStore 0x2dcd7/0x3e8}:StringStore x = 0x00000001 y = 0x00000075
    @0x2dd1e [0x00] =  $0x00a9 »LAYER«
    @0x2dd5e [0x01] =  $0x00aa »UL«
    @0x2dd86 [0x02] =  $0x00ab »UR«
    @0x2ddae [0x03] =  $0x00ac »LL«
    @0x2ddd6 [0x04] =  $0x00ad »LR«
    @0x2ddfe [0x05] =  $0x00ae »SOLVE_ROW«
    @0x2de5e [0x06] =  $0x00af »ROW«
    @0x2de8e [0x07] =  $0x00b0 »SOLVE_COL«
    @0x2deee [0x08] =  $0x00b1 »COL«
    @0x2df1e [0x09] =  $0x00b2 »TRUE«
    @0x2df56 [0x0a] =  $0x00b3 »FLUSH_LOGGING«
    @0x2dfd6 [0x0b] =  $0x00b4 »REPAINT_TILES«
    @0x2e056 [0x0c] =  $0x00b5 »CLK«
{D304 0x2e0bf/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x2e0f3/0xa0}:D302 d302_0 = 0x80000005 d302_d302_p → {D302 0x08832/0xa0} d302_d303_p → {D303 0x2dbf7/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x2e193/0x68}:ARRAY_STRING[0x1,0x5] = "LAYER"
{D303 0x2e1fb/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x2e29b/0x34} d303_2 = 0x00aa d303_3 = 0x0000000000000000000
{D304 0x2e29b/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x2e2cf/0xa0}:D302 d302_0 = 0x80000002 d302_d302_p → {D302 0x21d11/0xa0} d302_d303_p → {D303 0x2e1fb/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x2e36f/0x50}:ARRAY_STRING[0x1,0x2] = "UL"
{D303 0x2e3bf/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x2e45f/0x34} d303_2 = 0x00ab d303_3 = 0x0000000000000000000
{D304 0x2e45f/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x2e493/0xa0}:D302 d302_0 = 0x80000002 d302_d302_p → {D302 0x1f445/0xa0} d302_d303_p → {D303 0x2e3bf/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x2e533/0x50}:ARRAY_STRING[0x1,0x2] = "UR"
{D303 0x2e583/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x2e623/0x34} d303_2 = 0x00ac d303_3 = 0x0000000000000000000
{D304 0x2e623/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x2e657/0xa0}:D302 d302_0 = 0x80000002 d302_d302_p → {D302 0x07194/0xa0} d302_d303_p → {D303 0x2e583/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x2e6f7/0x50}:ARRAY_STRING[0x1,0x2] = "LL"
{D303 0x2e747/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x2e7e7/0x34} d303_2 = 0x00ad d303_3 = 0x0000000000000000000
{D304 0x2e7e7/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x2e81b/0xa0}:D302 d302_0 = 0x80000002 d302_d302_p → {D302 0x29e7f/0xa0} d302_d303_p → {D303 0x2e747/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x2e8bb/0x50}:ARRAY_STRING[0x1,0x2] = "LR"
{D307 0x2e90b/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000095da d307_3 = 0x00000002 d307_d307_p → {D307 0x33be9/0x7f}
{D306 0x2e98a/0x83}:D306 d306_d303_p → {D303 0x2c1c3/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x2e90b/0x7f}
{D307 0x2ea0d/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000095da d307_3 = 0x00000002 d307_d307_p → {D307 0x33c68/0x7f}
{D306 0x2ea8c/0x83}:D306 d306_d303_p → {D303 0x1275e/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x2ea0d/0x7f}
{D307 0x2eb0f/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000095da d307_3 = 0x00000002 d307_d307_p → {D307 0x33ce7/0x7f}
{D306 0x2eb8e/0x83}:D306 d306_d303_p → {D303 0x12a2c/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x2eb0f/0x7f}
{D307 0x2ec11/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000095da d307_3 = 0x00000002 d307_d307_p → {D307 0x33d66/0x7f}
{D306 0x2ec90/0x83}:D306 d306_d303_p → {D303 0x2cc07/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x2ec11/0x7f} d306_d308_p → {D308 0x140fb/0x83}
{D303 0x2ed13/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x2edb3/0x34} d303_2 = 0x00ae d303_3 = 0x0000000000000000000
{D304 0x2edb3/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x2ede7/0xa0}:D302 d302_0 = 0x80000009 d302_d302_p → {D302 0x1aceb/0xa0} d302_d303_p → {D303 0x2ed13/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x2ee87/0x88}:ARRAY_STRING[0x1,0x9] = "SOLVE_ROW"
{D303 0x2ef0f/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x30cd5/0x34} d303_2 = 0x00af d303_3 = 0x0000000000000000000
{Thing2 0x2efaf/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x2a43f/0x1a14} next_p → {Thing2 0x2a3ff/0x40}
{StringIndex 0x2efef/0x1ce6}:StringIndex x = 0x00000001 y = 0x000000c1
  [$0x0001]  0x00240 002 »XLBT_ARITHMETIC«
  [$0x0002]  0x002d0 003 »DIRECTION«
  [$0x0003]  0x00330 004 »LEFT«
  [$0x0004]  0x00368 005 »RIGHT«
  [$0x0005]  0x003a8 006 »UP«
  [$0x0006]  0x003d0 007 »DOWN«
  [$0x0007]  0x00408 008 »NONE«
  [$0x0008]  0x00440 009 »=«
  [$0x0009]  0x00460 00a »<«
  [$0x000a]  0x00480 00b »>«
  [$0x000b]  0x004a0 00c »<=«
  [$0x000c]  0x004c8 00d »>=«
  [$0x000d]  0x04038 00e »DIRECTION_ARRAY«
  [$0x000e]  0x040c8 00f »S_NATURAL«
  [$0x000f]  0x04128 010 »&«
  [$0x0010]  0x04148 011 »DIRECTION_LIST«
  [$0x0011]  0x041d0 012 »S_LONG_2D«
  [$0x0012]  0x04230 013 »S_LONG«
  [$0x0013]  0x04278 014 »S_LONG_2D_ACCESS«
  [$0x0014]  0x05a88 015 »OUTPUT_LOGGING«
  [$0x0015]  0x05b10 016 »FALSE«
  [$0x0016]  0x05b50 017 »POSITION«
  [$0x0017]  0x05ba8 018 »PUZZLE_SIZE«
  [$0x0018]  0x05c18 019 »PUZZLE_WIDTH«
  [$0x0019]  0x05c90 01a »PUZZLE_HEIGHT«
  [$0x001a]  0x05d10 01b »SPACE_X«
  [$0x001b]  0x05d60 01c »SPACE_Y«
  [$0x001c]  0x07700 01d »INITIALIZE«
  [$0x001d]  0x07768 01e »MOVE_SPACE_TO«
  [$0x001e]  0x077e8 01f »LOC«
  [$0x001f]  0x07818 020 »SCRAMBLE«
  [$0x0020]  0x07870 021 »ABORT_SOLVING«
  [$0x0021]  0x078f0 022 »SOLVING_STATUS«
  [$0x0022]  0x07978 023 »SOLVE«
  [$0x0023]  0x079b8 024 »RANDOM«
  [$0x0024]  0x09628 025 »CALENDAR«
  [$0x0025]  0x09680 026 »TEXT_IO«
  [$0x0026]  0x096d0 027 »RAN1_PACKAGE«
  [$0x0027]  0x09748 028 »DIRECTION_S_LONG«
  [$0x0028]  0x097e0 029 »RAN_DATA«
  [$0x0029]  0x09838 02a »RAN1_DATA«
  [$0x002a]  0x09898 02b »MAX_PLAN«
  [$0x002b]  0x098f0 02c »OTHER_DIR«
  [$0x002c]  0x0bc98 02d »SOLVING_FLAG«
  [$0x002d]  0x0bd10 02e »ABORT_SOLVING_FLAG«
  [$0x002e]  0x0bdb8 02f »EXTRA_ROWS«
  [$0x002f]  0x0be20 030 »EXTRA_COLUMNS«
  [$0x0030]  0x0bea0 031 »LAYERS«
  [$0x0031]  0x0bee8 032 »TMP_MATRIX«
  [$0x0032]  0x0bf50 033 »TARGET«
  [$0x0033]  0x0d718 034 »LOCKED«
  [$0x0034]  0x0d760 035 »LINK«
  [$0x0035]  0x0d798 036 »SOLVE_ENV«
  [$0x0036]  0x0d7f8 037 »LAYER_DEPTH«
  [$0x0037]  0x0d868 038 »L«
  [$0x0038]  0x0d888 039 »-«
  [$0x0039]  0x0d8a8 03a »LAYER_WIDTH«
  [$0x003a]  0x0d918 03b »*«
  [$0x003b]  0x0d938 03c »FUL«
  [$0x003c]  0x0d968 03d »+«
  [$0x003d]  0x0d988 03e »FUR«
  [$0x003e]  0x0d9b8 03f »FLL«
  [$0x003f]  0x0d9e8 040 »FLR«
  [$0x0040]  0x0da18 041 »GET_X«
  [$0x0041]  0x10cb8 042 »rem«
  [$0x0042]  0x10ce8 043 »GET_Y«
  [$0x0043]  0x10d28 044 »/«
  [$0x0044]  0x10d48 045 »INDX«
  [$0x0045]  0x10d80 046 »X«
  [$0x0046]  0x10da0 047 »Y«
  [$0x0047]  0x10dc0 048 »NEXT_LEFT«
  [$0x0048]  0x10e20 049 »NEXT_RIGHT«
  [$0x0049]  0x10e88 04a »NEXT_UP«
  [$0x004a]  0x10ed8 04b »NEXT_DOWN«
  [$0x004b]  0x10f38 04c »PRINT_MATRIX«
  [$0x004c]  0x10fb0 04d »MAT«
  [$0x004d]  0x10fe0 04e »I«
  [$0x004e]  0x14280 04f »J«
  [$0x004f]  0x142a0 050 »' '«
  [$0x0050]  0x142d0 051 »S_LONG_IO«
  [$0x0051]  0x14330 052 »PLAN_MOVE«
  [$0x0052]  0x14390 053 »START_LOC«
  [$0x0053]  0x143f0 054 »END_LOC«
  [$0x0054]  0x14440 055 »PATH«
  [$0x0055]  0x14478 056 »PATH_END«
  [$0x0056]  0x144d0 057 »FIND_PIECE«
  [$0x0057]  0x14538 058 »PIECE«
  [$0x0058]  0x14578 059 »MOVE_SPACE«
  [$0x0059]  0x16d08 05a »DIRI«
  [$0x005a]  0x16d40 05b »DISTI«
  [$0x005b]  0x16d80 05c »CURRENT_DIR«
  [$0x005c]  0x16df0 05d »DIST«
  [$0x005d]  0x16e28 05e »PLAN«
  [$0x005e]  0x16e60 05f »PLAN_END«
  [$0x005f]  0x16eb8 060 »MOVE_PIECE«
  [$0x0060]  0x16f20 061 »LOCI«
  [$0x0061]  0x16f58 062 »QUEUE_SIZE«
  [$0x0062]  0x16fc0 063 »NEXT_LOC«
  [$0x0063]  0x19bd0 064 »NEXT_DIST«
  [$0x0064]  0x19c30 065 »CHOSEN«
  [$0x0065]  0x19c78 066 »FOUND_PATH«
  [$0x0066]  0x19ce0 067 »MOVE_NUM«
  [$0x0067]  0x19d38 068 »LOC_X«
  [$0x0068]  0x19d78 069 »LOC_Y«
  [$0x0069]  0x19db8 06a »LOC_QUEUE«
  [$0x006a]  0x19e18 06b »LOC_DIST«
  [$0x006b]  0x19e70 06c »LOC_QUEUE_USED«
  [$0x006c]  0x1c2d8 06d »QUEUE_HEAD«
  [$0x006d]  0x1c340 06e »QUEUE_TAIL«
  [$0x006e]  0x1c3a8 06f »CANDIDATE«
  [$0x006f]  0x1c408 070 »LOC1«
  [$0x0070]  0x1c440 071 »LOC2«
  [$0x0071]  0x1c478 072 »abs«
  [$0x0072]  0x1c4a8 073 »BROKE«
  [$0x0073]  0x1c4e8 074 »/=«
  [$0x0074]  0x1c510 075 »'c'«
  [$0x0075]  0x1c540 076 »'o'«
  [$0x0076]  0x1c570 077 »'u'«
  [$0x0077]  0x1c5a0 078 »'l'«
  [$0x0078]  0x1c5d0 079 »'d'«
  [$0x0079]  0x1c600 07a »'n'«
  [$0x007a]  0x1fb20 07b »'''«
  [$0x007b]  0x1fb50 07c »'t'«
  [$0x007c]  0x1fb80 07d »'f'«
  [$0x007d]  0x1fbb0 07e »'i'«
  [$0x007e]  0x1fbe0 07f »'a'«
  [$0x007f]  0x1fc10 080 »'w'«
  [$0x0080]  0x1fc40 081 »'y'«
  [$0x0081]  0x1fc70 082 »'m'«
  [$0x0082]  0x1fca0 083 »'v'«
  [$0x0083]  0x1fcd0 084 »'e'«
  [$0x0084]  0x1fd00 085 »'('«
  [$0x0085]  0x1fd30 086 »','«
  [$0x0086]  0x1fd60 087 »')'«
  [$0x0087]  0x1fd90 088 »'.'«
  [$0x0088]  0x1fdc0 089 »'r'«
  [$0x0089]  0x1fdf0 08a »'k'«
  [$0x008a]  0x1fe20 08b »DIR«
  [$0x008b]  0x1fe50 08c »STEP«
  [$0x008c]  0x235f8 08d »COUNT«
  [$0x008d]  0x23638 08e »MIN_X«
  [$0x008e]  0x23678 08f »MIN_Y«
  [$0x008f]  0x236b8 090 »MAX_X«
  [$0x0090]  0x236f8 091 »MAX_Y«
  [$0x0091]  0x23738 092 »FIRST_X«
  [$0x0092]  0x23788 093 »FIRST_Y«
  [$0x0093]  0x237d8 094 »LAST_X«
  [$0x0094]  0x23820 095 »LAST_Y«
  [$0x0095]  0x23868 096 »SHIFT_DIR«
  [$0x0096]  0x238c8 097 »not«
  [$0x0097]  0x26788 098 »PUZZLE_PENDING«
  [$0x0098]  0x26810 099 »PROCESS_EVENTS«
  [$0x0099]  0x26898 09a »LOG_MOVE_SPACE«
  [$0x009a]  0x26920 09b »SP_X«
  [$0x009b]  0x26958 09c »SP_Y«
  [$0x009c]  0x26990 09d »RAN1«
  [$0x009d]  0x269c8 09e »NEW_X«
  [$0x009e]  0x26a08 09f »NEW_Y«
  [$0x009f]  0x26a48 0a0 »OLD_OUTPUT_STATE«
  [$0x00a0]  0x29ed8 0a1 »SOLVE_LAYER_0«
  [$0x00a1]  0x29f58 0a2 »DO_LAST_TWO_ON_EDGE«
  [$0x00a2]  0x2a008 0a3 »NTLAST«
  [$0x00a3]  0x2a050 0a4 »LAST«
  [$0x00a4]  0x2a088 0a5 »TMP«
  [$0x00a5]  0x2a0b8 0a6 »EMERGENCY«
  [$0x00a6]  0x2a118 0a7 »LAST_PIECE«
  [$0x00a7]  0x2a180 0a8 »NTLAST_PIECE«
  [$0x00a8]  0x2a1f8 0a9 »SOLVE_LAYER«
  [$0x00a9]  0x2b910 0aa »LAYER«
  [$0x00aa]  0x2b950 0ab »UL«
  [$0x00ab]  0x2b978 0ac »UR«
  [$0x00ac]  0x2b9a0 0ad »LL«
  [$0x00ad]  0x2b9c8 0ae »LR«
  [$0x00ae]  0x2b9f0 0af »SOLVE_ROW«
  [$0x00af]  0x2ba50 0b0 »ROW«
  [$0x00b0]  0x2ba80 0b1 »SOLVE_COL«
  [$0x00b1]  0x2bae0 0b2 »COL«
  [$0x00b2]  0x2bb10 0b3 »TRUE«
  [$0x00b3]  0x2bb48 0b4 »FLUSH_LOGGING«
  [$0x00b4]  0x2bbc8 0b5 »REPAINT_TILES«
  [$0x00b5]  0x2bc48 0b6 »CLK«
  [$0x00b6]  0x2fec8 000 »RAN1_INITIALIZE«
{D304 0x30cd5/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x30d09/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x244e7/0xa0} d302_d303_p → {D303 0x2ef0f/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x30da9/0x58}:ARRAY_STRING[0x1,0x3] = "ROW"
{D303 0x30e01/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x30ea1/0x34} d303_2 = 0x00b0 d303_3 = 0x0000000000000000000
{D304 0x30ea1/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x30ed5/0xa0}:D302 d302_0 = 0x80000009 d302_d302_p → {D302 0x0e425/0xa0} d302_d303_p → {D303 0x30e01/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x30f75/0x88}:ARRAY_STRING[0x1,0x9] = "SOLVE_COL"
{D303 0x30ffd/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x3109d/0x34} d303_2 = 0x00b1 d303_3 = 0x0000000000000000000
{D304 0x3109d/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x310d1/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x30ffd/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x31171/0x58}:ARRAY_STRING[0x1,0x3] = "COL"
{D307 0x311c9/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000095d0 d307_3 = 0x00000002
{D306 0x31248/0x83}:D306 d306_d303_p → {D303 0x0aaf0/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x311c9/0x7f} d306_d308_p → {D308 0x16f59/0x83}
{D303 0x312cb/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x3136b/0x34} d303_2 = 0x00b2 d303_3 = 0x0000000000000000000
{D304 0x3136b/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x3139f/0xa0}:D302 d302_0 = 0x80000004 d302_d302_p → {D302 0x24de3/0xa0} d302_d303_p → {D303 0x312cb/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x3143f/0x60}:ARRAY_STRING[0x1,0x4] = "TRUE"
{D307 0x3149f/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000095d0 d307_3 = 0x00000002
{D306 0x3151e/0x83}:D306 d306_d303_p → {D303 0x0ad0c/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x3149f/0x7f}
{D307 0x315a1/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000095d0 d307_3 = 0x00000002
{D306 0x31620/0x83}:D306 d306_d303_p → {D303 0x0af30/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x315a1/0x7f} d306_d308_p → {D308 0x29ffe/0x83}
{D307 0x316a3/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000095da d307_3 = 0x00000002 d307_d307_p → {D307 0x33de5/0x7f}
{D306 0x31722/0x83}:D306 d306_d303_p → {D303 0x2ed13/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x316a3/0x7f}
{D307 0x317a5/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000095da d307_3 = 0x00000002 d307_d307_p → {D307 0x33e64/0x7f}
{D306 0x31824/0x83}:D306 d306_d303_p → {D303 0x30e01/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x317a5/0x7f}
{D307 0x318a7/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000095da d307_3 = 0x00000002 d307_d307_p → {D307 0x33ee3/0x7f}
{D306 0x31926/0x83}:D306 d306_d303_p → {D303 0x2d9eb/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x318a7/0x7f}
{D303 0x319a9/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x31a49/0x34} d303_2 = 0x00b3 d303_3 = 0x0000000000000000000
{D304 0x31a49/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x31a7d/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x319a9/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x31b1d/0xa8}:ARRAY_STRING[0x1,0xd] = "FLUSH_LOGGING"
{D307 0x31bc5/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000095da d307_3 = 0x00000002 d307_d307_p → {D307 0x33f62/0x7f}
{D306 0x31c44/0x83}:D306 d306_d303_p → {D303 0x319a9/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x31bc5/0x7f} d306_d308_p → {D308 0x1b83e/0x83}
{D303 0x31cc7/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x31d67/0x34} d303_2 = 0x00b4 d303_3 = 0x0000000000000000000
{D304 0x31d67/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x31d9b/0xa0}:D302 d302_0 = 0x8000000d d302_d302_p → {D302 0x25dc5/0xa0} d302_d303_p → {D303 0x31cc7/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x31e3b/0xa8}:ARRAY_STRING[0x1,0xd] = "REPAINT_TILES"
{D307 0x31ee3/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000095da d307_3 = 0x00000002 d307_d307_p → {D307 0x33fe1/0x7f}
{D306 0x31f62/0x83}:D306 d306_d303_p → {D303 0x31cc7/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x31ee3/0x7f}
{D303 0x31fe5/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x32085/0x34} d303_2 = 0x00b5 d303_3 = 0x0000000000000000000
{D304 0x32085/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x320b9/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0f2ec/0xa0} d302_d303_p → {D303 0x31fe5/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x32159/0x58}:ARRAY_STRING[0x1,0x3] = "CLK"
{D303 0x321b1/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x32681/0x34} d303_2 = 0x00b6 d303_3 = 0x0000000000000000000
{Thing2 0x32251/0x40}:Thing2 Chain2 payload_p → {StringStore 0x2dcd7/0x3e8} next_p → {Thing2 0x2dc97/0x40}
{StringStore 0x32291/0x3f0}:StringStore x = 0x00000001 y = 0x00000076
    @0x322d6 [0x00] =  $0x00b6 »RAN1_INITIALIZE«
{D304 0x32681/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x326b5/0xa0}:D302 d302_0 = 0x8000000f d302_d302_p → {D302 0x29ba9/0xa0} d302_d303_p → {D303 0x321b1/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b8
{ArrayString 0x32755/0xb8}:ARRAY_STRING[0x1,0xf] = "RAN1_INITIALIZE"
{D307 0x3280d/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000095da d307_3 = 0x00000002 d307_d307_p → {D307 0x34060/0x7f}
{D306 0x3288c/0x83}:D306 d306_d303_p → {D303 0x321b1/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x3280d/0x7f} d306_d308_p → {D308 0x2cb84/0x83}
{D307 0x3290f/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000cfe0 d307_3 = 0x00000002
{D307 0x3298e/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000cfe0 d307_3 = 0x00000002
{D307 0x32a0d/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000cfe0 d307_3 = 0x00000002
{D307 0x32a8c/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000cfe0 d307_3 = 0x00000002
{D307 0x32b0b/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000cfe0 d307_3 = 0x00000002
{D307 0x32b8a/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000cfe0 d307_3 = 0x00000002
{D307 0x32c09/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000cfe0 d307_3 = 0x00000002
{D307 0x32c88/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000cfe0 d307_3 = 0x00000002
{D307 0x32d07/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000cfe0 d307_3 = 0x00000002
{D307 0x32d86/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000cfe0 d307_3 = 0x00000002
{D307 0x32e05/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000cfe0 d307_3 = 0x00000002
{D307 0x32e84/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000cfe0 d307_3 = 0x00000002
{D307 0x32f03/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000cfe0 d307_3 = 0x00000002
{D307 0x32f82/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000cfe0 d307_3 = 0x00000002
{D307 0x33001/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000cfe0 d307_3 = 0x00000002
{D307 0x33080/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000cfe0 d307_3 = 0x00000002
{D307 0x330ff/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000cfe0 d307_3 = 0x00000002
{D307 0x3317e/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000cfe0 d307_3 = 0x00000002
{D307 0x331fd/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000cfe0 d307_3 = 0x00000002
{D307 0x3327c/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000cfe0 d307_3 = 0x00000002
{D307 0x332fb/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000cfe0 d307_3 = 0x00000002
{D307 0x3337a/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000cfe0 d307_3 = 0x00000002
{D307 0x333f9/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000cfe0 d307_3 = 0x00000002
{D307 0x33478/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000cfe0 d307_3 = 0x00000002
{D307 0x334f7/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000cfe0 d307_3 = 0x00000002
{D307 0x33576/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000cfe0 d307_3 = 0x00000002
{D307 0x335f5/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000cfe0 d307_3 = 0x00000002
{D307 0x33674/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000cfe0 d307_3 = 0x00000002
{D307 0x336f3/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000cfe0 d307_3 = 0x00000002
{D307 0x33772/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000cfe0 d307_3 = 0x00000002
{D307 0x337f1/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000cfe0 d307_3 = 0x00000002
{D307 0x33870/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000cfe0 d307_3 = 0x00000002
{D307 0x338ef/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000cfe0 d307_3 = 0x00000002
{D307 0x3396e/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000cfe0 d307_3 = 0x00000002
{D307 0x339ed/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000cfe0 d307_3 = 0x00000002
{D307 0x33a6c/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000cfe0 d307_3 = 0x00000002
{D307 0x33aeb/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000cfe0 d307_3 = 0x00000002
{D307 0x33b6a/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000cfe0 d307_3 = 0x00000002
{D307 0x33be9/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000cfe0 d307_3 = 0x00000002
{D307 0x33c68/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000cfe0 d307_3 = 0x00000002
{D307 0x33ce7/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000cfe0 d307_3 = 0x00000002
{D307 0x33d66/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000cfe0 d307_3 = 0x00000002
{D307 0x33de5/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000cfe0 d307_3 = 0x00000002
{D307 0x33e64/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000cfe0 d307_3 = 0x00000002
{D307 0x33ee3/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000cfe0 d307_3 = 0x00000002
{D307 0x33f62/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000cfe0 d307_3 = 0x00000002
{D307 0x33fe1/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000cfe0 d307_3 = 0x00000002
{D307 0x34060/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000cfe0 d307_3 = 0x00000002