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DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 |
This is an automatic "excavation" of a thematic subset of
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Length: 5120 (0x1400)
Types: Ada Source
Notes: 03_class, FILE, R1k_Segment, e3_tag, procedure Main, seg_041980
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
└─⟦cfc2e13cd⟧ »Space Info Vol 2«
└─⟦this⟧
with Symbols, Dynamic_Object, Text_Io;
procedure Main is
D1, D2, D3 : Dynamic_Object.Dynamic_Object;
S : Symbols.Object;
procedure Print_With_Index (D : Symbols.Object) is
Index : Symbols.Symbol_Index;
Val : Dynamic_Object.Dynamic_Object;
begin
Symbols.Open_Symbol_Indexation (D, Index);
while not Symbols.No_More_Symbols (Index) loop
Text_Io.Put_Line ("****************************************");
Text_Io.Put_Line
(Symbols.Get_Indexed_Symbol_Name (Index) & " : " &
Symbols.Get_Indexed_Symbol_Type (Index) & "-> WITH:");
Dynamic_Object.New_Object (Val);
Symbols.Get_Indexed_Symbol_Value (Index, Val);
Dynamic_Object.Dump_Object_Attributes (Val);
Dynamic_Object.Dispose_Object (Val);
Symbols.Next_Symbol_Index (Index);
end loop;
end Print_With_Index;
begin
Dynamic_Object.New_Object (D1);
Dynamic_Object.New_Object (D2);
Dynamic_Object.New_Object (D3);
Symbols.Create (S);
Dynamic_Object.Store_Attribute (D1, Name => "Nom ", S => "Asterix");
Dynamic_Object.Store_Attribute (D1, Name => "Age ", I => 45);
Dynamic_Object.Store_Attribute (D1, Name => "Est un ", S => "Gaulois");
Dynamic_Object.Store_Attribute (D1, Name => "Moustachu", B => True);
Dynamic_Object.Store_Attribute (D1, Name => "Poids ", I => 58);
Text_Io.Put_Line ("....................................");
Dynamic_Object.Dump_Number_Of_Attribute (D => D1);
Dynamic_Object.Dump_Object_Attributes (D1);
Dynamic_Object.Store_Attribute (D2, Name => "Nom ", S => "Obelix ");
Dynamic_Object.Store_Attribute (D2, Name => "Force ", I => 99);
Text_Io.Put_Line ("....................................");
Dynamic_Object.Dump_Number_Of_Attribute (D => D2);
Dynamic_Object.Dump_Object_Attributes (D2);
Dynamic_Object.Store_Attribute (D3, Name => "Nom ", S => "Idefix ");
Dynamic_Object.Store_Attribute (D3, Name => "Est un ", S => "Chien ");
Dynamic_Object.Store_Attribute (D3, Name => "Chien ", B => True);
Dynamic_Object.Store_Attribute (D3, Name => "Couleur ", I => 1);
Text_Io.Put_Line ("....................................");
Dynamic_Object.Dump_Number_Of_Attribute (D => D3);
Dynamic_Object.Dump_Object_Attributes (D3);
Symbols.Store_Symbol (S, "ASTERIX ", "GAULOIS ", D1);
Symbols.Store_Symbol (S, "OBELIX ", "GAULOIS ", D2);
Symbols.Store_Symbol (S, "IDEFIX ", "ANIMAL ", D3);
Text_Io.Put_Line ("----------------------------------------");
Text_Io.Put_Line ("--- Print Table des Symbols ----------");
Symbols.Dump_Symbols (S);
Symbols.Dump_Number_Of_Symbol (S);
Text_Io.Put_Line ("....................................");
Text_Io.Put_Line ("Print Using an Iterator -> ");
Print_With_Index (S);
Text_Io.Put_Line ("....................................");
Text_Io.Put_Line ("Destroy Dynamic Object");
Dynamic_Object.Dispose_Object (D1);
Dynamic_Object.Dispose_Object (D2);
Dynamic_Object.Dispose_Object (D3);
Dynamic_Object.Dump_Number_Of_Attribute (D1);
Dynamic_Object.Dump_Number_Of_Attribute (D2);
Dynamic_Object.Dump_Number_Of_Attribute (D3);
Symbols.Dispose_Object (S);
Symbols.Dump_Number_Of_Symbol (S);
end Main;
nblk1=4
nid=0
hdr6=8
[0x00] rec0=21 rec1=00 rec2=01 rec3=018
[0x01] rec0=14 rec1=00 rec2=02 rec3=004
[0x02] rec0=15 rec1=00 rec2=03 rec3=00e
[0x03] rec0=0f rec1=00 rec2=04 rec3=000
tail 0x2174237f4862656cbb3fa 0x42a00088462060003