DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦3d3091b15⟧

    Length: 36864 (0x9000)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_006814

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦5a81ac88f⟧ »Space Info Vol 1« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x00047ea3 max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00047fff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x00006814 [0000000000000000110100000010100]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x000030e6 [000000000000000011000011100110]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x000000000010000a [0000000000000000000000000000000000000000000100000000000000001010]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:     0x75c42800000000000000000000000000 [0x80] 0111010111000100 0010100000000000 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000000000
    0x0003aa +0x0080:                                    0x0 [0x1f00] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff020c03d00415380829e [111111111111111111111111111111110000001000001100000000111101000000000100000101010011100000001000001010011110]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x43553/0x418} [00000000000001000011010101010011]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x43fe7/0x2724} [00000000000001000011111111100111]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x43513/0x40} [00000000000001000011010100010011]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x43fa7/0x40} [00000000000001000011111110100111]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »XLBT_ARITHMETIC«
  [$0x0002]  0x002d0 003 »XLBT_EVENT«
  [$0x0003]  0x00338 004 »XLBT_STRING«
  [$0x0004]  0x003a8 005 »CHEATING«
  [$0x0005]  0x00400 006 »FALSE«
  [$0x0006]  0x00440 007 »CHEAT«
  [$0x0007]  0x00480 008 »EVENT«
  [$0x0008]  0x03568 009 »X_BUTTON_PRESS_EVENT«
  [$0x0009]  0x03620 00a »GAME_EXIT«
  [$0x000a]  0x03680 00b »OTHER«
  [$0x000b]  0x036c0 000 »REDRAW_ALL«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »XLBT_ARITHMETIC«
    @0x026de [0x01] =  $0x0002 »XLBT_EVENT«
    @0x02746 [0x02] =  $0x0003 »XLBT_STRING«
    @0x027b6 [0x03] =  $0x0004 »CHEATING«
    @0x0280e [0x04] =  $0x0005 »FALSE«
    @0x0284e [0x05] =  $0x0006 »CHEAT«
    @0x0288e [0x06] =  $0x0007 »EVENT«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray
    0x002f70 [0x2a] +0x0540: ptr_0x2a_p → {R1kSegChunk 0x27a3d/0x86} [00000000000000100111101000111101]

    0x002f90 +0x0560:                                    0x0 [0x140] 0…
{D305 0x030d0/0xce0}:D305
    0x0030d0 [0x00] +0x0000: ptr_0x0_p → {D306 0x2c39a/0x83} [00000000000000101100001110011010]
    0x003110 [0x02] +0x0040: ptr_0x2_p → {D306 0x47712/0x83} [00000000000001000111011100010010]
    0x003130 [0x03] +0x0060: ptr_0x3_p → {D306 0x2c0cc/0x83} [00000000000000101100000011001100]
    0x003150 [0x04] +0x0080: ptr_0x4_p → {D306 0x40a52/0x83} [00000000000001000000101001010010]
    0x0031b0 [0x07] +0x00e0: ptr_0x7_p → {D306 0x40784/0x83} [00000000000001000000011110000100]
    0x0031d0 [0x08] +0x0100: ptr_0x8_p → {D306 0x47208/0x83} [00000000000001000111001000001000]
    0x0031f0 [0x09] +0x0120: ptr_0x9_p → {D306 0x35278/0x83} [00000000000000110101001001111000]
    0x003210 [0x0a] +0x0140: ptr_0xa_p → {D306 0x404b6/0x83} [00000000000001000000010010110110]
    0x003270 [0x0d] +0x01a0: ptr_0xd_p → {D306 0x401e8/0x83} [00000000000001000000000111101000]
    0x003290 [0x0e] +0x01c0: ptr_0xe_p → {D306 0x3bd1c/0x83} [00000000000000111011110100011100]
    0x0032d0 [0x10] +0x0200: ptr_0x10_p → {D306 0x3ff1a/0x83} [00000000000000111111111100011010]
    0x0032f0 [0x11] +0x0220: ptr_0x11_p → {D306 0x420b0/0x83} [00000000000001000010000010110000]
    0x003310 [0x12] +0x0240: ptr_0x12_p → {D306 0x2bdfe/0x83} [00000000000000101011110111111110]
    0x003330 [0x13] +0x0260: ptr_0x13_p → {D306 0x430da/0x83} [00000000000001000011000011011010]
    0x003350 [0x14] +0x0280: ptr_0x14_p → {D306 0x47b1a/0x83} [00000000000001000111101100011010]
    0x003390 [0x16] +0x02c0: ptr_0x16_p → {D306 0x46f12/0x83} [00000000000001000110111100010010]
    0x0033b0 [0x17] +0x02e0: ptr_0x17_p → {D306 0x43e84/0x83} [00000000000001000011111010000100]
    0x003450 [0x1c] +0x0380: ptr_0x1c_p → {D306 0x34faa/0x83} [00000000000000110100111110101010]
    0x003470 [0x1d] +0x03a0: ptr_0x1d_p → {D306 0x14506/0x83} [00000000000000010100010100000110]
    0x003490 [0x1e] +0x03c0: ptr_0x1e_p → {D306 0x24517/0x83} [00000000000000100100010100010111]
    0x0034b0 [0x1f] +0x03e0: ptr_0x1f_p → {D306 0x23005/0x83} [00000000000000100011000000000101]
    0x0034d0 [0x20] +0x0400: ptr_0x20_p → {D306 0x34cec/0x83} [00000000000000110100110011101100]
    0x003510 [0x22] +0x0440: ptr_0x22_p → {D306 0x1b5c3/0x83} [00000000000000011011010111000011]
    0x003550 [0x24] +0x0480: ptr_0x24_p → {D306 0x24415/0x83} [00000000000000100100010000010101]
    0x003570 [0x25] +0x04a0: ptr_0x25_p → {D306 0x27f4a/0x83} [00000000000000100111111101001010]
    0x003590 [0x26] +0x04c0: ptr_0x26_p → {D306 0x47814/0x83} [00000000000001000111100000010100]
    0x003650 [0x2c] +0x0580: ptr_0x2c_p → {D306 0x29678/0x83} [00000000000000101001011001111000]
    0x003670 [0x2d] +0x05a0: ptr_0x2d_p → {D306 0x239f1/0x83} [00000000000000100011100111110001]
    0x003690 [0x2e] +0x05c0: ptr_0x2e_p → {D306 0x43b7e/0x83} [00000000000001000011101101111110]
    0x0036b0 [0x2f] +0x05e0: ptr_0x2f_p → {D306 0x3b32e/0x83} [00000000000000111011001100101110]
    0x0036f0 [0x31] +0x0620: ptr_0x31_p → {D306 0x40eec/0x83} [00000000000001000000111011101100]
    0x003710 [0x32] +0x0640: ptr_0x32_p → {D306 0x3b060/0x83} [00000000000000111011000001100000]
    0x003730 [0x33] +0x0660: ptr_0x33_p → {D306 0x3547c/0x83} [00000000000000110101010001111100]
    0x003750 [0x34] +0x0680: ptr_0x34_p → {D306 0x3fc4c/0x83} [00000000000000111111110001001100]
    0x003770 [0x35] +0x06a0: ptr_0x35_p → {D306 0x3ad92/0x83} [00000000000000111010110110010010]
    0x0037b0 [0x37] +0x06e0: ptr_0x37_p → {D306 0x3d5d0/0x83} [00000000000000111101010111010000]
    0x0037d0 [0x38] +0x0700: ptr_0x38_p → {D306 0x3aac4/0x83} [00000000000000111010101011000100]
    0x0037f0 [0x39] +0x0720: ptr_0x39_p → {D306 0x42500/0x83} [00000000000001000010010100000000]
    0x003810 [0x3a] +0x0740: ptr_0x3a_p → {D306 0x3d302/0x83} [00000000000000111101001100000010]
    0x003830 [0x3b] +0x0760: ptr_0x3b_p → {D306 0x3a7f6/0x83} [00000000000000111010011111110110]
    0x003850 [0x3c] +0x0780: ptr_0x3c_p → {D306 0x2bbfa/0x83} [00000000000000101011101111111010]
    0x003870 [0x3d] +0x07a0: ptr_0x3d_p → {D306 0x3d034/0x83} [00000000000000111101000000110100]
    0x003890 [0x3e] +0x07c0: ptr_0x3e_p → {D306 0x423fe/0x83} [00000000000001000010001111111110]
    0x0038b0 [0x3f] +0x07e0: ptr_0x3f_p → {D306 0x1cf39/0x83} [00000000000000011100111100111001]
    0x0038d0 [0x40] +0x0800: ptr_0x40_p → {D306 0x46c2c/0x83} [00000000000001000110110000101100]
    0x0038f0 [0x41] +0x0820: ptr_0x41_p → {D306 0x3754a/0x83} [00000000000000110111010101001010]
    0x003910 [0x42] +0x0840: ptr_0x42_p → {D306 0x1cc6b/0x83} [00000000000000011100110001101011]
    0x003930 [0x43] +0x0860: ptr_0x43_p → {D306 0x3ca98/0x83} [00000000000000111100101010011000]
    0x003950 [0x44] +0x0880: ptr_0x44_p → {D306 0x3727c/0x83} [00000000000000110111001001111100]
    0x003970 [0x45] +0x08a0: ptr_0x45_p → {D306 0x1c99d/0x83} [00000000000000011100100110011101]
    0x0039b0 [0x47] +0x08e0: ptr_0x47_p → {D306 0x2de38/0x83} [00000000000000101101111000111000]
    0x0039d0 [0x48] +0x0900: ptr_0x48_p → {D306 0x1c6cf/0x83} [00000000000000011100011011001111]
    0x003a10 [0x4a] +0x0940: ptr_0x4a_p → {D306 0x18ce1/0x83} [00000000000000011000110011100001]
    0x003a30 [0x4b] +0x0960: ptr_0x4b_p → {D306 0x1c401/0x83} [00000000000000011100010000000001]
    0x003a50 [0x4c] +0x0980: ptr_0x4c_p → {D306 0x4691e/0x83} [00000000000001000110100100011110]
    0x003a70 [0x4d] +0x09a0: ptr_0x4d_p → {D306 0x22bed/0x83} [00000000000000100010101111101101]
    0x003a90 [0x4e] +0x09c0: ptr_0x4e_p → {D306 0x35b1a/0x83} [00000000000000110101101100011010]
    0x003ab0 [0x4f] +0x09e0: ptr_0x4f_p → {D306 0x29044/0x83} [00000000000000101001000001000100]
    0x003ad0 [0x50] +0x0a00: ptr_0x50_p → {D306 0x47916/0x83} [00000000000001000111100100010110]
    0x003b10 [0x52] +0x0a40: ptr_0x52_p → {D306 0x299be/0x83} [00000000000000101001100110111110]
    0x003b30 [0x53] +0x0a60: ptr_0x53_p → {D306 0x47d1e/0x83} [00000000000001000111110100011110]
    0x003b50 [0x54] +0x0a80: ptr_0x54_p → {D306 0x47e20/0x83} [00000000000001000111111000100000]
    0x003b70 [0x55] +0x0aa0: ptr_0x55_p → {D306 0x1e90f/0x83} [00000000000000011110100100001111]
    0x003bb0 [0x57] +0x0ae0: ptr_0x57_p → {D306 0x2d53e/0x83} [00000000000000101101010100111110]
    0x003bd0 [0x58] +0x0b00: ptr_0x58_p → {D306 0x24313/0x83} [00000000000000100100001100010011]
    0x003c10 [0x5a] +0x0b40: ptr_0x5a_p → {D306 0x27029/0x83} [00000000000000100111000000101001]
    0x003c30 [0x5b] +0x0b60: ptr_0x5b_p → {D306 0x3661a/0x83} [00000000000000110110011000011010]
    0x003c50 [0x5c] +0x0b80: ptr_0x5c_p → {D306 0x23efb/0x83} [00000000000000100011111011111011]
    0x003c70 [0x5d] +0x0ba0: ptr_0x5d_p → {D306 0x2b728/0x83} [00000000000000101011011100101000]
    0x003cb0 [0x5f] +0x0be0: ptr_0x5f_p → {D306 0x307b2/0x83} [00000000000000110000011110110010]
    0x003cd0 [0x60] +0x0c00: ptr_0x60_p → {D306 0x29c8c/0x83} [00000000000000101001110010001100]
    0x003cf0 [0x61] +0x0c20: ptr_0x61_p → {D306 0x2d0ac/0x83} [00000000000000101101000010101100]
    0x003d30 [0x63] +0x0c60: ptr_0x63_p → {D306 0x18745/0x83} [00000000000000011000011101000101]
    0x003d50 [0x64] +0x0c80: ptr_0x64_p → {D306 0x2caa8/0x83} [00000000000000101100101010101000]
    0x003d90 [0x66] +0x0cc0: ptr_0x66_p → {D306 0x23af3/0x83} [00000000000000100011101011110011]

{D301 0x03db0/0xce0}:D301
    0x003e10 [0x03] +0x0060: ptr_0x3_p → {D302 0x414d5/0xa0} [00000000000001000001010011010101]
    0x003e30 [0x04] +0x0080: ptr_0x4_p → {D302 0x11d10/0xa0} [00000000000000010001110100010000]
    0x003e50 [0x05] +0x00a0: ptr_0x5_p → {D302 0x3c487/0xa0} [00000000000000111100010010000111]
    0x003e70 [0x06] +0x00c0: ptr_0x6_p → {D302 0x3786d/0xa0} [00000000000000110111100001101101]
    0x003e90 [0x07] +0x00e0: ptr_0x7_p → {D302 0x32873/0xa0} [00000000000000110010100001110011]
    0x003eb0 [0x08] +0x0100: ptr_0x8_p → {D302 0x31477/0xa0} [00000000000000110001010001110111]
    0x003ed0 [0x09] +0x0120: ptr_0x9_p → {D302 0x22d44/0xa0} [00000000000000100010110101000100]
    0x003ef0 [0x0a] +0x0140: ptr_0xa_p → {D302 0x3610b/0xa0} [00000000000000110110000100001011]
    0x003f10 [0x0b] +0x0160: ptr_0xb_p → {D302 0x46d83/0xa0} [00000000000001000110110110000011]
    0x003f30 [0x0c] +0x0180: ptr_0xc_p → {D302 0x429df/0xa0} [00000000000001000010100111011111]
    0x003f50 [0x0d] +0x01a0: ptr_0xd_p → {D302 0x16745/0xa0} [00000000000000010110011101000101]
    0x003f70 [0x0e] +0x01c0: ptr_0xe_p → {D302 0x40071/0xa0} [00000000000001000000000001110001]
    0x003f90 [0x0f] +0x01e0: ptr_0xf_p → {D302 0x42657/0xa0} [00000000000001000010011001010111]
    0x003fb0 [0x10] +0x0200: ptr_0x10_p → {D302 0x31293/0xa0} [00000000000000110001001010010011]
    0x003fd0 [0x11] +0x0220: ptr_0x11_p → {D302 0x0eeca/0xa0} [00000000000000001110111011001010]
    0x003ff0 [0x12] +0x0240: ptr_0x12_p → {D302 0x23564/0xa0} [00000000000000100011010101100100]
    0x004030 [0x14] +0x0280: ptr_0x14_p → {D302 0x3ac1b/0xa0} [00000000000000111010110000011011]
    0x004050 [0x15] +0x02a0: ptr_0x15_p → {D302 0x10a0c/0xa0} [00000000000000010000101000001100]
    0x004070 [0x16] +0x02c0: ptr_0x16_p → {D302 0x3a94d/0xa0} [00000000000000111010100101001101]
    0x004090 [0x17] +0x02e0: ptr_0x17_p → {D302 0x13e9d/0xa0} [00000000000000010011111010011101]
    0x0040b0 [0x18] +0x0300: ptr_0x18_p → {D302 0x408db/0xa0} [00000000000001000000100011011011]
    0x0040d0 [0x19] +0x0320: ptr_0x19_p → {D302 0x24d24/0xa0} [00000000000000100100110100100100]
    0x0040f0 [0x1a] +0x0340: ptr_0x1a_p → {D302 0x34e43/0xa0} [00000000000000110100111001000011]
    0x004110 [0x1b] +0x0360: ptr_0x1b_p → {D302 0x0fb3a/0xa0} [00000000000000001111101100111010]
    0x004150 [0x1d] +0x03a0: ptr_0x1d_p → {D302 0x3c2bb/0xa0} [00000000000000111100001010111011]
    0x004170 [0x1e] +0x03c0: ptr_0x1e_p → {D302 0x42823/0xa0} [00000000000001000010100000100011]
    0x0041b0 [0x20] +0x0400: ptr_0x20_p → {D302 0x2cefd/0xa0} [00000000000000101100111011111101]
    0x0041f0 [0x22] +0x0440: ptr_0x22_p → {D302 0x122cc/0xa0} [00000000000000010010001011001100]
    0x004210 [0x23] +0x0460: ptr_0x23_p → {D302 0x319bb/0xa0} [00000000000000110001100110111011]
    0x004230 [0x24] +0x0480: ptr_0x24_p → {D302 0x3c921/0xa0} [00000000000000111100100100100001]
    0x004250 [0x25] +0x04a0: ptr_0x25_p → {D302 0x2d3c7/0xa0} [00000000000000101101001111000111]
    0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x4757b/0xa0} [00000000000001000111010101111011]
    0x004290 [0x27] +0x04e0: ptr_0x27_p → {D302 0x3269f/0xa0} [00000000000000110010011010011111]
    0x0042b0 [0x28] +0x0500: ptr_0x28_p → {D302 0x3b649/0xa0} [00000000000000111011011001001001]
    0x0042d0 [0x29] +0x0520: ptr_0x29_p → {D302 0x4399f/0xa0} [00000000000001000011100110011111]
    0x004310 [0x2b] +0x0560: ptr_0x2b_p → {D302 0x37a39/0xa0} [00000000000000110111101000111001]
    0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x30c3f/0xa0} [00000000000000110000110000111111]
    0x004350 [0x2d] +0x05a0: ptr_0x2d_p → {D302 0x4033f/0xa0} [00000000000001000000001100111111]
    0x004370 [0x2e] +0x05c0: ptr_0x2e_p → {D302 0x40d75/0xa0} [00000000000001000000110101110101]
    0x004390 [0x2f] +0x05e0: ptr_0x2f_p → {D302 0x32327/0xa0} [00000000000000110010001100100111]
    0x0043d0 [0x31] +0x0620: ptr_0x31_p → {D302 0x24872/0xa0} [00000000000000100100100001110010]
    0x004410 [0x33] +0x0660: ptr_0x33_p → {D302 0x3aee9/0xa0} [00000000000000111010111011101001]
    0x004430 [0x34] +0x0680: ptr_0x34_p → {D302 0x24154/0xa0} [00000000000000100100000101010100]
    0x004450 [0x35] +0x06a0: ptr_0x35_p → {D302 0x305a3/0xa0} [00000000000000110000010110100011]
    0x004470 [0x36] +0x06c0: ptr_0x36_p → {D302 0x2e285/0xa0} [00000000000000101110001010000101]
    0x0044b0 [0x38] +0x0700: ptr_0x38_p → {D302 0x0e29e/0xa0} [00000000000000001110001010011110]
    0x0044d0 [0x39] +0x0720: ptr_0x39_p → {D302 0x3b1b7/0xa0} [00000000000000111011000110110111]
    0x0044f0 [0x3a] +0x0740: ptr_0x3a_p → {D302 0x3cbef/0xa0} [00000000000000111100101111101111]
    0x004530 [0x3c] +0x0780: ptr_0x3c_p → {D302 0x42b9b/0xa0} [00000000000001000010101110011011]
    0x004550 [0x3d] +0x07a0: ptr_0x3d_p → {D302 0x3105f/0xa0} [00000000000000110001000001011111]
    0x004570 [0x3e] +0x07c0: ptr_0x3e_p → {D302 0x364a3/0xa0} [00000000000000110110010010100011]
    0x004590 [0x3f] +0x07e0: ptr_0x3f_p → {D302 0x4735f/0xa0} [00000000000001000111001101011111]
    0x0045b0 [0x40] +0x0800: ptr_0x40_p → {D302 0x2c223/0xa0} [00000000000000101100001000100011]
    0x0045d0 [0x41] +0x0820: ptr_0x41_p → {D302 0x42f23/0xa0} [00000000000001000010111100100011]
    0x0045f0 [0x42] +0x0840: ptr_0x42_p → {D302 0x3fad5/0xa0} [00000000000000111111101011010101]
    0x004610 [0x43] +0x0860: ptr_0x43_p → {D302 0x35f47/0xa0} [00000000000000110101111101000111]
    0x004630 [0x44] +0x0880: ptr_0x44_p → {D302 0x3d459/0xa0} [00000000000000111101010001011001]
    0x004650 [0x45] +0x08a0: ptr_0x45_p → {D302 0x41f09/0xa0} [00000000000001000001111100001001]
    0x004670 [0x46] +0x08c0: ptr_0x46_p → {D302 0x4673f/0xa0} [00000000000001000110011100111111]
    0x0046b0 [0x48] +0x0900: ptr_0x48_p → {D302 0x41bf3/0xa0} [00000000000001000001101111110011]
    0x0046d0 [0x49] +0x0920: ptr_0x49_p → {D302 0x358a1/0xa0} [00000000000000110101100010100001]
    0x0046f0 [0x4a] +0x0940: ptr_0x4a_p → {D302 0x1889c/0xa0} [00000000000000011000100010011100]
    0x004710 [0x4b] +0x0960: ptr_0x4b_p → {D302 0x317ff/0xa0} [00000000000000110001011111111111]
    0x004730 [0x4c] +0x0980: ptr_0x4c_p → {D302 0x46a75/0xa0} [00000000000001000110101001110101]
    0x004750 [0x4d] +0x09a0: ptr_0x4d_p → {D302 0x41043/0xa0} [00000000000001000001000001000011]
    0x004770 [0x4e] +0x09c0: ptr_0x4e_p → {D302 0x0aa9e/0xa0} [00000000000000001010101010011110]
    0x004790 [0x4f] +0x09e0: ptr_0x4f_p → {D302 0x3bba5/0xa0} [00000000000000111011101110100101]
    0x0047b0 [0x50] +0x0a00: ptr_0x50_p → {D302 0x2df8f/0xa0} [00000000000000101101111110001111]
    0x0047d0 [0x51] +0x0a20: ptr_0x51_p → {D302 0x2b87f/0xa0} [00000000000000101011100001111111]
    0x0047f0 [0x52] +0x0a40: ptr_0x52_p → {D302 0x27d7b/0xa0} [00000000000000100111110101111011]
    0x004810 [0x53] +0x0a60: ptr_0x53_p → {D302 0x43cd5/0xa0} [00000000000001000011110011010101]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x28491/0xa0} [00000000000000101000010010010001]
    0x004850 [0x55] +0x0aa0: ptr_0x55_p → {D302 0x281a3/0xa0} [00000000000000101000000110100011]
    0x004870 [0x56] +0x0ac0: ptr_0x56_p → {D302 0x27456/0xa0} [00000000000000100111010001010110]
    0x004890 [0x57] +0x0ae0: ptr_0x57_p → {D302 0x376a1/0xa0} [00000000000000110111011010100001]
    0x0048b0 [0x58] +0x0b00: ptr_0x58_p → {D302 0x22380/0xa0} [00000000000000100010001110000000]
    0x0048d0 [0x59] +0x0b20: ptr_0x59_p → {D302 0x2e54b/0xa0} [00000000000000101110010101001011]
    0x0048f0 [0x5a] +0x0b40: ptr_0x5a_p → {D302 0x42d5f/0xa0} [00000000000001000010110101011111]
    0x004910 [0x5b] +0x0b60: ptr_0x5b_p → {D302 0x42207/0xa0} [00000000000001000010001000000111]
    0x004930 [0x5c] +0x0b80: ptr_0x5c_p → {D302 0x31b77/0xa0} [00000000000000110001101101110111]
    0x004950 [0x5d] +0x0ba0: ptr_0x5d_p → {D302 0x37105/0xa0} [00000000000000110111000100000101]
    0x004970 [0x5e] +0x0bc0: ptr_0x5e_p → {D302 0x3a67f/0xa0} [00000000000000111010011001111111]
    0x004990 [0x5f] +0x0be0: ptr_0x5f_p → {D302 0x08bd6/0xa0} [00000000000000001000101111010110]
    0x0049b0 [0x60] +0x0c00: ptr_0x60_p → {D302 0x4060d/0xa0} [00000000000001000000011000001101]
    0x0049d0 [0x61] +0x0c20: ptr_0x61_p → {D302 0x3fda3/0xa0} [00000000000000111111110110100011]
    0x0049f0 [0x62] +0x0c40: ptr_0x62_p → {D302 0x19f0c/0xa0} [00000000000000011001111100001100]
    0x004a30 [0x64] +0x0c80: ptr_0x64_p → {D302 0x41311/0xa0} [00000000000001000001001100010001]
    0x004a50 [0x65] +0x0ca0: ptr_0x65_p → {D302 0x34b3d/0xa0} [00000000000000110100101100111101]
    0x004a70 [0x66] +0x0cc0: ptr_0x66_p → {D302 0x2190d/0xa0} [00000000000000100001100100001101]

{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x8000000f d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b8
{ArrayString 0x04c04/0xb8}:ARRAY_STRING[0x1,0xf] = "XLBT_ARITHMETIC"
{D303 0x04cbc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d5c/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d5c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d90/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x04cbc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x04e30/0x90}:ARRAY_STRING[0x1,0xa] = "XLBT_EVENT"
{D303 0x04ec0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04f60/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04f60/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f94/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x04ec0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x05034/0x98}:ARRAY_STRING[0x1,0xb] = "XLBT_STRING"
{D303 0x050cc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0516c/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x0516c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x051a0/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x050cc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x05240/0x80}:ARRAY_STRING[0x1,0x8] = "CHEATING"
{D303 0x052c0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05360/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x05360/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05394/0xa0}:D302 d302_0 = 0x80000005 d302_d302_p → {D302 0x04d90/0xa0} d302_d303_p → {D303 0x052c0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x05434/0x68}:ARRAY_STRING[0x1,0x5] = "FALSE"
{D303 0x0549c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0553c/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x0553c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05570/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x0549c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x05610/0x68}:ARRAY_STRING[0x1,0x5] = "CHEAT"
{D303 0x05678/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05718/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x05718/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0574c/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x05678/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x057ec/0x68}:ARRAY_STRING[0x1,0x5] = "EVENT"
{D303 0x05854/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05ca4/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{Thing2 0x058f4/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x05934/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x05976 [0x00] =  $0x0008 »X_BUTTON_PRESS_EVENT«
    @0x05a2e [0x01] =  $0x0009 »GAME_EXIT«
    @0x05a8e [0x02] =  $0x000a »OTHER«
    @0x05ace [0x03] =  $0x000b »REDRAW_ALL«
    @0x05b36 [0x04] =  $0x000c »SAVE_GAME«
    @0x05b96 [0x05] =  $0x000d »SIDES«
    @0x05bd6 [0x06] =  $0x000e »SYNC_ALL«
{D304 0x05ca4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05cd8/0xa0}:D302 d302_0 = 0x80000014 d302_d303_p → {D303 0x05854/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000e0
{ArrayString 0x05d78/0xe0}:ARRAY_STRING[0x1,0x14] = "X_BUTTON_PRESS_EVENT"
{D307 0x05e58/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d026 d307_3 = 0x00000002 d307_d307_p → {D307 0x21e1d/0x7f}
{D308 0x05ed7/0x83}:D308 d308_d303_p → {D303 0x05854/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x05e58/0x7f}
{D303 0x05f5a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05ffa/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x05ffa/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0602e/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x05f5a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x060ce/0x88}:ARRAY_STRING[0x1,0x9] = "GAME_EXIT"
{D303 0x06156/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x061f6/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x061f6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0622a/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x06156/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x062ca/0x68}:ARRAY_STRING[0x1,0x5] = "OTHER"
{D303 0x06332/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x063d2/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x063d2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06406/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x06332/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x064a6/0x90}:ARRAY_STRING[0x1,0xa] = "REDRAW_ALL"
{D303 0x06536/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0686a/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x065d6/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x06616/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »XLBT_ARITHMETIC«
  [$0x0002]  0x002d0 003 »XLBT_EVENT«
  [$0x0003]  0x00338 004 »XLBT_STRING«
  [$0x0004]  0x003a8 005 »CHEATING«
  [$0x0005]  0x00400 006 »FALSE«
  [$0x0006]  0x00440 007 »CHEAT«
  [$0x0007]  0x00480 008 »EVENT«
  [$0x0008]  0x03568 009 »X_BUTTON_PRESS_EVENT«
  [$0x0009]  0x03620 00a »GAME_EXIT«
  [$0x000a]  0x03680 00b »OTHER«
  [$0x000b]  0x036c0 00c »REDRAW_ALL«
  [$0x000c]  0x03728 00d »SAVE_GAME«
  [$0x000d]  0x03788 00e »SIDES«
  [$0x000e]  0x037c8 000 »SYNC_ALL«
{D304 0x0686a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0689e/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x06536/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x0693e/0x88}:ARRAY_STRING[0x1,0x9] = "SAVE_GAME"
{D303 0x069c6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06a66/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{D304 0x06a66/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06a9a/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x069c6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x06b3a/0x68}:ARRAY_STRING[0x1,0x5] = "SIDES"
{D303 0x06ba2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06c42/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x06c42/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06c76/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x06ba2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x06d16/0x80}:ARRAY_STRING[0x1,0x8] = "SYNC_ALL"
{D303 0x06d96/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x074f4/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x06e36/0x40}:Thing2 Chain2 payload_p → {StringStore 0x05934/0x370} next_p → {Thing2 0x058f4/0x40}
{StringStore 0x06e76/0x378}:StringStore x = 0x00000001 y = 0x00000067
    @0x06eb6 [0x00] =  $0x000f »BUTTON_EXPOSE«
    @0x06f36 [0x01] =  $0x0010 »BUTTON_PRESS«
    @0x06fae [0x02] =  $0x0011 »DO_BUTTON_CONFIGURATION«
    @0x0707e [0x03] =  $0x0012 »DRAW_SCORE«
    @0x070e6 [0x04] =  $0x0013 »SCORE«
    @0x07126 [0x05] =  $0x0014 »S_LONG«
    @0x0716e [0x06] =  $0x0015 »PX«
    @0x07196 [0x07] =  $0x0016 »S_SHORT«
{Thing2 0x071ee/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06616/0x254} next_p → {Thing2 0x065d6/0x40}
{StringIndex 0x0722e/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »XLBT_ARITHMETIC«
  [$0x0002]  0x002d0 003 »XLBT_EVENT«
  [$0x0003]  0x00338 004 »XLBT_STRING«
  [$0x0004]  0x003a8 005 »CHEATING«
  [$0x0005]  0x00400 006 »FALSE«
  [$0x0006]  0x00440 007 »CHEAT«
  [$0x0007]  0x00480 008 »EVENT«
  [$0x0008]  0x03568 009 »X_BUTTON_PRESS_EVENT«
  [$0x0009]  0x03620 00a »GAME_EXIT«
  [$0x000a]  0x03680 00b »OTHER«
  [$0x000b]  0x036c0 00c »REDRAW_ALL«
  [$0x000c]  0x03728 00d »SAVE_GAME«
  [$0x000d]  0x03788 00e »SIDES«
  [$0x000e]  0x037c8 00f »SYNC_ALL«
  [$0x000f]  0x04aa8 010 »BUTTON_EXPOSE«
  [$0x0010]  0x04b28 011 »BUTTON_PRESS«
  [$0x0011]  0x04ba0 000 »DO_BUTTON_CONFIGURATION«
{D304 0x074f4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07528/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x06d96/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x075c8/0xa8}:ARRAY_STRING[0x1,0xd] = "BUTTON_EXPOSE"
{D303 0x07670/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07710/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x07710/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07744/0xa0}:D302 d302_0 = 0x8000000c d302_d302_p → {D302 0x04b64/0xa0} d302_d303_p → {D303 0x07670/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x077e4/0xa0}:ARRAY_STRING[0x1,0xc] = "BUTTON_PRESS"
{D303 0x07884/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07924/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000
{D304 0x07924/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07958/0xa0}:D302 d302_0 = 0x80000017 d302_d303_p → {D303 0x07884/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000f8
{ArrayString 0x079f8/0xf8}:ARRAY_STRING[0x1,0x17] = "DO_BUTTON_CONFIGURATION"
{D303 0x07af0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07f08/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000
{Thing2 0x07b90/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0722e/0x2c6} next_p → {Thing2 0x071ee/0x40}
{StringIndex 0x07bd0/0x338}:StringIndex x = 0x00000001 y = 0x00000014
  [$0x0001]  0x00240 002 »XLBT_ARITHMETIC«
  [$0x0002]  0x002d0 003 »XLBT_EVENT«
  [$0x0003]  0x00338 004 »XLBT_STRING«
  [$0x0004]  0x003a8 005 »CHEATING«
  [$0x0005]  0x00400 006 »FALSE«
  [$0x0006]  0x00440 007 »CHEAT«
  [$0x0007]  0x00480 008 »EVENT«
  [$0x0008]  0x03568 009 »X_BUTTON_PRESS_EVENT«
  [$0x0009]  0x03620 00a »GAME_EXIT«
  [$0x000a]  0x03680 00b »OTHER«
  [$0x000b]  0x036c0 00c »REDRAW_ALL«
  [$0x000c]  0x03728 00d »SAVE_GAME«
  [$0x000d]  0x03788 00e »SIDES«
  [$0x000e]  0x037c8 00f »SYNC_ALL«
  [$0x000f]  0x04aa8 010 »BUTTON_EXPOSE«
  [$0x0010]  0x04b28 011 »BUTTON_PRESS«
  [$0x0011]  0x04ba0 012 »DO_BUTTON_CONFIGURATION«
  [$0x0012]  0x04c70 013 »DRAW_SCORE«
  [$0x0013]  0x04cd8 014 »SCORE«
  [$0x0014]  0x04d18 000 »S_LONG«
{D304 0x07f08/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07f3c/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x07af0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x07fdc/0x90}:ARRAY_STRING[0x1,0xa] = "DRAW_SCORE"
{D303 0x0806c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0810c/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000
{D304 0x0810c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08140/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x0806c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x081e0/0x68}:ARRAY_STRING[0x1,0x5] = "SCORE"
{D303 0x08248/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x082e8/0x34} d303_2 = 0x0014 d303_3 = 0x0000000000000000000
{D304 0x082e8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0831c/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x08248/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x083bc/0x70}:ARRAY_STRING[0x1,0x6] = "S_LONG"
{D307 0x0842c/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d026 d307_3 = 0x00000002 d307_d307_p → {D307 0x1f408/0x7f}
{D308 0x084ab/0x83}:D308 d308_d303_p → {D303 0x08248/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x0842c/0x7f}
{D303 0x0852e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x089de/0x34} d303_2 = 0x0015 d303_3 = 0x0000000000000000000
{Thing2 0x085ce/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x07bd0/0x338} next_p → {Thing2 0x07b90/0x40}
{StringIndex 0x0860e/0x3d0}:StringIndex x = 0x00000001 y = 0x00000018
  [$0x0001]  0x00240 002 »XLBT_ARITHMETIC«
  [$0x0002]  0x002d0 003 »XLBT_EVENT«
  [$0x0003]  0x00338 004 »XLBT_STRING«
  [$0x0004]  0x003a8 005 »CHEATING«
  [$0x0005]  0x00400 006 »FALSE«
  [$0x0006]  0x00440 007 »CHEAT«
  [$0x0007]  0x00480 008 »EVENT«
  [$0x0008]  0x03568 009 »X_BUTTON_PRESS_EVENT«
  [$0x0009]  0x03620 00a »GAME_EXIT«
  [$0x000a]  0x03680 00b »OTHER«
  [$0x000b]  0x036c0 00c »REDRAW_ALL«
  [$0x000c]  0x03728 00d »SAVE_GAME«
  [$0x000d]  0x03788 00e »SIDES«
  [$0x000e]  0x037c8 00f »SYNC_ALL«
  [$0x000f]  0x04aa8 010 »BUTTON_EXPOSE«
  [$0x0010]  0x04b28 011 »BUTTON_PRESS«
  [$0x0011]  0x04ba0 012 »DO_BUTTON_CONFIGURATION«
  [$0x0012]  0x04c70 013 »DRAW_SCORE«
  [$0x0013]  0x04cd8 014 »SCORE«
  [$0x0014]  0x04d18 015 »S_LONG«
  [$0x0015]  0x04d60 016 »PX«
  [$0x0016]  0x04d88 017 »S_SHORT«
  [$0x0017]  0x06b08 018 »PY«
  [$0x0018]  0x06b30 000 »DRAW_TEXT«
{D304 0x089de/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08a12/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x0852e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x08ab2/0x50}:ARRAY_STRING[0x1,0x2] = "PX"
{D303 0x08b02/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08ba2/0x34} d303_2 = 0x0016 d303_3 = 0x0000000000000000000
{D304 0x08ba2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08bd6/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x08b02/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x08c76/0x78}:ARRAY_STRING[0x1,0x7] = "S_SHORT"
{D307 0x08cee/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d026 d307_3 = 0x00000002 d307_d307_p → {D307 0x12c96/0x7f}
{D308 0x08d6d/0x83}:D308 d308_d303_p → {D303 0x08b02/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x08cee/0x7f}
{D303 0x08df0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09250/0x34} d303_2 = 0x0017 d303_3 = 0x0000000000000000000
{Thing2 0x08e90/0x40}:Thing2 Chain2 payload_p → {StringStore 0x06e76/0x378} next_p → {Thing2 0x06e36/0x40}
{StringStore 0x08ed0/0x380}:StringStore x = 0x00000001 y = 0x00000068
    @0x08f16 [0x00] =  $0x0017 »PY«
    @0x08f3e [0x01] =  $0x0018 »DRAW_TEXT«
    @0x08f9e [0x02] =  $0x0019 »STR«
    @0x08fce [0x03] =  $0x001a »X_STRING«
    @0x09026 [0x04] =  $0x001b »BUTTON_RELEASE«
    @0x090ae [0x05] =  $0x001c »X_BUTTON_RELEASE_EVENT«
    @0x09176 [0x06] =  $0x001d »TEXT_IO«
    @0x091c6 [0x07] =  $0x001e »XLBT_BASIC«
{D304 0x09250/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09284/0xa0}:D302 d302_0 = 0x80000002 d302_d302_p → {D302 0x051a0/0xa0} d302_d303_p → {D303 0x08df0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x09324/0x50}:ARRAY_STRING[0x1,0x2] = "PY"
{D303 0x09374/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09414/0x34} d303_2 = 0x0018 d303_3 = 0x0000000000000000000
{D304 0x09414/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09448/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x09374/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x094e8/0x88}:ARRAY_STRING[0x1,0x9] = "DRAW_TEXT"
{D303 0x09570/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09ab8/0x34} d303_2 = 0x0019 d303_3 = 0x0000000000000000000
{Thing2 0x09610/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0860e/0x3d0} next_p → {Thing2 0x085ce/0x40}
{StringIndex 0x09650/0x468}:StringIndex x = 0x00000001 y = 0x0000001c
  [$0x0001]  0x00240 002 »XLBT_ARITHMETIC«
  [$0x0002]  0x002d0 003 »XLBT_EVENT«
  [$0x0003]  0x00338 004 »XLBT_STRING«
  [$0x0004]  0x003a8 005 »CHEATING«
  [$0x0005]  0x00400 006 »FALSE«
  [$0x0006]  0x00440 007 »CHEAT«
  [$0x0007]  0x00480 008 »EVENT«
  [$0x0008]  0x03568 009 »X_BUTTON_PRESS_EVENT«
  [$0x0009]  0x03620 00a »GAME_EXIT«
  [$0x000a]  0x03680 00b »OTHER«
  [$0x000b]  0x036c0 00c »REDRAW_ALL«
  [$0x000c]  0x03728 00d »SAVE_GAME«
  [$0x000d]  0x03788 00e »SIDES«
  [$0x000e]  0x037c8 00f »SYNC_ALL«
  [$0x000f]  0x04aa8 010 »BUTTON_EXPOSE«
  [$0x0010]  0x04b28 011 »BUTTON_PRESS«
  [$0x0011]  0x04ba0 012 »DO_BUTTON_CONFIGURATION«
  [$0x0012]  0x04c70 013 »DRAW_SCORE«
  [$0x0013]  0x04cd8 014 »SCORE«
  [$0x0014]  0x04d18 015 »S_LONG«
  [$0x0015]  0x04d60 016 »PX«
  [$0x0016]  0x04d88 017 »S_SHORT«
  [$0x0017]  0x06b08 018 »PY«
  [$0x0018]  0x06b30 019 »DRAW_TEXT«
  [$0x0019]  0x06b90 01a »STR«
  [$0x001a]  0x06bc0 01b »X_STRING«
  [$0x001b]  0x06c18 01c »BUTTON_RELEASE«
  [$0x001c]  0x06ca0 000 »X_BUTTON_RELEASE_EVENT«
{D304 0x09ab8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09aec/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x09284/0xa0} d302_d303_p → {D303 0x09570/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x09b8c/0x58}:ARRAY_STRING[0x1,0x3] = "STR"
{D303 0x09be4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09c84/0x34} d303_2 = 0x001a d303_3 = 0x0000000000000000000
{D304 0x09c84/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09cb8/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x09be4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x09d58/0x80}:ARRAY_STRING[0x1,0x8] = "X_STRING"
{D307 0x09dd8/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d026 d307_3 = 0x00000002 d307_d307_p → {D307 0x170dd/0x7f}
{D308 0x09e57/0x83}:D308 d308_d303_p → {D303 0x09be4/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x09dd8/0x7f}
{D303 0x09eda/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09f7a/0x34} d303_2 = 0x001b d303_3 = 0x0000000000000000000
{D304 0x09f7a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09fae/0xa0}:D302 d302_0 = 0x8000000e d302_d303_p → {D303 0x09eda/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b0
{ArrayString 0x0a04e/0xb0}:ARRAY_STRING[0x1,0xe] = "BUTTON_RELEASE"
{D303 0x0a0fe/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a19e/0x34} d303_2 = 0x001c d303_3 = 0x0000000000000000000
{D304 0x0a19e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a1d2/0xa0}:D302 d302_0 = 0x80000016 d302_d303_p → {D303 0x0a0fe/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000f0
{ArrayString 0x0a272/0xf0}:ARRAY_STRING[0x1,0x16] = "X_BUTTON_RELEASE_EVENT"
{D307 0x0a362/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d026 d307_3 = 0x00000002 d307_d307_p → {D307 0x47ea3/0x7f}
{D308 0x0a3e1/0x83}:D308 d308_d303_p → {D303 0x0a0fe/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x0a362/0x7f}
{D303 0x0a464/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0aa6a/0x34} d303_2 = 0x001d d303_3 = 0x0000000000000000000
{Thing2 0x0a504/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x09650/0x468} next_p → {Thing2 0x09610/0x40}
{StringIndex 0x0a544/0x526}:StringIndex x = 0x00000001 y = 0x00000021
  [$0x0001]  0x00240 002 »XLBT_ARITHMETIC«
  [$0x0002]  0x002d0 003 »XLBT_EVENT«
  [$0x0003]  0x00338 004 »XLBT_STRING«
  [$0x0004]  0x003a8 005 »CHEATING«
  [$0x0005]  0x00400 006 »FALSE«
  [$0x0006]  0x00440 007 »CHEAT«
  [$0x0007]  0x00480 008 »EVENT«
  [$0x0008]  0x03568 009 »X_BUTTON_PRESS_EVENT«
  [$0x0009]  0x03620 00a »GAME_EXIT«
  [$0x000a]  0x03680 00b »OTHER«
  [$0x000b]  0x036c0 00c »REDRAW_ALL«
  [$0x000c]  0x03728 00d »SAVE_GAME«
  [$0x000d]  0x03788 00e »SIDES«
  [$0x000e]  0x037c8 00f »SYNC_ALL«
  [$0x000f]  0x04aa8 010 »BUTTON_EXPOSE«
  [$0x0010]  0x04b28 011 »BUTTON_PRESS«
  [$0x0011]  0x04ba0 012 »DO_BUTTON_CONFIGURATION«
  [$0x0012]  0x04c70 013 »DRAW_SCORE«
  [$0x0013]  0x04cd8 014 »SCORE«
  [$0x0014]  0x04d18 015 »S_LONG«
  [$0x0015]  0x04d60 016 »PX«
  [$0x0016]  0x04d88 017 »S_SHORT«
  [$0x0017]  0x06b08 018 »PY«
  [$0x0018]  0x06b30 019 »DRAW_TEXT«
  [$0x0019]  0x06b90 01a »STR«
  [$0x001a]  0x06bc0 01b »X_STRING«
  [$0x001b]  0x06c18 01c »BUTTON_RELEASE«
  [$0x001c]  0x06ca0 01d »X_BUTTON_RELEASE_EVENT«
  [$0x001d]  0x06d68 01e »TEXT_IO«
  [$0x001e]  0x06db8 01f »XLBT_BASIC«
  [$0x001f]  0x08ad0 020 »XLBT_GRAPHICS«
  [$0x0020]  0x08b50 021 »XLBP_EVENT«
  [$0x0021]  0x08bb8 000 »XLBP_GRAPHICS«
{D304 0x0aa6a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0aa9e/0xa0}:D302 d302_0 = 0x80000007 d302_d302_p → {D302 0x06a9a/0xa0} d302_d303_p → {D303 0x0a464/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x0ab3e/0x78}:ARRAY_STRING[0x1,0x7] = "TEXT_IO"
{D303 0x0abb6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0ac56/0x34} d303_2 = 0x001e d303_3 = 0x0000000000000000000
{D304 0x0ac56/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0ac8a/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x0abb6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x0ad2a/0x90}:ARRAY_STRING[0x1,0xa] = "XLBT_BASIC"
{D303 0x0adba/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b222/0x34} d303_2 = 0x001f d303_3 = 0x0000000000000000000
{Thing2 0x0ae5a/0x40}:Thing2 Chain2 payload_p → {StringStore 0x08ed0/0x380} next_p → {Thing2 0x08e90/0x40}
{StringStore 0x0ae9a/0x388}:StringStore x = 0x00000001 y = 0x00000069
    @0x0aede [0x00] =  $0x001f »XLBT_GRAPHICS«
    @0x0af5e [0x01] =  $0x0020 »XLBP_EVENT«
    @0x0afc6 [0x02] =  $0x0021 »XLBP_GRAPHICS«
    @0x0b046 [0x03] =  $0x0022 »XLBP_KEYBOARD_CONTROL«
    @0x0b106 [0x04] =  $0x0023 »XLBP_PROC_VAR«
    @0x0b186 [0x05] =  $0x0024 »XLBP_SYNC«
{D304 0x0b222/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0b256/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x0adba/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x0b2f6/0xa8}:ARRAY_STRING[0x1,0xd] = "XLBT_GRAPHICS"
{D303 0x0b39e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b43e/0x34} d303_2 = 0x0020 d303_3 = 0x0000000000000000000
{D304 0x0b43e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0b472/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x0b39e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x0b512/0x90}:ARRAY_STRING[0x1,0xa] = "XLBP_EVENT"
{D303 0x0b5a2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b642/0x34} d303_2 = 0x0021 d303_3 = 0x0000000000000000000
{D304 0x0b642/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0b676/0xa0}:D302 d302_0 = 0x8000000d d302_d302_p → {D302 0x05cd8/0xa0} d302_d303_p → {D303 0x0b5a2/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x0b716/0xa8}:ARRAY_STRING[0x1,0xd] = "XLBP_GRAPHICS"
{D303 0x0b7be/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0be82/0x34} d303_2 = 0x0022 d303_3 = 0x0000000000000000000
{Thing2 0x0b85e/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0a544/0x526} next_p → {Thing2 0x0a504/0x40}
{StringIndex 0x0b89e/0x5e4}:StringIndex x = 0x00000001 y = 0x00000026
  [$0x0001]  0x00240 002 »XLBT_ARITHMETIC«
  [$0x0002]  0x002d0 003 »XLBT_EVENT«
  [$0x0003]  0x00338 004 »XLBT_STRING«
  [$0x0004]  0x003a8 005 »CHEATING«
  [$0x0005]  0x00400 006 »FALSE«
  [$0x0006]  0x00440 007 »CHEAT«
  [$0x0007]  0x00480 008 »EVENT«
  [$0x0008]  0x03568 009 »X_BUTTON_PRESS_EVENT«
  [$0x0009]  0x03620 00a »GAME_EXIT«
  [$0x000a]  0x03680 00b »OTHER«
  [$0x000b]  0x036c0 00c »REDRAW_ALL«
  [$0x000c]  0x03728 00d »SAVE_GAME«
  [$0x000d]  0x03788 00e »SIDES«
  [$0x000e]  0x037c8 00f »SYNC_ALL«
  [$0x000f]  0x04aa8 010 »BUTTON_EXPOSE«
  [$0x0010]  0x04b28 011 »BUTTON_PRESS«
  [$0x0011]  0x04ba0 012 »DO_BUTTON_CONFIGURATION«
  [$0x0012]  0x04c70 013 »DRAW_SCORE«
  [$0x0013]  0x04cd8 014 »SCORE«
  [$0x0014]  0x04d18 015 »S_LONG«
  [$0x0015]  0x04d60 016 »PX«
  [$0x0016]  0x04d88 017 »S_SHORT«
  [$0x0017]  0x06b08 018 »PY«
  [$0x0018]  0x06b30 019 »DRAW_TEXT«
  [$0x0019]  0x06b90 01a »STR«
  [$0x001a]  0x06bc0 01b »X_STRING«
  [$0x001b]  0x06c18 01c »BUTTON_RELEASE«
  [$0x001c]  0x06ca0 01d »X_BUTTON_RELEASE_EVENT«
  [$0x001d]  0x06d68 01e »TEXT_IO«
  [$0x001e]  0x06db8 01f »XLBT_BASIC«
  [$0x001f]  0x08ad0 020 »XLBT_GRAPHICS«
  [$0x0020]  0x08b50 021 »XLBP_EVENT«
  [$0x0021]  0x08bb8 022 »XLBP_GRAPHICS«
  [$0x0022]  0x08c38 023 »XLBP_KEYBOARD_CONTROL«
  [$0x0023]  0x08cf8 024 »XLBP_PROC_VAR«
  [$0x0024]  0x08d78 025 »XLBP_SYNC«
  [$0x0025]  0x0a168 026 »XLBMP_ENVIRONMENT«
  [$0x0026]  0x0a208 000 »ACTION_ENUM«
{D304 0x0be82/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0beb6/0xa0}:D302 d302_0 = 0x80000015 d302_d303_p → {D303 0x0b7be/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000e8
{ArrayString 0x0bf56/0xe8}:ARRAY_STRING[0x1,0x15] = "XLBP_KEYBOARD_CONTROL"
{D303 0x0c03e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0c0de/0x34} d303_2 = 0x0023 d303_3 = 0x0000000000000000000
{D304 0x0c0de/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0c112/0xa0}:D302 d302_0 = 0x8000000d d302_d302_p → {D302 0x0602e/0xa0} d302_d303_p → {D303 0x0c03e/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x0c1b2/0xa8}:ARRAY_STRING[0x1,0xd] = "XLBP_PROC_VAR"
{D303 0x0c25a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0c2fa/0x34} d303_2 = 0x0024 d303_3 = 0x0000000000000000000
{D304 0x0c2fa/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0c32e/0xa0}:D302 d302_0 = 0x80000009 d302_d302_p → {D302 0x0c112/0xa0} d302_d303_p → {D303 0x0c25a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x0c3ce/0x88}:ARRAY_STRING[0x1,0x9] = "XLBP_SYNC"
{D303 0x0c456/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0c8c6/0x34} d303_2 = 0x0025 d303_3 = 0x0000000000000000000
{Thing2 0x0c4f6/0x40}:Thing2 Chain2 payload_p → {StringStore 0x0ae9a/0x388} next_p → {Thing2 0x0ae5a/0x40}
{StringStore 0x0c536/0x390}:StringStore x = 0x00000001 y = 0x0000006a
    @0x0c576 [0x00] =  $0x0025 »XLBMP_ENVIRONMENT«
    @0x0c616 [0x01] =  $0x0026 »ACTION_ENUM«
    @0x0c686 [0x02] =  $0x0027 »CALL_NULL«
    @0x0c6e6 [0x03] =  $0x0028 »CALL_NEW_GAME«
    @0x0c766 [0x04] =  $0x0029 »CALL_RESTART_GAME«
    @0x0c806 [0x05] =  $0x002a »CALL_SAVE_GAME«
{D304 0x0c8c6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0c8fa/0xa0}:D302 d302_0 = 0x80000011 d302_d303_p → {D303 0x0c456/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c8
{ArrayString 0x0c99a/0xc8}:ARRAY_STRING[0x1,0x11] = "XLBMP_ENVIRONMENT"
{D303 0x0ca62/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0cb02/0x34} d303_2 = 0x0026 d303_3 = 0x0000000000000000000
{D304 0x0cb02/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0cb36/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x0ca62/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x0cbd6/0x98}:ARRAY_STRING[0x1,0xb] = "ACTION_ENUM"
{D303 0x0cc6e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0d416/0x34} d303_2 = 0x0027 d303_3 = 0x0000000000000000000
{Thing2 0x0cd0e/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0b89e/0x5e4} next_p → {Thing2 0x0b85e/0x40}
{StringIndex 0x0cd4e/0x6c8}:StringIndex x = 0x00000001 y = 0x0000002c
  [$0x0001]  0x00240 002 »XLBT_ARITHMETIC«
  [$0x0002]  0x002d0 003 »XLBT_EVENT«
  [$0x0003]  0x00338 004 »XLBT_STRING«
  [$0x0004]  0x003a8 005 »CHEATING«
  [$0x0005]  0x00400 006 »FALSE«
  [$0x0006]  0x00440 007 »CHEAT«
  [$0x0007]  0x00480 008 »EVENT«
  [$0x0008]  0x03568 009 »X_BUTTON_PRESS_EVENT«
  [$0x0009]  0x03620 00a »GAME_EXIT«
  [$0x000a]  0x03680 00b »OTHER«
  [$0x000b]  0x036c0 00c »REDRAW_ALL«
  [$0x000c]  0x03728 00d »SAVE_GAME«
  [$0x000d]  0x03788 00e »SIDES«
  [$0x000e]  0x037c8 00f »SYNC_ALL«
  [$0x000f]  0x04aa8 010 »BUTTON_EXPOSE«
  [$0x0010]  0x04b28 011 »BUTTON_PRESS«
  [$0x0011]  0x04ba0 012 »DO_BUTTON_CONFIGURATION«
  [$0x0012]  0x04c70 013 »DRAW_SCORE«
  [$0x0013]  0x04cd8 014 »SCORE«
  [$0x0014]  0x04d18 015 »S_LONG«
  [$0x0015]  0x04d60 016 »PX«
  [$0x0016]  0x04d88 017 »S_SHORT«
  [$0x0017]  0x06b08 018 »PY«
  [$0x0018]  0x06b30 019 »DRAW_TEXT«
  [$0x0019]  0x06b90 01a »STR«
  [$0x001a]  0x06bc0 01b »X_STRING«
  [$0x001b]  0x06c18 01c »BUTTON_RELEASE«
  [$0x001c]  0x06ca0 01d »X_BUTTON_RELEASE_EVENT«
  [$0x001d]  0x06d68 01e »TEXT_IO«
  [$0x001e]  0x06db8 01f »XLBT_BASIC«
  [$0x001f]  0x08ad0 020 »XLBT_GRAPHICS«
  [$0x0020]  0x08b50 021 »XLBP_EVENT«
  [$0x0021]  0x08bb8 022 »XLBP_GRAPHICS«
  [$0x0022]  0x08c38 023 »XLBP_KEYBOARD_CONTROL«
  [$0x0023]  0x08cf8 024 »XLBP_PROC_VAR«
  [$0x0024]  0x08d78 025 »XLBP_SYNC«
  [$0x0025]  0x0a168 026 »XLBMP_ENVIRONMENT«
  [$0x0026]  0x0a208 027 »ACTION_ENUM«
  [$0x0027]  0x0a278 028 »CALL_NULL«
  [$0x0028]  0x0a2d8 029 »CALL_NEW_GAME«
  [$0x0029]  0x0a358 02a »CALL_RESTART_GAME«
  [$0x002a]  0x0a3f8 02b »CALL_SAVE_GAME«
  [$0x002b]  0x0b900 02c »CALL_OTHER«
  [$0x002c]  0x0b968 000 »CALL_HINTS«
{D304 0x0d416/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0d44a/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x0cc6e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x0d4ea/0x88}:ARRAY_STRING[0x1,0x9] = "CALL_NULL"
{D303 0x0d572/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0d612/0x34} d303_2 = 0x0028 d303_3 = 0x0000000000000000000
{D304 0x0d612/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0d646/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x0d572/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x0d6e6/0xa8}:ARRAY_STRING[0x1,0xd] = "CALL_NEW_GAME"
{D303 0x0d78e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0d82e/0x34} d303_2 = 0x0029 d303_3 = 0x0000000000000000000
{D304 0x0d82e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0d862/0xa0}:D302 d302_0 = 0x80000011 d302_d303_p → {D303 0x0d78e/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c8
{ArrayString 0x0d902/0xc8}:ARRAY_STRING[0x1,0x11] = "CALL_RESTART_GAME"
{D303 0x0d9ca/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0da6a/0x34} d303_2 = 0x002a d303_3 = 0x0000000000000000000
{D304 0x0da6a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0da9e/0xa0}:D302 d302_0 = 0x8000000e d302_d302_p → {D302 0x0d862/0xa0} d302_d303_p → {D303 0x0d9ca/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b0
{ArrayString 0x0db3e/0xb0}:ARRAY_STRING[0x1,0xe] = "CALL_SAVE_GAME"
{D303 0x0dbee/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0e066/0x34} d303_2 = 0x002b d303_3 = 0x0000000000000000000
{Thing2 0x0dc8e/0x40}:Thing2 Chain2 payload_p → {StringStore 0x0c536/0x390} next_p → {Thing2 0x0c4f6/0x40}
{StringStore 0x0dcce/0x398}:StringStore x = 0x00000001 y = 0x0000006b
    @0x0dd0e [0x00] =  $0x002b »CALL_OTHER«
    @0x0dd76 [0x01] =  $0x002c »CALL_HINTS«
    @0x0ddde [0x02] =  $0x002d »CALL_RESTORE_GAME«
    @0x0de7e [0x03] =  $0x002e »CALL_GAME_EXIT«
    @0x0df06 [0x04] =  $0x002f »CALL_REDRAW_ALL«
    @0x0df96 [0x05] =  $0x0030 »CALL_SIDES«
    @0x0dffe [0x06] =  $0x2008 »\x39\x55\x40\x00\x23\x19«
{D304 0x0e066/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0e09a/0xa0}:D302 d302_0 = 0x8000000a d302_d302_p → {D302 0x0c32e/0xa0} d302_d303_p → {D303 0x0dbee/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x0e13a/0x90}:ARRAY_STRING[0x1,0xa] = "CALL_OTHER"
{D303 0x0e1ca/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0e26a/0x34} d303_2 = 0x002c d303_3 = 0x0000000000000000000
{D304 0x0e26a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0e29e/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x0e1ca/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x0e33e/0x90}:ARRAY_STRING[0x1,0xa] = "CALL_HINTS"
{D303 0x0e3ce/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0ec5a/0x34} d303_2 = 0x002d d303_3 = 0x0000000000000000000
{Thing2 0x0e46e/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0cd4e/0x6c8} next_p → {Thing2 0x0cd0e/0x40}
{StringIndex 0x0e4ae/0x7ac}:StringIndex x = 0x00000001 y = 0x00000032
  [$0x0001]  0x00240 002 »XLBT_ARITHMETIC«
  [$0x0002]  0x002d0 003 »XLBT_EVENT«
  [$0x0003]  0x00338 004 »XLBT_STRING«
  [$0x0004]  0x003a8 005 »CHEATING«
  [$0x0005]  0x00400 006 »FALSE«
  [$0x0006]  0x00440 007 »CHEAT«
  [$0x0007]  0x00480 008 »EVENT«
  [$0x0008]  0x03568 009 »X_BUTTON_PRESS_EVENT«
  [$0x0009]  0x03620 00a »GAME_EXIT«
  [$0x000a]  0x03680 00b »OTHER«
  [$0x000b]  0x036c0 00c »REDRAW_ALL«
  [$0x000c]  0x03728 00d »SAVE_GAME«
  [$0x000d]  0x03788 00e »SIDES«
  [$0x000e]  0x037c8 00f »SYNC_ALL«
  [$0x000f]  0x04aa8 010 »BUTTON_EXPOSE«
  [$0x0010]  0x04b28 011 »BUTTON_PRESS«
  [$0x0011]  0x04ba0 012 »DO_BUTTON_CONFIGURATION«
  [$0x0012]  0x04c70 013 »DRAW_SCORE«
  [$0x0013]  0x04cd8 014 »SCORE«
  [$0x0014]  0x04d18 015 »S_LONG«
  [$0x0015]  0x04d60 016 »PX«
  [$0x0016]  0x04d88 017 »S_SHORT«
  [$0x0017]  0x06b08 018 »PY«
  [$0x0018]  0x06b30 019 »DRAW_TEXT«
  [$0x0019]  0x06b90 01a »STR«
  [$0x001a]  0x06bc0 01b »X_STRING«
  [$0x001b]  0x06c18 01c »BUTTON_RELEASE«
  [$0x001c]  0x06ca0 01d »X_BUTTON_RELEASE_EVENT«
  [$0x001d]  0x06d68 01e »TEXT_IO«
  [$0x001e]  0x06db8 01f »XLBT_BASIC«
  [$0x001f]  0x08ad0 020 »XLBT_GRAPHICS«
  [$0x0020]  0x08b50 021 »XLBP_EVENT«
  [$0x0021]  0x08bb8 022 »XLBP_GRAPHICS«
  [$0x0022]  0x08c38 023 »XLBP_KEYBOARD_CONTROL«
  [$0x0023]  0x08cf8 024 »XLBP_PROC_VAR«
  [$0x0024]  0x08d78 025 »XLBP_SYNC«
  [$0x0025]  0x0a168 026 »XLBMP_ENVIRONMENT«
  [$0x0026]  0x0a208 027 »ACTION_ENUM«
  [$0x0027]  0x0a278 028 »CALL_NULL«
  [$0x0028]  0x0a2d8 029 »CALL_NEW_GAME«
  [$0x0029]  0x0a358 02a »CALL_RESTART_GAME«
  [$0x002a]  0x0a3f8 02b »CALL_SAVE_GAME«
  [$0x002b]  0x0b900 02c »CALL_OTHER«
  [$0x002c]  0x0b968 02d »CALL_HINTS«
  [$0x002d]  0x0b9d0 02e »CALL_RESTORE_GAME«
  [$0x002e]  0x0ba70 02f »CALL_GAME_EXIT«
  [$0x002f]  0x0baf8 030 »CALL_REDRAW_ALL«
  [$0x0030]  0x0bb88 031 »CALL_SIDES«
  [$0x0031]  0x0d160 032 »CALL_SHOW_SAMPLES«
  [$0x0032]  0x0d200 000 »CALL_CHEAT«
{D304 0x0ec5a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0ec8e/0xa0}:D302 d302_0 = 0x80000011 d302_d302_p → {D302 0x0ac8a/0xa0} d302_d303_p → {D303 0x0e3ce/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c8
{ArrayString 0x0ed2e/0xc8}:ARRAY_STRING[0x1,0x11] = "CALL_RESTORE_GAME"
{D303 0x0edf6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0ee96/0x34} d303_2 = 0x002e d303_3 = 0x0000000000000000000
{D304 0x0ee96/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0eeca/0xa0}:D302 d302_0 = 0x8000000e d302_d302_p → {D302 0x04f94/0xa0} d302_d303_p → {D303 0x0edf6/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b0
{ArrayString 0x0ef6a/0xb0}:ARRAY_STRING[0x1,0xe] = "CALL_GAME_EXIT"
{D303 0x0f01a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0f0ba/0x34} d303_2 = 0x002f d303_3 = 0x0000000000000000000
{D304 0x0f0ba/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0f0ee/0xa0}:D302 d302_0 = 0x8000000f d302_d303_p → {D303 0x0f01a/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b8
{ArrayString 0x0f18e/0xb8}:ARRAY_STRING[0x1,0xf] = "CALL_REDRAW_ALL"
{D303 0x0f246/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0f2e6/0x34} d303_2 = 0x0030 d303_3 = 0x0000000000000000000
{D304 0x0f2e6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0f31a/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x0f246/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x0f3ba/0x90}:ARRAY_STRING[0x1,0xa] = "CALL_SIDES"
{D303 0x0f44a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0f8ca/0x34} d303_2 = 0x0031 d303_3 = 0x0000000000000000000
{Thing2 0x0f4ea/0x40}:Thing2 Chain2 payload_p → {StringStore 0x0dcce/0x398} next_p → {Thing2 0x0dc8e/0x40}
{StringStore 0x0f52a/0x3a0}:StringStore x = 0x00000001 y = 0x0000006c
    @0x0f56e [0x00] =  $0x0031 »CALL_SHOW_SAMPLES«
    @0x0f60e [0x01] =  $0x0032 »CALL_CHEAT«
    @0x0f676 [0x02] =  $0x0033 »CALL_SYNC_ALL«
    @0x0f6f6 [0x03] =  $0x0034 »=«
    @0x0f716 [0x04] =  $0x0035 »<«
    @0x0f736 [0x05] =  $0x0036 »>«
    @0x0f756 [0x06] =  $0x0037 »<=«
    @0x0f77e [0x07] =  $0x0038 »>=«
    @0x0f7a6 [0x08] =  $0x0039 »BUTTON_REC«
    @0x0f80e [0x09] =  $0x003a »TEXT«
{D304 0x0f8ca/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0f8fe/0xa0}:D302 d302_0 = 0x80000011 d302_d303_p → {D303 0x0f44a/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c8
{ArrayString 0x0f99e/0xc8}:ARRAY_STRING[0x1,0x11] = "CALL_SHOW_SAMPLES"
{D303 0x0fa66/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0fb06/0x34} d303_2 = 0x0032 d303_3 = 0x0000000000000000000
{D304 0x0fb06/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0fb3a/0xa0}:D302 d302_0 = 0x8000000a d302_d302_p → {D302 0x0622a/0xa0} d302_d303_p → {D303 0x0fa66/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x0fbda/0x90}:ARRAY_STRING[0x1,0xa] = "CALL_CHEAT"
{D303 0x0fc6a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x10600/0x34} d303_2 = 0x0033 d303_3 = 0x0000000000000000000
{Thing2 0x0fd0a/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0e4ae/0x7ac} next_p → {Thing2 0x0e46e/0x40}
{StringIndex 0x0fd4a/0x8b6}:StringIndex x = 0x00000001 y = 0x00000039
  [$0x0001]  0x00240 002 »XLBT_ARITHMETIC«
  [$0x0002]  0x002d0 003 »XLBT_EVENT«
  [$0x0003]  0x00338 004 »XLBT_STRING«
  [$0x0004]  0x003a8 005 »CHEATING«
  [$0x0005]  0x00400 006 »FALSE«
  [$0x0006]  0x00440 007 »CHEAT«
  [$0x0007]  0x00480 008 »EVENT«
  [$0x0008]  0x03568 009 »X_BUTTON_PRESS_EVENT«
  [$0x0009]  0x03620 00a »GAME_EXIT«
  [$0x000a]  0x03680 00b »OTHER«
  [$0x000b]  0x036c0 00c »REDRAW_ALL«
  [$0x000c]  0x03728 00d »SAVE_GAME«
  [$0x000d]  0x03788 00e »SIDES«
  [$0x000e]  0x037c8 00f »SYNC_ALL«
  [$0x000f]  0x04aa8 010 »BUTTON_EXPOSE«
  [$0x0010]  0x04b28 011 »BUTTON_PRESS«
  [$0x0011]  0x04ba0 012 »DO_BUTTON_CONFIGURATION«
  [$0x0012]  0x04c70 013 »DRAW_SCORE«
  [$0x0013]  0x04cd8 014 »SCORE«
  [$0x0014]  0x04d18 015 »S_LONG«
  [$0x0015]  0x04d60 016 »PX«
  [$0x0016]  0x04d88 017 »S_SHORT«
  [$0x0017]  0x06b08 018 »PY«
  [$0x0018]  0x06b30 019 »DRAW_TEXT«
  [$0x0019]  0x06b90 01a »STR«
  [$0x001a]  0x06bc0 01b »X_STRING«
  [$0x001b]  0x06c18 01c »BUTTON_RELEASE«
  [$0x001c]  0x06ca0 01d »X_BUTTON_RELEASE_EVENT«
  [$0x001d]  0x06d68 01e »TEXT_IO«
  [$0x001e]  0x06db8 01f »XLBT_BASIC«
  [$0x001f]  0x08ad0 020 »XLBT_GRAPHICS«
  [$0x0020]  0x08b50 021 »XLBP_EVENT«
  [$0x0021]  0x08bb8 022 »XLBP_GRAPHICS«
  [$0x0022]  0x08c38 023 »XLBP_KEYBOARD_CONTROL«
  [$0x0023]  0x08cf8 024 »XLBP_PROC_VAR«
  [$0x0024]  0x08d78 025 »XLBP_SYNC«
  [$0x0025]  0x0a168 026 »XLBMP_ENVIRONMENT«
  [$0x0026]  0x0a208 027 »ACTION_ENUM«
  [$0x0027]  0x0a278 028 »CALL_NULL«
  [$0x0028]  0x0a2d8 029 »CALL_NEW_GAME«
  [$0x0029]  0x0a358 02a »CALL_RESTART_GAME«
  [$0x002a]  0x0a3f8 02b »CALL_SAVE_GAME«
  [$0x002b]  0x0b900 02c »CALL_OTHER«
  [$0x002c]  0x0b968 02d »CALL_HINTS«
  [$0x002d]  0x0b9d0 02e »CALL_RESTORE_GAME«
  [$0x002e]  0x0ba70 02f »CALL_GAME_EXIT«
  [$0x002f]  0x0baf8 030 »CALL_REDRAW_ALL«
  [$0x0030]  0x0bb88 031 »CALL_SIDES«
  [$0x0031]  0x0d160 032 »CALL_SHOW_SAMPLES«
  [$0x0032]  0x0d200 033 »CALL_CHEAT«
  [$0x0033]  0x0d268 034 »CALL_SYNC_ALL«
  [$0x0034]  0x0d2e8 035 »=«
  [$0x0035]  0x0d308 036 »<«
  [$0x0036]  0x0d328 037 »>«
  [$0x0037]  0x0d348 038 »<=«
  [$0x0038]  0x0d370 039 »>=«
  [$0x0039]  0x0d398 000 »BUTTON_REC«
{D304 0x10600/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x10634/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x0fc6a/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x106d4/0xa8}:ARRAY_STRING[0x1,0xd] = "CALL_SYNC_ALL"
{D303 0x1077c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1081c/0x34} d303_2 = 0x0034 d303_3 = 0x0000000000000000000
{D304 0x1081c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x10850/0xa0}:D302 d302_0 = 0x80000001 d302_d302_p → {D302 0x0f0ee/0xa0} d302_d303_p → {D303 0x1077c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x108f0/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D303 0x10938/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x109d8/0x34} d303_2 = 0x0035 d303_3 = 0x0000000000000000000
{D304 0x109d8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x10a0c/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x10938/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x10aac/0x48}:ARRAY_STRING[0x1,0x1] = "<"
{D303 0x10af4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x10b94/0x34} d303_2 = 0x0036 d303_3 = 0x0000000000000000000
{D304 0x10b94/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x10bc8/0xa0}:D302 d302_0 = 0x80000001 d302_d302_p → {D302 0x05394/0xa0} d302_d303_p → {D303 0x10af4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x10c68/0x48}:ARRAY_STRING[0x1,0x1] = ">"
{D303 0x10cb0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x10d50/0x34} d303_2 = 0x0037 d303_3 = 0x0000000000000000000
{D304 0x10d50/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x10d84/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x10cb0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x10e24/0x50}:ARRAY_STRING[0x1,0x2] = "<="
{D303 0x10e74/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x10f14/0x34} d303_2 = 0x0038 d303_3 = 0x0000000000000000000
{D304 0x10f14/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x10f48/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x10e74/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x10fe8/0x50}:ARRAY_STRING[0x1,0x2] = ">="
{D303 0x11038/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x110d8/0x34} d303_2 = 0x0039 d303_3 = 0x0000000000000000000
{D304 0x110d8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1110c/0xa0}:D302 d302_0 = 0x8000000a d302_d302_p → {D302 0x09aec/0xa0} d302_d303_p → {D303 0x11038/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x111ac/0x90}:ARRAY_STRING[0x1,0xa] = "BUTTON_REC"
{D303 0x1123c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x11cdc/0x34} d303_2 = 0x003a d303_3 = 0x0000000000000000000
{Thing2 0x112dc/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0fd4a/0x8b6} next_p → {Thing2 0x0fd0a/0x40}
{StringIndex 0x1131c/0x9c0}:StringIndex x = 0x00000001 y = 0x00000040
  [$0x0001]  0x00240 002 »XLBT_ARITHMETIC«
  [$0x0002]  0x002d0 003 »XLBT_EVENT«
  [$0x0003]  0x00338 004 »XLBT_STRING«
  [$0x0004]  0x003a8 005 »CHEATING«
  [$0x0005]  0x00400 006 »FALSE«
  [$0x0006]  0x00440 007 »CHEAT«
  [$0x0007]  0x00480 008 »EVENT«
  [$0x0008]  0x03568 009 »X_BUTTON_PRESS_EVENT«
  [$0x0009]  0x03620 00a »GAME_EXIT«
  [$0x000a]  0x03680 00b »OTHER«
  [$0x000b]  0x036c0 00c »REDRAW_ALL«
  [$0x000c]  0x03728 00d »SAVE_GAME«
  [$0x000d]  0x03788 00e »SIDES«
  [$0x000e]  0x037c8 00f »SYNC_ALL«
  [$0x000f]  0x04aa8 010 »BUTTON_EXPOSE«
  [$0x0010]  0x04b28 011 »BUTTON_PRESS«
  [$0x0011]  0x04ba0 012 »DO_BUTTON_CONFIGURATION«
  [$0x0012]  0x04c70 013 »DRAW_SCORE«
  [$0x0013]  0x04cd8 014 »SCORE«
  [$0x0014]  0x04d18 015 »S_LONG«
  [$0x0015]  0x04d60 016 »PX«
  [$0x0016]  0x04d88 017 »S_SHORT«
  [$0x0017]  0x06b08 018 »PY«
  [$0x0018]  0x06b30 019 »DRAW_TEXT«
  [$0x0019]  0x06b90 01a »STR«
  [$0x001a]  0x06bc0 01b »X_STRING«
  [$0x001b]  0x06c18 01c »BUTTON_RELEASE«
  [$0x001c]  0x06ca0 01d »X_BUTTON_RELEASE_EVENT«
  [$0x001d]  0x06d68 01e »TEXT_IO«
  [$0x001e]  0x06db8 01f »XLBT_BASIC«
  [$0x001f]  0x08ad0 020 »XLBT_GRAPHICS«
  [$0x0020]  0x08b50 021 »XLBP_EVENT«
  [$0x0021]  0x08bb8 022 »XLBP_GRAPHICS«
  [$0x0022]  0x08c38 023 »XLBP_KEYBOARD_CONTROL«
  [$0x0023]  0x08cf8 024 »XLBP_PROC_VAR«
  [$0x0024]  0x08d78 025 »XLBP_SYNC«
  [$0x0025]  0x0a168 026 »XLBMP_ENVIRONMENT«
  [$0x0026]  0x0a208 027 »ACTION_ENUM«
  [$0x0027]  0x0a278 028 »CALL_NULL«
  [$0x0028]  0x0a2d8 029 »CALL_NEW_GAME«
  [$0x0029]  0x0a358 02a »CALL_RESTART_GAME«
  [$0x002a]  0x0a3f8 02b »CALL_SAVE_GAME«
  [$0x002b]  0x0b900 02c »CALL_OTHER«
  [$0x002c]  0x0b968 02d »CALL_HINTS«
  [$0x002d]  0x0b9d0 02e »CALL_RESTORE_GAME«
  [$0x002e]  0x0ba70 02f »CALL_GAME_EXIT«
  [$0x002f]  0x0baf8 030 »CALL_REDRAW_ALL«
  [$0x0030]  0x0bb88 031 »CALL_SIDES«
  [$0x0031]  0x0d160 032 »CALL_SHOW_SAMPLES«
  [$0x0032]  0x0d200 033 »CALL_CHEAT«
  [$0x0033]  0x0d268 034 »CALL_SYNC_ALL«
  [$0x0034]  0x0d2e8 035 »=«
  [$0x0035]  0x0d308 036 »<«
  [$0x0036]  0x0d328 037 »>«
  [$0x0037]  0x0d348 038 »<=«
  [$0x0038]  0x0d370 039 »>=«
  [$0x0039]  0x0d398 03a »BUTTON_REC«
  [$0x003a]  0x0d400 03b »TEXT«
  [$0x003b]  0x0fb28 03c »X_STRING_POINTER«
  [$0x003c]  0x0fbc0 03d »ACTION«
  [$0x003d]  0x0fc08 03e »TOGGLE«
  [$0x003e]  0x0fc50 03f »HILITE«
  [$0x003f]  0x0fc98 040 »X«
  [$0x0040]  0x0fcb8 000 »Y«
{D304 0x11cdc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x11d10/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x1123c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x11db0/0x60}:ARRAY_STRING[0x1,0x4] = "TEXT"
{D303 0x11e10/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x12298/0x34} d303_2 = 0x003b d303_3 = 0x0000000000000000000
{Thing2 0x11eb0/0x40}:Thing2 Chain2 payload_p → {StringStore 0x0f52a/0x3a0} next_p → {Thing2 0x0f4ea/0x40}
{StringStore 0x11ef0/0x3a8}:StringStore x = 0x00000001 y = 0x0000006d
    @0x11f36 [0x00] =  $0x003b »X_STRING_POINTER«
    @0x11fce [0x01] =  $0x003c »ACTION«
    @0x12016 [0x02] =  $0x003d »TOGGLE«
    @0x1205e [0x03] =  $0x003e »HILITE«
    @0x120a6 [0x04] =  $0x003f »X«
    @0x120c6 [0x05] =  $0x0040 »Y«
    @0x120e6 [0x06] =  $0x0041 »TEXT_X«
    @0x1212e [0x07] =  $0x0042 »TEXT_Y«
    @0x12176 [0x08] =  $0x0043 »BORDER«
    @0x121be [0x09] =  $0x0044 »X_POINT_ARRAY«
    @0x1223e [0x0a] =  $0x0045 »+«
    @0x1225e [0x0b] =  $0x0046 »*«
{D304 0x12298/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x122cc/0xa0}:D302 d302_0 = 0x80000010 d302_d303_p → {D303 0x11e10/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c0
{ArrayString 0x1236c/0xc0}:ARRAY_STRING[0x1,0x10] = "X_STRING_POINTER"
{D307 0x1242c/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x124ab/0x83}:D308 d308_d303_p → {D303 0x11e10/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x1242c/0x7f}
{D303 0x1252e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x125ce/0x34} d303_2 = 0x003c d303_3 = 0x0000000000000000000
{D304 0x125ce/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x12602/0xa0}:D302 d302_0 = 0x80000006 d302_d302_p → {D302 0x05570/0xa0} d302_d303_p → {D303 0x1252e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x126a2/0x70}:ARRAY_STRING[0x1,0x6] = "ACTION"
{D303 0x12712/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x127b2/0x34} d303_2 = 0x003d d303_3 = 0x0000000000000000000
{D304 0x127b2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x127e6/0xa0}:D302 d302_0 = 0x80000006 d302_d302_p → {D302 0x08a12/0xa0} d302_d303_p → {D303 0x12712/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x12886/0x70}:ARRAY_STRING[0x1,0x6] = "TOGGLE"
{D303 0x128f6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x12996/0x34} d303_2 = 0x003e d303_3 = 0x0000000000000000000
{D304 0x12996/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x129ca/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x128f6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x12a6a/0x70}:ARRAY_STRING[0x1,0x6] = "HILITE"
{D303 0x12ada/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x12b7a/0x34} d303_2 = 0x003f d303_3 = 0x0000000000000000000
{D304 0x12b7a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x12bae/0xa0}:D302 d302_0 = 0x80000001 d302_d302_p → {D302 0x12602/0xa0} d302_d303_p → {D303 0x12ada/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x12c4e/0x48}:ARRAY_STRING[0x1,0x1] = "X"
{D307 0x12c96/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D303 0x12d15/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x12db5/0x34} d303_2 = 0x0040 d303_3 = 0x0000000000000000000
{D304 0x12db5/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x12de9/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x12d15/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x12e89/0x48}:ARRAY_STRING[0x1,0x1] = "Y"
{D303 0x12ed1/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x13aa1/0x34} d303_2 = 0x0041 d303_3 = 0x0000000000000000000
{Thing2 0x12f71/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x1131c/0x9c0} next_p → {Thing2 0x112dc/0x40}
{StringIndex 0x12fb1/0xaf0}:StringIndex x = 0x00000001 y = 0x00000048
  [$0x0001]  0x00240 002 »XLBT_ARITHMETIC«
  [$0x0002]  0x002d0 003 »XLBT_EVENT«
  [$0x0003]  0x00338 004 »XLBT_STRING«
  [$0x0004]  0x003a8 005 »CHEATING«
  [$0x0005]  0x00400 006 »FALSE«
  [$0x0006]  0x00440 007 »CHEAT«
  [$0x0007]  0x00480 008 »EVENT«
  [$0x0008]  0x03568 009 »X_BUTTON_PRESS_EVENT«
  [$0x0009]  0x03620 00a »GAME_EXIT«
  [$0x000a]  0x03680 00b »OTHER«
  [$0x000b]  0x036c0 00c »REDRAW_ALL«
  [$0x000c]  0x03728 00d »SAVE_GAME«
  [$0x000d]  0x03788 00e »SIDES«
  [$0x000e]  0x037c8 00f »SYNC_ALL«
  [$0x000f]  0x04aa8 010 »BUTTON_EXPOSE«
  [$0x0010]  0x04b28 011 »BUTTON_PRESS«
  [$0x0011]  0x04ba0 012 »DO_BUTTON_CONFIGURATION«
  [$0x0012]  0x04c70 013 »DRAW_SCORE«
  [$0x0013]  0x04cd8 014 »SCORE«
  [$0x0014]  0x04d18 015 »S_LONG«
  [$0x0015]  0x04d60 016 »PX«
  [$0x0016]  0x04d88 017 »S_SHORT«
  [$0x0017]  0x06b08 018 »PY«
  [$0x0018]  0x06b30 019 »DRAW_TEXT«
  [$0x0019]  0x06b90 01a »STR«
  [$0x001a]  0x06bc0 01b »X_STRING«
  [$0x001b]  0x06c18 01c »BUTTON_RELEASE«
  [$0x001c]  0x06ca0 01d »X_BUTTON_RELEASE_EVENT«
  [$0x001d]  0x06d68 01e »TEXT_IO«
  [$0x001e]  0x06db8 01f »XLBT_BASIC«
  [$0x001f]  0x08ad0 020 »XLBT_GRAPHICS«
  [$0x0020]  0x08b50 021 »XLBP_EVENT«
  [$0x0021]  0x08bb8 022 »XLBP_GRAPHICS«
  [$0x0022]  0x08c38 023 »XLBP_KEYBOARD_CONTROL«
  [$0x0023]  0x08cf8 024 »XLBP_PROC_VAR«
  [$0x0024]  0x08d78 025 »XLBP_SYNC«
  [$0x0025]  0x0a168 026 »XLBMP_ENVIRONMENT«
  [$0x0026]  0x0a208 027 »ACTION_ENUM«
  [$0x0027]  0x0a278 028 »CALL_NULL«
  [$0x0028]  0x0a2d8 029 »CALL_NEW_GAME«
  [$0x0029]  0x0a358 02a »CALL_RESTART_GAME«
  [$0x002a]  0x0a3f8 02b »CALL_SAVE_GAME«
  [$0x002b]  0x0b900 02c »CALL_OTHER«
  [$0x002c]  0x0b968 02d »CALL_HINTS«
  [$0x002d]  0x0b9d0 02e »CALL_RESTORE_GAME«
  [$0x002e]  0x0ba70 02f »CALL_GAME_EXIT«
  [$0x002f]  0x0baf8 030 »CALL_REDRAW_ALL«
  [$0x0030]  0x0bb88 031 »CALL_SIDES«
  [$0x0031]  0x0d160 032 »CALL_SHOW_SAMPLES«
  [$0x0032]  0x0d200 033 »CALL_CHEAT«
  [$0x0033]  0x0d268 034 »CALL_SYNC_ALL«
  [$0x0034]  0x0d2e8 035 »=«
  [$0x0035]  0x0d308 036 »<«
  [$0x0036]  0x0d328 037 »>«
  [$0x0037]  0x0d348 038 »<=«
  [$0x0038]  0x0d370 039 »>=«
  [$0x0039]  0x0d398 03a »BUTTON_REC«
  [$0x003a]  0x0d400 03b »TEXT«
  [$0x003b]  0x0fb28 03c »X_STRING_POINTER«
  [$0x003c]  0x0fbc0 03d »ACTION«
  [$0x003d]  0x0fc08 03e »TOGGLE«
  [$0x003e]  0x0fc50 03f »HILITE«
  [$0x003f]  0x0fc98 040 »X«
  [$0x0040]  0x0fcb8 041 »Y«
  [$0x0041]  0x0fcd8 042 »TEXT_X«
  [$0x0042]  0x0fd20 043 »TEXT_Y«
  [$0x0043]  0x0fd68 044 »BORDER«
  [$0x0044]  0x0fdb0 045 »X_POINT_ARRAY«
  [$0x0045]  0x0fe30 046 »+«
  [$0x0046]  0x0fe50 047 »*«
  [$0x0047]  0x12560 048 »N_BUTTONS«
  [$0x0048]  0x125c0 000 »BUTTON_ARRAY«
{D304 0x13aa1/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x13ad5/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x12ed1/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x13b75/0x70}:ARRAY_STRING[0x1,0x6] = "TEXT_X"
{D303 0x13be5/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x13c85/0x34} d303_2 = 0x0042 d303_3 = 0x0000000000000000000
{D304 0x13c85/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x13cb9/0xa0}:D302 d302_0 = 0x80000006 d302_d302_p → {D302 0x12de9/0xa0} d302_d303_p → {D303 0x13be5/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x13d59/0x70}:ARRAY_STRING[0x1,0x6] = "TEXT_Y"
{D303 0x13dc9/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x13e69/0x34} d303_2 = 0x0043 d303_3 = 0x0000000000000000000
{D304 0x13e69/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x13e9d/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x13dc9/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x13f3d/0x70}:ARRAY_STRING[0x1,0x6] = "BORDER"
{D303 0x13fad/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1404d/0x34} d303_2 = 0x0044 d303_3 = 0x0000000000000000000
{D304 0x1404d/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x14081/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x13fad/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x14121/0xa8}:ARRAY_STRING[0x1,0xd] = "X_POINT_ARRAY"
{D307 0x141c9/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x14248/0x83}:D308 d308_d303_p → {D303 0x13fad/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x141c9/0x7f} d308_d308_p → {D308 0x05ed7/0x83}
{D303 0x142cb/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1436b/0x34} d303_2 = 0x0045 d303_3 = 0x0000000000000000000
{D304 0x1436b/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1439f/0xa0}:D302 d302_0 = 0x80000001 d302_d302_p → {D302 0x13ad5/0xa0} d302_d303_p → {D303 0x142cb/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x1443f/0x48}:ARRAY_STRING[0x1,0x1] = "+"
{D307 0x14487/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D306 0x14506/0x83}:D306 d306_d303_p → {D303 0x142cb/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x14487/0x7f}
{D303 0x14589/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x14629/0x34} d303_2 = 0x0046 d303_3 = 0x0000000000000000000
{D304 0x14629/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1465d/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x14589/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x146fd/0x48}:ARRAY_STRING[0x1,0x1] = "*"
{D307 0x14745/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x147c4/0x83}:D308 d308_d303_p → {D303 0x14589/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x14745/0x7f}
{D303 0x14847/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x14cd7/0x34} d303_2 = 0x0047 d303_3 = 0x0000000000000000000
{Thing2 0x148e7/0x40}:Thing2 Chain2 payload_p → {StringStore 0x11ef0/0x3a8} next_p → {Thing2 0x11eb0/0x40}
{StringStore 0x14927/0x3b0}:StringStore x = 0x00000001 y = 0x0000006e
    @0x1496e [0x00] =  $0x0047 »N_BUTTONS«
    @0x149ce [0x01] =  $0x0048 »BUTTON_ARRAY«
    @0x14a46 [0x02] =  $0x0049 »S_NATURAL«
    @0x14aa6 [0x03] =  $0x004a »-«
    @0x14ac6 [0x04] =  $0x004b »&«
    @0x14ae6 [0x05] =  $0x004c »BUTTON_2D_ARRAY«
    @0x14b76 [0x06] =  $0x004d »OTHER_BUTTON«
    @0x14bee [0x07] =  $0x004e »SAMPLES_BUTTON«
    @0x14c76 [0x08] =  $0x00e0 »«
{D304 0x14cd7/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x14d0b/0xa0}:D302 d302_0 = 0x80000009 d302_d302_p → {D302 0x0e09a/0xa0} d302_d303_p → {D303 0x14847/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x14dab/0x88}:ARRAY_STRING[0x1,0x9] = "N_BUTTONS"
{D303 0x14e33/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x14ed3/0x34} d303_2 = 0x0048 d303_3 = 0x0000000000000000000
{D304 0x14ed3/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x14f07/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x14e33/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x14fa7/0xa0}:ARRAY_STRING[0x1,0xc] = "BUTTON_ARRAY"
{D303 0x15047/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x15d6d/0x34} d303_2 = 0x0049 d303_3 = 0x0000000000000000000
{Thing2 0x150e7/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x12fb1/0xaf0} next_p → {Thing2 0x12f71/0x40}
{StringIndex 0x15127/0xc46}:StringIndex x = 0x00000001 y = 0x00000051
  [$0x0001]  0x00240 002 »XLBT_ARITHMETIC«
  [$0x0002]  0x002d0 003 »XLBT_EVENT«
  [$0x0003]  0x00338 004 »XLBT_STRING«
  [$0x0004]  0x003a8 005 »CHEATING«
  [$0x0005]  0x00400 006 »FALSE«
  [$0x0006]  0x00440 007 »CHEAT«
  [$0x0007]  0x00480 008 »EVENT«
  [$0x0008]  0x03568 009 »X_BUTTON_PRESS_EVENT«
  [$0x0009]  0x03620 00a »GAME_EXIT«
  [$0x000a]  0x03680 00b »OTHER«
  [$0x000b]  0x036c0 00c »REDRAW_ALL«
  [$0x000c]  0x03728 00d »SAVE_GAME«
  [$0x000d]  0x03788 00e »SIDES«
  [$0x000e]  0x037c8 00f »SYNC_ALL«
  [$0x000f]  0x04aa8 010 »BUTTON_EXPOSE«
  [$0x0010]  0x04b28 011 »BUTTON_PRESS«
  [$0x0011]  0x04ba0 012 »DO_BUTTON_CONFIGURATION«
  [$0x0012]  0x04c70 013 »DRAW_SCORE«
  [$0x0013]  0x04cd8 014 »SCORE«
  [$0x0014]  0x04d18 015 »S_LONG«
  [$0x0015]  0x04d60 016 »PX«
  [$0x0016]  0x04d88 017 »S_SHORT«
  [$0x0017]  0x06b08 018 »PY«
  [$0x0018]  0x06b30 019 »DRAW_TEXT«
  [$0x0019]  0x06b90 01a »STR«
  [$0x001a]  0x06bc0 01b »X_STRING«
  [$0x001b]  0x06c18 01c »BUTTON_RELEASE«
  [$0x001c]  0x06ca0 01d »X_BUTTON_RELEASE_EVENT«
  [$0x001d]  0x06d68 01e »TEXT_IO«
  [$0x001e]  0x06db8 01f »XLBT_BASIC«
  [$0x001f]  0x08ad0 020 »XLBT_GRAPHICS«
  [$0x0020]  0x08b50 021 »XLBP_EVENT«
  [$0x0021]  0x08bb8 022 »XLBP_GRAPHICS«
  [$0x0022]  0x08c38 023 »XLBP_KEYBOARD_CONTROL«
  [$0x0023]  0x08cf8 024 »XLBP_PROC_VAR«
  [$0x0024]  0x08d78 025 »XLBP_SYNC«
  [$0x0025]  0x0a168 026 »XLBMP_ENVIRONMENT«
  [$0x0026]  0x0a208 027 »ACTION_ENUM«
  [$0x0027]  0x0a278 028 »CALL_NULL«
  [$0x0028]  0x0a2d8 029 »CALL_NEW_GAME«
  [$0x0029]  0x0a358 02a »CALL_RESTART_GAME«
  [$0x002a]  0x0a3f8 02b »CALL_SAVE_GAME«
  [$0x002b]  0x0b900 02c »CALL_OTHER«
  [$0x002c]  0x0b968 02d »CALL_HINTS«
  [$0x002d]  0x0b9d0 02e »CALL_RESTORE_GAME«
  [$0x002e]  0x0ba70 02f »CALL_GAME_EXIT«
  [$0x002f]  0x0baf8 030 »CALL_REDRAW_ALL«
  [$0x0030]  0x0bb88 031 »CALL_SIDES«
  [$0x0031]  0x0d160 032 »CALL_SHOW_SAMPLES«
  [$0x0032]  0x0d200 033 »CALL_CHEAT«
  [$0x0033]  0x0d268 034 »CALL_SYNC_ALL«
  [$0x0034]  0x0d2e8 035 »=«
  [$0x0035]  0x0d308 036 »<«
  [$0x0036]  0x0d328 037 »>«
  [$0x0037]  0x0d348 038 »<=«
  [$0x0038]  0x0d370 039 »>=«
  [$0x0039]  0x0d398 03a »BUTTON_REC«
  [$0x003a]  0x0d400 03b »TEXT«
  [$0x003b]  0x0fb28 03c »X_STRING_POINTER«
  [$0x003c]  0x0fbc0 03d »ACTION«
  [$0x003d]  0x0fc08 03e »TOGGLE«
  [$0x003e]  0x0fc50 03f »HILITE«
  [$0x003f]  0x0fc98 040 »X«
  [$0x0040]  0x0fcb8 041 »Y«
  [$0x0041]  0x0fcd8 042 »TEXT_X«
  [$0x0042]  0x0fd20 043 »TEXT_Y«
  [$0x0043]  0x0fd68 044 »BORDER«
  [$0x0044]  0x0fdb0 045 »X_POINT_ARRAY«
  [$0x0045]  0x0fe30 046 »+«
  [$0x0046]  0x0fe50 047 »*«
  [$0x0047]  0x12560 048 »N_BUTTONS«
  [$0x0048]  0x125c0 049 »BUTTON_ARRAY«
  [$0x0049]  0x12638 04a »S_NATURAL«
  [$0x004a]  0x12698 04b »-«
  [$0x004b]  0x126b8 04c »&«
  [$0x004c]  0x126d8 04d »BUTTON_2D_ARRAY«
  [$0x004d]  0x12768 04e »OTHER_BUTTON«
  [$0x004e]  0x127e0 04f »SAMPLES_BUTTON«
  [$0x004f]  0x147c0 050 »ALL_BUTTONS_ARRAY«
  [$0x0050]  0x14860 051 »'N'«
  [$0x0051]  0x14890 000 »'e'«
{D304 0x15d6d/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x15da1/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x15047/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x15e41/0x88}:ARRAY_STRING[0x1,0x9] = "S_NATURAL"
{D307 0x15ec9/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x15f48/0x83}:D308 d308_d303_p → {D303 0x15047/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x15ec9/0x7f}
{D303 0x15fcb/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1606b/0x34} d303_2 = 0x004a d303_3 = 0x0000000000000000000
{D304 0x1606b/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1609f/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x15fcb/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x1613f/0x48}:ARRAY_STRING[0x1,0x1] = "-"
{D307 0x16187/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x16206/0x83}:D308 d308_d303_p → {D303 0x15fcb/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x16187/0x7f}
{D303 0x16289/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x16329/0x34} d303_2 = 0x004b d303_3 = 0x0000000000000000000
{D304 0x16329/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1635d/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x16289/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x163fd/0x48}:ARRAY_STRING[0x1,0x1] = "&"
{D303 0x16445/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x164e5/0x34} d303_2 = 0x004c d303_3 = 0x0000000000000000000
{D304 0x164e5/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x16519/0xa0}:D302 d302_0 = 0x8000000f d302_d303_p → {D303 0x16445/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b8
{ArrayString 0x165b9/0xb8}:ARRAY_STRING[0x1,0xf] = "BUTTON_2D_ARRAY"
{D303 0x16671/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x16711/0x34} d303_2 = 0x004d d303_3 = 0x0000000000000000000
{D304 0x16711/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x16745/0xa0}:D302 d302_0 = 0x8000000c d302_d302_p → {D302 0x1110c/0xa0} d302_d303_p → {D303 0x16671/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x167e5/0xa0}:ARRAY_STRING[0x1,0xc] = "OTHER_BUTTON"
{D303 0x16885/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x16925/0x34} d303_2 = 0x004e d303_3 = 0x0000000000000000000
{D304 0x16925/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x16959/0xa0}:D302 d302_0 = 0x8000000e d302_d302_p → {D302 0x14081/0xa0} d302_d303_p → {D303 0x16885/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b0
{ArrayString 0x169f9/0xb0}:ARRAY_STRING[0x1,0xe] = "SAMPLES_BUTTON"
{D303 0x16aa9/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x16f41/0x34} d303_2 = 0x004f d303_3 = 0x0000000000000000000
{Thing2 0x16b49/0x40}:Thing2 Chain2 payload_p → {StringStore 0x14927/0x3b0} next_p → {Thing2 0x148e7/0x40}
{StringStore 0x16b89/0x3b8}:StringStore x = 0x00000001 y = 0x0000006f
    @0x16bce [0x00] =  $0x004f »ALL_BUTTONS_ARRAY«
    @0x16c6e [0x01] =  $0x0050 »'N'«
    @0x16c9e [0x02] =  $0x0051 »'e'«
    @0x16cce [0x03] =  $0x0052 »'w'«
    @0x16cfe [0x04] =  $0x0053 »' '«
    @0x16d2e [0x05] =  $0x0054 »'G'«
    @0x16d5e [0x06] =  $0x0055 »'a'«
    @0x16d8e [0x07] =  $0x0056 »'m'«
    @0x16dbe [0x08] =  $0x0057 »'R'«
    @0x16dee [0x09] =  $0x0058 »'s'«
    @0x16e1e [0x0a] =  $0x0059 »'t'«
    @0x16e4e [0x0b] =  $0x005a »'r'«
    @0x16e7e [0x0c] =  $0x005b »'S'«
    @0x16eae [0x0d] =  $0x005c »'v'«
    @0x16ede [0x0e] =  $0x005d »'O'«
{D304 0x16f41/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x16f75/0xa0}:D302 d302_0 = 0x80000011 d302_d303_p → {D303 0x16aa9/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c8
{ArrayString 0x17015/0xc8}:ARRAY_STRING[0x1,0x11] = "ALL_BUTTONS_ARRAY"
{D307 0x170dd/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D303 0x1715c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x171fc/0x34} d303_2 = 0x0050 d303_3 = 0x0000000000000000000
{D304 0x171fc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x17230/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x1715c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x172d0/0x58}:ARRAY_STRING[0x1,0x3] = "'N'"
{D307 0x17328/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x173a7/0x83}:D308 d308_d303_p → {D303 0x1715c/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x17328/0x7f}
{D303 0x1742a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x174ca/0x34} d303_2 = 0x0051 d303_3 = 0x0000000000000000000
{D304 0x174ca/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x174fe/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0c8fa/0xa0} d302_d303_p → {D303 0x1742a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x1759e/0x58}:ARRAY_STRING[0x1,0x3] = "'e'"
{D307 0x175f6/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x17675/0x83}:D308 d308_d303_p → {D303 0x1742a/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x175f6/0x7f} d308_d308_p → {D308 0x124ab/0x83}
{D303 0x176f8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1859a/0x34} d303_2 = 0x0052 d303_3 = 0x0000000000000000000
{Thing2 0x17798/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x15127/0xc46} next_p → {Thing2 0x150e7/0x40}
{StringIndex 0x177d8/0xdc2}:StringIndex x = 0x00000001 y = 0x0000005b
  [$0x0001]  0x00240 002 »XLBT_ARITHMETIC«
  [$0x0002]  0x002d0 003 »XLBT_EVENT«
  [$0x0003]  0x00338 004 »XLBT_STRING«
  [$0x0004]  0x003a8 005 »CHEATING«
  [$0x0005]  0x00400 006 »FALSE«
  [$0x0006]  0x00440 007 »CHEAT«
  [$0x0007]  0x00480 008 »EVENT«
  [$0x0008]  0x03568 009 »X_BUTTON_PRESS_EVENT«
  [$0x0009]  0x03620 00a »GAME_EXIT«
  [$0x000a]  0x03680 00b »OTHER«
  [$0x000b]  0x036c0 00c »REDRAW_ALL«
  [$0x000c]  0x03728 00d »SAVE_GAME«
  [$0x000d]  0x03788 00e »SIDES«
  [$0x000e]  0x037c8 00f »SYNC_ALL«
  [$0x000f]  0x04aa8 010 »BUTTON_EXPOSE«
  [$0x0010]  0x04b28 011 »BUTTON_PRESS«
  [$0x0011]  0x04ba0 012 »DO_BUTTON_CONFIGURATION«
  [$0x0012]  0x04c70 013 »DRAW_SCORE«
  [$0x0013]  0x04cd8 014 »SCORE«
  [$0x0014]  0x04d18 015 »S_LONG«
  [$0x0015]  0x04d60 016 »PX«
  [$0x0016]  0x04d88 017 »S_SHORT«
  [$0x0017]  0x06b08 018 »PY«
  [$0x0018]  0x06b30 019 »DRAW_TEXT«
  [$0x0019]  0x06b90 01a »STR«
  [$0x001a]  0x06bc0 01b »X_STRING«
  [$0x001b]  0x06c18 01c »BUTTON_RELEASE«
  [$0x001c]  0x06ca0 01d »X_BUTTON_RELEASE_EVENT«
  [$0x001d]  0x06d68 01e »TEXT_IO«
  [$0x001e]  0x06db8 01f »XLBT_BASIC«
  [$0x001f]  0x08ad0 020 »XLBT_GRAPHICS«
  [$0x0020]  0x08b50 021 »XLBP_EVENT«
  [$0x0021]  0x08bb8 022 »XLBP_GRAPHICS«
  [$0x0022]  0x08c38 023 »XLBP_KEYBOARD_CONTROL«
  [$0x0023]  0x08cf8 024 »XLBP_PROC_VAR«
  [$0x0024]  0x08d78 025 »XLBP_SYNC«
  [$0x0025]  0x0a168 026 »XLBMP_ENVIRONMENT«
  [$0x0026]  0x0a208 027 »ACTION_ENUM«
  [$0x0027]  0x0a278 028 »CALL_NULL«
  [$0x0028]  0x0a2d8 029 »CALL_NEW_GAME«
  [$0x0029]  0x0a358 02a »CALL_RESTART_GAME«
  [$0x002a]  0x0a3f8 02b »CALL_SAVE_GAME«
  [$0x002b]  0x0b900 02c »CALL_OTHER«
  [$0x002c]  0x0b968 02d »CALL_HINTS«
  [$0x002d]  0x0b9d0 02e »CALL_RESTORE_GAME«
  [$0x002e]  0x0ba70 02f »CALL_GAME_EXIT«
  [$0x002f]  0x0baf8 030 »CALL_REDRAW_ALL«
  [$0x0030]  0x0bb88 031 »CALL_SIDES«
  [$0x0031]  0x0d160 032 »CALL_SHOW_SAMPLES«
  [$0x0032]  0x0d200 033 »CALL_CHEAT«
  [$0x0033]  0x0d268 034 »CALL_SYNC_ALL«
  [$0x0034]  0x0d2e8 035 »=«
  [$0x0035]  0x0d308 036 »<«
  [$0x0036]  0x0d328 037 »>«
  [$0x0037]  0x0d348 038 »<=«
  [$0x0038]  0x0d370 039 »>=«
  [$0x0039]  0x0d398 03a »BUTTON_REC«
  [$0x003a]  0x0d400 03b »TEXT«
  [$0x003b]  0x0fb28 03c »X_STRING_POINTER«
  [$0x003c]  0x0fbc0 03d »ACTION«
  [$0x003d]  0x0fc08 03e »TOGGLE«
  [$0x003e]  0x0fc50 03f »HILITE«
  [$0x003f]  0x0fc98 040 »X«
  [$0x0040]  0x0fcb8 041 »Y«
  [$0x0041]  0x0fcd8 042 »TEXT_X«
  [$0x0042]  0x0fd20 043 »TEXT_Y«
  [$0x0043]  0x0fd68 044 »BORDER«
  [$0x0044]  0x0fdb0 045 »X_POINT_ARRAY«
  [$0x0045]  0x0fe30 046 »+«
  [$0x0046]  0x0fe50 047 »*«
  [$0x0047]  0x12560 048 »N_BUTTONS«
  [$0x0048]  0x125c0 049 »BUTTON_ARRAY«
  [$0x0049]  0x12638 04a »S_NATURAL«
  [$0x004a]  0x12698 04b »-«
  [$0x004b]  0x126b8 04c »&«
  [$0x004c]  0x126d8 04d »BUTTON_2D_ARRAY«
  [$0x004d]  0x12768 04e »OTHER_BUTTON«
  [$0x004e]  0x127e0 04f »SAMPLES_BUTTON«
  [$0x004f]  0x147c0 050 »ALL_BUTTONS_ARRAY«
  [$0x0050]  0x14860 051 »'N'«
  [$0x0051]  0x14890 052 »'e'«
  [$0x0052]  0x148c0 053 »'w'«
  [$0x0053]  0x148f0 054 »' '«
  [$0x0054]  0x14920 055 »'G'«
  [$0x0055]  0x14950 056 »'a'«
  [$0x0056]  0x14980 057 »'m'«
  [$0x0057]  0x149b0 058 »'R'«
  [$0x0058]  0x149e0 059 »'s'«
  [$0x0059]  0x14a10 05a »'t'«
  [$0x005a]  0x14a40 05b »'r'«
  [$0x005b]  0x14a70 000 »'S'«
{D304 0x1859a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x185ce/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x1635d/0xa0} d302_d303_p → {D303 0x176f8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x1866e/0x58}:ARRAY_STRING[0x1,0x3] = "'w'"
{D307 0x186c6/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D306 0x18745/0x83}:D306 d306_d303_p → {D303 0x176f8/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x186c6/0x7f}
{D303 0x187c8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x18868/0x34} d303_2 = 0x0053 d303_3 = 0x0000000000000000000
{D304 0x18868/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1889c/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x10634/0xa0} d302_d303_p → {D303 0x187c8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x1893c/0x58}:ARRAY_STRING[0x1,0x3] = "' '"
{D307 0x18994/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x18a13/0x83}:D308 d308_d303_p → {D303 0x187c8/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x18994/0x7f}
{D303 0x18a96/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x18b36/0x34} d303_2 = 0x0054 d303_3 = 0x0000000000000000000
{D304 0x18b36/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x18b6a/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x15da1/0xa0} d302_d303_p → {D303 0x18a96/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x18c0a/0x58}:ARRAY_STRING[0x1,0x3] = "'G'"
{D307 0x18c62/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D306 0x18ce1/0x83}:D306 d306_d303_p → {D303 0x18a96/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x18c62/0x7f}
{D303 0x18d64/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x18e04/0x34} d303_2 = 0x0055 d303_3 = 0x0000000000000000000
{D304 0x18e04/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x18e38/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x18d64/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x18ed8/0x58}:ARRAY_STRING[0x1,0x3] = "'a'"
{D307 0x18f30/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x18faf/0x83}:D308 d308_d303_p → {D303 0x18d64/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x18f30/0x7f}
{D303 0x19032/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x190d2/0x34} d303_2 = 0x0056 d303_3 = 0x0000000000000000000
{D304 0x190d2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x19106/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0d646/0xa0} d302_d303_p → {D303 0x19032/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x191a6/0x58}:ARRAY_STRING[0x1,0x3] = "'m'"
{D307 0x191fe/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x1927d/0x83}:D308 d308_d303_p → {D303 0x19032/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x191fe/0x7f}
{D303 0x19300/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x193a0/0x34} d303_2 = 0x0057 d303_3 = 0x0000000000000000000
{D304 0x193a0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x193d4/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x19300/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x19474/0x58}:ARRAY_STRING[0x1,0x3] = "'R'"
{D307 0x194cc/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x1954b/0x83}:D308 d308_d303_p → {D303 0x19300/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x194cc/0x7f}
{D303 0x195ce/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1966e/0x34} d303_2 = 0x0058 d303_3 = 0x0000000000000000000
{D304 0x1966e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x196a2/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x195ce/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x19742/0x58}:ARRAY_STRING[0x1,0x3] = "'s'"
{D307 0x1979a/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x19819/0x83}:D308 d308_d303_p → {D303 0x195ce/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x1979a/0x7f}
{D303 0x1989c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1993c/0x34} d303_2 = 0x0059 d303_3 = 0x0000000000000000000
{D304 0x1993c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x19970/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x1989c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x19a10/0x58}:ARRAY_STRING[0x1,0x3] = "'t'"
{D307 0x19a68/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x19ae7/0x83}:D308 d308_d303_p → {D303 0x1989c/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x19a68/0x7f}
{D303 0x19b6a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x19c0a/0x34} d303_2 = 0x005a d303_3 = 0x0000000000000000000
{D304 0x19c0a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x19c3e/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x193d4/0xa0} d302_d303_p → {D303 0x19b6a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x19cde/0x58}:ARRAY_STRING[0x1,0x3] = "'r'"
{D307 0x19d36/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x19db5/0x83}:D308 d308_d303_p → {D303 0x19b6a/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x19d36/0x7f}
{D303 0x19e38/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x19ed8/0x34} d303_2 = 0x005b d303_3 = 0x0000000000000000000
{D304 0x19ed8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x19f0c/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x196a2/0xa0} d302_d303_p → {D303 0x19e38/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x19fac/0x58}:ARRAY_STRING[0x1,0x3] = "'S'"
{D307 0x1a004/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x1a083/0x83}:D308 d308_d303_p → {D303 0x19e38/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x1a004/0x7f}
{D303 0x1a106/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1b14a/0x34} d303_2 = 0x005c d303_3 = 0x0000000000000000000
{Thing2 0x1a1a6/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x177d8/0xdc2} next_p → {Thing2 0x17798/0x40}
{StringIndex 0x1a1e6/0xf64}:StringIndex x = 0x00000001 y = 0x00000066
  [$0x0001]  0x00240 002 »XLBT_ARITHMETIC«
  [$0x0002]  0x002d0 003 »XLBT_EVENT«
  [$0x0003]  0x00338 004 »XLBT_STRING«
  [$0x0004]  0x003a8 005 »CHEATING«
  [$0x0005]  0x00400 006 »FALSE«
  [$0x0006]  0x00440 007 »CHEAT«
  [$0x0007]  0x00480 008 »EVENT«
  [$0x0008]  0x03568 009 »X_BUTTON_PRESS_EVENT«
  [$0x0009]  0x03620 00a »GAME_EXIT«
  [$0x000a]  0x03680 00b »OTHER«
  [$0x000b]  0x036c0 00c »REDRAW_ALL«
  [$0x000c]  0x03728 00d »SAVE_GAME«
  [$0x000d]  0x03788 00e »SIDES«
  [$0x000e]  0x037c8 00f »SYNC_ALL«
  [$0x000f]  0x04aa8 010 »BUTTON_EXPOSE«
  [$0x0010]  0x04b28 011 »BUTTON_PRESS«
  [$0x0011]  0x04ba0 012 »DO_BUTTON_CONFIGURATION«
  [$0x0012]  0x04c70 013 »DRAW_SCORE«
  [$0x0013]  0x04cd8 014 »SCORE«
  [$0x0014]  0x04d18 015 »S_LONG«
  [$0x0015]  0x04d60 016 »PX«
  [$0x0016]  0x04d88 017 »S_SHORT«
  [$0x0017]  0x06b08 018 »PY«
  [$0x0018]  0x06b30 019 »DRAW_TEXT«
  [$0x0019]  0x06b90 01a »STR«
  [$0x001a]  0x06bc0 01b »X_STRING«
  [$0x001b]  0x06c18 01c »BUTTON_RELEASE«
  [$0x001c]  0x06ca0 01d »X_BUTTON_RELEASE_EVENT«
  [$0x001d]  0x06d68 01e »TEXT_IO«
  [$0x001e]  0x06db8 01f »XLBT_BASIC«
  [$0x001f]  0x08ad0 020 »XLBT_GRAPHICS«
  [$0x0020]  0x08b50 021 »XLBP_EVENT«
  [$0x0021]  0x08bb8 022 »XLBP_GRAPHICS«
  [$0x0022]  0x08c38 023 »XLBP_KEYBOARD_CONTROL«
  [$0x0023]  0x08cf8 024 »XLBP_PROC_VAR«
  [$0x0024]  0x08d78 025 »XLBP_SYNC«
  [$0x0025]  0x0a168 026 »XLBMP_ENVIRONMENT«
  [$0x0026]  0x0a208 027 »ACTION_ENUM«
  [$0x0027]  0x0a278 028 »CALL_NULL«
  [$0x0028]  0x0a2d8 029 »CALL_NEW_GAME«
  [$0x0029]  0x0a358 02a »CALL_RESTART_GAME«
  [$0x002a]  0x0a3f8 02b »CALL_SAVE_GAME«
  [$0x002b]  0x0b900 02c »CALL_OTHER«
  [$0x002c]  0x0b968 02d »CALL_HINTS«
  [$0x002d]  0x0b9d0 02e »CALL_RESTORE_GAME«
  [$0x002e]  0x0ba70 02f »CALL_GAME_EXIT«
  [$0x002f]  0x0baf8 030 »CALL_REDRAW_ALL«
  [$0x0030]  0x0bb88 031 »CALL_SIDES«
  [$0x0031]  0x0d160 032 »CALL_SHOW_SAMPLES«
  [$0x0032]  0x0d200 033 »CALL_CHEAT«
  [$0x0033]  0x0d268 034 »CALL_SYNC_ALL«
  [$0x0034]  0x0d2e8 035 »=«
  [$0x0035]  0x0d308 036 »<«
  [$0x0036]  0x0d328 037 »>«
  [$0x0037]  0x0d348 038 »<=«
  [$0x0038]  0x0d370 039 »>=«
  [$0x0039]  0x0d398 03a »BUTTON_REC«
  [$0x003a]  0x0d400 03b »TEXT«
  [$0x003b]  0x0fb28 03c »X_STRING_POINTER«
  [$0x003c]  0x0fbc0 03d »ACTION«
  [$0x003d]  0x0fc08 03e »TOGGLE«
  [$0x003e]  0x0fc50 03f »HILITE«
  [$0x003f]  0x0fc98 040 »X«
  [$0x0040]  0x0fcb8 041 »Y«
  [$0x0041]  0x0fcd8 042 »TEXT_X«
  [$0x0042]  0x0fd20 043 »TEXT_Y«
  [$0x0043]  0x0fd68 044 »BORDER«
  [$0x0044]  0x0fdb0 045 »X_POINT_ARRAY«
  [$0x0045]  0x0fe30 046 »+«
  [$0x0046]  0x0fe50 047 »*«
  [$0x0047]  0x12560 048 »N_BUTTONS«
  [$0x0048]  0x125c0 049 »BUTTON_ARRAY«
  [$0x0049]  0x12638 04a »S_NATURAL«
  [$0x004a]  0x12698 04b »-«
  [$0x004b]  0x126b8 04c »&«
  [$0x004c]  0x126d8 04d »BUTTON_2D_ARRAY«
  [$0x004d]  0x12768 04e »OTHER_BUTTON«
  [$0x004e]  0x127e0 04f »SAMPLES_BUTTON«
  [$0x004f]  0x147c0 050 »ALL_BUTTONS_ARRAY«
  [$0x0050]  0x14860 051 »'N'«
  [$0x0051]  0x14890 052 »'e'«
  [$0x0052]  0x148c0 053 »'w'«
  [$0x0053]  0x148f0 054 »' '«
  [$0x0054]  0x14920 055 »'G'«
  [$0x0055]  0x14950 056 »'a'«
  [$0x0056]  0x14980 057 »'m'«
  [$0x0057]  0x149b0 058 »'R'«
  [$0x0058]  0x149e0 059 »'s'«
  [$0x0059]  0x14a10 05a »'t'«
  [$0x005a]  0x14a40 05b »'r'«
  [$0x005b]  0x14a70 05c »'S'«
  [$0x005c]  0x14aa0 05d »'v'«
  [$0x005d]  0x14ad0 05e »'O'«
  [$0x005e]  0x19358 05f »'h'«
  [$0x005f]  0x19388 060 »TRUE«
  [$0x0060]  0x193c0 061 »'H'«
  [$0x0061]  0x193f0 062 »'i'«
  [$0x0062]  0x19420 063 »'n'«
  [$0x0063]  0x19450 064 »'o'«
  [$0x0064]  0x19480 065 »'Q'«
  [$0x0065]  0x194b0 066 »'u'«
  [$0x0066]  0x194e0 000 »'d'«
{D304 0x1b14a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1b17e/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x07744/0xa0} d302_d303_p → {D303 0x1a106/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x1b21e/0x58}:ARRAY_STRING[0x1,0x3] = "'v'"
{D307 0x1b276/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x1b2f5/0x83}:D308 d308_d303_p → {D303 0x1a106/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x1b276/0x7f}
{D303 0x1b378/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1b418/0x34} d303_2 = 0x005d d303_3 = 0x0000000000000000000
{D304 0x1b418/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1b44c/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x1b378/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x1b4ec/0x58}:ARRAY_STRING[0x1,0x3] = "'O'"
{D307 0x1b544/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D306 0x1b5c3/0x83}:D306 d306_d303_p → {D303 0x1b378/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x1b544/0x7f}
{D303 0x1b646/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1bae6/0x34} d303_2 = 0x005e d303_3 = 0x0000000000000000000
{Thing2 0x1b6e6/0x40}:Thing2 Chain2 payload_p → {StringStore 0x16b89/0x3b8} next_p → {Thing2 0x16b49/0x40}
{StringStore 0x1b726/0x3c0}:StringStore x = 0x00000001 y = 0x00000070
    @0x1b766 [0x00] =  $0x005e »'h'«
    @0x1b796 [0x01] =  $0x005f »TRUE«
    @0x1b7ce [0x02] =  $0x0060 »'H'«
    @0x1b7fe [0x03] =  $0x0061 »'i'«
    @0x1b82e [0x04] =  $0x0062 »'n'«
    @0x1b85e [0x05] =  $0x0063 »'o'«
    @0x1b88e [0x06] =  $0x0064 »'Q'«
    @0x1b8be [0x07] =  $0x0065 »'u'«
    @0x1b8ee [0x08] =  $0x0066 »'d'«
    @0x1b91e [0x09] =  $0x0067 »'p'«
    @0x1b94e [0x0a] =  $0x0068 »'l'«
    @0x1b97e [0x0b] =  $0x0069 »'C'«
    @0x1b9ae [0x0c] =  $0x006a »'y'«
    @0x1b9de [0x0d] =  $0x006b »'c'«
    @0x1ba0e [0x0e] =  $0x006c »ALL_BUTTONS«
    @0x1ba7e [0x0f] =  $0x006d »BUTTONS1«
{D304 0x1bae6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1bb1a/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x14d0b/0xa0} d302_d303_p → {D303 0x1b646/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x1bbba/0x58}:ARRAY_STRING[0x1,0x3] = "'h'"
{D307 0x1bc12/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x1bc91/0x83}:D308 d308_d303_p → {D303 0x1b646/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x1bc12/0x7f}
{D303 0x1bd14/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1bdb4/0x34} d303_2 = 0x005f d303_3 = 0x0000000000000000000
{D304 0x1bdb4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1bde8/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x1bd14/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x1be88/0x60}:ARRAY_STRING[0x1,0x4] = "TRUE"
{D303 0x1bee8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1bf88/0x34} d303_2 = 0x0060 d303_3 = 0x0000000000000000000
{D304 0x1bf88/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1bfbc/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x1bb1a/0xa0} d302_d303_p → {D303 0x1bee8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x1c05c/0x58}:ARRAY_STRING[0x1,0x3] = "'H'"
{D307 0x1c0b4/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x1c133/0x83}:D308 d308_d303_p → {D303 0x1bee8/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x1c0b4/0x7f}
{D303 0x1c1b6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1c256/0x34} d303_2 = 0x0061 d303_3 = 0x0000000000000000000
{D304 0x1c256/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1c28a/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x06c76/0xa0} d302_d303_p → {D303 0x1c1b6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x1c32a/0x58}:ARRAY_STRING[0x1,0x3] = "'i'"
{D307 0x1c382/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D306 0x1c401/0x83}:D306 d306_d303_p → {D303 0x1c1b6/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x1c382/0x7f}
{D303 0x1c484/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1c524/0x34} d303_2 = 0x0062 d303_3 = 0x0000000000000000000
{D304 0x1c524/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1c558/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x17230/0xa0} d302_d303_p → {D303 0x1c484/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x1c5f8/0x58}:ARRAY_STRING[0x1,0x3] = "'n'"
{D307 0x1c650/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D306 0x1c6cf/0x83}:D306 d306_d303_p → {D303 0x1c484/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x1c650/0x7f}
{D303 0x1c752/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1c7f2/0x34} d303_2 = 0x0063 d303_3 = 0x0000000000000000000
{D304 0x1c7f2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1c826/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x1b44c/0xa0} d302_d303_p → {D303 0x1c752/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x1c8c6/0x58}:ARRAY_STRING[0x1,0x3] = "'o'"
{D307 0x1c91e/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D306 0x1c99d/0x83}:D306 d306_d303_p → {D303 0x1c752/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x1c91e/0x7f}
{D303 0x1ca20/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1cac0/0x34} d303_2 = 0x0064 d303_3 = 0x0000000000000000000
{D304 0x1cac0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1caf4/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0b676/0xa0} d302_d303_p → {D303 0x1ca20/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x1cb94/0x58}:ARRAY_STRING[0x1,0x3] = "'Q'"
{D307 0x1cbec/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D306 0x1cc6b/0x83}:D306 d306_d303_p → {D303 0x1ca20/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x1cbec/0x7f}
{D303 0x1ccee/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1cd8e/0x34} d303_2 = 0x0065 d303_3 = 0x0000000000000000000
{D304 0x1cd8e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1cdc2/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x1ccee/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x1ce62/0x58}:ARRAY_STRING[0x1,0x3] = "'u'"
{D307 0x1ceba/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D306 0x1cf39/0x83}:D306 d306_d303_p → {D303 0x1ccee/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x1ceba/0x7f}
{D303 0x1cfbc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1d05c/0x34} d303_2 = 0x0066 d303_3 = 0x0000000000000000000
{D304 0x1d05c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1d090/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x1cfbc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x1d130/0x58}:ARRAY_STRING[0x1,0x3] = "'d'"
{D307 0x1d188/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x1d207/0x83}:D308 d308_d303_p → {D303 0x1cfbc/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x1d188/0x7f}
{D303 0x1d28a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1e496/0x34} d303_2 = 0x0067 d303_3 = 0x0000000000000000000
{Thing2 0x1d32a/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x1a1e6/0xf64} next_p → {Thing2 0x1a1a6/0x40}
{StringIndex 0x1d36a/0x112c}:StringIndex x = 0x00000001 y = 0x00000072
  [$0x0001]  0x00240 002 »XLBT_ARITHMETIC«
  [$0x0002]  0x002d0 003 »XLBT_EVENT«
  [$0x0003]  0x00338 004 »XLBT_STRING«
  [$0x0004]  0x003a8 005 »CHEATING«
  [$0x0005]  0x00400 006 »FALSE«
  [$0x0006]  0x00440 007 »CHEAT«
  [$0x0007]  0x00480 008 »EVENT«
  [$0x0008]  0x03568 009 »X_BUTTON_PRESS_EVENT«
  [$0x0009]  0x03620 00a »GAME_EXIT«
  [$0x000a]  0x03680 00b »OTHER«
  [$0x000b]  0x036c0 00c »REDRAW_ALL«
  [$0x000c]  0x03728 00d »SAVE_GAME«
  [$0x000d]  0x03788 00e »SIDES«
  [$0x000e]  0x037c8 00f »SYNC_ALL«
  [$0x000f]  0x04aa8 010 »BUTTON_EXPOSE«
  [$0x0010]  0x04b28 011 »BUTTON_PRESS«
  [$0x0011]  0x04ba0 012 »DO_BUTTON_CONFIGURATION«
  [$0x0012]  0x04c70 013 »DRAW_SCORE«
  [$0x0013]  0x04cd8 014 »SCORE«
  [$0x0014]  0x04d18 015 »S_LONG«
  [$0x0015]  0x04d60 016 »PX«
  [$0x0016]  0x04d88 017 »S_SHORT«
  [$0x0017]  0x06b08 018 »PY«
  [$0x0018]  0x06b30 019 »DRAW_TEXT«
  [$0x0019]  0x06b90 01a »STR«
  [$0x001a]  0x06bc0 01b »X_STRING«
  [$0x001b]  0x06c18 01c »BUTTON_RELEASE«
  [$0x001c]  0x06ca0 01d »X_BUTTON_RELEASE_EVENT«
  [$0x001d]  0x06d68 01e »TEXT_IO«
  [$0x001e]  0x06db8 01f »XLBT_BASIC«
  [$0x001f]  0x08ad0 020 »XLBT_GRAPHICS«
  [$0x0020]  0x08b50 021 »XLBP_EVENT«
  [$0x0021]  0x08bb8 022 »XLBP_GRAPHICS«
  [$0x0022]  0x08c38 023 »XLBP_KEYBOARD_CONTROL«
  [$0x0023]  0x08cf8 024 »XLBP_PROC_VAR«
  [$0x0024]  0x08d78 025 »XLBP_SYNC«
  [$0x0025]  0x0a168 026 »XLBMP_ENVIRONMENT«
  [$0x0026]  0x0a208 027 »ACTION_ENUM«
  [$0x0027]  0x0a278 028 »CALL_NULL«
  [$0x0028]  0x0a2d8 029 »CALL_NEW_GAME«
  [$0x0029]  0x0a358 02a »CALL_RESTART_GAME«
  [$0x002a]  0x0a3f8 02b »CALL_SAVE_GAME«
  [$0x002b]  0x0b900 02c »CALL_OTHER«
  [$0x002c]  0x0b968 02d »CALL_HINTS«
  [$0x002d]  0x0b9d0 02e »CALL_RESTORE_GAME«
  [$0x002e]  0x0ba70 02f »CALL_GAME_EXIT«
  [$0x002f]  0x0baf8 030 »CALL_REDRAW_ALL«
  [$0x0030]  0x0bb88 031 »CALL_SIDES«
  [$0x0031]  0x0d160 032 »CALL_SHOW_SAMPLES«
  [$0x0032]  0x0d200 033 »CALL_CHEAT«
  [$0x0033]  0x0d268 034 »CALL_SYNC_ALL«
  [$0x0034]  0x0d2e8 035 »=«
  [$0x0035]  0x0d308 036 »<«
  [$0x0036]  0x0d328 037 »>«
  [$0x0037]  0x0d348 038 »<=«
  [$0x0038]  0x0d370 039 »>=«
  [$0x0039]  0x0d398 03a »BUTTON_REC«
  [$0x003a]  0x0d400 03b »TEXT«
  [$0x003b]  0x0fb28 03c »X_STRING_POINTER«
  [$0x003c]  0x0fbc0 03d »ACTION«
  [$0x003d]  0x0fc08 03e »TOGGLE«
  [$0x003e]  0x0fc50 03f »HILITE«
  [$0x003f]  0x0fc98 040 »X«
  [$0x0040]  0x0fcb8 041 »Y«
  [$0x0041]  0x0fcd8 042 »TEXT_X«
  [$0x0042]  0x0fd20 043 »TEXT_Y«
  [$0x0043]  0x0fd68 044 »BORDER«
  [$0x0044]  0x0fdb0 045 »X_POINT_ARRAY«
  [$0x0045]  0x0fe30 046 »+«
  [$0x0046]  0x0fe50 047 »*«
  [$0x0047]  0x12560 048 »N_BUTTONS«
  [$0x0048]  0x125c0 049 »BUTTON_ARRAY«
  [$0x0049]  0x12638 04a »S_NATURAL«
  [$0x004a]  0x12698 04b »-«
  [$0x004b]  0x126b8 04c »&«
  [$0x004c]  0x126d8 04d »BUTTON_2D_ARRAY«
  [$0x004d]  0x12768 04e »OTHER_BUTTON«
  [$0x004e]  0x127e0 04f »SAMPLES_BUTTON«
  [$0x004f]  0x147c0 050 »ALL_BUTTONS_ARRAY«
  [$0x0050]  0x14860 051 »'N'«
  [$0x0051]  0x14890 052 »'e'«
  [$0x0052]  0x148c0 053 »'w'«
  [$0x0053]  0x148f0 054 »' '«
  [$0x0054]  0x14920 055 »'G'«
  [$0x0055]  0x14950 056 »'a'«
  [$0x0056]  0x14980 057 »'m'«
  [$0x0057]  0x149b0 058 »'R'«
  [$0x0058]  0x149e0 059 »'s'«
  [$0x0059]  0x14a10 05a »'t'«
  [$0x005a]  0x14a40 05b »'r'«
  [$0x005b]  0x14a70 05c »'S'«
  [$0x005c]  0x14aa0 05d »'v'«
  [$0x005d]  0x14ad0 05e »'O'«
  [$0x005e]  0x19358 05f »'h'«
  [$0x005f]  0x19388 060 »TRUE«
  [$0x0060]  0x193c0 061 »'H'«
  [$0x0061]  0x193f0 062 »'i'«
  [$0x0062]  0x19420 063 »'n'«
  [$0x0063]  0x19450 064 »'o'«
  [$0x0064]  0x19480 065 »'Q'«
  [$0x0065]  0x194b0 066 »'u'«
  [$0x0066]  0x194e0 067 »'d'«
  [$0x0067]  0x19510 068 »'p'«
  [$0x0068]  0x19540 069 »'l'«
  [$0x0069]  0x19570 06a »'C'«
  [$0x006a]  0x195a0 06b »'y'«
  [$0x006b]  0x195d0 06c »'c'«
  [$0x006c]  0x19600 06d »ALL_BUTTONS«
  [$0x006d]  0x19670 06e »BUTTONS1«
  [$0x006e]  0x1d390 06f »BUTTONS2«
  [$0x006f]  0x1d3e8 070 »BUTTON_WIDTH«
  [$0x0070]  0x1d460 071 »BUTTON_HEIGHT«
  [$0x0071]  0x1d4e0 072 »LETTER_INDENT«
  [$0x0072]  0x1d560 000 »LETTER_HEIGHT«
{D304 0x1e496/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1e4ca/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x1d28a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x1e56a/0x58}:ARRAY_STRING[0x1,0x3] = "'p'"
{D307 0x1e5c2/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x1e641/0x83}:D308 d308_d303_p → {D303 0x1d28a/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x1e5c2/0x7f}
{D303 0x1e6c4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1e764/0x34} d303_2 = 0x0068 d303_3 = 0x0000000000000000000
{D304 0x1e764/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1e798/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x1e6c4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x1e838/0x58}:ARRAY_STRING[0x1,0x3] = "'l'"
{D307 0x1e890/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D306 0x1e90f/0x83}:D306 d306_d303_p → {D303 0x1e6c4/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x1e890/0x7f}
{D303 0x1e992/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1ea32/0x34} d303_2 = 0x0069 d303_3 = 0x0000000000000000000
{D304 0x1ea32/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1ea66/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0cb36/0xa0} d302_d303_p → {D303 0x1e992/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x1eb06/0x58}:ARRAY_STRING[0x1,0x3] = "'C'"
{D307 0x1eb5e/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x1ebdd/0x83}:D308 d308_d303_p → {D303 0x1e992/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x1eb5e/0x7f} d308_d308_p → {D308 0x15f48/0x83}
{D303 0x1ec60/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1ed00/0x34} d303_2 = 0x006a d303_3 = 0x0000000000000000000
{D304 0x1ed00/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1ed34/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x1609f/0xa0} d302_d303_p → {D303 0x1ec60/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x1edd4/0x58}:ARRAY_STRING[0x1,0x3] = "'y'"
{D307 0x1ee2c/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x1eeab/0x83}:D308 d308_d303_p → {D303 0x1ec60/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x1ee2c/0x7f}
{D303 0x1ef2e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1efce/0x34} d303_2 = 0x006b d303_3 = 0x0000000000000000000
{D304 0x1efce/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1f002/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x1ea66/0xa0} d302_d303_p → {D303 0x1ef2e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x1f0a2/0x58}:ARRAY_STRING[0x1,0x3] = "'c'"
{D307 0x1f0fa/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x1f179/0x83}:D308 d308_d303_p → {D303 0x1ef2e/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x1f0fa/0x7f}
{D303 0x1f1fc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1f29c/0x34} d303_2 = 0x006c d303_3 = 0x0000000000000000000
{D304 0x1f29c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1f2d0/0xa0}:D302 d302_0 = 0x8000000b d302_d302_p → {D302 0x12bae/0xa0} d302_d303_p → {D303 0x1f1fc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x1f370/0x98}:ARRAY_STRING[0x1,0xb] = "ALL_BUTTONS"
{D307 0x1f408/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D303 0x1f487/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1f527/0x34} d303_2 = 0x006d d303_3 = 0x0000000000000000000
{D304 0x1f527/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1f55b/0xa0}:D302 d302_0 = 0x80000008 d302_d302_p → {D302 0x1bde8/0xa0} d302_d303_p → {D303 0x1f487/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x1f5fb/0x80}:ARRAY_STRING[0x1,0x8] = "BUTTONS1"
{D303 0x1f67b/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1fb23/0x34} d303_2 = 0x006e d303_3 = 0x0000000000000000000
{Thing2 0x1f71b/0x40}:Thing2 Chain2 payload_p → {StringStore 0x1b726/0x3c0} next_p → {Thing2 0x1b6e6/0x40}
{StringStore 0x1f75b/0x3c8}:StringStore x = 0x00000001 y = 0x00000071
    @0x1f79e [0x00] =  $0x006e »BUTTONS2«
    @0x1f7f6 [0x01] =  $0x006f »BUTTON_WIDTH«
    @0x1f86e [0x02] =  $0x0070 »BUTTON_HEIGHT«
    @0x1f8ee [0x03] =  $0x0071 »LETTER_INDENT«
    @0x1f96e [0x04] =  $0x0072 »LETTER_HEIGHT«
    @0x1f9ee [0x05] =  $0x0073 »LETTER_WIDTH«
    @0x1fa66 [0x06] =  $0x0074 »ONOFF«
    @0x1faa6 [0x07] =  $0x0075 »NEW_GAME«
    @0x1fafe [0x08] =  $0x3a16 »\xbf«
{D304 0x1fb23/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1fb57/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x1f67b/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x1fbf7/0x80}:ARRAY_STRING[0x1,0x8] = "BUTTONS2"
{D303 0x1fc77/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1fd17/0x34} d303_2 = 0x006f d303_3 = 0x0000000000000000000
{D304 0x1fd17/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1fd4b/0xa0}:D302 d302_0 = 0x8000000c d302_d302_p → {D302 0x18e38/0xa0} d302_d303_p → {D303 0x1fc77/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x1fdeb/0xa0}:ARRAY_STRING[0x1,0xc] = "BUTTON_WIDTH"
{D303 0x1fe8b/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1ff2b/0x34} d303_2 = 0x0070 d303_3 = 0x0000000000000000000
{D304 0x1ff2b/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1ff5f/0xa0}:D302 d302_0 = 0x8000000d d302_d302_p → {D302 0x0831c/0xa0} d302_d303_p → {D303 0x1fe8b/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x1ffff/0xa8}:ARRAY_STRING[0x1,0xd] = "BUTTON_HEIGHT"
{D303 0x200a7/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x20147/0x34} d303_2 = 0x0071 d303_3 = 0x0000000000000000000
{D304 0x20147/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x2017b/0xa0}:D302 d302_0 = 0x8000000d d302_d302_p → {D302 0x19c3e/0xa0} d302_d303_p → {D303 0x200a7/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x2021b/0xa8}:ARRAY_STRING[0x1,0xd] = "LETTER_INDENT"
{D303 0x202c3/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x20363/0x34} d303_2 = 0x0072 d303_3 = 0x0000000000000000000
{D304 0x20363/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x20397/0xa0}:D302 d302_0 = 0x8000000d d302_d302_p → {D302 0x0f8fe/0xa0} d302_d303_p → {D303 0x202c3/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x20437/0xa8}:ARRAY_STRING[0x1,0xd] = "LETTER_HEIGHT"
{D303 0x204df/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x218d9/0x34} d303_2 = 0x0073 d303_3 = 0x0000000000000000000
{Thing2 0x2057f/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x1d36a/0x112c} next_p → {Thing2 0x1d32a/0x40}
{StringIndex 0x205bf/0x131a}:StringIndex x = 0x00000001 y = 0x0000007f
  [$0x0001]  0x00240 002 »XLBT_ARITHMETIC«
  [$0x0002]  0x002d0 003 »XLBT_EVENT«
  [$0x0003]  0x00338 004 »XLBT_STRING«
  [$0x0004]  0x003a8 005 »CHEATING«
  [$0x0005]  0x00400 006 »FALSE«
  [$0x0006]  0x00440 007 »CHEAT«
  [$0x0007]  0x00480 008 »EVENT«
  [$0x0008]  0x03568 009 »X_BUTTON_PRESS_EVENT«
  [$0x0009]  0x03620 00a »GAME_EXIT«
  [$0x000a]  0x03680 00b »OTHER«
  [$0x000b]  0x036c0 00c »REDRAW_ALL«
  [$0x000c]  0x03728 00d »SAVE_GAME«
  [$0x000d]  0x03788 00e »SIDES«
  [$0x000e]  0x037c8 00f »SYNC_ALL«
  [$0x000f]  0x04aa8 010 »BUTTON_EXPOSE«
  [$0x0010]  0x04b28 011 »BUTTON_PRESS«
  [$0x0011]  0x04ba0 012 »DO_BUTTON_CONFIGURATION«
  [$0x0012]  0x04c70 013 »DRAW_SCORE«
  [$0x0013]  0x04cd8 014 »SCORE«
  [$0x0014]  0x04d18 015 »S_LONG«
  [$0x0015]  0x04d60 016 »PX«
  [$0x0016]  0x04d88 017 »S_SHORT«
  [$0x0017]  0x06b08 018 »PY«
  [$0x0018]  0x06b30 019 »DRAW_TEXT«
  [$0x0019]  0x06b90 01a »STR«
  [$0x001a]  0x06bc0 01b »X_STRING«
  [$0x001b]  0x06c18 01c »BUTTON_RELEASE«
  [$0x001c]  0x06ca0 01d »X_BUTTON_RELEASE_EVENT«
  [$0x001d]  0x06d68 01e »TEXT_IO«
  [$0x001e]  0x06db8 01f »XLBT_BASIC«
  [$0x001f]  0x08ad0 020 »XLBT_GRAPHICS«
  [$0x0020]  0x08b50 021 »XLBP_EVENT«
  [$0x0021]  0x08bb8 022 »XLBP_GRAPHICS«
  [$0x0022]  0x08c38 023 »XLBP_KEYBOARD_CONTROL«
  [$0x0023]  0x08cf8 024 »XLBP_PROC_VAR«
  [$0x0024]  0x08d78 025 »XLBP_SYNC«
  [$0x0025]  0x0a168 026 »XLBMP_ENVIRONMENT«
  [$0x0026]  0x0a208 027 »ACTION_ENUM«
  [$0x0027]  0x0a278 028 »CALL_NULL«
  [$0x0028]  0x0a2d8 029 »CALL_NEW_GAME«
  [$0x0029]  0x0a358 02a »CALL_RESTART_GAME«
  [$0x002a]  0x0a3f8 02b »CALL_SAVE_GAME«
  [$0x002b]  0x0b900 02c »CALL_OTHER«
  [$0x002c]  0x0b968 02d »CALL_HINTS«
  [$0x002d]  0x0b9d0 02e »CALL_RESTORE_GAME«
  [$0x002e]  0x0ba70 02f »CALL_GAME_EXIT«
  [$0x002f]  0x0baf8 030 »CALL_REDRAW_ALL«
  [$0x0030]  0x0bb88 031 »CALL_SIDES«
  [$0x0031]  0x0d160 032 »CALL_SHOW_SAMPLES«
  [$0x0032]  0x0d200 033 »CALL_CHEAT«
  [$0x0033]  0x0d268 034 »CALL_SYNC_ALL«
  [$0x0034]  0x0d2e8 035 »=«
  [$0x0035]  0x0d308 036 »<«
  [$0x0036]  0x0d328 037 »>«
  [$0x0037]  0x0d348 038 »<=«
  [$0x0038]  0x0d370 039 »>=«
  [$0x0039]  0x0d398 03a »BUTTON_REC«
  [$0x003a]  0x0d400 03b »TEXT«
  [$0x003b]  0x0fb28 03c »X_STRING_POINTER«
  [$0x003c]  0x0fbc0 03d »ACTION«
  [$0x003d]  0x0fc08 03e »TOGGLE«
  [$0x003e]  0x0fc50 03f »HILITE«
  [$0x003f]  0x0fc98 040 »X«
  [$0x0040]  0x0fcb8 041 »Y«
  [$0x0041]  0x0fcd8 042 »TEXT_X«
  [$0x0042]  0x0fd20 043 »TEXT_Y«
  [$0x0043]  0x0fd68 044 »BORDER«
  [$0x0044]  0x0fdb0 045 »X_POINT_ARRAY«
  [$0x0045]  0x0fe30 046 »+«
  [$0x0046]  0x0fe50 047 »*«
  [$0x0047]  0x12560 048 »N_BUTTONS«
  [$0x0048]  0x125c0 049 »BUTTON_ARRAY«
  [$0x0049]  0x12638 04a »S_NATURAL«
  [$0x004a]  0x12698 04b »-«
  [$0x004b]  0x126b8 04c »&«
  [$0x004c]  0x126d8 04d »BUTTON_2D_ARRAY«
  [$0x004d]  0x12768 04e »OTHER_BUTTON«
  [$0x004e]  0x127e0 04f »SAMPLES_BUTTON«
  [$0x004f]  0x147c0 050 »ALL_BUTTONS_ARRAY«
  [$0x0050]  0x14860 051 »'N'«
  [$0x0051]  0x14890 052 »'e'«
  [$0x0052]  0x148c0 053 »'w'«
  [$0x0053]  0x148f0 054 »' '«
  [$0x0054]  0x14920 055 »'G'«
  [$0x0055]  0x14950 056 »'a'«
  [$0x0056]  0x14980 057 »'m'«
  [$0x0057]  0x149b0 058 »'R'«
  [$0x0058]  0x149e0 059 »'s'«
  [$0x0059]  0x14a10 05a »'t'«
  [$0x005a]  0x14a40 05b »'r'«
  [$0x005b]  0x14a70 05c »'S'«
  [$0x005c]  0x14aa0 05d »'v'«
  [$0x005d]  0x14ad0 05e »'O'«
  [$0x005e]  0x19358 05f »'h'«
  [$0x005f]  0x19388 060 »TRUE«
  [$0x0060]  0x193c0 061 »'H'«
  [$0x0061]  0x193f0 062 »'i'«
  [$0x0062]  0x19420 063 »'n'«
  [$0x0063]  0x19450 064 »'o'«
  [$0x0064]  0x19480 065 »'Q'«
  [$0x0065]  0x194b0 066 »'u'«
  [$0x0066]  0x194e0 067 »'d'«
  [$0x0067]  0x19510 068 »'p'«
  [$0x0068]  0x19540 069 »'l'«
  [$0x0069]  0x19570 06a »'C'«
  [$0x006a]  0x195a0 06b »'y'«
  [$0x006b]  0x195d0 06c »'c'«
  [$0x006c]  0x19600 06d »ALL_BUTTONS«
  [$0x006d]  0x19670 06e »BUTTONS1«
  [$0x006e]  0x1d390 06f »BUTTONS2«
  [$0x006f]  0x1d3e8 070 »BUTTON_WIDTH«
  [$0x0070]  0x1d460 071 »BUTTON_HEIGHT«
  [$0x0071]  0x1d4e0 072 »LETTER_INDENT«
  [$0x0072]  0x1d560 073 »LETTER_HEIGHT«
  [$0x0073]  0x1d5e0 074 »LETTER_WIDTH«
  [$0x0074]  0x1d658 075 »ONOFF«
  [$0x0075]  0x1d698 076 »NEW_GAME«
  [$0x0076]  0x1fbb0 077 »RESTORE_GAME«
  [$0x0077]  0x1fc28 078 »CALL«
  [$0x0078]  0x1fc60 079 »WHAT«
  [$0x0079]  0x1fc98 07a »RESTART_GAME«
  [$0x007a]  0x1fd10 07b »HINTS«
  [$0x007b]  0x1fd50 07c »SHOW_SAMPLES«
  [$0x007c]  0x1fdc8 07d »not«
  [$0x007d]  0x1fdf8 07e »EVENT2«
  [$0x007e]  0x1fe40 07f »X_EVENT«
  [$0x007f]  0x1fe90 000 »X_NEXT_EVENT«
{D304 0x218d9/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x2190d/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x204df/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x219ad/0xa0}:ARRAY_STRING[0x1,0xc] = "LETTER_WIDTH"
{D303 0x21a4d/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x21aed/0x34} d303_2 = 0x0074 d303_3 = 0x0000000000000000000
{D304 0x21aed/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x21b21/0xa0}:D302 d302_0 = 0x80000005 d302_d302_p → {D302 0x0f31a/0xa0} d302_d303_p → {D303 0x21a4d/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x21bc1/0x68}:ARRAY_STRING[0x1,0x5] = "ONOFF"
{D303 0x21c29/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x21cc9/0x34} d303_2 = 0x0075 d303_3 = 0x0000000000000000000
{D304 0x21cc9/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x21cfd/0xa0}:D302 d302_0 = 0x80000008 d302_d302_p → {D302 0x07528/0xa0} d302_d303_p → {D303 0x21c29/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x21d9d/0x80}:ARRAY_STRING[0x1,0x8] = "NEW_GAME"
{D307 0x21e1d/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D303 0x21e9c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x2234c/0x34} d303_2 = 0x0076 d303_3 = 0x0000000000000000000
{Thing2 0x21f3c/0x40}:Thing2 Chain2 payload_p → {StringStore 0x1f75b/0x3c8} next_p → {Thing2 0x1f71b/0x40}
{StringStore 0x21f7c/0x3d0}:StringStore x = 0x00000001 y = 0x00000072
    @0x21fbe [0x00] =  $0x0076 »RESTORE_GAME«
    @0x22036 [0x01] =  $0x0077 »CALL«
    @0x2206e [0x02] =  $0x0078 »WHAT«
    @0x220a6 [0x03] =  $0x0079 »RESTART_GAME«
    @0x2211e [0x04] =  $0x007a »HINTS«
    @0x2215e [0x05] =  $0x007b »SHOW_SAMPLES«
    @0x221d6 [0x06] =  $0x007c »not«
    @0x22206 [0x07] =  $0x007d »EVENT2«
    @0x2224e [0x08] =  $0x007e »X_EVENT«
    @0x2229e [0x09] =  $0x007f »X_NEXT_EVENT«
    @0x22316 [0x0a] =  $0x6b00 »«
{D304 0x2234c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x22380/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x21e9c/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x22420/0xa0}:ARRAY_STRING[0x1,0xc] = "RESTORE_GAME"
{D303 0x224c0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x22560/0x34} d303_2 = 0x0077 d303_3 = 0x0000000000000000000
{D304 0x22560/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x22594/0xa0}:D302 d302_0 = 0x80000004 d302_d302_p → {D302 0x174fe/0xa0} d302_d303_p → {D303 0x224c0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x22634/0x60}:ARRAY_STRING[0x1,0x4] = "CALL"
{D303 0x22694/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x22734/0x34} d303_2 = 0x0078 d303_3 = 0x0000000000000000000
{D304 0x22734/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x22768/0xa0}:D302 d302_0 = 0x80000004 d302_d302_p → {D302 0x185ce/0xa0} d302_d303_p → {D303 0x22694/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x22808/0x60}:ARRAY_STRING[0x1,0x4] = "WHAT"
{D307 0x22868/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x228e7/0x83}:D308 d308_d303_p → {D303 0x0cc6e/0xa0} d308_1 = 0x5 d308_2 = 0x00000000 d308_d307_p → {D307 0x22868/0x7f} d308_d308_p → {D308 0x147c4/0x83}
{D307 0x2296a/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x229e9/0x83}:D308 d308_d303_p → {D303 0x0d572/0xa0} d308_1 = 0x5 d308_2 = 0x00000000 d308_d307_p → {D307 0x2296a/0x7f}
{D307 0x22a6c/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x22aeb/0x83}:D308 d308_d303_p → {D303 0x21c29/0xa0} d308_1 = 0x5 d308_2 = 0x00000000 d308_d307_p → {D307 0x22a6c/0x7f} d308_d308_p → {D308 0x14248/0x83}
{D307 0x22b6e/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D306 0x22bed/0x83}:D306 d306_d303_p → {D303 0x0d78e/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x22b6e/0x7f} d306_d308_p → {D308 0x18a13/0x83}
{D303 0x22c70/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x22d10/0x34} d303_2 = 0x0079 d303_3 = 0x0000000000000000000
{D304 0x22d10/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x22d44/0xa0}:D302 d302_0 = 0x8000000c d302_d302_p → {D302 0x16519/0xa0} d302_d303_p → {D303 0x22c70/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x22de4/0xa0}:ARRAY_STRING[0x1,0xc] = "RESTART_GAME"
{D307 0x22e84/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x22f03/0x83}:D308 d308_d303_p → {D303 0x22c70/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x22e84/0x7f} d308_d308_p → {D308 0x17675/0x83}
{D307 0x22f86/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D306 0x23005/0x83}:D306 d306_d303_p → {D303 0x0d9ca/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x22f86/0x7f} d306_d308_p → {D308 0x1bc91/0x83}
{D307 0x23088/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d026 d307_3 = 0x00000002
{D308 0x23107/0x83}:D308 d308_d303_p → {D303 0x06536/0xa0} d308_1 = 0x5 d308_2 = 0x00000000 d308_d307_p → {D307 0x23088/0x7f} d308_d308_p → {D308 0x1e641/0x83}
{D307 0x2318a/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x23209/0x83}:D308 d308_d303_p → {D303 0x0dbee/0xa0} d308_1 = 0x5 d308_2 = 0x00000000 d308_d307_p → {D307 0x2318a/0x7f}
{D307 0x2328c/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d026 d307_3 = 0x00000002
{D308 0x2330b/0x83}:D308 d308_d303_p → {D303 0x06156/0xa0} d308_1 = 0x5 d308_2 = 0x00000000 d308_d307_p → {D307 0x2328c/0x7f}
{D307 0x2338e/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x2340d/0x83}:D308 d308_d303_p → {D303 0x0e1ca/0xa0} d308_1 = 0x5 d308_2 = 0x00000000 d308_d307_p → {D307 0x2338e/0x7f}
{D303 0x23490/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x23530/0x34} d303_2 = 0x007a d303_3 = 0x0000000000000000000
{D304 0x23530/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x23564/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x23490/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x23604/0x68}:ARRAY_STRING[0x1,0x5] = "HINTS"
{D307 0x2366c/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x236eb/0x83}:D308 d308_d303_p → {D303 0x23490/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x2366c/0x7f} d308_d308_p → {D308 0x2340d/0x83}
{D307 0x2376e/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x237ed/0x83}:D308 d308_d303_p → {D303 0x0e3ce/0xa0} d308_1 = 0x5 d308_2 = 0x00000000 d308_d307_p → {D307 0x2376e/0x7f}
{D307 0x23870/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x238ef/0x83}:D308 d308_d303_p → {D303 0x21e9c/0xa0} d308_1 = 0x5 d308_2 = 0x00000000 d308_d307_p → {D307 0x23870/0x7f} d308_d308_p → {D308 0x23209/0x83}
{D307 0x23972/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D306 0x239f1/0x83}:D306 d306_d303_p → {D303 0x0edf6/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x23972/0x7f}
{D307 0x23a74/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d026 d307_3 = 0x00000002
{D306 0x23af3/0x83}:D306 d306_d303_p → {D303 0x05f5a/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x23a74/0x7f} d306_d308_p → {D308 0x22f03/0x83}
{D307 0x23b76/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x23bf5/0x83}:D308 d308_d303_p → {D303 0x0f01a/0xa0} d308_1 = 0x5 d308_2 = 0x00000000 d308_d307_p → {D307 0x23b76/0x7f} d308_d308_p → {D308 0x1c133/0x83}
{D307 0x23c78/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d026 d307_3 = 0x00000002
{D308 0x23cf7/0x83}:D308 d308_d303_p → {D303 0x06332/0xa0} d308_1 = 0x5 d308_2 = 0x00000000 d308_d307_p → {D307 0x23c78/0x7f} d308_d308_p → {D308 0x19db5/0x83}
{D307 0x23d7a/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x23df9/0x83}:D308 d308_d303_p → {D303 0x0f246/0xa0} d308_1 = 0x5 d308_2 = 0x00000000 d308_d307_p → {D307 0x23d7a/0x7f}
{D307 0x23e7c/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d026 d307_3 = 0x00000002
{D306 0x23efb/0x83}:D306 d306_d303_p → {D303 0x069c6/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x23e7c/0x7f}
{D307 0x23f7e/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x23ffd/0x83}:D308 d308_d303_p → {D303 0x0f44a/0xa0} d308_1 = 0x5 d308_2 = 0x00000000 d308_d307_p → {D307 0x23f7e/0x7f}
{D303 0x24080/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x24120/0x34} d303_2 = 0x007b d303_3 = 0x0000000000000000000
{D304 0x24120/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x24154/0xa0}:D302 d302_0 = 0x8000000c d302_d302_p → {D302 0x08140/0xa0} d302_d303_p → {D303 0x24080/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x241f4/0xa0}:ARRAY_STRING[0x1,0xc] = "SHOW_SAMPLES"
{D307 0x24294/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D306 0x24313/0x83}:D306 d306_d303_p → {D303 0x24080/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x24294/0x7f}
{D307 0x24396/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D306 0x24415/0x83}:D306 d306_d303_p → {D303 0x0fa66/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x24396/0x7f}
{D307 0x24498/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d026 d307_3 = 0x00000002
{D306 0x24517/0x83}:D306 d306_d303_p → {D303 0x0549c/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x24498/0x7f}
{D307 0x2459a/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x24619/0x83}:D308 d308_d303_p → {D303 0x0fc6a/0xa0} d308_1 = 0x5 d308_2 = 0x00000000 d308_d307_p → {D307 0x2459a/0x7f} d308_d308_p → {D308 0x16206/0x83}
{D307 0x2469c/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d026 d307_3 = 0x00000002
{D308 0x2471b/0x83}:D308 d308_d303_p → {D303 0x06ba2/0xa0} d308_1 = 0x5 d308_2 = 0x00000000 d308_d307_p → {D307 0x2469c/0x7f} d308_d308_p → {D308 0x1a083/0x83}
{D303 0x2479e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x2483e/0x34} d303_2 = 0x007c d303_3 = 0x0000000000000000000
{D304 0x2483e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x24872/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x2479e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x24912/0x58}:ARRAY_STRING[0x1,0x3] = "not"
{D307 0x2496a/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x249e9/0x83}:D308 d308_d303_p → {D303 0x2479e/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x2496a/0x7f} d308_d308_p → {D308 0x23cf7/0x83}
{D303 0x24a6c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x24b0c/0x34} d303_2 = 0x007d d303_3 = 0x0000000000000000000
{D304 0x24b0c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x24b40/0xa0}:D302 d302_0 = 0x80000006 d302_d302_p → {D302 0x0a1d2/0xa0} d302_d303_p → {D303 0x24a6c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x24be0/0x70}:ARRAY_STRING[0x1,0x6] = "EVENT2"
{D303 0x24c50/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x24cf0/0x34} d303_2 = 0x007e d303_3 = 0x0000000000000000000
{D304 0x24cf0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x24d24/0xa0}:D302 d302_0 = 0x80000007 d302_d302_p → {D302 0x0689e/0xa0} d302_d303_p → {D303 0x24c50/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x24dc4/0x78}:ARRAY_STRING[0x1,0x7] = "X_EVENT"
{D307 0x24e3c/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x24ebb/0x83}:D308 d308_d303_p → {D303 0x24c50/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x24e3c/0x7f}
{D303 0x24f3e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x24fde/0x34} d303_2 = 0x007f d303_3 = 0x0000000000000000000
{D304 0x24fde/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x25012/0xa0}:D302 d302_0 = 0x8000000c d302_d302_p → {D302 0x1cdc2/0xa0} d302_d303_p → {D303 0x24f3e/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x250b2/0xa0}:ARRAY_STRING[0x1,0xc] = "X_NEXT_EVENT"
{D307 0x25152/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x251d1/0x83}:D308 d308_d303_p → {D303 0x24f3e/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x25152/0x7f} d308_d308_p → {D308 0x08d6d/0x83}
{D303 0x25254/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x26c7a/0x34} d303_2 = 0x0080 d303_3 = 0x0000000000000000000
{Thing2 0x252f4/0x40}:Thing2 Chain2 payload_p → {StringStore 0x21f7c/0x3d0} next_p → {Thing2 0x21f3c/0x40}
{StringStore 0x25334/0x3d8}:StringStore x = 0x00000001 y = 0x00000073
    @0x25376 [0x00] =  $0x0080 »DPY«
    @0x253a6 [0x01] =  $0x0081 »QUIT«
    @0x253de [0x02] =  $0x0082 »SETUP_NEW_GAME«
    @0x25466 [0x03] =  $0x0083 »X_CLEAR_AREA«
    @0x254de [0x04] =  $0x0084 »EXPOSE«
    @0x25526 [0x05] =  $0x0085 »X_EXPOSE_EVENT«
    @0x255ae [0x06] =  $0x0086 »U_SHORT«
    @0x255fe [0x07] =  $0x0087 »TILE_HEIGHT«
    @0x2566e [0x08] =  $0x0088 »SIDE_Y«
{Thing2 0x2570c/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x205bf/0x131a} next_p → {Thing2 0x2057f/0x40}
{StringIndex 0x2574c/0x152e}:StringIndex x = 0x00000001 y = 0x0000008d
  [$0x0001]  0x00240 002 »XLBT_ARITHMETIC«
  [$0x0002]  0x002d0 003 »XLBT_EVENT«
  [$0x0003]  0x00338 004 »XLBT_STRING«
  [$0x0004]  0x003a8 005 »CHEATING«
  [$0x0005]  0x00400 006 »FALSE«
  [$0x0006]  0x00440 007 »CHEAT«
  [$0x0007]  0x00480 008 »EVENT«
  [$0x0008]  0x03568 009 »X_BUTTON_PRESS_EVENT«
  [$0x0009]  0x03620 00a »GAME_EXIT«
  [$0x000a]  0x03680 00b »OTHER«
  [$0x000b]  0x036c0 00c »REDRAW_ALL«
  [$0x000c]  0x03728 00d »SAVE_GAME«
  [$0x000d]  0x03788 00e »SIDES«
  [$0x000e]  0x037c8 00f »SYNC_ALL«
  [$0x000f]  0x04aa8 010 »BUTTON_EXPOSE«
  [$0x0010]  0x04b28 011 »BUTTON_PRESS«
  [$0x0011]  0x04ba0 012 »DO_BUTTON_CONFIGURATION«
  [$0x0012]  0x04c70 013 »DRAW_SCORE«
  [$0x0013]  0x04cd8 014 »SCORE«
  [$0x0014]  0x04d18 015 »S_LONG«
  [$0x0015]  0x04d60 016 »PX«
  [$0x0016]  0x04d88 017 »S_SHORT«
  [$0x0017]  0x06b08 018 »PY«
  [$0x0018]  0x06b30 019 »DRAW_TEXT«
  [$0x0019]  0x06b90 01a »STR«
  [$0x001a]  0x06bc0 01b »X_STRING«
  [$0x001b]  0x06c18 01c »BUTTON_RELEASE«
  [$0x001c]  0x06ca0 01d »X_BUTTON_RELEASE_EVENT«
  [$0x001d]  0x06d68 01e »TEXT_IO«
  [$0x001e]  0x06db8 01f »XLBT_BASIC«
  [$0x001f]  0x08ad0 020 »XLBT_GRAPHICS«
  [$0x0020]  0x08b50 021 »XLBP_EVENT«
  [$0x0021]  0x08bb8 022 »XLBP_GRAPHICS«
  [$0x0022]  0x08c38 023 »XLBP_KEYBOARD_CONTROL«
  [$0x0023]  0x08cf8 024 »XLBP_PROC_VAR«
  [$0x0024]  0x08d78 025 »XLBP_SYNC«
  [$0x0025]  0x0a168 026 »XLBMP_ENVIRONMENT«
  [$0x0026]  0x0a208 027 »ACTION_ENUM«
  [$0x0027]  0x0a278 028 »CALL_NULL«
  [$0x0028]  0x0a2d8 029 »CALL_NEW_GAME«
  [$0x0029]  0x0a358 02a »CALL_RESTART_GAME«
  [$0x002a]  0x0a3f8 02b »CALL_SAVE_GAME«
  [$0x002b]  0x0b900 02c »CALL_OTHER«
  [$0x002c]  0x0b968 02d »CALL_HINTS«
  [$0x002d]  0x0b9d0 02e »CALL_RESTORE_GAME«
  [$0x002e]  0x0ba70 02f »CALL_GAME_EXIT«
  [$0x002f]  0x0baf8 030 »CALL_REDRAW_ALL«
  [$0x0030]  0x0bb88 031 »CALL_SIDES«
  [$0x0031]  0x0d160 032 »CALL_SHOW_SAMPLES«
  [$0x0032]  0x0d200 033 »CALL_CHEAT«
  [$0x0033]  0x0d268 034 »CALL_SYNC_ALL«
  [$0x0034]  0x0d2e8 035 »=«
  [$0x0035]  0x0d308 036 »<«
  [$0x0036]  0x0d328 037 »>«
  [$0x0037]  0x0d348 038 »<=«
  [$0x0038]  0x0d370 039 »>=«
  [$0x0039]  0x0d398 03a »BUTTON_REC«
  [$0x003a]  0x0d400 03b »TEXT«
  [$0x003b]  0x0fb28 03c »X_STRING_POINTER«
  [$0x003c]  0x0fbc0 03d »ACTION«
  [$0x003d]  0x0fc08 03e »TOGGLE«
  [$0x003e]  0x0fc50 03f »HILITE«
  [$0x003f]  0x0fc98 040 »X«
  [$0x0040]  0x0fcb8 041 »Y«
  [$0x0041]  0x0fcd8 042 »TEXT_X«
  [$0x0042]  0x0fd20 043 »TEXT_Y«
  [$0x0043]  0x0fd68 044 »BORDER«
  [$0x0044]  0x0fdb0 045 »X_POINT_ARRAY«
  [$0x0045]  0x0fe30 046 »+«
  [$0x0046]  0x0fe50 047 »*«
  [$0x0047]  0x12560 048 »N_BUTTONS«
  [$0x0048]  0x125c0 049 »BUTTON_ARRAY«
  [$0x0049]  0x12638 04a »S_NATURAL«
  [$0x004a]  0x12698 04b »-«
  [$0x004b]  0x126b8 04c »&«
  [$0x004c]  0x126d8 04d »BUTTON_2D_ARRAY«
  [$0x004d]  0x12768 04e »OTHER_BUTTON«
  [$0x004e]  0x127e0 04f »SAMPLES_BUTTON«
  [$0x004f]  0x147c0 050 »ALL_BUTTONS_ARRAY«
  [$0x0050]  0x14860 051 »'N'«
  [$0x0051]  0x14890 052 »'e'«
  [$0x0052]  0x148c0 053 »'w'«
  [$0x0053]  0x148f0 054 »' '«
  [$0x0054]  0x14920 055 »'G'«
  [$0x0055]  0x14950 056 »'a'«
  [$0x0056]  0x14980 057 »'m'«
  [$0x0057]  0x149b0 058 »'R'«
  [$0x0058]  0x149e0 059 »'s'«
  [$0x0059]  0x14a10 05a »'t'«
  [$0x005a]  0x14a40 05b »'r'«
  [$0x005b]  0x14a70 05c »'S'«
  [$0x005c]  0x14aa0 05d »'v'«
  [$0x005d]  0x14ad0 05e »'O'«
  [$0x005e]  0x19358 05f »'h'«
  [$0x005f]  0x19388 060 »TRUE«
  [$0x0060]  0x193c0 061 »'H'«
  [$0x0061]  0x193f0 062 »'i'«
  [$0x0062]  0x19420 063 »'n'«
  [$0x0063]  0x19450 064 »'o'«
  [$0x0064]  0x19480 065 »'Q'«
  [$0x0065]  0x194b0 066 »'u'«
  [$0x0066]  0x194e0 067 »'d'«
  [$0x0067]  0x19510 068 »'p'«
  [$0x0068]  0x19540 069 »'l'«
  [$0x0069]  0x19570 06a »'C'«
  [$0x006a]  0x195a0 06b »'y'«
  [$0x006b]  0x195d0 06c »'c'«
  [$0x006c]  0x19600 06d »ALL_BUTTONS«
  [$0x006d]  0x19670 06e »BUTTONS1«
  [$0x006e]  0x1d390 06f »BUTTONS2«
  [$0x006f]  0x1d3e8 070 »BUTTON_WIDTH«
  [$0x0070]  0x1d460 071 »BUTTON_HEIGHT«
  [$0x0071]  0x1d4e0 072 »LETTER_INDENT«
  [$0x0072]  0x1d560 073 »LETTER_HEIGHT«
  [$0x0073]  0x1d5e0 074 »LETTER_WIDTH«
  [$0x0074]  0x1d658 075 »ONOFF«
  [$0x0075]  0x1d698 076 »NEW_GAME«
  [$0x0076]  0x1fbb0 077 »RESTORE_GAME«
  [$0x0077]  0x1fc28 078 »CALL«
  [$0x0078]  0x1fc60 079 »WHAT«
  [$0x0079]  0x1fc98 07a »RESTART_GAME«
  [$0x007a]  0x1fd10 07b »HINTS«
  [$0x007b]  0x1fd50 07c »SHOW_SAMPLES«
  [$0x007c]  0x1fdc8 07d »not«
  [$0x007d]  0x1fdf8 07e »EVENT2«
  [$0x007e]  0x1fe40 07f »X_EVENT«
  [$0x007f]  0x1fe90 080 »X_NEXT_EVENT«
  [$0x0080]  0x22f68 081 »DPY«
  [$0x0081]  0x22f98 082 »QUIT«
  [$0x0082]  0x22fd0 083 »SETUP_NEW_GAME«
  [$0x0083]  0x23058 084 »X_CLEAR_AREA«
  [$0x0084]  0x230d0 085 »EXPOSE«
  [$0x0085]  0x23118 086 »X_EXPOSE_EVENT«
  [$0x0086]  0x231a0 087 »U_SHORT«
  [$0x0087]  0x231f0 088 »TILE_HEIGHT«
  [$0x0088]  0x23260 089 »SIDE_Y«
  [$0x0089]  0x266c8 08a »SHADOW_Y«
  [$0x008a]  0x26720 08b »NAME«
  [$0x008b]  0x26758 08c »X_ENV_CONCAT_DIR_FILE«
  [$0x008c]  0x26818 08d »X_ENV_GET_HOME_DIR«
  [$0x008d]  0x268c0 000 »'g'«
{D304 0x26c7a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x26cae/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x25254/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x26d4e/0x58}:ARRAY_STRING[0x1,0x3] = "DPY"
{D307 0x26da6/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x26e25/0x83}:D308 d308_d303_p → {D303 0x25254/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x26da6/0x7f} d308_d308_p → {D308 0x23ffd/0x83}
{D307 0x26ea8/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x26f27/0x83}:D308 d308_d303_p → {D303 0x1077c/0xa0} d308_1 = 0x5 d308_2 = 0x00000000 d308_d307_p → {D307 0x26ea8/0x7f}
{D307 0x26faa/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D306 0x27029/0x83}:D306 d306_d303_p → {D303 0x1077c/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x26faa/0x7f} d306_d308_p → {D308 0x26f27/0x83}
{D303 0x270ac/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x2714c/0x34} d303_2 = 0x0081 d303_3 = 0x0000000000000000000
{D304 0x2714c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x27180/0xa0}:D302 d302_0 = 0x80000004 d302_d302_p → {D302 0x1b17e/0xa0} d302_d303_p → {D303 0x270ac/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x27220/0x60}:ARRAY_STRING[0x1,0x4] = "QUIT"
{D307 0x27280/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x272ff/0x83}:D308 d308_d303_p → {D303 0x270ac/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x27280/0x7f} d308_d308_p → {D308 0x1d207/0x83}
{D303 0x27382/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x27422/0x34} d303_2 = 0x0082 d303_3 = 0x0000000000000000000
{D304 0x27422/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x27456/0xa0}:D302 d302_0 = 0x8000000e d302_d302_p → {D302 0x127e6/0xa0} d302_d303_p → {D303 0x27382/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b0
{ArrayString 0x274f6/0xb0}:ARRAY_STRING[0x1,0xe] = "SETUP_NEW_GAME"
{D307 0x275a6/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x27625/0x83}:D308 d308_d303_p → {D303 0x27382/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x275a6/0x7f} d308_d308_p → {D308 0x1954b/0x83}
{D303 0x276a8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x27748/0x34} d303_2 = 0x0083 d303_3 = 0x0000000000000000000
{D304 0x27748/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x2777c/0xa0}:D302 d302_0 = 0x8000000c d302_d302_p → {D302 0x129ca/0xa0} d302_d303_p → {D303 0x276a8/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x2781c/0xa0}:ARRAY_STRING[0x1,0xc] = "X_CLEAR_AREA"
{D307 0x278bc/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x2793b/0x83}:D308 d308_d303_p → {D303 0x276a8/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x278bc/0x7f} d308_d308_p → {D308 0x09e57/0x83}
{R1kSegChunk 0x279be/0x7f}: ===================
    0x0279be +0x0000:             0x800068990000000100000000 [0x7f] 0000000000000000 0000000000000001 0000000000000000 1101000100110010 0000000000000000 0000000000000010 0000000000000000 000000000000000
{R1kSegChunk 0x27a3d/0x86}: ===================
    0x027a3d +0x0000:       0x801bf850000000000009e6f8000000 [0x80] 0000000010000000 0001101111111000 0101000000000000 0000000000000000 0000000000000000 0000100111100110 1111100000000000 0000000000000000
    0x027abd +0x0080:                                    0x0 [0x06] 0…
{D303 0x27ac3/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x27b63/0x34} d303_2 = 0x0084 d303_3 = 0x0000000000000000000
{D304 0x27b63/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x27b97/0xa0}:D302 d302_0 = 0x80000006 d302_d302_p → {D302 0x2017b/0xa0} d302_d303_p → {D303 0x27ac3/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x27c37/0x70}:ARRAY_STRING[0x1,0x6] = "EXPOSE"
{D303 0x27ca7/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x27d47/0x34} d303_2 = 0x0085 d303_3 = 0x0000000000000000000
{D304 0x27d47/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x27d7b/0xa0}:D302 d302_0 = 0x8000000e d302_d303_p → {D303 0x27ca7/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b0
{ArrayString 0x27e1b/0xb0}:ARRAY_STRING[0x1,0xe] = "X_EXPOSE_EVENT"
{D307 0x27ecb/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D306 0x27f4a/0x83}:D306 d306_d303_p → {D303 0x27ca7/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x27ecb/0x7f} d306_d308_p → {D308 0x24619/0x83}
{D307 0x27fcd/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x2804c/0x83}:D308 d308_d303_p → {D303 0x224c0/0xa0} d308_1 = 0x5 d308_2 = 0x00000000 d308_d307_p → {D307 0x27fcd/0x7f}
{D303 0x280cf/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x2816f/0x34} d303_2 = 0x0086 d303_3 = 0x0000000000000000000
{D304 0x2816f/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x281a3/0xa0}:D302 d302_0 = 0x80000007 d302_d302_p → {D302 0x26cae/0xa0} d302_d303_p → {D303 0x280cf/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x28243/0x78}:ARRAY_STRING[0x1,0x7] = "U_SHORT"
{D307 0x282bb/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x2833a/0x83}:D308 d308_d303_p → {D303 0x280cf/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x282bb/0x7f} d308_d308_p → {D308 0x18faf/0x83}
{D303 0x283bd/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x2845d/0x34} d303_2 = 0x0087 d303_3 = 0x0000000000000000000
{D304 0x2845d/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x28491/0xa0}:D302 d302_0 = 0x8000000b d302_d302_p → {D302 0x10850/0xa0} d302_d303_p → {D303 0x283bd/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x28531/0x98}:ARRAY_STRING[0x1,0xb] = "TILE_HEIGHT"
{D307 0x285c9/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x28648/0x83}:D308 d308_d303_p → {D303 0x283bd/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x285c9/0x7f}
{D303 0x286cb/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x2876b/0x34} d303_2 = 0x0088 d303_3 = 0x0000000000000000000
{D304 0x2876b/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x2879f/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x286cb/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x2883f/0x70}:ARRAY_STRING[0x1,0x6] = "SIDE_Y"
{D307 0x288af/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x2892e/0x83}:D308 d308_d303_p → {D303 0x286cb/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x288af/0x7f}
{D303 0x289b1/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x28e71/0x34} d303_2 = 0x0089 d303_3 = 0x0000000000000000000
{Thing2 0x28a51/0x40}:Thing2 Chain2 payload_p → {StringStore 0x25334/0x3d8} next_p → {Thing2 0x252f4/0x40}
{StringStore 0x28a91/0x3e0}:StringStore x = 0x00000001 y = 0x00000074
    @0x28ad6 [0x00] =  $0x0089 »SHADOW_Y«
    @0x28b2e [0x01] =  $0x008a »NAME«
    @0x28b66 [0x02] =  $0x008b »X_ENV_CONCAT_DIR_FILE«
    @0x28c26 [0x03] =  $0x008c »X_ENV_GET_HOME_DIR«
    @0x28cce [0x04] =  $0x008d »'g'«
    @0x28cfe [0x05] =  $0x008e »'_'«
    @0x28d2e [0x06] =  $0x008f »FILE«
    @0x28d66 [0x07] =  $0x0090 »TO_STRING«
    @0x28dc6 [0x08] =  $0x0091 »'f'«
    @0x28df6 [0x09] =  $0x0092 »'.'«
    @0x28e26 [0x0a] =  $0x0101 »\x01«
    @0x28e46 [0x0b] =  $0x0101 »\x01«
{D304 0x28e71/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x28ea5/0xa0}:D302 d302_0 = 0x80000008 d302_d302_p → {D302 0x1fd4b/0xa0} d302_d303_p → {D303 0x289b1/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x28f45/0x80}:ARRAY_STRING[0x1,0x8] = "SHADOW_Y"
{D307 0x28fc5/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D306 0x29044/0x83}:D306 d306_d303_p → {D303 0x289b1/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x28fc5/0x7f} d306_d308_p → {D308 0x1eeab/0x83}
{D307 0x290c7/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d026 d307_3 = 0x00000002
{D308 0x29146/0x83}:D308 d308_d303_p → {D303 0x06d96/0xa0} d308_1 = 0x5 d308_2 = 0x00000000 d308_d307_p → {D307 0x290c7/0x7f}
{D303 0x291c9/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x29269/0x34} d303_2 = 0x008a d303_3 = 0x0000000000000000000
{D304 0x29269/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x2929d/0xa0}:D302 d302_0 = 0x80000004 d302_d302_p → {D302 0x1c826/0xa0} d302_d303_p → {D303 0x291c9/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x2933d/0x60}:ARRAY_STRING[0x1,0x4] = "NAME"
{D303 0x2939d/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x2943d/0x34} d303_2 = 0x008b d303_3 = 0x0000000000000000000
{D304 0x2943d/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x29471/0xa0}:D302 d302_0 = 0x80000015 d302_d302_p → {D302 0x07f3c/0xa0} d302_d303_p → {D303 0x2939d/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000e8
{ArrayString 0x29511/0xe8}:ARRAY_STRING[0x1,0x15] = "X_ENV_CONCAT_DIR_FILE"
{D307 0x295f9/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D306 0x29678/0x83}:D306 d306_d303_p → {D303 0x2939d/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x295f9/0x7f}
{D303 0x296fb/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x2979b/0x34} d303_2 = 0x008c d303_3 = 0x0000000000000000000
{D304 0x2979b/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x297cf/0xa0}:D302 d302_0 = 0x80000012 d302_d302_p → {D302 0x29471/0xa0} d302_d303_p → {D303 0x296fb/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000d0
{ArrayString 0x2986f/0xd0}:ARRAY_STRING[0x1,0x12] = "X_ENV_GET_HOME_DIR"
{D307 0x2993f/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D306 0x299be/0x83}:D306 d306_d303_p → {D303 0x296fb/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x2993f/0x7f} d306_d308_p → {D308 0x1ebdd/0x83}
{D303 0x29a41/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x29ae1/0x34} d303_2 = 0x008d d303_3 = 0x0000000000000000000
{D304 0x29ae1/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x29b15/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x18b6a/0xa0} d302_d303_p → {D303 0x29a41/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x29bb5/0x58}:ARRAY_STRING[0x1,0x3] = "'g'"
{D307 0x29c0d/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D306 0x29c8c/0x83}:D306 d306_d303_p → {D303 0x29a41/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x29c0d/0x7f}
{D303 0x29d0f/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x2b57d/0x34} d303_2 = 0x008e d303_3 = 0x0000000000000000000
{Thing2 0x29daf/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x2574c/0x152e} next_p → {Thing2 0x2570c/0x40}
{StringIndex 0x29def/0x178e}:StringIndex x = 0x00000001 y = 0x0000009d
  [$0x0001]  0x00240 002 »XLBT_ARITHMETIC«
  [$0x0002]  0x002d0 003 »XLBT_EVENT«
  [$0x0003]  0x00338 004 »XLBT_STRING«
  [$0x0004]  0x003a8 005 »CHEATING«
  [$0x0005]  0x00400 006 »FALSE«
  [$0x0006]  0x00440 007 »CHEAT«
  [$0x0007]  0x00480 008 »EVENT«
  [$0x0008]  0x03568 009 »X_BUTTON_PRESS_EVENT«
  [$0x0009]  0x03620 00a »GAME_EXIT«
  [$0x000a]  0x03680 00b »OTHER«
  [$0x000b]  0x036c0 00c »REDRAW_ALL«
  [$0x000c]  0x03728 00d »SAVE_GAME«
  [$0x000d]  0x03788 00e »SIDES«
  [$0x000e]  0x037c8 00f »SYNC_ALL«
  [$0x000f]  0x04aa8 010 »BUTTON_EXPOSE«
  [$0x0010]  0x04b28 011 »BUTTON_PRESS«
  [$0x0011]  0x04ba0 012 »DO_BUTTON_CONFIGURATION«
  [$0x0012]  0x04c70 013 »DRAW_SCORE«
  [$0x0013]  0x04cd8 014 »SCORE«
  [$0x0014]  0x04d18 015 »S_LONG«
  [$0x0015]  0x04d60 016 »PX«
  [$0x0016]  0x04d88 017 »S_SHORT«
  [$0x0017]  0x06b08 018 »PY«
  [$0x0018]  0x06b30 019 »DRAW_TEXT«
  [$0x0019]  0x06b90 01a »STR«
  [$0x001a]  0x06bc0 01b »X_STRING«
  [$0x001b]  0x06c18 01c »BUTTON_RELEASE«
  [$0x001c]  0x06ca0 01d »X_BUTTON_RELEASE_EVENT«
  [$0x001d]  0x06d68 01e »TEXT_IO«
  [$0x001e]  0x06db8 01f »XLBT_BASIC«
  [$0x001f]  0x08ad0 020 »XLBT_GRAPHICS«
  [$0x0020]  0x08b50 021 »XLBP_EVENT«
  [$0x0021]  0x08bb8 022 »XLBP_GRAPHICS«
  [$0x0022]  0x08c38 023 »XLBP_KEYBOARD_CONTROL«
  [$0x0023]  0x08cf8 024 »XLBP_PROC_VAR«
  [$0x0024]  0x08d78 025 »XLBP_SYNC«
  [$0x0025]  0x0a168 026 »XLBMP_ENVIRONMENT«
  [$0x0026]  0x0a208 027 »ACTION_ENUM«
  [$0x0027]  0x0a278 028 »CALL_NULL«
  [$0x0028]  0x0a2d8 029 »CALL_NEW_GAME«
  [$0x0029]  0x0a358 02a »CALL_RESTART_GAME«
  [$0x002a]  0x0a3f8 02b »CALL_SAVE_GAME«
  [$0x002b]  0x0b900 02c »CALL_OTHER«
  [$0x002c]  0x0b968 02d »CALL_HINTS«
  [$0x002d]  0x0b9d0 02e »CALL_RESTORE_GAME«
  [$0x002e]  0x0ba70 02f »CALL_GAME_EXIT«
  [$0x002f]  0x0baf8 030 »CALL_REDRAW_ALL«
  [$0x0030]  0x0bb88 031 »CALL_SIDES«
  [$0x0031]  0x0d160 032 »CALL_SHOW_SAMPLES«
  [$0x0032]  0x0d200 033 »CALL_CHEAT«
  [$0x0033]  0x0d268 034 »CALL_SYNC_ALL«
  [$0x0034]  0x0d2e8 035 »=«
  [$0x0035]  0x0d308 036 »<«
  [$0x0036]  0x0d328 037 »>«
  [$0x0037]  0x0d348 038 »<=«
  [$0x0038]  0x0d370 039 »>=«
  [$0x0039]  0x0d398 03a »BUTTON_REC«
  [$0x003a]  0x0d400 03b »TEXT«
  [$0x003b]  0x0fb28 03c »X_STRING_POINTER«
  [$0x003c]  0x0fbc0 03d »ACTION«
  [$0x003d]  0x0fc08 03e »TOGGLE«
  [$0x003e]  0x0fc50 03f »HILITE«
  [$0x003f]  0x0fc98 040 »X«
  [$0x0040]  0x0fcb8 041 »Y«
  [$0x0041]  0x0fcd8 042 »TEXT_X«
  [$0x0042]  0x0fd20 043 »TEXT_Y«
  [$0x0043]  0x0fd68 044 »BORDER«
  [$0x0044]  0x0fdb0 045 »X_POINT_ARRAY«
  [$0x0045]  0x0fe30 046 »+«
  [$0x0046]  0x0fe50 047 »*«
  [$0x0047]  0x12560 048 »N_BUTTONS«
  [$0x0048]  0x125c0 049 »BUTTON_ARRAY«
  [$0x0049]  0x12638 04a »S_NATURAL«
  [$0x004a]  0x12698 04b »-«
  [$0x004b]  0x126b8 04c »&«
  [$0x004c]  0x126d8 04d »BUTTON_2D_ARRAY«
  [$0x004d]  0x12768 04e »OTHER_BUTTON«
  [$0x004e]  0x127e0 04f »SAMPLES_BUTTON«
  [$0x004f]  0x147c0 050 »ALL_BUTTONS_ARRAY«
  [$0x0050]  0x14860 051 »'N'«
  [$0x0051]  0x14890 052 »'e'«
  [$0x0052]  0x148c0 053 »'w'«
  [$0x0053]  0x148f0 054 »' '«
  [$0x0054]  0x14920 055 »'G'«
  [$0x0055]  0x14950 056 »'a'«
  [$0x0056]  0x14980 057 »'m'«
  [$0x0057]  0x149b0 058 »'R'«
  [$0x0058]  0x149e0 059 »'s'«
  [$0x0059]  0x14a10 05a »'t'«
  [$0x005a]  0x14a40 05b »'r'«
  [$0x005b]  0x14a70 05c »'S'«
  [$0x005c]  0x14aa0 05d »'v'«
  [$0x005d]  0x14ad0 05e »'O'«
  [$0x005e]  0x19358 05f »'h'«
  [$0x005f]  0x19388 060 »TRUE«
  [$0x0060]  0x193c0 061 »'H'«
  [$0x0061]  0x193f0 062 »'i'«
  [$0x0062]  0x19420 063 »'n'«
  [$0x0063]  0x19450 064 »'o'«
  [$0x0064]  0x19480 065 »'Q'«
  [$0x0065]  0x194b0 066 »'u'«
  [$0x0066]  0x194e0 067 »'d'«
  [$0x0067]  0x19510 068 »'p'«
  [$0x0068]  0x19540 069 »'l'«
  [$0x0069]  0x19570 06a »'C'«
  [$0x006a]  0x195a0 06b »'y'«
  [$0x006b]  0x195d0 06c »'c'«
  [$0x006c]  0x19600 06d »ALL_BUTTONS«
  [$0x006d]  0x19670 06e »BUTTONS1«
  [$0x006e]  0x1d390 06f »BUTTONS2«
  [$0x006f]  0x1d3e8 070 »BUTTON_WIDTH«
  [$0x0070]  0x1d460 071 »BUTTON_HEIGHT«
  [$0x0071]  0x1d4e0 072 »LETTER_INDENT«
  [$0x0072]  0x1d560 073 »LETTER_HEIGHT«
  [$0x0073]  0x1d5e0 074 »LETTER_WIDTH«
  [$0x0074]  0x1d658 075 »ONOFF«
  [$0x0075]  0x1d698 076 »NEW_GAME«
  [$0x0076]  0x1fbb0 077 »RESTORE_GAME«
  [$0x0077]  0x1fc28 078 »CALL«
  [$0x0078]  0x1fc60 079 »WHAT«
  [$0x0079]  0x1fc98 07a »RESTART_GAME«
  [$0x007a]  0x1fd10 07b »HINTS«
  [$0x007b]  0x1fd50 07c »SHOW_SAMPLES«
  [$0x007c]  0x1fdc8 07d »not«
  [$0x007d]  0x1fdf8 07e »EVENT2«
  [$0x007e]  0x1fe40 07f »X_EVENT«
  [$0x007f]  0x1fe90 080 »X_NEXT_EVENT«
  [$0x0080]  0x22f68 081 »DPY«
  [$0x0081]  0x22f98 082 »QUIT«
  [$0x0082]  0x22fd0 083 »SETUP_NEW_GAME«
  [$0x0083]  0x23058 084 »X_CLEAR_AREA«
  [$0x0084]  0x230d0 085 »EXPOSE«
  [$0x0085]  0x23118 086 »X_EXPOSE_EVENT«
  [$0x0086]  0x231a0 087 »U_SHORT«
  [$0x0087]  0x231f0 088 »TILE_HEIGHT«
  [$0x0088]  0x23260 089 »SIDE_Y«
  [$0x0089]  0x266c8 08a »SHADOW_Y«
  [$0x008a]  0x26720 08b »NAME«
  [$0x008b]  0x26758 08c »X_ENV_CONCAT_DIR_FILE«
  [$0x008c]  0x26818 08d »X_ENV_GET_HOME_DIR«
  [$0x008d]  0x268c0 08e »'g'«
  [$0x008e]  0x268f0 08f »'_'«
  [$0x008f]  0x26920 090 »FILE«
  [$0x0090]  0x26958 091 »TO_STRING«
  [$0x0091]  0x269b8 092 »'f'«
  [$0x0092]  0x269e8 093 »'.'«
  [$0x0093]  0x2a130 094 »X_BELL«
  [$0x0094]  0x2a178 095 »READ_GAME«
  [$0x0095]  0x2a1d8 096 »WRITE_GAME«
  [$0x0096]  0x2a240 097 »/=«
  [$0x0097]  0x2a268 098 »and«
  [$0x0098]  0x2a298 099 »TILE_CONTROL«
  [$0x0099]  0x2a310 09a »SHADOW«
  [$0x009a]  0x2a358 09b »BLACKSIDE«
  [$0x009b]  0x2a3b8 09c »GRAYSIDE«
  [$0x009c]  0x2a410 09d »or«
  [$0x009d]  0x2a438 000 »VOID«
{D304 0x2b57d/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x2b5b1/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x29d0f/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x2b651/0x58}:ARRAY_STRING[0x1,0x3] = "'_'"
{D307 0x2b6a9/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D306 0x2b728/0x83}:D306 d306_d303_p → {D303 0x29d0f/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x2b6a9/0x7f}
{D303 0x2b7ab/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x2b84b/0x34} d303_2 = 0x008f d303_3 = 0x0000000000000000000
{D304 0x2b84b/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x2b87f/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x2b7ab/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x2b91f/0x60}:ARRAY_STRING[0x1,0x4] = "FILE"
{D303 0x2b97f/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x2ba1f/0x34} d303_2 = 0x0090 d303_3 = 0x0000000000000000000
{D304 0x2ba1f/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x2ba53/0xa0}:D302 d302_0 = 0x80000009 d302_d302_p → {D302 0x1bfbc/0xa0} d302_d303_p → {D303 0x2b97f/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x2baf3/0x88}:ARRAY_STRING[0x1,0x9] = "TO_STRING"
{D307 0x2bb7b/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D306 0x2bbfa/0x83}:D306 d306_d303_p → {D303 0x2b97f/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x2bb7b/0x7f} d306_d308_p → {D308 0x272ff/0x83}
{D307 0x2bc7d/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x2bcfc/0x83}:D308 d308_d303_p → {D303 0x16289/0xa0} d308_1 = 0x5 d308_2 = 0x00000000 d308_d307_p → {D307 0x2bc7d/0x7f}
{D307 0x2bd7f/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D306 0x2bdfe/0x83}:D306 d306_d303_p → {D303 0x16289/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x2bd7f/0x7f} d306_d308_p → {D308 0x2bcfc/0x83}
{D303 0x2be81/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x2bf21/0x34} d303_2 = 0x0091 d303_3 = 0x0000000000000000000
{D304 0x2bf21/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x2bf55/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x1fb57/0xa0} d302_d303_p → {D303 0x2be81/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x2bff5/0x58}:ARRAY_STRING[0x1,0x3] = "'f'"
{D307 0x2c04d/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D306 0x2c0cc/0x83}:D306 d306_d303_p → {D303 0x2be81/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x2c04d/0x7f}
{D303 0x2c14f/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x2c1ef/0x34} d303_2 = 0x0092 d303_3 = 0x0000000000000000000
{D304 0x2c1ef/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x2c223/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x14f07/0xa0} d302_d303_p → {D303 0x2c14f/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x2c2c3/0x58}:ARRAY_STRING[0x1,0x3] = "'.'"
{D307 0x2c31b/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D306 0x2c39a/0x83}:D306 d306_d303_p → {D303 0x2c14f/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x2c31b/0x7f}
{D303 0x2c41d/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x2c8e5/0x34} d303_2 = 0x0093 d303_3 = 0x0000000000000000000
{Thing2 0x2c4bd/0x40}:Thing2 Chain2 payload_p → {StringStore 0x28a91/0x3e0} next_p → {Thing2 0x28a51/0x40}
{StringStore 0x2c4fd/0x3e8}:StringStore x = 0x00000001 y = 0x00000075
    @0x2c53e [0x00] =  $0x0093 »X_BELL«
    @0x2c586 [0x01] =  $0x0094 »READ_GAME«
    @0x2c5e6 [0x02] =  $0x0095 »WRITE_GAME«
    @0x2c64e [0x03] =  $0x0096 »/=«
    @0x2c676 [0x04] =  $0x0097 »and«
    @0x2c6a6 [0x05] =  $0x0098 »TILE_CONTROL«
    @0x2c71e [0x06] =  $0x0099 »SHADOW«
    @0x2c766 [0x07] =  $0x009a »BLACKSIDE«
    @0x2c7c6 [0x08] =  $0x009b »GRAYSIDE«
    @0x2c81e [0x09] =  $0x009c »or«
    @0x2c846 [0x0a] =  $0x009d »VOID«
{D304 0x2c8e5/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x2c919/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x2c41d/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x2c9b9/0x70}:ARRAY_STRING[0x1,0x6] = "X_BELL"
{D307 0x2ca29/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D306 0x2caa8/0x83}:D306 d306_d303_p → {D303 0x2c41d/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x2ca29/0x7f} d306_d308_p → {D308 0x28648/0x83}
{D303 0x2cb2b/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x2cbcb/0x34} d303_2 = 0x0094 d303_3 = 0x0000000000000000000
{D304 0x2cbcb/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x2cbff/0xa0}:D302 d302_0 = 0x80000009 d302_d302_p → {D302 0x27180/0xa0} d302_d303_p → {D303 0x2cb2b/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x2cc9f/0x88}:ARRAY_STRING[0x1,0x9] = "READ_GAME"
{D307 0x2cd27/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x2cda6/0x83}:D308 d308_d303_p → {D303 0x2cb2b/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x2cd27/0x7f} d308_d308_p → {D308 0x229e9/0x83}
{D303 0x2ce29/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x2cec9/0x34} d303_2 = 0x0095 d303_3 = 0x0000000000000000000
{D304 0x2cec9/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x2cefd/0xa0}:D302 d302_0 = 0x8000000a d302_d302_p → {D302 0x16959/0xa0} d302_d303_p → {D303 0x2ce29/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x2cf9d/0x90}:ARRAY_STRING[0x1,0xa] = "WRITE_GAME"
{D307 0x2d02d/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D306 0x2d0ac/0x83}:D306 d306_d303_p → {D303 0x2ce29/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x2d02d/0x7f}
{D303 0x2d12f/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x2d1cf/0x34} d303_2 = 0x0096 d303_3 = 0x0000000000000000000
{D304 0x2d1cf/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x2d203/0xa0}:D302 d302_0 = 0x80000002 d302_d302_p → {D302 0x1d090/0xa0} d302_d303_p → {D303 0x2d12f/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x2d2a3/0x50}:ARRAY_STRING[0x1,0x2] = "/="
{D303 0x2d2f3/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x2d393/0x34} d303_2 = 0x0097 d303_3 = 0x0000000000000000000
{D304 0x2d393/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x2d3c7/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x09cb8/0xa0} d302_d303_p → {D303 0x2d2f3/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x2d467/0x58}:ARRAY_STRING[0x1,0x3] = "and"
{D307 0x2d4bf/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D306 0x2d53e/0x83}:D306 d306_d303_p → {D303 0x2d2f3/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x2d4bf/0x7f}
{D303 0x2d5c1/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x2d661/0x34} d303_2 = 0x0098 d303_3 = 0x0000000000000000000
{D304 0x2d661/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x2d695/0xa0}:D302 d302_0 = 0x8000000c d302_d302_p → {D302 0x10d84/0xa0} d302_d303_p → {D303 0x2d5c1/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x2d735/0xa0}:ARRAY_STRING[0x1,0xc] = "TILE_CONTROL"
{D307 0x2d7d5/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x2d854/0x83}:D308 d308_d303_p → {D303 0x2d5c1/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x2d7d5/0x7f}
{D303 0x2d8d7/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x2d977/0x34} d303_2 = 0x0099 d303_3 = 0x0000000000000000000
{D304 0x2d977/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x2d9ab/0xa0}:D302 d302_0 = 0x80000006 d302_d302_p → {D302 0x2ba53/0xa0} d302_d303_p → {D303 0x2d8d7/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x2da4b/0x70}:ARRAY_STRING[0x1,0x6] = "SHADOW"
{D307 0x2dabb/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x2db3a/0x83}:D308 d308_d303_p → {D303 0x2d8d7/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x2dabb/0x7f} d308_d308_p → {D308 0x1b2f5/0x83}
{D303 0x2dbbd/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x2dc5d/0x34} d303_2 = 0x009a d303_3 = 0x0000000000000000000
{D304 0x2dc5d/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x2dc91/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x2dbbd/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x2dd31/0x88}:ARRAY_STRING[0x1,0x9] = "BLACKSIDE"
{D307 0x2ddb9/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D306 0x2de38/0x83}:D306 d306_d303_p → {D303 0x2dbbd/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x2ddb9/0x7f} d306_d308_p → {D308 0x2833a/0x83}
{D303 0x2debb/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x2df5b/0x34} d303_2 = 0x009b d303_3 = 0x0000000000000000000
{D304 0x2df5b/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x2df8f/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x2debb/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x2e02f/0x80}:ARRAY_STRING[0x1,0x8] = "GRAYSIDE"
{D307 0x2e0af/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x2e12e/0x83}:D308 d308_d303_p → {D303 0x2debb/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x2e0af/0x7f}
{D303 0x2e1b1/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x2e251/0x34} d303_2 = 0x009c d303_3 = 0x0000000000000000000
{D304 0x2e251/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x2e285/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x2e1b1/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x2e325/0x50}:ARRAY_STRING[0x1,0x2] = "or"
{D307 0x2e375/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x2e3f4/0x83}:D308 d308_d303_p → {D303 0x2e1b1/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x2e375/0x7f} d308_d308_p → {D308 0x2db3a/0x83}
{D303 0x2e477/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x2e517/0x34} d303_2 = 0x009d d303_3 = 0x0000000000000000000
{D304 0x2e517/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x2e54b/0xa0}:D302 d302_0 = 0x80000004 d302_d302_p → {D302 0x29b15/0xa0} d302_d303_p → {D303 0x2e477/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x2e5eb/0x60}:ARRAY_STRING[0x1,0x4] = "VOID"
{D303 0x2e64b/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x3056f/0x34} d303_2 = 0x009e d303_3 = 0x0000000000000000000
{Thing2 0x2e6eb/0x40}:Thing2 Chain2 payload_p → {StringStore 0x2c4fd/0x3e8} next_p → {Thing2 0x2c4bd/0x40}
{StringStore 0x2e72b/0x3f0}:StringStore x = 0x00000001 y = 0x00000076
    @0x2e76e [0x00] =  $0x009e »PROC_VAR_X_SYNCHANDLER«
    @0x2e836 [0x01] =  $0x009f »DRAGON_RESOURCES«
    @0x2e8ce [0x02] =  $0x00a0 »X_SYNCHRONIZE«
    @0x2e94e [0x03] =  $0x00a1 »BUTTONS_PER_LINE«
    @0x2e9e6 [0x04] =  $0x00a2 »INDENT«
    @0x2ea2e [0x05] =  $0x00a3 »DX«
    @0x2ea56 [0x06] =  $0x00a4 »DY«
    @0x2ea7e [0x07] =  $0x00a5 »I«
    @0x2ea9e [0x08] =  $0x00a6 »J«
    @0x2eabe [0x09] =  $0x00a7 »F«
    @0x2eade [0x0a] =  $0x00a8 »S«
    @0x2eafe [0x0b] =  $0x000f »«
{Thing2 0x2eb1b/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x29def/0x178e} next_p → {Thing2 0x29daf/0x40}
{StringIndex 0x2eb5b/0x1a14}:StringIndex x = 0x00000001 y = 0x000000ae
  [$0x0001]  0x00240 002 »XLBT_ARITHMETIC«
  [$0x0002]  0x002d0 003 »XLBT_EVENT«
  [$0x0003]  0x00338 004 »XLBT_STRING«
  [$0x0004]  0x003a8 005 »CHEATING«
  [$0x0005]  0x00400 006 »FALSE«
  [$0x0006]  0x00440 007 »CHEAT«
  [$0x0007]  0x00480 008 »EVENT«
  [$0x0008]  0x03568 009 »X_BUTTON_PRESS_EVENT«
  [$0x0009]  0x03620 00a »GAME_EXIT«
  [$0x000a]  0x03680 00b »OTHER«
  [$0x000b]  0x036c0 00c »REDRAW_ALL«
  [$0x000c]  0x03728 00d »SAVE_GAME«
  [$0x000d]  0x03788 00e »SIDES«
  [$0x000e]  0x037c8 00f »SYNC_ALL«
  [$0x000f]  0x04aa8 010 »BUTTON_EXPOSE«
  [$0x0010]  0x04b28 011 »BUTTON_PRESS«
  [$0x0011]  0x04ba0 012 »DO_BUTTON_CONFIGURATION«
  [$0x0012]  0x04c70 013 »DRAW_SCORE«
  [$0x0013]  0x04cd8 014 »SCORE«
  [$0x0014]  0x04d18 015 »S_LONG«
  [$0x0015]  0x04d60 016 »PX«
  [$0x0016]  0x04d88 017 »S_SHORT«
  [$0x0017]  0x06b08 018 »PY«
  [$0x0018]  0x06b30 019 »DRAW_TEXT«
  [$0x0019]  0x06b90 01a »STR«
  [$0x001a]  0x06bc0 01b »X_STRING«
  [$0x001b]  0x06c18 01c »BUTTON_RELEASE«
  [$0x001c]  0x06ca0 01d »X_BUTTON_RELEASE_EVENT«
  [$0x001d]  0x06d68 01e »TEXT_IO«
  [$0x001e]  0x06db8 01f »XLBT_BASIC«
  [$0x001f]  0x08ad0 020 »XLBT_GRAPHICS«
  [$0x0020]  0x08b50 021 »XLBP_EVENT«
  [$0x0021]  0x08bb8 022 »XLBP_GRAPHICS«
  [$0x0022]  0x08c38 023 »XLBP_KEYBOARD_CONTROL«
  [$0x0023]  0x08cf8 024 »XLBP_PROC_VAR«
  [$0x0024]  0x08d78 025 »XLBP_SYNC«
  [$0x0025]  0x0a168 026 »XLBMP_ENVIRONMENT«
  [$0x0026]  0x0a208 027 »ACTION_ENUM«
  [$0x0027]  0x0a278 028 »CALL_NULL«
  [$0x0028]  0x0a2d8 029 »CALL_NEW_GAME«
  [$0x0029]  0x0a358 02a »CALL_RESTART_GAME«
  [$0x002a]  0x0a3f8 02b »CALL_SAVE_GAME«
  [$0x002b]  0x0b900 02c »CALL_OTHER«
  [$0x002c]  0x0b968 02d »CALL_HINTS«
  [$0x002d]  0x0b9d0 02e »CALL_RESTORE_GAME«
  [$0x002e]  0x0ba70 02f »CALL_GAME_EXIT«
  [$0x002f]  0x0baf8 030 »CALL_REDRAW_ALL«
  [$0x0030]  0x0bb88 031 »CALL_SIDES«
  [$0x0031]  0x0d160 032 »CALL_SHOW_SAMPLES«
  [$0x0032]  0x0d200 033 »CALL_CHEAT«
  [$0x0033]  0x0d268 034 »CALL_SYNC_ALL«
  [$0x0034]  0x0d2e8 035 »=«
  [$0x0035]  0x0d308 036 »<«
  [$0x0036]  0x0d328 037 »>«
  [$0x0037]  0x0d348 038 »<=«
  [$0x0038]  0x0d370 039 »>=«
  [$0x0039]  0x0d398 03a »BUTTON_REC«
  [$0x003a]  0x0d400 03b »TEXT«
  [$0x003b]  0x0fb28 03c »X_STRING_POINTER«
  [$0x003c]  0x0fbc0 03d »ACTION«
  [$0x003d]  0x0fc08 03e »TOGGLE«
  [$0x003e]  0x0fc50 03f »HILITE«
  [$0x003f]  0x0fc98 040 »X«
  [$0x0040]  0x0fcb8 041 »Y«
  [$0x0041]  0x0fcd8 042 »TEXT_X«
  [$0x0042]  0x0fd20 043 »TEXT_Y«
  [$0x0043]  0x0fd68 044 »BORDER«
  [$0x0044]  0x0fdb0 045 »X_POINT_ARRAY«
  [$0x0045]  0x0fe30 046 »+«
  [$0x0046]  0x0fe50 047 »*«
  [$0x0047]  0x12560 048 »N_BUTTONS«
  [$0x0048]  0x125c0 049 »BUTTON_ARRAY«
  [$0x0049]  0x12638 04a »S_NATURAL«
  [$0x004a]  0x12698 04b »-«
  [$0x004b]  0x126b8 04c »&«
  [$0x004c]  0x126d8 04d »BUTTON_2D_ARRAY«
  [$0x004d]  0x12768 04e »OTHER_BUTTON«
  [$0x004e]  0x127e0 04f »SAMPLES_BUTTON«
  [$0x004f]  0x147c0 050 »ALL_BUTTONS_ARRAY«
  [$0x0050]  0x14860 051 »'N'«
  [$0x0051]  0x14890 052 »'e'«
  [$0x0052]  0x148c0 053 »'w'«
  [$0x0053]  0x148f0 054 »' '«
  [$0x0054]  0x14920 055 »'G'«
  [$0x0055]  0x14950 056 »'a'«
  [$0x0056]  0x14980 057 »'m'«
  [$0x0057]  0x149b0 058 »'R'«
  [$0x0058]  0x149e0 059 »'s'«
  [$0x0059]  0x14a10 05a »'t'«
  [$0x005a]  0x14a40 05b »'r'«
  [$0x005b]  0x14a70 05c »'S'«
  [$0x005c]  0x14aa0 05d »'v'«
  [$0x005d]  0x14ad0 05e »'O'«
  [$0x005e]  0x19358 05f »'h'«
  [$0x005f]  0x19388 060 »TRUE«
  [$0x0060]  0x193c0 061 »'H'«
  [$0x0061]  0x193f0 062 »'i'«
  [$0x0062]  0x19420 063 »'n'«
  [$0x0063]  0x19450 064 »'o'«
  [$0x0064]  0x19480 065 »'Q'«
  [$0x0065]  0x194b0 066 »'u'«
  [$0x0066]  0x194e0 067 »'d'«
  [$0x0067]  0x19510 068 »'p'«
  [$0x0068]  0x19540 069 »'l'«
  [$0x0069]  0x19570 06a »'C'«
  [$0x006a]  0x195a0 06b »'y'«
  [$0x006b]  0x195d0 06c »'c'«
  [$0x006c]  0x19600 06d »ALL_BUTTONS«
  [$0x006d]  0x19670 06e »BUTTONS1«
  [$0x006e]  0x1d390 06f »BUTTONS2«
  [$0x006f]  0x1d3e8 070 »BUTTON_WIDTH«
  [$0x0070]  0x1d460 071 »BUTTON_HEIGHT«
  [$0x0071]  0x1d4e0 072 »LETTER_INDENT«
  [$0x0072]  0x1d560 073 »LETTER_HEIGHT«
  [$0x0073]  0x1d5e0 074 »LETTER_WIDTH«
  [$0x0074]  0x1d658 075 »ONOFF«
  [$0x0075]  0x1d698 076 »NEW_GAME«
  [$0x0076]  0x1fbb0 077 »RESTORE_GAME«
  [$0x0077]  0x1fc28 078 »CALL«
  [$0x0078]  0x1fc60 079 »WHAT«
  [$0x0079]  0x1fc98 07a »RESTART_GAME«
  [$0x007a]  0x1fd10 07b »HINTS«
  [$0x007b]  0x1fd50 07c »SHOW_SAMPLES«
  [$0x007c]  0x1fdc8 07d »not«
  [$0x007d]  0x1fdf8 07e »EVENT2«
  [$0x007e]  0x1fe40 07f »X_EVENT«
  [$0x007f]  0x1fe90 080 »X_NEXT_EVENT«
  [$0x0080]  0x22f68 081 »DPY«
  [$0x0081]  0x22f98 082 »QUIT«
  [$0x0082]  0x22fd0 083 »SETUP_NEW_GAME«
  [$0x0083]  0x23058 084 »X_CLEAR_AREA«
  [$0x0084]  0x230d0 085 »EXPOSE«
  [$0x0085]  0x23118 086 »X_EXPOSE_EVENT«
  [$0x0086]  0x231a0 087 »U_SHORT«
  [$0x0087]  0x231f0 088 »TILE_HEIGHT«
  [$0x0088]  0x23260 089 »SIDE_Y«
  [$0x0089]  0x266c8 08a »SHADOW_Y«
  [$0x008a]  0x26720 08b »NAME«
  [$0x008b]  0x26758 08c »X_ENV_CONCAT_DIR_FILE«
  [$0x008c]  0x26818 08d »X_ENV_GET_HOME_DIR«
  [$0x008d]  0x268c0 08e »'g'«
  [$0x008e]  0x268f0 08f »'_'«
  [$0x008f]  0x26920 090 »FILE«
  [$0x0090]  0x26958 091 »TO_STRING«
  [$0x0091]  0x269b8 092 »'f'«
  [$0x0092]  0x269e8 093 »'.'«
  [$0x0093]  0x2a130 094 »X_BELL«
  [$0x0094]  0x2a178 095 »READ_GAME«
  [$0x0095]  0x2a1d8 096 »WRITE_GAME«
  [$0x0096]  0x2a240 097 »/=«
  [$0x0097]  0x2a268 098 »and«
  [$0x0098]  0x2a298 099 »TILE_CONTROL«
  [$0x0099]  0x2a310 09a »SHADOW«
  [$0x009a]  0x2a358 09b »BLACKSIDE«
  [$0x009b]  0x2a3b8 09c »GRAYSIDE«
  [$0x009c]  0x2a410 09d »or«
  [$0x009d]  0x2a438 09e »VOID«
  [$0x009e]  0x2c360 09f »PROC_VAR_X_SYNCHANDLER«
  [$0x009f]  0x2c428 0a0 »DRAGON_RESOURCES«
  [$0x00a0]  0x2c4c0 0a1 »X_SYNCHRONIZE«
  [$0x00a1]  0x2c540 0a2 »BUTTONS_PER_LINE«
  [$0x00a2]  0x2c5d8 0a3 »INDENT«
  [$0x00a3]  0x2c620 0a4 »DX«
  [$0x00a4]  0x2c648 0a5 »DY«
  [$0x00a5]  0x2c670 0a6 »I«
  [$0x00a6]  0x2c690 0a7 »J«
  [$0x00a7]  0x2c6b0 0a8 »F«
  [$0x00a8]  0x2c6d0 0a9 »S«
  [$0x00a9]  0x2fb30 0aa »T«
  [$0x00aa]  0x2fb50 0ab »L«
  [$0x00ab]  0x2fb70 0ac »PNTI«
  [$0x00ac]  0x2fba8 0ad »BUT«
  [$0x00ad]  0x2fbd8 0ae »PNT«
  [$0x00ae]  0x2fc08 000 »NEXT_BUTTON«
{D304 0x3056f/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x305a3/0xa0}:D302 d302_0 = 0x80000016 d302_d302_p → {D302 0x13cb9/0xa0} d302_d303_p → {D303 0x2e64b/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000f0
{ArrayString 0x30643/0xf0}:ARRAY_STRING[0x1,0x16] = "PROC_VAR_X_SYNCHANDLER"
{D307 0x30733/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D306 0x307b2/0x83}:D306 d306_d303_p → {D303 0x2e64b/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x30733/0x7f} d306_d308_p → {D308 0x2330b/0x83}
{D303 0x30835/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x308d5/0x34} d303_2 = 0x009f d303_3 = 0x0000000000000000000
{D304 0x308d5/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x30909/0xa0}:D302 d302_0 = 0x80000010 d302_d302_p → {D302 0x20397/0xa0} d302_d303_p → {D303 0x30835/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c0
{ArrayString 0x309a9/0xc0}:ARRAY_STRING[0x1,0x10] = "DRAGON_RESOURCES"
{D307 0x30a69/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x30ae8/0x83}:D308 d308_d303_p → {D303 0x30835/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x30a69/0x7f} d308_d308_p → {D308 0x24ebb/0x83}
{D303 0x30b6b/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x30c0b/0x34} d303_2 = 0x00a0 d303_3 = 0x0000000000000000000
{D304 0x30c0b/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x30c3f/0xa0}:D302 d302_0 = 0x8000000d d302_d302_p → {D302 0x10bc8/0xa0} d302_d303_p → {D303 0x30b6b/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x30cdf/0xa8}:ARRAY_STRING[0x1,0xd] = "X_SYNCHRONIZE"
{D307 0x30d87/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x30e06/0x83}:D308 d308_d303_p → {D303 0x30b6b/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x30d87/0x7f} d308_d308_p → {D308 0x237ed/0x83}
{D307 0x30e89/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d026 d307_3 = 0x00000002
{D308 0x30f08/0x83}:D308 d308_d303_p → {D303 0x07884/0xa0} d308_1 = 0x5 d308_2 = 0x00000000 d308_d307_p → {D307 0x30e89/0x7f} d308_d308_p → {D308 0x22aeb/0x83}
{D303 0x30f8b/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x3102b/0x34} d303_2 = 0x00a1 d303_3 = 0x0000000000000000000
{D304 0x3102b/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x3105f/0xa0}:D302 d302_0 = 0x80000010 d302_d302_p → {D302 0x09448/0xa0} d302_d303_p → {D303 0x30f8b/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c0
{ArrayString 0x310ff/0xc0}:ARRAY_STRING[0x1,0x10] = "BUTTONS_PER_LINE"
{D303 0x311bf/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x3125f/0x34} d303_2 = 0x00a2 d303_3 = 0x0000000000000000000
{D304 0x3125f/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x31293/0xa0}:D302 d302_0 = 0x80000006 d302_d302_p → {D302 0x1c558/0xa0} d302_d303_p → {D303 0x311bf/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x31333/0x70}:ARRAY_STRING[0x1,0x6] = "INDENT"
{D303 0x313a3/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x31443/0x34} d303_2 = 0x00a3 d303_3 = 0x0000000000000000000
{D304 0x31443/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x31477/0xa0}:D302 d302_0 = 0x80000002 d302_d302_p → {D302 0x30909/0xa0} d302_d303_p → {D303 0x313a3/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x31517/0x50}:ARRAY_STRING[0x1,0x2] = "DX"
{D303 0x31567/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x31607/0x34} d303_2 = 0x00a4 d303_3 = 0x0000000000000000000
{D304 0x31607/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x3163b/0xa0}:D302 d302_0 = 0x80000002 d302_d302_p → {D302 0x2d695/0xa0} d302_d303_p → {D303 0x31567/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x316db/0x50}:ARRAY_STRING[0x1,0x2] = "DY"
{D303 0x3172b/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x317cb/0x34} d303_2 = 0x00a5 d303_3 = 0x0000000000000000000
{D304 0x317cb/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x317ff/0xa0}:D302 d302_0 = 0x80000001 d302_d302_p → {D302 0x0beb6/0xa0} d302_d303_p → {D303 0x3172b/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x3189f/0x48}:ARRAY_STRING[0x1,0x1] = "I"
{D303 0x318e7/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x31987/0x34} d303_2 = 0x00a6 d303_3 = 0x0000000000000000000
{D304 0x31987/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x319bb/0xa0}:D302 d302_0 = 0x80000001 d302_d302_p → {D302 0x2b5b1/0xa0} d302_d303_p → {D303 0x318e7/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x31a5b/0x48}:ARRAY_STRING[0x1,0x1] = "J"
{D303 0x31aa3/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x31b43/0x34} d303_2 = 0x00a7 d303_3 = 0x0000000000000000000
{D304 0x31b43/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x31b77/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x31aa3/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x31c17/0x48}:ARRAY_STRING[0x1,0x1] = "F"
{D303 0x31c5f/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x31cff/0x34} d303_2 = 0x00a8 d303_3 = 0x0000000000000000000
{D304 0x31cff/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x31d33/0xa0}:D302 d302_0 = 0x80000001 d302_d302_p → {D302 0x2d9ab/0xa0} d302_d303_p → {D303 0x31c5f/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x31dd3/0x48}:ARRAY_STRING[0x1,0x1] = "S"
{D303 0x31e1b/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x322f3/0x34} d303_2 = 0x00a9 d303_3 = 0x0000000000000000000
{Thing2 0x31ebb/0x40}:Thing2 Chain2 payload_p → {StringStore 0x2e72b/0x3f0} next_p → {Thing2 0x2e6eb/0x40}
{StringStore 0x31efb/0x3f8}:StringStore x = 0x00000001 y = 0x00000077
    @0x31f3e [0x00] =  $0x00a9 »T«
    @0x31f5e [0x01] =  $0x00aa »L«
    @0x31f7e [0x02] =  $0x00ab »PNTI«
    @0x31fb6 [0x03] =  $0x00ac »BUT«
    @0x31fe6 [0x04] =  $0x00ad »PNT«
    @0x32016 [0x05] =  $0x00ae »NEXT_BUTTON«
    @0x32086 [0x06] =  $0x00af »TILE_WIDTH«
    @0x320ee [0x07] =  $0x00b0 »/«
    @0x3210e [0x08] =  $0x00b1 »rem«
    @0x3213e [0x09] =  $0x00b2 »'B'«
    @0x3216e [0x0a] =  $0x00b3 »':'«
    @0x3219e [0x0b] =  $0x00b4 »PNTS«
    @0x321d6 [0x0c] =  $0x00b5 »H1«
    @0x321fe [0x0d] =  $0x00b6 »W1«
    @0x32226 [0x0e] =  $0x00b7 »STRI«
    @0x3225e [0x0f] =  $0x00b8 »'0'«
    @0x3228e [0x10] =  $0x00b9 »W6«
    @0x322b6 [0x11] =  $0x00ba »H6«
{D304 0x322f3/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x32327/0xa0}:D302 d302_0 = 0x80000001 d302_d302_p → {D302 0x2929d/0xa0} d302_d303_p → {D303 0x31e1b/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x323c7/0x48}:ARRAY_STRING[0x1,0x1] = "T"
{D303 0x3240f/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x324af/0x34} d303_2 = 0x00aa d303_3 = 0x0000000000000000000
{D304 0x324af/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x324e3/0xa0}:D302 d302_0 = 0x80000001 d302_d302_p → {D302 0x2bf55/0xa0} d302_d303_p → {D303 0x3240f/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x32583/0x48}:ARRAY_STRING[0x1,0x1] = "L"
{D303 0x325cb/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x3266b/0x34} d303_2 = 0x00ab d303_3 = 0x0000000000000000000
{D304 0x3266b/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x3269f/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x325cb/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x3273f/0x60}:ARRAY_STRING[0x1,0x4] = "PNTI"
{D303 0x3279f/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x3283f/0x34} d303_2 = 0x00ac d303_3 = 0x0000000000000000000
{D304 0x3283f/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x32873/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x1f002/0xa0} d302_d303_p → {D303 0x3279f/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x32913/0x58}:ARRAY_STRING[0x1,0x3] = "BUT"
{D303 0x3296b/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x32a0b/0x34} d303_2 = 0x00ad d303_3 = 0x0000000000000000000
{D304 0x32a0b/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x32a3f/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x1ed34/0xa0} d302_d303_p → {D303 0x3296b/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x32adf/0x58}:ARRAY_STRING[0x1,0x3] = "PNT"
{D303 0x32b37/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x32bd7/0x34} d303_2 = 0x00ae d303_3 = 0x0000000000000000000
{D304 0x32bd7/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x32c0b/0xa0}:D302 d302_0 = 0x8000000b d302_d302_p → {D302 0x1f55b/0xa0} d302_d303_p → {D303 0x32b37/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x32cab/0x98}:ARRAY_STRING[0x1,0xb] = "NEXT_BUTTON"
{D303 0x32d43/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x34b09/0x34} d303_2 = 0x00af d303_3 = 0x0000000000000000000
{Thing2 0x32de3/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x2eb5b/0x1a14} next_p → {Thing2 0x2eb1b/0x40}
{StringIndex 0x32e23/0x1ce6}:StringIndex x = 0x00000001 y = 0x000000c1
  [$0x0001]  0x00240 002 »XLBT_ARITHMETIC«
  [$0x0002]  0x002d0 003 »XLBT_EVENT«
  [$0x0003]  0x00338 004 »XLBT_STRING«
  [$0x0004]  0x003a8 005 »CHEATING«
  [$0x0005]  0x00400 006 »FALSE«
  [$0x0006]  0x00440 007 »CHEAT«
  [$0x0007]  0x00480 008 »EVENT«
  [$0x0008]  0x03568 009 »X_BUTTON_PRESS_EVENT«
  [$0x0009]  0x03620 00a »GAME_EXIT«
  [$0x000a]  0x03680 00b »OTHER«
  [$0x000b]  0x036c0 00c »REDRAW_ALL«
  [$0x000c]  0x03728 00d »SAVE_GAME«
  [$0x000d]  0x03788 00e »SIDES«
  [$0x000e]  0x037c8 00f »SYNC_ALL«
  [$0x000f]  0x04aa8 010 »BUTTON_EXPOSE«
  [$0x0010]  0x04b28 011 »BUTTON_PRESS«
  [$0x0011]  0x04ba0 012 »DO_BUTTON_CONFIGURATION«
  [$0x0012]  0x04c70 013 »DRAW_SCORE«
  [$0x0013]  0x04cd8 014 »SCORE«
  [$0x0014]  0x04d18 015 »S_LONG«
  [$0x0015]  0x04d60 016 »PX«
  [$0x0016]  0x04d88 017 »S_SHORT«
  [$0x0017]  0x06b08 018 »PY«
  [$0x0018]  0x06b30 019 »DRAW_TEXT«
  [$0x0019]  0x06b90 01a »STR«
  [$0x001a]  0x06bc0 01b »X_STRING«
  [$0x001b]  0x06c18 01c »BUTTON_RELEASE«
  [$0x001c]  0x06ca0 01d »X_BUTTON_RELEASE_EVENT«
  [$0x001d]  0x06d68 01e »TEXT_IO«
  [$0x001e]  0x06db8 01f »XLBT_BASIC«
  [$0x001f]  0x08ad0 020 »XLBT_GRAPHICS«
  [$0x0020]  0x08b50 021 »XLBP_EVENT«
  [$0x0021]  0x08bb8 022 »XLBP_GRAPHICS«
  [$0x0022]  0x08c38 023 »XLBP_KEYBOARD_CONTROL«
  [$0x0023]  0x08cf8 024 »XLBP_PROC_VAR«
  [$0x0024]  0x08d78 025 »XLBP_SYNC«
  [$0x0025]  0x0a168 026 »XLBMP_ENVIRONMENT«
  [$0x0026]  0x0a208 027 »ACTION_ENUM«
  [$0x0027]  0x0a278 028 »CALL_NULL«
  [$0x0028]  0x0a2d8 029 »CALL_NEW_GAME«
  [$0x0029]  0x0a358 02a »CALL_RESTART_GAME«
  [$0x002a]  0x0a3f8 02b »CALL_SAVE_GAME«
  [$0x002b]  0x0b900 02c »CALL_OTHER«
  [$0x002c]  0x0b968 02d »CALL_HINTS«
  [$0x002d]  0x0b9d0 02e »CALL_RESTORE_GAME«
  [$0x002e]  0x0ba70 02f »CALL_GAME_EXIT«
  [$0x002f]  0x0baf8 030 »CALL_REDRAW_ALL«
  [$0x0030]  0x0bb88 031 »CALL_SIDES«
  [$0x0031]  0x0d160 032 »CALL_SHOW_SAMPLES«
  [$0x0032]  0x0d200 033 »CALL_CHEAT«
  [$0x0033]  0x0d268 034 »CALL_SYNC_ALL«
  [$0x0034]  0x0d2e8 035 »=«
  [$0x0035]  0x0d308 036 »<«
  [$0x0036]  0x0d328 037 »>«
  [$0x0037]  0x0d348 038 »<=«
  [$0x0038]  0x0d370 039 »>=«
  [$0x0039]  0x0d398 03a »BUTTON_REC«
  [$0x003a]  0x0d400 03b »TEXT«
  [$0x003b]  0x0fb28 03c »X_STRING_POINTER«
  [$0x003c]  0x0fbc0 03d »ACTION«
  [$0x003d]  0x0fc08 03e »TOGGLE«
  [$0x003e]  0x0fc50 03f »HILITE«
  [$0x003f]  0x0fc98 040 »X«
  [$0x0040]  0x0fcb8 041 »Y«
  [$0x0041]  0x0fcd8 042 »TEXT_X«
  [$0x0042]  0x0fd20 043 »TEXT_Y«
  [$0x0043]  0x0fd68 044 »BORDER«
  [$0x0044]  0x0fdb0 045 »X_POINT_ARRAY«
  [$0x0045]  0x0fe30 046 »+«
  [$0x0046]  0x0fe50 047 »*«
  [$0x0047]  0x12560 048 »N_BUTTONS«
  [$0x0048]  0x125c0 049 »BUTTON_ARRAY«
  [$0x0049]  0x12638 04a »S_NATURAL«
  [$0x004a]  0x12698 04b »-«
  [$0x004b]  0x126b8 04c »&«
  [$0x004c]  0x126d8 04d »BUTTON_2D_ARRAY«
  [$0x004d]  0x12768 04e »OTHER_BUTTON«
  [$0x004e]  0x127e0 04f »SAMPLES_BUTTON«
  [$0x004f]  0x147c0 050 »ALL_BUTTONS_ARRAY«
  [$0x0050]  0x14860 051 »'N'«
  [$0x0051]  0x14890 052 »'e'«
  [$0x0052]  0x148c0 053 »'w'«
  [$0x0053]  0x148f0 054 »' '«
  [$0x0054]  0x14920 055 »'G'«
  [$0x0055]  0x14950 056 »'a'«
  [$0x0056]  0x14980 057 »'m'«
  [$0x0057]  0x149b0 058 »'R'«
  [$0x0058]  0x149e0 059 »'s'«
  [$0x0059]  0x14a10 05a »'t'«
  [$0x005a]  0x14a40 05b »'r'«
  [$0x005b]  0x14a70 05c »'S'«
  [$0x005c]  0x14aa0 05d »'v'«
  [$0x005d]  0x14ad0 05e »'O'«
  [$0x005e]  0x19358 05f »'h'«
  [$0x005f]  0x19388 060 »TRUE«
  [$0x0060]  0x193c0 061 »'H'«
  [$0x0061]  0x193f0 062 »'i'«
  [$0x0062]  0x19420 063 »'n'«
  [$0x0063]  0x19450 064 »'o'«
  [$0x0064]  0x19480 065 »'Q'«
  [$0x0065]  0x194b0 066 »'u'«
  [$0x0066]  0x194e0 067 »'d'«
  [$0x0067]  0x19510 068 »'p'«
  [$0x0068]  0x19540 069 »'l'«
  [$0x0069]  0x19570 06a »'C'«
  [$0x006a]  0x195a0 06b »'y'«
  [$0x006b]  0x195d0 06c »'c'«
  [$0x006c]  0x19600 06d »ALL_BUTTONS«
  [$0x006d]  0x19670 06e »BUTTONS1«
  [$0x006e]  0x1d390 06f »BUTTONS2«
  [$0x006f]  0x1d3e8 070 »BUTTON_WIDTH«
  [$0x0070]  0x1d460 071 »BUTTON_HEIGHT«
  [$0x0071]  0x1d4e0 072 »LETTER_INDENT«
  [$0x0072]  0x1d560 073 »LETTER_HEIGHT«
  [$0x0073]  0x1d5e0 074 »LETTER_WIDTH«
  [$0x0074]  0x1d658 075 »ONOFF«
  [$0x0075]  0x1d698 076 »NEW_GAME«
  [$0x0076]  0x1fbb0 077 »RESTORE_GAME«
  [$0x0077]  0x1fc28 078 »CALL«
  [$0x0078]  0x1fc60 079 »WHAT«
  [$0x0079]  0x1fc98 07a »RESTART_GAME«
  [$0x007a]  0x1fd10 07b »HINTS«
  [$0x007b]  0x1fd50 07c »SHOW_SAMPLES«
  [$0x007c]  0x1fdc8 07d »not«
  [$0x007d]  0x1fdf8 07e »EVENT2«
  [$0x007e]  0x1fe40 07f »X_EVENT«
  [$0x007f]  0x1fe90 080 »X_NEXT_EVENT«
  [$0x0080]  0x22f68 081 »DPY«
  [$0x0081]  0x22f98 082 »QUIT«
  [$0x0082]  0x22fd0 083 »SETUP_NEW_GAME«
  [$0x0083]  0x23058 084 »X_CLEAR_AREA«
  [$0x0084]  0x230d0 085 »EXPOSE«
  [$0x0085]  0x23118 086 »X_EXPOSE_EVENT«
  [$0x0086]  0x231a0 087 »U_SHORT«
  [$0x0087]  0x231f0 088 »TILE_HEIGHT«
  [$0x0088]  0x23260 089 »SIDE_Y«
  [$0x0089]  0x266c8 08a »SHADOW_Y«
  [$0x008a]  0x26720 08b »NAME«
  [$0x008b]  0x26758 08c »X_ENV_CONCAT_DIR_FILE«
  [$0x008c]  0x26818 08d »X_ENV_GET_HOME_DIR«
  [$0x008d]  0x268c0 08e »'g'«
  [$0x008e]  0x268f0 08f »'_'«
  [$0x008f]  0x26920 090 »FILE«
  [$0x0090]  0x26958 091 »TO_STRING«
  [$0x0091]  0x269b8 092 »'f'«
  [$0x0092]  0x269e8 093 »'.'«
  [$0x0093]  0x2a130 094 »X_BELL«
  [$0x0094]  0x2a178 095 »READ_GAME«
  [$0x0095]  0x2a1d8 096 »WRITE_GAME«
  [$0x0096]  0x2a240 097 »/=«
  [$0x0097]  0x2a268 098 »and«
  [$0x0098]  0x2a298 099 »TILE_CONTROL«
  [$0x0099]  0x2a310 09a »SHADOW«
  [$0x009a]  0x2a358 09b »BLACKSIDE«
  [$0x009b]  0x2a3b8 09c »GRAYSIDE«
  [$0x009c]  0x2a410 09d »or«
  [$0x009d]  0x2a438 09e »VOID«
  [$0x009e]  0x2c360 09f »PROC_VAR_X_SYNCHANDLER«
  [$0x009f]  0x2c428 0a0 »DRAGON_RESOURCES«
  [$0x00a0]  0x2c4c0 0a1 »X_SYNCHRONIZE«
  [$0x00a1]  0x2c540 0a2 »BUTTONS_PER_LINE«
  [$0x00a2]  0x2c5d8 0a3 »INDENT«
  [$0x00a3]  0x2c620 0a4 »DX«
  [$0x00a4]  0x2c648 0a5 »DY«
  [$0x00a5]  0x2c670 0a6 »I«
  [$0x00a6]  0x2c690 0a7 »J«
  [$0x00a7]  0x2c6b0 0a8 »F«
  [$0x00a8]  0x2c6d0 0a9 »S«
  [$0x00a9]  0x2fb30 0aa »T«
  [$0x00aa]  0x2fb50 0ab »L«
  [$0x00ab]  0x2fb70 0ac »PNTI«
  [$0x00ac]  0x2fba8 0ad »BUT«
  [$0x00ad]  0x2fbd8 0ae »PNT«
  [$0x00ae]  0x2fc08 0af »NEXT_BUTTON«
  [$0x00af]  0x2fc78 0b0 »TILE_WIDTH«
  [$0x00b0]  0x2fce0 0b1 »/«
  [$0x00b1]  0x2fd00 0b2 »rem«
  [$0x00b2]  0x2fd30 0b3 »'B'«
  [$0x00b3]  0x2fd60 0b4 »':'«
  [$0x00b4]  0x2fd90 0b5 »PNTS«
  [$0x00b5]  0x2fdc8 0b6 »H1«
  [$0x00b6]  0x2fdf0 0b7 »W1«
  [$0x00b7]  0x2fe18 0b8 »STRI«
  [$0x00b8]  0x2fe50 0b9 »'0'«
  [$0x00b9]  0x2fe80 0ba »W6«
  [$0x00ba]  0x2fea8 0bb »H6«
  [$0x00bb]  0x34738 0bc »H26«
  [$0x00bc]  0x34768 0bd »'1'«
  [$0x00bd]  0x34798 0be »'2'«
  [$0x00be]  0x347c8 0bf »W46«
  [$0x00bf]  0x347f8 0c0 »H6R«
  [$0x00c0]  0x34828 0c1 »'3'«
  [$0x00c1]  0x34858 000 »'4'«
{D304 0x34b09/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x34b3d/0xa0}:D302 d302_0 = 0x8000000a d302_d302_p → {D302 0x16f75/0xa0} d302_d303_p → {D303 0x32d43/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x34bdd/0x90}:ARRAY_STRING[0x1,0xa] = "TILE_WIDTH"
{D307 0x34c6d/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D306 0x34cec/0x83}:D306 d306_d303_p → {D303 0x32d43/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x34c6d/0x7f}
{D303 0x34d6f/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x34e0f/0x34} d303_2 = 0x00b0 d303_3 = 0x0000000000000000000
{D304 0x34e0f/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x34e43/0xa0}:D302 d302_0 = 0x80000001 d302_d302_p → {D302 0x0da9e/0xa0} d302_d303_p → {D303 0x34d6f/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x34ee3/0x48}:ARRAY_STRING[0x1,0x1] = "/"
{D307 0x34f2b/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D306 0x34faa/0x83}:D306 d306_d303_p → {D303 0x34d6f/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x34f2b/0x7f}
{D303 0x3502d/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x350cd/0x34} d303_2 = 0x00b1 d303_3 = 0x0000000000000000000
{D304 0x350cd/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x35101/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x297cf/0xa0} d302_d303_p → {D303 0x3502d/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x351a1/0x58}:ARRAY_STRING[0x1,0x3] = "rem"
{D307 0x351f9/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D306 0x35278/0x83}:D306 d306_d303_p → {D303 0x3502d/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x351f9/0x7f}
{D307 0x352fb/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x3537a/0x83}:D308 d308_d303_p → {D303 0x10af4/0xa0} d308_1 = 0x5 d308_2 = 0x00000000 d308_d307_p → {D307 0x352fb/0x7f} d308_d308_p → {D308 0x251d1/0x83}
{D307 0x353fd/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D306 0x3547c/0x83}:D306 d306_d303_p → {D303 0x10af4/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x353fd/0x7f} d306_d308_p → {D308 0x3537a/0x83}
{D303 0x354ff/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x3559f/0x34} d303_2 = 0x00b2 d303_3 = 0x0000000000000000000
{D304 0x3559f/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x355d3/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x2777c/0xa0} d302_d303_p → {D303 0x354ff/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x35673/0x58}:ARRAY_STRING[0x1,0x3] = "'B'"
{D307 0x356cb/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x3574a/0x83}:D308 d308_d303_p → {D303 0x354ff/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x356cb/0x7f}
{D303 0x357cd/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x3586d/0x34} d303_2 = 0x00b3 d303_3 = 0x0000000000000000000
{D304 0x3586d/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x358a1/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x357cd/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x35941/0x58}:ARRAY_STRING[0x1,0x3] = "':'"
{D307 0x35999/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x35a18/0x83}:D308 d308_d303_p → {D303 0x357cd/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x35999/0x7f}
{D307 0x35a9b/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D306 0x35b1a/0x83}:D306 d306_d303_p → {D303 0x3296b/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x35a9b/0x7f} d306_d308_p → {D308 0x23bf5/0x83}
{D307 0x35b9d/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d026 d307_3 = 0x00000002
{D308 0x35c1c/0x83}:D308 d308_d303_p → {D303 0x09374/0xa0} d308_1 = 0x5 d308_2 = 0x00000000 d308_d307_p → {D307 0x35b9d/0x7f} d308_d308_p → {D308 0x2e3f4/0x83}
{D303 0x35c9f/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x35d3f/0x34} d303_2 = 0x00b4 d303_3 = 0x0000000000000000000
{D304 0x35d3f/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x35d73/0xa0}:D302 d302_0 = 0x80000004 d302_d302_p → {D302 0x0ec8e/0xa0} d302_d303_p → {D303 0x35c9f/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x35e13/0x60}:ARRAY_STRING[0x1,0x4] = "PNTS"
{D303 0x35e73/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x35f13/0x34} d303_2 = 0x00b5 d303_3 = 0x0000000000000000000
{D304 0x35f13/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x35f47/0xa0}:D302 d302_0 = 0x80000002 d302_d302_p → {D302 0x27b97/0xa0} d302_d303_p → {D303 0x35e73/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x35fe7/0x50}:ARRAY_STRING[0x1,0x2] = "H1"
{D303 0x36037/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x360d7/0x34} d303_2 = 0x00b6 d303_3 = 0x0000000000000000000
{D304 0x360d7/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x3610b/0xa0}:D302 d302_0 = 0x80000002 d302_d302_p → {D302 0x09fae/0xa0} d302_d303_p → {D303 0x36037/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x361ab/0x50}:ARRAY_STRING[0x1,0x2] = "W1"
{D303 0x361fb/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x3629b/0x34} d303_2 = 0x00b7 d303_3 = 0x0000000000000000000
{D304 0x3629b/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x362cf/0xa0}:D302 d302_0 = 0x80000004 d302_d302_p → {D302 0x31d33/0xa0} d302_d303_p → {D303 0x361fb/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x3636f/0x60}:ARRAY_STRING[0x1,0x4] = "STRI"
{D303 0x363cf/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x3646f/0x34} d303_2 = 0x00b8 d303_3 = 0x0000000000000000000
{D304 0x3646f/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x364a3/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x2879f/0xa0} d302_d303_p → {D303 0x363cf/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x36543/0x58}:ARRAY_STRING[0x1,0x3] = "'0'"
{D307 0x3659b/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D306 0x3661a/0x83}:D306 d306_d303_p → {D303 0x363cf/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x3659b/0x7f} d306_d308_p → {D308 0x2804c/0x83}
{D303 0x3669d/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x3673d/0x34} d303_2 = 0x00b9 d303_3 = 0x0000000000000000000
{D304 0x3673d/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x36771/0xa0}:D302 d302_0 = 0x80000002 d302_d302_p → {D302 0x28ea5/0xa0} d302_d303_p → {D303 0x3669d/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x36811/0x50}:ARRAY_STRING[0x1,0x2] = "W6"
{D303 0x36861/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x36901/0x34} d303_2 = 0x00ba d303_3 = 0x0000000000000000000
{D304 0x36901/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x36935/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x36861/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x369d5/0x50}:ARRAY_STRING[0x1,0x2] = "H6"
{D303 0x36a25/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x36f05/0x34} d303_2 = 0x00bb d303_3 = 0x0000000000000000000
{Thing2 0x36ac5/0x40}:Thing2 Chain2 payload_p → {StringStore 0x31efb/0x3f8} next_p → {Thing2 0x31ebb/0x40}
{StringStore 0x36b05/0x400}:StringStore x = 0x00000001 y = 0x00000078
    @0x36b46 [0x00] =  $0x00bb »H26«
    @0x36b76 [0x01] =  $0x00bc »'1'«
    @0x36ba6 [0x02] =  $0x00bd »'2'«
    @0x36bd6 [0x03] =  $0x00be »W46«
    @0x36c06 [0x04] =  $0x00bf »H6R«
    @0x36c36 [0x05] =  $0x00c0 »'3'«
    @0x36c66 [0x06] =  $0x00c1 »'4'«
    @0x36c96 [0x07] =  $0x00c2 »W23«
    @0x36cc6 [0x08] =  $0x00c3 »H23«
    @0x36cf6 [0x09] =  $0x00c4 »'5'«
    @0x36d26 [0x0a] =  $0x00c5 »'6'«
    @0x36d56 [0x0b] =  $0x00c6 »'7'«
    @0x36d86 [0x0c] =  $0x00c7 »'8'«
    @0x36db6 [0x0d] =  $0x00c8 »'9'«
    @0x36de6 [0x0e] =  $0x00c9 »'A'«
    @0x36e16 [0x0f] =  $0x00ca »H2«
    @0x36e3e [0x10] =  $0x00cb »W2«
    @0x36e66 [0x11] =  $0x00cc »W5L«
    @0x36e96 [0x12] =  $0x00cd »W5R«
    @0x36ec6 [0x13] =  $0x00ce »'b'«
{D304 0x36f05/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x36f39/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x06406/0xa0} d302_d303_p → {D303 0x36a25/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x36fd9/0x58}:ARRAY_STRING[0x1,0x3] = "H26"
{D303 0x37031/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x370d1/0x34} d303_2 = 0x00bc d303_3 = 0x0000000000000000000
{D304 0x370d1/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x37105/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x1f2d0/0xa0} d302_d303_p → {D303 0x37031/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x371a5/0x58}:ARRAY_STRING[0x1,0x3] = "'1'"
{D307 0x371fd/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D306 0x3727c/0x83}:D306 d306_d303_p → {D303 0x37031/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x371fd/0x7f} d306_d308_p → {D308 0x1927d/0x83}
{D303 0x372ff/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x3739f/0x34} d303_2 = 0x00bd d303_3 = 0x0000000000000000000
{D304 0x3739f/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x373d3/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x07958/0xa0} d302_d303_p → {D303 0x372ff/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x37473/0x58}:ARRAY_STRING[0x1,0x3] = "'2'"
{D307 0x374cb/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D306 0x3754a/0x83}:D306 d306_d303_p → {D303 0x372ff/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x374cb/0x7f} d306_d308_p → {D308 0x27625/0x83}
{D303 0x375cd/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x3766d/0x34} d303_2 = 0x00be d303_3 = 0x0000000000000000000
{D304 0x3766d/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x376a1/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x362cf/0xa0} d302_d303_p → {D303 0x375cd/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x37741/0x58}:ARRAY_STRING[0x1,0x3] = "W46"
{D303 0x37799/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x37839/0x34} d303_2 = 0x00bf d303_3 = 0x0000000000000000000
{D304 0x37839/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x3786d/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x35101/0xa0} d302_d303_p → {D303 0x37799/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x3790d/0x58}:ARRAY_STRING[0x1,0x3] = "H6R"
{D303 0x37965/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x37a05/0x34} d303_2 = 0x00c0 d303_3 = 0x0000000000000000000
{D304 0x37a05/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x37a39/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x37965/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x37ad9/0x58}:ARRAY_STRING[0x1,0x3] = "'3'"
{D307 0x37b31/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x37bb0/0x83}:D308 d308_d303_p → {D303 0x37965/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x37b31/0x7f} d308_d308_p → {D308 0x30f08/0x83}
{D303 0x37c33/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x37cd3/0x34} d303_2 = 0x00c1 d303_3 = 0x0000000000000000000
{D304 0x37cd3/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x37d07/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0b256/0xa0} d302_d303_p → {D303 0x37c33/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x37da7/0x58}:ARRAY_STRING[0x1,0x3] = "'4'"
{D307 0x37dff/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x37e7e/0x83}:D308 d308_d303_p → {D303 0x37c33/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x37dff/0x7f} d308_d308_p → {D308 0x2cda6/0x83}
{D303 0x37f01/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x39fe5/0x34} d303_2 = 0x00c2 d303_3 = 0x0000000000000000000
{Thing2 0x37fa1/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x32e23/0x1ce6} next_p → {Thing2 0x32de3/0x40}
{StringIndex 0x37fe1/0x2004}:StringIndex x = 0x00000001 y = 0x000000d6
  [$0x0001]  0x00240 002 »XLBT_ARITHMETIC«
  [$0x0002]  0x002d0 003 »XLBT_EVENT«
  [$0x0003]  0x00338 004 »XLBT_STRING«
  [$0x0004]  0x003a8 005 »CHEATING«
  [$0x0005]  0x00400 006 »FALSE«
  [$0x0006]  0x00440 007 »CHEAT«
  [$0x0007]  0x00480 008 »EVENT«
  [$0x0008]  0x03568 009 »X_BUTTON_PRESS_EVENT«
  [$0x0009]  0x03620 00a »GAME_EXIT«
  [$0x000a]  0x03680 00b »OTHER«
  [$0x000b]  0x036c0 00c »REDRAW_ALL«
  [$0x000c]  0x03728 00d »SAVE_GAME«
  [$0x000d]  0x03788 00e »SIDES«
  [$0x000e]  0x037c8 00f »SYNC_ALL«
  [$0x000f]  0x04aa8 010 »BUTTON_EXPOSE«
  [$0x0010]  0x04b28 011 »BUTTON_PRESS«
  [$0x0011]  0x04ba0 012 »DO_BUTTON_CONFIGURATION«
  [$0x0012]  0x04c70 013 »DRAW_SCORE«
  [$0x0013]  0x04cd8 014 »SCORE«
  [$0x0014]  0x04d18 015 »S_LONG«
  [$0x0015]  0x04d60 016 »PX«
  [$0x0016]  0x04d88 017 »S_SHORT«
  [$0x0017]  0x06b08 018 »PY«
  [$0x0018]  0x06b30 019 »DRAW_TEXT«
  [$0x0019]  0x06b90 01a »STR«
  [$0x001a]  0x06bc0 01b »X_STRING«
  [$0x001b]  0x06c18 01c »BUTTON_RELEASE«
  [$0x001c]  0x06ca0 01d »X_BUTTON_RELEASE_EVENT«
  [$0x001d]  0x06d68 01e »TEXT_IO«
  [$0x001e]  0x06db8 01f »XLBT_BASIC«
  [$0x001f]  0x08ad0 020 »XLBT_GRAPHICS«
  [$0x0020]  0x08b50 021 »XLBP_EVENT«
  [$0x0021]  0x08bb8 022 »XLBP_GRAPHICS«
  [$0x0022]  0x08c38 023 »XLBP_KEYBOARD_CONTROL«
  [$0x0023]  0x08cf8 024 »XLBP_PROC_VAR«
  [$0x0024]  0x08d78 025 »XLBP_SYNC«
  [$0x0025]  0x0a168 026 »XLBMP_ENVIRONMENT«
  [$0x0026]  0x0a208 027 »ACTION_ENUM«
  [$0x0027]  0x0a278 028 »CALL_NULL«
  [$0x0028]  0x0a2d8 029 »CALL_NEW_GAME«
  [$0x0029]  0x0a358 02a »CALL_RESTART_GAME«
  [$0x002a]  0x0a3f8 02b »CALL_SAVE_GAME«
  [$0x002b]  0x0b900 02c »CALL_OTHER«
  [$0x002c]  0x0b968 02d »CALL_HINTS«
  [$0x002d]  0x0b9d0 02e »CALL_RESTORE_GAME«
  [$0x002e]  0x0ba70 02f »CALL_GAME_EXIT«
  [$0x002f]  0x0baf8 030 »CALL_REDRAW_ALL«
  [$0x0030]  0x0bb88 031 »CALL_SIDES«
  [$0x0031]  0x0d160 032 »CALL_SHOW_SAMPLES«
  [$0x0032]  0x0d200 033 »CALL_CHEAT«
  [$0x0033]  0x0d268 034 »CALL_SYNC_ALL«
  [$0x0034]  0x0d2e8 035 »=«
  [$0x0035]  0x0d308 036 »<«
  [$0x0036]  0x0d328 037 »>«
  [$0x0037]  0x0d348 038 »<=«
  [$0x0038]  0x0d370 039 »>=«
  [$0x0039]  0x0d398 03a »BUTTON_REC«
  [$0x003a]  0x0d400 03b »TEXT«
  [$0x003b]  0x0fb28 03c »X_STRING_POINTER«
  [$0x003c]  0x0fbc0 03d »ACTION«
  [$0x003d]  0x0fc08 03e »TOGGLE«
  [$0x003e]  0x0fc50 03f »HILITE«
  [$0x003f]  0x0fc98 040 »X«
  [$0x0040]  0x0fcb8 041 »Y«
  [$0x0041]  0x0fcd8 042 »TEXT_X«
  [$0x0042]  0x0fd20 043 »TEXT_Y«
  [$0x0043]  0x0fd68 044 »BORDER«
  [$0x0044]  0x0fdb0 045 »X_POINT_ARRAY«
  [$0x0045]  0x0fe30 046 »+«
  [$0x0046]  0x0fe50 047 »*«
  [$0x0047]  0x12560 048 »N_BUTTONS«
  [$0x0048]  0x125c0 049 »BUTTON_ARRAY«
  [$0x0049]  0x12638 04a »S_NATURAL«
  [$0x004a]  0x12698 04b »-«
  [$0x004b]  0x126b8 04c »&«
  [$0x004c]  0x126d8 04d »BUTTON_2D_ARRAY«
  [$0x004d]  0x12768 04e »OTHER_BUTTON«
  [$0x004e]  0x127e0 04f »SAMPLES_BUTTON«
  [$0x004f]  0x147c0 050 »ALL_BUTTONS_ARRAY«
  [$0x0050]  0x14860 051 »'N'«
  [$0x0051]  0x14890 052 »'e'«
  [$0x0052]  0x148c0 053 »'w'«
  [$0x0053]  0x148f0 054 »' '«
  [$0x0054]  0x14920 055 »'G'«
  [$0x0055]  0x14950 056 »'a'«
  [$0x0056]  0x14980 057 »'m'«
  [$0x0057]  0x149b0 058 »'R'«
  [$0x0058]  0x149e0 059 »'s'«
  [$0x0059]  0x14a10 05a »'t'«
  [$0x005a]  0x14a40 05b »'r'«
  [$0x005b]  0x14a70 05c »'S'«
  [$0x005c]  0x14aa0 05d »'v'«
  [$0x005d]  0x14ad0 05e »'O'«
  [$0x005e]  0x19358 05f »'h'«
  [$0x005f]  0x19388 060 »TRUE«
  [$0x0060]  0x193c0 061 »'H'«
  [$0x0061]  0x193f0 062 »'i'«
  [$0x0062]  0x19420 063 »'n'«
  [$0x0063]  0x19450 064 »'o'«
  [$0x0064]  0x19480 065 »'Q'«
  [$0x0065]  0x194b0 066 »'u'«
  [$0x0066]  0x194e0 067 »'d'«
  [$0x0067]  0x19510 068 »'p'«
  [$0x0068]  0x19540 069 »'l'«
  [$0x0069]  0x19570 06a »'C'«
  [$0x006a]  0x195a0 06b »'y'«
  [$0x006b]  0x195d0 06c »'c'«
  [$0x006c]  0x19600 06d »ALL_BUTTONS«
  [$0x006d]  0x19670 06e »BUTTONS1«
  [$0x006e]  0x1d390 06f »BUTTONS2«
  [$0x006f]  0x1d3e8 070 »BUTTON_WIDTH«
  [$0x0070]  0x1d460 071 »BUTTON_HEIGHT«
  [$0x0071]  0x1d4e0 072 »LETTER_INDENT«
  [$0x0072]  0x1d560 073 »LETTER_HEIGHT«
  [$0x0073]  0x1d5e0 074 »LETTER_WIDTH«
  [$0x0074]  0x1d658 075 »ONOFF«
  [$0x0075]  0x1d698 076 »NEW_GAME«
  [$0x0076]  0x1fbb0 077 »RESTORE_GAME«
  [$0x0077]  0x1fc28 078 »CALL«
  [$0x0078]  0x1fc60 079 »WHAT«
  [$0x0079]  0x1fc98 07a »RESTART_GAME«
  [$0x007a]  0x1fd10 07b »HINTS«
  [$0x007b]  0x1fd50 07c »SHOW_SAMPLES«
  [$0x007c]  0x1fdc8 07d »not«
  [$0x007d]  0x1fdf8 07e »EVENT2«
  [$0x007e]  0x1fe40 07f »X_EVENT«
  [$0x007f]  0x1fe90 080 »X_NEXT_EVENT«
  [$0x0080]  0x22f68 081 »DPY«
  [$0x0081]  0x22f98 082 »QUIT«
  [$0x0082]  0x22fd0 083 »SETUP_NEW_GAME«
  [$0x0083]  0x23058 084 »X_CLEAR_AREA«
  [$0x0084]  0x230d0 085 »EXPOSE«
  [$0x0085]  0x23118 086 »X_EXPOSE_EVENT«
  [$0x0086]  0x231a0 087 »U_SHORT«
  [$0x0087]  0x231f0 088 »TILE_HEIGHT«
  [$0x0088]  0x23260 089 »SIDE_Y«
  [$0x0089]  0x266c8 08a »SHADOW_Y«
  [$0x008a]  0x26720 08b »NAME«
  [$0x008b]  0x26758 08c »X_ENV_CONCAT_DIR_FILE«
  [$0x008c]  0x26818 08d »X_ENV_GET_HOME_DIR«
  [$0x008d]  0x268c0 08e »'g'«
  [$0x008e]  0x268f0 08f »'_'«
  [$0x008f]  0x26920 090 »FILE«
  [$0x0090]  0x26958 091 »TO_STRING«
  [$0x0091]  0x269b8 092 »'f'«
  [$0x0092]  0x269e8 093 »'.'«
  [$0x0093]  0x2a130 094 »X_BELL«
  [$0x0094]  0x2a178 095 »READ_GAME«
  [$0x0095]  0x2a1d8 096 »WRITE_GAME«
  [$0x0096]  0x2a240 097 »/=«
  [$0x0097]  0x2a268 098 »and«
  [$0x0098]  0x2a298 099 »TILE_CONTROL«
  [$0x0099]  0x2a310 09a »SHADOW«
  [$0x009a]  0x2a358 09b »BLACKSIDE«
  [$0x009b]  0x2a3b8 09c »GRAYSIDE«
  [$0x009c]  0x2a410 09d »or«
  [$0x009d]  0x2a438 09e »VOID«
  [$0x009e]  0x2c360 09f »PROC_VAR_X_SYNCHANDLER«
  [$0x009f]  0x2c428 0a0 »DRAGON_RESOURCES«
  [$0x00a0]  0x2c4c0 0a1 »X_SYNCHRONIZE«
  [$0x00a1]  0x2c540 0a2 »BUTTONS_PER_LINE«
  [$0x00a2]  0x2c5d8 0a3 »INDENT«
  [$0x00a3]  0x2c620 0a4 »DX«
  [$0x00a4]  0x2c648 0a5 »DY«
  [$0x00a5]  0x2c670 0a6 »I«
  [$0x00a6]  0x2c690 0a7 »J«
  [$0x00a7]  0x2c6b0 0a8 »F«
  [$0x00a8]  0x2c6d0 0a9 »S«
  [$0x00a9]  0x2fb30 0aa »T«
  [$0x00aa]  0x2fb50 0ab »L«
  [$0x00ab]  0x2fb70 0ac »PNTI«
  [$0x00ac]  0x2fba8 0ad »BUT«
  [$0x00ad]  0x2fbd8 0ae »PNT«
  [$0x00ae]  0x2fc08 0af »NEXT_BUTTON«
  [$0x00af]  0x2fc78 0b0 »TILE_WIDTH«
  [$0x00b0]  0x2fce0 0b1 »/«
  [$0x00b1]  0x2fd00 0b2 »rem«
  [$0x00b2]  0x2fd30 0b3 »'B'«
  [$0x00b3]  0x2fd60 0b4 »':'«
  [$0x00b4]  0x2fd90 0b5 »PNTS«
  [$0x00b5]  0x2fdc8 0b6 »H1«
  [$0x00b6]  0x2fdf0 0b7 »W1«
  [$0x00b7]  0x2fe18 0b8 »STRI«
  [$0x00b8]  0x2fe50 0b9 »'0'«
  [$0x00b9]  0x2fe80 0ba »W6«
  [$0x00ba]  0x2fea8 0bb »H6«
  [$0x00bb]  0x34738 0bc »H26«
  [$0x00bc]  0x34768 0bd »'1'«
  [$0x00bd]  0x34798 0be »'2'«
  [$0x00be]  0x347c8 0bf »W46«
  [$0x00bf]  0x347f8 0c0 »H6R«
  [$0x00c0]  0x34828 0c1 »'3'«
  [$0x00c1]  0x34858 0c2 »'4'«
  [$0x00c2]  0x34888 0c3 »W23«
  [$0x00c3]  0x348b8 0c4 »H23«
  [$0x00c4]  0x348e8 0c5 »'5'«
  [$0x00c5]  0x34918 0c6 »'6'«
  [$0x00c6]  0x34948 0c7 »'7'«
  [$0x00c7]  0x34978 0c8 »'8'«
  [$0x00c8]  0x349a8 0c9 »'9'«
  [$0x00c9]  0x349d8 0ca »'A'«
  [$0x00ca]  0x34a08 0cb »H2«
  [$0x00cb]  0x34a30 0cc »W2«
  [$0x00cc]  0x34a58 0cd »W5L«
  [$0x00cd]  0x34a88 0ce »W5R«
  [$0x00ce]  0x34ab8 0cf »'b'«
  [$0x00cf]  0x39ab8 0d0 »H46«
  [$0x00d0]  0x39ae8 0d1 »'D'«
  [$0x00d1]  0x39b18 0d2 »W56«
  [$0x00d2]  0x39b48 0d3 »'E'«
  [$0x00d3]  0x39b78 0d4 »'F'«
  [$0x00d4]  0x39ba8 0d5 »'I'«
  [$0x00d5]  0x39bd8 0d6 »'k'«
  [$0x00d6]  0x39c08 000 »'K'«
{D304 0x39fe5/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x3a019/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x19970/0xa0} d302_d303_p → {D303 0x37f01/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x3a0b9/0x58}:ARRAY_STRING[0x1,0x3] = "W23"
{D303 0x3a111/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x3a1b1/0x34} d303_2 = 0x00c3 d303_3 = 0x0000000000000000000
{D304 0x3a1b1/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x3a1e5/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x3a111/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x3a285/0x58}:ARRAY_STRING[0x1,0x3] = "H23"
{D303 0x3a2dd/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x3a37d/0x34} d303_2 = 0x00c4 d303_3 = 0x0000000000000000000
{D304 0x3a37d/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x3a3b1/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0d44a/0xa0} d302_d303_p → {D303 0x3a2dd/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x3a451/0x58}:ARRAY_STRING[0x1,0x3] = "'5'"
{D307 0x3a4a9/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x3a528/0x83}:D308 d308_d303_p → {D303 0x3a2dd/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x3a4a9/0x7f} d308_d308_p → {D308 0x19819/0x83}
{D303 0x3a5ab/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x3a64b/0x34} d303_2 = 0x00c5 d303_3 = 0x0000000000000000000
{D304 0x3a64b/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x3a67f/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x36f39/0xa0} d302_d303_p → {D303 0x3a5ab/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x3a71f/0x58}:ARRAY_STRING[0x1,0x3] = "'6'"
{D307 0x3a777/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D306 0x3a7f6/0x83}:D306 d306_d303_p → {D303 0x3a5ab/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x3a777/0x7f} d306_d308_p → {D308 0x19ae7/0x83}
{D303 0x3a879/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x3a919/0x34} d303_2 = 0x00c6 d303_3 = 0x0000000000000000000
{D304 0x3a919/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x3a94d/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x2c919/0xa0} d302_d303_p → {D303 0x3a879/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x3a9ed/0x58}:ARRAY_STRING[0x1,0x3] = "'7'"
{D307 0x3aa45/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D306 0x3aac4/0x83}:D306 d306_d303_p → {D303 0x3a879/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x3aa45/0x7f} d306_d308_p → {D308 0x249e9/0x83}
{D303 0x3ab47/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x3abe7/0x34} d303_2 = 0x00c7 d303_3 = 0x0000000000000000000
{D304 0x3abe7/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x3ac1b/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x1465d/0xa0} d302_d303_p → {D303 0x3ab47/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x3acbb/0x58}:ARRAY_STRING[0x1,0x3] = "'8'"
{D307 0x3ad13/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D306 0x3ad92/0x83}:D306 d306_d303_p → {D303 0x3ab47/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x3ad13/0x7f} d306_d308_p → {D308 0x2471b/0x83}
{D303 0x3ae15/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x3aeb5/0x34} d303_2 = 0x00c8 d303_3 = 0x0000000000000000000
{D304 0x3aeb5/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x3aee9/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x10f48/0xa0} d302_d303_p → {D303 0x3ae15/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x3af89/0x58}:ARRAY_STRING[0x1,0x3] = "'9'"
{D307 0x3afe1/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D306 0x3b060/0x83}:D306 d306_d303_p → {D303 0x3ae15/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x3afe1/0x7f} d306_d308_p → {D308 0x35c1c/0x83}
{D303 0x3b0e3/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x3b183/0x34} d303_2 = 0x00c9 d303_3 = 0x0000000000000000000
{D304 0x3b183/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x3b1b7/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x36771/0xa0} d302_d303_p → {D303 0x3b0e3/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x3b257/0x58}:ARRAY_STRING[0x1,0x3] = "'A'"
{D307 0x3b2af/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D306 0x3b32e/0x83}:D306 d306_d303_p → {D303 0x3b0e3/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x3b2af/0x7f} d306_d308_p → {D308 0x2793b/0x83}
{D303 0x3b3b1/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x3b451/0x34} d303_2 = 0x00ca d303_3 = 0x0000000000000000000
{D304 0x3b451/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x3b485/0xa0}:D302 d302_0 = 0x80000002 d302_d302_p → {D302 0x19106/0xa0} d302_d303_p → {D303 0x3b3b1/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x3b525/0x50}:ARRAY_STRING[0x1,0x2] = "H2"
{D303 0x3b575/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x3b615/0x34} d303_2 = 0x00cb d303_3 = 0x0000000000000000000
{D304 0x3b615/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x3b649/0xa0}:D302 d302_0 = 0x80000002 d302_d302_p → {D302 0x35d73/0xa0} d302_d303_p → {D303 0x3b575/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x3b6e9/0x50}:ARRAY_STRING[0x1,0x2] = "W2"
{D303 0x3b739/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x3b7d9/0x34} d303_2 = 0x00cc d303_3 = 0x0000000000000000000
{D304 0x3b7d9/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x3b80d/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x21cfd/0xa0} d302_d303_p → {D303 0x3b739/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x3b8ad/0x58}:ARRAY_STRING[0x1,0x3] = "W5L"
{D303 0x3b905/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x3b9a5/0x34} d303_2 = 0x00cd d303_3 = 0x0000000000000000000
{D304 0x3b9a5/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x3b9d9/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x1caf4/0xa0} d302_d303_p → {D303 0x3b905/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x3ba79/0x58}:ARRAY_STRING[0x1,0x3] = "W5R"
{D303 0x3bad1/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x3bb71/0x34} d303_2 = 0x00ce d303_3 = 0x0000000000000000000
{D304 0x3bb71/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x3bba5/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x355d3/0xa0} d302_d303_p → {D303 0x3bad1/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x3bc45/0x58}:ARRAY_STRING[0x1,0x3] = "'b'"
{D307 0x3bc9d/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D306 0x3bd1c/0x83}:D306 d306_d303_p → {D303 0x3bad1/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x3bc9d/0x7f} d306_d308_p → {D308 0x0a3e1/0x83}
{D303 0x3bd9f/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x3c287/0x34} d303_2 = 0x00cf d303_3 = 0x0000000000000000000
{Thing2 0x3be3f/0x40}:Thing2 Chain2 payload_p → {StringStore 0x36b05/0x400} next_p → {Thing2 0x36ac5/0x40}
{StringStore 0x3be7f/0x408}:StringStore x = 0x00000001 y = 0x00000079
    @0x3bec6 [0x00] =  $0x00cf »H46«
    @0x3bef6 [0x01] =  $0x00d0 »'D'«
    @0x3bf26 [0x02] =  $0x00d1 »W56«
    @0x3bf56 [0x03] =  $0x00d2 »'E'«
    @0x3bf86 [0x04] =  $0x00d3 »'F'«
    @0x3bfb6 [0x05] =  $0x00d4 »'I'«
    @0x3bfe6 [0x06] =  $0x00d5 »'k'«
    @0x3c016 [0x07] =  $0x00d6 »'K'«
    @0x3c046 [0x08] =  $0x00d7 »'L'«
    @0x3c076 [0x09] =  $0x00d8 »'M'«
    @0x3c0a6 [0x0a] =  $0x00d9 »'P'«
    @0x3c0d6 [0x0b] =  $0x00da »'q'«
    @0x3c106 [0x0c] =  $0x00db »'T'«
    @0x3c136 [0x0d] =  $0x00dc »'U'«
    @0x3c166 [0x0e] =  $0x00dd »H56«
    @0x3c196 [0x0f] =  $0x00de »'V'«
    @0x3c1c6 [0x10] =  $0x00df »'W'«
    @0x3c1f6 [0x11] =  $0x00e0 »W4«
    @0x3c21e [0x12] =  $0x00e1 »'Y'«
{D304 0x3c287/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x3c2bb/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x3a1e5/0xa0} d302_d303_p → {D303 0x3bd9f/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x3c35b/0x58}:ARRAY_STRING[0x1,0x3] = "H46"
{D303 0x3c3b3/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x3c453/0x34} d303_2 = 0x00d0 d303_3 = 0x0000000000000000000
{D304 0x3c453/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x3c487/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x2d203/0xa0} d302_d303_p → {D303 0x3c3b3/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x3c527/0x58}:ARRAY_STRING[0x1,0x3] = "'D'"
{D307 0x3c57f/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x3c5fe/0x83}:D308 d308_d303_p → {D303 0x3c3b3/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x3c57f/0x7f} d308_d308_p → {D308 0x30ae8/0x83}
{D303 0x3c681/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x3c721/0x34} d303_2 = 0x00d1 d303_3 = 0x0000000000000000000
{D304 0x3c721/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x3c755/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x1c28a/0xa0} d302_d303_p → {D303 0x3c681/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x3c7f5/0x58}:ARRAY_STRING[0x1,0x3] = "W56"
{D303 0x3c84d/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x3c8ed/0x34} d303_2 = 0x00d2 d303_3 = 0x0000000000000000000
{D304 0x3c8ed/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x3c921/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x22594/0xa0} d302_d303_p → {D303 0x3c84d/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x3c9c1/0x58}:ARRAY_STRING[0x1,0x3] = "'E'"
{D307 0x3ca19/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D306 0x3ca98/0x83}:D306 d306_d303_p → {D303 0x3c84d/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x3ca19/0x7f}
{D303 0x3cb1b/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x3cbbb/0x34} d303_2 = 0x00d3 d303_3 = 0x0000000000000000000
{D304 0x3cbbb/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x3cbef/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x324e3/0xa0} d302_d303_p → {D303 0x3cb1b/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x3cc8f/0x58}:ARRAY_STRING[0x1,0x3] = "'F'"
{D307 0x3cce7/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x3cd66/0x83}:D308 d308_d303_p → {D303 0x3cb1b/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x3cce7/0x7f} d308_d308_p → {D308 0x238ef/0x83}
{D303 0x3cde9/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x3ce89/0x34} d303_2 = 0x00d4 d303_3 = 0x0000000000000000000
{D304 0x3ce89/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x3cebd/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x3c755/0xa0} d302_d303_p → {D303 0x3cde9/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x3cf5d/0x58}:ARRAY_STRING[0x1,0x3] = "'I'"
{D307 0x3cfb5/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D306 0x3d034/0x83}:D306 d306_d303_p → {D303 0x3cde9/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x3cfb5/0x7f}
{D303 0x3d0b7/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x3d157/0x34} d303_2 = 0x00d5 d303_3 = 0x0000000000000000000
{D304 0x3d157/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x3d18b/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0574c/0xa0} d302_d303_p → {D303 0x3d0b7/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x3d22b/0x58}:ARRAY_STRING[0x1,0x3] = "'k'"
{D307 0x3d283/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D306 0x3d302/0x83}:D306 d306_d303_p → {D303 0x3d0b7/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x3d283/0x7f} d306_d308_p → {D308 0x2892e/0x83}
{D303 0x3d385/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x3d425/0x34} d303_2 = 0x00d6 d303_3 = 0x0000000000000000000
{D304 0x3d425/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x3d459/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x3d18b/0xa0} d302_d303_p → {D303 0x3d385/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x3d4f9/0x58}:ARRAY_STRING[0x1,0x3] = "'K'"
{D307 0x3d551/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D306 0x3d5d0/0x83}:D306 d306_d303_p → {D303 0x3d385/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x3d551/0x7f} d306_d308_p → {D308 0x37bb0/0x83}
{D303 0x3d653/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x3faa1/0x34} d303_2 = 0x00d7 d303_3 = 0x0000000000000000000
{Thing2 0x3d6f3/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x37fe1/0x2004} next_p → {Thing2 0x37fa1/0x40}
{StringIndex 0x3d733/0x236e}:StringIndex x = 0x00000001 y = 0x000000ed
  [$0x0001]  0x00240 002 »XLBT_ARITHMETIC«
  [$0x0002]  0x002d0 003 »XLBT_EVENT«
  [$0x0003]  0x00338 004 »XLBT_STRING«
  [$0x0004]  0x003a8 005 »CHEATING«
  [$0x0005]  0x00400 006 »FALSE«
  [$0x0006]  0x00440 007 »CHEAT«
  [$0x0007]  0x00480 008 »EVENT«
  [$0x0008]  0x03568 009 »X_BUTTON_PRESS_EVENT«
  [$0x0009]  0x03620 00a »GAME_EXIT«
  [$0x000a]  0x03680 00b »OTHER«
  [$0x000b]  0x036c0 00c »REDRAW_ALL«
  [$0x000c]  0x03728 00d »SAVE_GAME«
  [$0x000d]  0x03788 00e »SIDES«
  [$0x000e]  0x037c8 00f »SYNC_ALL«
  [$0x000f]  0x04aa8 010 »BUTTON_EXPOSE«
  [$0x0010]  0x04b28 011 »BUTTON_PRESS«
  [$0x0011]  0x04ba0 012 »DO_BUTTON_CONFIGURATION«
  [$0x0012]  0x04c70 013 »DRAW_SCORE«
  [$0x0013]  0x04cd8 014 »SCORE«
  [$0x0014]  0x04d18 015 »S_LONG«
  [$0x0015]  0x04d60 016 »PX«
  [$0x0016]  0x04d88 017 »S_SHORT«
  [$0x0017]  0x06b08 018 »PY«
  [$0x0018]  0x06b30 019 »DRAW_TEXT«
  [$0x0019]  0x06b90 01a »STR«
  [$0x001a]  0x06bc0 01b »X_STRING«
  [$0x001b]  0x06c18 01c »BUTTON_RELEASE«
  [$0x001c]  0x06ca0 01d »X_BUTTON_RELEASE_EVENT«
  [$0x001d]  0x06d68 01e »TEXT_IO«
  [$0x001e]  0x06db8 01f »XLBT_BASIC«
  [$0x001f]  0x08ad0 020 »XLBT_GRAPHICS«
  [$0x0020]  0x08b50 021 »XLBP_EVENT«
  [$0x0021]  0x08bb8 022 »XLBP_GRAPHICS«
  [$0x0022]  0x08c38 023 »XLBP_KEYBOARD_CONTROL«
  [$0x0023]  0x08cf8 024 »XLBP_PROC_VAR«
  [$0x0024]  0x08d78 025 »XLBP_SYNC«
  [$0x0025]  0x0a168 026 »XLBMP_ENVIRONMENT«
  [$0x0026]  0x0a208 027 »ACTION_ENUM«
  [$0x0027]  0x0a278 028 »CALL_NULL«
  [$0x0028]  0x0a2d8 029 »CALL_NEW_GAME«
  [$0x0029]  0x0a358 02a »CALL_RESTART_GAME«
  [$0x002a]  0x0a3f8 02b »CALL_SAVE_GAME«
  [$0x002b]  0x0b900 02c »CALL_OTHER«
  [$0x002c]  0x0b968 02d »CALL_HINTS«
  [$0x002d]  0x0b9d0 02e »CALL_RESTORE_GAME«
  [$0x002e]  0x0ba70 02f »CALL_GAME_EXIT«
  [$0x002f]  0x0baf8 030 »CALL_REDRAW_ALL«
  [$0x0030]  0x0bb88 031 »CALL_SIDES«
  [$0x0031]  0x0d160 032 »CALL_SHOW_SAMPLES«
  [$0x0032]  0x0d200 033 »CALL_CHEAT«
  [$0x0033]  0x0d268 034 »CALL_SYNC_ALL«
  [$0x0034]  0x0d2e8 035 »=«
  [$0x0035]  0x0d308 036 »<«
  [$0x0036]  0x0d328 037 »>«
  [$0x0037]  0x0d348 038 »<=«
  [$0x0038]  0x0d370 039 »>=«
  [$0x0039]  0x0d398 03a »BUTTON_REC«
  [$0x003a]  0x0d400 03b »TEXT«
  [$0x003b]  0x0fb28 03c »X_STRING_POINTER«
  [$0x003c]  0x0fbc0 03d »ACTION«
  [$0x003d]  0x0fc08 03e »TOGGLE«
  [$0x003e]  0x0fc50 03f »HILITE«
  [$0x003f]  0x0fc98 040 »X«
  [$0x0040]  0x0fcb8 041 »Y«
  [$0x0041]  0x0fcd8 042 »TEXT_X«
  [$0x0042]  0x0fd20 043 »TEXT_Y«
  [$0x0043]  0x0fd68 044 »BORDER«
  [$0x0044]  0x0fdb0 045 »X_POINT_ARRAY«
  [$0x0045]  0x0fe30 046 »+«
  [$0x0046]  0x0fe50 047 »*«
  [$0x0047]  0x12560 048 »N_BUTTONS«
  [$0x0048]  0x125c0 049 »BUTTON_ARRAY«
  [$0x0049]  0x12638 04a »S_NATURAL«
  [$0x004a]  0x12698 04b »-«
  [$0x004b]  0x126b8 04c »&«
  [$0x004c]  0x126d8 04d »BUTTON_2D_ARRAY«
  [$0x004d]  0x12768 04e »OTHER_BUTTON«
  [$0x004e]  0x127e0 04f »SAMPLES_BUTTON«
  [$0x004f]  0x147c0 050 »ALL_BUTTONS_ARRAY«
  [$0x0050]  0x14860 051 »'N'«
  [$0x0051]  0x14890 052 »'e'«
  [$0x0052]  0x148c0 053 »'w'«
  [$0x0053]  0x148f0 054 »' '«
  [$0x0054]  0x14920 055 »'G'«
  [$0x0055]  0x14950 056 »'a'«
  [$0x0056]  0x14980 057 »'m'«
  [$0x0057]  0x149b0 058 »'R'«
  [$0x0058]  0x149e0 059 »'s'«
  [$0x0059]  0x14a10 05a »'t'«
  [$0x005a]  0x14a40 05b »'r'«
  [$0x005b]  0x14a70 05c »'S'«
  [$0x005c]  0x14aa0 05d »'v'«
  [$0x005d]  0x14ad0 05e »'O'«
  [$0x005e]  0x19358 05f »'h'«
  [$0x005f]  0x19388 060 »TRUE«
  [$0x0060]  0x193c0 061 »'H'«
  [$0x0061]  0x193f0 062 »'i'«
  [$0x0062]  0x19420 063 »'n'«
  [$0x0063]  0x19450 064 »'o'«
  [$0x0064]  0x19480 065 »'Q'«
  [$0x0065]  0x194b0 066 »'u'«
  [$0x0066]  0x194e0 067 »'d'«
  [$0x0067]  0x19510 068 »'p'«
  [$0x0068]  0x19540 069 »'l'«
  [$0x0069]  0x19570 06a »'C'«
  [$0x006a]  0x195a0 06b »'y'«
  [$0x006b]  0x195d0 06c »'c'«
  [$0x006c]  0x19600 06d »ALL_BUTTONS«
  [$0x006d]  0x19670 06e »BUTTONS1«
  [$0x006e]  0x1d390 06f »BUTTONS2«
  [$0x006f]  0x1d3e8 070 »BUTTON_WIDTH«
  [$0x0070]  0x1d460 071 »BUTTON_HEIGHT«
  [$0x0071]  0x1d4e0 072 »LETTER_INDENT«
  [$0x0072]  0x1d560 073 »LETTER_HEIGHT«
  [$0x0073]  0x1d5e0 074 »LETTER_WIDTH«
  [$0x0074]  0x1d658 075 »ONOFF«
  [$0x0075]  0x1d698 076 »NEW_GAME«
  [$0x0076]  0x1fbb0 077 »RESTORE_GAME«
  [$0x0077]  0x1fc28 078 »CALL«
  [$0x0078]  0x1fc60 079 »WHAT«
  [$0x0079]  0x1fc98 07a »RESTART_GAME«
  [$0x007a]  0x1fd10 07b »HINTS«
  [$0x007b]  0x1fd50 07c »SHOW_SAMPLES«
  [$0x007c]  0x1fdc8 07d »not«
  [$0x007d]  0x1fdf8 07e »EVENT2«
  [$0x007e]  0x1fe40 07f »X_EVENT«
  [$0x007f]  0x1fe90 080 »X_NEXT_EVENT«
  [$0x0080]  0x22f68 081 »DPY«
  [$0x0081]  0x22f98 082 »QUIT«
  [$0x0082]  0x22fd0 083 »SETUP_NEW_GAME«
  [$0x0083]  0x23058 084 »X_CLEAR_AREA«
  [$0x0084]  0x230d0 085 »EXPOSE«
  [$0x0085]  0x23118 086 »X_EXPOSE_EVENT«
  [$0x0086]  0x231a0 087 »U_SHORT«
  [$0x0087]  0x231f0 088 »TILE_HEIGHT«
  [$0x0088]  0x23260 089 »SIDE_Y«
  [$0x0089]  0x266c8 08a »SHADOW_Y«
  [$0x008a]  0x26720 08b »NAME«
  [$0x008b]  0x26758 08c »X_ENV_CONCAT_DIR_FILE«
  [$0x008c]  0x26818 08d »X_ENV_GET_HOME_DIR«
  [$0x008d]  0x268c0 08e »'g'«
  [$0x008e]  0x268f0 08f »'_'«
  [$0x008f]  0x26920 090 »FILE«
  [$0x0090]  0x26958 091 »TO_STRING«
  [$0x0091]  0x269b8 092 »'f'«
  [$0x0092]  0x269e8 093 »'.'«
  [$0x0093]  0x2a130 094 »X_BELL«
  [$0x0094]  0x2a178 095 »READ_GAME«
  [$0x0095]  0x2a1d8 096 »WRITE_GAME«
  [$0x0096]  0x2a240 097 »/=«
  [$0x0097]  0x2a268 098 »and«
  [$0x0098]  0x2a298 099 »TILE_CONTROL«
  [$0x0099]  0x2a310 09a »SHADOW«
  [$0x009a]  0x2a358 09b »BLACKSIDE«
  [$0x009b]  0x2a3b8 09c »GRAYSIDE«
  [$0x009c]  0x2a410 09d »or«
  [$0x009d]  0x2a438 09e »VOID«
  [$0x009e]  0x2c360 09f »PROC_VAR_X_SYNCHANDLER«
  [$0x009f]  0x2c428 0a0 »DRAGON_RESOURCES«
  [$0x00a0]  0x2c4c0 0a1 »X_SYNCHRONIZE«
  [$0x00a1]  0x2c540 0a2 »BUTTONS_PER_LINE«
  [$0x00a2]  0x2c5d8 0a3 »INDENT«
  [$0x00a3]  0x2c620 0a4 »DX«
  [$0x00a4]  0x2c648 0a5 »DY«
  [$0x00a5]  0x2c670 0a6 »I«
  [$0x00a6]  0x2c690 0a7 »J«
  [$0x00a7]  0x2c6b0 0a8 »F«
  [$0x00a8]  0x2c6d0 0a9 »S«
  [$0x00a9]  0x2fb30 0aa »T«
  [$0x00aa]  0x2fb50 0ab »L«
  [$0x00ab]  0x2fb70 0ac »PNTI«
  [$0x00ac]  0x2fba8 0ad »BUT«
  [$0x00ad]  0x2fbd8 0ae »PNT«
  [$0x00ae]  0x2fc08 0af »NEXT_BUTTON«
  [$0x00af]  0x2fc78 0b0 »TILE_WIDTH«
  [$0x00b0]  0x2fce0 0b1 »/«
  [$0x00b1]  0x2fd00 0b2 »rem«
  [$0x00b2]  0x2fd30 0b3 »'B'«
  [$0x00b3]  0x2fd60 0b4 »':'«
  [$0x00b4]  0x2fd90 0b5 »PNTS«
  [$0x00b5]  0x2fdc8 0b6 »H1«
  [$0x00b6]  0x2fdf0 0b7 »W1«
  [$0x00b7]  0x2fe18 0b8 »STRI«
  [$0x00b8]  0x2fe50 0b9 »'0'«
  [$0x00b9]  0x2fe80 0ba »W6«
  [$0x00ba]  0x2fea8 0bb »H6«
  [$0x00bb]  0x34738 0bc »H26«
  [$0x00bc]  0x34768 0bd »'1'«
  [$0x00bd]  0x34798 0be »'2'«
  [$0x00be]  0x347c8 0bf »W46«
  [$0x00bf]  0x347f8 0c0 »H6R«
  [$0x00c0]  0x34828 0c1 »'3'«
  [$0x00c1]  0x34858 0c2 »'4'«
  [$0x00c2]  0x34888 0c3 »W23«
  [$0x00c3]  0x348b8 0c4 »H23«
  [$0x00c4]  0x348e8 0c5 »'5'«
  [$0x00c5]  0x34918 0c6 »'6'«
  [$0x00c6]  0x34948 0c7 »'7'«
  [$0x00c7]  0x34978 0c8 »'8'«
  [$0x00c8]  0x349a8 0c9 »'9'«
  [$0x00c9]  0x349d8 0ca »'A'«
  [$0x00ca]  0x34a08 0cb »H2«
  [$0x00cb]  0x34a30 0cc »W2«
  [$0x00cc]  0x34a58 0cd »W5L«
  [$0x00cd]  0x34a88 0ce »W5R«
  [$0x00ce]  0x34ab8 0cf »'b'«
  [$0x00cf]  0x39ab8 0d0 »H46«
  [$0x00d0]  0x39ae8 0d1 »'D'«
  [$0x00d1]  0x39b18 0d2 »W56«
  [$0x00d2]  0x39b48 0d3 »'E'«
  [$0x00d3]  0x39b78 0d4 »'F'«
  [$0x00d4]  0x39ba8 0d5 »'I'«
  [$0x00d5]  0x39bd8 0d6 »'k'«
  [$0x00d6]  0x39c08 0d7 »'K'«
  [$0x00d7]  0x39c38 0d8 »'L'«
  [$0x00d8]  0x39c68 0d9 »'M'«
  [$0x00d9]  0x39c98 0da »'P'«
  [$0x00da]  0x39cc8 0db »'q'«
  [$0x00db]  0x39cf8 0dc »'T'«
  [$0x00dc]  0x39d28 0dd »'U'«
  [$0x00dd]  0x39d58 0de »H56«
  [$0x00de]  0x39d88 0df »'V'«
  [$0x00df]  0x39db8 0e0 »'W'«
  [$0x00e0]  0x39de8 0e1 »«
  [$0x00e1]  0x39e10 0e2 »'Y'«
  [$0x00e2]  0x3f3e8 0e3 »X_DRAW_LINES«
  [$0x00e3]  0x3f460 0e4 »NORMAL_GC«
  [$0x00e4]  0x3f4c0 0e5 »COORD_MODE_PREVIOUS«
  [$0x00e5]  0x3f570 0e6 »SCR«
  [$0x00e6]  0x3f5a0 0e7 »W«
  [$0x00e7]  0x3f5c0 0e8 »H«
  [$0x00e8]  0x3f5e0 0e9 »LX«
  [$0x00e9]  0x3f608 0ea »LY«
  [$0x00ea]  0x3f630 0eb »BOARD_WIDTH«
  [$0x00eb]  0x3f6a0 0ec »BOARD_HEIGHT«
  [$0x00ec]  0x41188 0ed »X_FILL_RECTANGLE«
  [$0x00ed]  0x41220 000 »REVERSE_GC«
{D304 0x3faa1/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x3fad5/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x1e798/0xa0} d302_d303_p → {D303 0x3d653/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x3fb75/0x58}:ARRAY_STRING[0x1,0x3] = "'L'"
{D307 0x3fbcd/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D306 0x3fc4c/0x83}:D306 d306_d303_p → {D303 0x3d653/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x3fbcd/0x7f} d306_d308_p → {D308 0x37e7e/0x83}
{D303 0x3fccf/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x3fd6f/0x34} d303_2 = 0x00d8 d303_3 = 0x0000000000000000000
{D304 0x3fd6f/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x3fda3/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x3b485/0xa0} d302_d303_p → {D303 0x3fccf/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x3fe43/0x58}:ARRAY_STRING[0x1,0x3] = "'M'"
{D307 0x3fe9b/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D306 0x3ff1a/0x83}:D306 d306_d303_p → {D303 0x3fccf/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x3fe9b/0x7f} d306_d308_p → {D308 0x23df9/0x83}
{D303 0x3ff9d/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x4003d/0x34} d303_2 = 0x00d9 d303_3 = 0x0000000000000000000
{D304 0x4003d/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x40071/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x1e4ca/0xa0} d302_d303_p → {D303 0x3ff9d/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x40111/0x58}:ARRAY_STRING[0x1,0x3] = "'P'"
{D307 0x40169/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D306 0x401e8/0x83}:D306 d306_d303_p → {D303 0x3ff9d/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x40169/0x7f} d306_d308_p → {D308 0x2e12e/0x83}
{D303 0x4026b/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x4030b/0x34} d303_2 = 0x00da d303_3 = 0x0000000000000000000
{D304 0x4030b/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x4033f/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x3b9d9/0xa0} d302_d303_p → {D303 0x4026b/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x403df/0x58}:ARRAY_STRING[0x1,0x3] = "'q'"
{D307 0x40437/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D306 0x404b6/0x83}:D306 d306_d303_p → {D303 0x4026b/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x40437/0x7f} d306_d308_p → {D308 0x228e7/0x83}
{D303 0x40539/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x405d9/0x34} d303_2 = 0x00db d303_3 = 0x0000000000000000000
{D304 0x405d9/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x4060d/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x3a019/0xa0} d302_d303_p → {D303 0x40539/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x406ad/0x58}:ARRAY_STRING[0x1,0x3] = "'T'"
{D307 0x40705/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D306 0x40784/0x83}:D306 d306_d303_p → {D303 0x40539/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x40705/0x7f} d306_d308_p → {D308 0x3574a/0x83}
{D303 0x40807/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x408a7/0x34} d303_2 = 0x00dc d303_3 = 0x0000000000000000000
{D304 0x408a7/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x408db/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x25012/0xa0} d302_d303_p → {D303 0x40807/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x4097b/0x58}:ARRAY_STRING[0x1,0x3] = "'U'"
{D307 0x409d3/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D306 0x40a52/0x83}:D306 d306_d303_p → {D303 0x40807/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x409d3/0x7f} d306_d308_p → {D308 0x35a18/0x83}
{D303 0x40ad5/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x40b75/0x34} d303_2 = 0x00dd d303_3 = 0x0000000000000000000
{D304 0x40b75/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x40ba9/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x3b80d/0xa0} d302_d303_p → {D303 0x40ad5/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x40c49/0x58}:ARRAY_STRING[0x1,0x3] = "H56"
{D303 0x40ca1/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x40d41/0x34} d303_2 = 0x00de d303_3 = 0x0000000000000000000
{D304 0x40d41/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x40d75/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x2cbff/0xa0} d302_d303_p → {D303 0x40ca1/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x40e15/0x58}:ARRAY_STRING[0x1,0x3] = "'V'"
{D307 0x40e6d/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D306 0x40eec/0x83}:D306 d306_d303_p → {D303 0x40ca1/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x40e6d/0x7f}
{D303 0x40f6f/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x4100f/0x34} d303_2 = 0x00df d303_3 = 0x0000000000000000000
{D304 0x4100f/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x41043/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x22768/0xa0} d302_d303_p → {D303 0x40f6f/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x410e3/0x58}:ARRAY_STRING[0x1,0x3] = "'W'"
{D307 0x4113b/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x411ba/0x83}:D308 d308_d303_p → {D303 0x40f6f/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x4113b/0x7f}
{D303 0x4123d/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x412dd/0x34} d303_2 = 0x00e0 d303_3 = 0x0000000000000000000
{D304 0x412dd/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x41311/0xa0}:D302 d302_0 = 0x80000002 d302_d302_p → {D302 0x2dc91/0xa0} d302_d303_p → {D303 0x4123d/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x413b1/0x50}:ARRAY_STRING[0x1,0x2] = "W4"
{D303 0x41401/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x414a1/0x34} d303_2 = 0x00e1 d303_3 = 0x0000000000000000000
{D304 0x414a1/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x414d5/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x32a3f/0xa0} d302_d303_p → {D303 0x41401/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x41575/0x58}:ARRAY_STRING[0x1,0x3] = "'Y'"
{D307 0x415cd/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x4164c/0x83}:D308 d308_d303_p → {D303 0x41401/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x415cd/0x7f} d308_d308_p → {D308 0x084ab/0x83}
{D303 0x416cf/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x41bbf/0x34} d303_2 = 0x00e2 d303_3 = 0x0000000000000000000
{Thing2 0x4176f/0x40}:Thing2 Chain2 payload_p → {StringStore 0x3be7f/0x408} next_p → {Thing2 0x3be3f/0x40}
{StringStore 0x417af/0x410}:StringStore x = 0x00000001 y = 0x0000007a
    @0x417f6 [0x00] =  $0x00e2 »X_DRAW_LINES«
    @0x4186e [0x01] =  $0x00e3 »NORMAL_GC«
    @0x418ce [0x02] =  $0x00e4 »COORD_MODE_PREVIOUS«
    @0x4197e [0x03] =  $0x00e5 »SCR«
    @0x419ae [0x04] =  $0x00e6 »W«
    @0x419ce [0x05] =  $0x00e7 »H«
    @0x419ee [0x06] =  $0x00e8 »LX«
    @0x41a16 [0x07] =  $0x00e9 »LY«
    @0x41a3e [0x08] =  $0x00ea »BOARD_WIDTH«
    @0x41aae [0x09] =  $0x00eb »BOARD_HEIGHT«
    @0x41b26 [0x0a] =  $0x6880 »«
    @0x41b3e [0x0b] =  $0x0224 »«
{D304 0x41bbf/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x41bf3/0xa0}:D302 d302_0 = 0x8000000c d302_d302_p → {D302 0x3a3b1/0xa0} d302_d303_p → {D303 0x416cf/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x41c93/0xa0}:ARRAY_STRING[0x1,0xc] = "X_DRAW_LINES"
{D307 0x41d33/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x41db2/0x83}:D308 d308_d303_p → {D303 0x416cf/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x41d33/0x7f}
{D303 0x41e35/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x41ed5/0x34} d303_2 = 0x00e3 d303_3 = 0x0000000000000000000
{D304 0x41ed5/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x41f09/0xa0}:D302 d302_0 = 0x80000009 d302_d302_p → {D302 0x24b40/0xa0} d302_d303_p → {D303 0x41e35/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x41fa9/0x88}:ARRAY_STRING[0x1,0x9] = "NORMAL_GC"
{D307 0x42031/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D306 0x420b0/0x83}:D306 d306_d303_p → {D303 0x41e35/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x42031/0x7f} d306_d308_p → {D308 0x26e25/0x83}
{D303 0x42133/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x421d3/0x34} d303_2 = 0x00e4 d303_3 = 0x0000000000000000000
{D304 0x421d3/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x42207/0xa0}:D302 d302_0 = 0x80000013 d302_d302_p → {D302 0x21b21/0xa0} d302_d303_p → {D303 0x42133/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000d8
{ArrayString 0x422a7/0xd8}:ARRAY_STRING[0x1,0x13] = "COORD_MODE_PREVIOUS"
{D307 0x4237f/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D306 0x423fe/0x83}:D306 d306_d303_p → {D303 0x42133/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x4237f/0x7f} d306_d308_p → {D308 0x3a528/0x83}
{D307 0x42481/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d026 d307_3 = 0x00000002
{D306 0x42500/0x83}:D306 d306_d303_p → {D303 0x07af0/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x42481/0x7f} d306_d308_p → {D308 0x23107/0x83}
{D303 0x42583/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x42623/0x34} d303_2 = 0x00e5 d303_3 = 0x0000000000000000000
{D304 0x42623/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x42657/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x3cebd/0xa0} d302_d303_p → {D303 0x42583/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x426f7/0x58}:ARRAY_STRING[0x1,0x3] = "SCR"
{D303 0x4274f/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x427ef/0x34} d303_2 = 0x00e6 d303_3 = 0x0000000000000000000
{D304 0x427ef/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x42823/0xa0}:D302 d302_0 = 0x80000001 d302_d302_p → {D302 0x0b472/0xa0} d302_d303_p → {D303 0x4274f/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x428c3/0x48}:ARRAY_STRING[0x1,0x1] = "W"
{D303 0x4290b/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x429ab/0x34} d303_2 = 0x00e7 d303_3 = 0x0000000000000000000
{D304 0x429ab/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x429df/0xa0}:D302 d302_0 = 0x80000001 d302_d302_p → {D302 0x373d3/0xa0} d302_d303_p → {D303 0x4290b/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x42a7f/0x48}:ARRAY_STRING[0x1,0x1] = "H"
{D303 0x42ac7/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x42b67/0x34} d303_2 = 0x00e8 d303_3 = 0x0000000000000000000
{D304 0x42b67/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x42b9b/0xa0}:D302 d302_0 = 0x80000002 d302_d302_p → {D302 0x40ba9/0xa0} d302_d303_p → {D303 0x42ac7/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x42c3b/0x50}:ARRAY_STRING[0x1,0x2] = "LX"
{D303 0x42c8b/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x42d2b/0x34} d303_2 = 0x00e9 d303_3 = 0x0000000000000000000
{D304 0x42d2b/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x42d5f/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x42c8b/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x42dff/0x50}:ARRAY_STRING[0x1,0x2] = "LY"
{D303 0x42e4f/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x42eef/0x34} d303_2 = 0x00ea d303_3 = 0x0000000000000000000
{D304 0x42eef/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x42f23/0xa0}:D302 d302_0 = 0x8000000b d302_d302_p → {D302 0x1ff5f/0xa0} d302_d303_p → {D303 0x42e4f/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x42fc3/0x98}:ARRAY_STRING[0x1,0xb] = "BOARD_WIDTH"
{D307 0x4305b/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D306 0x430da/0x83}:D306 d306_d303_p → {D303 0x42e4f/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x4305b/0x7f} d306_d308_p → {D308 0x236eb/0x83}
{D303 0x4315d/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x431fd/0x34} d303_2 = 0x00eb d303_3 = 0x0000000000000000000
{D304 0x431fd/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x43231/0xa0}:D302 d302_0 = 0x8000000c d302_d302_p → {D302 0x32c0b/0xa0} d302_d303_p → {D303 0x4315d/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x432d1/0xa0}:ARRAY_STRING[0x1,0xc] = "BOARD_HEIGHT"
{D307 0x43371/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x433f0/0x83}:D308 d308_d303_p → {D303 0x4315d/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x43371/0x7f} d308_d308_p → {D308 0x41db2/0x83}
{D303 0x43473/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x4396b/0x34} d303_2 = 0x00ec d303_3 = 0x0000000000000000000
{Thing2 0x43513/0x40}:Thing2 Chain2 payload_p → {StringStore 0x417af/0x410} next_p → {Thing2 0x4176f/0x40}
{StringStore 0x43553/0x418}:StringStore x = 0x00000001 y = 0x0000007b
    @0x43596 [0x00] =  $0x00ec »X_FILL_RECTANGLE«
    @0x4362e [0x01] =  $0x00ed »REVERSE_GC«
    @0x43696 [0x02] =  $0x00ee »X_DRAW_RECTANGLE«
    @0x4372e [0x03] =  $0x00ef »X_CHARACTER«
    @0x4379e [0x04] =  $0x00f0 »XOR_GC«
    @0x437e6 [0x05] =  $0x00f1 »CONTINUE«
    @0x4383e [0x06] =  $0x00f2 »DE_HILITE_ALL«
    @0x438be [0x07] =  $0x00f3 »X_FLUSH«
{D304 0x4396b/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x4399f/0xa0}:D302 d302_0 = 0x80000010 d302_d302_p → {D302 0x37d07/0xa0} d302_d303_p → {D303 0x43473/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c0
{ArrayString 0x43a3f/0xc0}:ARRAY_STRING[0x1,0x10] = "X_FILL_RECTANGLE"
{D307 0x43aff/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D306 0x43b7e/0x83}:D306 d306_d303_p → {D303 0x43473/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x43aff/0x7f} d306_d308_p → {D308 0x411ba/0x83}
{D303 0x43c01/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x43ca1/0x34} d303_2 = 0x00ed d303_3 = 0x0000000000000000000
{D304 0x43ca1/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x43cd5/0xa0}:D302 d302_0 = 0x8000000a d302_d302_p → {D302 0x1439f/0xa0} d302_d303_p → {D303 0x43c01/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x43d75/0x90}:ARRAY_STRING[0x1,0xa] = "REVERSE_GC"
{D307 0x43e05/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D306 0x43e84/0x83}:D306 d306_d303_p → {D303 0x43c01/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x43e05/0x7f}
{D303 0x43f07/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x4670b/0x34} d303_2 = 0x00ee d303_3 = 0x0000000000000000000
{Thing2 0x43fa7/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x3d733/0x236e} next_p → {Thing2 0x3d6f3/0x40}
{StringIndex 0x43fe7/0x2724}:StringIndex x = 0x00000001 y = 0x00000106
  [$0x0001]  0x00240 002 »XLBT_ARITHMETIC«
  [$0x0002]  0x002d0 003 »XLBT_EVENT«
  [$0x0003]  0x00338 004 »XLBT_STRING«
  [$0x0004]  0x003a8 005 »CHEATING«
  [$0x0005]  0x00400 006 »FALSE«
  [$0x0006]  0x00440 007 »CHEAT«
  [$0x0007]  0x00480 008 »EVENT«
  [$0x0008]  0x03568 009 »X_BUTTON_PRESS_EVENT«
  [$0x0009]  0x03620 00a »GAME_EXIT«
  [$0x000a]  0x03680 00b »OTHER«
  [$0x000b]  0x036c0 00c »REDRAW_ALL«
  [$0x000c]  0x03728 00d »SAVE_GAME«
  [$0x000d]  0x03788 00e »SIDES«
  [$0x000e]  0x037c8 00f »SYNC_ALL«
  [$0x000f]  0x04aa8 010 »BUTTON_EXPOSE«
  [$0x0010]  0x04b28 011 »BUTTON_PRESS«
  [$0x0011]  0x04ba0 012 »DO_BUTTON_CONFIGURATION«
  [$0x0012]  0x04c70 013 »DRAW_SCORE«
  [$0x0013]  0x04cd8 014 »SCORE«
  [$0x0014]  0x04d18 015 »S_LONG«
  [$0x0015]  0x04d60 016 »PX«
  [$0x0016]  0x04d88 017 »S_SHORT«
  [$0x0017]  0x06b08 018 »PY«
  [$0x0018]  0x06b30 019 »DRAW_TEXT«
  [$0x0019]  0x06b90 01a »STR«
  [$0x001a]  0x06bc0 01b »X_STRING«
  [$0x001b]  0x06c18 01c »BUTTON_RELEASE«
  [$0x001c]  0x06ca0 01d »X_BUTTON_RELEASE_EVENT«
  [$0x001d]  0x06d68 01e »TEXT_IO«
  [$0x001e]  0x06db8 01f »XLBT_BASIC«
  [$0x001f]  0x08ad0 020 »XLBT_GRAPHICS«
  [$0x0020]  0x08b50 021 »XLBP_EVENT«
  [$0x0021]  0x08bb8 022 »XLBP_GRAPHICS«
  [$0x0022]  0x08c38 023 »XLBP_KEYBOARD_CONTROL«
  [$0x0023]  0x08cf8 024 »XLBP_PROC_VAR«
  [$0x0024]  0x08d78 025 »XLBP_SYNC«
  [$0x0025]  0x0a168 026 »XLBMP_ENVIRONMENT«
  [$0x0026]  0x0a208 027 »ACTION_ENUM«
  [$0x0027]  0x0a278 028 »CALL_NULL«
  [$0x0028]  0x0a2d8 029 »CALL_NEW_GAME«
  [$0x0029]  0x0a358 02a »CALL_RESTART_GAME«
  [$0x002a]  0x0a3f8 02b »CALL_SAVE_GAME«
  [$0x002b]  0x0b900 02c »CALL_OTHER«
  [$0x002c]  0x0b968 02d »CALL_HINTS«
  [$0x002d]  0x0b9d0 02e »CALL_RESTORE_GAME«
  [$0x002e]  0x0ba70 02f »CALL_GAME_EXIT«
  [$0x002f]  0x0baf8 030 »CALL_REDRAW_ALL«
  [$0x0030]  0x0bb88 031 »CALL_SIDES«
  [$0x0031]  0x0d160 032 »CALL_SHOW_SAMPLES«
  [$0x0032]  0x0d200 033 »CALL_CHEAT«
  [$0x0033]  0x0d268 034 »CALL_SYNC_ALL«
  [$0x0034]  0x0d2e8 035 »=«
  [$0x0035]  0x0d308 036 »<«
  [$0x0036]  0x0d328 037 »>«
  [$0x0037]  0x0d348 038 »<=«
  [$0x0038]  0x0d370 039 »>=«
  [$0x0039]  0x0d398 03a »BUTTON_REC«
  [$0x003a]  0x0d400 03b »TEXT«
  [$0x003b]  0x0fb28 03c »X_STRING_POINTER«
  [$0x003c]  0x0fbc0 03d »ACTION«
  [$0x003d]  0x0fc08 03e »TOGGLE«
  [$0x003e]  0x0fc50 03f »HILITE«
  [$0x003f]  0x0fc98 040 »X«
  [$0x0040]  0x0fcb8 041 »Y«
  [$0x0041]  0x0fcd8 042 »TEXT_X«
  [$0x0042]  0x0fd20 043 »TEXT_Y«
  [$0x0043]  0x0fd68 044 »BORDER«
  [$0x0044]  0x0fdb0 045 »X_POINT_ARRAY«
  [$0x0045]  0x0fe30 046 »+«
  [$0x0046]  0x0fe50 047 »*«
  [$0x0047]  0x12560 048 »N_BUTTONS«
  [$0x0048]  0x125c0 049 »BUTTON_ARRAY«
  [$0x0049]  0x12638 04a »S_NATURAL«
  [$0x004a]  0x12698 04b »-«
  [$0x004b]  0x126b8 04c »&«
  [$0x004c]  0x126d8 04d »BUTTON_2D_ARRAY«
  [$0x004d]  0x12768 04e »OTHER_BUTTON«
  [$0x004e]  0x127e0 04f »SAMPLES_BUTTON«
  [$0x004f]  0x147c0 050 »ALL_BUTTONS_ARRAY«
  [$0x0050]  0x14860 051 »'N'«
  [$0x0051]  0x14890 052 »'e'«
  [$0x0052]  0x148c0 053 »'w'«
  [$0x0053]  0x148f0 054 »' '«
  [$0x0054]  0x14920 055 »'G'«
  [$0x0055]  0x14950 056 »'a'«
  [$0x0056]  0x14980 057 »'m'«
  [$0x0057]  0x149b0 058 »'R'«
  [$0x0058]  0x149e0 059 »'s'«
  [$0x0059]  0x14a10 05a »'t'«
  [$0x005a]  0x14a40 05b »'r'«
  [$0x005b]  0x14a70 05c »'S'«
  [$0x005c]  0x14aa0 05d »'v'«
  [$0x005d]  0x14ad0 05e »'O'«
  [$0x005e]  0x19358 05f »'h'«
  [$0x005f]  0x19388 060 »TRUE«
  [$0x0060]  0x193c0 061 »'H'«
  [$0x0061]  0x193f0 062 »'i'«
  [$0x0062]  0x19420 063 »'n'«
  [$0x0063]  0x19450 064 »'o'«
  [$0x0064]  0x19480 065 »'Q'«
  [$0x0065]  0x194b0 066 »'u'«
  [$0x0066]  0x194e0 067 »'d'«
  [$0x0067]  0x19510 068 »'p'«
  [$0x0068]  0x19540 069 »'l'«
  [$0x0069]  0x19570 06a »'C'«
  [$0x006a]  0x195a0 06b »'y'«
  [$0x006b]  0x195d0 06c »'c'«
  [$0x006c]  0x19600 06d »ALL_BUTTONS«
  [$0x006d]  0x19670 06e »BUTTONS1«
  [$0x006e]  0x1d390 06f »BUTTONS2«
  [$0x006f]  0x1d3e8 070 »BUTTON_WIDTH«
  [$0x0070]  0x1d460 071 »BUTTON_HEIGHT«
  [$0x0071]  0x1d4e0 072 »LETTER_INDENT«
  [$0x0072]  0x1d560 073 »LETTER_HEIGHT«
  [$0x0073]  0x1d5e0 074 »LETTER_WIDTH«
  [$0x0074]  0x1d658 075 »ONOFF«
  [$0x0075]  0x1d698 076 »NEW_GAME«
  [$0x0076]  0x1fbb0 077 »RESTORE_GAME«
  [$0x0077]  0x1fc28 078 »CALL«
  [$0x0078]  0x1fc60 079 »WHAT«
  [$0x0079]  0x1fc98 07a »RESTART_GAME«
  [$0x007a]  0x1fd10 07b »HINTS«
  [$0x007b]  0x1fd50 07c »SHOW_SAMPLES«
  [$0x007c]  0x1fdc8 07d »not«
  [$0x007d]  0x1fdf8 07e »EVENT2«
  [$0x007e]  0x1fe40 07f »X_EVENT«
  [$0x007f]  0x1fe90 080 »X_NEXT_EVENT«
  [$0x0080]  0x22f68 081 »DPY«
  [$0x0081]  0x22f98 082 »QUIT«
  [$0x0082]  0x22fd0 083 »SETUP_NEW_GAME«
  [$0x0083]  0x23058 084 »X_CLEAR_AREA«
  [$0x0084]  0x230d0 085 »EXPOSE«
  [$0x0085]  0x23118 086 »X_EXPOSE_EVENT«
  [$0x0086]  0x231a0 087 »U_SHORT«
  [$0x0087]  0x231f0 088 »TILE_HEIGHT«
  [$0x0088]  0x23260 089 »SIDE_Y«
  [$0x0089]  0x266c8 08a »SHADOW_Y«
  [$0x008a]  0x26720 08b »NAME«
  [$0x008b]  0x26758 08c »X_ENV_CONCAT_DIR_FILE«
  [$0x008c]  0x26818 08d »X_ENV_GET_HOME_DIR«
  [$0x008d]  0x268c0 08e »'g'«
  [$0x008e]  0x268f0 08f »'_'«
  [$0x008f]  0x26920 090 »FILE«
  [$0x0090]  0x26958 091 »TO_STRING«
  [$0x0091]  0x269b8 092 »'f'«
  [$0x0092]  0x269e8 093 »'.'«
  [$0x0093]  0x2a130 094 »X_BELL«
  [$0x0094]  0x2a178 095 »READ_GAME«
  [$0x0095]  0x2a1d8 096 »WRITE_GAME«
  [$0x0096]  0x2a240 097 »/=«
  [$0x0097]  0x2a268 098 »and«
  [$0x0098]  0x2a298 099 »TILE_CONTROL«
  [$0x0099]  0x2a310 09a »SHADOW«
  [$0x009a]  0x2a358 09b »BLACKSIDE«
  [$0x009b]  0x2a3b8 09c »GRAYSIDE«
  [$0x009c]  0x2a410 09d »or«
  [$0x009d]  0x2a438 09e »VOID«
  [$0x009e]  0x2c360 09f »PROC_VAR_X_SYNCHANDLER«
  [$0x009f]  0x2c428 0a0 »DRAGON_RESOURCES«
  [$0x00a0]  0x2c4c0 0a1 »X_SYNCHRONIZE«
  [$0x00a1]  0x2c540 0a2 »BUTTONS_PER_LINE«
  [$0x00a2]  0x2c5d8 0a3 »INDENT«
  [$0x00a3]  0x2c620 0a4 »DX«
  [$0x00a4]  0x2c648 0a5 »DY«
  [$0x00a5]  0x2c670 0a6 »I«
  [$0x00a6]  0x2c690 0a7 »J«
  [$0x00a7]  0x2c6b0 0a8 »F«
  [$0x00a8]  0x2c6d0 0a9 »S«
  [$0x00a9]  0x2fb30 0aa »T«
  [$0x00aa]  0x2fb50 0ab »L«
  [$0x00ab]  0x2fb70 0ac »PNTI«
  [$0x00ac]  0x2fba8 0ad »BUT«
  [$0x00ad]  0x2fbd8 0ae »PNT«
  [$0x00ae]  0x2fc08 0af »NEXT_BUTTON«
  [$0x00af]  0x2fc78 0b0 »TILE_WIDTH«
  [$0x00b0]  0x2fce0 0b1 »/«
  [$0x00b1]  0x2fd00 0b2 »rem«
  [$0x00b2]  0x2fd30 0b3 »'B'«
  [$0x00b3]  0x2fd60 0b4 »':'«
  [$0x00b4]  0x2fd90 0b5 »PNTS«
  [$0x00b5]  0x2fdc8 0b6 »H1«
  [$0x00b6]  0x2fdf0 0b7 »W1«
  [$0x00b7]  0x2fe18 0b8 »STRI«
  [$0x00b8]  0x2fe50 0b9 »'0'«
  [$0x00b9]  0x2fe80 0ba »W6«
  [$0x00ba]  0x2fea8 0bb »H6«
  [$0x00bb]  0x34738 0bc »H26«
  [$0x00bc]  0x34768 0bd »'1'«
  [$0x00bd]  0x34798 0be »'2'«
  [$0x00be]  0x347c8 0bf »W46«
  [$0x00bf]  0x347f8 0c0 »H6R«
  [$0x00c0]  0x34828 0c1 »'3'«
  [$0x00c1]  0x34858 0c2 »'4'«
  [$0x00c2]  0x34888 0c3 »W23«
  [$0x00c3]  0x348b8 0c4 »H23«
  [$0x00c4]  0x348e8 0c5 »'5'«
  [$0x00c5]  0x34918 0c6 »'6'«
  [$0x00c6]  0x34948 0c7 »'7'«
  [$0x00c7]  0x34978 0c8 »'8'«
  [$0x00c8]  0x349a8 0c9 »'9'«
  [$0x00c9]  0x349d8 0ca »'A'«
  [$0x00ca]  0x34a08 0cb »H2«
  [$0x00cb]  0x34a30 0cc »W2«
  [$0x00cc]  0x34a58 0cd »W5L«
  [$0x00cd]  0x34a88 0ce »W5R«
  [$0x00ce]  0x34ab8 0cf »'b'«
  [$0x00cf]  0x39ab8 0d0 »H46«
  [$0x00d0]  0x39ae8 0d1 »'D'«
  [$0x00d1]  0x39b18 0d2 »W56«
  [$0x00d2]  0x39b48 0d3 »'E'«
  [$0x00d3]  0x39b78 0d4 »'F'«
  [$0x00d4]  0x39ba8 0d5 »'I'«
  [$0x00d5]  0x39bd8 0d6 »'k'«
  [$0x00d6]  0x39c08 0d7 »'K'«
  [$0x00d7]  0x39c38 0d8 »'L'«
  [$0x00d8]  0x39c68 0d9 »'M'«
  [$0x00d9]  0x39c98 0da »'P'«
  [$0x00da]  0x39cc8 0db »'q'«
  [$0x00db]  0x39cf8 0dc »'T'«
  [$0x00dc]  0x39d28 0dd »'U'«
  [$0x00dd]  0x39d58 0de »H56«
  [$0x00de]  0x39d88 0df »'V'«
  [$0x00df]  0x39db8 0e0 »'W'«
  [$0x00e0]  0x39de8 0e1 »«
  [$0x00e1]  0x39e10 0e2 »'Y'«
  [$0x00e2]  0x3f3e8 0e3 »X_DRAW_LINES«
  [$0x00e3]  0x3f460 0e4 »NORMAL_GC«
  [$0x00e4]  0x3f4c0 0e5 »COORD_MODE_PREVIOUS«
  [$0x00e5]  0x3f570 0e6 »SCR«
  [$0x00e6]  0x3f5a0 0e7 »W«
  [$0x00e7]  0x3f5c0 0e8 »H«
  [$0x00e8]  0x3f5e0 0e9 »LX«
  [$0x00e9]  0x3f608 0ea »LY«
  [$0x00ea]  0x3f630 0eb »BOARD_WIDTH«
  [$0x00eb]  0x3f6a0 0ec »BOARD_HEIGHT«
  [$0x00ec]  0x41188 0ed »X_FILL_RECTANGLE«
  [$0x00ed]  0x41220 0ee »REVERSE_GC«
  [$0x00ee]  0x41288 0ef »X_DRAW_RECTANGLE«
  [$0x00ef]  0x41320 0f0 »X_CHARACTER«
  [$0x00f0]  0x41390 0f1 »XOR_GC«
  [$0x00f1]  0x413d8 0f2 »CONTINUE«
  [$0x00f2]  0x41430 0f3 »DE_HILITE_ALL«
  [$0x00f3]  0x414b0 000 »X_FLUSH«
  [$0x0101]  0x0d990 c00 »\x01«
{D304 0x4670b/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x4673f/0xa0}:D302 d302_0 = 0x80000010 d302_d303_p → {D303 0x43f07/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c0
{ArrayString 0x467df/0xc0}:ARRAY_STRING[0x1,0x10] = "X_DRAW_RECTANGLE"
{D307 0x4689f/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D306 0x4691e/0x83}:D306 d306_d303_p → {D303 0x43f07/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x4689f/0x7f} d306_d308_p → {D308 0x1f179/0x83}
{D303 0x469a1/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x46a41/0x34} d303_2 = 0x00ef d303_3 = 0x0000000000000000000
{D304 0x46a41/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x46a75/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x469a1/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x46b15/0x98}:ARRAY_STRING[0x1,0xb] = "X_CHARACTER"
{D307 0x46bad/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D306 0x46c2c/0x83}:D306 d306_d303_p → {D303 0x469a1/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x46bad/0x7f} d306_d308_p → {D308 0x3cd66/0x83}
{D303 0x46caf/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x46d4f/0x34} d303_2 = 0x00f0 d303_3 = 0x0000000000000000000
{D304 0x46d4f/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x46d83/0xa0}:D302 d302_0 = 0x80000006 d302_d302_p → {D302 0x36935/0xa0} d302_d303_p → {D303 0x46caf/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x46e23/0x70}:ARRAY_STRING[0x1,0x6] = "XOR_GC"
{D307 0x46e93/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D306 0x46f12/0x83}:D306 d306_d303_p → {D303 0x46caf/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x46e93/0x7f} d306_d308_p → {D308 0x3c5fe/0x83}
{D303 0x46f95/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x47035/0x34} d303_2 = 0x00f1 d303_3 = 0x0000000000000000000
{D304 0x47035/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x47069/0xa0}:D302 d302_0 = 0x80000008 d302_d302_p → {D302 0x43231/0xa0} d302_d303_p → {D303 0x46f95/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x47109/0x80}:ARRAY_STRING[0x1,0x8] = "CONTINUE"
{D307 0x47189/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D306 0x47208/0x83}:D306 d306_d303_p → {D303 0x128f6/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x47189/0x7f}
{D303 0x4728b/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x4732b/0x34} d303_2 = 0x00f2 d303_3 = 0x0000000000000000000
{D304 0x4732b/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x4735f/0xa0}:D302 d302_0 = 0x8000000d d302_d302_p → {D302 0x47069/0xa0} d302_d303_p → {D303 0x4728b/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x473ff/0xa8}:ARRAY_STRING[0x1,0xd] = "DE_HILITE_ALL"
{D303 0x474a7/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x47547/0x34} d303_2 = 0x00f3 d303_3 = 0x0000000000000000000
{D304 0x47547/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x4757b/0xa0}:D302 d302_0 = 0x80000007 d302_d302_p → {D302 0x3163b/0xa0} d302_d303_p → {D303 0x474a7/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x4761b/0x78}:ARRAY_STRING[0x1,0x7] = "X_FLUSH"
{D307 0x47693/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D306 0x47712/0x83}:D306 d306_d303_p → {D303 0x474a7/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x47693/0x7f} d306_d308_p → {D308 0x173a7/0x83}
{D307 0x47795/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d026 d307_3 = 0x00000002
{D306 0x47814/0x83}:D306 d306_d303_p → {D303 0x07670/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x47795/0x7f} d306_d308_p → {D308 0x29146/0x83}
{D307 0x47897/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D306 0x47916/0x83}:D306 d306_d303_p → {D303 0x4728b/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x47897/0x7f} d306_d308_p → {D308 0x433f0/0x83}
{D307 0x47999/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x47a18/0x83}:D308 d308_d303_p → {D303 0x10e74/0xa0} d308_1 = 0x5 d308_2 = 0x00000000 d308_d307_p → {D307 0x47999/0x7f} d308_d308_p → {D308 0x30e06/0x83}
{D307 0x47a9b/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D306 0x47b1a/0x83}:D306 d306_d303_p → {D303 0x10e74/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x47a9b/0x7f} d306_d308_p → {D308 0x47a18/0x83}
{D307 0x47b9d/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D308 0x47c1c/0x83}:D308 d308_d303_p → {D303 0x10cb0/0xa0} d308_1 = 0x5 d308_2 = 0x00000000 d308_d307_p → {D307 0x47b9d/0x7f} d308_d308_p → {D308 0x4164c/0x83}
{D307 0x47c9f/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002
{D306 0x47d1e/0x83}:D306 d306_d303_p → {D303 0x10cb0/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x47c9f/0x7f} d306_d308_p → {D308 0x47c1c/0x83}
{D307 0x47da1/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d026 d307_3 = 0x00000002
{D306 0x47e20/0x83}:D306 d306_d303_p → {D303 0x09eda/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x47da1/0x7f} d306_d308_p → {D308 0x2d854/0x83}
{D307 0x47ea3/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d132 d307_3 = 0x00000002