DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦3e4319f6f⟧

    Length: 8192 (0x2000)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_08eeb8

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦cfc2e13cd⟧ »Space Info Vol 2« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x0000f01c max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x0000ffff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x0008eeb8 [0000000000010001110111010111000]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x00028be6 [000000000000101000101111100110]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100274 [0000000000000000000000000000000000000000000100000000001001110100]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:     0x4d742e744dc42c000000000000000000 [0x80] 0100110101110100 0010111001110100 0100110111000100 0010110000000000 0000000000000000 0000000000000000 0000000000000000 0000000000000000
    0x0003aa +0x0080:                                    0x0 [0x1f00] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff006400bc00bc9801744 [111111111111111111111111111111110000000001100100000000001011110000000000101111001001100000000001011101000100]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x0dd39/0x390} [00000000000000001101110100111001]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x0e109/0x7ac} [00000000000000001110000100001001]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x0dcf9/0x40} [00000000000000001101110011111001]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x0e0c9/0x40} [00000000000000001110000011001001]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »OUTPUT_STREAM«
  [$0x0002]  0x002c0 003 »SLOT«
  [$0x0003]  0x002f8 004 »PLACES«
  [$0x0004]  0x00340 005 »ON_HEAP«
  [$0x0005]  0x00390 006 »IN_BOX«
  [$0x0006]  0x003d8 007 »IN_PLIERS«
  [$0x0007]  0x00438 008 »=«
  [$0x0008]  0x00458 009 »<«
  [$0x0009]  0x00478 00a »>«
  [$0x000a]  0x00498 00b »<=«
  [$0x000b]  0x004c0 000 »>=«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »OUTPUT_STREAM«
    @0x026ce [0x01] =  $0x0002 »SLOT«
    @0x02706 [0x02] =  $0x0003 »PLACES«
    @0x0274e [0x03] =  $0x0004 »ON_HEAP«
    @0x0279e [0x04] =  $0x0005 »IN_BOX«
    @0x027e6 [0x05] =  $0x0006 »IN_PLIERS«
    @0x02846 [0x06] =  $0x0007 »=«
    @0x02866 [0x07] =  $0x0008 »<«
    @0x02886 [0x08] =  $0x0009 »>«
    @0x028a6 [0x09] =  $0x000a »<=«
    @0x028ce [0x0a] =  $0x000b »>=«
    @0x028f6 [0x0b] =  $0x000c »ACTIONS«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray
    0x002b50 [0x09] +0x0120: ptr_0x9_p → {R1kSegChunk 0x0f015/0x86} [00000000000000001111000000010101]

    0x002b70 +0x0140:                                    0x0 [0x560] 0…
{D305 0x030d0/0xce0}:D305
    0x0030f0 [0x01] +0x0020: ptr_0x1_p → {D306 0x0ea90/0x83} [00000000000000001110101010010000]
    0x003110 [0x02] +0x0040: ptr_0x2_p → {D306 0x0d386/0x83} [00000000000000001101001110000110]
    0x003230 [0x0b] +0x0160: ptr_0xb_p → {D306 0x0d58a/0x83} [00000000000000001101010110001010]
    0x003290 [0x0e] +0x01c0: ptr_0xe_p → {D306 0x0d68c/0x83} [00000000000000001101011010001100]
    0x003430 [0x1b] +0x0360: ptr_0x1b_p → {D306 0x0ef92/0x83} [00000000000000001110111110010010]
    0x003610 [0x2a] +0x0540: ptr_0x2a_p → {D306 0x0dbd6/0x83} [00000000000000001101101111010110]
    0x003770 [0x35] +0x06a0: ptr_0x35_p → {D306 0x0ed8e/0x83} [00000000000000001110110110001110]
    0x003810 [0x3a] +0x0740: ptr_0x3a_p → {D306 0x0d488/0x83} [00000000000000001101010010001000]
    0x003950 [0x44] +0x0880: ptr_0x44_p → {D306 0x0ee90/0x83} [00000000000000001110111010010000]
    0x0039b0 [0x47] +0x08e0: ptr_0x47_p → {D306 0x0ad5b/0x83} [00000000000000001010110101011011]
    0x0039f0 [0x49] +0x0920: ptr_0x49_p → {D306 0x0d9d2/0x83} [00000000000000001101100111010010]
    0x003ab0 [0x4f] +0x09e0: ptr_0x4f_p → {D306 0x0dad4/0x83} [00000000000000001101101011010100]

    0x003ad0 +0x0a00:                                    0x0 [0x2e0] 0…
{D301 0x03db0/0xce0}:D301
    0x003ed0 [0x09] +0x0120: ptr_0x9_p → {D302 0x06254/0xa0} [00000000000000000110001001010100]
    0x003ef0 [0x0a] +0x0140: ptr_0xa_p → {D302 0x0abd4/0xa0} [00000000000000001010101111010100]
    0x003f90 [0x0f] +0x01e0: ptr_0xf_p → {D302 0x0a814/0xa0} [00000000000000001010100000010100]
    0x003fb0 [0x10] +0x0200: ptr_0x10_p → {D302 0x069d4/0xa0} [00000000000000000110100111010100]
    0x004030 [0x14] +0x0280: ptr_0x14_p → {D302 0x0b4d6/0xa0} [00000000000000001011010011010110]
    0x004050 [0x15] +0x02a0: ptr_0x15_p → {D302 0x058c0/0xa0} [00000000000000000101100011000000]
    0x0040d0 [0x19] +0x0320: ptr_0x19_p → {D302 0x0e8e9/0xa0} [00000000000000001110100011101001]
    0x004150 [0x1d] +0x03a0: ptr_0x1d_p → {D302 0x0938e/0xa0} [00000000000000001001001110001110]
    0x004170 [0x1e] +0x03c0: ptr_0x1e_p → {D302 0x0d1e7/0xa0} [00000000000000001101000111100111]
    0x0041d0 [0x21] +0x0420: ptr_0x21_p → {D302 0x067f0/0xa0} [00000000000000000110011111110000]
    0x0041f0 [0x22] +0x0440: ptr_0x22_p → {D302 0x09d1a/0xa0} [00000000000000001001110100011010]
    0x004250 [0x25] +0x04a0: ptr_0x25_p → {D302 0x0cd87/0xa0} [00000000000000001100110110000111]
    0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x05c38/0xa0} [00000000000000000101110000111000]
    0x004310 [0x2b] +0x0560: ptr_0x2b_p → {D302 0x0ebe7/0xa0} [00000000000000001110101111100111]
    0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x05a7c/0xa0} [00000000000000000101101001111100]
    0x004370 [0x2e] +0x05c0: ptr_0x2e_p → {D302 0x08706/0xa0} [00000000000000001000011100000110]
    0x004390 [0x2f] +0x05e0: ptr_0x2f_p → {D302 0x0c9ef/0xa0} [00000000000000001100100111101111]
    0x0043d0 [0x31] +0x0620: ptr_0x31_p → {D302 0x04f54/0xa0} [00000000000000000100111101010100]
    0x004410 [0x33] +0x0660: ptr_0x33_p → {D302 0x05dfc/0xa0} [00000000000000000101110111111100]
    0x004470 [0x36] +0x06c0: ptr_0x36_p → {D302 0x078e2/0xa0} [00000000000000000111100011100010]
    0x004490 [0x37] +0x06e0: ptr_0x37_p → {D302 0x0a44c/0xa0} [00000000000000001010010001001100]
    0x0045d0 [0x41] +0x0820: ptr_0x41_p → {D302 0x0b6ea/0xa0} [00000000000000001011011011101010]
    0x004610 [0x43] +0x0860: ptr_0x43_p → {D302 0x0d7e3/0xa0} [00000000000000001101011111100011]
    0x0046f0 [0x4a] +0x0940: ptr_0x4a_p → {D302 0x0bf4f/0xa0} [00000000000000001011111101001111]
    0x004710 [0x4b] +0x0960: ptr_0x4b_p → {D302 0x0cbbb/0xa0} [00000000000000001100101110111011]
    0x004750 [0x4d] +0x09a0: ptr_0x4d_p → {D302 0x0b9cb/0xa0} [00000000000000001011100111001011]
    0x004790 [0x4f] +0x09e0: ptr_0x4f_p → {D302 0x0c11b/0xa0} [00000000000000001100000100011011]
    0x0047d0 [0x51] +0x0a20: ptr_0x51_p → {D302 0x07eae/0xa0} [00000000000000000111111010101110]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x05704/0xa0} [00000000000000000101011100000100]
    0x004850 [0x55] +0x0aa0: ptr_0x55_p → {D302 0x05508/0xa0} [00000000000000000101010100001000]
    0x004870 [0x56] +0x0ac0: ptr_0x56_p → {D302 0x0a9e0/0xa0} [00000000000000001010100111100000]
    0x004890 [0x57] +0x0ae0: ptr_0x57_p → {D302 0x0cfa3/0xa0} [00000000000000001100111110100011]
    0x0048f0 [0x5a] +0x0b40: ptr_0x5a_p → {D302 0x08d12/0xa0} [00000000000000001000110100010010]
    0x004950 [0x5d] +0x0ba0: ptr_0x5d_p → {D302 0x09b36/0xa0} [00000000000000001001101100110110]
    0x0049d0 [0x61] +0x0c20: ptr_0x61_p → {D302 0x08932/0xa0} [00000000000000001000100100110010]
    0x004a10 [0x63] +0x0c60: ptr_0x63_p → {D302 0x0710a/0xa0} [00000000000000000111000100001010]
    0x004a70 [0x66] +0x0cc0: ptr_0x66_p → {D302 0x0992a/0xa0} [00000000000000001001100100101010]

{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x04c04/0xa8}:ARRAY_STRING[0x1,0xd] = "OUTPUT_STREAM"
{D303 0x04cac/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d4c/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d4c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d80/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x04cac/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x04e20/0x60}:ARRAY_STRING[0x1,0x4] = "SLOT"
{D303 0x04e80/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04f20/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04f20/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f54/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x04e80/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x04ff4/0x70}:ARRAY_STRING[0x1,0x6] = "PLACES"
{D303 0x05064/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05104/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x05104/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05138/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x05064/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x051d8/0x78}:ARRAY_STRING[0x1,0x7] = "ON_HEAP"
{D303 0x05250/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x052f0/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x052f0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05324/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x05250/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x053c4/0x70}:ARRAY_STRING[0x1,0x6] = "IN_BOX"
{D303 0x05434/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x054d4/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x054d4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05508/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x05434/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x055a8/0x88}:ARRAY_STRING[0x1,0x9] = "IN_PLIERS"
{D303 0x05630/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x056d0/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x056d0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05704/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05630/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x057a4/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D303 0x057ec/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0588c/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x0588c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x058c0/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x057ec/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05960/0x48}:ARRAY_STRING[0x1,0x1] = "<"
{D303 0x059a8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05a48/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x05a48/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05a7c/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x059a8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05b1c/0x48}:ARRAY_STRING[0x1,0x1] = ">"
{D303 0x05b64/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05c04/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x05c04/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05c38/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x05b64/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x05cd8/0x50}:ARRAY_STRING[0x1,0x2] = "<="
{D303 0x05d28/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05dc8/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x05dc8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05dfc/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x05d28/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x05e9c/0x50}:ARRAY_STRING[0x1,0x2] = ">="
{D303 0x05eec/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06220/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x05f8c/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x05fcc/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »OUTPUT_STREAM«
  [$0x0002]  0x002c0 003 »SLOT«
  [$0x0003]  0x002f8 004 »PLACES«
  [$0x0004]  0x00340 005 »ON_HEAP«
  [$0x0005]  0x00390 006 »IN_BOX«
  [$0x0006]  0x003d8 007 »IN_PLIERS«
  [$0x0007]  0x00438 008 »=«
  [$0x0008]  0x00458 009 »<«
  [$0x0009]  0x00478 00a »>«
  [$0x000a]  0x00498 00b »<=«
  [$0x000b]  0x004c0 00c »>=«
  [$0x000c]  0x004e8 00d »ACTIONS«
  [$0x000d]  0x04080 00e »TAKING«
  [$0x000e]  0x040c8 000 »DROPPING«
{D304 0x06220/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06254/0xa0}:D302 d302_0 = 0x80000007 d302_d302_p → {D302 0x04d80/0xa0} d302_d303_p → {D303 0x05eec/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x062f4/0x78}:ARRAY_STRING[0x1,0x7] = "ACTIONS"
{D303 0x0636c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x067bc/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{Thing2 0x0640c/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x0644c/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x0648e [0x00] =  $0x000d »TAKING«
    @0x064d6 [0x01] =  $0x000e »DROPPING«
    @0x0652e [0x02] =  $0x000f »PLACES_FACILITIES«
    @0x065ce [0x03] =  $0x0010 »ACTIONS_FACILITIES«
    @0x06676 [0x04] =  $0x0011 »ON_HEAP_PLACE«
    @0x066f6 [0x05] =  $0x0012 »IN_BOX_PLACE«
{D304 0x067bc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x067f0/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x0636c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x06890/0x70}:ARRAY_STRING[0x1,0x6] = "TAKING"
{D303 0x06900/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x069a0/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x069a0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x069d4/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x06900/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x06a74/0x80}:ARRAY_STRING[0x1,0x8] = "DROPPING"
{D303 0x06af4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06e9a/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x06b94/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x05fcc/0x254} next_p → {Thing2 0x05f8c/0x40}
{StringIndex 0x06bd4/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »OUTPUT_STREAM«
  [$0x0002]  0x002c0 003 »SLOT«
  [$0x0003]  0x002f8 004 »PLACES«
  [$0x0004]  0x00340 005 »ON_HEAP«
  [$0x0005]  0x00390 006 »IN_BOX«
  [$0x0006]  0x003d8 007 »IN_PLIERS«
  [$0x0007]  0x00438 008 »=«
  [$0x0008]  0x00458 009 »<«
  [$0x0009]  0x00478 00a »>«
  [$0x000a]  0x00498 00b »<=«
  [$0x000b]  0x004c0 00c »>=«
  [$0x000c]  0x004e8 00d »ACTIONS«
  [$0x000d]  0x04080 00e »TAKING«
  [$0x000e]  0x040c8 00f »DROPPING«
  [$0x000f]  0x04120 010 »PLACES_FACILITIES«
  [$0x0010]  0x041c0 011 »ACTIONS_FACILITIES«
  [$0x0011]  0x04268 000 »ON_HEAP_PLACE«
{D304 0x06e9a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06ece/0xa0}:D302 d302_0 = 0x80000011 d302_d303_p → {D303 0x06af4/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c8
{ArrayString 0x06f6e/0xc8}:ARRAY_STRING[0x1,0x11] = "PLACES_FACILITIES"
{D303 0x07036/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x070d6/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x070d6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0710a/0xa0}:D302 d302_0 = 0x80000012 d302_d303_p → {D303 0x07036/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000d0
{ArrayString 0x071aa/0xd0}:ARRAY_STRING[0x1,0x12] = "ACTIONS_FACILITIES"
{D303 0x0727a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0731a/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000
{D304 0x0731a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0734e/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x0727a/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x073ee/0xa8}:ARRAY_STRING[0x1,0xd] = "ON_HEAP_PLACE"
{D303 0x07496/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x078ae/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000
{Thing2 0x07536/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06bd4/0x2c6} next_p → {Thing2 0x06b94/0x40}
{StringIndex 0x07576/0x338}:StringIndex x = 0x00000001 y = 0x00000014
  [$0x0001]  0x00240 002 »OUTPUT_STREAM«
  [$0x0002]  0x002c0 003 »SLOT«
  [$0x0003]  0x002f8 004 »PLACES«
  [$0x0004]  0x00340 005 »ON_HEAP«
  [$0x0005]  0x00390 006 »IN_BOX«
  [$0x0006]  0x003d8 007 »IN_PLIERS«
  [$0x0007]  0x00438 008 »=«
  [$0x0008]  0x00458 009 »<«
  [$0x0009]  0x00478 00a »>«
  [$0x000a]  0x00498 00b »<=«
  [$0x000b]  0x004c0 00c »>=«
  [$0x000c]  0x004e8 00d »ACTIONS«
  [$0x000d]  0x04080 00e »TAKING«
  [$0x000e]  0x040c8 00f »DROPPING«
  [$0x000f]  0x04120 010 »PLACES_FACILITIES«
  [$0x0010]  0x041c0 011 »ACTIONS_FACILITIES«
  [$0x0011]  0x04268 012 »ON_HEAP_PLACE«
  [$0x0012]  0x042e8 013 »IN_BOX_PLACE«
  [$0x0013]  0x05738 014 »IN_PLIERS_PLACE«
  [$0x0014]  0x057c8 000 »TAKING_ACTION«
{D304 0x078ae/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x078e2/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x07496/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x07982/0xa0}:ARRAY_STRING[0x1,0xc] = "IN_BOX_PLACE"
{D303 0x07a22/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07e7a/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000
{Thing2 0x07ac2/0x40}:Thing2 Chain2 payload_p → {StringStore 0x0644c/0x370} next_p → {Thing2 0x0640c/0x40}
{StringStore 0x07b02/0x378}:StringStore x = 0x00000001 y = 0x00000067
    @0x07b46 [0x00] =  $0x0013 »IN_PLIERS_PLACE«
    @0x07bd6 [0x01] =  $0x0014 »TAKING_ACTION«
    @0x07c56 [0x02] =  $0x0015 »DROPPING_ACTION«
    @0x07ce6 [0x03] =  $0x0016 »BRICK_SLOTS«
    @0x07d56 [0x04] =  $0x0017 »NAME«
    @0x07d8e [0x05] =  $0x0018 »SIZE«
    @0x07dc6 [0x06] =  $0x0019 »PLACE«
{D304 0x07e7a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07eae/0xa0}:D302 d302_0 = 0x8000000f d302_d303_p → {D303 0x07a22/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b8
{ArrayString 0x07f4e/0xb8}:ARRAY_STRING[0x1,0xf] = "IN_PLIERS_PLACE"
{D303 0x08006/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x080a6/0x34} d303_2 = 0x0014 d303_3 = 0x0000000000000000000
{D304 0x080a6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x080da/0xa0}:D302 d302_0 = 0x8000000d d302_d302_p → {D302 0x05138/0xa0} d302_d303_p → {D303 0x08006/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x0817a/0xa8}:ARRAY_STRING[0x1,0xd] = "TAKING_ACTION"
{D303 0x08222/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x086d2/0x34} d303_2 = 0x0015 d303_3 = 0x0000000000000000000
{Thing2 0x082c2/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x07576/0x338} next_p → {Thing2 0x07536/0x40}
{StringIndex 0x08302/0x3d0}:StringIndex x = 0x00000001 y = 0x00000018
  [$0x0001]  0x00240 002 »OUTPUT_STREAM«
  [$0x0002]  0x002c0 003 »SLOT«
  [$0x0003]  0x002f8 004 »PLACES«
  [$0x0004]  0x00340 005 »ON_HEAP«
  [$0x0005]  0x00390 006 »IN_BOX«
  [$0x0006]  0x003d8 007 »IN_PLIERS«
  [$0x0007]  0x00438 008 »=«
  [$0x0008]  0x00458 009 »<«
  [$0x0009]  0x00478 00a »>«
  [$0x000a]  0x00498 00b »<=«
  [$0x000b]  0x004c0 00c »>=«
  [$0x000c]  0x004e8 00d »ACTIONS«
  [$0x000d]  0x04080 00e »TAKING«
  [$0x000e]  0x040c8 00f »DROPPING«
  [$0x000f]  0x04120 010 »PLACES_FACILITIES«
  [$0x0010]  0x041c0 011 »ACTIONS_FACILITIES«
  [$0x0011]  0x04268 012 »ON_HEAP_PLACE«
  [$0x0012]  0x042e8 013 »IN_BOX_PLACE«
  [$0x0013]  0x05738 014 »IN_PLIERS_PLACE«
  [$0x0014]  0x057c8 015 »TAKING_ACTION«
  [$0x0015]  0x05848 016 »DROPPING_ACTION«
  [$0x0016]  0x058d8 017 »BRICK_SLOTS«
  [$0x0017]  0x05948 018 »NAME«
  [$0x0018]  0x05980 000 »SIZE«
{D304 0x086d2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08706/0xa0}:D302 d302_0 = 0x8000000f d302_d302_p → {D302 0x06ece/0xa0} d302_d303_p → {D303 0x08222/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b8
{ArrayString 0x087a6/0xb8}:ARRAY_STRING[0x1,0xf] = "DROPPING_ACTION"
{D303 0x0885e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x088fe/0x34} d303_2 = 0x0016 d303_3 = 0x0000000000000000000
{D304 0x088fe/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08932/0xa0}:D302 d302_0 = 0x8000000b d302_d302_p → {D302 0x05324/0xa0} d302_d303_p → {D303 0x0885e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x089d2/0x98}:ARRAY_STRING[0x1,0xb] = "BRICK_SLOTS"
{D303 0x08a6a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08b0a/0x34} d303_2 = 0x0017 d303_3 = 0x0000000000000000000
{D304 0x08b0a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08b3e/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x08a6a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x08bde/0x60}:ARRAY_STRING[0x1,0x4] = "NAME"
{D303 0x08c3e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08cde/0x34} d303_2 = 0x0018 d303_3 = 0x0000000000000000000
{D304 0x08cde/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08d12/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x08c3e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x08db2/0x60}:ARRAY_STRING[0x1,0x4] = "SIZE"
{D303 0x08e12/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0935a/0x34} d303_2 = 0x0019 d303_3 = 0x0000000000000000000
{Thing2 0x08eb2/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x08302/0x3d0} next_p → {Thing2 0x082c2/0x40}
{StringIndex 0x08ef2/0x468}:StringIndex x = 0x00000001 y = 0x0000001c
  [$0x0001]  0x00240 002 »OUTPUT_STREAM«
  [$0x0002]  0x002c0 003 »SLOT«
  [$0x0003]  0x002f8 004 »PLACES«
  [$0x0004]  0x00340 005 »ON_HEAP«
  [$0x0005]  0x00390 006 »IN_BOX«
  [$0x0006]  0x003d8 007 »IN_PLIERS«
  [$0x0007]  0x00438 008 »=«
  [$0x0008]  0x00458 009 »<«
  [$0x0009]  0x00478 00a »>«
  [$0x000a]  0x00498 00b »<=«
  [$0x000b]  0x004c0 00c »>=«
  [$0x000c]  0x004e8 00d »ACTIONS«
  [$0x000d]  0x04080 00e »TAKING«
  [$0x000e]  0x040c8 00f »DROPPING«
  [$0x000f]  0x04120 010 »PLACES_FACILITIES«
  [$0x0010]  0x041c0 011 »ACTIONS_FACILITIES«
  [$0x0011]  0x04268 012 »ON_HEAP_PLACE«
  [$0x0012]  0x042e8 013 »IN_BOX_PLACE«
  [$0x0013]  0x05738 014 »IN_PLIERS_PLACE«
  [$0x0014]  0x057c8 015 »TAKING_ACTION«
  [$0x0015]  0x05848 016 »DROPPING_ACTION«
  [$0x0016]  0x058d8 017 »BRICK_SLOTS«
  [$0x0017]  0x05948 018 »NAME«
  [$0x0018]  0x05980 019 »SIZE«
  [$0x0019]  0x059b8 01a »PLACE«
  [$0x001a]  0x071a8 01b »ROBOT_SLOTS«
  [$0x001b]  0x07218 01c »ACTION«
  [$0x001c]  0x07260 000 »BOX«
{D304 0x0935a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0938e/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x08e12/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x0942e/0x68}:ARRAY_STRING[0x1,0x5] = "PLACE"
{D303 0x09496/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x098f6/0x34} d303_2 = 0x001a d303_3 = 0x0000000000000000000
{Thing2 0x09536/0x40}:Thing2 Chain2 payload_p → {StringStore 0x07b02/0x378} next_p → {Thing2 0x07ac2/0x40}
{StringStore 0x09576/0x380}:StringStore x = 0x00000001 y = 0x00000068
    @0x095b6 [0x00] =  $0x001a »ROBOT_SLOTS«
    @0x09626 [0x01] =  $0x001b »ACTION«
    @0x0966e [0x02] =  $0x001c »BOX«
    @0x0969e [0x03] =  $0x001d »BRICKS«
    @0x096e6 [0x04] =  $0x001e »ROBOTS«
    @0x0972e [0x05] =  $0x001f »PUT«
    @0x0975e [0x06] =  $0x0020 »THE_FACT«
    @0x097b6 [0x07] =  $0x0021 »WHERE«
    @0x097f6 [0x08] =  $0x0022 »PLACES_IMAGE«
    @0x0986e [0x09] =  $0x0023 »VALUE«
    @0x098ae [0x0a] =  $0x0024 »&«
{D304 0x098f6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0992a/0xa0}:D302 d302_0 = 0x8000000b d302_d302_p → {D302 0x0734e/0xa0} d302_d303_p → {D303 0x09496/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x099ca/0x98}:ARRAY_STRING[0x1,0xb] = "ROBOT_SLOTS"
{D303 0x09a62/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09b02/0x34} d303_2 = 0x001b d303_3 = 0x0000000000000000000
{D304 0x09b02/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09b36/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x09a62/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x09bd6/0x70}:ARRAY_STRING[0x1,0x6] = "ACTION"
{D303 0x09c46/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09ce6/0x34} d303_2 = 0x001c d303_3 = 0x0000000000000000000
{D304 0x09ce6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09d1a/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x09c46/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x09dba/0x58}:ARRAY_STRING[0x1,0x3] = "BOX"
{D303 0x09e12/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a418/0x34} d303_2 = 0x001d d303_3 = 0x0000000000000000000
{Thing2 0x09eb2/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x08ef2/0x468} next_p → {Thing2 0x08eb2/0x40}
{StringIndex 0x09ef2/0x526}:StringIndex x = 0x00000001 y = 0x00000021
  [$0x0001]  0x00240 002 »OUTPUT_STREAM«
  [$0x0002]  0x002c0 003 »SLOT«
  [$0x0003]  0x002f8 004 »PLACES«
  [$0x0004]  0x00340 005 »ON_HEAP«
  [$0x0005]  0x00390 006 »IN_BOX«
  [$0x0006]  0x003d8 007 »IN_PLIERS«
  [$0x0007]  0x00438 008 »=«
  [$0x0008]  0x00458 009 »<«
  [$0x0009]  0x00478 00a »>«
  [$0x000a]  0x00498 00b »<=«
  [$0x000b]  0x004c0 00c »>=«
  [$0x000c]  0x004e8 00d »ACTIONS«
  [$0x000d]  0x04080 00e »TAKING«
  [$0x000e]  0x040c8 00f »DROPPING«
  [$0x000f]  0x04120 010 »PLACES_FACILITIES«
  [$0x0010]  0x041c0 011 »ACTIONS_FACILITIES«
  [$0x0011]  0x04268 012 »ON_HEAP_PLACE«
  [$0x0012]  0x042e8 013 »IN_BOX_PLACE«
  [$0x0013]  0x05738 014 »IN_PLIERS_PLACE«
  [$0x0014]  0x057c8 015 »TAKING_ACTION«
  [$0x0015]  0x05848 016 »DROPPING_ACTION«
  [$0x0016]  0x058d8 017 »BRICK_SLOTS«
  [$0x0017]  0x05948 018 »NAME«
  [$0x0018]  0x05980 019 »SIZE«
  [$0x0019]  0x059b8 01a »PLACE«
  [$0x001a]  0x071a8 01b »ROBOT_SLOTS«
  [$0x001b]  0x07218 01c »ACTION«
  [$0x001c]  0x07260 01d »BOX«
  [$0x001d]  0x07290 01e »BRICKS«
  [$0x001e]  0x072d8 01f »ROBOTS«
  [$0x001f]  0x07320 020 »PUT«
  [$0x0020]  0x07350 021 »THE_FACT«
  [$0x0021]  0x073a8 000 »WHERE«
{D304 0x0a418/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a44c/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x09e12/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x0a4ec/0x70}:ARRAY_STRING[0x1,0x6] = "BRICKS"
{D303 0x0a55c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a5fc/0x34} d303_2 = 0x001e d303_3 = 0x0000000000000000000
{D304 0x0a5fc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a630/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x0a55c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x0a6d0/0x70}:ARRAY_STRING[0x1,0x6] = "ROBOTS"
{D303 0x0a740/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a7e0/0x34} d303_2 = 0x001f d303_3 = 0x0000000000000000000
{D304 0x0a7e0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a814/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0a740/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0a8b4/0x58}:ARRAY_STRING[0x1,0x3] = "PUT"
{D303 0x0a90c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a9ac/0x34} d303_2 = 0x0020 d303_3 = 0x0000000000000000000
{D304 0x0a9ac/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a9e0/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x0a90c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x0aa80/0x80}:ARRAY_STRING[0x1,0x8] = "THE_FACT"
{D303 0x0ab00/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0aba0/0x34} d303_2 = 0x0021 d303_3 = 0x0000000000000000000
{D304 0x0aba0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0abd4/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x0ab00/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x0ac74/0x68}:ARRAY_STRING[0x1,0x5] = "WHERE"
{D307 0x0acdc/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0011dd6e d307_3 = 0x00000002
{D306 0x0ad5b/0x83}:D306 d306_d303_p → {D303 0x0a740/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0acdc/0x7f}
{D303 0x0adde/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b4a2/0x34} d303_2 = 0x0022 d303_3 = 0x0000000000000000000
{Thing2 0x0ae7e/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x09ef2/0x526} next_p → {Thing2 0x09eb2/0x40}
{StringIndex 0x0aebe/0x5e4}:StringIndex x = 0x00000001 y = 0x00000026
  [$0x0001]  0x00240 002 »OUTPUT_STREAM«
  [$0x0002]  0x002c0 003 »SLOT«
  [$0x0003]  0x002f8 004 »PLACES«
  [$0x0004]  0x00340 005 »ON_HEAP«
  [$0x0005]  0x00390 006 »IN_BOX«
  [$0x0006]  0x003d8 007 »IN_PLIERS«
  [$0x0007]  0x00438 008 »=«
  [$0x0008]  0x00458 009 »<«
  [$0x0009]  0x00478 00a »>«
  [$0x000a]  0x00498 00b »<=«
  [$0x000b]  0x004c0 00c »>=«
  [$0x000c]  0x004e8 00d »ACTIONS«
  [$0x000d]  0x04080 00e »TAKING«
  [$0x000e]  0x040c8 00f »DROPPING«
  [$0x000f]  0x04120 010 »PLACES_FACILITIES«
  [$0x0010]  0x041c0 011 »ACTIONS_FACILITIES«
  [$0x0011]  0x04268 012 »ON_HEAP_PLACE«
  [$0x0012]  0x042e8 013 »IN_BOX_PLACE«
  [$0x0013]  0x05738 014 »IN_PLIERS_PLACE«
  [$0x0014]  0x057c8 015 »TAKING_ACTION«
  [$0x0015]  0x05848 016 »DROPPING_ACTION«
  [$0x0016]  0x058d8 017 »BRICK_SLOTS«
  [$0x0017]  0x05948 018 »NAME«
  [$0x0018]  0x05980 019 »SIZE«
  [$0x0019]  0x059b8 01a »PLACE«
  [$0x001a]  0x071a8 01b »ROBOT_SLOTS«
  [$0x001b]  0x07218 01c »ACTION«
  [$0x001c]  0x07260 01d »BOX«
  [$0x001d]  0x07290 01e »BRICKS«
  [$0x001e]  0x072d8 01f »ROBOTS«
  [$0x001f]  0x07320 020 »PUT«
  [$0x0020]  0x07350 021 »THE_FACT«
  [$0x0021]  0x073a8 022 »WHERE«
  [$0x0022]  0x073e8 023 »PLACES_IMAGE«
  [$0x0023]  0x07460 024 »VALUE«
  [$0x0024]  0x074a0 025 »&«
  [$0x0025]  0x097c8 026 »' '«
  [$0x0026]  0x097f8 000 »'B'«
{D304 0x0b4a2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0b4d6/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x0adde/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x0b576/0xa0}:ARRAY_STRING[0x1,0xc] = "PLACES_IMAGE"
{D303 0x0b616/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b6b6/0x34} d303_2 = 0x0023 d303_3 = 0x0000000000000000000
{D304 0x0b6b6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0b6ea/0xa0}:D302 d302_0 = 0x80000005 d302_d302_p → {D302 0x080da/0xa0} d302_d303_p → {D303 0x0b616/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x0b78a/0x68}:ARRAY_STRING[0x1,0x5] = "VALUE"
{R1kSegChunk 0x0b7f2/0x105}: ===================
    0x00b7f2 +0x0000:            0x10011dd760000000200000000 [0x80] 0000000000000000 0000000000000001 0000000000010001 1101110101110110 0000000000000000 0000000000000010 0000000000000000 0000000000000000
    0x00b872 +0x0080:      0x10038e420000000000005bf90000000 [0x80] 0000000100000000 0011100011100100 0010000000000000 0000000000000000 0000000000000000 0000010110111111 1001000000000000 0000000000000000
    0x00b8f2 +0x0100:                                    0x0 [0x05] 0…
{D303 0x0b8f7/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b997/0x34} d303_2 = 0x0024 d303_3 = 0x0000000000000000000
{D304 0x0b997/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0b9cb/0xa0}:D302 d302_0 = 0x80000001 d302_d302_p → {D302 0x04b64/0xa0} d302_d303_p → {D303 0x0b8f7/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x0ba6b/0x48}:ARRAY_STRING[0x1,0x1] = "&"
{D303 0x0bab3/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0bf1b/0x34} d303_2 = 0x0025 d303_3 = 0x0000000000000000000
{Thing2 0x0bb53/0x40}:Thing2 Chain2 payload_p → {StringStore 0x09576/0x380} next_p → {Thing2 0x09536/0x40}
{StringStore 0x0bb93/0x388}:StringStore x = 0x00000001 y = 0x00000069
    @0x0bbd6 [0x00] =  $0x0025 »' '«
    @0x0bc06 [0x01] =  $0x0026 »'B'«
    @0x0bc36 [0x02] =  $0x0027 »'O'«
    @0x0bc66 [0x03] =  $0x0028 »'X'«
    @0x0bc96 [0x04] =  $0x0029 »ACTIONS_IMAGE«
    @0x0bd16 [0x05] =  $0x002a »BRICK_FRAMES_IMAGE«
    @0x0bdbe [0x06] =  $0x002b »FOR_SLOT«
    @0x0be16 [0x07] =  $0x002c »ROBOT_FRAMES_IMAGE«
{D304 0x0bf1b/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0bf4f/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0bab3/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0bfef/0x58}:ARRAY_STRING[0x1,0x3] = "' '"
{D303 0x0c047/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0c0e7/0x34} d303_2 = 0x0026 d303_3 = 0x0000000000000000000
{D304 0x0c0e7/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0c11b/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0c047/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0c1bb/0x58}:ARRAY_STRING[0x1,0x3] = "'B'"
{D303 0x0c213/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0c9bb/0x34} d303_2 = 0x0027 d303_3 = 0x0000000000000000000
{Thing2 0x0c2b3/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0aebe/0x5e4} next_p → {Thing2 0x0ae7e/0x40}
{StringIndex 0x0c2f3/0x6c8}:StringIndex x = 0x00000001 y = 0x0000002c
  [$0x0001]  0x00240 002 »OUTPUT_STREAM«
  [$0x0002]  0x002c0 003 »SLOT«
  [$0x0003]  0x002f8 004 »PLACES«
  [$0x0004]  0x00340 005 »ON_HEAP«
  [$0x0005]  0x00390 006 »IN_BOX«
  [$0x0006]  0x003d8 007 »IN_PLIERS«
  [$0x0007]  0x00438 008 »=«
  [$0x0008]  0x00458 009 »<«
  [$0x0009]  0x00478 00a »>«
  [$0x000a]  0x00498 00b »<=«
  [$0x000b]  0x004c0 00c »>=«
  [$0x000c]  0x004e8 00d »ACTIONS«
  [$0x000d]  0x04080 00e »TAKING«
  [$0x000e]  0x040c8 00f »DROPPING«
  [$0x000f]  0x04120 010 »PLACES_FACILITIES«
  [$0x0010]  0x041c0 011 »ACTIONS_FACILITIES«
  [$0x0011]  0x04268 012 »ON_HEAP_PLACE«
  [$0x0012]  0x042e8 013 »IN_BOX_PLACE«
  [$0x0013]  0x05738 014 »IN_PLIERS_PLACE«
  [$0x0014]  0x057c8 015 »TAKING_ACTION«
  [$0x0015]  0x05848 016 »DROPPING_ACTION«
  [$0x0016]  0x058d8 017 »BRICK_SLOTS«
  [$0x0017]  0x05948 018 »NAME«
  [$0x0018]  0x05980 019 »SIZE«
  [$0x0019]  0x059b8 01a »PLACE«
  [$0x001a]  0x071a8 01b »ROBOT_SLOTS«
  [$0x001b]  0x07218 01c »ACTION«
  [$0x001c]  0x07260 01d »BOX«
  [$0x001d]  0x07290 01e »BRICKS«
  [$0x001e]  0x072d8 01f »ROBOTS«
  [$0x001f]  0x07320 020 »PUT«
  [$0x0020]  0x07350 021 »THE_FACT«
  [$0x0021]  0x073a8 022 »WHERE«
  [$0x0022]  0x073e8 023 »PLACES_IMAGE«
  [$0x0023]  0x07460 024 »VALUE«
  [$0x0024]  0x074a0 025 »&«
  [$0x0025]  0x097c8 026 »' '«
  [$0x0026]  0x097f8 027 »'B'«
  [$0x0027]  0x09828 028 »'O'«
  [$0x0028]  0x09858 029 »'X'«
  [$0x0029]  0x09888 02a »ACTIONS_IMAGE«
  [$0x002a]  0x09908 02b »BRICK_FRAMES_IMAGE«
  [$0x002b]  0x099b0 02c »FOR_SLOT«
  [$0x002c]  0x09a08 000 »ROBOT_FRAMES_IMAGE«
{D304 0x0c9bb/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0c9ef/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x08b3e/0xa0} d302_d303_p → {D303 0x0c213/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0ca8f/0x58}:ARRAY_STRING[0x1,0x3] = "'O'"
{D303 0x0cae7/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0cb87/0x34} d303_2 = 0x0028 d303_3 = 0x0000000000000000000
{D304 0x0cb87/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0cbbb/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0cae7/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0cc5b/0x58}:ARRAY_STRING[0x1,0x3] = "'X'"
{D303 0x0ccb3/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0cd53/0x34} d303_2 = 0x0029 d303_3 = 0x0000000000000000000
{D304 0x0cd53/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0cd87/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x0ccb3/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x0ce27/0xa8}:ARRAY_STRING[0x1,0xd] = "ACTIONS_IMAGE"
{D303 0x0cecf/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0cf6f/0x34} d303_2 = 0x002a d303_3 = 0x0000000000000000000
{D304 0x0cf6f/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0cfa3/0xa0}:D302 d302_0 = 0x80000012 d302_d303_p → {D303 0x0cecf/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000d0
{ArrayString 0x0d043/0xd0}:ARRAY_STRING[0x1,0x12] = "BRICK_FRAMES_IMAGE"
{D303 0x0d113/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0d1b3/0x34} d303_2 = 0x002b d303_3 = 0x0000000000000000000
{D304 0x0d1b3/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0d1e7/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x0d113/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x0d287/0x80}:ARRAY_STRING[0x1,0x8] = "FOR_SLOT"
{D307 0x0d307/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0011dd6e d307_3 = 0x00000002
{D306 0x0d386/0x83}:D306 d306_d303_p → {D303 0x08a6a/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0d307/0x7f}
{D307 0x0d409/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0011dd6e d307_3 = 0x00000002
{D306 0x0d488/0x83}:D306 d306_d303_p → {D303 0x08c3e/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0d409/0x7f}
{D307 0x0d50b/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0011dd6e d307_3 = 0x00000002
{D306 0x0d58a/0x83}:D306 d306_d303_p → {D303 0x08e12/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0d50b/0x7f}
{D307 0x0d60d/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0011dd76 d307_3 = 0x00000002
{D306 0x0d68c/0x83}:D306 d306_d303_p → {D303 0x0adde/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0d60d/0x7f}
{D303 0x0d70f/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0d7af/0x34} d303_2 = 0x002c d303_3 = 0x0000000000000000000
{D304 0x0d7af/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0d7e3/0xa0}:D302 d302_0 = 0x80000012 d302_d302_p → {D302 0x0a630/0xa0} d302_d303_p → {D303 0x0d70f/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000d0
{ArrayString 0x0d883/0xd0}:ARRAY_STRING[0x1,0x12] = "ROBOT_FRAMES_IMAGE"
{D307 0x0d953/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0011dd6e d307_3 = 0x00000002
{D306 0x0d9d2/0x83}:D306 d306_d303_p → {D303 0x09a62/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0d953/0x7f}
{D307 0x0da55/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0011dd76 d307_3 = 0x00000002
{D306 0x0dad4/0x83}:D306 d306_d303_p → {D303 0x0ccb3/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0da55/0x7f}
{D307 0x0db57/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0011dd6e d307_3 = 0x00000002
{D306 0x0dbd6/0x83}:D306 d306_d303_p → {D303 0x09c46/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0db57/0x7f}
{D303 0x0dc59/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0e8b5/0x34} d303_2 = 0x002d d303_3 = 0x0000000000000000000
{Thing2 0x0dcf9/0x40}:Thing2 Chain2 payload_p → {StringStore 0x0bb93/0x388} next_p → {Thing2 0x0bb53/0x40}
{StringStore 0x0dd39/0x390}:StringStore x = 0x00000001 y = 0x0000006a
    @0x0dd7e [0x00] =  $0x002d »PUT_BRICK«
    @0x0ddde [0x01] =  $0x002e »PUT_ROBOT«
{Thing2 0x0e0c9/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0c2f3/0x6c8} next_p → {Thing2 0x0c2b3/0x40}
{StringIndex 0x0e109/0x7ac}:StringIndex x = 0x00000001 y = 0x00000032
  [$0x0001]  0x00240 002 »OUTPUT_STREAM«
  [$0x0002]  0x002c0 003 »SLOT«
  [$0x0003]  0x002f8 004 »PLACES«
  [$0x0004]  0x00340 005 »ON_HEAP«
  [$0x0005]  0x00390 006 »IN_BOX«
  [$0x0006]  0x003d8 007 »IN_PLIERS«
  [$0x0007]  0x00438 008 »=«
  [$0x0008]  0x00458 009 »<«
  [$0x0009]  0x00478 00a »>«
  [$0x000a]  0x00498 00b »<=«
  [$0x000b]  0x004c0 00c »>=«
  [$0x000c]  0x004e8 00d »ACTIONS«
  [$0x000d]  0x04080 00e »TAKING«
  [$0x000e]  0x040c8 00f »DROPPING«
  [$0x000f]  0x04120 010 »PLACES_FACILITIES«
  [$0x0010]  0x041c0 011 »ACTIONS_FACILITIES«
  [$0x0011]  0x04268 012 »ON_HEAP_PLACE«
  [$0x0012]  0x042e8 013 »IN_BOX_PLACE«
  [$0x0013]  0x05738 014 »IN_PLIERS_PLACE«
  [$0x0014]  0x057c8 015 »TAKING_ACTION«
  [$0x0015]  0x05848 016 »DROPPING_ACTION«
  [$0x0016]  0x058d8 017 »BRICK_SLOTS«
  [$0x0017]  0x05948 018 »NAME«
  [$0x0018]  0x05980 019 »SIZE«
  [$0x0019]  0x059b8 01a »PLACE«
  [$0x001a]  0x071a8 01b »ROBOT_SLOTS«
  [$0x001b]  0x07218 01c »ACTION«
  [$0x001c]  0x07260 01d »BOX«
  [$0x001d]  0x07290 01e »BRICKS«
  [$0x001e]  0x072d8 01f »ROBOTS«
  [$0x001f]  0x07320 020 »PUT«
  [$0x0020]  0x07350 021 »THE_FACT«
  [$0x0021]  0x073a8 022 »WHERE«
  [$0x0022]  0x073e8 023 »PLACES_IMAGE«
  [$0x0023]  0x07460 024 »VALUE«
  [$0x0024]  0x074a0 025 »&«
  [$0x0025]  0x097c8 026 »' '«
  [$0x0026]  0x097f8 027 »'B'«
  [$0x0027]  0x09828 028 »'O'«
  [$0x0028]  0x09858 029 »'X'«
  [$0x0029]  0x09888 02a »ACTIONS_IMAGE«
  [$0x002a]  0x09908 02b »BRICK_FRAMES_IMAGE«
  [$0x002b]  0x099b0 02c »FOR_SLOT«
  [$0x002c]  0x09a08 02d »ROBOT_FRAMES_IMAGE«
  [$0x002d]  0x0b970 02e »PUT_BRICK«
  [$0x002e]  0x0b9d0 000 »PUT_ROBOT«
{D304 0x0e8b5/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0e8e9/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x0dc59/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x0e989/0x88}:ARRAY_STRING[0x1,0x9] = "PUT_BRICK"
{D307 0x0ea11/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0011dd76 d307_3 = 0x00000002
{D306 0x0ea90/0x83}:D306 d306_d303_p → {D303 0x0cecf/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0ea11/0x7f}
{D303 0x0eb13/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0ebb3/0x34} d303_2 = 0x002e d303_3 = 0x0000000000000000000
{D304 0x0ebb3/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0ebe7/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x0eb13/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x0ec87/0x88}:ARRAY_STRING[0x1,0x9] = "PUT_ROBOT"
{D307 0x0ed0f/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0011dd76 d307_3 = 0x00000002
{D306 0x0ed8e/0x83}:D306 d306_d303_p → {D303 0x0d70f/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0ed0f/0x7f}
{D307 0x0ee11/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0011dd76 d307_3 = 0x00000002
{D306 0x0ee90/0x83}:D306 d306_d303_p → {D303 0x0dc59/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0ee11/0x7f}
{D307 0x0ef13/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0011dd76 d307_3 = 0x00000002
{D306 0x0ef92/0x83}:D306 d306_d303_p → {D303 0x0eb13/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0ef13/0x7f}
{R1kSegChunk 0x0f015/0x86}: ===================
    0x00f015 +0x0000:      0x1001c7210000000000002dfc8000000 [0x80] 0000000100000000 0001110001110010 0001000000000000 0000000000000000 0000000000000000 0000001011011111 1100100000000000 0000000000000000
    0x00f095 +0x0080:                                    0x0 [0x06] 0…