DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦45c76482e⟧

    Length: 4096 (0x1000)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_04ed57

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦5a81ac88f⟧ »Space Info Vol 1« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x00006b6f max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00007fff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x0004ed57 [0000000000001001110110101010111]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x00018396 [000000000000011000001110010110]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff001c003c0044a000841 [111111111111111111111111111111110000000000011100000000000011110000000000010001001010000000000000100001000001]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x0655e/0x370} [00000000000000000110010101011110]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x060ee/0x254} [00000000000000000110000011101110]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x0651e/0x40} [00000000000000000110010100011110]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x060ae/0x40} [00000000000000000110000010101110]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »MAGIC_SQUARE«
  [$0x0002]  0x002b8 003 »CARRE«
  [$0x0003]  0x002f8 004 »JETON«
  [$0x0004]  0x00338 005 »TOKEN«
  [$0x0005]  0x00378 006 »NORTH«
  [$0x0006]  0x003b8 007 »I«
  [$0x0007]  0x003d8 008 »J«
  [$0x0008]  0x003f8 009 »DEPOSIT«
  [$0x0009]  0x00448 00a »MOVE_TO«
  [$0x000a]  0x00498 00b »EAST«
  [$0x000b]  0x004d0 000 »WEST«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »MAGIC_SQUARE«
    @0x026c6 [0x01] =  $0x0002 »CARRE«
    @0x02706 [0x02] =  $0x0003 »JETON«
    @0x02746 [0x03] =  $0x0004 »TOKEN«
    @0x02786 [0x04] =  $0x0005 »NORTH«
    @0x027c6 [0x05] =  $0x0006 »I«
    @0x027e6 [0x06] =  $0x0007 »J«
    @0x02806 [0x07] =  $0x0008 »DEPOSIT«
    @0x02856 [0x08] =  $0x0009 »MOVE_TO«
    @0x028a6 [0x09] =  $0x000a »EAST«
    @0x028de [0x0a] =  $0x000b »WEST«
    @0x02916 [0x0b] =  $0x000c »MAGIC«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305
    0x0034f0 [0x21] +0x0420: ptr_0x21_p → {D306 0x04d23/0x83} [00000000000000000100110100100011]

    0x003510 +0x0440:                                    0x0 [0x8a0] 0…
{D301 0x03db0/0xce0}:D301
    0x004010 [0x13] +0x0260: ptr_0x13_p → {D302 0x06376/0xa0} [00000000000000000110001101110110]
    0x004090 [0x17] +0x02e0: ptr_0x17_p → {D302 0x04e7a/0xa0} [00000000000000000100111001111010]
    0x004130 [0x1c] +0x0380: ptr_0x1c_p → {D302 0x05056/0xa0} [00000000000000000101000001010110]
    0x004210 [0x23] +0x0460: ptr_0x23_p → {D302 0x057a6/0xa0} [00000000000000000101011110100110]
    0x004350 [0x2d] +0x05a0: ptr_0x2d_p → {D302 0x05d3a/0xa0} [00000000000000000101110100111010]
    0x0043d0 [0x31] +0x0620: ptr_0x31_p → {D302 0x06902/0xa0} [00000000000000000110100100000010]
    0x004430 [0x34] +0x0680: ptr_0x34_p → {D302 0x06ace/0xa0} [00000000000000000110101011001110]
    0x004490 [0x37] +0x06e0: ptr_0x37_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100]
    0x004510 [0x3b] +0x0760: ptr_0x3b_p → {D302 0x05f0e/0xa0} [00000000000000000101111100001110]
    0x0045f0 [0x42] +0x0840: ptr_0x42_p → {D302 0x05232/0xa0} [00000000000000000101001000110010]
    0x004710 [0x4b] +0x0960: ptr_0x4b_p → {D302 0x055ea/0xa0} [00000000000000000101010111101010]
    0x004730 [0x4c] +0x0980: ptr_0x4c_p → {D302 0x0540e/0xa0} [00000000000000000101010000001110]
    0x004a10 [0x63] +0x0c60: ptr_0x63_p → {D302 0x05b4e/0xa0} [00000000000000000101101101001110]

    0x004a30 +0x0c80:                                    0x0 [0x60] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x04c04/0xa0}:ARRAY_STRING[0x1,0xc] = "MAGIC_SQUARE"
{D307 0x04ca4/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0009daac d307_3 = 0x00000002
{D306 0x04d23/0x83}:D306 d306_d303_p → {D303 0x04a90/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x04ca4/0x7f}
{D303 0x04da6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04e46/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04e46/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04e7a/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x04da6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x04f1a/0x68}:ARRAY_STRING[0x1,0x5] = "CARRE"
{D303 0x04f82/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05022/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x05022/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05056/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x04f82/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x050f6/0x68}:ARRAY_STRING[0x1,0x5] = "JETON"
{D303 0x0515e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x051fe/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x051fe/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05232/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x0515e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x052d2/0x68}:ARRAY_STRING[0x1,0x5] = "TOKEN"
{D303 0x0533a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x053da/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x053da/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0540e/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x0533a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x054ae/0x68}:ARRAY_STRING[0x1,0x5] = "NORTH"
{D303 0x05516/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x055b6/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x055b6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x055ea/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05516/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x0568a/0x48}:ARRAY_STRING[0x1,0x1] = "I"
{D303 0x056d2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05772/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x05772/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x057a6/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x056d2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05846/0x48}:ARRAY_STRING[0x1,0x1] = "J"
{D303 0x0588e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0592e/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x0592e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05962/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x0588e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x05a02/0x78}:ARRAY_STRING[0x1,0x7] = "DEPOSIT"
{D303 0x05a7a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05b1a/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x05b1a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05b4e/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x05a7a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x05bee/0x78}:ARRAY_STRING[0x1,0x7] = "MOVE_TO"
{D303 0x05c66/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05d06/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x05d06/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05d3a/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x05c66/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x05dda/0x60}:ARRAY_STRING[0x1,0x4] = "EAST"
{D303 0x05e3a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05eda/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x05eda/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05f0e/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x05e3a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x05fae/0x60}:ARRAY_STRING[0x1,0x4] = "WEST"
{D303 0x0600e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06342/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x060ae/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x060ee/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »MAGIC_SQUARE«
  [$0x0002]  0x002b8 003 »CARRE«
  [$0x0003]  0x002f8 004 »JETON«
  [$0x0004]  0x00338 005 »TOKEN«
  [$0x0005]  0x00378 006 »NORTH«
  [$0x0006]  0x003b8 007 »I«
  [$0x0007]  0x003d8 008 »J«
  [$0x0008]  0x003f8 009 »DEPOSIT«
  [$0x0009]  0x00448 00a »MOVE_TO«
  [$0x000a]  0x00498 00b »EAST«
  [$0x000b]  0x004d0 00c »WEST«
  [$0x000c]  0x00508 00d »MAGIC«
  [$0x000d]  0x04190 00e »not«
  [$0x000e]  0x041c0 000 »GET_SIZE«
{D304 0x06342/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06376/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x0600e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x06416/0x68}:ARRAY_STRING[0x1,0x5] = "MAGIC"
{D303 0x0647e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x068ce/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{Thing2 0x0651e/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x0655e/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x0659e [0x00] =  $0x000d »not«
    @0x065ce [0x01] =  $0x000e »GET_SIZE«
    @0x06626 [0x02] =  $0xc8c0 »«
{D304 0x068ce/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06902/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0647e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x069a2/0x58}:ARRAY_STRING[0x1,0x3] = "not"
{D303 0x069fa/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06a9a/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x06a9a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06ace/0xa0}:D302 d302_0 = 0x80000008 d302_d302_p → {D302 0x05962/0xa0} d302_d303_p → {D303 0x069fa/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x06b6e/0x80}:ARRAY_STRING[0x1,0x8] = "GET_SIZE"