DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


top - download

⟦495bf0205⟧

    Length: 4096 (0x1000)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_0170b6

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦cfc2e13cd⟧ »Space Info Vol 2« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x00006fef max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00007fff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x000170b6 [0000000000000010111000010110110]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x000029d3 [000000000000000010100111010011]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff00220040003f70007b7 [111111111111111111111111111111110000000000100010000000000100000000000000001111110111000000000000011110110111]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x06034/0x370} [00000000000000000110000000110100]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x06c4c/0x2c6} [00000000000000000110110001001100]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x05ff4/0x40} [00000000000000000101111111110100]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x06c0c/0x40} [00000000000000000110110000001100]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »WINDOW_IO«
  [$0x0002]  0x002a0 003 »BOUNDED_STRING«
  [$0x0003]  0x00328 004 »BOX«
  [$0x0004]  0x00358 005 »=«
  [$0x0005]  0x00378 006 »MAKE«
  [$0x0006]  0x003b0 007 »HEIGHT«
  [$0x0007]  0x003f8 008 »WIDTH«
  [$0x0008]  0x00438 009 »LABEL«
  [$0x0009]  0x00478 00a »A_BOX«
  [$0x000a]  0x004b8 00b »ON_BOX«
  [$0x000b]  0x00500 000 »DISPLAY«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »WINDOW_IO«
    @0x026ae [0x01] =  $0x0002 »BOUNDED_STRING«
    @0x02736 [0x02] =  $0x0003 »BOX«
    @0x02766 [0x03] =  $0x0004 »=«
    @0x02786 [0x04] =  $0x0005 »MAKE«
    @0x027be [0x05] =  $0x0006 »HEIGHT«
    @0x02806 [0x06] =  $0x0007 »WIDTH«
    @0x02846 [0x07] =  $0x0008 »LABEL«
    @0x02886 [0x08] =  $0x0009 »A_BOX«
    @0x028c6 [0x09] =  $0x000a »ON_BOX«
    @0x0290e [0x0a] =  $0x000b »DISPLAY«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305

    0x0030d0 +0x0000:                                    0x0 [0xce0] 0…
{D301 0x03db0/0xce0}:D301
    0x004010 [0x13] +0x0260: ptr_0x13_p → {D302 0x06a54/0xa0} [00000000000000000110101001010100]
    0x004070 [0x16] +0x02c0: ptr_0x16_p → {D302 0x04d60/0xa0} [00000000000000000100110101100000]
    0x0040f0 [0x1a] +0x0340: ptr_0x1a_p → {D302 0x06f46/0xa0} [00000000000000000110111101000110]
    0x004190 [0x1f] +0x03e0: ptr_0x1f_p → {D302 0x05e3c/0xa0} [00000000000000000101111000111100]
    0x0041d0 [0x21] +0x0420: ptr_0x21_p → {D302 0x05c58/0xa0} [00000000000000000101110001011000]
    0x0041f0 [0x22] +0x0440: ptr_0x22_p → {D302 0x0530c/0xa0} [00000000000000000101001100001100]
    0x004250 [0x25] +0x04a0: ptr_0x25_p → {D302 0x06858/0xa0} [00000000000000000110100001011000]
    0x0042b0 [0x28] +0x0500: ptr_0x28_p → {D302 0x0666c/0xa0} [00000000000000000110011001101100]
    0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100]
    0x0044f0 [0x3a] +0x0740: ptr_0x3a_p → {D302 0x056c4/0xa0} [00000000000000000101011011000100]
    0x0046f0 [0x4a] +0x0940: ptr_0x4a_p → {D302 0x054e0/0xa0} [00000000000000000101010011100000]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x05150/0xa0} [00000000000000000101000101010000]
    0x004850 [0x55] +0x0aa0: ptr_0x55_p → {D302 0x05a7c/0xa0} [00000000000000000101101001111100]

    0x004870 +0x0ac0:                                    0x0 [0x220] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x04c04/0x88}:ARRAY_STRING[0x1,0x9] = "WINDOW_IO"
{D303 0x04c8c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d2c/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d2c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d60/0xa0}:D302 d302_0 = 0x8000000e d302_d303_p → {D303 0x04c8c/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b0
{ArrayString 0x04e00/0xb0}:ARRAY_STRING[0x1,0xe] = "BOUNDED_STRING"
{D303 0x04eb0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04f50/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04f50/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f84/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x04eb0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x05024/0x58}:ARRAY_STRING[0x1,0x3] = "BOX"
{D303 0x0507c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0511c/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x0511c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05150/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0507c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x051f0/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D303 0x05238/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x052d8/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x052d8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0530c/0xa0}:D302 d302_0 = 0x80000004 d302_d302_p → {D302 0x04f84/0xa0} d302_d303_p → {D303 0x05238/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x053ac/0x60}:ARRAY_STRING[0x1,0x4] = "MAKE"
{D303 0x0540c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x054ac/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x054ac/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x054e0/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x0540c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x05580/0x70}:ARRAY_STRING[0x1,0x6] = "HEIGHT"
{D303 0x055f0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05690/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x05690/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x056c4/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x055f0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x05764/0x68}:ARRAY_STRING[0x1,0x5] = "WIDTH"
{D303 0x057cc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0586c/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x0586c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x058a0/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x057cc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x05940/0x68}:ARRAY_STRING[0x1,0x5] = "LABEL"
{D303 0x059a8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05a48/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x05a48/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05a7c/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x059a8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x05b1c/0x68}:ARRAY_STRING[0x1,0x5] = "A_BOX"
{D303 0x05b84/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05c24/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x05c24/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05c58/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x05b84/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x05cf8/0x70}:ARRAY_STRING[0x1,0x6] = "ON_BOX"
{D303 0x05d68/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05e08/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x05e08/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05e3c/0xa0}:D302 d302_0 = 0x80000007 d302_d302_p → {D302 0x058a0/0xa0} d302_d303_p → {D303 0x05d68/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x05edc/0x78}:ARRAY_STRING[0x1,0x7] = "DISPLAY"
{D303 0x05f54/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06638/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x05ff4/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x06034/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x06076 [0x00] =  $0x000c »THE_BOX«
    @0x060c6 [0x01] =  $0x000d »IN_WINDOW«
    @0x06126 [0x02] =  $0x000e »AT_LINE«
    @0x06176 [0x03] =  $0x000f »AT_COLUMN«
    @0x061d6 [0x04] =  $0x27c0 »«
{Thing2 0x063a4/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x063e4/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »WINDOW_IO«
  [$0x0002]  0x002a0 003 »BOUNDED_STRING«
  [$0x0003]  0x00328 004 »BOX«
  [$0x0004]  0x00358 005 »=«
  [$0x0005]  0x00378 006 »MAKE«
  [$0x0006]  0x003b0 007 »HEIGHT«
  [$0x0007]  0x003f8 008 »WIDTH«
  [$0x0008]  0x00438 009 »LABEL«
  [$0x0009]  0x00478 00a »A_BOX«
  [$0x000a]  0x004b8 00b »ON_BOX«
  [$0x000b]  0x00500 00c »DISPLAY«
  [$0x000c]  0x03c68 00d »THE_BOX«
  [$0x000d]  0x03cb8 00e »IN_WINDOW«
  [$0x000e]  0x03d18 000 »AT_LINE«
{D304 0x06638/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0666c/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x05f54/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x0670c/0x78}:ARRAY_STRING[0x1,0x7] = "THE_BOX"
{D303 0x06784/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06824/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{D304 0x06824/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06858/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x06784/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x068f8/0x88}:ARRAY_STRING[0x1,0x9] = "IN_WINDOW"
{D303 0x06980/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06a20/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x06a20/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06a54/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x06980/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x06af4/0x78}:ARRAY_STRING[0x1,0x7] = "AT_LINE"
{D303 0x06b6c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06f12/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x06c0c/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x063e4/0x254} next_p → {Thing2 0x063a4/0x40}
{StringIndex 0x06c4c/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »WINDOW_IO«
  [$0x0002]  0x002a0 003 »BOUNDED_STRING«
  [$0x0003]  0x00328 004 »BOX«
  [$0x0004]  0x00358 005 »=«
  [$0x0005]  0x00378 006 »MAKE«
  [$0x0006]  0x003b0 007 »HEIGHT«
  [$0x0007]  0x003f8 008 »WIDTH«
  [$0x0008]  0x00438 009 »LABEL«
  [$0x0009]  0x00478 00a »A_BOX«
  [$0x000a]  0x004b8 00b »ON_BOX«
  [$0x000b]  0x00500 00c »DISPLAY«
  [$0x000c]  0x03c68 00d »THE_BOX«
  [$0x000d]  0x03cb8 00e »IN_WINDOW«
  [$0x000e]  0x03d18 00f »AT_LINE«
  [$0x000f]  0x03d68 000 »AT_COLUMN«
{D304 0x06f12/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06f46/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x06b6c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x06fe6/0x88}:ARRAY_STRING[0x1,0x9] = "AT_COLUMN"