DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦4b02076e3⟧

    Length: 3072 (0xc00)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_006c24

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦5a81ac88f⟧ »Space Info Vol 1« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x00005c7d max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00005fff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x00006c24 [0000000000000000110110000100100]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x00004005 [000000000000000100000000000101]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff0016002000375000697 [111111111111111111111111111111110000000000010110000000000010000000000000001101110101000000000000011010010111]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x05810/0x370} [00000000000000000101100000010000]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x057d0/0x40} [00000000000000000101011111010000]
    0x002406 [0x05] +0x00ec: [00000000000000000000000000000000]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »SHOW_JOB_ACTION_SUMMARY«
  [$0x0002]  0x00310 003 »TRUE«
  [$0x0003]  0x00348 004 »SHOW_ALL_ACTIONS«
  [$0x0004]  0x003e0 005 »FALSE«
  [$0x0005]  0x00420 006 »JOB_ID_FILTER«
  [$0x0006]  0x004a0 007 »ACTION_ID_FILTER«
  [$0x0007]  0x03448 000 »SHOW_RAW_INFO«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »SHOW_JOB_ACTION_SUMMARY«
    @0x0271e [0x01] =  $0x0002 »TRUE«
    @0x02756 [0x02] =  $0x0003 »SHOW_ALL_ACTIONS«
    @0x027ee [0x03] =  $0x0004 »FALSE«
    @0x0282e [0x04] =  $0x0005 »JOB_ID_FILTER«
    @0x028ae [0x05] =  $0x0006 »ACTION_ID_FILTER«
    @0x02946 [0x06] =  $0xbd0b »«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305

    0x0030d0 +0x0000:                                    0x0 [0xce0] 0…
{D301 0x03db0/0xce0}:D301
    0x003ef0 [0x0a] +0x0140: ptr_0xa_p → {D302 0x053b4/0xa0} [00000000000000000101001110110100]
    0x004230 [0x24] +0x0480: ptr_0x24_p → {D302 0x05bb4/0xa0} [00000000000000000101101110110100]
    0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100]
    0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x051d8/0xa0} [00000000000000000101000111011000]
    0x004590 [0x3f] +0x07e0: ptr_0x3f_p → {D302 0x04dd0/0xa0} [00000000000000000100110111010000]
    0x004650 [0x45] +0x08a0: ptr_0x45_p → {D302 0x055d0/0xa0} [00000000000000000101010111010000]
    0x004770 [0x4e] +0x09c0: ptr_0x4e_p → {D302 0x04fa4/0xa0} [00000000000000000100111110100100]

    0x004790 +0x09e0:                                    0x0 [0x300] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x80000017 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000f8
{ArrayString 0x04c04/0xf8}:ARRAY_STRING[0x1,0x17] = "SHOW_JOB_ACTION_SUMMARY"
{D303 0x04cfc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d9c/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d9c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04dd0/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x04cfc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x04e70/0x60}:ARRAY_STRING[0x1,0x4] = "TRUE"
{D303 0x04ed0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04f70/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04f70/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04fa4/0xa0}:D302 d302_0 = 0x80000010 d302_d303_p → {D303 0x04ed0/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c0
{ArrayString 0x05044/0xc0}:ARRAY_STRING[0x1,0x10] = "SHOW_ALL_ACTIONS"
{D303 0x05104/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x051a4/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x051a4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x051d8/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x05104/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x05278/0x68}:ARRAY_STRING[0x1,0x5] = "FALSE"
{D303 0x052e0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05380/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x05380/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x053b4/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x052e0/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x05454/0xa8}:ARRAY_STRING[0x1,0xd] = "JOB_ID_FILTER"
{D303 0x054fc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0559c/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x0559c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x055d0/0xa0}:D302 d302_0 = 0x80000010 d302_d303_p → {D303 0x054fc/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c0
{ArrayString 0x05670/0xc0}:ARRAY_STRING[0x1,0x10] = "ACTION_ID_FILTER"
{D303 0x05730/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05b80/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{Thing2 0x057d0/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x05810/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x05856 [0x00] =  $0x0007 »SHOW_RAW_INFO«
{D304 0x05b80/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05bb4/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x05730/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x05c54/0xa8}:ARRAY_STRING[0x1,0xd] = "SHOW_RAW_INFO"