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DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 |
This is an automatic "excavation" of a thematic subset of
See our Wiki for more about Rational R1000/400 Excavated with: AutoArchaeologist - Free & Open Source Software. |
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Length: 6144 (0x1800) Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_04655a
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000 └─ ⟦cfc2e13cd⟧ »Space Info Vol 2« └─⟦this⟧
{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x0000b001 max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x0000bfff {HeadVar3 0x00080/0x2aa}:HeadVar3 0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001] 0x0000a0 [0x01] +0x0020: head_segment = 0x0004655a [0000000000001000110010101011010] 0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001] 0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010] 0x0000ff [0x04] +0x007f: 0x000100 [0x05] +0x0080: 0x00011f [0x06] +0x009f: [00000000000000000000000000000000] 0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010] 0x000160 [0x08] +0x00e0: head_object = 0x0001586c [000000000000010101100001101100] 0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001] 0x00019e [0x0a] +0x011e: 0x0001be [0x0b] +0x013e: 0x0001de [0x0c] +0x015e: 0x0001fe [0x0d] +0x017e: 0x00021e [0x0e] +0x019e: 0x00023e [0x0f] +0x01be: 0x00025e [0x10] +0x01de: 0x000265 [0x11] +0x01e5: head_variant = 0x3 [11] 0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010] 0x00026a [0x13] +0x01ea: 0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000] 0x0002aa [0x15] +0x022a: 0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000] {R1kSegChunk 0x0032a/0x1ff0}: =================== 0x00032a +0x0000: 0x0 [0x1f80] 0… 0x0022aa +0x1f80: 0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000 {Thing1 0x0231a/0x10c}:Thing1 0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff004c00900064d800c96 [111111111111111111111111111111110000000001001100000000001001000000000000011001001101100000000000110010010110] 0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110] 0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x08592/0x378} [00000000000000001000010110010010] 0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x0a7a4/0x5e4} [00000000000000001010011110100100] 0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x08552/0x40} [00000000000000001000010101010010] 0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x0a764/0x40} [00000000000000001010011101100100] {StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b [$0x0001] 0x00240 002 »GENERIC_FACT« [$0x0002] 0x002b8 003 »MOVEMENT_SLOTS« [$0x0003] 0x00340 004 »FROM_TOWER« [$0x0004] 0x003a8 005 »TO_TOWER« [$0x0005] 0x00400 006 »COUNT« [$0x0006] 0x00440 007 »PRIORITY« [$0x0007] 0x00498 008 »=« [$0x0008] 0x004b8 009 »<« [$0x0009] 0x004d8 00a »>« [$0x000a] 0x004f8 00b »<=« [$0x000b] 0x00520 000 »>=« {StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065 @0x0264e [0x00] = $0x0001 »GENERIC_FACT« @0x026c6 [0x01] = $0x0002 »MOVEMENT_SLOTS« @0x0274e [0x02] = $0x0003 »FROM_TOWER« @0x027b6 [0x03] = $0x0004 »TO_TOWER« @0x0280e [0x04] = $0x0005 »COUNT« @0x0284e [0x05] = $0x0006 »PRIORITY« @0x028a6 [0x06] = $0x0007 »=« @0x028c6 [0x07] = $0x0008 »<« @0x028e6 [0x08] = $0x0009 »>« @0x02906 [0x09] = $0x000a »<=« @0x0292e [0x0a] = $0x000b »>=« {D300 0x02970/0xc0}:D300 0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000] 0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000] 0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000] 0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000] 0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000] 0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000] {BitPointerArray 0x02a30/0x6a0}:BitPointerArray 0x002a30 +0x0000: 0x0 [0x6a0] 0… {D305 0x030d0/0xce0}:D305 0x0030d0 +0x0000: 0x0 [0xce0] 0… {D301 0x03db0/0xce0}:D301 0x003df0 [0x02] +0x0040: ptr_0x2_p → {D302 0x07b72/0xa0} [00000000000000000111101101110010] 0x003e50 [0x05] +0x00a0: ptr_0x5_p → {D302 0x0a400/0xa0} [00000000000000001010010000000000] 0x003f90 [0x0f] +0x01e0: ptr_0xf_p → {D302 0x0a5cc/0xa0} [00000000000000001010010111001100] 0x003fb0 [0x10] +0x0200: ptr_0x10_p → {D302 0x077da/0xa0} [00000000000000000111011111011010] 0x003ff0 [0x12] +0x0240: ptr_0x12_p → {D302 0x09732/0xa0} [00000000000000001001011100110010] 0x004050 [0x15] +0x02a0: ptr_0x15_p → {D302 0x05920/0xa0} [00000000000000000101100100100000] 0x004070 [0x16] +0x02c0: ptr_0x16_p → {D302 0x04d78/0xa0} [00000000000000000100110101111000] 0x004130 [0x1c] +0x0380: ptr_0x1c_p → {D302 0x051a0/0xa0} [00000000000000000101000110100000] 0x0041d0 [0x21] +0x0420: ptr_0x21_p → {D302 0x08382/0xa0} [00000000000000001000001110000010] 0x004230 [0x24] +0x0480: ptr_0x24_p → {D302 0x070ca/0xa0} [00000000000000000111000011001010] 0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x05c98/0xa0} [00000000000000000101110010011000] 0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x05adc/0xa0} [00000000000000000101101011011100] 0x004370 [0x2e] +0x05c0: ptr_0x2e_p → {D302 0x06efe/0xa0} [00000000000000000110111011111110] 0x004390 [0x2f] +0x05e0: ptr_0x2f_p → {D302 0x06a2c/0xa0} [00000000000000000110101000101100] 0x0043d0 [0x31] +0x0620: ptr_0x31_p → {D302 0x06664/0xa0} [00000000000000000110011001100100] 0x004410 [0x33] +0x0660: ptr_0x33_p → {D302 0x05e5c/0xa0} [00000000000000000101111001011100] 0x004490 [0x37] +0x06e0: ptr_0x37_p → {D302 0x09e74/0xa0} [00000000000000001001111001110100] 0x004530 [0x3c] +0x0780: ptr_0x3c_p → {D302 0x05394/0xa0} [00000000000000000101001110010100] 0x004570 [0x3e] +0x07c0: ptr_0x3e_p → {D302 0x0818e/0xa0} [00000000000000001000000110001110] 0x004610 [0x43] +0x0860: ptr_0x43_p → {D302 0x09362/0xa0} [00000000000000001001001101100010] 0x004630 [0x44] +0x0880: ptr_0x44_p → {D302 0x0af88/0xa0} [00000000000000001010111110001000] 0x0046d0 [0x49] +0x0920: ptr_0x49_p → {D302 0x04f9c/0xa0} [00000000000000000100111110011100] 0x004750 [0x4d] +0x09a0: ptr_0x4d_p → {D302 0x0952e/0xa0} [00000000000000001001010100101110] 0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x05764/0xa0} [00000000000000000101011101100100] 0x0048f0 [0x5a] +0x0b40: ptr_0x5a_p → {D302 0x0a050/0xa0} [00000000000000001010000001010000] 0x004910 [0x5b] +0x0b60: ptr_0x5b_p → {D302 0x0a224/0xa0} [00000000000000001010001000100100] 0x0049b0 [0x60] +0x0c00: ptr_0x60_p → {D302 0x08b22/0xa0} [00000000000000001000101100100010] 0x0049d0 [0x61] +0x0c20: ptr_0x61_p → {D302 0x07296/0xa0} [00000000000000000111001010010110] 0x0049f0 [0x62] +0x0c40: ptr_0x62_p → {D302 0x0adbc/0xa0} [00000000000000001010110110111100] 0x004a10 [0x63] +0x0c60: ptr_0x63_p → {D302 0x0893e/0xa0} [00000000000000001000100100111110] 0x004a30 +0x0c80: 0x0 [0x60] 0… {D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000 {D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04b64/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0 {ArrayString 0x04c04/0xa0}:ARRAY_STRING[0x1,0xc] = "GENERIC_FACT" {D303 0x04ca4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d44/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000 {D304 0x04d44/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04d78/0xa0}:D302 d302_0 = 0x8000000e d302_d303_p → {D303 0x04ca4/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b0 {ArrayString 0x04e18/0xb0}:ARRAY_STRING[0x1,0xe] = "MOVEMENT_SLOTS" {D303 0x04ec8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04f68/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000 {D304 0x04f68/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04f9c/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x04ec8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090 {ArrayString 0x0503c/0x90}:ARRAY_STRING[0x1,0xa] = "FROM_TOWER" {D303 0x050cc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0516c/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000 {D304 0x0516c/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x051a0/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x050cc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080 {ArrayString 0x05240/0x80}:ARRAY_STRING[0x1,0x8] = "TO_TOWER" {D303 0x052c0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05360/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000 {D304 0x05360/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05394/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x052c0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068 {ArrayString 0x05434/0x68}:ARRAY_STRING[0x1,0x5] = "COUNT" {D303 0x0549c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0553c/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000 {D304 0x0553c/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05570/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x0549c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080 {ArrayString 0x05610/0x80}:ARRAY_STRING[0x1,0x8] = "PRIORITY" {D303 0x05690/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05730/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000 {D304 0x05730/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05764/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05690/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x05804/0x48}:ARRAY_STRING[0x1,0x1] = "=" {D303 0x0584c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x058ec/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000 {D304 0x058ec/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05920/0xa0}:D302 d302_0 = 0x80000001 d302_d302_p → {D302 0x04b64/0xa0} d302_d303_p → {D303 0x0584c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x059c0/0x48}:ARRAY_STRING[0x1,0x1] = "<" {D303 0x05a08/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05aa8/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000 {D304 0x05aa8/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05adc/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05a08/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x05b7c/0x48}:ARRAY_STRING[0x1,0x1] = ">" {D303 0x05bc4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05c64/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000 {D304 0x05c64/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05c98/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x05bc4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050 {ArrayString 0x05d38/0x50}:ARRAY_STRING[0x1,0x2] = "<=" {D303 0x05d88/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05e28/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000 {D304 0x05e28/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05e5c/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x05d88/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050 {ArrayString 0x05efc/0x50}:ARRAY_STRING[0x1,0x2] = ">=" {D303 0x05f4c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06630/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000 {Thing2 0x05fec/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368} {StringStore 0x0602c/0x370}:StringStore x = 0x00000001 y = 0x00000066 @0x0606e [0x00] = $0x000c »MOVEMENTS« @0x060ce [0x01] = $0x000d »'M'« @0x060fe [0x02] = $0x000e »'o'« @0x0612e [0x03] = $0x000f »'v'« @0x0615e [0x04] = $0x0010 »'e'« @0x0618e [0x05] = $0x0011 »'m'« @0x061be [0x06] = $0x0012 »'n'« @0x061ee [0x07] = $0x0013 »'t'« @0x0621e [0x08] = $0x0014 »TOWER_SLOTS« @0x0628e [0x09] = $0x0015 »LOCATION« @0x062e6 [0x0a] = $0x0016 »DISK_COUNT« {Thing2 0x0639c/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2} {StringIndex 0x063dc/0x254}:StringIndex x = 0x00000001 y = 0x0000000e [$0x0001] 0x00240 002 »GENERIC_FACT« [$0x0002] 0x002b8 003 »MOVEMENT_SLOTS« [$0x0003] 0x00340 004 »FROM_TOWER« [$0x0004] 0x003a8 005 »TO_TOWER« [$0x0005] 0x00400 006 »COUNT« [$0x0006] 0x00440 007 »PRIORITY« [$0x0007] 0x00498 008 »=« [$0x0008] 0x004b8 009 »<« [$0x0009] 0x004d8 00a »>« [$0x000a] 0x004f8 00b »<=« [$0x000b] 0x00520 00c »>=« [$0x000c] 0x03c60 00d »MOVEMENTS« [$0x000d] 0x03cc0 00e »'M'« [$0x000e] 0x03cf0 000 »'o'« {D304 0x06630/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x06664/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x05f4c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088 {ArrayString 0x06704/0x88}:ARRAY_STRING[0x1,0x9] = "MOVEMENTS" {D303 0x0678c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0682c/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000 {D304 0x0682c/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x06860/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0678c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x06900/0x58}:ARRAY_STRING[0x1,0x3] = "'M'" {D303 0x06958/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x069f8/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000 {D304 0x069f8/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x06a2c/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x06958/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x06acc/0x58}:ARRAY_STRING[0x1,0x3] = "'o'" {D303 0x06b24/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06eca/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000 {Thing2 0x06bc4/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x063dc/0x254} next_p → {Thing2 0x0639c/0x40} {StringIndex 0x06c04/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011 [$0x0001] 0x00240 002 »GENERIC_FACT« [$0x0002] 0x002b8 003 »MOVEMENT_SLOTS« [$0x0003] 0x00340 004 »FROM_TOWER« [$0x0004] 0x003a8 005 »TO_TOWER« [$0x0005] 0x00400 006 »COUNT« [$0x0006] 0x00440 007 »PRIORITY« [$0x0007] 0x00498 008 »=« [$0x0008] 0x004b8 009 »<« [$0x0009] 0x004d8 00a »>« [$0x000a] 0x004f8 00b »<=« [$0x000b] 0x00520 00c »>=« [$0x000c] 0x03c60 00d »MOVEMENTS« [$0x000d] 0x03cc0 00e »'M'« [$0x000e] 0x03cf0 00f »'o'« [$0x000f] 0x03d20 010 »'v'« [$0x0010] 0x03d50 011 »'e'« [$0x0011] 0x03d80 000 »'m'« {D304 0x06eca/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x06efe/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x06b24/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x06f9e/0x58}:ARRAY_STRING[0x1,0x3] = "'v'" {D303 0x06ff6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07096/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000 {D304 0x07096/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x070ca/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x06ff6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x0716a/0x58}:ARRAY_STRING[0x1,0x3] = "'e'" {D303 0x071c2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07262/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000 {D304 0x07262/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x07296/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x06860/0xa0} d302_d303_p → {D303 0x071c2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x07336/0x58}:ARRAY_STRING[0x1,0x3] = "'m'" {D303 0x0738e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x077a6/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000 {Thing2 0x0742e/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06c04/0x2c6} next_p → {Thing2 0x06bc4/0x40} {StringIndex 0x0746e/0x338}:StringIndex x = 0x00000001 y = 0x00000014 [$0x0001] 0x00240 002 »GENERIC_FACT« [$0x0002] 0x002b8 003 »MOVEMENT_SLOTS« [$0x0003] 0x00340 004 »FROM_TOWER« [$0x0004] 0x003a8 005 »TO_TOWER« [$0x0005] 0x00400 006 »COUNT« [$0x0006] 0x00440 007 »PRIORITY« [$0x0007] 0x00498 008 »=« [$0x0008] 0x004b8 009 »<« [$0x0009] 0x004d8 00a »>« [$0x000a] 0x004f8 00b »<=« [$0x000b] 0x00520 00c »>=« [$0x000c] 0x03c60 00d »MOVEMENTS« [$0x000d] 0x03cc0 00e »'M'« [$0x000e] 0x03cf0 00f »'o'« [$0x000f] 0x03d20 010 »'v'« [$0x0010] 0x03d50 011 »'e'« [$0x0011] 0x03d80 012 »'m'« [$0x0012] 0x03db0 013 »'n'« [$0x0013] 0x03de0 014 »'t'« [$0x0014] 0x03e10 000 »TOWER_SLOTS« {D304 0x077a6/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x077da/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0738e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x0787a/0x58}:ARRAY_STRING[0x1,0x3] = "'n'" {D303 0x078d2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07972/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000 {D304 0x07972/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x079a6/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x078d2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x07a46/0x58}:ARRAY_STRING[0x1,0x3] = "'t'" {D303 0x07a9e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07b3e/0x34} d303_2 = 0x0014 d303_3 = 0x0000000000000000000 {D304 0x07b3e/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x07b72/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x07a9e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098 {ArrayString 0x07c12/0x98}:ARRAY_STRING[0x1,0xb] = "TOWER_SLOTS" {D303 0x07caa/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0815a/0x34} d303_2 = 0x0015 d303_3 = 0x0000000000000000000 {Thing2 0x07d4a/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0746e/0x338} next_p → {Thing2 0x0742e/0x40} {StringIndex 0x07d8a/0x3d0}:StringIndex x = 0x00000001 y = 0x00000018 [$0x0001] 0x00240 002 »GENERIC_FACT« [$0x0002] 0x002b8 003 »MOVEMENT_SLOTS« [$0x0003] 0x00340 004 »FROM_TOWER« [$0x0004] 0x003a8 005 »TO_TOWER« [$0x0005] 0x00400 006 »COUNT« [$0x0006] 0x00440 007 »PRIORITY« [$0x0007] 0x00498 008 »=« [$0x0008] 0x004b8 009 »<« [$0x0009] 0x004d8 00a »>« [$0x000a] 0x004f8 00b »<=« [$0x000b] 0x00520 00c »>=« [$0x000c] 0x03c60 00d »MOVEMENTS« [$0x000d] 0x03cc0 00e »'M'« [$0x000e] 0x03cf0 00f »'o'« [$0x000f] 0x03d20 010 »'v'« [$0x0010] 0x03d50 011 »'e'« [$0x0011] 0x03d80 012 »'m'« [$0x0012] 0x03db0 013 »'n'« [$0x0013] 0x03de0 014 »'t'« [$0x0014] 0x03e10 015 »TOWER_SLOTS« [$0x0015] 0x03e80 016 »LOCATION« [$0x0016] 0x03ed8 017 »DISK_COUNT« [$0x0017] 0x061c8 018 »TOWERS« [$0x0018] 0x06210 000 »'T'« {D304 0x0815a/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0818e/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x07caa/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080 {ArrayString 0x0822e/0x80}:ARRAY_STRING[0x1,0x8] = "LOCATION" {D303 0x082ae/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0834e/0x34} d303_2 = 0x0016 d303_3 = 0x0000000000000000000 {D304 0x0834e/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x08382/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x082ae/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090 {ArrayString 0x08422/0x90}:ARRAY_STRING[0x1,0xa] = "DISK_COUNT" {D303 0x084b2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0890a/0x34} d303_2 = 0x0017 d303_3 = 0x0000000000000000000 {Thing2 0x08552/0x40}:Thing2 Chain2 payload_p → {StringStore 0x0602c/0x370} next_p → {Thing2 0x05fec/0x40} {StringStore 0x08592/0x378}:StringStore x = 0x00000001 y = 0x00000067 @0x085d6 [0x00] = $0x0017 »TOWERS« @0x0861e [0x01] = $0x0018 »'T'« @0x0864e [0x02] = $0x0019 »'w'« @0x0867e [0x03] = $0x001a »'r'« @0x086ae [0x04] = $0x001b »DISK_SLOTS« @0x08716 [0x05] = $0x001c »TOWER« @0x08756 [0x06] = $0x001d »LEVEL« @0x08796 [0x07] = $0x001e »SIZE« @0x087ce [0x08] = $0x001f »DISKS« @0x0880e [0x09] = $0x0020 »'D'« @0x0883e [0x0a] = $0x0021 »'i'« @0x0886e [0x0b] = $0x0022 »'s'« @0x0889e [0x0c] = $0x0023 »'k'« {D304 0x0890a/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0893e/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x084b2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070 {ArrayString 0x089de/0x70}:ARRAY_STRING[0x1,0x6] = "TOWERS" {D303 0x08a4e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08aee/0x34} d303_2 = 0x0018 d303_3 = 0x0000000000000000000 {D304 0x08aee/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x08b22/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x079a6/0xa0} d302_d303_p → {D303 0x08a4e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x08bc2/0x58}:ARRAY_STRING[0x1,0x3] = "'T'" {D303 0x08c1a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09162/0x34} d303_2 = 0x0019 d303_3 = 0x0000000000000000000 {Thing2 0x08cba/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x07d8a/0x3d0} next_p → {Thing2 0x07d4a/0x40} {StringIndex 0x08cfa/0x468}:StringIndex x = 0x00000001 y = 0x0000001c [$0x0001] 0x00240 002 »GENERIC_FACT« [$0x0002] 0x002b8 003 »MOVEMENT_SLOTS« [$0x0003] 0x00340 004 »FROM_TOWER« [$0x0004] 0x003a8 005 »TO_TOWER« [$0x0005] 0x00400 006 »COUNT« [$0x0006] 0x00440 007 »PRIORITY« [$0x0007] 0x00498 008 »=« [$0x0008] 0x004b8 009 »<« [$0x0009] 0x004d8 00a »>« [$0x000a] 0x004f8 00b »<=« [$0x000b] 0x00520 00c »>=« [$0x000c] 0x03c60 00d »MOVEMENTS« [$0x000d] 0x03cc0 00e »'M'« [$0x000e] 0x03cf0 00f »'o'« [$0x000f] 0x03d20 010 »'v'« [$0x0010] 0x03d50 011 »'e'« [$0x0011] 0x03d80 012 »'m'« [$0x0012] 0x03db0 013 »'n'« [$0x0013] 0x03de0 014 »'t'« [$0x0014] 0x03e10 015 »TOWER_SLOTS« [$0x0015] 0x03e80 016 »LOCATION« [$0x0016] 0x03ed8 017 »DISK_COUNT« [$0x0017] 0x061c8 018 »TOWERS« [$0x0018] 0x06210 019 »'T'« [$0x0019] 0x06240 01a »'w'« [$0x001a] 0x06270 01b »'r'« [$0x001b] 0x062a0 01c »DISK_SLOTS« [$0x001c] 0x06308 000 »TOWER« {D304 0x09162/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x09196/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x08c1a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x09236/0x58}:ARRAY_STRING[0x1,0x3] = "'w'" {D303 0x0928e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0932e/0x34} d303_2 = 0x001a d303_3 = 0x0000000000000000000 {D304 0x0932e/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x09362/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0928e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x09402/0x58}:ARRAY_STRING[0x1,0x3] = "'r'" {D303 0x0945a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x094fa/0x34} d303_2 = 0x001b d303_3 = 0x0000000000000000000 {D304 0x094fa/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0952e/0xa0}:D302 d302_0 = 0x8000000a d302_d302_p → {D302 0x09196/0xa0} d302_d303_p → {D303 0x0945a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090 {ArrayString 0x095ce/0x90}:ARRAY_STRING[0x1,0xa] = "DISK_SLOTS" {D303 0x0965e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x096fe/0x34} d303_2 = 0x001c d303_3 = 0x0000000000000000000 {D304 0x096fe/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x09732/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x0965e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068 {ArrayString 0x097d2/0x68}:ARRAY_STRING[0x1,0x5] = "TOWER" {D303 0x0983a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09e40/0x34} d303_2 = 0x001d d303_3 = 0x0000000000000000000 {Thing2 0x098da/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x08cfa/0x468} next_p → {Thing2 0x08cba/0x40} {StringIndex 0x0991a/0x526}:StringIndex x = 0x00000001 y = 0x00000021 [$0x0001] 0x00240 002 »GENERIC_FACT« [$0x0002] 0x002b8 003 »MOVEMENT_SLOTS« [$0x0003] 0x00340 004 »FROM_TOWER« [$0x0004] 0x003a8 005 »TO_TOWER« [$0x0005] 0x00400 006 »COUNT« [$0x0006] 0x00440 007 »PRIORITY« [$0x0007] 0x00498 008 »=« [$0x0008] 0x004b8 009 »<« [$0x0009] 0x004d8 00a »>« [$0x000a] 0x004f8 00b »<=« [$0x000b] 0x00520 00c »>=« [$0x000c] 0x03c60 00d »MOVEMENTS« [$0x000d] 0x03cc0 00e »'M'« [$0x000e] 0x03cf0 00f »'o'« [$0x000f] 0x03d20 010 »'v'« [$0x0010] 0x03d50 011 »'e'« [$0x0011] 0x03d80 012 »'m'« [$0x0012] 0x03db0 013 »'n'« [$0x0013] 0x03de0 014 »'t'« [$0x0014] 0x03e10 015 »TOWER_SLOTS« [$0x0015] 0x03e80 016 »LOCATION« [$0x0016] 0x03ed8 017 »DISK_COUNT« [$0x0017] 0x061c8 018 »TOWERS« [$0x0018] 0x06210 019 »'T'« [$0x0019] 0x06240 01a »'w'« [$0x001a] 0x06270 01b »'r'« [$0x001b] 0x062a0 01c »DISK_SLOTS« [$0x001c] 0x06308 01d »TOWER« [$0x001d] 0x06348 01e »LEVEL« [$0x001e] 0x06388 01f »SIZE« [$0x001f] 0x063c0 020 »DISKS« [$0x0020] 0x06400 021 »'D'« [$0x0021] 0x06430 000 »'i'« {D304 0x09e40/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x09e74/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x0983a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068 {ArrayString 0x09f14/0x68}:ARRAY_STRING[0x1,0x5] = "LEVEL" {D303 0x09f7c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a01c/0x34} d303_2 = 0x001e d303_3 = 0x0000000000000000000 {D304 0x0a01c/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0a050/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x09f7c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060 {ArrayString 0x0a0f0/0x60}:ARRAY_STRING[0x1,0x4] = "SIZE" {D303 0x0a150/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a1f0/0x34} d303_2 = 0x001f d303_3 = 0x0000000000000000000 {D304 0x0a1f0/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0a224/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x0a150/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068 {ArrayString 0x0a2c4/0x68}:ARRAY_STRING[0x1,0x5] = "DISKS" {D303 0x0a32c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a3cc/0x34} d303_2 = 0x0020 d303_3 = 0x0000000000000000000 {D304 0x0a3cc/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0a400/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0a32c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x0a4a0/0x58}:ARRAY_STRING[0x1,0x3] = "'D'" {D303 0x0a4f8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a598/0x34} d303_2 = 0x0021 d303_3 = 0x0000000000000000000 {D304 0x0a598/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0a5cc/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0a4f8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x0a66c/0x58}:ARRAY_STRING[0x1,0x3] = "'i'" {D303 0x0a6c4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0ad88/0x34} d303_2 = 0x0022 d303_3 = 0x0000000000000000000 {Thing2 0x0a764/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0991a/0x526} next_p → {Thing2 0x098da/0x40} {StringIndex 0x0a7a4/0x5e4}:StringIndex x = 0x00000001 y = 0x00000026 [$0x0001] 0x00240 002 »GENERIC_FACT« [$0x0002] 0x002b8 003 »MOVEMENT_SLOTS« [$0x0003] 0x00340 004 »FROM_TOWER« [$0x0004] 0x003a8 005 »TO_TOWER« [$0x0005] 0x00400 006 »COUNT« [$0x0006] 0x00440 007 »PRIORITY« [$0x0007] 0x00498 008 »=« [$0x0008] 0x004b8 009 »<« [$0x0009] 0x004d8 00a »>« [$0x000a] 0x004f8 00b »<=« [$0x000b] 0x00520 00c »>=« [$0x000c] 0x03c60 00d »MOVEMENTS« [$0x000d] 0x03cc0 00e »'M'« [$0x000e] 0x03cf0 00f »'o'« [$0x000f] 0x03d20 010 »'v'« [$0x0010] 0x03d50 011 »'e'« [$0x0011] 0x03d80 012 »'m'« [$0x0012] 0x03db0 013 »'n'« [$0x0013] 0x03de0 014 »'t'« [$0x0014] 0x03e10 015 »TOWER_SLOTS« [$0x0015] 0x03e80 016 »LOCATION« [$0x0016] 0x03ed8 017 »DISK_COUNT« [$0x0017] 0x061c8 018 »TOWERS« [$0x0018] 0x06210 019 »'T'« [$0x0019] 0x06240 01a »'w'« [$0x001a] 0x06270 01b »'r'« [$0x001b] 0x062a0 01c »DISK_SLOTS« [$0x001c] 0x06308 01d »TOWER« [$0x001d] 0x06348 01e »LEVEL« [$0x001e] 0x06388 01f »SIZE« [$0x001f] 0x063c0 020 »DISKS« [$0x0020] 0x06400 021 »'D'« [$0x0021] 0x06430 022 »'i'« [$0x0022] 0x06460 023 »'s'« [$0x0023] 0x06490 000 »'k'« {D304 0x0ad88/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0adbc/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0a6c4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x0ae5c/0x58}:ARRAY_STRING[0x1,0x3] = "'s'" {D303 0x0aeb4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0af54/0x34} d303_2 = 0x0023 d303_3 = 0x0000000000000000000 {D304 0x0af54/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0af88/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x05570/0xa0} d302_d303_p → {D303 0x0aeb4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x0b028/0x58}:ARRAY_STRING[0x1,0x3] = "'k'"