DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦4d2889645⟧

    Length: 6144 (0x1800)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_096f95

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦5a81ac88f⟧ »Space Info Vol 1« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x0000ba3f max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x0000bfff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x00096f95 [0000000000010010110111110010101]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x0002b90c [000000000000101011100100001100]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff004c009800694800d1c [111111111111111111111111111111110000000001001100000000001001100000000000011010010100100000000000110100011100]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x08a04/0x378} [00000000000000001000101000000100]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x0ab7c/0x5e4} [00000000000000001010101101111100]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x089c4/0x40} [00000000000000001000100111000100]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x0ab3c/0x40} [00000000000000001010101100111100]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »MAX_CODE_ZONE«
  [$0x0002]  0x002c0 003 »MAX_TAILLE_NOM«
  [$0x0003]  0x00348 004 »T_ZONE«
  [$0x0004]  0x00390 005 »DEBUT_ZONE«
  [$0x0005]  0x003f8 006 »'Z'«
  [$0x0006]  0x00428 007 »'o'«
  [$0x0007]  0x00458 008 »'n'«
  [$0x0008]  0x00488 009 »'e'«
  [$0x0009]  0x004b8 00a »FIN_ZONE«
  [$0x000a]  0x00510 00b »'F'«
  [$0x000b]  0x03ac0 000 »'i'«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »MAX_CODE_ZONE«
    @0x026ce [0x01] =  $0x0002 »MAX_TAILLE_NOM«
    @0x02756 [0x02] =  $0x0003 »T_ZONE«
    @0x0279e [0x03] =  $0x0004 »DEBUT_ZONE«
    @0x02806 [0x04] =  $0x0005 »'Z'«
    @0x02836 [0x05] =  $0x0006 »'o'«
    @0x02866 [0x06] =  $0x0007 »'n'«
    @0x02896 [0x07] =  $0x0008 »'e'«
    @0x028c6 [0x08] =  $0x0009 »FIN_ZONE«
    @0x0291e [0x09] =  $0x000a »'F'«
    @0x0294e [0x0a] =  $0x0022 »«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305
    0x003270 [0x0d] +0x01a0: ptr_0xd_p → {D306 0x0a10d/0x83} [00000000000000001010000100001101]
    0x0033d0 [0x18] +0x0300: ptr_0x18_p → {D306 0x0b77d/0x83} [00000000000000001011011101111101]
    0x003690 [0x2e] +0x05c0: ptr_0x2e_p → {D306 0x0a4cd/0x83} [00000000000000001010010011001101]
    0x0036b0 [0x2f] +0x05e0: ptr_0x2f_p → {D306 0x0b87f/0x83} [00000000000000001011100001111111]
    0x003990 [0x46] +0x08c0: ptr_0x46_p → {D306 0x07d11/0x83} [00000000000000000111110100010001]
    0x003bd0 [0x58] +0x0b00: ptr_0x58_p → {D306 0x0a3cb/0x83} [00000000000000001010001111001011]
    0x003d90 [0x66] +0x0cc0: ptr_0x66_p → {D306 0x0b4bf/0x83} [00000000000000001011010010111111]

{D301 0x03db0/0xce0}:D301
    0x003dd0 [0x01] +0x0020: ptr_0x1_p → {D302 0x08814/0xa0} [00000000000000001000100000010100]
    0x003e10 [0x03] +0x0060: ptr_0x3_p → {D302 0x0b616/0xa0} [00000000000000001011011000010110]
    0x003f90 [0x0f] +0x01e0: ptr_0xf_p → {D302 0x0622c/0xa0} [00000000000000000110001000101100]
    0x003fb0 [0x10] +0x0200: ptr_0x10_p → {D302 0x0a624/0xa0} [00000000000000001010011000100100]
    0x004030 [0x14] +0x0280: ptr_0x14_p → {D302 0x09f9e/0xa0} [00000000000000001001111110011110]
    0x0040d0 [0x19] +0x0320: ptr_0x19_p → {D302 0x0538c/0xa0} [00000000000000000101001110001100]
    0x004110 [0x1b] +0x0360: ptr_0x1b_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100]
    0x004150 [0x1d] +0x03a0: ptr_0x1d_p → {D302 0x09834/0xa0} [00000000000000001001100000110100]
    0x004230 [0x24] +0x0480: ptr_0x24_p → {D302 0x058f0/0xa0} [00000000000000000101100011110000]
    0x0042b0 [0x28] +0x0500: ptr_0x28_p → {D302 0x09444/0xa0} [00000000000000001001010001000100]
    0x0042d0 [0x29] +0x0520: ptr_0x29_p → {D302 0x07812/0xa0} [00000000000000000111100000010010]
    0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x0b9d6/0xa0} [00000000000000001011100111010110]
    0x004370 [0x2e] +0x05c0: ptr_0x2e_p → {D302 0x0a7e8/0xa0} [00000000000000001010011111101000]
    0x004390 [0x2f] +0x05e0: ptr_0x2f_p → {D302 0x05558/0xa0} [00000000000000000101010101011000]
    0x004490 [0x37] +0x06e0: ptr_0x37_p → {D302 0x06a4c/0xa0} [00000000000000000110101001001100]
    0x0044d0 [0x39] +0x0720: ptr_0x39_p → {D302 0x04d80/0xa0} [00000000000000000100110110000000]
    0x0044f0 [0x3a] +0x0740: ptr_0x3a_p → {D302 0x05cb0/0xa0} [00000000000000000101110010110000]
    0x0045d0 [0x41] +0x0820: ptr_0x41_p → {D302 0x079ce/0xa0} [00000000000000000111100111001110]
    0x0045f0 [0x42] +0x0840: ptr_0x42_p → {D302 0x09648/0xa0} [00000000000000001001011001001000]
    0x0046d0 [0x49] +0x0920: ptr_0x49_p → {D302 0x08648/0xa0} [00000000000000001000011001001000]
    0x0046f0 [0x4a] +0x0940: ptr_0x4a_p → {D302 0x0668c/0xa0} [00000000000000000110011010001100]
    0x004730 [0x4c] +0x0980: ptr_0x4c_p → {D302 0x0a9ac/0xa0} [00000000000000001010100110101100]
    0x004750 [0x4d] +0x09a0: ptr_0x4d_p → {D302 0x0a264/0xa0} [00000000000000001010001001100100]
    0x004790 [0x4f] +0x09e0: ptr_0x4f_p → {D302 0x05188/0xa0} [00000000000000000101000110001000]
    0x004810 [0x53] +0x0a60: ptr_0x53_p → {D302 0x0b358/0xa0} [00000000000000001011001101011000]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x07102/0xa0} [00000000000000000111000100000010]
    0x004870 [0x56] +0x0ac0: ptr_0x56_p → {D302 0x05abc/0xa0} [00000000000000000101101010111100]
    0x004890 [0x57] +0x0ae0: ptr_0x57_p → {D302 0x07baa/0xa0} [00000000000000000111101110101010]
    0x0048d0 [0x59] +0x0b20: ptr_0x59_p → {D302 0x06f1e/0xa0} [00000000000000000110111100011110]
    0x0049b0 [0x60] +0x0c00: ptr_0x60_p → {D302 0x08278/0xa0} [00000000000000001000001001111000]
    0x004a10 [0x63] +0x0c60: ptr_0x63_p → {D302 0x09258/0xa0} [00000000000000001001001001011000]
    0x004a50 [0x65] +0x0ca0: ptr_0x65_p → {D302 0x072be/0xa0} [00000000000000000111001010111110]

    0x004a70 +0x0cc0:                                    0x0 [0x20] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x04c04/0xa8}:ARRAY_STRING[0x1,0xd] = "MAX_CODE_ZONE"
{D303 0x04cac/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d4c/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d4c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d80/0xa0}:D302 d302_0 = 0x8000000e d302_d303_p → {D303 0x04cac/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b0
{ArrayString 0x04e20/0xb0}:ARRAY_STRING[0x1,0xe] = "MAX_TAILLE_NOM"
{D303 0x04ed0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04f70/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04f70/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04fa4/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x04ed0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x05044/0x70}:ARRAY_STRING[0x1,0x6] = "T_ZONE"
{D303 0x050b4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05154/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x05154/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05188/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x050b4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x05228/0x90}:ARRAY_STRING[0x1,0xa] = "DEBUT_ZONE"
{D303 0x052b8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05358/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x05358/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0538c/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x052b8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0542c/0x58}:ARRAY_STRING[0x1,0x3] = "'Z'"
{D303 0x05484/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05524/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x05524/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05558/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x05484/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x055f8/0x58}:ARRAY_STRING[0x1,0x3] = "'o'"
{D303 0x05650/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x056f0/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x056f0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05724/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x05650/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x057c4/0x58}:ARRAY_STRING[0x1,0x3] = "'n'"
{D303 0x0581c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x058bc/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x058bc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x058f0/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0581c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x05990/0x58}:ARRAY_STRING[0x1,0x3] = "'e'"
{D303 0x059e8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05a88/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x05a88/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05abc/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x059e8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x05b5c/0x80}:ARRAY_STRING[0x1,0x8] = "FIN_ZONE"
{D303 0x05bdc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05c7c/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x05c7c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05cb0/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x05bdc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x05d50/0x58}:ARRAY_STRING[0x1,0x3] = "'F'"
{D303 0x05da8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x061f8/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{Thing2 0x05e48/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x05e88/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x05ece [0x00] =  $0x000b »'i'«
    @0x05efe [0x01] =  $0x000c »' '«
    @0x05f2e [0x02] =  $0x000d »SEP_ZONE«
    @0x05f86 [0x03] =  $0x000e »'#'«
    @0x05fb6 [0x04] =  $0x000f »OBJECT«
    @0x05ffe [0x05] =  $0x0010 »=«
    @0x0601e [0x06] =  $0x0011 »IMAGE«
    @0x0605e [0x07] =  $0x0012 »O«
    @0x0607e [0x08] =  $0x0013 »VALUE«
    @0x060be [0x09] =  $0x0014 »S«
    @0x060de [0x0a] =  $0x0015 »DER_CAR«
    @0x0612e [0x0b] =  $0x0016 »CREATE«
    @0x06176 [0x0c] =  $0x0017 »NOM«
    @0x061a6 [0x0d] =  $0x0018 »NUMERO«
{D304 0x061f8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0622c/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x05da8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x062cc/0x58}:ARRAY_STRING[0x1,0x3] = "'i'"
{D303 0x06324/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06658/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x063c4/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x06404/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »MAX_CODE_ZONE«
  [$0x0002]  0x002c0 003 »MAX_TAILLE_NOM«
  [$0x0003]  0x00348 004 »T_ZONE«
  [$0x0004]  0x00390 005 »DEBUT_ZONE«
  [$0x0005]  0x003f8 006 »'Z'«
  [$0x0006]  0x00428 007 »'o'«
  [$0x0007]  0x00458 008 »'n'«
  [$0x0008]  0x00488 009 »'e'«
  [$0x0009]  0x004b8 00a »FIN_ZONE«
  [$0x000a]  0x00510 00b »'F'«
  [$0x000b]  0x03ac0 00c »'i'«
  [$0x000c]  0x03af0 00d »' '«
  [$0x000d]  0x03b20 00e »SEP_ZONE«
  [$0x000e]  0x03b78 000 »'#'«
{D304 0x06658/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0668c/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x06324/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0672c/0x58}:ARRAY_STRING[0x1,0x3] = "' '"
{D303 0x06784/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06824/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{D304 0x06824/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06858/0xa0}:D302 d302_0 = 0x80000008 d302_d302_p → {D302 0x04fa4/0xa0} d302_d303_p → {D303 0x06784/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x068f8/0x80}:ARRAY_STRING[0x1,0x8] = "SEP_ZONE"
{D303 0x06978/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06a18/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x06a18/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06a4c/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x06978/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x06aec/0x58}:ARRAY_STRING[0x1,0x3] = "'#'"
{D303 0x06b44/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06eea/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x06be4/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06404/0x254} next_p → {Thing2 0x063c4/0x40}
{StringIndex 0x06c24/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »MAX_CODE_ZONE«
  [$0x0002]  0x002c0 003 »MAX_TAILLE_NOM«
  [$0x0003]  0x00348 004 »T_ZONE«
  [$0x0004]  0x00390 005 »DEBUT_ZONE«
  [$0x0005]  0x003f8 006 »'Z'«
  [$0x0006]  0x00428 007 »'o'«
  [$0x0007]  0x00458 008 »'n'«
  [$0x0008]  0x00488 009 »'e'«
  [$0x0009]  0x004b8 00a »FIN_ZONE«
  [$0x000a]  0x00510 00b »'F'«
  [$0x000b]  0x03ac0 00c »'i'«
  [$0x000c]  0x03af0 00d »' '«
  [$0x000d]  0x03b20 00e »SEP_ZONE«
  [$0x000e]  0x03b78 00f »'#'«
  [$0x000f]  0x03ba8 010 »OBJECT«
  [$0x0010]  0x03bf0 011 »=«
  [$0x0011]  0x03c10 000 »IMAGE«
{D304 0x06eea/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06f1e/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x06b44/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x06fbe/0x70}:ARRAY_STRING[0x1,0x6] = "OBJECT"
{D303 0x0702e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x070ce/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x070ce/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07102/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0702e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x071a2/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D303 0x071ea/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0728a/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000
{D304 0x0728a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x072be/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x071ea/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x0735e/0x68}:ARRAY_STRING[0x1,0x5] = "IMAGE"
{D303 0x073c6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x077de/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000
{Thing2 0x07466/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06c24/0x2c6} next_p → {Thing2 0x06be4/0x40}
{StringIndex 0x074a6/0x338}:StringIndex x = 0x00000001 y = 0x00000014
  [$0x0001]  0x00240 002 »MAX_CODE_ZONE«
  [$0x0002]  0x002c0 003 »MAX_TAILLE_NOM«
  [$0x0003]  0x00348 004 »T_ZONE«
  [$0x0004]  0x00390 005 »DEBUT_ZONE«
  [$0x0005]  0x003f8 006 »'Z'«
  [$0x0006]  0x00428 007 »'o'«
  [$0x0007]  0x00458 008 »'n'«
  [$0x0008]  0x00488 009 »'e'«
  [$0x0009]  0x004b8 00a »FIN_ZONE«
  [$0x000a]  0x00510 00b »'F'«
  [$0x000b]  0x03ac0 00c »'i'«
  [$0x000c]  0x03af0 00d »' '«
  [$0x000d]  0x03b20 00e »SEP_ZONE«
  [$0x000e]  0x03b78 00f »'#'«
  [$0x000f]  0x03ba8 010 »OBJECT«
  [$0x0010]  0x03bf0 011 »=«
  [$0x0011]  0x03c10 012 »IMAGE«
  [$0x0012]  0x03c50 013 »O«
  [$0x0013]  0x03c70 014 »VALUE«
  [$0x0014]  0x03cb0 000 »S«
{D304 0x077de/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07812/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x073c6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x078b2/0x48}:ARRAY_STRING[0x1,0x1] = "O"
{D303 0x078fa/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0799a/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000
{D304 0x0799a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x079ce/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x078fa/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x07a6e/0x68}:ARRAY_STRING[0x1,0x5] = "VALUE"
{D303 0x07ad6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07b76/0x34} d303_2 = 0x0014 d303_3 = 0x0000000000000000000
{D304 0x07b76/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07baa/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x07ad6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x07c4a/0x48}:ARRAY_STRING[0x1,0x1] = "S"
{D307 0x07c92/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0012df28 d307_3 = 0x00000002
{D306 0x07d11/0x83}:D306 d306_d303_p → {D303 0x078fa/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x07c92/0x7f}
{D303 0x07d94/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08244/0x34} d303_2 = 0x0015 d303_3 = 0x0000000000000000000
{Thing2 0x07e34/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x074a6/0x338} next_p → {Thing2 0x07466/0x40}
{StringIndex 0x07e74/0x3d0}:StringIndex x = 0x00000001 y = 0x00000018
  [$0x0001]  0x00240 002 »MAX_CODE_ZONE«
  [$0x0002]  0x002c0 003 »MAX_TAILLE_NOM«
  [$0x0003]  0x00348 004 »T_ZONE«
  [$0x0004]  0x00390 005 »DEBUT_ZONE«
  [$0x0005]  0x003f8 006 »'Z'«
  [$0x0006]  0x00428 007 »'o'«
  [$0x0007]  0x00458 008 »'n'«
  [$0x0008]  0x00488 009 »'e'«
  [$0x0009]  0x004b8 00a »FIN_ZONE«
  [$0x000a]  0x00510 00b »'F'«
  [$0x000b]  0x03ac0 00c »'i'«
  [$0x000c]  0x03af0 00d »' '«
  [$0x000d]  0x03b20 00e »SEP_ZONE«
  [$0x000e]  0x03b78 00f »'#'«
  [$0x000f]  0x03ba8 010 »OBJECT«
  [$0x0010]  0x03bf0 011 »=«
  [$0x0011]  0x03c10 012 »IMAGE«
  [$0x0012]  0x03c50 013 »O«
  [$0x0013]  0x03c70 014 »VALUE«
  [$0x0014]  0x03cb0 015 »S«
  [$0x0015]  0x03cd0 016 »DER_CAR«
  [$0x0016]  0x03d20 017 »CREATE«
  [$0x0017]  0x03d68 018 »NOM«
  [$0x0018]  0x03d98 000 »NUMERO«
{D304 0x08244/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08278/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x07d94/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x08318/0x78}:ARRAY_STRING[0x1,0x7] = "DER_CAR"
{D303 0x08390/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08430/0x34} d303_2 = 0x0016 d303_3 = 0x0000000000000000000
{D304 0x08430/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08464/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x08390/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x08504/0x70}:ARRAY_STRING[0x1,0x6] = "CREATE"
{D303 0x08574/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08614/0x34} d303_2 = 0x0017 d303_3 = 0x0000000000000000000
{D304 0x08614/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08648/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x08574/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x086e8/0x58}:ARRAY_STRING[0x1,0x3] = "NOM"
{D303 0x08740/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x087e0/0x34} d303_2 = 0x0018 d303_3 = 0x0000000000000000000
{D304 0x087e0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08814/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x08740/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x088b4/0x70}:ARRAY_STRING[0x1,0x6] = "NUMERO"
{D303 0x08924/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09224/0x34} d303_2 = 0x0019 d303_3 = 0x0000000000000000000
{Thing2 0x089c4/0x40}:Thing2 Chain2 payload_p → {StringStore 0x05e88/0x370} next_p → {Thing2 0x05e48/0x40}
{StringStore 0x08a04/0x378}:StringStore x = 0x00000001 y = 0x00000067
    @0x08a46 [0x00] =  $0x0019 »GET_NOM«
    @0x08a96 [0x01] =  $0x001a »GET_NUMERO«
    @0x08afe [0x02] =  $0x001b »SET_NOM«
    @0x08b4e [0x03] =  $0x001c »SET_NUMERO«
    @0x08bb6 [0x04] =  $0x001d »US«
    @0x08bde [0x05] =  $0x001e »&«
    @0x08bfe [0x06] =  $0x001f »P1«
    @0x08c26 [0x07] =  $0x0020 »P2«
    @0x08c4e [0x08] =  $0x0021 »P3«
    @0x08c76 [0x09] =  $0x0022 »P4«
    @0x08c9e [0x0a] =  $0x0023 »+«
    @0x08cbe [0x0b] =  $0x0024 »-«
    @0x08cde [0x0c] =  $0x0025 »>«
{Thing2 0x08d7c/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x07e74/0x3d0} next_p → {Thing2 0x07e34/0x40}
{StringIndex 0x08dbc/0x468}:StringIndex x = 0x00000001 y = 0x0000001c
  [$0x0001]  0x00240 002 »MAX_CODE_ZONE«
  [$0x0002]  0x002c0 003 »MAX_TAILLE_NOM«
  [$0x0003]  0x00348 004 »T_ZONE«
  [$0x0004]  0x00390 005 »DEBUT_ZONE«
  [$0x0005]  0x003f8 006 »'Z'«
  [$0x0006]  0x00428 007 »'o'«
  [$0x0007]  0x00458 008 »'n'«
  [$0x0008]  0x00488 009 »'e'«
  [$0x0009]  0x004b8 00a »FIN_ZONE«
  [$0x000a]  0x00510 00b »'F'«
  [$0x000b]  0x03ac0 00c »'i'«
  [$0x000c]  0x03af0 00d »' '«
  [$0x000d]  0x03b20 00e »SEP_ZONE«
  [$0x000e]  0x03b78 00f »'#'«
  [$0x000f]  0x03ba8 010 »OBJECT«
  [$0x0010]  0x03bf0 011 »=«
  [$0x0011]  0x03c10 012 »IMAGE«
  [$0x0012]  0x03c50 013 »O«
  [$0x0013]  0x03c70 014 »VALUE«
  [$0x0014]  0x03cb0 015 »S«
  [$0x0015]  0x03cd0 016 »DER_CAR«
  [$0x0016]  0x03d20 017 »CREATE«
  [$0x0017]  0x03d68 018 »NOM«
  [$0x0018]  0x03d98 019 »NUMERO«
  [$0x0019]  0x06638 01a »GET_NOM«
  [$0x001a]  0x06688 01b »GET_NUMERO«
  [$0x001b]  0x066f0 01c »SET_NOM«
  [$0x001c]  0x06740 000 »SET_NUMERO«
{D304 0x09224/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09258/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x08924/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x092f8/0x78}:ARRAY_STRING[0x1,0x7] = "GET_NOM"
{D303 0x09370/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09410/0x34} d303_2 = 0x001a d303_3 = 0x0000000000000000000
{D304 0x09410/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09444/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x09370/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x094e4/0x90}:ARRAY_STRING[0x1,0xa] = "GET_NUMERO"
{D303 0x09574/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09614/0x34} d303_2 = 0x001b d303_3 = 0x0000000000000000000
{D304 0x09614/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09648/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x09574/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x096e8/0x78}:ARRAY_STRING[0x1,0x7] = "SET_NOM"
{D303 0x09760/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09800/0x34} d303_2 = 0x001c d303_3 = 0x0000000000000000000
{D304 0x09800/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09834/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x09760/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x098d4/0x90}:ARRAY_STRING[0x1,0xa] = "SET_NUMERO"
{D303 0x09964/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09f6a/0x34} d303_2 = 0x001d d303_3 = 0x0000000000000000000
{Thing2 0x09a04/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x08dbc/0x468} next_p → {Thing2 0x08d7c/0x40}
{StringIndex 0x09a44/0x526}:StringIndex x = 0x00000001 y = 0x00000021
  [$0x0001]  0x00240 002 »MAX_CODE_ZONE«
  [$0x0002]  0x002c0 003 »MAX_TAILLE_NOM«
  [$0x0003]  0x00348 004 »T_ZONE«
  [$0x0004]  0x00390 005 »DEBUT_ZONE«
  [$0x0005]  0x003f8 006 »'Z'«
  [$0x0006]  0x00428 007 »'o'«
  [$0x0007]  0x00458 008 »'n'«
  [$0x0008]  0x00488 009 »'e'«
  [$0x0009]  0x004b8 00a »FIN_ZONE«
  [$0x000a]  0x00510 00b »'F'«
  [$0x000b]  0x03ac0 00c »'i'«
  [$0x000c]  0x03af0 00d »' '«
  [$0x000d]  0x03b20 00e »SEP_ZONE«
  [$0x000e]  0x03b78 00f »'#'«
  [$0x000f]  0x03ba8 010 »OBJECT«
  [$0x0010]  0x03bf0 011 »=«
  [$0x0011]  0x03c10 012 »IMAGE«
  [$0x0012]  0x03c50 013 »O«
  [$0x0013]  0x03c70 014 »VALUE«
  [$0x0014]  0x03cb0 015 »S«
  [$0x0015]  0x03cd0 016 »DER_CAR«
  [$0x0016]  0x03d20 017 »CREATE«
  [$0x0017]  0x03d68 018 »NOM«
  [$0x0018]  0x03d98 019 »NUMERO«
  [$0x0019]  0x06638 01a »GET_NOM«
  [$0x001a]  0x06688 01b »GET_NUMERO«
  [$0x001b]  0x066f0 01c »SET_NOM«
  [$0x001c]  0x06740 01d »SET_NUMERO«
  [$0x001d]  0x067a8 01e »US«
  [$0x001e]  0x067d0 01f »&«
  [$0x001f]  0x067f0 020 »P1«
  [$0x0020]  0x06818 021 »P2«
  [$0x0021]  0x06840 000 »P3«
{D304 0x09f6a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09f9e/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x09964/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x0a03e/0x50}:ARRAY_STRING[0x1,0x2] = "US"
{D307 0x0a08e/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0012df28 d307_3 = 0x00000002
{D306 0x0a10d/0x83}:D306 d306_d303_p → {D303 0x071ea/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0a08e/0x7f}
{D303 0x0a190/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a230/0x34} d303_2 = 0x001e d303_3 = 0x0000000000000000000
{D304 0x0a230/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a264/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0a190/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x0a304/0x48}:ARRAY_STRING[0x1,0x1] = "&"
{D307 0x0a34c/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0012df28 d307_3 = 0x00000002
{D306 0x0a3cb/0x83}:D306 d306_d303_p → {D303 0x08924/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0a34c/0x7f}
{D307 0x0a44e/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0012df28 d307_3 = 0x00000002
{D306 0x0a4cd/0x83}:D306 d306_d303_p → {D303 0x09370/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0a44e/0x7f}
{D303 0x0a550/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a5f0/0x34} d303_2 = 0x001f d303_3 = 0x0000000000000000000
{D304 0x0a5f0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a624/0xa0}:D302 d302_0 = 0x80000002 d302_d302_p → {D302 0x05724/0xa0} d302_d303_p → {D303 0x0a550/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x0a6c4/0x50}:ARRAY_STRING[0x1,0x2] = "P1"
{D303 0x0a714/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a7b4/0x34} d303_2 = 0x0020 d303_3 = 0x0000000000000000000
{D304 0x0a7b4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a7e8/0xa0}:D302 d302_0 = 0x80000002 d302_d302_p → {D302 0x06858/0xa0} d302_d303_p → {D303 0x0a714/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x0a888/0x50}:ARRAY_STRING[0x1,0x2] = "P2"
{D303 0x0a8d8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a978/0x34} d303_2 = 0x0021 d303_3 = 0x0000000000000000000
{D304 0x0a978/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a9ac/0xa0}:D302 d302_0 = 0x80000002 d302_d302_p → {D302 0x08464/0xa0} d302_d303_p → {D303 0x0a8d8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x0aa4c/0x50}:ARRAY_STRING[0x1,0x2] = "P3"
{D303 0x0aa9c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b160/0x34} d303_2 = 0x0022 d303_3 = 0x0000000000000000000
{Thing2 0x0ab3c/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x09a44/0x526} next_p → {Thing2 0x09a04/0x40}
{StringIndex 0x0ab7c/0x5e4}:StringIndex x = 0x00000001 y = 0x00000026
  [$0x0001]  0x00240 002 »MAX_CODE_ZONE«
  [$0x0002]  0x002c0 003 »MAX_TAILLE_NOM«
  [$0x0003]  0x00348 004 »T_ZONE«
  [$0x0004]  0x00390 005 »DEBUT_ZONE«
  [$0x0005]  0x003f8 006 »'Z'«
  [$0x0006]  0x00428 007 »'o'«
  [$0x0007]  0x00458 008 »'n'«
  [$0x0008]  0x00488 009 »'e'«
  [$0x0009]  0x004b8 00a »FIN_ZONE«
  [$0x000a]  0x00510 00b »'F'«
  [$0x000b]  0x03ac0 00c »'i'«
  [$0x000c]  0x03af0 00d »' '«
  [$0x000d]  0x03b20 00e »SEP_ZONE«
  [$0x000e]  0x03b78 00f »'#'«
  [$0x000f]  0x03ba8 010 »OBJECT«
  [$0x0010]  0x03bf0 011 »=«
  [$0x0011]  0x03c10 012 »IMAGE«
  [$0x0012]  0x03c50 013 »O«
  [$0x0013]  0x03c70 014 »VALUE«
  [$0x0014]  0x03cb0 015 »S«
  [$0x0015]  0x03cd0 016 »DER_CAR«
  [$0x0016]  0x03d20 017 »CREATE«
  [$0x0017]  0x03d68 018 »NOM«
  [$0x0018]  0x03d98 019 »NUMERO«
  [$0x0019]  0x06638 01a »GET_NOM«
  [$0x001a]  0x06688 01b »GET_NUMERO«
  [$0x001b]  0x066f0 01c »SET_NOM«
  [$0x001c]  0x06740 01d »SET_NUMERO«
  [$0x001d]  0x067a8 01e »US«
  [$0x001e]  0x067d0 01f »&«
  [$0x001f]  0x067f0 020 »P1«
  [$0x0020]  0x06818 021 »P2«
  [$0x0021]  0x06840 022 »P3«
  [$0x0022]  0x06868 023 »P4«
  [$0x0023]  0x06890 024 »+«
  [$0x0024]  0x068b0 025 »-«
  [$0x0025]  0x068d0 000 »>«
{D304 0x0b160/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0b194/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x0aa9c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x0b234/0x50}:ARRAY_STRING[0x1,0x2] = "P4"
{D303 0x0b284/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b324/0x34} d303_2 = 0x0023 d303_3 = 0x0000000000000000000
{D304 0x0b324/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0b358/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0b284/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x0b3f8/0x48}:ARRAY_STRING[0x1,0x1] = "+"
{D307 0x0b440/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0012df28 d307_3 = 0x00000002
{D306 0x0b4bf/0x83}:D306 d306_d303_p → {D303 0x08390/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0b440/0x7f}
{D303 0x0b542/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b5e2/0x34} d303_2 = 0x0024 d303_3 = 0x0000000000000000000
{D304 0x0b5e2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0b616/0xa0}:D302 d302_0 = 0x80000001 d302_d302_p → {D302 0x0b194/0xa0} d302_d303_p → {D303 0x0b542/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x0b6b6/0x48}:ARRAY_STRING[0x1,0x1] = "-"
{D307 0x0b6fe/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0012df28 d307_3 = 0x00000002
{D306 0x0b77d/0x83}:D306 d306_d303_p → {D303 0x09760/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0b6fe/0x7f}
{D307 0x0b800/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0012df28 d307_3 = 0x00000002
{D306 0x0b87f/0x83}:D306 d306_d303_p → {D303 0x09574/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0b800/0x7f}
{D303 0x0b902/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b9a2/0x34} d303_2 = 0x0025 d303_3 = 0x0000000000000000000
{D304 0x0b9a2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0b9d6/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0b902/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x0ba76/0x48}:ARRAY_STRING[0x1,0x1] = ">"