DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦51056ac4f⟧

    Length: 9216 (0x2400)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_08f268

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦cfc2e13cd⟧ »Space Info Vol 2« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x000107a1 max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00011fff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x0008f268 [0000000000010001111001001101000]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x00028d6d [000000000000101000110101101101]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff007200e800d93001af5 [111111111111111111111111111111110000000001110010000000001110100000000000110110010011000000000001101011110101]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x0f9c8/0x398} [00000000000000001111100111001000]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x0ee86/0x8b6} [00000000000000001110111010000110]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x0f988/0x40} [00000000000000001111100110001000]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x0ee46/0x40} [00000000000000001110111001000110]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »DO_ACTION«
  [$0x0002]  0x002a0 003 »FOR_RULE«
  [$0x0003]  0x002f8 004 »ON_FACTS«
  [$0x0004]  0x00350 005 »SLOT«
  [$0x0005]  0x00388 006 »ALIAS«
  [$0x0006]  0x003c8 007 »OUTPUT_STREAM«
  [$0x0007]  0x00448 008 »RULE_NAMES«
  [$0x0008]  0x03558 009 »TAKE_BIGGEST_BRICK_FROM_HEAP«
  [$0x0009]  0x03650 00a »HOLD_BIGGEST_BRICK«
  [$0x000a]  0x036f8 00b »PUT_INTO_BOX«
  [$0x000b]  0x03770 000 »REMOVE_ROBOT«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »DO_ACTION«
    @0x026ae [0x01] =  $0x0002 »FOR_RULE«
    @0x02706 [0x02] =  $0x0003 »ON_FACTS«
    @0x0275e [0x03] =  $0x0004 »SLOT«
    @0x02796 [0x04] =  $0x0005 »ALIAS«
    @0x027d6 [0x05] =  $0x0006 »OUTPUT_STREAM«
    @0x02856 [0x06] =  $0x0007 »RULE_NAMES«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305
    0x0034f0 [0x21] +0x0420: ptr_0x21_p → {D306 0x09ac5/0x83} [00000000000000001001101011000101]
    0x003a90 [0x4e] +0x09c0: ptr_0x4e_p → {D306 0x09cc9/0x83} [00000000000000001001110011001001]
    0x003d70 [0x65] +0x0ca0: ptr_0x65_p → {D306 0x09bc7/0x83} [00000000000000001001101111000111]

    0x003d90 +0x0cc0:                                    0x0 [0x20] 0…
{D301 0x03db0/0xce0}:D301
    0x003e50 [0x05] +0x00a0: ptr_0x5_p → {D302 0x0d252/0xa0} [00000000000000001101001001010010]
    0x003e90 [0x07] +0x00e0: ptr_0x7_p → {D302 0x0d7b6/0xa0} [00000000000000001101011110110110]
    0x003ed0 [0x09] +0x0120: ptr_0x9_p → {D302 0x05148/0xa0} [00000000000000000101000101001000]
    0x003f10 [0x0b] +0x0160: ptr_0xb_p → {D302 0x08fee/0xa0} [00000000000000001000111111101110]
    0x003f70 [0x0e] +0x01c0: ptr_0xe_p → {D302 0x0eae2/0xa0} [00000000000000001110101011100010]
    0x003f90 [0x0f] +0x01e0: ptr_0xf_p → {D302 0x0c216/0xa0} [00000000000000001100001000010110]
    0x003fb0 [0x10] +0x0200: ptr_0x10_p → {D302 0x0d41e/0xa0} [00000000000000001101010000011110]
    0x004050 [0x15] +0x02a0: ptr_0x15_p → {D302 0x06c04/0xa0} [00000000000000000110110000000100]
    0x004090 [0x17] +0x02e0: ptr_0x17_p → {D302 0x05cc8/0xa0} [00000000000000000101110011001000]
    0x0040b0 [0x18] +0x0300: ptr_0x18_p → {D302 0x0990e/0xa0} [00000000000000001001100100001110]
    0x004170 [0x1e] +0x03c0: ptr_0x1e_p → {D302 0x063b4/0xa0} [00000000000000000110001110110100]
    0x004210 [0x23] +0x0460: ptr_0x23_p → {D302 0x04d60/0xa0} [00000000000000000100110101100000]
    0x004230 [0x24] +0x0480: ptr_0x24_p → {D302 0x0b4c2/0xa0} [00000000000000001011010011000010]
    0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x0763a/0xa0} [00000000000000000111011000111010]
    0x0042b0 [0x28] +0x0500: ptr_0x28_p → {D302 0x0e6d2/0xa0} [00000000000000001110011011010010]
    0x0042f0 [0x2a] +0x0540: ptr_0x2a_p → {D302 0x0af5e/0xa0} [00000000000000001010111101011110]
    0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x087d6/0xa0} [00000000000000001000011111010110]
    0x004350 [0x2d] +0x05a0: ptr_0x2d_p → {D302 0x061a0/0xa0} [00000000000000000110000110100000]
    0x004370 [0x2e] +0x05c0: ptr_0x2e_p → {D302 0x0ff60/0xa0} [00000000000000001111111101100000]
    0x004390 [0x2f] +0x05e0: ptr_0x2f_p → {D302 0x0be7e/0xa0} [00000000000000001011111001111110]
    0x004410 [0x33] +0x0660: ptr_0x33_p → {D302 0x077fe/0xa0} [00000000000000000111011111111110]
    0x004430 [0x34] +0x0680: ptr_0x34_p → {D302 0x0e8be/0xa0} [00000000000000001110100010111110]
    0x004490 [0x37] +0x06e0: ptr_0x37_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100]
    0x0044d0 [0x39] +0x0720: ptr_0x39_p → {D302 0x1055c/0xa0} [00000000000000010000010101011100]
    0x0044f0 [0x3a] +0x0740: ptr_0x3a_p → {D302 0x10728/0xa0} [00000000000000010000011100101000]
    0x0045b0 [0x40] +0x0800: ptr_0x40_p → {D302 0x0685c/0xa0} [00000000000000000110100001011100]
    0x0045d0 [0x41] +0x0820: ptr_0x41_p → {D302 0x08d82/0xa0} [00000000000000001000110110000010]
    0x0045f0 [0x42] +0x0840: ptr_0x42_p → {D302 0x0ccb6/0xa0} [00000000000000001100110010110110]
    0x004610 [0x43] +0x0860: ptr_0x43_p → {D302 0x0bcb2/0xa0} [00000000000000001011110010110010]
    0x004630 [0x44] +0x0880: ptr_0x44_p → {D302 0x0d982/0xa0} [00000000000000001101100110000010]
    0x004690 [0x47] +0x08e0: ptr_0x47_p → {D302 0x09e20/0xa0} [00000000000000001001111000100000]
    0x0046d0 [0x49] +0x0920: ptr_0x49_p → {D302 0x0e506/0xa0} [00000000000000001110010100000110]
    0x0046f0 [0x4a] +0x0940: ptr_0x4a_p → {D302 0x0ad92/0xa0} [00000000000000001010110110010010]
    0x004710 [0x4b] +0x0960: ptr_0x4b_p → {D302 0x0ecae/0xa0} [00000000000000001110110010101110]
    0x004750 [0x4d] +0x09a0: ptr_0x4d_p → {D302 0x0e33a/0xa0} [00000000000000001110001100111010]
    0x004790 [0x4f] +0x09e0: ptr_0x4f_p → {D302 0x0c04a/0xa0} [00000000000000001100000001001010]
    0x0047d0 [0x51] +0x0a20: ptr_0x51_p → {D302 0x07ff6/0xa0} [00000000000000000111111111110110]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x10320/0xa0} [00000000000000010000001100100000]
    0x004890 [0x57] +0x0ae0: ptr_0x57_p → {D302 0x0b2f6/0xa0} [00000000000000001011001011110110]
    0x0048d0 [0x59] +0x0b20: ptr_0x59_p → {D302 0x0d5ea/0xa0} [00000000000000001101010111101010]
    0x004950 [0x5d] +0x0ba0: ptr_0x5d_p → {D302 0x0f770/0xa0} [00000000000000001111011101110000]
    0x0049b0 [0x60] +0x0c00: ptr_0x60_p → {D302 0x0b12a/0xa0} [00000000000000001011000100101010]
    0x0049d0 [0x61] +0x0c20: ptr_0x61_p → {D302 0x0fd94/0xa0} [00000000000000001111110110010100]
    0x0049f0 [0x62] +0x0c40: ptr_0x62_p → {D302 0x0c3e2/0xa0} [00000000000000001100001111100010]
    0x004a50 [0x65] +0x0ca0: ptr_0x65_p → {D302 0x04f54/0xa0} [00000000000000000100111101010100]
    0x004a70 [0x66] +0x0cc0: ptr_0x66_p → {D302 0x1012c/0xa0} [00000000000000010000000100101100]

{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x04c04/0x88}:ARRAY_STRING[0x1,0x9] = "DO_ACTION"
{D303 0x04c8c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d2c/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d2c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d60/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x04c8c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x04e00/0x80}:ARRAY_STRING[0x1,0x8] = "FOR_RULE"
{D303 0x04e80/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04f20/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04f20/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f54/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x04e80/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x04ff4/0x80}:ARRAY_STRING[0x1,0x8] = "ON_FACTS"
{D303 0x05074/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05114/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x05114/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05148/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x05074/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x051e8/0x60}:ARRAY_STRING[0x1,0x4] = "SLOT"
{D303 0x05248/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x052e8/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x052e8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0531c/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x05248/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x053bc/0x68}:ARRAY_STRING[0x1,0x5] = "ALIAS"
{D303 0x05424/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x054c4/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x054c4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x054f8/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x05424/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x05598/0xa8}:ARRAY_STRING[0x1,0xd] = "OUTPUT_STREAM"
{D303 0x05640/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x056e0/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x056e0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05714/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x05640/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x057b4/0x90}:ARRAY_STRING[0x1,0xa] = "RULE_NAMES"
{D303 0x05844/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05c94/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{Thing2 0x058e4/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x05924/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x05966 [0x00] =  $0x0008 »TAKE_BIGGEST_BRICK_FROM_HEAP«
    @0x05a5e [0x01] =  $0x0009 »HOLD_BIGGEST_BRICK«
    @0x05b06 [0x02] =  $0x000a »PUT_INTO_BOX«
    @0x05b7e [0x03] =  $0x000b »REMOVE_ROBOT«
    @0x05bf6 [0x04] =  $0x000c »NO_MORE«
    @0x05c46 [0x05] =  $0x000d »=«
    @0x05c66 [0x06] =  $0x000e »<«
{D304 0x05c94/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05cc8/0xa0}:D302 d302_0 = 0x8000001c d302_d303_p → {D303 0x05844/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000120
{ArrayString 0x05d68/0x120}:ARRAY_STRING[0x1,0x1c] = "TAKE_BIGGEST_BRICK_FROM_HEAP"
{D303 0x05e88/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05f28/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x05f28/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05f5c/0xa0}:D302 d302_0 = 0x80000012 d302_d303_p → {D303 0x05e88/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000d0
{ArrayString 0x05ffc/0xd0}:ARRAY_STRING[0x1,0x12] = "HOLD_BIGGEST_BRICK"
{D303 0x060cc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0616c/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x0616c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x061a0/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x060cc/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x06240/0xa0}:ARRAY_STRING[0x1,0xc] = "PUT_INTO_BOX"
{D303 0x062e0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06380/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x06380/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x063b4/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x062e0/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x06454/0xa0}:ARRAY_STRING[0x1,0xc] = "REMOVE_ROBOT"
{D303 0x064f4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06828/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x06594/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x065d4/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »DO_ACTION«
  [$0x0002]  0x002a0 003 »FOR_RULE«
  [$0x0003]  0x002f8 004 »ON_FACTS«
  [$0x0004]  0x00350 005 »SLOT«
  [$0x0005]  0x00388 006 »ALIAS«
  [$0x0006]  0x003c8 007 »OUTPUT_STREAM«
  [$0x0007]  0x00448 008 »RULE_NAMES«
  [$0x0008]  0x03558 009 »TAKE_BIGGEST_BRICK_FROM_HEAP«
  [$0x0009]  0x03650 00a »HOLD_BIGGEST_BRICK«
  [$0x000a]  0x036f8 00b »PUT_INTO_BOX«
  [$0x000b]  0x03770 00c »REMOVE_ROBOT«
  [$0x000c]  0x037e8 00d »NO_MORE«
  [$0x000d]  0x03838 00e »=«
  [$0x000e]  0x03858 000 »<«
{D304 0x06828/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0685c/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x064f4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x068fc/0x78}:ARRAY_STRING[0x1,0x7] = "NO_MORE"
{D303 0x06974/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06a14/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{D304 0x06a14/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06a48/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x06974/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x06ae8/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D303 0x06b30/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06bd0/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x06bd0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06c04/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x06b30/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x06ca4/0x48}:ARRAY_STRING[0x1,0x1] = "<"
{D303 0x06cec/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0744a/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x06d8c/0x40}:Thing2 Chain2 payload_p → {StringStore 0x05924/0x370} next_p → {Thing2 0x058e4/0x40}
{StringStore 0x06dcc/0x378}:StringStore x = 0x00000001 y = 0x00000067
    @0x06e0e [0x00] =  $0x000f »>«
    @0x06e2e [0x01] =  $0x0010 »<=«
    @0x06e56 [0x02] =  $0x0011 »>=«
    @0x06e7e [0x03] =  $0x0012 »TAKE_BIGGEST_BRICK_FROM_HEAP_RULE«
    @0x06f9e [0x04] =  $0x0013 »PREMISS«
    @0x06fee [0x05] =  $0x0014 »ACTION«
    @0x07036 [0x06] =  $0x0015 »OBJECTS«
{Thing2 0x07144/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x065d4/0x254} next_p → {Thing2 0x06594/0x40}
{StringIndex 0x07184/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »DO_ACTION«
  [$0x0002]  0x002a0 003 »FOR_RULE«
  [$0x0003]  0x002f8 004 »ON_FACTS«
  [$0x0004]  0x00350 005 »SLOT«
  [$0x0005]  0x00388 006 »ALIAS«
  [$0x0006]  0x003c8 007 »OUTPUT_STREAM«
  [$0x0007]  0x00448 008 »RULE_NAMES«
  [$0x0008]  0x03558 009 »TAKE_BIGGEST_BRICK_FROM_HEAP«
  [$0x0009]  0x03650 00a »HOLD_BIGGEST_BRICK«
  [$0x000a]  0x036f8 00b »PUT_INTO_BOX«
  [$0x000b]  0x03770 00c »REMOVE_ROBOT«
  [$0x000c]  0x037e8 00d »NO_MORE«
  [$0x000d]  0x03838 00e »=«
  [$0x000e]  0x03858 00f »<«
  [$0x000f]  0x04a00 010 »>«
  [$0x0010]  0x04a20 011 »<=«
  [$0x0011]  0x04a48 000 »>=«
{D304 0x0744a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0747e/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x06cec/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x0751e/0x48}:ARRAY_STRING[0x1,0x1] = ">"
{D303 0x07566/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07606/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x07606/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0763a/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x07566/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x076da/0x50}:ARRAY_STRING[0x1,0x2] = "<="
{D303 0x0772a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x077ca/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000
{D304 0x077ca/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x077fe/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x0772a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x0789e/0x50}:ARRAY_STRING[0x1,0x2] = ">="
{D303 0x078ee/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07d06/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000
{Thing2 0x0798e/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x07184/0x2c6} next_p → {Thing2 0x07144/0x40}
{StringIndex 0x079ce/0x338}:StringIndex x = 0x00000001 y = 0x00000014
  [$0x0001]  0x00240 002 »DO_ACTION«
  [$0x0002]  0x002a0 003 »FOR_RULE«
  [$0x0003]  0x002f8 004 »ON_FACTS«
  [$0x0004]  0x00350 005 »SLOT«
  [$0x0005]  0x00388 006 »ALIAS«
  [$0x0006]  0x003c8 007 »OUTPUT_STREAM«
  [$0x0007]  0x00448 008 »RULE_NAMES«
  [$0x0008]  0x03558 009 »TAKE_BIGGEST_BRICK_FROM_HEAP«
  [$0x0009]  0x03650 00a »HOLD_BIGGEST_BRICK«
  [$0x000a]  0x036f8 00b »PUT_INTO_BOX«
  [$0x000b]  0x03770 00c »REMOVE_ROBOT«
  [$0x000c]  0x037e8 00d »NO_MORE«
  [$0x000d]  0x03838 00e »=«
  [$0x000e]  0x03858 00f »<«
  [$0x000f]  0x04a00 010 »>«
  [$0x0010]  0x04a20 011 »<=«
  [$0x0011]  0x04a48 012 »>=«
  [$0x0012]  0x04a70 013 »TAKE_BIGGEST_BRICK_FROM_HEAP_RULE«
  [$0x0013]  0x04b90 014 »PREMISS«
  [$0x0014]  0x04be0 000 »ACTION«
{D304 0x07d06/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07d3a/0xa0}:D302 d302_0 = 0x80000021 d302_d303_p → {D303 0x078ee/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000148
{ArrayString 0x07dda/0x148}:ARRAY_STRING[0x1,0x21] = "TAKE_BIGGEST_BRICK_FROM_HEAP_RULE"
{D303 0x07f22/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07fc2/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000
{D304 0x07fc2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07ff6/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x07f22/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x08096/0x78}:ARRAY_STRING[0x1,0x7] = "PREMISS"
{D303 0x0810e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x081ae/0x34} d303_2 = 0x0014 d303_3 = 0x0000000000000000000
{D304 0x081ae/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x081e2/0xa0}:D302 d302_0 = 0x80000006 d302_d302_p → {D302 0x05714/0xa0} d302_d303_p → {D303 0x0810e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x08282/0x70}:ARRAY_STRING[0x1,0x6] = "ACTION"
{D303 0x082f2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x087a2/0x34} d303_2 = 0x0015 d303_3 = 0x0000000000000000000
{Thing2 0x08392/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x079ce/0x338} next_p → {Thing2 0x0798e/0x40}
{StringIndex 0x083d2/0x3d0}:StringIndex x = 0x00000001 y = 0x00000018
  [$0x0001]  0x00240 002 »DO_ACTION«
  [$0x0002]  0x002a0 003 »FOR_RULE«
  [$0x0003]  0x002f8 004 »ON_FACTS«
  [$0x0004]  0x00350 005 »SLOT«
  [$0x0005]  0x00388 006 »ALIAS«
  [$0x0006]  0x003c8 007 »OUTPUT_STREAM«
  [$0x0007]  0x00448 008 »RULE_NAMES«
  [$0x0008]  0x03558 009 »TAKE_BIGGEST_BRICK_FROM_HEAP«
  [$0x0009]  0x03650 00a »HOLD_BIGGEST_BRICK«
  [$0x000a]  0x036f8 00b »PUT_INTO_BOX«
  [$0x000b]  0x03770 00c »REMOVE_ROBOT«
  [$0x000c]  0x037e8 00d »NO_MORE«
  [$0x000d]  0x03838 00e »=«
  [$0x000e]  0x03858 00f »<«
  [$0x000f]  0x04a00 010 »>«
  [$0x0010]  0x04a20 011 »<=«
  [$0x0011]  0x04a48 012 »>=«
  [$0x0012]  0x04a70 013 »TAKE_BIGGEST_BRICK_FROM_HEAP_RULE«
  [$0x0013]  0x04b90 014 »PREMISS«
  [$0x0014]  0x04be0 015 »ACTION«
  [$0x0015]  0x04c28 016 »OBJECTS«
  [$0x0016]  0x06600 017 »HOLD_BIGGEST_BRICK_RULE«
  [$0x0017]  0x066d0 018 »PUT_INTO_BOX_RULE«
  [$0x0018]  0x06770 000 »REMOVE_ROBOT_RULE«
{D304 0x087a2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x087d6/0xa0}:D302 d302_0 = 0x80000007 d302_d302_p → {D302 0x0747e/0xa0} d302_d303_p → {D303 0x082f2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x08876/0x78}:ARRAY_STRING[0x1,0x7] = "OBJECTS"
{D303 0x088ee/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08d4e/0x34} d303_2 = 0x0016 d303_3 = 0x0000000000000000000
{Thing2 0x0898e/0x40}:Thing2 Chain2 payload_p → {StringStore 0x06dcc/0x378} next_p → {Thing2 0x06d8c/0x40}
{StringStore 0x089ce/0x380}:StringStore x = 0x00000001 y = 0x00000068
    @0x08a0e [0x00] =  $0x0016 »HOLD_BIGGEST_BRICK_RULE«
    @0x08ade [0x01] =  $0x0017 »PUT_INTO_BOX_RULE«
    @0x08b7e [0x02] =  $0x0018 »REMOVE_ROBOT_RULE«
    @0x08c1e [0x03] =  $0x0019 »RULE_BUNDLE«
    @0x08c8e [0x04] =  $0x001a »THE_ROBOT«
{D304 0x08d4e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08d82/0xa0}:D302 d302_0 = 0x80000017 d302_d303_p → {D303 0x088ee/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000f8
{ArrayString 0x08e22/0xf8}:ARRAY_STRING[0x1,0x17] = "HOLD_BIGGEST_BRICK_RULE"
{D303 0x08f1a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08fba/0x34} d303_2 = 0x0017 d303_3 = 0x0000000000000000000
{D304 0x08fba/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08fee/0xa0}:D302 d302_0 = 0x80000011 d302_d303_p → {D303 0x08f1a/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c8
{ArrayString 0x0908e/0xc8}:ARRAY_STRING[0x1,0x11] = "PUT_INTO_BOX_RULE"
{D303 0x09156/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x091f6/0x34} d303_2 = 0x0018 d303_3 = 0x0000000000000000000
{D304 0x091f6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0922a/0xa0}:D302 d302_0 = 0x80000011 d302_d303_p → {D303 0x09156/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c8
{ArrayString 0x092ca/0xc8}:ARRAY_STRING[0x1,0x11] = "REMOVE_ROBOT_RULE"
{D303 0x09392/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x098da/0x34} d303_2 = 0x0019 d303_3 = 0x0000000000000000000
{Thing2 0x09432/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x083d2/0x3d0} next_p → {Thing2 0x08392/0x40}
{StringIndex 0x09472/0x468}:StringIndex x = 0x00000001 y = 0x0000001c
  [$0x0001]  0x00240 002 »DO_ACTION«
  [$0x0002]  0x002a0 003 »FOR_RULE«
  [$0x0003]  0x002f8 004 »ON_FACTS«
  [$0x0004]  0x00350 005 »SLOT«
  [$0x0005]  0x00388 006 »ALIAS«
  [$0x0006]  0x003c8 007 »OUTPUT_STREAM«
  [$0x0007]  0x00448 008 »RULE_NAMES«
  [$0x0008]  0x03558 009 »TAKE_BIGGEST_BRICK_FROM_HEAP«
  [$0x0009]  0x03650 00a »HOLD_BIGGEST_BRICK«
  [$0x000a]  0x036f8 00b »PUT_INTO_BOX«
  [$0x000b]  0x03770 00c »REMOVE_ROBOT«
  [$0x000c]  0x037e8 00d »NO_MORE«
  [$0x000d]  0x03838 00e »=«
  [$0x000e]  0x03858 00f »<«
  [$0x000f]  0x04a00 010 »>«
  [$0x0010]  0x04a20 011 »<=«
  [$0x0011]  0x04a48 012 »>=«
  [$0x0012]  0x04a70 013 »TAKE_BIGGEST_BRICK_FROM_HEAP_RULE«
  [$0x0013]  0x04b90 014 »PREMISS«
  [$0x0014]  0x04be0 015 »ACTION«
  [$0x0015]  0x04c28 016 »OBJECTS«
  [$0x0016]  0x06600 017 »HOLD_BIGGEST_BRICK_RULE«
  [$0x0017]  0x066d0 018 »PUT_INTO_BOX_RULE«
  [$0x0018]  0x06770 019 »REMOVE_ROBOT_RULE«
  [$0x0019]  0x06810 01a »RULE_BUNDLE«
  [$0x001a]  0x06880 01b »THE_ROBOT«
  [$0x001b]  0x07c60 01c »THE_BRICK_IN_PLIERS«
  [$0x001c]  0x07d10 000 »ON_SCREEN«
{D304 0x098da/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0990e/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x09392/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x099ae/0x98}:ARRAY_STRING[0x1,0xb] = "RULE_BUNDLE"
{D307 0x09a46/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0011e4ce d307_3 = 0x00000002
{D306 0x09ac5/0x83}:D306 d306_d303_p → {D303 0x04a90/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x09a46/0x7f}
{D307 0x09b48/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0011e4d6 d307_3 = 0x00000002
{D306 0x09bc7/0x83}:D306 d306_d303_p → {D303 0x07f22/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x09b48/0x7f}
{D307 0x09c4a/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0011e4d6 d307_3 = 0x00000002
{D306 0x09cc9/0x83}:D306 d306_d303_p → {D303 0x0810e/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x09c4a/0x7f}
{D303 0x09d4c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09dec/0x34} d303_2 = 0x001a d303_3 = 0x0000000000000000000
{D304 0x09dec/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09e20/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x09d4c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x09ec0/0x88}:ARRAY_STRING[0x1,0x9] = "THE_ROBOT"
{D303 0x09f48/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a3b0/0x34} d303_2 = 0x001b d303_3 = 0x0000000000000000000
{Thing2 0x09fe8/0x40}:Thing2 Chain2 payload_p → {StringStore 0x089ce/0x380} next_p → {Thing2 0x0898e/0x40}
{StringStore 0x0a028/0x388}:StringStore x = 0x00000001 y = 0x00000069
    @0x0a06e [0x00] =  $0x001b »THE_BRICK_IN_PLIERS«
    @0x0a11e [0x01] =  $0x001c »ON_SCREEN«
    @0x0a17e [0x02] =  $0x001d »' '«
    @0x0a1ae [0x03] =  $0x001e »'-'«
    @0x0a1de [0x04] =  $0x001f »'T'«
    @0x0a20e [0x05] =  $0x0020 »'H'«
    @0x0a23e [0x06] =  $0x0021 »'E'«
    @0x0a26e [0x07] =  $0x0022 »'R'«
    @0x0a29e [0x08] =  $0x0023 »'O'«
    @0x0a2ce [0x09] =  $0x0024 »'B'«
    @0x0a2fe [0x0a] =  $0x0025 »'I'«
    @0x0a32e [0x0b] =  $0x0026 »'S'«
    @0x0a35e [0x0c] =  $0x0027 »'L'«
{D304 0x0a3b0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a3e4/0xa0}:D302 d302_0 = 0x80000013 d302_d303_p → {D303 0x09f48/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000d8
{ArrayString 0x0a484/0xd8}:ARRAY_STRING[0x1,0x13] = "THE_BRICK_IN_PLIERS"
{D303 0x0a55c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a5fc/0x34} d303_2 = 0x001c d303_3 = 0x0000000000000000000
{D304 0x0a5fc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a630/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x0a55c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x0a6d0/0x88}:ARRAY_STRING[0x1,0x9] = "ON_SCREEN"
{D303 0x0a758/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0ad5e/0x34} d303_2 = 0x001d d303_3 = 0x0000000000000000000
{Thing2 0x0a7f8/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x09472/0x468} next_p → {Thing2 0x09432/0x40}
{StringIndex 0x0a838/0x526}:StringIndex x = 0x00000001 y = 0x00000021
  [$0x0001]  0x00240 002 »DO_ACTION«
  [$0x0002]  0x002a0 003 »FOR_RULE«
  [$0x0003]  0x002f8 004 »ON_FACTS«
  [$0x0004]  0x00350 005 »SLOT«
  [$0x0005]  0x00388 006 »ALIAS«
  [$0x0006]  0x003c8 007 »OUTPUT_STREAM«
  [$0x0007]  0x00448 008 »RULE_NAMES«
  [$0x0008]  0x03558 009 »TAKE_BIGGEST_BRICK_FROM_HEAP«
  [$0x0009]  0x03650 00a »HOLD_BIGGEST_BRICK«
  [$0x000a]  0x036f8 00b »PUT_INTO_BOX«
  [$0x000b]  0x03770 00c »REMOVE_ROBOT«
  [$0x000c]  0x037e8 00d »NO_MORE«
  [$0x000d]  0x03838 00e »=«
  [$0x000e]  0x03858 00f »<«
  [$0x000f]  0x04a00 010 »>«
  [$0x0010]  0x04a20 011 »<=«
  [$0x0011]  0x04a48 012 »>=«
  [$0x0012]  0x04a70 013 »TAKE_BIGGEST_BRICK_FROM_HEAP_RULE«
  [$0x0013]  0x04b90 014 »PREMISS«
  [$0x0014]  0x04be0 015 »ACTION«
  [$0x0015]  0x04c28 016 »OBJECTS«
  [$0x0016]  0x06600 017 »HOLD_BIGGEST_BRICK_RULE«
  [$0x0017]  0x066d0 018 »PUT_INTO_BOX_RULE«
  [$0x0018]  0x06770 019 »REMOVE_ROBOT_RULE«
  [$0x0019]  0x06810 01a »RULE_BUNDLE«
  [$0x001a]  0x06880 01b »THE_ROBOT«
  [$0x001b]  0x07c60 01c »THE_BRICK_IN_PLIERS«
  [$0x001c]  0x07d10 01d »ON_SCREEN«
  [$0x001d]  0x07d70 01e »' '«
  [$0x001e]  0x07da0 01f »'-'«
  [$0x001f]  0x07dd0 020 »'T'«
  [$0x0020]  0x07e00 021 »'H'«
  [$0x0021]  0x07e30 000 »'E'«
{D304 0x0ad5e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0ad92/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x07d3a/0xa0} d302_d303_p → {D303 0x0a758/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0ae32/0x58}:ARRAY_STRING[0x1,0x3] = "' '"
{D303 0x0ae8a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0af2a/0x34} d303_2 = 0x001e d303_3 = 0x0000000000000000000
{D304 0x0af2a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0af5e/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0ae8a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0affe/0x58}:ARRAY_STRING[0x1,0x3] = "'-'"
{D303 0x0b056/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b0f6/0x34} d303_2 = 0x001f d303_3 = 0x0000000000000000000
{D304 0x0b0f6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0b12a/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0b056/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0b1ca/0x58}:ARRAY_STRING[0x1,0x3] = "'T'"
{D303 0x0b222/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b2c2/0x34} d303_2 = 0x0020 d303_3 = 0x0000000000000000000
{D304 0x0b2c2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0b2f6/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0b222/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0b396/0x58}:ARRAY_STRING[0x1,0x3] = "'H'"
{D303 0x0b3ee/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b48e/0x34} d303_2 = 0x0021 d303_3 = 0x0000000000000000000
{D304 0x0b48e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0b4c2/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0b3ee/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0b562/0x58}:ARRAY_STRING[0x1,0x3] = "'E'"
{D303 0x0b5ba/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0bc7e/0x34} d303_2 = 0x0022 d303_3 = 0x0000000000000000000
{Thing2 0x0b65a/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0a838/0x526} next_p → {Thing2 0x0a7f8/0x40}
{StringIndex 0x0b69a/0x5e4}:StringIndex x = 0x00000001 y = 0x00000026
  [$0x0001]  0x00240 002 »DO_ACTION«
  [$0x0002]  0x002a0 003 »FOR_RULE«
  [$0x0003]  0x002f8 004 »ON_FACTS«
  [$0x0004]  0x00350 005 »SLOT«
  [$0x0005]  0x00388 006 »ALIAS«
  [$0x0006]  0x003c8 007 »OUTPUT_STREAM«
  [$0x0007]  0x00448 008 »RULE_NAMES«
  [$0x0008]  0x03558 009 »TAKE_BIGGEST_BRICK_FROM_HEAP«
  [$0x0009]  0x03650 00a »HOLD_BIGGEST_BRICK«
  [$0x000a]  0x036f8 00b »PUT_INTO_BOX«
  [$0x000b]  0x03770 00c »REMOVE_ROBOT«
  [$0x000c]  0x037e8 00d »NO_MORE«
  [$0x000d]  0x03838 00e »=«
  [$0x000e]  0x03858 00f »<«
  [$0x000f]  0x04a00 010 »>«
  [$0x0010]  0x04a20 011 »<=«
  [$0x0011]  0x04a48 012 »>=«
  [$0x0012]  0x04a70 013 »TAKE_BIGGEST_BRICK_FROM_HEAP_RULE«
  [$0x0013]  0x04b90 014 »PREMISS«
  [$0x0014]  0x04be0 015 »ACTION«
  [$0x0015]  0x04c28 016 »OBJECTS«
  [$0x0016]  0x06600 017 »HOLD_BIGGEST_BRICK_RULE«
  [$0x0017]  0x066d0 018 »PUT_INTO_BOX_RULE«
  [$0x0018]  0x06770 019 »REMOVE_ROBOT_RULE«
  [$0x0019]  0x06810 01a »RULE_BUNDLE«
  [$0x001a]  0x06880 01b »THE_ROBOT«
  [$0x001b]  0x07c60 01c »THE_BRICK_IN_PLIERS«
  [$0x001c]  0x07d10 01d »ON_SCREEN«
  [$0x001d]  0x07d70 01e »' '«
  [$0x001e]  0x07da0 01f »'-'«
  [$0x001f]  0x07dd0 020 »'T'«
  [$0x0020]  0x07e00 021 »'H'«
  [$0x0021]  0x07e30 022 »'E'«
  [$0x0022]  0x07e60 023 »'R'«
  [$0x0023]  0x07e90 024 »'O'«
  [$0x0024]  0x07ec0 025 »'B'«
  [$0x0025]  0x07ef0 026 »'I'«
  [$0x0026]  0x07f20 000 »'S'«
{D304 0x0bc7e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0bcb2/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0b5ba/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0bd52/0x58}:ARRAY_STRING[0x1,0x3] = "'R'"
{D303 0x0bdaa/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0be4a/0x34} d303_2 = 0x0023 d303_3 = 0x0000000000000000000
{D304 0x0be4a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0be7e/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x05f5c/0xa0} d302_d303_p → {D303 0x0bdaa/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0bf1e/0x58}:ARRAY_STRING[0x1,0x3] = "'O'"
{D303 0x0bf76/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0c016/0x34} d303_2 = 0x0024 d303_3 = 0x0000000000000000000
{D304 0x0c016/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0c04a/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0bf76/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0c0ea/0x58}:ARRAY_STRING[0x1,0x3] = "'B'"
{D303 0x0c142/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0c1e2/0x34} d303_2 = 0x0025 d303_3 = 0x0000000000000000000
{D304 0x0c1e2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0c216/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0c142/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0c2b6/0x58}:ARRAY_STRING[0x1,0x3] = "'I'"
{D303 0x0c30e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0c3ae/0x34} d303_2 = 0x0026 d303_3 = 0x0000000000000000000
{D304 0x0c3ae/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0c3e2/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0c30e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0c482/0x58}:ARRAY_STRING[0x1,0x3] = "'S'"
{D303 0x0c4da/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0cc82/0x34} d303_2 = 0x0027 d303_3 = 0x0000000000000000000
{Thing2 0x0c57a/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0b69a/0x5e4} next_p → {Thing2 0x0b65a/0x40}
{StringIndex 0x0c5ba/0x6c8}:StringIndex x = 0x00000001 y = 0x0000002c
  [$0x0001]  0x00240 002 »DO_ACTION«
  [$0x0002]  0x002a0 003 »FOR_RULE«
  [$0x0003]  0x002f8 004 »ON_FACTS«
  [$0x0004]  0x00350 005 »SLOT«
  [$0x0005]  0x00388 006 »ALIAS«
  [$0x0006]  0x003c8 007 »OUTPUT_STREAM«
  [$0x0007]  0x00448 008 »RULE_NAMES«
  [$0x0008]  0x03558 009 »TAKE_BIGGEST_BRICK_FROM_HEAP«
  [$0x0009]  0x03650 00a »HOLD_BIGGEST_BRICK«
  [$0x000a]  0x036f8 00b »PUT_INTO_BOX«
  [$0x000b]  0x03770 00c »REMOVE_ROBOT«
  [$0x000c]  0x037e8 00d »NO_MORE«
  [$0x000d]  0x03838 00e »=«
  [$0x000e]  0x03858 00f »<«
  [$0x000f]  0x04a00 010 »>«
  [$0x0010]  0x04a20 011 »<=«
  [$0x0011]  0x04a48 012 »>=«
  [$0x0012]  0x04a70 013 »TAKE_BIGGEST_BRICK_FROM_HEAP_RULE«
  [$0x0013]  0x04b90 014 »PREMISS«
  [$0x0014]  0x04be0 015 »ACTION«
  [$0x0015]  0x04c28 016 »OBJECTS«
  [$0x0016]  0x06600 017 »HOLD_BIGGEST_BRICK_RULE«
  [$0x0017]  0x066d0 018 »PUT_INTO_BOX_RULE«
  [$0x0018]  0x06770 019 »REMOVE_ROBOT_RULE«
  [$0x0019]  0x06810 01a »RULE_BUNDLE«
  [$0x001a]  0x06880 01b »THE_ROBOT«
  [$0x001b]  0x07c60 01c »THE_BRICK_IN_PLIERS«
  [$0x001c]  0x07d10 01d »ON_SCREEN«
  [$0x001d]  0x07d70 01e »' '«
  [$0x001e]  0x07da0 01f »'-'«
  [$0x001f]  0x07dd0 020 »'T'«
  [$0x0020]  0x07e00 021 »'H'«
  [$0x0021]  0x07e30 022 »'E'«
  [$0x0022]  0x07e60 023 »'R'«
  [$0x0023]  0x07e90 024 »'O'«
  [$0x0024]  0x07ec0 025 »'B'«
  [$0x0025]  0x07ef0 026 »'I'«
  [$0x0026]  0x07f20 027 »'S'«
  [$0x0027]  0x07f50 028 »'L'«
  [$0x0028]  0x0aac0 029 »'D'«
  [$0x0029]  0x0aaf0 02a »'N'«
  [$0x002a]  0x0ab20 02b »'G'«
  [$0x002b]  0x0ab50 02c »'C'«
  [$0x002c]  0x0ab80 000 »'K'«
{D304 0x0cc82/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0ccb6/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0c4da/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0cd56/0x58}:ARRAY_STRING[0x1,0x3] = "'L'"
{D303 0x0cdae/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0d21e/0x34} d303_2 = 0x0028 d303_3 = 0x0000000000000000000
{Thing2 0x0ce4e/0x40}:Thing2 Chain2 payload_p → {StringStore 0x0a028/0x388} next_p → {Thing2 0x09fe8/0x40}
{StringStore 0x0ce8e/0x390}:StringStore x = 0x00000001 y = 0x0000006a
    @0x0cece [0x00] =  $0x0028 »'D'«
    @0x0cefe [0x01] =  $0x0029 »'N'«
    @0x0cf2e [0x02] =  $0x002a »'G'«
    @0x0cf5e [0x03] =  $0x002b »'C'«
    @0x0cf8e [0x04] =  $0x002c »'K'«
    @0x0cfbe [0x05] =  $0x002d »'W'«
    @0x0cfee [0x06] =  $0x002e »':'«
    @0x0d01e [0x07] =  $0x002f »THE_BOX«
    @0x0d06e [0x08] =  $0x0030 »THE_BOX_NUMBER«
    @0x0d0f6 [0x09] =  $0x0031 »'P'«
    @0x0d126 [0x0a] =  $0x0032 »'X'«
    @0x0d156 [0x0b] =  $0x0033 »THE_ROBOT_TO_REMOVE«
{D304 0x0d21e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0d252/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0cdae/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0d2f2/0x58}:ARRAY_STRING[0x1,0x3] = "'D'"
{D303 0x0d34a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0d3ea/0x34} d303_2 = 0x0029 d303_3 = 0x0000000000000000000
{D304 0x0d3ea/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0d41e/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0d34a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0d4be/0x58}:ARRAY_STRING[0x1,0x3] = "'N'"
{D303 0x0d516/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0d5b6/0x34} d303_2 = 0x002a d303_3 = 0x0000000000000000000
{D304 0x0d5b6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0d5ea/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0a3e4/0xa0} d302_d303_p → {D303 0x0d516/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0d68a/0x58}:ARRAY_STRING[0x1,0x3] = "'G'"
{D303 0x0d6e2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0d782/0x34} d303_2 = 0x002b d303_3 = 0x0000000000000000000
{D304 0x0d782/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0d7b6/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0d6e2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0d856/0x58}:ARRAY_STRING[0x1,0x3] = "'C'"
{D303 0x0d8ae/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0d94e/0x34} d303_2 = 0x002c d303_3 = 0x0000000000000000000
{D304 0x0d94e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0d982/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0d8ae/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0da22/0x58}:ARRAY_STRING[0x1,0x3] = "'K'"
{D303 0x0da7a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0e306/0x34} d303_2 = 0x002d d303_3 = 0x0000000000000000000
{Thing2 0x0db1a/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0c5ba/0x6c8} next_p → {Thing2 0x0c57a/0x40}
{StringIndex 0x0db5a/0x7ac}:StringIndex x = 0x00000001 y = 0x00000032
  [$0x0001]  0x00240 002 »DO_ACTION«
  [$0x0002]  0x002a0 003 »FOR_RULE«
  [$0x0003]  0x002f8 004 »ON_FACTS«
  [$0x0004]  0x00350 005 »SLOT«
  [$0x0005]  0x00388 006 »ALIAS«
  [$0x0006]  0x003c8 007 »OUTPUT_STREAM«
  [$0x0007]  0x00448 008 »RULE_NAMES«
  [$0x0008]  0x03558 009 »TAKE_BIGGEST_BRICK_FROM_HEAP«
  [$0x0009]  0x03650 00a »HOLD_BIGGEST_BRICK«
  [$0x000a]  0x036f8 00b »PUT_INTO_BOX«
  [$0x000b]  0x03770 00c »REMOVE_ROBOT«
  [$0x000c]  0x037e8 00d »NO_MORE«
  [$0x000d]  0x03838 00e »=«
  [$0x000e]  0x03858 00f »<«
  [$0x000f]  0x04a00 010 »>«
  [$0x0010]  0x04a20 011 »<=«
  [$0x0011]  0x04a48 012 »>=«
  [$0x0012]  0x04a70 013 »TAKE_BIGGEST_BRICK_FROM_HEAP_RULE«
  [$0x0013]  0x04b90 014 »PREMISS«
  [$0x0014]  0x04be0 015 »ACTION«
  [$0x0015]  0x04c28 016 »OBJECTS«
  [$0x0016]  0x06600 017 »HOLD_BIGGEST_BRICK_RULE«
  [$0x0017]  0x066d0 018 »PUT_INTO_BOX_RULE«
  [$0x0018]  0x06770 019 »REMOVE_ROBOT_RULE«
  [$0x0019]  0x06810 01a »RULE_BUNDLE«
  [$0x001a]  0x06880 01b »THE_ROBOT«
  [$0x001b]  0x07c60 01c »THE_BRICK_IN_PLIERS«
  [$0x001c]  0x07d10 01d »ON_SCREEN«
  [$0x001d]  0x07d70 01e »' '«
  [$0x001e]  0x07da0 01f »'-'«
  [$0x001f]  0x07dd0 020 »'T'«
  [$0x0020]  0x07e00 021 »'H'«
  [$0x0021]  0x07e30 022 »'E'«
  [$0x0022]  0x07e60 023 »'R'«
  [$0x0023]  0x07e90 024 »'O'«
  [$0x0024]  0x07ec0 025 »'B'«
  [$0x0025]  0x07ef0 026 »'I'«
  [$0x0026]  0x07f20 027 »'S'«
  [$0x0027]  0x07f50 028 »'L'«
  [$0x0028]  0x0aac0 029 »'D'«
  [$0x0029]  0x0aaf0 02a »'N'«
  [$0x002a]  0x0ab20 02b »'G'«
  [$0x002b]  0x0ab50 02c »'C'«
  [$0x002c]  0x0ab80 02d »'K'«
  [$0x002d]  0x0abb0 02e »'W'«
  [$0x002e]  0x0abe0 02f »':'«
  [$0x002f]  0x0ac10 030 »THE_BOX«
  [$0x0030]  0x0ac60 031 »THE_BOX_NUMBER«
  [$0x0031]  0x0ace8 032 »'P'«
  [$0x0032]  0x0ad18 000 »'X'«
{D304 0x0e306/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0e33a/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x054f8/0xa0} d302_d303_p → {D303 0x0da7a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0e3da/0x58}:ARRAY_STRING[0x1,0x3] = "'W'"
{D303 0x0e432/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0e4d2/0x34} d303_2 = 0x002e d303_3 = 0x0000000000000000000
{D304 0x0e4d2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0e506/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0922a/0xa0} d302_d303_p → {D303 0x0e432/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0e5a6/0x58}:ARRAY_STRING[0x1,0x3] = "':'"
{D303 0x0e5fe/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0e69e/0x34} d303_2 = 0x002f d303_3 = 0x0000000000000000000
{D304 0x0e69e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0e6d2/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x0e5fe/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x0e772/0x78}:ARRAY_STRING[0x1,0x7] = "THE_BOX"
{D303 0x0e7ea/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0e88a/0x34} d303_2 = 0x0030 d303_3 = 0x0000000000000000000
{D304 0x0e88a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0e8be/0xa0}:D302 d302_0 = 0x8000000e d302_d303_p → {D303 0x0e7ea/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b0
{ArrayString 0x0e95e/0xb0}:ARRAY_STRING[0x1,0xe] = "THE_BOX_NUMBER"
{D303 0x0ea0e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0eaae/0x34} d303_2 = 0x0031 d303_3 = 0x0000000000000000000
{D304 0x0eaae/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0eae2/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0531c/0xa0} d302_d303_p → {D303 0x0ea0e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0eb82/0x58}:ARRAY_STRING[0x1,0x3] = "'P'"
{D303 0x0ebda/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0ec7a/0x34} d303_2 = 0x0032 d303_3 = 0x0000000000000000000
{D304 0x0ec7a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0ecae/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0ebda/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0ed4e/0x58}:ARRAY_STRING[0x1,0x3] = "'X'"
{D303 0x0eda6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0f73c/0x34} d303_2 = 0x0033 d303_3 = 0x0000000000000000000
{Thing2 0x0ee46/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0db5a/0x7ac} next_p → {Thing2 0x0db1a/0x40}
{StringIndex 0x0ee86/0x8b6}:StringIndex x = 0x00000001 y = 0x00000039
  [$0x0001]  0x00240 002 »DO_ACTION«
  [$0x0002]  0x002a0 003 »FOR_RULE«
  [$0x0003]  0x002f8 004 »ON_FACTS«
  [$0x0004]  0x00350 005 »SLOT«
  [$0x0005]  0x00388 006 »ALIAS«
  [$0x0006]  0x003c8 007 »OUTPUT_STREAM«
  [$0x0007]  0x00448 008 »RULE_NAMES«
  [$0x0008]  0x03558 009 »TAKE_BIGGEST_BRICK_FROM_HEAP«
  [$0x0009]  0x03650 00a »HOLD_BIGGEST_BRICK«
  [$0x000a]  0x036f8 00b »PUT_INTO_BOX«
  [$0x000b]  0x03770 00c »REMOVE_ROBOT«
  [$0x000c]  0x037e8 00d »NO_MORE«
  [$0x000d]  0x03838 00e »=«
  [$0x000e]  0x03858 00f »<«
  [$0x000f]  0x04a00 010 »>«
  [$0x0010]  0x04a20 011 »<=«
  [$0x0011]  0x04a48 012 »>=«
  [$0x0012]  0x04a70 013 »TAKE_BIGGEST_BRICK_FROM_HEAP_RULE«
  [$0x0013]  0x04b90 014 »PREMISS«
  [$0x0014]  0x04be0 015 »ACTION«
  [$0x0015]  0x04c28 016 »OBJECTS«
  [$0x0016]  0x06600 017 »HOLD_BIGGEST_BRICK_RULE«
  [$0x0017]  0x066d0 018 »PUT_INTO_BOX_RULE«
  [$0x0018]  0x06770 019 »REMOVE_ROBOT_RULE«
  [$0x0019]  0x06810 01a »RULE_BUNDLE«
  [$0x001a]  0x06880 01b »THE_ROBOT«
  [$0x001b]  0x07c60 01c »THE_BRICK_IN_PLIERS«
  [$0x001c]  0x07d10 01d »ON_SCREEN«
  [$0x001d]  0x07d70 01e »' '«
  [$0x001e]  0x07da0 01f »'-'«
  [$0x001f]  0x07dd0 020 »'T'«
  [$0x0020]  0x07e00 021 »'H'«
  [$0x0021]  0x07e30 022 »'E'«
  [$0x0022]  0x07e60 023 »'R'«
  [$0x0023]  0x07e90 024 »'O'«
  [$0x0024]  0x07ec0 025 »'B'«
  [$0x0025]  0x07ef0 026 »'I'«
  [$0x0026]  0x07f20 027 »'S'«
  [$0x0027]  0x07f50 028 »'L'«
  [$0x0028]  0x0aac0 029 »'D'«
  [$0x0029]  0x0aaf0 02a »'N'«
  [$0x002a]  0x0ab20 02b »'G'«
  [$0x002b]  0x0ab50 02c »'C'«
  [$0x002c]  0x0ab80 02d »'K'«
  [$0x002d]  0x0abb0 02e »'W'«
  [$0x002e]  0x0abe0 02f »':'«
  [$0x002f]  0x0ac10 030 »THE_BOX«
  [$0x0030]  0x0ac60 031 »THE_BOX_NUMBER«
  [$0x0031]  0x0ace8 032 »'P'«
  [$0x0032]  0x0ad18 033 »'X'«
  [$0x0033]  0x0ad48 034 »THE_ROBOT_TO_REMOVE«
  [$0x0034]  0x0d600 035 »'M'«
  [$0x0035]  0x0d630 036 »'V'«
  [$0x0036]  0x0d660 037 »THE_SIZE«
  [$0x0037]  0x0d6b8 038 »THE_BIGGEST_BRICK«
  [$0x0038]  0x0d758 039 »'A'«
  [$0x0039]  0x0d788 000 »'F'«
{D304 0x0f73c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0f770/0xa0}:D302 d302_0 = 0x80000013 d302_d302_p → {D302 0x081e2/0xa0} d302_d303_p → {D303 0x0eda6/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000d8
{ArrayString 0x0f810/0xd8}:ARRAY_STRING[0x1,0x13] = "THE_ROBOT_TO_REMOVE"
{D303 0x0f8e8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0fd60/0x34} d303_2 = 0x0034 d303_3 = 0x0000000000000000000
{Thing2 0x0f988/0x40}:Thing2 Chain2 payload_p → {StringStore 0x0ce8e/0x390} next_p → {Thing2 0x0ce4e/0x40}
{StringStore 0x0f9c8/0x398}:StringStore x = 0x00000001 y = 0x0000006b
    @0x0fa0e [0x00] =  $0x0034 »'M'«
    @0x0fa3e [0x01] =  $0x0035 »'V'«
    @0x0fa6e [0x02] =  $0x0036 »THE_SIZE«
    @0x0fac6 [0x03] =  $0x0037 »THE_BIGGEST_BRICK«
    @0x0fb66 [0x04] =  $0x0038 »'A'«
    @0x0fb96 [0x05] =  $0x0039 »'F'«
{D304 0x0fd60/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0fd94/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0a630/0xa0} d302_d303_p → {D303 0x0f8e8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0fe34/0x58}:ARRAY_STRING[0x1,0x3] = "'M'"
{D303 0x0fe8c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0ff2c/0x34} d303_2 = 0x0035 d303_3 = 0x0000000000000000000
{D304 0x0ff2c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0ff60/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0fe8c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x10000/0x58}:ARRAY_STRING[0x1,0x3] = "'V'"
{D303 0x10058/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x100f8/0x34} d303_2 = 0x0036 d303_3 = 0x0000000000000000000
{D304 0x100f8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1012c/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x10058/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x101cc/0x80}:ARRAY_STRING[0x1,0x8] = "THE_SIZE"
{D303 0x1024c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x102ec/0x34} d303_2 = 0x0037 d303_3 = 0x0000000000000000000
{D304 0x102ec/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x10320/0xa0}:D302 d302_0 = 0x80000011 d302_d302_p → {D302 0x06a48/0xa0} d302_d303_p → {D303 0x1024c/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c8
{ArrayString 0x103c0/0xc8}:ARRAY_STRING[0x1,0x11] = "THE_BIGGEST_BRICK"
{D303 0x10488/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x10528/0x34} d303_2 = 0x0038 d303_3 = 0x0000000000000000000
{D304 0x10528/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1055c/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x10488/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x105fc/0x58}:ARRAY_STRING[0x1,0x3] = "'A'"
{D303 0x10654/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x106f4/0x34} d303_2 = 0x0039 d303_3 = 0x0000000000000000000
{D304 0x106f4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x10728/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x10654/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x107c8/0x58}:ARRAY_STRING[0x1,0x3] = "'F'"