DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦553698646⟧

    Length: 5120 (0x1400)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_043287

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦5a81ac88f⟧ »Space Info Vol 1« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x00008abf max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00009fff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x00043287 [0000000000001000011001010000111]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x000146a9 [000000000000010100011010101001]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff0030005c005fb800ba8 [111111111111111111111111111111110000000000110000000000000101110000000000010111111011100000000000101110101000]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x0806e/0x378} [00000000000000001000000001101110]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x08426/0x3d0} [00000000000000001000010000100110]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x0802e/0x40} [00000000000000001000000000101110]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x083e6/0x40} [00000000000000001000001111100110]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »PO_HANDLE«
  [$0x0002]  0x002a0 003 »SYSTEM«
  [$0x0003]  0x002e8 004 »OBJECT«
  [$0x0004]  0x00330 005 »HASH«
  [$0x0005]  0x00368 006 »COPY«
  [$0x0006]  0x003a0 007 »EQUAL«
  [$0x0007]  0x003e0 008 »CONSTRUCTOR«
  [$0x0008]  0x00450 009 »DESTRUCTOR«
  [$0x0009]  0x004b8 00a »CONVERT«
  [$0x000a]  0x00508 00b »NIL«
  [$0x000b]  0x00538 000 »=«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »PO_HANDLE«
    @0x026ae [0x01] =  $0x0002 »SYSTEM«
    @0x026f6 [0x02] =  $0x0003 »OBJECT«
    @0x0273e [0x03] =  $0x0004 »HASH«
    @0x02776 [0x04] =  $0x0005 »COPY«
    @0x027ae [0x05] =  $0x0006 »EQUAL«
    @0x027ee [0x06] =  $0x0007 »CONSTRUCTOR«
    @0x0285e [0x07] =  $0x0008 »DESTRUCTOR«
    @0x028c6 [0x08] =  $0x0009 »CONVERT«
    @0x02916 [0x09] =  $0x000a »NIL«
    @0x02946 [0x0a] =  $0x000b »=«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305
    0x003450 [0x1c] +0x0380: ptr_0x1c_p → {D306 0x07cff/0x83} [00000000000000000111110011111111]
    0x003570 [0x25] +0x04a0: ptr_0x25_p → {D306 0x067f3/0x83} [00000000000000000110011111110011]

    0x003590 +0x04c0:                                    0x0 [0x820] 0…
{D301 0x03db0/0xce0}:D301
    0x003eb0 [0x08] +0x0100: ptr_0x8_p → {D302 0x058b8/0xa0} [00000000000000000101100010111000]
    0x003f70 [0x0e] +0x01c0: ptr_0xe_p → {D302 0x08a06/0xa0} [00000000000000001000101000000110]
    0x004070 [0x16] +0x02c0: ptr_0x16_p → {D302 0x07008/0xa0} [00000000000000000111000000001000]
    0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x07b40/0xa0} [00000000000000000111101101000000]
    0x004370 [0x2e] +0x05c0: ptr_0x2e_p → {D302 0x06b26/0xa0} [00000000000000000110101100100110]
    0x004390 [0x2f] +0x05e0: ptr_0x2f_p → {D302 0x06674/0xa0} [00000000000000000110011001110100]
    0x0044d0 [0x39] +0x0720: ptr_0x39_p → {D302 0x07e56/0xa0} [00000000000000000111111001010110]
    0x004510 [0x3b] +0x0760: ptr_0x3b_p → {D302 0x05ca8/0xa0} [00000000000000000101110010101000]
    0x0045d0 [0x41] +0x0820: ptr_0x41_p → {D302 0x05abc/0xa0} [00000000000000000101101010111100]
    0x0045f0 [0x42] +0x0840: ptr_0x42_p → {D302 0x0796c/0xa0} [00000000000000000111100101101100]
    0x004610 [0x43] +0x0860: ptr_0x43_p → {D302 0x07410/0xa0} [00000000000000000111010000010000]
    0x004630 [0x44] +0x0880: ptr_0x44_p → {D302 0x05128/0xa0} [00000000000000000101000100101000]
    0x004710 [0x4b] +0x0960: ptr_0x4b_p → {D302 0x052fc/0xa0} [00000000000000000101001011111100]
    0x004810 [0x53] +0x0a60: ptr_0x53_p → {D302 0x04d60/0xa0} [00000000000000000100110101100000]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x05e74/0xa0} [00000000000000000101111001110100]
    0x004850 [0x55] +0x0aa0: ptr_0x55_p → {D302 0x056ac/0xa0} [00000000000000000101011010101100]
    0x004870 [0x56] +0x0ac0: ptr_0x56_p → {D302 0x0694a/0xa0} [00000000000000000110100101001010]
    0x004890 [0x57] +0x0ae0: ptr_0x57_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100]
    0x0048d0 [0x59] +0x0b20: ptr_0x59_p → {D302 0x04f44/0xa0} [00000000000000000100111101000100]
    0x004a50 [0x65] +0x0ca0: ptr_0x65_p → {D302 0x0882a/0xa0} [00000000000000001000100000101010]

    0x004a70 +0x0cc0:                                    0x0 [0x20] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x04c04/0x88}:ARRAY_STRING[0x1,0x9] = "PO_HANDLE"
{D303 0x04c8c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d2c/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d2c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d60/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x04c8c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x04e00/0x70}:ARRAY_STRING[0x1,0x6] = "SYSTEM"
{D303 0x04e70/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04f10/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04f10/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f44/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x04e70/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x04fe4/0x70}:ARRAY_STRING[0x1,0x6] = "OBJECT"
{D303 0x05054/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x050f4/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x050f4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05128/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x05054/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x051c8/0x60}:ARRAY_STRING[0x1,0x4] = "HASH"
{D303 0x05228/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x052c8/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x052c8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x052fc/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x05228/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x0539c/0x60}:ARRAY_STRING[0x1,0x4] = "COPY"
{D303 0x053fc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0549c/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x0549c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x054d0/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x053fc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x05570/0x68}:ARRAY_STRING[0x1,0x5] = "EQUAL"
{D303 0x055d8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05678/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x05678/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x056ac/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x055d8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x0574c/0x98}:ARRAY_STRING[0x1,0xb] = "CONSTRUCTOR"
{D303 0x057e4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05884/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x05884/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x058b8/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x057e4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x05958/0x90}:ARRAY_STRING[0x1,0xa] = "DESTRUCTOR"
{D303 0x059e8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05a88/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x05a88/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05abc/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x059e8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x05b5c/0x78}:ARRAY_STRING[0x1,0x7] = "CONVERT"
{D303 0x05bd4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05c74/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x05c74/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05ca8/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x05bd4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x05d48/0x58}:ARRAY_STRING[0x1,0x3] = "NIL"
{D303 0x05da0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05e40/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x05e40/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05e74/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05da0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05f14/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D303 0x05f5c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06640/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x05ffc/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x0603c/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x0607e [0x00] =  $0x000c »NAME«
    @0x060b6 [0x01] =  $0x000d »NAME1«
    @0x060f6 [0x02] =  $0x000e »NAME2«
    @0x06136 [0x03] =  $0x000f »THE_SEGMENT«
    @0x061a6 [0x04] =  $0x0010 »SPEC_VIEW«
    @0x06206 [0x05] =  $0x0011 »OF_OBJ«
    @0x0624e [0x06] =  $0x0012 »HEAP«
    @0x06286 [0x07] =  $0x0013 »CLOSURE_VIEW«
    @0x062fe [0x08] =  $0x0014 »SECOND_VIEW«
{Thing2 0x063ac/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x063ec/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »PO_HANDLE«
  [$0x0002]  0x002a0 003 »SYSTEM«
  [$0x0003]  0x002e8 004 »OBJECT«
  [$0x0004]  0x00330 005 »HASH«
  [$0x0005]  0x00368 006 »COPY«
  [$0x0006]  0x003a0 007 »EQUAL«
  [$0x0007]  0x003e0 008 »CONSTRUCTOR«
  [$0x0008]  0x00450 009 »DESTRUCTOR«
  [$0x0009]  0x004b8 00a »CONVERT«
  [$0x000a]  0x00508 00b »NIL«
  [$0x000b]  0x00538 00c »=«
  [$0x000c]  0x03c70 00d »NAME«
  [$0x000d]  0x03ca8 00e »NAME1«
  [$0x000e]  0x03ce8 000 »NAME2«
{D304 0x06640/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06674/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x05f5c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x06714/0x60}:ARRAY_STRING[0x1,0x4] = "NAME"
{D307 0x06774/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0008650c d307_3 = 0x00000002
{D306 0x067f3/0x83}:D306 d306_d303_p → {D303 0x055d8/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x06774/0x7f}
{D303 0x06876/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06916/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{D304 0x06916/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0694a/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x06876/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x069ea/0x68}:ARRAY_STRING[0x1,0x5] = "NAME1"
{D303 0x06a52/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06af2/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x06af2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06b26/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x06a52/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x06bc6/0x68}:ARRAY_STRING[0x1,0x5] = "NAME2"
{D303 0x06c2e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06fd4/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x06cce/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x063ec/0x254} next_p → {Thing2 0x063ac/0x40}
{StringIndex 0x06d0e/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »PO_HANDLE«
  [$0x0002]  0x002a0 003 »SYSTEM«
  [$0x0003]  0x002e8 004 »OBJECT«
  [$0x0004]  0x00330 005 »HASH«
  [$0x0005]  0x00368 006 »COPY«
  [$0x0006]  0x003a0 007 »EQUAL«
  [$0x0007]  0x003e0 008 »CONSTRUCTOR«
  [$0x0008]  0x00450 009 »DESTRUCTOR«
  [$0x0009]  0x004b8 00a »CONVERT«
  [$0x000a]  0x00508 00b »NIL«
  [$0x000b]  0x00538 00c »=«
  [$0x000c]  0x03c70 00d »NAME«
  [$0x000d]  0x03ca8 00e »NAME1«
  [$0x000e]  0x03ce8 00f »NAME2«
  [$0x000f]  0x03d28 010 »THE_SEGMENT«
  [$0x0010]  0x03d98 011 »SPEC_VIEW«
  [$0x0011]  0x03df8 000 »OF_OBJ«
{D304 0x06fd4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07008/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x06c2e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x070a8/0x98}:ARRAY_STRING[0x1,0xb] = "THE_SEGMENT"
{D303 0x07140/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x071e0/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x071e0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07214/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x07140/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x072b4/0x88}:ARRAY_STRING[0x1,0x9] = "SPEC_VIEW"
{D303 0x0733c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x073dc/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000
{D304 0x073dc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07410/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x0733c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x074b0/0x70}:ARRAY_STRING[0x1,0x6] = "OF_OBJ"
{D303 0x07520/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07938/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000
{Thing2 0x075c0/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06d0e/0x2c6} next_p → {Thing2 0x06cce/0x40}
{StringIndex 0x07600/0x338}:StringIndex x = 0x00000001 y = 0x00000014
  [$0x0001]  0x00240 002 »PO_HANDLE«
  [$0x0002]  0x002a0 003 »SYSTEM«
  [$0x0003]  0x002e8 004 »OBJECT«
  [$0x0004]  0x00330 005 »HASH«
  [$0x0005]  0x00368 006 »COPY«
  [$0x0006]  0x003a0 007 »EQUAL«
  [$0x0007]  0x003e0 008 »CONSTRUCTOR«
  [$0x0008]  0x00450 009 »DESTRUCTOR«
  [$0x0009]  0x004b8 00a »CONVERT«
  [$0x000a]  0x00508 00b »NIL«
  [$0x000b]  0x00538 00c »=«
  [$0x000c]  0x03c70 00d »NAME«
  [$0x000d]  0x03ca8 00e »NAME1«
  [$0x000e]  0x03ce8 00f »NAME2«
  [$0x000f]  0x03d28 010 »THE_SEGMENT«
  [$0x0010]  0x03d98 011 »SPEC_VIEW«
  [$0x0011]  0x03df8 012 »OF_OBJ«
  [$0x0012]  0x03e40 013 »HEAP«
  [$0x0013]  0x03e78 014 »CLOSURE_VIEW«
  [$0x0014]  0x03ef0 000 »SECOND_VIEW«
{D304 0x07938/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0796c/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x07520/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x07a0c/0x60}:ARRAY_STRING[0x1,0x4] = "HEAP"
{D303 0x07a6c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07b0c/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000
{D304 0x07b0c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07b40/0xa0}:D302 d302_0 = 0x8000000c d302_d302_p → {D302 0x054d0/0xa0} d302_d303_p → {D303 0x07a6c/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x07be0/0xa0}:ARRAY_STRING[0x1,0xc] = "CLOSURE_VIEW"
{D307 0x07c80/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0008650c d307_3 = 0x00000002
{D306 0x07cff/0x83}:D306 d306_d303_p → {D303 0x07a6c/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x07c80/0x7f}
{D303 0x07d82/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07e22/0x34} d303_2 = 0x0014 d303_3 = 0x0000000000000000000
{D304 0x07e22/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07e56/0xa0}:D302 d302_0 = 0x8000000b d302_d302_p → {D302 0x07214/0xa0} d302_d303_p → {D303 0x07d82/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x07ef6/0x98}:ARRAY_STRING[0x1,0xb] = "SECOND_VIEW"
{D303 0x07f8e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x087f6/0x34} d303_2 = 0x0015 d303_3 = 0x0000000000000000000
{Thing2 0x0802e/0x40}:Thing2 Chain2 payload_p → {StringStore 0x0603c/0x370} next_p → {Thing2 0x05ffc/0x40}
{StringStore 0x0806e/0x378}:StringStore x = 0x00000001 y = 0x00000067
    @0x080ae [0x00] =  $0x0015 »IMAGE«
    @0x080ee [0x01] =  $0x0016 »SINGLE_VIEW«
{Thing2 0x083e6/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x07600/0x338} next_p → {Thing2 0x075c0/0x40}
{StringIndex 0x08426/0x3d0}:StringIndex x = 0x00000001 y = 0x00000018
  [$0x0001]  0x00240 002 »PO_HANDLE«
  [$0x0002]  0x002a0 003 »SYSTEM«
  [$0x0003]  0x002e8 004 »OBJECT«
  [$0x0004]  0x00330 005 »HASH«
  [$0x0005]  0x00368 006 »COPY«
  [$0x0006]  0x003a0 007 »EQUAL«
  [$0x0007]  0x003e0 008 »CONSTRUCTOR«
  [$0x0008]  0x00450 009 »DESTRUCTOR«
  [$0x0009]  0x004b8 00a »CONVERT«
  [$0x000a]  0x00508 00b »NIL«
  [$0x000b]  0x00538 00c »=«
  [$0x000c]  0x03c70 00d »NAME«
  [$0x000d]  0x03ca8 00e »NAME1«
  [$0x000e]  0x03ce8 00f »NAME2«
  [$0x000f]  0x03d28 010 »THE_SEGMENT«
  [$0x0010]  0x03d98 011 »SPEC_VIEW«
  [$0x0011]  0x03df8 012 »OF_OBJ«
  [$0x0012]  0x03e40 013 »HEAP«
  [$0x0013]  0x03e78 014 »CLOSURE_VIEW«
  [$0x0014]  0x03ef0 015 »SECOND_VIEW«
  [$0x0015]  0x05ca0 016 »IMAGE«
  [$0x0016]  0x05ce0 000 »SINGLE_VIEW«
{D304 0x087f6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0882a/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x07f8e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x088ca/0x68}:ARRAY_STRING[0x1,0x5] = "IMAGE"
{D303 0x08932/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x089d2/0x34} d303_2 = 0x0016 d303_3 = 0x0000000000000000000
{D304 0x089d2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08a06/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x08932/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x08aa6/0x98}:ARRAY_STRING[0x1,0xb] = "SINGLE_VIEW"