DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦57762803d⟧

    Length: 8192 (0x2000)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_0455c5

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦5a81ac88f⟧ »Space Info Vol 1« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x0000ff75 max_bits = 0xffffffff zero = 0x00000000 alloced_bits = 0x0000ffff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x000455c5 [0000000000001000101010111000101]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x000153f9 [000000000000010101001111111001]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff007200d000b35801645 [111111111111111111111111111111110000000001110010000000001101000000000000101100110101100000000001011001000101]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x0d3fe/0x388} [00000000000000001101001111111110]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x0f612/0x8b6} [00000000000000001111011000010010]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x0d3be/0x40} [00000000000000001101001110111110]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x0f5d2/0x40} [00000000000000001111010111010010]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »CLASS_NAME«
  [$0x0002]  0x002a8 003 »SLOT_NAMES«
  [$0x0003]  0x00310 004 »=«
  [$0x0004]  0x00330 005 »<«
  [$0x0005]  0x00350 006 »>«
  [$0x0006]  0x00370 007 »<=«
  [$0x0007]  0x00398 008 »>=«
  [$0x0008]  0x003c0 009 »ATTRIBUTE_IMAGE«
  [$0x0009]  0x00450 00a »I«
  [$0x000a]  0x00470 00b »FRAME«
  [$0x000b]  0x004b0 000 »&«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »CLASS_NAME«
    @0x026b6 [0x01] =  $0x0002 »SLOT_NAMES«
    @0x0271e [0x02] =  $0x0003 »=«
    @0x0273e [0x03] =  $0x0004 »<«
    @0x0275e [0x04] =  $0x0005 »>«
    @0x0277e [0x05] =  $0x0006 »<=«
    @0x027a6 [0x06] =  $0x0007 »>=«
    @0x027ce [0x07] =  $0x0008 »ATTRIBUTE_IMAGE«
    @0x0285e [0x08] =  $0x0009 »I«
    @0x0287e [0x09] =  $0x000a »FRAME«
    @0x028be [0x0a] =  $0x000b »&«
    @0x028de [0x0b] =  $0x000c »PATTERN«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305
    0x003170 [0x05] +0x00a0: ptr_0x5_p → {D306 0x0da63/0x83} [00000000000000001101101001100011]
    0x003370 [0x15] +0x02a0: ptr_0x15_p → {D306 0x0c34b/0x83} [00000000000000001100001101001011]
    0x0033d0 [0x18] +0x0300: ptr_0x18_p → {D306 0x0ed47/0x83} [00000000000000001110110101000111]
    0x003530 [0x23] +0x0460: ptr_0x23_p → {D306 0x0ec45/0x83} [00000000000000001110110001000101]
    0x0035b0 [0x27] +0x04e0: ptr_0x27_p → {D306 0x0d961/0x83} [00000000000000001101100101100001]
    0x003610 [0x2a] +0x0540: ptr_0x2a_p → {D306 0x0c44d/0x83} [00000000000000001100010001001101]
    0x003630 [0x2b] +0x0560: ptr_0x2b_p → {D306 0x073dd/0x83} [00000000000000000111001111011101]
    0x003690 [0x2e] +0x05c0: ptr_0x2e_p → {D306 0x0ee49/0x83} [00000000000000001110111001001001]
    0x003830 [0x3b] +0x0760: ptr_0x3b_p → {D306 0x085ab/0x83} [00000000000000001000010110101011]
    0x0038b0 [0x3f] +0x07e0: ptr_0x3f_p → {D306 0x0c249/0x83} [00000000000000001100001001001001]
    0x003970 [0x45] +0x08a0: ptr_0x45_p → {D306 0x0ef4b/0x83} [00000000000000001110111101001011]
    0x003a50 [0x4c] +0x0980: ptr_0x4c_p → {D306 0x0b753/0x83} [00000000000000001011011101010011]
    0x003ad0 [0x50] +0x0a00: ptr_0x50_p → {D306 0x0be41/0x83} [00000000000000001011111001000001]
    0x003c10 [0x5a] +0x0b40: ptr_0x5a_p → {D306 0x0c54f/0x83} [00000000000000001100010101001111]
    0x003c90 [0x5e] +0x0bc0: ptr_0x5e_p → {D306 0x0c045/0x83} [00000000000000001100000001000101]
    0x003d10 [0x62] +0x0c40: ptr_0x62_p → {D306 0x0bf43/0x83} [00000000000000001011111101000011]

    0x003d30 +0x0c60:                                    0x0 [0x80] 0…
{D301 0x03db0/0xce0}:D301
    0x003db0 [0x00] +0x0000: ptr_0x0_p → {D302 0x08cae/0xa0} [00000000000000001000110010101110]
    0x003dd0 [0x01] +0x0020: ptr_0x1_p → {D302 0x07c4c/0xa0} [00000000000000000111110001001100]
    0x003e10 [0x03] +0x0060: ptr_0x3_p → {D302 0x0a60c/0xa0} [00000000000000001010011000001100]
    0x003e50 [0x05] +0x00a0: ptr_0x5_p → {D302 0x0ead6/0xa0} [00000000000000001110101011010110]
    0x003e70 [0x06] +0x00c0: ptr_0x6_p → {D302 0x0b8aa/0xa0} [00000000000000001011100010101010]
    0x003e90 [0x07] +0x00e0: ptr_0x7_p → {D302 0x0f0a2/0xa0} [00000000000000001111000010100010]
    0x003ed0 [0x09] +0x0120: ptr_0x9_p → {D302 0x078ac/0xa0} [00000000000000000111100010101100]
    0x003f10 [0x0b] +0x0160: ptr_0xb_p → {D302 0x0dbba/0xa0} [00000000000000001101101110111010]
    0x003f90 [0x0f] +0x01e0: ptr_0xf_p → {D302 0x0babe/0xa0} [00000000000000001011101010111110]
    0x003ff0 [0x12] +0x0240: ptr_0x12_p → {D302 0x05828/0xa0} [00000000000000000101100000101000]
    0x004050 [0x15] +0x02a0: ptr_0x15_p → {D302 0x05128/0xa0} [00000000000000000101000100101000]
    0x004070 [0x16] +0x02c0: ptr_0x16_p → {D302 0x0a0a0/0xa0} [00000000000000001010000010100000]
    0x004110 [0x1b] +0x0360: ptr_0x1b_p → {D302 0x05c10/0xa0} [00000000000000000101110000010000]
    0x004170 [0x1e] +0x03c0: ptr_0x1e_p → {D302 0x0e73e/0xa0} [00000000000000001110011100111110]
    0x0041f0 [0x22] +0x0440: ptr_0x22_p → {D302 0x0623c/0xa0} [00000000000000000110001000111100]
    0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x054a0/0xa0} [00000000000000000101010010100000]
    0x0042d0 [0x29] +0x0520: ptr_0x29_p → {D302 0x0a27c/0xa0} [00000000000000001010001001111100]
    0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x052e4/0xa0} [00000000000000000101001011100100]
    0x0043b0 [0x30] +0x0600: ptr_0x30_p → {D302 0x0d7ba/0xa0} [00000000000000001101011110111010]
    0x004410 [0x33] +0x0660: ptr_0x33_p → {D302 0x0bca2/0xa0} [00000000000000001011110010100010]
    0x004430 [0x34] +0x0680: ptr_0x34_p → {D302 0x0e90a/0xa0} [00000000000000001110100100001010]
    0x004490 [0x37] +0x06e0: ptr_0x37_p → {D302 0x0d1e6/0xa0} [00000000000000001101000111100110]
    0x0044d0 [0x39] +0x0720: ptr_0x39_p → {D302 0x0f43a/0xa0} [00000000000000001111010000111010]
    0x004510 [0x3b] +0x0760: ptr_0x3b_p → {D302 0x08240/0xa0} [00000000000000001000001001000000]
    0x0045d0 [0x41] +0x0820: ptr_0x41_p → {D302 0x08424/0xa0} [00000000000000001000010000100100]
    0x0045f0 [0x42] +0x0840: ptr_0x42_p → {D302 0x0f26e/0xa0} [00000000000000001111001001101110]
    0x0046f0 [0x4a] +0x0940: ptr_0x4a_p → {D302 0x0dd86/0xa0} [00000000000000001101110110000110]
    0x004710 [0x4b] +0x0960: ptr_0x4b_p → {D302 0x05a54/0xa0} [00000000000000000101101001010100]
    0x004750 [0x4d] +0x09a0: ptr_0x4d_p → {D302 0x069b4/0xa0} [00000000000000000110100110110100]
    0x004770 [0x4e] +0x09c0: ptr_0x4e_p → {D302 0x0afb8/0xa0} [00000000000000001010111110111000]
    0x004810 [0x53] +0x0a60: ptr_0x53_p → {D302 0x0a450/0xa0} [00000000000000001010010001010000]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x08702/0xa0} [00000000000000001000011100000010]
    0x004870 [0x56] +0x0ac0: ptr_0x56_p → {D302 0x0b574/0xa0} [00000000000000001011010101110100]
    0x0048d0 [0x59] +0x0b20: ptr_0x59_p → {D302 0x0a7c8/0xa0} [00000000000000001010011111001000]
    0x004950 [0x5d] +0x0ba0: ptr_0x5d_p → {D302 0x07a80/0xa0} [00000000000000000111101010000000]
    0x0049f0 [0x62] +0x0c40: ptr_0x62_p → {D302 0x0fefc/0xa0} [00000000000000001111111011111100]
    0x004a10 [0x63] +0x0c60: ptr_0x63_p → {D302 0x0cdae/0xa0} [00000000000000001100110110101110]
    0x004a50 [0x65] +0x0ca0: ptr_0x65_p → {D302 0x0934a/0xa0} [00000000000000001001001101001010]

    0x004a70 +0x0cc0:                                    0x0 [0x20] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x04c04/0x90}:ARRAY_STRING[0x1,0xa] = "CLASS_NAME"
{D303 0x04c94/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d34/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d34/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d68/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x04c94/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x04e08/0x90}:ARRAY_STRING[0x1,0xa] = "SLOT_NAMES"
{D303 0x04e98/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04f38/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04f38/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f6c/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x04e98/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x0500c/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D303 0x05054/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x050f4/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x050f4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05128/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05054/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x051c8/0x48}:ARRAY_STRING[0x1,0x1] = "<"
{D303 0x05210/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x052b0/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x052b0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x052e4/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05210/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05384/0x48}:ARRAY_STRING[0x1,0x1] = ">"
{D303 0x053cc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0546c/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x0546c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x054a0/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x053cc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x05540/0x50}:ARRAY_STRING[0x1,0x2] = "<="
{D303 0x05590/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05630/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x05630/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05664/0xa0}:D302 d302_0 = 0x80000002 d302_d302_p → {D302 0x04d68/0xa0} d302_d303_p → {D303 0x05590/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x05704/0x50}:ARRAY_STRING[0x1,0x2] = ">="
{D303 0x05754/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x057f4/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x057f4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05828/0xa0}:D302 d302_0 = 0x8000000f d302_d303_p → {D303 0x05754/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b8
{ArrayString 0x058c8/0xb8}:ARRAY_STRING[0x1,0xf] = "ATTRIBUTE_IMAGE"
{D303 0x05980/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05a20/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x05a20/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05a54/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05980/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05af4/0x48}:ARRAY_STRING[0x1,0x1] = "I"
{D303 0x05b3c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05bdc/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x05bdc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05c10/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x05b3c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x05cb0/0x68}:ARRAY_STRING[0x1,0x5] = "FRAME"
{D303 0x05d18/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05db8/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x05db8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05dec/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05d18/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05e8c/0x48}:ARRAY_STRING[0x1,0x1] = "&"
{D303 0x05ed4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06208/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x05f74/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x05fb4/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »CLASS_NAME«
  [$0x0002]  0x002a8 003 »SLOT_NAMES«
  [$0x0003]  0x00310 004 »=«
  [$0x0004]  0x00330 005 »<«
  [$0x0005]  0x00350 006 »>«
  [$0x0006]  0x00370 007 »<=«
  [$0x0007]  0x00398 008 »>=«
  [$0x0008]  0x003c0 009 »ATTRIBUTE_IMAGE«
  [$0x0009]  0x00450 00a »I«
  [$0x000a]  0x00470 00b »FRAME«
  [$0x000b]  0x004b0 00c »&«
  [$0x000c]  0x004d0 00d »PATTERN«
  [$0x000d]  0x04068 00e »EXIST«
  [$0x000e]  0x040a8 000 »WHAT«
{D304 0x06208/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0623c/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x05ed4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x062dc/0x78}:ARRAY_STRING[0x1,0x7] = "PATTERN"
{D303 0x06354/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x067a4/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{Thing2 0x063f4/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x06434/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x06476 [0x00] =  $0x000d »EXIST«
    @0x064b6 [0x01] =  $0x000e »WHAT«
    @0x064ee [0x02] =  $0x000f »ABSENT«
    @0x06536 [0x03] =  $0x0010 »GET«
    @0x06566 [0x04] =  $0x0011 »THE_FACT«
    @0x065be [0x05] =  $0x0012 »SLOT«
    @0x065f6 [0x06] =  $0x0013 »ADD«
    @0x06626 [0x07] =  $0x0014 »DELETE«
    @0x0666e [0x08] =  $0x0015 »CHANGE«
    @0x066b6 [0x09] =  $0x0016 »VALUE«
    @0x066f6 [0x0a] =  $0x0017 »THE_SLOT«
{D304 0x067a4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x067d8/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x06354/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x06878/0x68}:ARRAY_STRING[0x1,0x5] = "EXIST"
{D303 0x068e0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06980/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x06980/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x069b4/0xa0}:D302 d302_0 = 0x80000004 d302_d302_p → {D302 0x05dec/0xa0} d302_d303_p → {D303 0x068e0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x06a54/0x60}:ARRAY_STRING[0x1,0x4] = "WHAT"
{D303 0x06ab4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06e5a/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x06b54/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x05fb4/0x254} next_p → {Thing2 0x05f74/0x40}
{StringIndex 0x06b94/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »CLASS_NAME«
  [$0x0002]  0x002a8 003 »SLOT_NAMES«
  [$0x0003]  0x00310 004 »=«
  [$0x0004]  0x00330 005 »<«
  [$0x0005]  0x00350 006 »>«
  [$0x0006]  0x00370 007 »<=«
  [$0x0007]  0x00398 008 »>=«
  [$0x0008]  0x003c0 009 »ATTRIBUTE_IMAGE«
  [$0x0009]  0x00450 00a »I«
  [$0x000a]  0x00470 00b »FRAME«
  [$0x000b]  0x004b0 00c »&«
  [$0x000c]  0x004d0 00d »PATTERN«
  [$0x000d]  0x04068 00e »EXIST«
  [$0x000e]  0x040a8 00f »WHAT«
  [$0x000f]  0x040e0 010 »ABSENT«
  [$0x0010]  0x04128 011 »GET«
  [$0x0011]  0x04158 000 »THE_FACT«
{D304 0x06e5a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06e8e/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x06ab4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x06f2e/0x70}:ARRAY_STRING[0x1,0x6] = "ABSENT"
{D303 0x06f9e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0703e/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x0703e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07072/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x06f9e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x07112/0x58}:ARRAY_STRING[0x1,0x3] = "GET"
{D303 0x0716a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0720a/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000
{D304 0x0720a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0723e/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x0716a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x072de/0x80}:ARRAY_STRING[0x1,0x8] = "THE_FACT"
{D307 0x0735e/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0008a08c d307_3 = 0x00000002
{D306 0x073dd/0x83}:D306 d306_d303_p → {D303 0x06f9e/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0735e/0x7f}
{D303 0x07460/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07878/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000
{Thing2 0x07500/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06b94/0x2c6} next_p → {Thing2 0x06b54/0x40}
{StringIndex 0x07540/0x338}:StringIndex x = 0x00000001 y = 0x00000014
  [$0x0001]  0x00240 002 »CLASS_NAME«
  [$0x0002]  0x002a8 003 »SLOT_NAMES«
  [$0x0003]  0x00310 004 »=«
  [$0x0004]  0x00330 005 »<«
  [$0x0005]  0x00350 006 »>«
  [$0x0006]  0x00370 007 »<=«
  [$0x0007]  0x00398 008 »>=«
  [$0x0008]  0x003c0 009 »ATTRIBUTE_IMAGE«
  [$0x0009]  0x00450 00a »I«
  [$0x000a]  0x00470 00b »FRAME«
  [$0x000b]  0x004b0 00c »&«
  [$0x000c]  0x004d0 00d »PATTERN«
  [$0x000d]  0x04068 00e »EXIST«
  [$0x000e]  0x040a8 00f »WHAT«
  [$0x000f]  0x040e0 010 »ABSENT«
  [$0x0010]  0x04128 011 »GET«
  [$0x0011]  0x04158 012 »THE_FACT«
  [$0x0012]  0x041b0 013 »SLOT«
  [$0x0013]  0x041e8 014 »ADD«
  [$0x0014]  0x04218 000 »DELETE«
{D304 0x07878/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x078ac/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x07460/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x0794c/0x60}:ARRAY_STRING[0x1,0x4] = "SLOT"
{D303 0x079ac/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07a4c/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000
{D304 0x07a4c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07a80/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x04b64/0xa0} d302_d303_p → {D303 0x079ac/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x07b20/0x58}:ARRAY_STRING[0x1,0x3] = "ADD"
{D303 0x07b78/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07c18/0x34} d303_2 = 0x0014 d303_3 = 0x0000000000000000000
{D304 0x07c18/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07c4c/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x07b78/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x07cec/0x70}:ARRAY_STRING[0x1,0x6] = "DELETE"
{D303 0x07d5c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0820c/0x34} d303_2 = 0x0015 d303_3 = 0x0000000000000000000
{Thing2 0x07dfc/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x07540/0x338} next_p → {Thing2 0x07500/0x40}
{StringIndex 0x07e3c/0x3d0}:StringIndex x = 0x00000001 y = 0x00000018
  [$0x0001]  0x00240 002 »CLASS_NAME«
  [$0x0002]  0x002a8 003 »SLOT_NAMES«
  [$0x0003]  0x00310 004 »=«
  [$0x0004]  0x00330 005 »<«
  [$0x0005]  0x00350 006 »>«
  [$0x0006]  0x00370 007 »<=«
  [$0x0007]  0x00398 008 »>=«
  [$0x0008]  0x003c0 009 »ATTRIBUTE_IMAGE«
  [$0x0009]  0x00450 00a »I«
  [$0x000a]  0x00470 00b »FRAME«
  [$0x000b]  0x004b0 00c »&«
  [$0x000c]  0x004d0 00d »PATTERN«
  [$0x000d]  0x04068 00e »EXIST«
  [$0x000e]  0x040a8 00f »WHAT«
  [$0x000f]  0x040e0 010 »ABSENT«
  [$0x0010]  0x04128 011 »GET«
  [$0x0011]  0x04158 012 »THE_FACT«
  [$0x0012]  0x041b0 013 »SLOT«
  [$0x0013]  0x041e8 014 »ADD«
  [$0x0014]  0x04218 015 »DELETE«
  [$0x0015]  0x04260 016 »CHANGE«
  [$0x0016]  0x042a8 017 »VALUE«
  [$0x0017]  0x042e8 018 »THE_SLOT«
  [$0x0018]  0x06538 000 »TO_VALUE«
{D304 0x0820c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08240/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x07d5c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x082e0/0x70}:ARRAY_STRING[0x1,0x6] = "CHANGE"
{D303 0x08350/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x083f0/0x34} d303_2 = 0x0016 d303_3 = 0x0000000000000000000
{D304 0x083f0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08424/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x08350/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x084c4/0x68}:ARRAY_STRING[0x1,0x5] = "VALUE"
{D307 0x0852c/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0008a08c d307_3 = 0x00000002
{D306 0x085ab/0x83}:D306 d306_d303_p → {D303 0x07d5c/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0852c/0x7f}
{D303 0x0862e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x086ce/0x34} d303_2 = 0x0017 d303_3 = 0x0000000000000000000
{D304 0x086ce/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08702/0xa0}:D302 d302_0 = 0x80000008 d302_d302_p → {D302 0x04f6c/0xa0} d302_d303_p → {D303 0x0862e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x087a2/0x80}:ARRAY_STRING[0x1,0x8] = "THE_SLOT"
{D303 0x08822/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08c7a/0x34} d303_2 = 0x0018 d303_3 = 0x0000000000000000000
{Thing2 0x088c2/0x40}:Thing2 Chain2 payload_p → {StringStore 0x06434/0x370} next_p → {Thing2 0x063f4/0x40}
{StringStore 0x08902/0x378}:StringStore x = 0x00000001 y = 0x00000067
    @0x08946 [0x00] =  $0x0018 »TO_VALUE«
    @0x0899e [0x01] =  $0x0019 »IMAGE«
    @0x089de [0x02] =  $0x001a »TEXT_IO«
    @0x08a2e [0x03] =  $0x001b »CLASS_IDENTITY«
    @0x08ab6 [0x04] =  $0x001c »SLOT_COUNT«
    @0x08b1e [0x05] =  $0x001d »FIRST«
    @0x08b5e [0x06] =  $0x001e »LAST«
    @0x08b96 [0x07] =  $0x001f »+«
    @0x08bb6 [0x08] =  $0x0020 »-«
    @0x08bd6 [0x09] =  $0x0021 »MAP«
    @0x08c06 [0x0a] =  $0x0022 »SLOT_NAME«
{D304 0x08c7a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08cae/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x08822/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x08d4e/0x80}:ARRAY_STRING[0x1,0x8] = "TO_VALUE"
{D303 0x08dce/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09316/0x34} d303_2 = 0x0019 d303_3 = 0x0000000000000000000
{Thing2 0x08e6e/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x07e3c/0x3d0} next_p → {Thing2 0x07dfc/0x40}
{StringIndex 0x08eae/0x468}:StringIndex x = 0x00000001 y = 0x0000001c
  [$0x0001]  0x00240 002 »CLASS_NAME«
  [$0x0002]  0x002a8 003 »SLOT_NAMES«
  [$0x0003]  0x00310 004 »=«
  [$0x0004]  0x00330 005 »<«
  [$0x0005]  0x00350 006 »>«
  [$0x0006]  0x00370 007 »<=«
  [$0x0007]  0x00398 008 »>=«
  [$0x0008]  0x003c0 009 »ATTRIBUTE_IMAGE«
  [$0x0009]  0x00450 00a »I«
  [$0x000a]  0x00470 00b »FRAME«
  [$0x000b]  0x004b0 00c »&«
  [$0x000c]  0x004d0 00d »PATTERN«
  [$0x000d]  0x04068 00e »EXIST«
  [$0x000e]  0x040a8 00f »WHAT«
  [$0x000f]  0x040e0 010 »ABSENT«
  [$0x0010]  0x04128 011 »GET«
  [$0x0011]  0x04158 012 »THE_FACT«
  [$0x0012]  0x041b0 013 »SLOT«
  [$0x0013]  0x041e8 014 »ADD«
  [$0x0014]  0x04218 015 »DELETE«
  [$0x0015]  0x04260 016 »CHANGE«
  [$0x0016]  0x042a8 017 »VALUE«
  [$0x0017]  0x042e8 018 »THE_SLOT«
  [$0x0018]  0x06538 019 »TO_VALUE«
  [$0x0019]  0x06590 01a »IMAGE«
  [$0x001a]  0x065d0 01b »TEXT_IO«
  [$0x001b]  0x06620 01c »CLASS_IDENTITY«
  [$0x001c]  0x066a8 000 »SLOT_COUNT«
{D304 0x09316/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0934a/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x08dce/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x093ea/0x68}:ARRAY_STRING[0x1,0x5] = "IMAGE"
{D303 0x09452/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x094f2/0x34} d303_2 = 0x001a d303_3 = 0x0000000000000000000
{D304 0x094f2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09526/0xa0}:D302 d302_0 = 0x80000007 d302_d302_p → {D302 0x067d8/0xa0} d302_d303_p → {D303 0x09452/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x095c6/0x78}:ARRAY_STRING[0x1,0x7] = "TEXT_IO"
{D303 0x0963e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x096de/0x34} d303_2 = 0x001b d303_3 = 0x0000000000000000000
{D304 0x096de/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09712/0xa0}:D302 d302_0 = 0x8000000e d302_d302_p → {D302 0x07072/0xa0} d302_d303_p → {D303 0x0963e/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b0
{ArrayString 0x097b2/0xb0}:ARRAY_STRING[0x1,0xe] = "CLASS_IDENTITY"
{D303 0x09862/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09902/0x34} d303_2 = 0x001c d303_3 = 0x0000000000000000000
{D304 0x09902/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09936/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x09862/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x099d6/0x90}:ARRAY_STRING[0x1,0xa] = "SLOT_COUNT"
{D303 0x09a66/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a06c/0x34} d303_2 = 0x001d d303_3 = 0x0000000000000000000
{Thing2 0x09b06/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x08eae/0x468} next_p → {Thing2 0x08e6e/0x40}
{StringIndex 0x09b46/0x526}:StringIndex x = 0x00000001 y = 0x00000021
  [$0x0001]  0x00240 002 »CLASS_NAME«
  [$0x0002]  0x002a8 003 »SLOT_NAMES«
  [$0x0003]  0x00310 004 »=«
  [$0x0004]  0x00330 005 »<«
  [$0x0005]  0x00350 006 »>«
  [$0x0006]  0x00370 007 »<=«
  [$0x0007]  0x00398 008 »>=«
  [$0x0008]  0x003c0 009 »ATTRIBUTE_IMAGE«
  [$0x0009]  0x00450 00a »I«
  [$0x000a]  0x00470 00b »FRAME«
  [$0x000b]  0x004b0 00c »&«
  [$0x000c]  0x004d0 00d »PATTERN«
  [$0x000d]  0x04068 00e »EXIST«
  [$0x000e]  0x040a8 00f »WHAT«
  [$0x000f]  0x040e0 010 »ABSENT«
  [$0x0010]  0x04128 011 »GET«
  [$0x0011]  0x04158 012 »THE_FACT«
  [$0x0012]  0x041b0 013 »SLOT«
  [$0x0013]  0x041e8 014 »ADD«
  [$0x0014]  0x04218 015 »DELETE«
  [$0x0015]  0x04260 016 »CHANGE«
  [$0x0016]  0x042a8 017 »VALUE«
  [$0x0017]  0x042e8 018 »THE_SLOT«
  [$0x0018]  0x06538 019 »TO_VALUE«
  [$0x0019]  0x06590 01a »IMAGE«
  [$0x001a]  0x065d0 01b »TEXT_IO«
  [$0x001b]  0x06620 01c »CLASS_IDENTITY«
  [$0x001c]  0x066a8 01d »SLOT_COUNT«
  [$0x001d]  0x06710 01e »FIRST«
  [$0x001e]  0x06750 01f »LAST«
  [$0x001f]  0x06788 020 »+«
  [$0x0020]  0x067a8 021 »-«
  [$0x0021]  0x067c8 000 »MAP«
{D304 0x0a06c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a0a0/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x09a66/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x0a140/0x68}:ARRAY_STRING[0x1,0x5] = "FIRST"
{D303 0x0a1a8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a248/0x34} d303_2 = 0x001e d303_3 = 0x0000000000000000000
{D304 0x0a248/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a27c/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x0a1a8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x0a31c/0x60}:ARRAY_STRING[0x1,0x4] = "LAST"
{D303 0x0a37c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a41c/0x34} d303_2 = 0x001f d303_3 = 0x0000000000000000000
{D304 0x0a41c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a450/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0a37c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x0a4f0/0x48}:ARRAY_STRING[0x1,0x1] = "+"
{D303 0x0a538/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a5d8/0x34} d303_2 = 0x0020 d303_3 = 0x0000000000000000000
{D304 0x0a5d8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a60c/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0a538/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x0a6ac/0x48}:ARRAY_STRING[0x1,0x1] = "-"
{D303 0x0a6f4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a794/0x34} d303_2 = 0x0021 d303_3 = 0x0000000000000000000
{D304 0x0a794/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a7c8/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x09712/0xa0} d302_d303_p → {D303 0x0a6f4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0a868/0x58}:ARRAY_STRING[0x1,0x3] = "MAP"
{D303 0x0a8c0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0af84/0x34} d303_2 = 0x0022 d303_3 = 0x0000000000000000000
{Thing2 0x0a960/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x09b46/0x526} next_p → {Thing2 0x09b06/0x40}
{StringIndex 0x0a9a0/0x5e4}:StringIndex x = 0x00000001 y = 0x00000026
  [$0x0001]  0x00240 002 »CLASS_NAME«
  [$0x0002]  0x002a8 003 »SLOT_NAMES«
  [$0x0003]  0x00310 004 »=«
  [$0x0004]  0x00330 005 »<«
  [$0x0005]  0x00350 006 »>«
  [$0x0006]  0x00370 007 »<=«
  [$0x0007]  0x00398 008 »>=«
  [$0x0008]  0x003c0 009 »ATTRIBUTE_IMAGE«
  [$0x0009]  0x00450 00a »I«
  [$0x000a]  0x00470 00b »FRAME«
  [$0x000b]  0x004b0 00c »&«
  [$0x000c]  0x004d0 00d »PATTERN«
  [$0x000d]  0x04068 00e »EXIST«
  [$0x000e]  0x040a8 00f »WHAT«
  [$0x000f]  0x040e0 010 »ABSENT«
  [$0x0010]  0x04128 011 »GET«
  [$0x0011]  0x04158 012 »THE_FACT«
  [$0x0012]  0x041b0 013 »SLOT«
  [$0x0013]  0x041e8 014 »ADD«
  [$0x0014]  0x04218 015 »DELETE«
  [$0x0015]  0x04260 016 »CHANGE«
  [$0x0016]  0x042a8 017 »VALUE«
  [$0x0017]  0x042e8 018 »THE_SLOT«
  [$0x0018]  0x06538 019 »TO_VALUE«
  [$0x0019]  0x06590 01a »IMAGE«
  [$0x001a]  0x065d0 01b »TEXT_IO«
  [$0x001b]  0x06620 01c »CLASS_IDENTITY«
  [$0x001c]  0x066a8 01d »SLOT_COUNT«
  [$0x001d]  0x06710 01e »FIRST«
  [$0x001e]  0x06750 01f »LAST«
  [$0x001f]  0x06788 020 »+«
  [$0x0020]  0x067a8 021 »-«
  [$0x0021]  0x067c8 022 »MAP«
  [$0x0022]  0x067f8 023 »SLOT_NAME«
  [$0x0023]  0x08df8 024 »ANONYMOUS_LENGTH«
  [$0x0024]  0x08e90 025 »AS_ANONYMOUS«
  [$0x0025]  0x08f08 026 »RESULT«
  [$0x0026]  0x08f50 000 »IS_EQUAL«
{D304 0x0af84/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0afb8/0xa0}:D302 d302_0 = 0x80000009 d302_d302_p → {D302 0x09526/0xa0} d302_d303_p → {D303 0x0a8c0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x0b058/0x88}:ARRAY_STRING[0x1,0x9] = "SLOT_NAME"
{D303 0x0b0e0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b540/0x34} d303_2 = 0x0023 d303_3 = 0x0000000000000000000
{Thing2 0x0b180/0x40}:Thing2 Chain2 payload_p → {StringStore 0x08902/0x378} next_p → {Thing2 0x088c2/0x40}
{StringStore 0x0b1c0/0x380}:StringStore x = 0x00000001 y = 0x00000068
    @0x0b206 [0x00] =  $0x0023 »ANONYMOUS_LENGTH«
    @0x0b29e [0x01] =  $0x0024 »AS_ANONYMOUS«
    @0x0b316 [0x02] =  $0x0025 »RESULT«
    @0x0b35e [0x03] =  $0x0026 »IS_EQUAL«
    @0x0b3b6 [0x04] =  $0x0027 »VALUE_IMAGE«
    @0x0b426 [0x05] =  $0x0028 »RECURSIVE_IMAGE«
    @0x0b4b6 [0x06] =  $0x0029 »STARTING_AT«
{D304 0x0b540/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0b574/0xa0}:D302 d302_0 = 0x80000010 d302_d302_p → {D302 0x0723e/0xa0} d302_d303_p → {D303 0x0b0e0/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c0
{ArrayString 0x0b614/0xc0}:ARRAY_STRING[0x1,0x10] = "ANONYMOUS_LENGTH"
{D307 0x0b6d4/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0008a0a8 d307_3 = 0x00000002
{D306 0x0b753/0x83}:D306 d306_d303_p → {D303 0x09862/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0b6d4/0x7f}
{D303 0x0b7d6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b876/0x34} d303_2 = 0x0024 d303_3 = 0x0000000000000000000
{D304 0x0b876/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0b8aa/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x0b7d6/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x0b94a/0xa0}:ARRAY_STRING[0x1,0xc] = "AS_ANONYMOUS"
{D303 0x0b9ea/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0ba8a/0x34} d303_2 = 0x0025 d303_3 = 0x0000000000000000000
{D304 0x0ba8a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0babe/0xa0}:D302 d302_0 = 0x80000006 d302_d302_p → {D302 0x09936/0xa0} d302_d303_p → {D303 0x0b9ea/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x0bb5e/0x70}:ARRAY_STRING[0x1,0x6] = "RESULT"
{D303 0x0bbce/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0bc6e/0x34} d303_2 = 0x0026 d303_3 = 0x0000000000000000000
{D304 0x0bc6e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0bca2/0xa0}:D302 d302_0 = 0x80000008 d302_d302_p → {D302 0x05664/0xa0} d302_d303_p → {D303 0x0bbce/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x0bd42/0x80}:ARRAY_STRING[0x1,0x8] = "IS_EQUAL"
{D307 0x0bdc2/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0008a0a8 d307_3 = 0x00000002
{D306 0x0be41/0x83}:D306 d306_d303_p → {D303 0x0bbce/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x0bdc2/0x7f}
{D307 0x0bec4/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0008a0a8 d307_3 = 0x00000002
{D306 0x0bf43/0x83}:D306 d306_d303_p → {D303 0x0a6f4/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0bec4/0x7f}
{D307 0x0bfc6/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0008a0a8 d307_3 = 0x00000002
{D306 0x0c045/0x83}:D306 d306_d303_p → {D303 0x0b7d6/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0bfc6/0x7f}
{D307 0x0c0c8/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0008a08c d307_3 = 0x00000002
{D308 0x0c147/0x83}:D308 d308_d303_p → {D303 0x06354/0xa0} d308_1 = 0x5 d308_2 = 0x00000000 d308_d307_p → {D307 0x0c0c8/0x7f}
{D307 0x0c1ca/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0008a0a8 d307_3 = 0x00000002
{D306 0x0c249/0x83}:D306 d306_d303_p → {D303 0x0b0e0/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0c1ca/0x7f}
{D307 0x0c2cc/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0008a08c d307_3 = 0x00000002
{D306 0x0c34b/0x83}:D306 d306_d303_p → {D303 0x06ab4/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0c2cc/0x7f}
{D307 0x0c3ce/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0008a08c d307_3 = 0x00000002
{D306 0x0c44d/0x83}:D306 d306_d303_p → {D303 0x079ac/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0c3ce/0x7f}
{D307 0x0c4d0/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0008a08c d307_3 = 0x00000002
{D306 0x0c54f/0x83}:D306 d306_d303_p → {D303 0x07b78/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0c4d0/0x7f} d306_d308_p → {D308 0x0c147/0x83}
{D303 0x0c5d2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0cd7a/0x34} d303_2 = 0x0027 d303_3 = 0x0000000000000000000
{Thing2 0x0c672/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0a9a0/0x5e4} next_p → {Thing2 0x0a960/0x40}
{StringIndex 0x0c6b2/0x6c8}:StringIndex x = 0x00000001 y = 0x0000002c
  [$0x0001]  0x00240 002 »CLASS_NAME«
  [$0x0002]  0x002a8 003 »SLOT_NAMES«
  [$0x0003]  0x00310 004 »=«
  [$0x0004]  0x00330 005 »<«
  [$0x0005]  0x00350 006 »>«
  [$0x0006]  0x00370 007 »<=«
  [$0x0007]  0x00398 008 »>=«
  [$0x0008]  0x003c0 009 »ATTRIBUTE_IMAGE«
  [$0x0009]  0x00450 00a »I«
  [$0x000a]  0x00470 00b »FRAME«
  [$0x000b]  0x004b0 00c »&«
  [$0x000c]  0x004d0 00d »PATTERN«
  [$0x000d]  0x04068 00e »EXIST«
  [$0x000e]  0x040a8 00f »WHAT«
  [$0x000f]  0x040e0 010 »ABSENT«
  [$0x0010]  0x04128 011 »GET«
  [$0x0011]  0x04158 012 »THE_FACT«
  [$0x0012]  0x041b0 013 »SLOT«
  [$0x0013]  0x041e8 014 »ADD«
  [$0x0014]  0x04218 015 »DELETE«
  [$0x0015]  0x04260 016 »CHANGE«
  [$0x0016]  0x042a8 017 »VALUE«
  [$0x0017]  0x042e8 018 »THE_SLOT«
  [$0x0018]  0x06538 019 »TO_VALUE«
  [$0x0019]  0x06590 01a »IMAGE«
  [$0x001a]  0x065d0 01b »TEXT_IO«
  [$0x001b]  0x06620 01c »CLASS_IDENTITY«
  [$0x001c]  0x066a8 01d »SLOT_COUNT«
  [$0x001d]  0x06710 01e »FIRST«
  [$0x001e]  0x06750 01f »LAST«
  [$0x001f]  0x06788 020 »+«
  [$0x0020]  0x067a8 021 »-«
  [$0x0021]  0x067c8 022 »MAP«
  [$0x0022]  0x067f8 023 »SLOT_NAME«
  [$0x0023]  0x08df8 024 »ANONYMOUS_LENGTH«
  [$0x0024]  0x08e90 025 »AS_ANONYMOUS«
  [$0x0025]  0x08f08 026 »RESULT«
  [$0x0026]  0x08f50 027 »IS_EQUAL«
  [$0x0027]  0x08fa8 028 »VALUE_IMAGE«
  [$0x0028]  0x09018 029 »RECURSIVE_IMAGE«
  [$0x0029]  0x090a8 02a »STARTING_AT«
  [$0x002a]  0x0b030 02b »THE_VALUE«
  [$0x002b]  0x0b090 02c »','«
  [$0x002c]  0x0b0c0 000 »' '«
{D304 0x0cd7a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0cdae/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x0c5d2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x0ce4e/0x98}:ARRAY_STRING[0x1,0xb] = "VALUE_IMAGE"
{D303 0x0cee6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0cf86/0x34} d303_2 = 0x0028 d303_3 = 0x0000000000000000000
{D304 0x0cf86/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0cfba/0xa0}:D302 d302_0 = 0x8000000f d302_d303_p → {D303 0x0cee6/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b8
{ArrayString 0x0d05a/0xb8}:ARRAY_STRING[0x1,0xf] = "RECURSIVE_IMAGE"
{D303 0x0d112/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0d1b2/0x34} d303_2 = 0x0029 d303_3 = 0x0000000000000000000
{D304 0x0d1b2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0d1e6/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x0d112/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x0d286/0x98}:ARRAY_STRING[0x1,0xb] = "STARTING_AT"
{D303 0x0d31e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0d786/0x34} d303_2 = 0x002a d303_3 = 0x0000000000000000000
{Thing2 0x0d3be/0x40}:Thing2 Chain2 payload_p → {StringStore 0x0b1c0/0x380} next_p → {Thing2 0x0b180/0x40}
{StringStore 0x0d3fe/0x388}:StringStore x = 0x00000001 y = 0x00000069
    @0x0d43e [0x00] =  $0x002a »THE_VALUE«
    @0x0d49e [0x01] =  $0x002b »','«
    @0x0d4ce [0x02] =  $0x002c »' '«
    @0x0d4fe [0x03] =  $0x002d »'='«
    @0x0d52e [0x04] =  $0x002e »'>'«
    @0x0d55e [0x05] =  $0x002f »/=«
    @0x0d586 [0x06] =  $0x0030 »'C'«
    @0x0d5b6 [0x07] =  $0x0031 »'l'«
    @0x0d5e6 [0x08] =  $0x0032 »'a'«
    @0x0d616 [0x09] =  $0x0033 »'s'«
{D304 0x0d786/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0d7ba/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x0d31e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x0d85a/0x88}:ARRAY_STRING[0x1,0x9] = "THE_VALUE"
{D307 0x0d8e2/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0008a08c d307_3 = 0x00000002
{D306 0x0d961/0x83}:D306 d306_d303_p → {D303 0x05d18/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0d8e2/0x7f}
{D307 0x0d9e4/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0008a08c d307_3 = 0x00000002
{D306 0x0da63/0x83}:D306 d306_d303_p → {D303 0x05754/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0d9e4/0x7f}
{D303 0x0dae6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0db86/0x34} d303_2 = 0x002b d303_3 = 0x0000000000000000000
{D304 0x0db86/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0dbba/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0dae6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0dc5a/0x58}:ARRAY_STRING[0x1,0x3] = "','"
{D303 0x0dcb2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0dd52/0x34} d303_2 = 0x002c d303_3 = 0x0000000000000000000
{D304 0x0dd52/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0dd86/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0dcb2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0de26/0x58}:ARRAY_STRING[0x1,0x3] = "' '"
{D303 0x0de7e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0e70a/0x34} d303_2 = 0x002d d303_3 = 0x0000000000000000000
{Thing2 0x0df1e/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0c6b2/0x6c8} next_p → {Thing2 0x0c672/0x40}
{StringIndex 0x0df5e/0x7ac}:StringIndex x = 0x00000001 y = 0x00000032
  [$0x0001]  0x00240 002 »CLASS_NAME«
  [$0x0002]  0x002a8 003 »SLOT_NAMES«
  [$0x0003]  0x00310 004 »=«
  [$0x0004]  0x00330 005 »<«
  [$0x0005]  0x00350 006 »>«
  [$0x0006]  0x00370 007 »<=«
  [$0x0007]  0x00398 008 »>=«
  [$0x0008]  0x003c0 009 »ATTRIBUTE_IMAGE«
  [$0x0009]  0x00450 00a »I«
  [$0x000a]  0x00470 00b »FRAME«
  [$0x000b]  0x004b0 00c »&«
  [$0x000c]  0x004d0 00d »PATTERN«
  [$0x000d]  0x04068 00e »EXIST«
  [$0x000e]  0x040a8 00f »WHAT«
  [$0x000f]  0x040e0 010 »ABSENT«
  [$0x0010]  0x04128 011 »GET«
  [$0x0011]  0x04158 012 »THE_FACT«
  [$0x0012]  0x041b0 013 »SLOT«
  [$0x0013]  0x041e8 014 »ADD«
  [$0x0014]  0x04218 015 »DELETE«
  [$0x0015]  0x04260 016 »CHANGE«
  [$0x0016]  0x042a8 017 »VALUE«
  [$0x0017]  0x042e8 018 »THE_SLOT«
  [$0x0018]  0x06538 019 »TO_VALUE«
  [$0x0019]  0x06590 01a »IMAGE«
  [$0x001a]  0x065d0 01b »TEXT_IO«
  [$0x001b]  0x06620 01c »CLASS_IDENTITY«
  [$0x001c]  0x066a8 01d »SLOT_COUNT«
  [$0x001d]  0x06710 01e »FIRST«
  [$0x001e]  0x06750 01f »LAST«
  [$0x001f]  0x06788 020 »+«
  [$0x0020]  0x067a8 021 »-«
  [$0x0021]  0x067c8 022 »MAP«
  [$0x0022]  0x067f8 023 »SLOT_NAME«
  [$0x0023]  0x08df8 024 »ANONYMOUS_LENGTH«
  [$0x0024]  0x08e90 025 »AS_ANONYMOUS«
  [$0x0025]  0x08f08 026 »RESULT«
  [$0x0026]  0x08f50 027 »IS_EQUAL«
  [$0x0027]  0x08fa8 028 »VALUE_IMAGE«
  [$0x0028]  0x09018 029 »RECURSIVE_IMAGE«
  [$0x0029]  0x090a8 02a »STARTING_AT«
  [$0x002a]  0x0b030 02b »THE_VALUE«
  [$0x002b]  0x0b090 02c »','«
  [$0x002c]  0x0b0c0 02d »' '«
  [$0x002d]  0x0b0f0 02e »'='«
  [$0x002e]  0x0b120 02f »'>'«
  [$0x002f]  0x0b150 030 »/=«
  [$0x0030]  0x0b178 031 »'C'«
  [$0x0031]  0x0b1a8 032 »'l'«
  [$0x0032]  0x0b1d8 000 »'a'«
{D304 0x0e70a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0e73e/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0cfba/0xa0} d302_d303_p → {D303 0x0de7e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0e7de/0x58}:ARRAY_STRING[0x1,0x3] = "'='"
{D303 0x0e836/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0e8d6/0x34} d303_2 = 0x002e d303_3 = 0x0000000000000000000
{D304 0x0e8d6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0e90a/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x06e8e/0xa0} d302_d303_p → {D303 0x0e836/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0e9aa/0x58}:ARRAY_STRING[0x1,0x3] = "'>'"
{D303 0x0ea02/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0eaa2/0x34} d303_2 = 0x002f d303_3 = 0x0000000000000000000
{D304 0x0eaa2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0ead6/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x0ea02/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x0eb76/0x50}:ARRAY_STRING[0x1,0x2] = "/="
{D307 0x0ebc6/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0008a08c d307_3 = 0x00000002
{D306 0x0ec45/0x83}:D306 d306_d303_p → {D303 0x04e98/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0ebc6/0x7f}
{D307 0x0ecc8/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0008a0a8 d307_3 = 0x00000002
{D306 0x0ed47/0x83}:D306 d306_d303_p → {D303 0x0cee6/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0ecc8/0x7f}
{D307 0x0edca/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0008a08c d307_3 = 0x00000002
{D306 0x0ee49/0x83}:D306 d306_d303_p → {D303 0x08dce/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0edca/0x7f}
{D307 0x0eecc/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0008a0a8 d307_3 = 0x00000002
{D306 0x0ef4b/0x83}:D306 d306_d303_p → {D303 0x0c5d2/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0eecc/0x7f}
{D303 0x0efce/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0f06e/0x34} d303_2 = 0x0030 d303_3 = 0x0000000000000000000
{D304 0x0f06e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0f0a2/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0efce/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0f142/0x58}:ARRAY_STRING[0x1,0x3] = "'C'"
{D303 0x0f19a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0f23a/0x34} d303_2 = 0x0031 d303_3 = 0x0000000000000000000
{D304 0x0f23a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0f26e/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0f19a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0f30e/0x58}:ARRAY_STRING[0x1,0x3] = "'l'"
{D303 0x0f366/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0f406/0x34} d303_2 = 0x0032 d303_3 = 0x0000000000000000000
{D304 0x0f406/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0f43a/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0f366/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0f4da/0x58}:ARRAY_STRING[0x1,0x3] = "'a'"
{D303 0x0f532/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0fec8/0x34} d303_2 = 0x0033 d303_3 = 0x0000000000000000000
{Thing2 0x0f5d2/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0df5e/0x7ac} next_p → {Thing2 0x0df1e/0x40}
{StringIndex 0x0f612/0x8b6}:StringIndex x = 0x00000001 y = 0x00000039
  [$0x0001]  0x00240 002 »CLASS_NAME«
  [$0x0002]  0x002a8 003 »SLOT_NAMES«
  [$0x0003]  0x00310 004 »=«
  [$0x0004]  0x00330 005 »<«
  [$0x0005]  0x00350 006 »>«
  [$0x0006]  0x00370 007 »<=«
  [$0x0007]  0x00398 008 »>=«
  [$0x0008]  0x003c0 009 »ATTRIBUTE_IMAGE«
  [$0x0009]  0x00450 00a »I«
  [$0x000a]  0x00470 00b »FRAME«
  [$0x000b]  0x004b0 00c »&«
  [$0x000c]  0x004d0 00d »PATTERN«
  [$0x000d]  0x04068 00e »EXIST«
  [$0x000e]  0x040a8 00f »WHAT«
  [$0x000f]  0x040e0 010 »ABSENT«
  [$0x0010]  0x04128 011 »GET«
  [$0x0011]  0x04158 012 »THE_FACT«
  [$0x0012]  0x041b0 013 »SLOT«
  [$0x0013]  0x041e8 014 »ADD«
  [$0x0014]  0x04218 015 »DELETE«
  [$0x0015]  0x04260 016 »CHANGE«
  [$0x0016]  0x042a8 017 »VALUE«
  [$0x0017]  0x042e8 018 »THE_SLOT«
  [$0x0018]  0x06538 019 »TO_VALUE«
  [$0x0019]  0x06590 01a »IMAGE«
  [$0x001a]  0x065d0 01b »TEXT_IO«
  [$0x001b]  0x06620 01c »CLASS_IDENTITY«
  [$0x001c]  0x066a8 01d »SLOT_COUNT«
  [$0x001d]  0x06710 01e »FIRST«
  [$0x001e]  0x06750 01f »LAST«
  [$0x001f]  0x06788 020 »+«
  [$0x0020]  0x067a8 021 »-«
  [$0x0021]  0x067c8 022 »MAP«
  [$0x0022]  0x067f8 023 »SLOT_NAME«
  [$0x0023]  0x08df8 024 »ANONYMOUS_LENGTH«
  [$0x0024]  0x08e90 025 »AS_ANONYMOUS«
  [$0x0025]  0x08f08 026 »RESULT«
  [$0x0026]  0x08f50 027 »IS_EQUAL«
  [$0x0027]  0x08fa8 028 »VALUE_IMAGE«
  [$0x0028]  0x09018 029 »RECURSIVE_IMAGE«
  [$0x0029]  0x090a8 02a »STARTING_AT«
  [$0x002a]  0x0b030 02b »THE_VALUE«
  [$0x002b]  0x0b090 02c »','«
  [$0x002c]  0x0b0c0 02d »' '«
  [$0x002d]  0x0b0f0 02e »'='«
  [$0x002e]  0x0b120 02f »'>'«
  [$0x002f]  0x0b150 030 »/=«
  [$0x0030]  0x0b178 031 »'C'«
  [$0x0031]  0x0b1a8 032 »'l'«
  [$0x0032]  0x0b1d8 033 »'a'«
  [$0x0033]  0x0b208 000 »'s'«
{D304 0x0fec8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0fefc/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0f532/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0ff9c/0x58}:ARRAY_STRING[0x1,0x3] = "'s'"