DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦5a6db597b⟧

    Length: 4096 (0x1000)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_0002b3

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦5a81ac88f⟧ »Space Info Vol 1« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x0000638f max_bits = 0xffffffff zero = 0x00000000 alloced_bits = 0x00007fff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x000002b3 [0000000000000000000001010110011]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x00000130 [000000000000000000000100110000]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff001c003400054000099 [111111111111111111111111111111110000000000011100000000000011010000000000000001010100000000000000000010011001]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x02608/0x368} [00000000000000000010011000001000]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x0607e/0x254} [00000000000000000110000001111110]
    0x0023e6 [0x04] +0x00cc: [00000000000000000000000000000000]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x0603e/0x40} [00000000000000000110000000111110]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »ELEMENT«
  [$0x0002]  0x00290 003 »=«
  [$0x0003]  0x002b0 004 »INDEX«
  [$0x0004]  0x002f0 005 »<«
  [$0x0005]  0x00310 006 »>«
  [$0x0006]  0x00330 007 »<=«
  [$0x0007]  0x00358 008 »>=«
  [$0x0008]  0x00380 009 »ELEMENT_ARRAY«
  [$0x0009]  0x00400 00a »&«
  [$0x000a]  0x00420 00b »LEFT«
  [$0x000b]  0x00458 000 »RIGHT«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »ELEMENT«
    @0x0269e [0x01] =  $0x0002 »=«
    @0x026be [0x02] =  $0x0003 »INDEX«
    @0x026fe [0x03] =  $0x0004 »<«
    @0x0271e [0x04] =  $0x0005 »>«
    @0x0273e [0x05] =  $0x0006 »<=«
    @0x02766 [0x06] =  $0x0007 »>=«
    @0x0278e [0x07] =  $0x0008 »ELEMENT_ARRAY«
    @0x0280e [0x08] =  $0x0009 »&«
    @0x0282e [0x09] =  $0x000a »LEFT«
    @0x02866 [0x0a] =  $0x000b »RIGHT«
    @0x028a6 [0x0b] =  $0x000c »TABLE«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305
    0x003130 [0x03] +0x0060: ptr_0x3_p → {D306 0x05b6b/0x83} [00000000000000000101101101101011]

    0x003150 +0x0080:                                    0x0 [0xc60] 0…
{D301 0x03db0/0xce0}:D301
    0x003ed0 [0x09] +0x0120: ptr_0x9_p → {D302 0x05e96/0xa0} [00000000000000000101111010010110]
    0x004050 [0x15] +0x02a0: ptr_0x15_p → {D302 0x050e8/0xa0} [00000000000000000101000011101000]
    0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x05460/0xa0} [00000000000000000101010001100000]
    0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x052a4/0xa0} [00000000000000000101001010100100]
    0x004410 [0x33] +0x0660: ptr_0x33_p → {D302 0x05624/0xa0} [00000000000000000101011000100100]
    0x004630 [0x44] +0x0880: ptr_0x44_p → {D302 0x06306/0xa0} [00000000000000000110001100000110]
    0x0046d0 [0x49] +0x0920: ptr_0x49_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100]
    0x004750 [0x4d] +0x09a0: ptr_0x4d_p → {D302 0x05a04/0xa0} [00000000000000000101101000000100]
    0x0047d0 [0x51] +0x0a20: ptr_0x51_p → {D302 0x05cc2/0xa0} [00000000000000000101110011000010]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x04d50/0xa0} [00000000000000000100110101010000]
    0x004850 [0x55] +0x0aa0: ptr_0x55_p → {D302 0x057e8/0xa0} [00000000000000000101011111101000]
    0x0048d0 [0x59] +0x0b20: ptr_0x59_p → {D302 0x04f0c/0xa0} [00000000000000000100111100001100]

    0x0048f0 +0x0b40:                                    0x0 [0x1a0] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x04c04/0x78}:ARRAY_STRING[0x1,0x7] = "ELEMENT"
{D303 0x04c7c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d1c/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d1c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d50/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x04c7c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x04df0/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D303 0x04e38/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04ed8/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04ed8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f0c/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x04e38/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x04fac/0x68}:ARRAY_STRING[0x1,0x5] = "INDEX"
{D303 0x05014/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x050b4/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x050b4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x050e8/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05014/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05188/0x48}:ARRAY_STRING[0x1,0x1] = "<"
{D303 0x051d0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05270/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x05270/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x052a4/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x051d0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05344/0x48}:ARRAY_STRING[0x1,0x1] = ">"
{D303 0x0538c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0542c/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x0542c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05460/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x0538c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x05500/0x50}:ARRAY_STRING[0x1,0x2] = "<="
{D303 0x05550/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x055f0/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x055f0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05624/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x05550/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x056c4/0x50}:ARRAY_STRING[0x1,0x2] = ">="
{D303 0x05714/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x057b4/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x057b4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x057e8/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x05714/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x05888/0xa8}:ARRAY_STRING[0x1,0xd] = "ELEMENT_ARRAY"
{D303 0x05930/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x059d0/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x059d0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05a04/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05930/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05aa4/0x48}:ARRAY_STRING[0x1,0x1] = "&"
{D307 0x05aec/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00000564 d307_3 = 0x00000002
{D306 0x05b6b/0x83}:D306 d306_d303_p → {D303 0x05014/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x05aec/0x7f}
{D303 0x05bee/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05c8e/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x05c8e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05cc2/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x05bee/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x05d62/0x60}:ARRAY_STRING[0x1,0x4] = "LEFT"
{D303 0x05dc2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05e62/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x05e62/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05e96/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x05dc2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x05f36/0x68}:ARRAY_STRING[0x1,0x5] = "RIGHT"
{D303 0x05f9e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x062d2/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x0603e/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x0607e/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »ELEMENT«
  [$0x0002]  0x00290 003 »=«
  [$0x0003]  0x002b0 004 »INDEX«
  [$0x0004]  0x002f0 005 »<«
  [$0x0005]  0x00310 006 »>«
  [$0x0006]  0x00330 007 »<=«
  [$0x0007]  0x00358 008 »>=«
  [$0x0008]  0x00380 009 »ELEMENT_ARRAY«
  [$0x0009]  0x00400 00a »&«
  [$0x000a]  0x00420 00b »LEFT«
  [$0x000b]  0x00458 00c »RIGHT«
  [$0x000c]  0x00498 000 »TABLE«
{D304 0x062d2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06306/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x05f9e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x063a6/0x68}:ARRAY_STRING[0x1,0x5] = "TABLE"