DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦5aa68352d⟧

    Length: 4096 (0x1000)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_06acdf

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦5a81ac88f⟧ »Space Info Vol 1« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x00007377 max_bits = 0xffffffff zero = 0x00000000 alloced_bits = 0x00007fff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x0006acdf [0000000000001101010110011011111]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x0001ef3b [000000000000011110111100111011]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff00220048003f70007c1 [111111111111111111111111111111110000000000100010000000000100100000000000001111110111000000000000011111000001]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x06034/0x370} [00000000000000000110000000110100]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x06bfc/0x2c6} [00000000000000000110101111111100]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x05ff4/0x40} [00000000000000000101111111110100]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x06bbc/0x40} [00000000000000000110101110111100]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »WINDOW_SLOTS«
  [$0x0002]  0x002b8 003 »BOUNDS«
  [$0x0003]  0x00300 004 »TITLE«
  [$0x0004]  0x00340 005 »=«
  [$0x0005]  0x00360 006 »<«
  [$0x0006]  0x00380 007 »>«
  [$0x0007]  0x003a0 008 »<=«
  [$0x0008]  0x003c8 009 »>=«
  [$0x0009]  0x003f0 00a »RECTANGLE_SLOTS«
  [$0x000a]  0x00480 00b »TOP_LEFT«
  [$0x000b]  0x004d8 000 »BOTTOM_RIGHT«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »WINDOW_SLOTS«
    @0x026c6 [0x01] =  $0x0002 »BOUNDS«
    @0x0270e [0x02] =  $0x0003 »TITLE«
    @0x0274e [0x03] =  $0x0004 »=«
    @0x0276e [0x04] =  $0x0005 »<«
    @0x0278e [0x05] =  $0x0006 »>«
    @0x027ae [0x06] =  $0x0007 »<=«
    @0x027d6 [0x07] =  $0x0008 »>=«
    @0x027fe [0x08] =  $0x0009 »RECTANGLE_SLOTS«
    @0x0288e [0x09] =  $0x000a »TOP_LEFT«
    @0x028e6 [0x0a] =  $0x000b »BOTTOM_RIGHT«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305

    0x0030d0 +0x0000:                                    0x0 [0xce0] 0…
{D301 0x03db0/0xce0}:D301
    0x003db0 [0x00] +0x0000: ptr_0x0_p → {D302 0x04f5c/0xa0} [00000000000000000100111101011100]
    0x004050 [0x15] +0x02a0: ptr_0x15_p → {D302 0x052f4/0xa0} [00000000000000000101001011110100]
    0x0040f0 [0x1a] +0x0340: ptr_0x1a_p → {D302 0x06ef6/0xa0} [00000000000000000110111011110110]
    0x0041b0 [0x20] +0x0400: ptr_0x20_p → {D302 0x04d78/0xa0} [00000000000000000100110101111000]
    0x0041d0 [0x21] +0x0420: ptr_0x21_p → {D302 0x0666c/0xa0} [00000000000000000110011001101100]
    0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x0566c/0xa0} [00000000000000000101011001101100]
    0x004290 [0x27] +0x04e0: ptr_0x27_p → {D302 0x05e14/0xa0} [00000000000000000101111000010100]
    0x0042b0 [0x28] +0x0500: ptr_0x28_p → {D302 0x059f4/0xa0} [00000000000000000101100111110100]
    0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x054b0/0xa0} [00000000000000000101010010110000]
    0x004410 [0x33] +0x0660: ptr_0x33_p → {D302 0x05830/0xa0} [00000000000000000101100000110000]
    0x004450 [0x35] +0x06a0: ptr_0x35_p → {D302 0x06a34/0xa0} [00000000000000000110101000110100]
    0x0045d0 [0x41] +0x0820: ptr_0x41_p → {D302 0x072e6/0xa0} [00000000000000000111001011100110]
    0x004630 [0x44] +0x0880: ptr_0x44_p → {D302 0x070e2/0xa0} [00000000000000000111000011100010]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x05138/0xa0} [00000000000000000101000100111000]
    0x004950 [0x5d] +0x0ba0: ptr_0x5d_p → {D302 0x06878/0xa0} [00000000000000000110100001111000]
    0x0049b0 [0x60] +0x0c00: ptr_0x60_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100]

    0x0049d0 +0x0c20:                                    0x0 [0xc0] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x04c04/0xa0}:ARRAY_STRING[0x1,0xc] = "WINDOW_SLOTS"
{D303 0x04ca4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d44/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d44/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d78/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x04ca4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x04e18/0x70}:ARRAY_STRING[0x1,0x6] = "BOUNDS"
{D303 0x04e88/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04f28/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04f28/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f5c/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x04e88/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x04ffc/0x68}:ARRAY_STRING[0x1,0x5] = "TITLE"
{D303 0x05064/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05104/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x05104/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05138/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05064/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x051d8/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D303 0x05220/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x052c0/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x052c0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x052f4/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05220/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05394/0x48}:ARRAY_STRING[0x1,0x1] = "<"
{D303 0x053dc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0547c/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x0547c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x054b0/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x053dc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05550/0x48}:ARRAY_STRING[0x1,0x1] = ">"
{D303 0x05598/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05638/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x05638/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0566c/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x05598/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x0570c/0x50}:ARRAY_STRING[0x1,0x2] = "<="
{D303 0x0575c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x057fc/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x057fc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05830/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x0575c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x058d0/0x50}:ARRAY_STRING[0x1,0x2] = ">="
{D303 0x05920/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x059c0/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x059c0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x059f4/0xa0}:D302 d302_0 = 0x8000000f d302_d303_p → {D303 0x05920/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b8
{ArrayString 0x05a94/0xb8}:ARRAY_STRING[0x1,0xf] = "RECTANGLE_SLOTS"
{D303 0x05b4c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05bec/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x05bec/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05c20/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x05b4c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x05cc0/0x80}:ARRAY_STRING[0x1,0x8] = "TOP_LEFT"
{D303 0x05d40/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05de0/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x05de0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05e14/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x05d40/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x05eb4/0xa0}:ARRAY_STRING[0x1,0xc] = "BOTTOM_RIGHT"
{D303 0x05f54/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06638/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x05ff4/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x06034/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x06076 [0x00] =  $0x000c »POINT_SLOTS«
    @0x060e6 [0x01] =  $0x000d »X«
    @0x06106 [0x02] =  $0x000e »Y«
    @0x06126 [0x03] =  $0x000f »WINDOWS«
    @0x06176 [0x04] =  $0x0010 »RECTANGLES«
    @0x061de [0x05] =  $0x0011 »POINTS«
    @0x06226 [0x06] =  $0x6af1 »\x00\x00\x00\x06\xaf\x4d\x80\x06\xb1\x50\x00\x00\x00\x00\x00\x00«
{Thing2 0x063a4/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x063e4/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »WINDOW_SLOTS«
  [$0x0002]  0x002b8 003 »BOUNDS«
  [$0x0003]  0x00300 004 »TITLE«
  [$0x0004]  0x00340 005 »=«
  [$0x0005]  0x00360 006 »<«
  [$0x0006]  0x00380 007 »>«
  [$0x0007]  0x003a0 008 »<=«
  [$0x0008]  0x003c8 009 »>=«
  [$0x0009]  0x003f0 00a »RECTANGLE_SLOTS«
  [$0x000a]  0x00480 00b »TOP_LEFT«
  [$0x000b]  0x004d8 00c »BOTTOM_RIGHT«
  [$0x000c]  0x03c68 00d »POINT_SLOTS«
  [$0x000d]  0x03cd8 00e »X«
  [$0x000e]  0x03cf8 000 »Y«
{D304 0x06638/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0666c/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x05f54/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x0670c/0x98}:ARRAY_STRING[0x1,0xb] = "POINT_SLOTS"
{D303 0x067a4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06844/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{D304 0x06844/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06878/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x067a4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x06918/0x48}:ARRAY_STRING[0x1,0x1] = "X"
{D303 0x06960/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06a00/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x06a00/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06a34/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x06960/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x06ad4/0x48}:ARRAY_STRING[0x1,0x1] = "Y"
{D303 0x06b1c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06ec2/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x06bbc/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x063e4/0x254} next_p → {Thing2 0x063a4/0x40}
{StringIndex 0x06bfc/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »WINDOW_SLOTS«
  [$0x0002]  0x002b8 003 »BOUNDS«
  [$0x0003]  0x00300 004 »TITLE«
  [$0x0004]  0x00340 005 »=«
  [$0x0005]  0x00360 006 »<«
  [$0x0006]  0x00380 007 »>«
  [$0x0007]  0x003a0 008 »<=«
  [$0x0008]  0x003c8 009 »>=«
  [$0x0009]  0x003f0 00a »RECTANGLE_SLOTS«
  [$0x000a]  0x00480 00b »TOP_LEFT«
  [$0x000b]  0x004d8 00c »BOTTOM_RIGHT«
  [$0x000c]  0x03c68 00d »POINT_SLOTS«
  [$0x000d]  0x03cd8 00e »X«
  [$0x000e]  0x03cf8 00f »Y«
  [$0x000f]  0x03d18 010 »WINDOWS«
  [$0x0010]  0x03d68 011 »RECTANGLES«
  [$0x0011]  0x03dd0 000 »POINTS«
{D304 0x06ec2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06ef6/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x06b1c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x06f96/0x78}:ARRAY_STRING[0x1,0x7] = "WINDOWS"
{D303 0x0700e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x070ae/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x070ae/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x070e2/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x0700e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x07182/0x90}:ARRAY_STRING[0x1,0xa] = "RECTANGLES"
{D303 0x07212/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x072b2/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000
{D304 0x072b2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x072e6/0xa0}:D302 d302_0 = 0x80000006 d302_d302_p → {D302 0x05c20/0xa0} d302_d303_p → {D303 0x07212/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x07386/0x70}:ARRAY_STRING[0x1,0x6] = "POINTS"