DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


top - download

⟦5ae1c7cb0⟧

    Length: 7168 (0x1c00)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_067b20

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦5a81ac88f⟧ »Space Info Vol 1« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x0000c9c9 max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x0000dfff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x00067b20 [0000000000001100111101100100000]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x0001dc03 [000000000000011101110000000011]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff004c00940093f80125a [111111111111111111111111111111110000000001001100000000001001010000000000100100111111100000000001001001011010]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x0b4a5/0x388} [00000000000000001011010010100101]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x0bc8d/0x5e4} [00000000000000001011110010001101]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x0b465/0x40} [00000000000000001011010001100101]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x0bc4d/0x40} [00000000000000001011110001001101]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »OBJECT«
  [$0x0002]  0x00288 003 »PART_OF«
  [$0x0003]  0x002d8 004 »GET_MASS«
  [$0x0004]  0x00330 005 »SET_MASS«
  [$0x0005]  0x00388 006 »EAT«
  [$0x0006]  0x003b8 007 »SLEEP«
  [$0x0007]  0x003f8 008 »IMAGE«
  [$0x0008]  0x00438 009 »DELETE«
  [$0x0009]  0x00480 00a »CREATE«
  [$0x000a]  0x004c8 00b »=«
  [$0x000b]  0x004e8 000 »SET_HEIR«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »OBJECT«
    @0x02696 [0x01] =  $0x0002 »PART_OF«
    @0x026e6 [0x02] =  $0x0003 »GET_MASS«
    @0x0273e [0x03] =  $0x0004 »SET_MASS«
    @0x02796 [0x04] =  $0x0005 »EAT«
    @0x027c6 [0x05] =  $0x0006 »SLEEP«
    @0x02806 [0x06] =  $0x0007 »IMAGE«
    @0x02846 [0x07] =  $0x0008 »DELETE«
    @0x0288e [0x08] =  $0x0009 »CREATE«
    @0x028d6 [0x09] =  $0x000a »=«
    @0x028f6 [0x0a] =  $0x000b »SET_HEIR«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305
    0x003110 [0x02] +0x0040: ptr_0x2_p → {D306 0x0c946/0x83} [00000000000000001100100101000110]
    0x003390 [0x16] +0x02c0: ptr_0x16_p → {D306 0x08405/0x83} [00000000000000001000010000000101]
    0x003470 [0x1d] +0x03a0: ptr_0x1d_p → {D306 0x09ec9/0x83} [00000000000000001001111011001001]
    0x003650 [0x2c] +0x0580: ptr_0x2c_p → {D306 0x09527/0x83} [00000000000000001001010100100111]
    0x003870 [0x3d] +0x07a0: ptr_0x3d_p → {D306 0x09015/0x83} [00000000000000001001000000010101]
    0x0038b0 [0x3f] +0x07e0: ptr_0x3f_p → {D306 0x05dcf/0x83} [00000000000000000101110111001111]
    0x003a70 [0x4d] +0x09a0: ptr_0x4d_p → {D306 0x08f13/0x83} [00000000000000001000111100010011]
    0x003b30 [0x53] +0x0a60: ptr_0x53_p → {D306 0x0c670/0x83} [00000000000000001100011001110000]
    0x003c90 [0x5e] +0x0bc0: ptr_0x5e_p → {D306 0x07d37/0x83} [00000000000000000111110100110111]
    0x003d50 [0x64] +0x0c80: ptr_0x64_p → {D306 0x09117/0x83} [00000000000000001001000100010111]

    0x003d70 +0x0ca0:                                    0x0 [0x40] 0…
{D301 0x03db0/0xce0}:D301
    0x003dd0 [0x01] +0x0020: ptr_0x1_p → {D302 0x058a0/0xa0} [00000000000000000101100010100000]
    0x003e10 [0x03] +0x0060: ptr_0x3_p → {D302 0x04d48/0xa0} [00000000000000000100110101001000]
    0x003ef0 [0x0a] +0x0140: ptr_0xa_p → {D302 0x0af62/0xa0} [00000000000000001010111101100010]
    0x003f10 [0x0b] +0x0160: ptr_0xb_p → {D302 0x0b245/0xa0} [00000000000000001011001001000101]
    0x003f90 [0x0f] +0x01e0: ptr_0xf_p → {D302 0x07b90/0xa0} [00000000000000000111101110010000]
    0x0040b0 [0x18] +0x0300: ptr_0x18_p → {D302 0x0ad0e/0xa0} [00000000000000001010110100001110]
    0x004110 [0x1b] +0x0360: ptr_0x1b_p → {D302 0x0896c/0xa0} [00000000000000001000100101101100]
    0x004130 [0x1c] +0x0380: ptr_0x1c_p → {D302 0x08246/0xa0} [00000000000000001000001001000110]
    0x004150 [0x1d] +0x03a0: ptr_0x1d_p → {D302 0x07458/0xa0} [00000000000000000111010001011000]
    0x004190 [0x1f] +0x03e0: ptr_0x1f_p → {D302 0x079c4/0xa0} [00000000000000000111100111000100]
    0x0041b0 [0x20] +0x0400: ptr_0x20_p → {D302 0x05128/0xa0} [00000000000000000101000100101000]
    0x004230 [0x24] +0x0480: ptr_0x24_p → {D302 0x09d4a/0xa0} [00000000000000001001110101001010]
    0x004310 [0x2b] +0x0560: ptr_0x2b_p → {D302 0x06b5e/0xa0} [00000000000000000110101101011110]
    0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x08d8c/0xa0} [00000000000000001000110110001100]
    0x004510 [0x3b] +0x0760: ptr_0x3b_p → {D302 0x0c2a5/0xa0} [00000000000000001100001010100101]
    0x0045b0 [0x40] +0x0800: ptr_0x40_p → {D302 0x09b26/0xa0} [00000000000000001001101100100110]
    0x0045f0 [0x42] +0x0840: ptr_0x42_p → {D302 0x0c4a1/0xa0} [00000000000000001100010010100001]
    0x004630 [0x44] +0x0880: ptr_0x44_p → {D302 0x0926e/0xa0} [00000000000000001001001001101110]
    0x004690 [0x47] +0x08e0: ptr_0x47_p → {D302 0x0675e/0xa0} [00000000000000000110011101011110]
    0x0046b0 [0x48] +0x0900: ptr_0x48_p → {D302 0x0baad/0xa0} [00000000000000001011101010101101]
    0x004710 [0x4b] +0x0960: ptr_0x4b_p → {D302 0x08ba8/0xa0} [00000000000000001000101110101000]
    0x004730 [0x4c] +0x0980: ptr_0x4c_p → {D302 0x05a84/0xa0} [00000000000000000101101010000100]
    0x004770 [0x4e] +0x09c0: ptr_0x4e_p → {D302 0x0b861/0xa0} [00000000000000001011100001100001]
    0x0047f0 [0x52] +0x0a40: ptr_0x52_p → {D302 0x0531c/0xa0} [00000000000000000101001100011100]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x0a020/0xa0} [00000000000000001010000000100000]
    0x0048d0 [0x59] +0x0b20: ptr_0x59_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100]
    0x004970 [0x5e] +0x0bc0: ptr_0x5e_p → {D302 0x054e8/0xa0} [00000000000000000101010011101000]
    0x0049d0 [0x61] +0x0c20: ptr_0x61_p → {D302 0x0c7c7/0xa0} [00000000000000001100011111000111]
    0x004a50 [0x65] +0x0ca0: ptr_0x65_p → {D302 0x056c4/0xa0} [00000000000000000101011011000100]
    0x004a70 [0x66] +0x0cc0: ptr_0x66_p → {D302 0x07070/0xa0} [00000000000000000111000001110000]

{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x04c04/0x70}:ARRAY_STRING[0x1,0x6] = "OBJECT"
{D303 0x04c74/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d14/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d14/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d48/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x04c74/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x04de8/0x78}:ARRAY_STRING[0x1,0x7] = "PART_OF"
{D303 0x04e60/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04f00/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04f00/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f34/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x04e60/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x04fd4/0x80}:ARRAY_STRING[0x1,0x8] = "GET_MASS"
{D303 0x05054/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x050f4/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x050f4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05128/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x05054/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x051c8/0x80}:ARRAY_STRING[0x1,0x8] = "SET_MASS"
{D303 0x05248/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x052e8/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x052e8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0531c/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x05248/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x053bc/0x58}:ARRAY_STRING[0x1,0x3] = "EAT"
{D303 0x05414/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x054b4/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x054b4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x054e8/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x05414/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x05588/0x68}:ARRAY_STRING[0x1,0x5] = "SLEEP"
{D303 0x055f0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05690/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x05690/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x056c4/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x055f0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x05764/0x68}:ARRAY_STRING[0x1,0x5] = "IMAGE"
{D303 0x057cc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0586c/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x0586c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x058a0/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x057cc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x05940/0x70}:ARRAY_STRING[0x1,0x6] = "DELETE"
{D303 0x059b0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05a50/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x05a50/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05a84/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x059b0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x05b24/0x70}:ARRAY_STRING[0x1,0x6] = "CREATE"
{D303 0x05b94/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05c34/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x05c34/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05c68/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05b94/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05d08/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D307 0x05d50/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00025ef4 d307_3 = 0x00000002 d307_d307_p → {D307 0x0b0f2/0x7f}
{D306 0x05dcf/0x83}:D306 d306_d303_p → {D303 0x05b94/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x05d50/0x7f}
{D303 0x05e52/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05ef2/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x05ef2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05f26/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x05e52/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x05fc6/0x80}:ARRAY_STRING[0x1,0x8] = "SET_HEIR"
{D303 0x06046/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0672a/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x060e6/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x06126/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x06166 [0x00] =  $0x000c »GET_HEIR«
    @0x061be [0x01] =  $0x000d »SET_FEATHER«
    @0x0622e [0x02] =  $0x000e »GET_FEATHER«
    @0x0629e [0x03] =  $0x000f »GET_NEST«
    @0x062f6 [0x04] =  $0x0010 »SET_NEST«
    @0x0634e [0x05] =  $0x0011 »GET_FEET«
    @0x063a6 [0x06] =  $0x0012 »FLY«
    @0x063d6 [0x07] =  $0x0013 »STATE_PTR«
{Thing2 0x06496/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x064d6/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »OBJECT«
  [$0x0002]  0x00288 003 »PART_OF«
  [$0x0003]  0x002d8 004 »GET_MASS«
  [$0x0004]  0x00330 005 »SET_MASS«
  [$0x0005]  0x00388 006 »EAT«
  [$0x0006]  0x003b8 007 »SLEEP«
  [$0x0007]  0x003f8 008 »IMAGE«
  [$0x0008]  0x00438 009 »DELETE«
  [$0x0009]  0x00480 00a »CREATE«
  [$0x000a]  0x004c8 00b »=«
  [$0x000b]  0x004e8 00c »SET_HEIR«
  [$0x000c]  0x03d58 00d »GET_HEIR«
  [$0x000d]  0x03db0 00e »SET_FEATHER«
  [$0x000e]  0x03e20 000 »GET_FEATHER«
{D304 0x0672a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0675e/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x06046/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x067fe/0x80}:ARRAY_STRING[0x1,0x8] = "GET_HEIR"
{D303 0x0687e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0691e/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{D304 0x0691e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06952/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x0687e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x069f2/0x98}:ARRAY_STRING[0x1,0xb] = "SET_FEATHER"
{D303 0x06a8a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06b2a/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x06b2a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06b5e/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x06a8a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x06bfe/0x98}:ARRAY_STRING[0x1,0xb] = "GET_FEATHER"
{D303 0x06c96/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0703c/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x06d36/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x064d6/0x254} next_p → {Thing2 0x06496/0x40}
{StringIndex 0x06d76/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »OBJECT«
  [$0x0002]  0x00288 003 »PART_OF«
  [$0x0003]  0x002d8 004 »GET_MASS«
  [$0x0004]  0x00330 005 »SET_MASS«
  [$0x0005]  0x00388 006 »EAT«
  [$0x0006]  0x003b8 007 »SLEEP«
  [$0x0007]  0x003f8 008 »IMAGE«
  [$0x0008]  0x00438 009 »DELETE«
  [$0x0009]  0x00480 00a »CREATE«
  [$0x000a]  0x004c8 00b »=«
  [$0x000b]  0x004e8 00c »SET_HEIR«
  [$0x000c]  0x03d58 00d »GET_HEIR«
  [$0x000d]  0x03db0 00e »SET_FEATHER«
  [$0x000e]  0x03e20 00f »GET_FEATHER«
  [$0x000f]  0x03e90 010 »GET_NEST«
  [$0x0010]  0x03ee8 011 »SET_NEST«
  [$0x0011]  0x03f40 000 »GET_FEET«
{D304 0x0703c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07070/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x06c96/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x07110/0x80}:ARRAY_STRING[0x1,0x8] = "GET_NEST"
{D303 0x07190/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07230/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x07230/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07264/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x07190/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x07304/0x80}:ARRAY_STRING[0x1,0x8] = "SET_NEST"
{D303 0x07384/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07424/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000
{D304 0x07424/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07458/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x07384/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x074f8/0x80}:ARRAY_STRING[0x1,0x8] = "GET_FEET"
{D303 0x07578/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07990/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000
{Thing2 0x07618/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06d76/0x2c6} next_p → {Thing2 0x06d36/0x40}
{StringIndex 0x07658/0x338}:StringIndex x = 0x00000001 y = 0x00000014
  [$0x0001]  0x00240 002 »OBJECT«
  [$0x0002]  0x00288 003 »PART_OF«
  [$0x0003]  0x002d8 004 »GET_MASS«
  [$0x0004]  0x00330 005 »SET_MASS«
  [$0x0005]  0x00388 006 »EAT«
  [$0x0006]  0x003b8 007 »SLEEP«
  [$0x0007]  0x003f8 008 »IMAGE«
  [$0x0008]  0x00438 009 »DELETE«
  [$0x0009]  0x00480 00a »CREATE«
  [$0x000a]  0x004c8 00b »=«
  [$0x000b]  0x004e8 00c »SET_HEIR«
  [$0x000c]  0x03d58 00d »GET_HEIR«
  [$0x000d]  0x03db0 00e »SET_FEATHER«
  [$0x000e]  0x03e20 00f »GET_FEATHER«
  [$0x000f]  0x03e90 010 »GET_NEST«
  [$0x0010]  0x03ee8 011 »SET_NEST«
  [$0x0011]  0x03f40 012 »GET_FEET«
  [$0x0012]  0x03f98 013 »FLY«
  [$0x0013]  0x03fc8 014 »STATE_PTR«
  [$0x0014]  0x05ad0 000 »OFFSPRING_NO«
{D304 0x07990/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x079c4/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x07578/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x07a64/0x58}:ARRAY_STRING[0x1,0x3] = "FLY"
{D303 0x07abc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07b5c/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000
{D304 0x07b5c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07b90/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x07abc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x07c30/0x88}:ARRAY_STRING[0x1,0x9] = "STATE_PTR"
{D307 0x07cb8/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000cf63e d307_3 = 0x00000002
{D306 0x07d37/0x83}:D306 d306_d303_p → {D303 0x059b0/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x07cb8/0x7f}
{D303 0x07dba/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08212/0x34} d303_2 = 0x0014 d303_3 = 0x0000000000000000000
{Thing2 0x07e5a/0x40}:Thing2 Chain2 payload_p → {StringStore 0x06126/0x370} next_p → {Thing2 0x060e6/0x40}
{StringStore 0x07e9a/0x378}:StringStore x = 0x00000001 y = 0x00000067
    @0x07ede [0x00] =  $0x0014 »OFFSPRING_NO«
    @0x07f56 [0x01] =  $0x0015 »THIS_BIRD_OF_PREY«
    @0x07ff6 [0x02] =  $0x0016 »MARKER«
    @0x0803e [0x03] =  $0x0017 »FALSE«
    @0x0807e [0x04] =  $0x0018 »THIS_OBJECT«
    @0x080ee [0x05] =  $0x0019 »THIS_STATE_PTR«
    @0x08176 [0x06] =  $0x001a »HEIR«
    @0x081ae [0x07] =  $0x001b »STATE«
{D304 0x08212/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08246/0xa0}:D302 d302_0 = 0x8000000c d302_d302_p → {D302 0x05f26/0xa0} d302_d303_p → {D303 0x07dba/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x082e6/0xa0}:ARRAY_STRING[0x1,0xc] = "OFFSPRING_NO"
{D307 0x08386/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000cf63e d307_3 = 0x00000002
{D306 0x08405/0x83}:D306 d306_d303_p → {D303 0x057cc/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x08386/0x7f}
{D303 0x08488/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08938/0x34} d303_2 = 0x0015 d303_3 = 0x0000000000000000000
{Thing2 0x08528/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x07658/0x338} next_p → {Thing2 0x07618/0x40}
{StringIndex 0x08568/0x3d0}:StringIndex x = 0x00000001 y = 0x00000018
  [$0x0001]  0x00240 002 »OBJECT«
  [$0x0002]  0x00288 003 »PART_OF«
  [$0x0003]  0x002d8 004 »GET_MASS«
  [$0x0004]  0x00330 005 »SET_MASS«
  [$0x0005]  0x00388 006 »EAT«
  [$0x0006]  0x003b8 007 »SLEEP«
  [$0x0007]  0x003f8 008 »IMAGE«
  [$0x0008]  0x00438 009 »DELETE«
  [$0x0009]  0x00480 00a »CREATE«
  [$0x000a]  0x004c8 00b »=«
  [$0x000b]  0x004e8 00c »SET_HEIR«
  [$0x000c]  0x03d58 00d »GET_HEIR«
  [$0x000d]  0x03db0 00e »SET_FEATHER«
  [$0x000e]  0x03e20 00f »GET_FEATHER«
  [$0x000f]  0x03e90 010 »GET_NEST«
  [$0x0010]  0x03ee8 011 »SET_NEST«
  [$0x0011]  0x03f40 012 »GET_FEET«
  [$0x0012]  0x03f98 013 »FLY«
  [$0x0013]  0x03fc8 014 »STATE_PTR«
  [$0x0014]  0x05ad0 015 »OFFSPRING_NO«
  [$0x0015]  0x05b48 016 »THIS_BIRD_OF_PREY«
  [$0x0016]  0x05be8 017 »MARKER«
  [$0x0017]  0x05c30 018 »FALSE«
  [$0x0018]  0x05c70 000 »THIS_OBJECT«
{D304 0x08938/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0896c/0xa0}:D302 d302_0 = 0x80000011 d302_d303_p → {D303 0x08488/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c8
{ArrayString 0x08a0c/0xc8}:ARRAY_STRING[0x1,0x11] = "THIS_BIRD_OF_PREY"
{D303 0x08ad4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08b74/0x34} d303_2 = 0x0016 d303_3 = 0x0000000000000000000
{D304 0x08b74/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08ba8/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x08ad4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x08c48/0x70}:ARRAY_STRING[0x1,0x6] = "MARKER"
{D303 0x08cb8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08d58/0x34} d303_2 = 0x0017 d303_3 = 0x0000000000000000000
{D304 0x08d58/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08d8c/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x08cb8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x08e2c/0x68}:ARRAY_STRING[0x1,0x5] = "FALSE"
{D307 0x08e94/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00025ef4 d307_3 = 0x00000002
{D306 0x08f13/0x83}:D306 d306_d303_p → {D303 0x08cb8/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x08e94/0x7f}
{D307 0x08f96/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000cf63e d307_3 = 0x00000002
{D306 0x09015/0x83}:D306 d306_d303_p → {D303 0x055f0/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x08f96/0x7f}
{D307 0x09098/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000cf63e d307_3 = 0x00000002
{D306 0x09117/0x83}:D306 d306_d303_p → {D303 0x05414/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x09098/0x7f}
{D303 0x0919a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0923a/0x34} d303_2 = 0x0018 d303_3 = 0x0000000000000000000
{D304 0x0923a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0926e/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x0919a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x0930e/0x98}:ARRAY_STRING[0x1,0xb] = "THIS_OBJECT"
{D307 0x093a6/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000cf63e d307_3 = 0x00000002
{D308 0x09425/0x83}:D308 d308_d303_p → {D303 0x04c74/0xa0} d308_1 = 0x5 d308_2 = 0x00000000 d308_d307_p → {D307 0x093a6/0x7f}
{D307 0x094a8/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000cf63e d307_3 = 0x00000002
{D306 0x09527/0x83}:D306 d306_d303_p → {D303 0x05e52/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x094a8/0x7f}
{D303 0x095aa/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09af2/0x34} d303_2 = 0x0019 d303_3 = 0x0000000000000000000
{Thing2 0x0964a/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x08568/0x3d0} next_p → {Thing2 0x08528/0x40}
{StringIndex 0x0968a/0x468}:StringIndex x = 0x00000001 y = 0x0000001c
  [$0x0001]  0x00240 002 »OBJECT«
  [$0x0002]  0x00288 003 »PART_OF«
  [$0x0003]  0x002d8 004 »GET_MASS«
  [$0x0004]  0x00330 005 »SET_MASS«
  [$0x0005]  0x00388 006 »EAT«
  [$0x0006]  0x003b8 007 »SLEEP«
  [$0x0007]  0x003f8 008 »IMAGE«
  [$0x0008]  0x00438 009 »DELETE«
  [$0x0009]  0x00480 00a »CREATE«
  [$0x000a]  0x004c8 00b »=«
  [$0x000b]  0x004e8 00c »SET_HEIR«
  [$0x000c]  0x03d58 00d »GET_HEIR«
  [$0x000d]  0x03db0 00e »SET_FEATHER«
  [$0x000e]  0x03e20 00f »GET_FEATHER«
  [$0x000f]  0x03e90 010 »GET_NEST«
  [$0x0010]  0x03ee8 011 »SET_NEST«
  [$0x0011]  0x03f40 012 »GET_FEET«
  [$0x0012]  0x03f98 013 »FLY«
  [$0x0013]  0x03fc8 014 »STATE_PTR«
  [$0x0014]  0x05ad0 015 »OFFSPRING_NO«
  [$0x0015]  0x05b48 016 »THIS_BIRD_OF_PREY«
  [$0x0016]  0x05be8 017 »MARKER«
  [$0x0017]  0x05c30 018 »FALSE«
  [$0x0018]  0x05c70 019 »THIS_OBJECT«
  [$0x0019]  0x05ce0 01a »THIS_STATE_PTR«
  [$0x001a]  0x05d68 01b »HEIR«
  [$0x001b]  0x05da0 01c »STATE«
  [$0x001c]  0x07e40 000 »TEXT_IO«
{D304 0x09af2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09b26/0xa0}:D302 d302_0 = 0x8000000e d302_d303_p → {D303 0x095aa/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b0
{ArrayString 0x09bc6/0xb0}:ARRAY_STRING[0x1,0xe] = "THIS_STATE_PTR"
{D303 0x09c76/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09d16/0x34} d303_2 = 0x001a d303_3 = 0x0000000000000000000
{D304 0x09d16/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09d4a/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x09c76/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x09dea/0x60}:ARRAY_STRING[0x1,0x4] = "HEIR"
{D307 0x09e4a/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000cf63e d307_3 = 0x00000002
{D306 0x09ec9/0x83}:D306 d306_d303_p → {D303 0x06046/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x09e4a/0x7f}
{D303 0x09f4c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09fec/0x34} d303_2 = 0x001b d303_3 = 0x0000000000000000000
{D304 0x09fec/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a020/0xa0}:D302 d302_0 = 0x80000005 d302_d302_p → {D302 0x05c68/0xa0} d302_d303_p → {D303 0x09f4c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x0a0c0/0x68}:ARRAY_STRING[0x1,0x5] = "STATE"
{D303 0x0a128/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a588/0x34} d303_2 = 0x001c d303_3 = 0x0000000000000000000
{Thing2 0x0a1c8/0x40}:Thing2 Chain2 payload_p → {StringStore 0x07e9a/0x378} next_p → {Thing2 0x07e5a/0x40}
{StringStore 0x0a208/0x380}:StringStore x = 0x00000001 y = 0x00000068
    @0x0a24e [0x00] =  $0x001c »TEXT_IO«
    @0x0a29e [0x01] =  $0x001d »UNCHECKED_CONVERSION«
    @0x0a356 [0x02] =  $0x001e »UNCHECKED_DEALLOCATION«
    @0x0a41e [0x03] =  $0x001f »BIRD_OF_PREY_VIEW_OF«
    @0x0a4d6 [0x04] =  $0x4000 »«
{D304 0x0a588/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a5bc/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x0a128/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x0a65c/0x78}:ARRAY_STRING[0x1,0x7] = "TEXT_IO"
{D303 0x0a6d4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0acda/0x34} d303_2 = 0x001d d303_3 = 0x0000000000000000000
{Thing2 0x0a774/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0968a/0x468} next_p → {Thing2 0x0964a/0x40}
{StringIndex 0x0a7b4/0x526}:StringIndex x = 0x00000001 y = 0x00000021
  [$0x0001]  0x00240 002 »OBJECT«
  [$0x0002]  0x00288 003 »PART_OF«
  [$0x0003]  0x002d8 004 »GET_MASS«
  [$0x0004]  0x00330 005 »SET_MASS«
  [$0x0005]  0x00388 006 »EAT«
  [$0x0006]  0x003b8 007 »SLEEP«
  [$0x0007]  0x003f8 008 »IMAGE«
  [$0x0008]  0x00438 009 »DELETE«
  [$0x0009]  0x00480 00a »CREATE«
  [$0x000a]  0x004c8 00b »=«
  [$0x000b]  0x004e8 00c »SET_HEIR«
  [$0x000c]  0x03d58 00d »GET_HEIR«
  [$0x000d]  0x03db0 00e »SET_FEATHER«
  [$0x000e]  0x03e20 00f »GET_FEATHER«
  [$0x000f]  0x03e90 010 »GET_NEST«
  [$0x0010]  0x03ee8 011 »SET_NEST«
  [$0x0011]  0x03f40 012 »GET_FEET«
  [$0x0012]  0x03f98 013 »FLY«
  [$0x0013]  0x03fc8 014 »STATE_PTR«
  [$0x0014]  0x05ad0 015 »OFFSPRING_NO«
  [$0x0015]  0x05b48 016 »THIS_BIRD_OF_PREY«
  [$0x0016]  0x05be8 017 »MARKER«
  [$0x0017]  0x05c30 018 »FALSE«
  [$0x0018]  0x05c70 019 »THIS_OBJECT«
  [$0x0019]  0x05ce0 01a »THIS_STATE_PTR«
  [$0x001a]  0x05d68 01b »HEIR«
  [$0x001b]  0x05da0 01c »STATE«
  [$0x001c]  0x07e40 01d »TEXT_IO«
  [$0x001d]  0x07e90 01e »UNCHECKED_CONVERSION«
  [$0x001e]  0x07f48 01f »UNCHECKED_DEALLOCATION«
  [$0x001f]  0x08010 020 »BIRD_OF_PREY_VIEW_OF«
  [$0x0020]  0x090d8 021 »APPLICATION_VIEW_OF«
  [$0x0021]  0x09188 000 »FREE«
{D304 0x0acda/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0ad0e/0xa0}:D302 d302_0 = 0x80000014 d302_d303_p → {D303 0x0a6d4/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000e0
{ArrayString 0x0adae/0xe0}:ARRAY_STRING[0x1,0x14] = "UNCHECKED_CONVERSION"
{D303 0x0ae8e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0af2e/0x34} d303_2 = 0x001e d303_3 = 0x0000000000000000000
{D304 0x0af2e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0af62/0xa0}:D302 d302_0 = 0x80000016 d302_d302_p → {D302 0x07264/0xa0} d302_d303_p → {D303 0x0ae8e/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000f0
{ArrayString 0x0b002/0xf0}:ARRAY_STRING[0x1,0x16] = "UNCHECKED_DEALLOCATION"
{D307 0x0b0f2/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000cf63e d307_3 = 0x00000002 d307_d307_p → {D307 0x0c9c9/0x7f}
{D303 0x0b171/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b211/0x34} d303_2 = 0x001f d303_3 = 0x0000000000000000000
{D304 0x0b211/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0b245/0xa0}:D302 d302_0 = 0x80000014 d302_d303_p → {D303 0x0b171/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000e0
{ArrayString 0x0b2e5/0xe0}:ARRAY_STRING[0x1,0x14] = "BIRD_OF_PREY_VIEW_OF"
{D303 0x0b3c5/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b82d/0x34} d303_2 = 0x0020 d303_3 = 0x0000000000000000000
{Thing2 0x0b465/0x40}:Thing2 Chain2 payload_p → {StringStore 0x0a208/0x380} next_p → {Thing2 0x0a1c8/0x40}
{StringStore 0x0b4a5/0x388}:StringStore x = 0x00000001 y = 0x00000069
    @0x0b4e6 [0x00] =  $0x0020 »APPLICATION_VIEW_OF«
    @0x0b596 [0x01] =  $0x0021 »FREE«
    @0x0b5ce [0x02] =  $0x0022 »THIS_BIRD«
    @0x0b62e [0x03] =  $0x0023 »BIRD_STATE_PTR«
    @0x0b6b6 [0x04] =  $0x0024 »SELF«
{D304 0x0b82d/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0b861/0xa0}:D302 d302_0 = 0x80000013 d302_d302_p → {D302 0x0a5bc/0xa0} d302_d303_p → {D303 0x0b3c5/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000d8
{ArrayString 0x0b901/0xd8}:ARRAY_STRING[0x1,0x13] = "APPLICATION_VIEW_OF"
{D303 0x0b9d9/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0ba79/0x34} d303_2 = 0x0021 d303_3 = 0x0000000000000000000
{D304 0x0ba79/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0baad/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x0b9d9/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x0bb4d/0x60}:ARRAY_STRING[0x1,0x4] = "FREE"
{D303 0x0bbad/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0c271/0x34} d303_2 = 0x0022 d303_3 = 0x0000000000000000000
{Thing2 0x0bc4d/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0a7b4/0x526} next_p → {Thing2 0x0a774/0x40}
{StringIndex 0x0bc8d/0x5e4}:StringIndex x = 0x00000001 y = 0x00000026
  [$0x0001]  0x00240 002 »OBJECT«
  [$0x0002]  0x00288 003 »PART_OF«
  [$0x0003]  0x002d8 004 »GET_MASS«
  [$0x0004]  0x00330 005 »SET_MASS«
  [$0x0005]  0x00388 006 »EAT«
  [$0x0006]  0x003b8 007 »SLEEP«
  [$0x0007]  0x003f8 008 »IMAGE«
  [$0x0008]  0x00438 009 »DELETE«
  [$0x0009]  0x00480 00a »CREATE«
  [$0x000a]  0x004c8 00b »=«
  [$0x000b]  0x004e8 00c »SET_HEIR«
  [$0x000c]  0x03d58 00d »GET_HEIR«
  [$0x000d]  0x03db0 00e »SET_FEATHER«
  [$0x000e]  0x03e20 00f »GET_FEATHER«
  [$0x000f]  0x03e90 010 »GET_NEST«
  [$0x0010]  0x03ee8 011 »SET_NEST«
  [$0x0011]  0x03f40 012 »GET_FEET«
  [$0x0012]  0x03f98 013 »FLY«
  [$0x0013]  0x03fc8 014 »STATE_PTR«
  [$0x0014]  0x05ad0 015 »OFFSPRING_NO«
  [$0x0015]  0x05b48 016 »THIS_BIRD_OF_PREY«
  [$0x0016]  0x05be8 017 »MARKER«
  [$0x0017]  0x05c30 018 »FALSE«
  [$0x0018]  0x05c70 019 »THIS_OBJECT«
  [$0x0019]  0x05ce0 01a »THIS_STATE_PTR«
  [$0x001a]  0x05d68 01b »HEIR«
  [$0x001b]  0x05da0 01c »STATE«
  [$0x001c]  0x07e40 01d »TEXT_IO«
  [$0x001d]  0x07e90 01e »UNCHECKED_CONVERSION«
  [$0x001e]  0x07f48 01f »UNCHECKED_DEALLOCATION«
  [$0x001f]  0x08010 020 »BIRD_OF_PREY_VIEW_OF«
  [$0x0020]  0x090d8 021 »APPLICATION_VIEW_OF«
  [$0x0021]  0x09188 022 »FREE«
  [$0x0022]  0x091c0 023 »THIS_BIRD«
  [$0x0023]  0x09220 024 »BIRD_STATE_PTR«
  [$0x0024]  0x092a8 000 »SELF«
{D304 0x0c271/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0c2a5/0xa0}:D302 d302_0 = 0x80000009 d302_d302_p → {D302 0x06952/0xa0} d302_d303_p → {D303 0x0bbad/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x0c345/0x88}:ARRAY_STRING[0x1,0x9] = "THIS_BIRD"
{D303 0x0c3cd/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0c46d/0x34} d303_2 = 0x0023 d303_3 = 0x0000000000000000000
{D304 0x0c46d/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0c4a1/0xa0}:D302 d302_0 = 0x8000000e d302_d303_p → {D303 0x0c3cd/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b0
{ArrayString 0x0c541/0xb0}:ARRAY_STRING[0x1,0xe] = "BIRD_STATE_PTR"
{D307 0x0c5f1/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000cf654 d307_3 = 0x00000002
{D306 0x0c670/0x83}:D306 d306_d303_p → {D303 0x0b3c5/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0c5f1/0x7f}
{D303 0x0c6f3/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0c793/0x34} d303_2 = 0x0024 d303_3 = 0x0000000000000000000
{D304 0x0c793/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0c7c7/0xa0}:D302 d302_0 = 0x80000004 d302_d302_p → {D302 0x04f34/0xa0} d302_d303_p → {D303 0x0c6f3/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x0c867/0x60}:ARRAY_STRING[0x1,0x4] = "SELF"
{D307 0x0c8c7/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000cf654 d307_3 = 0x00000002
{D306 0x0c946/0x83}:D306 d306_d303_p → {D303 0x0b171/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0c8c7/0x7f} d306_d308_p → {D308 0x09425/0x83}
{D307 0x0c9c9/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000cf654 d307_3 = 0x00000002