DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦5bb0e3e5c⟧

    Length: 5120 (0x1400)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_0068b4

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦cfc2e13cd⟧ »Space Info Vol 2« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x00009287 max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00009fff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x000068b4 [0000000000000000110100010110100]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x00002e11 [000000000000000010111000010001]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff0028004c0068d000cc7 [111111111111111111111111111111110000000000101000000000000100110000000000011010001101000000000000110011000111]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x08980/0x380} [00000000000000001000100110000000]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x08d40/0x338} [00000000000000001000110101000000]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x08940/0x40} [00000000000000001000100101000000]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x08d00/0x40} [00000000000000001000110100000000]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »XLBT_ARITHMETIC«
  [$0x0002]  0x002d0 003 »XLBT_BASIC3«
  [$0x0003]  0x00340 004 »XLBT_GRAPHICS3«
  [$0x0004]  0x003c8 005 »XLBMP_GENERIC_CONVERTERS«
  [$0x0005]  0x004a0 006 »TO_RAW«
  [$0x0006]  0x03258 007 »CONVERT_DISCRETE_TO_RAW«
  [$0x0007]  0x03328 008 »X_PIXEL«
  [$0x0008]  0x03378 009 »CONVERT_PRIVATE_TO_RAW«
  [$0x0009]  0x03440 00a »X_ARC«
  [$0x000a]  0x03480 00b »CONVERT_ARRAY_TO_RAW«
  [$0x000b]  0x04700 000 »S_NATURAL«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »XLBT_ARITHMETIC«
    @0x026de [0x01] =  $0x0002 »XLBT_BASIC3«
    @0x0274e [0x02] =  $0x0003 »XLBT_GRAPHICS3«
    @0x027d6 [0x03] =  $0x0004 »XLBMP_GENERIC_CONVERTERS«
    @0x028ae [0x04] =  $0x0005 »TO_RAW«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305
    0x0031d0 [0x08] +0x0100: ptr_0x8_p → {D306 0x0851f/0x83} [00000000000000001000010100011111]
    0x003290 [0x0e] +0x01c0: ptr_0xe_p → {D306 0x0881d/0x83} [00000000000000001000100000011101]
    0x0033b0 [0x17] +0x02e0: ptr_0x17_p → {D306 0x07bcd/0x83} [00000000000000000111101111001101]
    0x003430 [0x1b] +0x0360: ptr_0x1b_p → {D306 0x0701f/0x83} [00000000000000000111000000011111]
    0x0035f0 [0x29] +0x0520: ptr_0x29_p → {D306 0x06335/0x83} [00000000000000000110001100110101]
    0x003830 [0x3b] +0x0760: ptr_0x3b_p → {D306 0x09283/0x83} [00000000000000001001001010000011]
    0x0038b0 [0x3f] +0x07e0: ptr_0x3f_p → {D306 0x05ecd/0x83} [00000000000000000101111011001101]
    0x003bb0 [0x57] +0x0ae0: ptr_0x57_p → {D306 0x06613/0x83} [00000000000000000110011000010011]
    0x003cb0 [0x5f] +0x0be0: ptr_0x5f_p → {D306 0x05bdf/0x83} [00000000000000000101101111011111]
    0x003cf0 [0x61] +0x0c20: ptr_0x61_p → {D306 0x078af/0x83} [00000000000000000111100010101111]
    0x003d50 [0x64] +0x0c80: ptr_0x64_p → {D306 0x081e1/0x83} [00000000000000001000000111100001]

    0x003d70 +0x0ca0:                                    0x0 [0x40] 0…
{D301 0x03db0/0xce0}:D301
    0x003df0 [0x02] +0x0040: ptr_0x2_p → {D302 0x051c0/0xa0} [00000000000000000101000111000000]
    0x003ed0 [0x09] +0x0120: ptr_0x9_p → {D302 0x0648c/0xa0} [00000000000000000110010010001100]
    0x003f50 [0x0d] +0x01a0: ptr_0xd_p → {D302 0x0740a/0xa0} [00000000000000000111010000001010]
    0x003ff0 [0x12] +0x0240: ptr_0x12_p → {D302 0x0802a/0xa0} [00000000000000001000000000101010]
    0x004090 [0x17] +0x02e0: ptr_0x17_p → {D302 0x08338/0xa0} [00000000000000001000001100111000]
    0x0040d0 [0x19] +0x0320: ptr_0x19_p → {D302 0x059c8/0xa0} [00000000000000000101100111001000]
    0x0041b0 [0x20] +0x0400: ptr_0x20_p → {D302 0x07a06/0xa0} [00000000000000000111101000000110]
    0x0041d0 [0x21] +0x0420: ptr_0x21_p → {D302 0x06126/0xa0} [00000000000000000110000100100110]
    0x004370 [0x2e] +0x05c0: ptr_0x2e_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100]
    0x0043d0 [0x31] +0x0620: ptr_0x31_p → {D302 0x08676/0xa0} [00000000000000001000011001110110]
    0x004490 [0x37] +0x06e0: ptr_0x37_p → {D302 0x07718/0xa0} [00000000000000000111011100011000]
    0x004730 [0x4c] +0x0980: ptr_0x4c_p → {D302 0x05434/0xa0} [00000000000000000101010000110100]
    0x0048d0 [0x59] +0x0b20: ptr_0x59_p → {D302 0x06e78/0xa0} [00000000000000000110111001111000]
    0x004930 [0x5c] +0x0b80: ptr_0x5c_p → {D302 0x05d36/0xa0} [00000000000000000101110100110110]
    0x0049f0 [0x62] +0x0c40: ptr_0x62_p → {D302 0x090ac/0xa0} [00000000000000001001000010101100]
    0x004a10 [0x63] +0x0c60: ptr_0x63_p → {D302 0x04f9c/0xa0} [00000000000000000100111110011100]

    0x004a30 +0x0c80:                                    0x0 [0x60] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x8000000f d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b8
{ArrayString 0x04c04/0xb8}:ARRAY_STRING[0x1,0xf] = "XLBT_ARITHMETIC"
{D303 0x04cbc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d5c/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d5c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d90/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x04cbc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x04e30/0x98}:ARRAY_STRING[0x1,0xb] = "XLBT_BASIC3"
{D303 0x04ec8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04f68/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04f68/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f9c/0xa0}:D302 d302_0 = 0x8000000e d302_d303_p → {D303 0x04ec8/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b0
{ArrayString 0x0503c/0xb0}:ARRAY_STRING[0x1,0xe] = "XLBT_GRAPHICS3"
{D303 0x050ec/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0518c/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x0518c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x051c0/0xa0}:D302 d302_0 = 0x80000018 d302_d303_p → {D303 0x050ec/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000100
{ArrayString 0x05260/0x100}:ARRAY_STRING[0x1,0x18] = "XLBMP_GENERIC_CONVERTERS"
{D303 0x05360/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05400/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x05400/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05434/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x05360/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x054d4/0x70}:ARRAY_STRING[0x1,0x6] = "TO_RAW"
{D303 0x05544/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05994/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{Thing2 0x055e4/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x05624/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x05666 [0x00] =  $0x0006 »CONVERT_DISCRETE_TO_RAW«
    @0x05736 [0x01] =  $0x0007 »X_PIXEL«
    @0x05786 [0x02] =  $0x0008 »CONVERT_PRIVATE_TO_RAW«
    @0x0584e [0x03] =  $0x0009 »X_ARC«
    @0x0588e [0x04] =  $0x000a »CONVERT_ARRAY_TO_RAW«
{D304 0x05994/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x059c8/0xa0}:D302 d302_0 = 0x80000017 d302_d303_p → {D303 0x05544/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000f8
{ArrayString 0x05a68/0xf8}:ARRAY_STRING[0x1,0x17] = "CONVERT_DISCRETE_TO_RAW"
{D307 0x05b60/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d166 d307_3 = 0x00000002
{D306 0x05bdf/0x83}:D306 d306_d303_p → {D303 0x05544/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x05b60/0x7f}
{D303 0x05c62/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05d02/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x05d02/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05d36/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x05c62/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x05dd6/0x78}:ARRAY_STRING[0x1,0x7] = "X_PIXEL"
{D307 0x05e4e/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d166 d307_3 = 0x00000002
{D306 0x05ecd/0x83}:D306 d306_d303_p → {D303 0x05c62/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x05e4e/0x7f}
{D307 0x05f50/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d166 d307_3 = 0x00000002
{D308 0x05fcf/0x83}:D308 d308_d303_p → {D303 0x05360/0xa0} d308_1 = 0x5 d308_2 = 0x00000000 d308_d307_p → {D307 0x05f50/0x7f}
{D303 0x06052/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x060f2/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x060f2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06126/0xa0}:D302 d302_0 = 0x80000016 d302_d302_p → {D302 0x04d90/0xa0} d302_d303_p → {D303 0x06052/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000f0
{ArrayString 0x061c6/0xf0}:ARRAY_STRING[0x1,0x16] = "CONVERT_PRIVATE_TO_RAW"
{D307 0x062b6/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d166 d307_3 = 0x00000002
{D306 0x06335/0x83}:D306 d306_d303_p → {D303 0x06052/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x062b6/0x7f}
{D303 0x063b8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06458/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x06458/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0648c/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x063b8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x0652c/0x68}:ARRAY_STRING[0x1,0x5] = "X_ARC"
{D307 0x06594/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d166 d307_3 = 0x00000002
{D306 0x06613/0x83}:D306 d306_d303_p → {D303 0x063b8/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x06594/0x7f}
{D303 0x06696/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06736/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x06736/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0676a/0xa0}:D302 d302_0 = 0x80000014 d302_d303_p → {D303 0x06696/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000e0
{ArrayString 0x0680a/0xe0}:ARRAY_STRING[0x1,0x14] = "CONVERT_ARRAY_TO_RAW"
{D307 0x068ea/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d166 d307_3 = 0x00000002
{D308 0x06969/0x83}:D308 d308_d303_p → {D303 0x06696/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x068ea/0x7f}
{D303 0x069ec/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06e44/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{Thing2 0x06a8c/0x40}:Thing2 Chain2 payload_p → {StringStore 0x05624/0x370} next_p → {Thing2 0x055e4/0x40}
{StringStore 0x06acc/0x378}:StringStore x = 0x00000001 y = 0x00000067
    @0x06b0e [0x00] =  $0x000b »S_NATURAL«
    @0x06b6e [0x01] =  $0x000c »X_ARC_ARRAY«
    @0x06bde [0x02] =  $0x000d »X_POINT«
    @0x06c2e [0x03] =  $0x000e »X_POINT_ARRAY«
    @0x06cae [0x04] =  $0x000f »X_RECTANGLE«
    @0x06d1e [0x05] =  $0x0010 »X_RECTANGLE_ARRAY«
    @0x06dbe [0x06] =  $0x0011 »X_SEGMENT«
{D304 0x06e44/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06e78/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x069ec/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x06f18/0x88}:ARRAY_STRING[0x1,0x9] = "S_NATURAL"
{D307 0x06fa0/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d166 d307_3 = 0x00000002
{D306 0x0701f/0x83}:D306 d306_d303_p → {D303 0x069ec/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x06fa0/0x7f}
{D303 0x070a2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x073d6/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x07142/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x07182/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »XLBT_ARITHMETIC«
  [$0x0002]  0x002d0 003 »XLBT_BASIC3«
  [$0x0003]  0x00340 004 »XLBT_GRAPHICS3«
  [$0x0004]  0x003c8 005 »XLBMP_GENERIC_CONVERTERS«
  [$0x0005]  0x004a0 006 »TO_RAW«
  [$0x0006]  0x03258 007 »CONVERT_DISCRETE_TO_RAW«
  [$0x0007]  0x03328 008 »X_PIXEL«
  [$0x0008]  0x03378 009 »CONVERT_PRIVATE_TO_RAW«
  [$0x0009]  0x03440 00a »X_ARC«
  [$0x000a]  0x03480 00b »CONVERT_ARRAY_TO_RAW«
  [$0x000b]  0x04700 00c »S_NATURAL«
  [$0x000c]  0x04760 00d »X_ARC_ARRAY«
  [$0x000d]  0x047d0 00e »X_POINT«
  [$0x000e]  0x04820 000 »X_POINT_ARRAY«
{D304 0x073d6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0740a/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x070a2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x074aa/0x98}:ARRAY_STRING[0x1,0xb] = "X_ARC_ARRAY"
{D307 0x07542/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d166 d307_3 = 0x00000002
{D308 0x075c1/0x83}:D308 d308_d303_p → {D303 0x070a2/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x07542/0x7f}
{D303 0x07644/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x076e4/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{D304 0x076e4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07718/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x07644/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x077b8/0x78}:ARRAY_STRING[0x1,0x7] = "X_POINT"
{D307 0x07830/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d166 d307_3 = 0x00000002
{D306 0x078af/0x83}:D306 d306_d303_p → {D303 0x07644/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x07830/0x7f} d306_d308_p → {D308 0x075c1/0x83}
{D303 0x07932/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x079d2/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x079d2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07a06/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x07932/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x07aa6/0xa8}:ARRAY_STRING[0x1,0xd] = "X_POINT_ARRAY"
{D307 0x07b4e/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d166 d307_3 = 0x00000002
{D306 0x07bcd/0x83}:D306 d306_d303_p → {D303 0x07932/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x07b4e/0x7f} d306_d308_p → {D308 0x05fcf/0x83}
{D303 0x07c50/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07ff6/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x07cf0/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x07182/0x254} next_p → {Thing2 0x07142/0x40}
{StringIndex 0x07d30/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »XLBT_ARITHMETIC«
  [$0x0002]  0x002d0 003 »XLBT_BASIC3«
  [$0x0003]  0x00340 004 »XLBT_GRAPHICS3«
  [$0x0004]  0x003c8 005 »XLBMP_GENERIC_CONVERTERS«
  [$0x0005]  0x004a0 006 »TO_RAW«
  [$0x0006]  0x03258 007 »CONVERT_DISCRETE_TO_RAW«
  [$0x0007]  0x03328 008 »X_PIXEL«
  [$0x0008]  0x03378 009 »CONVERT_PRIVATE_TO_RAW«
  [$0x0009]  0x03440 00a »X_ARC«
  [$0x000a]  0x03480 00b »CONVERT_ARRAY_TO_RAW«
  [$0x000b]  0x04700 00c »S_NATURAL«
  [$0x000c]  0x04760 00d »X_ARC_ARRAY«
  [$0x000d]  0x047d0 00e »X_POINT«
  [$0x000e]  0x04820 00f »X_POINT_ARRAY«
  [$0x000f]  0x048a0 010 »X_RECTANGLE«
  [$0x0010]  0x04910 011 »X_RECTANGLE_ARRAY«
  [$0x0011]  0x049b0 000 »X_SEGMENT«
{D304 0x07ff6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0802a/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x07c50/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x080ca/0x98}:ARRAY_STRING[0x1,0xb] = "X_RECTANGLE"
{D307 0x08162/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d166 d307_3 = 0x00000002
{D306 0x081e1/0x83}:D306 d306_d303_p → {D303 0x07c50/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x08162/0x7f} d306_d308_p → {D308 0x06969/0x83}
{D303 0x08264/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08304/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x08304/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08338/0xa0}:D302 d302_0 = 0x80000011 d302_d303_p → {D303 0x08264/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c8
{ArrayString 0x083d8/0xc8}:ARRAY_STRING[0x1,0x11] = "X_RECTANGLE_ARRAY"
{D307 0x084a0/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d166 d307_3 = 0x00000002
{D306 0x0851f/0x83}:D306 d306_d303_p → {D303 0x08264/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x084a0/0x7f}
{D303 0x085a2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08642/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000
{D304 0x08642/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08676/0xa0}:D302 d302_0 = 0x80000009 d302_d302_p → {D302 0x0676a/0xa0} d302_d303_p → {D303 0x085a2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x08716/0x88}:ARRAY_STRING[0x1,0x9] = "X_SEGMENT"
{D307 0x0879e/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d166 d307_3 = 0x00000002
{D306 0x0881d/0x83}:D306 d306_d303_p → {D303 0x085a2/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x0879e/0x7f}
{D303 0x088a0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09078/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000
{Thing2 0x08940/0x40}:Thing2 Chain2 payload_p → {StringStore 0x06acc/0x378} next_p → {Thing2 0x06a8c/0x40}
{StringStore 0x08980/0x380}:StringStore x = 0x00000001 y = 0x00000068
    @0x089c6 [0x00] =  $0x0012 »X_SEGMENT_ARRAY«
    @0x08a56 [0x01] =  $0xec0b »\x00\x00\x07\xff\xfc\x1d\x81\x68\x00\x00\x00\xff\xfe\x00\x59\xc3\x50\x43\xa0\x27\x82\x7c\x02\xcd\xd7\x00\xb3\x3e\x40\x2c\xd5\x80«
{Thing2 0x08d00/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x07d30/0x2c6} next_p → {Thing2 0x07cf0/0x40}
{StringIndex 0x08d40/0x338}:StringIndex x = 0x00000001 y = 0x00000014
  [$0x0001]  0x00240 002 »XLBT_ARITHMETIC«
  [$0x0002]  0x002d0 003 »XLBT_BASIC3«
  [$0x0003]  0x00340 004 »XLBT_GRAPHICS3«
  [$0x0004]  0x003c8 005 »XLBMP_GENERIC_CONVERTERS«
  [$0x0005]  0x004a0 006 »TO_RAW«
  [$0x0006]  0x03258 007 »CONVERT_DISCRETE_TO_RAW«
  [$0x0007]  0x03328 008 »X_PIXEL«
  [$0x0008]  0x03378 009 »CONVERT_PRIVATE_TO_RAW«
  [$0x0009]  0x03440 00a »X_ARC«
  [$0x000a]  0x03480 00b »CONVERT_ARRAY_TO_RAW«
  [$0x000b]  0x04700 00c »S_NATURAL«
  [$0x000c]  0x04760 00d »X_ARC_ARRAY«
  [$0x000d]  0x047d0 00e »X_POINT«
  [$0x000e]  0x04820 00f »X_POINT_ARRAY«
  [$0x000f]  0x048a0 010 »X_RECTANGLE«
  [$0x0010]  0x04910 011 »X_RECTANGLE_ARRAY«
  [$0x0011]  0x049b0 012 »X_SEGMENT«
  [$0x0012]  0x065b8 000 »X_SEGMENT_ARRAY«
{D304 0x09078/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x090ac/0xa0}:D302 d302_0 = 0x8000000f d302_d303_p → {D303 0x088a0/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b8
{ArrayString 0x0914c/0xb8}:ARRAY_STRING[0x1,0xf] = "X_SEGMENT_ARRAY"
{D307 0x09204/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d166 d307_3 = 0x00000002
{D306 0x09283/0x83}:D306 d306_d303_p → {D303 0x088a0/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x09204/0x7f}