DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


top - download

⟦5d48daa7f⟧

    Length: 6144 (0x1800)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_0470c5

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦cfc2e13cd⟧ »Space Info Vol 2« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x0000b251 max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x0000bfff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x000470c5 [0000000000001000111000011000101]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x00012a77 [000000000000010010101001110111]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff00420088007fd000fd4 [111111111111111111111111111111110000000001000010000000001000100000000000011111111101000000000000111111010100]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x0a07e/0x380} [00000000000000001010000001111110]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x0a43e/0x526} [00000000000000001010010000111110]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x0a03e/0x40} [00000000000000001010000000111110]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x0a3fe/0x40} [00000000000000001010001111111110]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »CURSORS«
  [$0x0002]  0x00290 003 »HIDDEN_CURSOR«
  [$0x0003]  0x00310 004 »I_BEAM_CURSOR«
  [$0x0004]  0x00390 005 »CROSS_CURSOR«
  [$0x0005]  0x00408 006 »PLUS_CURSOR«
  [$0x0006]  0x00478 007 »WATCH_CURSOR«
  [$0x0007]  0x03400 008 »ARROW_CURSOR«
  [$0x0008]  0x03478 009 »=«
  [$0x0009]  0x03498 00a »<«
  [$0x000a]  0x034b8 00b »>«
  [$0x000b]  0x034d8 000 »<=«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »CURSORS«
    @0x0269e [0x01] =  $0x0002 »HIDDEN_CURSOR«
    @0x0271e [0x02] =  $0x0003 »I_BEAM_CURSOR«
    @0x0279e [0x03] =  $0x0004 »CROSS_CURSOR«
    @0x02816 [0x04] =  $0x0005 »PLUS_CURSOR«
    @0x02886 [0x05] =  $0x0006 »WATCH_CURSOR«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305
    0x0032b0 [0x0f] +0x01e0: ptr_0xf_p → {D306 0x061a5/0x83} [00000000000000000110000110100101]
    0x003510 [0x22] +0x0440: ptr_0x22_p → {D306 0x05ee7/0x83} [00000000000000000101111011100111]
    0x003670 [0x2d] +0x05a0: ptr_0x2d_p → {D306 0x09f1b/0x83} [00000000000000001001111100011011]
    0x003970 [0x45] +0x08a0: ptr_0x45_p → {D306 0x06c83/0x83} [00000000000000000110110010000011]
    0x003ad0 [0x50] +0x0a00: ptr_0x50_p → {D306 0x06729/0x83} [00000000000000000110011100101001]
    0x003d30 [0x63] +0x0c60: ptr_0x63_p → {D306 0x06463/0x83} [00000000000000000110010001100011]

    0x003d50 +0x0c80:                                    0x0 [0x60] 0…
{D301 0x03db0/0xce0}:D301
    0x003db0 [0x00] +0x0000: ptr_0x0_p → {D302 0x0ab9c/0xa0} [00000000000000001010101110011100]
    0x003e30 [0x04] +0x0080: ptr_0x4_p → {D302 0x08144/0xa0} [00000000000000001000000101000100]
    0x003e70 [0x06] +0x00c0: ptr_0x6_p → {D302 0x0ad98/0xa0} [00000000000000001010110110011000]
    0x003f50 [0x0d] +0x01a0: ptr_0xd_p → {D302 0x07830/0xa0} [00000000000000000111100000110000]
    0x003fd0 [0x11] +0x0220: ptr_0x11_p → {D302 0x05188/0xa0} [00000000000000000101000110001000]
    0x003ff0 [0x12] +0x0240: ptr_0x12_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100]
    0x004010 [0x13] +0x0260: ptr_0x13_p → {D302 0x0a998/0xa0} [00000000000000001010100110011000]
    0x004050 [0x15] +0x02a0: ptr_0x15_p → {D302 0x0603e/0xa0} [00000000000000000110000000111110]
    0x0040d0 [0x19] +0x0320: ptr_0x19_p → {D302 0x08ccc/0xa0} [00000000000000001000110011001100]
    0x004110 [0x1b] +0x0360: ptr_0x1b_p → {D302 0x09b98/0xa0} [00000000000000001001101110011000]
    0x0041f0 [0x22] +0x0440: ptr_0x22_p → {D302 0x0af9c/0xa0} [00000000000000001010111110011100]
    0x004230 [0x24] +0x0480: ptr_0x24_p → {D302 0x07d84/0xa0} [00000000000000000111110110000100]
    0x004250 [0x25] +0x04a0: ptr_0x25_p → {D302 0x08af0/0xa0} [00000000000000001000101011110000]
    0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x065ba/0xa0} [00000000000000000110010110111010]
    0x004290 [0x27] +0x04e0: ptr_0x27_p → {D302 0x04d50/0xa0} [00000000000000000100110101010000]
    0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x062fc/0xa0} [00000000000000000110001011111100]
    0x004410 [0x33] +0x0660: ptr_0x33_p → {D302 0x06b14/0xa0} [00000000000000000110101100010100]
    0x004470 [0x36] +0x06c0: ptr_0x36_p → {D302 0x0b1a0/0xa0} [00000000000000001011000110100000]
    0x0044d0 [0x39] +0x0720: ptr_0x39_p → {D302 0x08eb8/0xa0} [00000000000000001000111010111000]
    0x004650 [0x45] +0x08a0: ptr_0x45_p → {D302 0x06dda/0xa0} [00000000000000000110110111011010]
    0x0046d0 [0x49] +0x0920: ptr_0x49_p → {D302 0x055a8/0xa0} [00000000000000000101010110101000]
    0x004730 [0x4c] +0x0980: ptr_0x4c_p → {D302 0x07f68/0xa0} [00000000000000000111111101101000]
    0x0047b0 [0x50] +0x0a00: ptr_0x50_p → {D302 0x0539c/0xa0} [00000000000000000101001110011100]
    0x0047d0 [0x51] +0x0a20: ptr_0x51_p → {D302 0x06fae/0xa0} [00000000000000000110111110101110]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x05d80/0xa0} [00000000000000000101110110000000]
    0x0048d0 [0x59] +0x0b20: ptr_0x59_p → {D302 0x07470/0xa0} [00000000000000000111010001110000]
    0x004910 [0x5b] +0x0b60: ptr_0x5b_p → {D302 0x09984/0xa0} [00000000000000001001100110000100]
    0x004930 [0x5c] +0x0b80: ptr_0x5c_p → {D302 0x05b6c/0xa0} [00000000000000000101101101101100]
    0x004970 [0x5e] +0x0bc0: ptr_0x5e_p → {D302 0x09780/0xa0} [00000000000000001001011110000000]
    0x004990 [0x5f] +0x0be0: ptr_0x5f_p → {D302 0x09d84/0xa0} [00000000000000001001110110000100]
    0x004a70 [0x66] +0x0cc0: ptr_0x66_p → {D302 0x090bc/0xa0} [00000000000000001001000010111100]

{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x04c04/0x78}:ARRAY_STRING[0x1,0x7] = "CURSORS"
{D303 0x04c7c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d1c/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d1c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d50/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x04c7c/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x04df0/0xa8}:ARRAY_STRING[0x1,0xd] = "HIDDEN_CURSOR"
{D303 0x04e98/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04f38/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04f38/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f6c/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x04e98/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x0500c/0xa8}:ARRAY_STRING[0x1,0xd] = "I_BEAM_CURSOR"
{D303 0x050b4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05154/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x05154/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05188/0xa0}:D302 d302_0 = 0x8000000c d302_d302_p → {D302 0x04f6c/0xa0} d302_d303_p → {D303 0x050b4/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x05228/0xa0}:ARRAY_STRING[0x1,0xc] = "CROSS_CURSOR"
{D303 0x052c8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05368/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x05368/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0539c/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x052c8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x0543c/0x98}:ARRAY_STRING[0x1,0xb] = "PLUS_CURSOR"
{D303 0x054d4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05574/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x05574/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x055a8/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x054d4/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x05648/0xa0}:ARRAY_STRING[0x1,0xc] = "WATCH_CURSOR"
{D303 0x056e8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05b38/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{Thing2 0x05788/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x057c8/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x0580e [0x00] =  $0x0007 »ARROW_CURSOR«
    @0x05886 [0x01] =  $0x0008 »=«
    @0x058a6 [0x02] =  $0x0009 »<«
    @0x058c6 [0x03] =  $0x000a »>«
    @0x058e6 [0x04] =  $0x000b »<=«
    @0x0590e [0x05] =  $0x000c »>=«
    @0x05936 [0x06] =  $0x000d »ACUR«
    @0x0596e [0x07] =  $0x000e »N«
    @0x0598e [0x08] =  $0x000f »INDEX«
    @0x059ce [0x09] =  $0x0010 »FRAME1«
    @0x05a16 [0x0a] =  $0x0011 »FILL1«
    @0x05a56 [0x0b] =  $0x0012 »FRAME2«
    @0x05a9e [0x0c] =  $0x0013 »FILL2«
    @0x05ade [0x0d] =  $0x0014 »FRAMEN«
{D304 0x05b38/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05b6c/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x056e8/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x05c0c/0xa0}:ARRAY_STRING[0x1,0xc] = "ARROW_CURSOR"
{D303 0x05cac/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05d4c/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x05d4c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05d80/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05cac/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05e20/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D307 0x05e68/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00078ff4 d307_3 = 0x00000002
{D306 0x05ee7/0x83}:D306 d306_d303_p → {D303 0x05cac/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x05e68/0x7f}
{D303 0x05f6a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0600a/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x0600a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0603e/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05f6a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x060de/0x48}:ARRAY_STRING[0x1,0x1] = "<"
{D307 0x06126/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00078ff4 d307_3 = 0x00000002
{D306 0x061a5/0x83}:D306 d306_d303_p → {D303 0x05f6a/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x06126/0x7f}
{D303 0x06228/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x062c8/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x062c8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x062fc/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x06228/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x0639c/0x48}:ARRAY_STRING[0x1,0x1] = ">"
{D307 0x063e4/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00078ff4 d307_3 = 0x00000002
{D306 0x06463/0x83}:D306 d306_d303_p → {D303 0x06228/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x063e4/0x7f}
{D303 0x064e6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06586/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x06586/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x065ba/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x064e6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x0665a/0x50}:ARRAY_STRING[0x1,0x2] = "<="
{D307 0x066aa/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00078ff4 d307_3 = 0x00000002
{D306 0x06729/0x83}:D306 d306_d303_p → {D303 0x064e6/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x066aa/0x7f}
{D303 0x067ac/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06ae0/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x0684c/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x0688c/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »CURSORS«
  [$0x0002]  0x00290 003 »HIDDEN_CURSOR«
  [$0x0003]  0x00310 004 »I_BEAM_CURSOR«
  [$0x0004]  0x00390 005 »CROSS_CURSOR«
  [$0x0005]  0x00408 006 »PLUS_CURSOR«
  [$0x0006]  0x00478 007 »WATCH_CURSOR«
  [$0x0007]  0x03400 008 »ARROW_CURSOR«
  [$0x0008]  0x03478 009 »=«
  [$0x0009]  0x03498 00a »<«
  [$0x000a]  0x034b8 00b »>«
  [$0x000b]  0x034d8 00c »<=«
  [$0x000c]  0x03500 00d »>=«
  [$0x000d]  0x03528 00e »ACUR«
  [$0x000e]  0x03560 000 »N«
{D304 0x06ae0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06b14/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x067ac/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x06bb4/0x50}:ARRAY_STRING[0x1,0x2] = ">="
{D307 0x06c04/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00078ff4 d307_3 = 0x00000002
{D306 0x06c83/0x83}:D306 d306_d303_p → {D303 0x067ac/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x06c04/0x7f}
{D303 0x06d06/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06da6/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{D304 0x06da6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06dda/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x06d06/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x06e7a/0x60}:ARRAY_STRING[0x1,0x4] = "ACUR"
{D303 0x06eda/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06f7a/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x06f7a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06fae/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x06eda/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x0704e/0x48}:ARRAY_STRING[0x1,0x1] = "N"
{D303 0x07096/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0743c/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x07136/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0688c/0x254} next_p → {Thing2 0x0684c/0x40}
{StringIndex 0x07176/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »CURSORS«
  [$0x0002]  0x00290 003 »HIDDEN_CURSOR«
  [$0x0003]  0x00310 004 »I_BEAM_CURSOR«
  [$0x0004]  0x00390 005 »CROSS_CURSOR«
  [$0x0005]  0x00408 006 »PLUS_CURSOR«
  [$0x0006]  0x00478 007 »WATCH_CURSOR«
  [$0x0007]  0x03400 008 »ARROW_CURSOR«
  [$0x0008]  0x03478 009 »=«
  [$0x0009]  0x03498 00a »<«
  [$0x000a]  0x034b8 00b »>«
  [$0x000b]  0x034d8 00c »<=«
  [$0x000c]  0x03500 00d »>=«
  [$0x000d]  0x03528 00e »ACUR«
  [$0x000e]  0x03560 00f »N«
  [$0x000f]  0x03580 010 »INDEX«
  [$0x0010]  0x035c0 011 »FRAME1«
  [$0x0011]  0x03608 000 »FILL1«
{D304 0x0743c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07470/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x07096/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x07510/0x68}:ARRAY_STRING[0x1,0x5] = "INDEX"
{D303 0x07578/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07618/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x07618/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0764c/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x07578/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x076ec/0x70}:ARRAY_STRING[0x1,0x6] = "FRAME1"
{D303 0x0775c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x077fc/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000
{D304 0x077fc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07830/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x0775c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x078d0/0x68}:ARRAY_STRING[0x1,0x5] = "FILL1"
{D303 0x07938/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07d50/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000
{Thing2 0x079d8/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x07176/0x2c6} next_p → {Thing2 0x07136/0x40}
{StringIndex 0x07a18/0x338}:StringIndex x = 0x00000001 y = 0x00000014
  [$0x0001]  0x00240 002 »CURSORS«
  [$0x0002]  0x00290 003 »HIDDEN_CURSOR«
  [$0x0003]  0x00310 004 »I_BEAM_CURSOR«
  [$0x0004]  0x00390 005 »CROSS_CURSOR«
  [$0x0005]  0x00408 006 »PLUS_CURSOR«
  [$0x0006]  0x00478 007 »WATCH_CURSOR«
  [$0x0007]  0x03400 008 »ARROW_CURSOR«
  [$0x0008]  0x03478 009 »=«
  [$0x0009]  0x03498 00a »<«
  [$0x000a]  0x034b8 00b »>«
  [$0x000b]  0x034d8 00c »<=«
  [$0x000c]  0x03500 00d »>=«
  [$0x000d]  0x03528 00e »ACUR«
  [$0x000e]  0x03560 00f »N«
  [$0x000f]  0x03580 010 »INDEX«
  [$0x0010]  0x035c0 011 »FRAME1«
  [$0x0011]  0x03608 012 »FILL1«
  [$0x0012]  0x03648 013 »FRAME2«
  [$0x0013]  0x03690 014 »FILL2«
  [$0x0014]  0x036d0 000 »FRAMEN«
{D304 0x07d50/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07d84/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x07938/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x07e24/0x70}:ARRAY_STRING[0x1,0x6] = "FRAME2"
{D303 0x07e94/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07f34/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000
{D304 0x07f34/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07f68/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x07e94/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x08008/0x68}:ARRAY_STRING[0x1,0x5] = "FILL2"
{D303 0x08070/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08110/0x34} d303_2 = 0x0014 d303_3 = 0x0000000000000000000
{D304 0x08110/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08144/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x08070/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x081e4/0x70}:ARRAY_STRING[0x1,0x6] = "FRAMEN"
{D303 0x08254/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08abc/0x34} d303_2 = 0x0015 d303_3 = 0x0000000000000000000
{Thing2 0x082f4/0x40}:Thing2 Chain2 payload_p → {StringStore 0x057c8/0x370} next_p → {Thing2 0x05788/0x40}
{StringStore 0x08334/0x378}:StringStore x = 0x00000001 y = 0x00000067
    @0x08376 [0x00] =  $0x0015 »FILLN«
    @0x083b6 [0x01] =  $0x0016 »ACURPTR«
    @0x08406 [0x02] =  $0x0017 »ACURHANDLE«
    @0x0846e [0x03] =  $0x0018 »INITCURSORCTL«
    @0x084ee [0x04] =  $0x0019 »NEWCURSORS«
    @0x08556 [0x05] =  $0x001a »ROTATECURSOR«
    @0x085ce [0x06] =  $0x001b »COUNTER«
    @0x0861e [0x07] =  $0x001c »LONGINT«
{Thing2 0x086ac/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x07a18/0x338} next_p → {Thing2 0x079d8/0x40}
{StringIndex 0x086ec/0x3d0}:StringIndex x = 0x00000001 y = 0x00000018
  [$0x0001]  0x00240 002 »CURSORS«
  [$0x0002]  0x00290 003 »HIDDEN_CURSOR«
  [$0x0003]  0x00310 004 »I_BEAM_CURSOR«
  [$0x0004]  0x00390 005 »CROSS_CURSOR«
  [$0x0005]  0x00408 006 »PLUS_CURSOR«
  [$0x0006]  0x00478 007 »WATCH_CURSOR«
  [$0x0007]  0x03400 008 »ARROW_CURSOR«
  [$0x0008]  0x03478 009 »=«
  [$0x0009]  0x03498 00a »<«
  [$0x000a]  0x034b8 00b »>«
  [$0x000b]  0x034d8 00c »<=«
  [$0x000c]  0x03500 00d »>=«
  [$0x000d]  0x03528 00e »ACUR«
  [$0x000e]  0x03560 00f »N«
  [$0x000f]  0x03580 010 »INDEX«
  [$0x0010]  0x035c0 011 »FRAME1«
  [$0x0011]  0x03608 012 »FILL1«
  [$0x0012]  0x03648 013 »FRAME2«
  [$0x0013]  0x03690 014 »FILL2«
  [$0x0014]  0x036d0 015 »FRAMEN«
  [$0x0015]  0x05f68 016 »FILLN«
  [$0x0016]  0x05fa8 017 »ACURPTR«
  [$0x0017]  0x05ff8 018 »ACURHANDLE«
  [$0x0018]  0x06060 000 »INITCURSORCTL«
{D304 0x08abc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08af0/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x08254/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x08b90/0x68}:ARRAY_STRING[0x1,0x5] = "FILLN"
{D303 0x08bf8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08c98/0x34} d303_2 = 0x0016 d303_3 = 0x0000000000000000000
{D304 0x08c98/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08ccc/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x08bf8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x08d6c/0x78}:ARRAY_STRING[0x1,0x7] = "ACURPTR"
{D303 0x08de4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08e84/0x34} d303_2 = 0x0017 d303_3 = 0x0000000000000000000
{D304 0x08e84/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08eb8/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x08de4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x08f58/0x90}:ARRAY_STRING[0x1,0xa] = "ACURHANDLE"
{D303 0x08fe8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09088/0x34} d303_2 = 0x0018 d303_3 = 0x0000000000000000000
{D304 0x09088/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x090bc/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x08fe8/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x0915c/0xa8}:ARRAY_STRING[0x1,0xd] = "INITCURSORCTL"
{D303 0x09204/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0974c/0x34} d303_2 = 0x0019 d303_3 = 0x0000000000000000000
{Thing2 0x092a4/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x086ec/0x3d0} next_p → {Thing2 0x086ac/0x40}
{StringIndex 0x092e4/0x468}:StringIndex x = 0x00000001 y = 0x0000001c
  [$0x0001]  0x00240 002 »CURSORS«
  [$0x0002]  0x00290 003 »HIDDEN_CURSOR«
  [$0x0003]  0x00310 004 »I_BEAM_CURSOR«
  [$0x0004]  0x00390 005 »CROSS_CURSOR«
  [$0x0005]  0x00408 006 »PLUS_CURSOR«
  [$0x0006]  0x00478 007 »WATCH_CURSOR«
  [$0x0007]  0x03400 008 »ARROW_CURSOR«
  [$0x0008]  0x03478 009 »=«
  [$0x0009]  0x03498 00a »<«
  [$0x000a]  0x034b8 00b »>«
  [$0x000b]  0x034d8 00c »<=«
  [$0x000c]  0x03500 00d »>=«
  [$0x000d]  0x03528 00e »ACUR«
  [$0x000e]  0x03560 00f »N«
  [$0x000f]  0x03580 010 »INDEX«
  [$0x0010]  0x035c0 011 »FRAME1«
  [$0x0011]  0x03608 012 »FILL1«
  [$0x0012]  0x03648 013 »FRAME2«
  [$0x0013]  0x03690 014 »FILL2«
  [$0x0014]  0x036d0 015 »FRAMEN«
  [$0x0015]  0x05f68 016 »FILLN«
  [$0x0016]  0x05fa8 017 »ACURPTR«
  [$0x0017]  0x05ff8 018 »ACURHANDLE«
  [$0x0018]  0x06060 019 »INITCURSORCTL«
  [$0x0019]  0x060e0 01a »NEWCURSORS«
  [$0x001a]  0x06148 01b »ROTATECURSOR«
  [$0x001b]  0x061c0 01c »COUNTER«
  [$0x001c]  0x06210 000 »LONGINT«
{D304 0x0974c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09780/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x09204/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x09820/0x90}:ARRAY_STRING[0x1,0xa] = "NEWCURSORS"
{D303 0x098b0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09950/0x34} d303_2 = 0x001a d303_3 = 0x0000000000000000000
{D304 0x09950/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09984/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x098b0/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x09a24/0xa0}:ARRAY_STRING[0x1,0xc] = "ROTATECURSOR"
{D303 0x09ac4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09b64/0x34} d303_2 = 0x001b d303_3 = 0x0000000000000000000
{D304 0x09b64/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09b98/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x09ac4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x09c38/0x78}:ARRAY_STRING[0x1,0x7] = "COUNTER"
{D303 0x09cb0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09d50/0x34} d303_2 = 0x001c d303_3 = 0x0000000000000000000
{D304 0x09d50/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09d84/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x09cb0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x09e24/0x78}:ARRAY_STRING[0x1,0x7] = "LONGINT"
{D307 0x09e9c/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0008e188 d307_3 = 0x00000002
{D306 0x09f1b/0x83}:D306 d306_d303_p → {D303 0x09cb0/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x09e9c/0x7f}
{D303 0x09f9e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a964/0x34} d303_2 = 0x001d d303_3 = 0x0000000000000000000
{Thing2 0x0a03e/0x40}:Thing2 Chain2 payload_p → {StringStore 0x08334/0x378} next_p → {Thing2 0x082f4/0x40}
{StringStore 0x0a07e/0x380}:StringStore x = 0x00000001 y = 0x00000068
    @0x0a0be [0x00] =  $0x001d »SPINCURSOR«
    @0x0a126 [0x01] =  $0x001e »INCREMENT«
    @0x0a186 [0x02] =  $0x001f »HIDECURSOR«
    @0x0a1ee [0x03] =  $0x0020 »SHOWCURSOR«
    @0x0a256 [0x04] =  $0x0021 »CURSORKIND«
{Thing2 0x0a3fe/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x092e4/0x468} next_p → {Thing2 0x092a4/0x40}
{StringIndex 0x0a43e/0x526}:StringIndex x = 0x00000001 y = 0x00000021
  [$0x0001]  0x00240 002 »CURSORS«
  [$0x0002]  0x00290 003 »HIDDEN_CURSOR«
  [$0x0003]  0x00310 004 »I_BEAM_CURSOR«
  [$0x0004]  0x00390 005 »CROSS_CURSOR«
  [$0x0005]  0x00408 006 »PLUS_CURSOR«
  [$0x0006]  0x00478 007 »WATCH_CURSOR«
  [$0x0007]  0x03400 008 »ARROW_CURSOR«
  [$0x0008]  0x03478 009 »=«
  [$0x0009]  0x03498 00a »<«
  [$0x000a]  0x034b8 00b »>«
  [$0x000b]  0x034d8 00c »<=«
  [$0x000c]  0x03500 00d »>=«
  [$0x000d]  0x03528 00e »ACUR«
  [$0x000e]  0x03560 00f »N«
  [$0x000f]  0x03580 010 »INDEX«
  [$0x0010]  0x035c0 011 »FRAME1«
  [$0x0011]  0x03608 012 »FILL1«
  [$0x0012]  0x03648 013 »FRAME2«
  [$0x0013]  0x03690 014 »FILL2«
  [$0x0014]  0x036d0 015 »FRAMEN«
  [$0x0015]  0x05f68 016 »FILLN«
  [$0x0016]  0x05fa8 017 »ACURPTR«
  [$0x0017]  0x05ff8 018 »ACURHANDLE«
  [$0x0018]  0x06060 019 »INITCURSORCTL«
  [$0x0019]  0x060e0 01a »NEWCURSORS«
  [$0x001a]  0x06148 01b »ROTATECURSOR«
  [$0x001b]  0x061c0 01c »COUNTER«
  [$0x001c]  0x06210 01d »LONGINT«
  [$0x001d]  0x07cb0 01e »SPINCURSOR«
  [$0x001e]  0x07d18 01f »INCREMENT«
  [$0x001f]  0x07d78 020 »HIDECURSOR«
  [$0x0020]  0x07de0 021 »SHOWCURSOR«
  [$0x0021]  0x07e48 000 »CURSORKIND«
{D304 0x0a964/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a998/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x09f9e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x0aa38/0x90}:ARRAY_STRING[0x1,0xa] = "SPINCURSOR"
{D303 0x0aac8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0ab68/0x34} d303_2 = 0x001e d303_3 = 0x0000000000000000000
{D304 0x0ab68/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0ab9c/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x0aac8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x0ac3c/0x88}:ARRAY_STRING[0x1,0x9] = "INCREMENT"
{D303 0x0acc4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0ad64/0x34} d303_2 = 0x001f d303_3 = 0x0000000000000000000
{D304 0x0ad64/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0ad98/0xa0}:D302 d302_0 = 0x8000000a d302_d302_p → {D302 0x0764c/0xa0} d302_d303_p → {D303 0x0acc4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x0ae38/0x90}:ARRAY_STRING[0x1,0xa] = "HIDECURSOR"
{D303 0x0aec8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0af68/0x34} d303_2 = 0x0020 d303_3 = 0x0000000000000000000
{D304 0x0af68/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0af9c/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x0aec8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x0b03c/0x90}:ARRAY_STRING[0x1,0xa] = "SHOWCURSOR"
{D303 0x0b0cc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b16c/0x34} d303_2 = 0x0021 d303_3 = 0x0000000000000000000
{D304 0x0b16c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0b1a0/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x0b0cc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x0b240/0x90}:ARRAY_STRING[0x1,0xa] = "CURSORKIND"