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Length: 3072 (0xc00) Types: Ada Source Notes: 03_class, FILE, R1k_Segment, e3_tag, procedure Uncode, seg_0039c3
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000 └─ ⟦5a81ac88f⟧ »Space Info Vol 1« └─⟦this⟧
procedure Uncode (Units : String := "<SELECTION>"; Rebuild_Program_Libraries : Boolean := True; Response : String := "<PROFILE>"); -- Forces units to be demoted from the coded to installed state without -- regard for any dependencies (Thus, it is possible to have coded units -- that have suppliers that are not coded ... so this command should be -- used with extreme caution). An attempt is made to destroy all listing -- files, code segments and attribute spaces; but failure to destroy any -- of these associated objects will not cause the demotion to fail (any -- undestroyed objects will become permanent garbage if nothing further -- is done to get rid of them). The program libraries for the enclosing -- worlds are not updated as part of the demotion and so they must be -- rebuilt in order to make the world consistent again; any load procs -- in the enclosing world that are not Delta-1 compatibile must be reloaded -- as a result of rebuilding the program library. Units that are not in -- the coded state are ignored. -- This command is intended to be used to demote units when the compiler -- cannot demote a unit due to a bug in the system. Typical problems -- include inability to destroy an associated object during demotion, -- problems with the program library for the associated world and -- unhandled exceptions in the compiler itself. The compiler need not -- be running in order to use this command to demote units. -- -- The user must have privileged mode enabled to use this command.
nblk1=2 nid=0 hdr6=4 [0x00] rec0=11 rec1=00 rec2=01 rec3=024 [0x01] rec0=0b rec1=00 rec2=02 rec3=000 tail 0x2130011d8808c836f7081 0x42a00088462060003