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DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 |
This is an automatic "excavation" of a thematic subset of
See our Wiki for more about Rational R1000/400 Excavated with: AutoArchaeologist - Free & Open Source Software. |
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Length: 5120 (0x1400) Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_0921e4
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000 └─ ⟦5a81ac88f⟧ »Space Info Vol 1« └─⟦this⟧
{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x000087a7 max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00009fff {HeadVar3 0x00080/0x2aa}:HeadVar3 0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001] 0x0000a0 [0x01] +0x0020: head_segment = 0x000921e4 [0000000000010010010000111100100] 0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001] 0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010] 0x0000ff [0x04] +0x007f: 0x000100 [0x05] +0x0080: 0x00011f [0x06] +0x009f: [00000000000000000000000000000000] 0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010] 0x000160 [0x08] +0x00e0: head_object = 0x000200b8 [000000000000100000000010111000] 0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001] 0x00019e [0x0a] +0x011e: 0x0001be [0x0b] +0x013e: 0x0001de [0x0c] +0x015e: 0x0001fe [0x0d] +0x017e: 0x00021e [0x0e] +0x019e: 0x00023e [0x0f] +0x01be: 0x00025e [0x10] +0x01de: 0x000265 [0x11] +0x01e5: head_variant = 0x3 [11] 0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010] 0x00026a [0x13] +0x01ea: 0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000] 0x0002aa [0x15] +0x022a: 0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000] {R1kSegChunk 0x0032a/0x1ff0}: =================== 0x00032a +0x0000: 0x0 [0x1f80] 0… 0x0022aa +0x1f80: 0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000 {Thing1 0x0231a/0x10c}:Thing1 0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff0028004c003f98007e8 [111111111111111111111111111111110000000000101000000000000100110000000000001111111001100000000000011111101000] 0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110] 0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x0605a/0x370} [00000000000000000110000001011010] 0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x08268/0x338} [00000000000000001000001001101000] 0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x0601a/0x40} [00000000000000000110000000011010] 0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x08228/0x40} [00000000000000001000001000101000] {StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b [$0x0001] 0x00240 002 »SQUARE« [$0x0002] 0x00288 003 »CIGAM« [$0x0003] 0x002c8 004 »GENERIC_SQUARE« [$0x0004] 0x00350 005 »MAGIC_TOKEN« [$0x0005] 0x003c0 006 »TOKEN« [$0x0006] 0x00400 007 »CLEAR_MY_SQUARE« [$0x0007] 0x00490 008 »GO_TO_CENTER« [$0x0008] 0x00508 009 »MOVE« [$0x0009] 0x03c90 00a »NORTH« [$0x000a] 0x03cd0 00b »<« [$0x000b] 0x03cf0 000 »=« {StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065 @0x0264e [0x00] = $0x0001 »SQUARE« @0x02696 [0x01] = $0x0002 »CIGAM« @0x026d6 [0x02] = $0x0003 »GENERIC_SQUARE« @0x0275e [0x03] = $0x0004 »MAGIC_TOKEN« @0x027ce [0x04] = $0x0005 »TOKEN« @0x0280e [0x05] = $0x0006 »CLEAR_MY_SQUARE« @0x0289e [0x06] = $0x0007 »GO_TO_CENTER« @0x02916 [0x07] = $0x0008 »MOVE« {D300 0x02970/0xc0}:D300 0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000] 0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000] 0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000] 0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000] 0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000] 0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000] {BitPointerArray 0x02a30/0x6a0}:BitPointerArray 0x002a30 +0x0000: 0x0 [0x6a0] 0… {D305 0x030d0/0xce0}:D305 0x003110 [0x02] +0x0040: ptr_0x2_p → {D306 0x04ecf/0x83} [00000000000000000100111011001111] 0x0033b0 [0x17] +0x02e0: ptr_0x17_p → {D306 0x07e2f/0x83} [00000000000000000111111000101111] 0x003410 [0x1a] +0x0340: ptr_0x1a_p → {D306 0x05ef7/0x83} [00000000000000000101111011110111] 0x0034b0 [0x1f] +0x03e0: ptr_0x1f_p → {D306 0x06585/0x83} [00000000000000000110010110000101] 0x0035b0 [0x27] +0x04e0: ptr_0x27_p → {D306 0x0753d/0x83} [00000000000000000111010100111101] 0x003610 [0x2a] +0x0540: ptr_0x2a_p → {D306 0x06b01/0x83} [00000000000000000110101100000001] 0x0037f0 [0x39] +0x0720: ptr_0x39_p → {D306 0x055dd/0x83} [00000000000000000101010111011101] 0x003850 [0x3c] +0x0780: ptr_0x3c_p → {D306 0x05c21/0x83} [00000000000000000101110000100001] 0x003870 [0x3d] +0x07a0: ptr_0x3d_p → {D306 0x06843/0x83} [00000000000000000110100001000011] 0x003950 [0x44] +0x0880: ptr_0x44_p → {D306 0x07b19/0x83} [00000000000000000111101100011001] 0x003990 [0x46] +0x08c0: ptr_0x46_p → {D306 0x0590b/0x83} [00000000000000000101100100001011] 0x003c50 [0x5c] +0x0b80: ptr_0x5c_p → {D306 0x08105/0x83} [00000000000000001000000100000101] 0x003cf0 [0x61] +0x0c20: ptr_0x61_p → {D306 0x087a3/0x83} [00000000000000001000011110100011] 0x003d10 +0x0c40: 0x0 [0xa0] 0… {D301 0x03db0/0xce0}:D301 0x003f10 [0x0b] +0x0160: ptr_0xb_p → {D302 0x05734/0xa0} [00000000000000000101011100110100] 0x004050 [0x15] +0x02a0: ptr_0x15_p → {D302 0x066dc/0xa0} [00000000000000000110011011011100] 0x004070 [0x16] +0x02c0: ptr_0x16_p → {D302 0x05d78/0xa0} [00000000000000000101110101111000] 0x0041d0 [0x21] +0x0420: ptr_0x21_p → {D302 0x05a62/0xa0} [00000000000000000101101001100010] 0x004290 [0x27] +0x04e0: ptr_0x27_p → {D302 0x05026/0xa0} [00000000000000000101000000100110] 0x0042d0 [0x29] +0x0520: ptr_0x29_p → {D302 0x0524a/0xa0} [00000000000000000101001001001010] 0x004350 [0x2d] +0x05a0: ptr_0x2d_p → {D302 0x0799a/0xa0} [00000000000000000111100110011010] 0x004430 [0x34] +0x0680: ptr_0x34_p → {D302 0x073a6/0xa0} [00000000000000000111001110100110] 0x004490 [0x37] +0x06e0: ptr_0x37_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100] 0x0044d0 [0x39] +0x0720: ptr_0x39_p → {D302 0x04d48/0xa0} [00000000000000000100110101001000] 0x004510 [0x3b] +0x0760: ptr_0x3b_p → {D302 0x07f86/0xa0} [00000000000000000111111110000110] 0x0045f0 [0x42] +0x0840: ptr_0x42_p → {D302 0x05456/0xa0} [00000000000000000101010001010110] 0x004710 [0x4b] +0x0960: ptr_0x4b_p → {D302 0x085d4/0xa0} [00000000000000001000010111010100] 0x004730 [0x4c] +0x0980: ptr_0x4c_p → {D302 0x063fe/0xa0} [00000000000000000110001111111110] 0x0047b0 [0x50] +0x0a00: ptr_0x50_p → {D302 0x06eec/0xa0} [00000000000000000110111011101100] 0x004810 [0x53] +0x0a60: ptr_0x53_p → {D302 0x071ea/0xa0} [00000000000000000111000111101010] 0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x0699a/0xa0} [00000000000000000110100110011010] 0x0048f0 [0x5a] +0x0b40: ptr_0x5a_p → {D302 0x07c70/0xa0} [00000000000000000111110001110000] 0x004910 +0x0b60: 0x0 [0x180] 0… {D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000 {D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04b64/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070 {ArrayString 0x04c04/0x70}:ARRAY_STRING[0x1,0x6] = "SQUARE" {D303 0x04c74/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d14/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000 {D304 0x04d14/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04d48/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x04c74/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068 {ArrayString 0x04de8/0x68}:ARRAY_STRING[0x1,0x5] = "CIGAM" {D307 0x04e50/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001243c6 d307_3 = 0x00000002 {D306 0x04ecf/0x83}:D306 d306_d303_p → {D303 0x04c74/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x04e50/0x7f} {D303 0x04f52/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04ff2/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000 {D304 0x04ff2/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05026/0xa0}:D302 d302_0 = 0x8000000e d302_d303_p → {D303 0x04f52/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b0 {ArrayString 0x050c6/0xb0}:ARRAY_STRING[0x1,0xe] = "GENERIC_SQUARE" {D303 0x05176/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05216/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000 {D304 0x05216/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0524a/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x05176/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098 {ArrayString 0x052ea/0x98}:ARRAY_STRING[0x1,0xb] = "MAGIC_TOKEN" {D303 0x05382/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05422/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000 {D304 0x05422/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05456/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x05382/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068 {ArrayString 0x054f6/0x68}:ARRAY_STRING[0x1,0x5] = "TOKEN" {D307 0x0555e/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001243ca d307_3 = 0x00000002 {D306 0x055dd/0x83}:D306 d306_d303_p → {D303 0x05382/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x0555e/0x7f} {D303 0x05660/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05700/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000 {D304 0x05700/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05734/0xa0}:D302 d302_0 = 0x8000000f d302_d303_p → {D303 0x05660/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b8 {ArrayString 0x057d4/0xb8}:ARRAY_STRING[0x1,0xf] = "CLEAR_MY_SQUARE" {D307 0x0588c/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001243ca d307_3 = 0x00000002 {D306 0x0590b/0x83}:D306 d306_d303_p → {D303 0x05660/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x0588c/0x7f} {D303 0x0598e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05a2e/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000 {D304 0x05a2e/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05a62/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x0598e/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0 {ArrayString 0x05b02/0xa0}:ARRAY_STRING[0x1,0xc] = "GO_TO_CENTER" {D307 0x05ba2/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001243ca d307_3 = 0x00000002 {D306 0x05c21/0x83}:D306 d306_d303_p → {D303 0x0598e/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x05ba2/0x7f} {D303 0x05ca4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05d44/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000 {D304 0x05d44/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05d78/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x05ca4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060 {ArrayString 0x05e18/0x60}:ARRAY_STRING[0x1,0x4] = "MOVE" {D307 0x05e78/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001243ca d307_3 = 0x00000002 {D306 0x05ef7/0x83}:D306 d306_d303_p → {D303 0x05ca4/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x05e78/0x7f} {D303 0x05f7a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x063ca/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000 {Thing2 0x0601a/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368} {StringStore 0x0605a/0x370}:StringStore x = 0x00000001 y = 0x00000066 @0x0609e [0x00] = $0x0009 »NORTH« @0x060de [0x01] = $0x000a »<« @0x060fe [0x02] = $0x000b »=« @0x0611e [0x03] = $0x000c »GET_TOKEN« @0x0617e [0x04] = $0x000d »+« @0x0619e [0x05] = $0x000e »DEPOSIT« @0x061ee [0x06] = $0x000f »EAST« @0x06226 [0x07] = $0x0010 »WRAP_IF_EDGE« @0x0629e [0x08] = $0x0011 »WEST« @0x062d6 [0x09] = $0x0012 »DISPLAY_SQUARE« {D304 0x063ca/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x063fe/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x05f7a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068 {ArrayString 0x0649e/0x68}:ARRAY_STRING[0x1,0x5] = "NORTH" {D307 0x06506/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001243ca d307_3 = 0x00000002 {D306 0x06585/0x83}:D306 d306_d303_p → {D303 0x05f7a/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x06506/0x7f} {D303 0x06608/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x066a8/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000 {D304 0x066a8/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x066dc/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x06608/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x0677c/0x48}:ARRAY_STRING[0x1,0x1] = "<" {D307 0x067c4/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001243ca d307_3 = 0x00000002 {D306 0x06843/0x83}:D306 d306_d303_p → {D303 0x06608/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x067c4/0x7f} {D303 0x068c6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06966/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000 {D304 0x06966/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0699a/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x068c6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x06a3a/0x48}:ARRAY_STRING[0x1,0x1] = "=" {D307 0x06a82/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001243ca d307_3 = 0x00000002 {D306 0x06b01/0x83}:D306 d306_d303_p → {D303 0x068c6/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x06a82/0x7f} {D303 0x06b84/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06eb8/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000 {Thing2 0x06c24/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2} {StringIndex 0x06c64/0x254}:StringIndex x = 0x00000001 y = 0x0000000e [$0x0001] 0x00240 002 »SQUARE« [$0x0002] 0x00288 003 »CIGAM« [$0x0003] 0x002c8 004 »GENERIC_SQUARE« [$0x0004] 0x00350 005 »MAGIC_TOKEN« [$0x0005] 0x003c0 006 »TOKEN« [$0x0006] 0x00400 007 »CLEAR_MY_SQUARE« [$0x0007] 0x00490 008 »GO_TO_CENTER« [$0x0008] 0x00508 009 »MOVE« [$0x0009] 0x03c90 00a »NORTH« [$0x000a] 0x03cd0 00b »<« [$0x000b] 0x03cf0 00c »=« [$0x000c] 0x03d10 00d »GET_TOKEN« [$0x000d] 0x03d70 00e »+« [$0x000e] 0x03d90 000 »DEPOSIT« {D304 0x06eb8/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x06eec/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x06b84/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088 {ArrayString 0x06f8c/0x88}:ARRAY_STRING[0x1,0x9] = "GET_TOKEN" {D307 0x07014/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001243ca d307_3 = 0x00000002 {D308 0x07093/0x83}:D308 d308_d303_p → {D303 0x06b84/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x07014/0x7f} {D303 0x07116/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x071b6/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000 {D304 0x071b6/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x071ea/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x07116/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x0728a/0x48}:ARRAY_STRING[0x1,0x1] = "+" {D303 0x072d2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07372/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000 {D304 0x07372/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x073a6/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x072d2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078 {ArrayString 0x07446/0x78}:ARRAY_STRING[0x1,0x7] = "DEPOSIT" {D307 0x074be/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001243ca d307_3 = 0x00000002 {D306 0x0753d/0x83}:D306 d306_d303_p → {D303 0x072d2/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x074be/0x7f} {D303 0x075c0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07966/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000 {Thing2 0x07660/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06c64/0x254} next_p → {Thing2 0x06c24/0x40} {StringIndex 0x076a0/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011 [$0x0001] 0x00240 002 »SQUARE« [$0x0002] 0x00288 003 »CIGAM« [$0x0003] 0x002c8 004 »GENERIC_SQUARE« [$0x0004] 0x00350 005 »MAGIC_TOKEN« [$0x0005] 0x003c0 006 »TOKEN« [$0x0006] 0x00400 007 »CLEAR_MY_SQUARE« [$0x0007] 0x00490 008 »GO_TO_CENTER« [$0x0008] 0x00508 009 »MOVE« [$0x0009] 0x03c90 00a »NORTH« [$0x000a] 0x03cd0 00b »<« [$0x000b] 0x03cf0 00c »=« [$0x000c] 0x03d10 00d »GET_TOKEN« [$0x000d] 0x03d70 00e »+« [$0x000e] 0x03d90 00f »DEPOSIT« [$0x000f] 0x03de0 010 »EAST« [$0x0010] 0x03e18 011 »WRAP_IF_EDGE« [$0x0011] 0x03e90 000 »WEST« {D304 0x07966/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0799a/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x075c0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060 {ArrayString 0x07a3a/0x60}:ARRAY_STRING[0x1,0x4] = "EAST" {D307 0x07a9a/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001243ca d307_3 = 0x00000002 {D306 0x07b19/0x83}:D306 d306_d303_p → {D303 0x075c0/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x07a9a/0x7f} {D303 0x07b9c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07c3c/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000 {D304 0x07c3c/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x07c70/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x07b9c/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0 {ArrayString 0x07d10/0xa0}:ARRAY_STRING[0x1,0xc] = "WRAP_IF_EDGE" {D307 0x07db0/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001243ca d307_3 = 0x00000002 {D306 0x07e2f/0x83}:D306 d306_d303_p → {D303 0x07b9c/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x07db0/0x7f} d306_d308_p → {D308 0x07093/0x83} {D303 0x07eb2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07f52/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000 {D304 0x07f52/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x07f86/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x07eb2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060 {ArrayString 0x08026/0x60}:ARRAY_STRING[0x1,0x4] = "WEST" {D307 0x08086/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001243ca d307_3 = 0x00000002 {D306 0x08105/0x83}:D306 d306_d303_p → {D303 0x07eb2/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x08086/0x7f} {D303 0x08188/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x085a0/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000 {Thing2 0x08228/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x076a0/0x2c6} next_p → {Thing2 0x07660/0x40} {StringIndex 0x08268/0x338}:StringIndex x = 0x00000001 y = 0x00000014 [$0x0001] 0x00240 002 »SQUARE« [$0x0002] 0x00288 003 »CIGAM« [$0x0003] 0x002c8 004 »GENERIC_SQUARE« [$0x0004] 0x00350 005 »MAGIC_TOKEN« [$0x0005] 0x003c0 006 »TOKEN« [$0x0006] 0x00400 007 »CLEAR_MY_SQUARE« [$0x0007] 0x00490 008 »GO_TO_CENTER« [$0x0008] 0x00508 009 »MOVE« [$0x0009] 0x03c90 00a »NORTH« [$0x000a] 0x03cd0 00b »<« [$0x000b] 0x03cf0 00c »=« [$0x000c] 0x03d10 00d »GET_TOKEN« [$0x000d] 0x03d70 00e »+« [$0x000e] 0x03d90 00f »DEPOSIT« [$0x000f] 0x03de0 010 »EAST« [$0x0010] 0x03e18 011 »WRAP_IF_EDGE« [$0x0011] 0x03e90 012 »WEST« [$0x0012] 0x03ec8 000 »DISPLAY_SQUARE« {D304 0x085a0/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x085d4/0xa0}:D302 d302_0 = 0x8000000e d302_d303_p → {D303 0x08188/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b0 {ArrayString 0x08674/0xb0}:ARRAY_STRING[0x1,0xe] = "DISPLAY_SQUARE" {D307 0x08724/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001243ca d307_3 = 0x00000002 {D306 0x087a3/0x83}:D306 d306_d303_p → {D303 0x08188/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x08724/0x7f}