DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦66831ce13⟧

    Length: 4096 (0x1000)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_0170bc

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦cfc2e13cd⟧ »Space Info Vol 2« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x00007077 max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00007fff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x000170bc [0000000000000010111000010111100]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x000029d6 [000000000000000010100111010110]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff00220040003a780072e [111111111111111111111111111111110000000000100010000000000100000000000000001110100111100000000000011100101110]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x05b38/0x370} [00000000000000000101101100111000]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x06d04/0x2c6} [00000000000000000110110100000100]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x05af8/0x40} [00000000000000000101101011111000]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x06cc4/0x40} [00000000000000000110110011000100]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »WINDOW_IO«
  [$0x0002]  0x002a0 003 »GRAPHICS_FONT«
  [$0x0003]  0x00320 004 »FALSE«
  [$0x0004]  0x00360 005 »H_LINE«
  [$0x0005]  0x003a8 006 »V_LINE«
  [$0x0006]  0x003f0 007 »U_L_CORNER«
  [$0x0007]  0x00458 008 »U_R_CORNER«
  [$0x0008]  0x004c0 009 »L_L_CORNER«
  [$0x0009]  0x03770 00a »L_R_CORNER«
  [$0x000a]  0x037d8 00b »T_UP«
  [$0x000b]  0x03810 000 »T_DOWN«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »WINDOW_IO«
    @0x026ae [0x01] =  $0x0002 »GRAPHICS_FONT«
    @0x0272e [0x02] =  $0x0003 »FALSE«
    @0x0276e [0x03] =  $0x0004 »H_LINE«
    @0x027b6 [0x04] =  $0x0005 »V_LINE«
    @0x027fe [0x05] =  $0x0006 »U_L_CORNER«
    @0x02866 [0x06] =  $0x0007 »U_R_CORNER«
    @0x028ce [0x07] =  $0x0008 »L_L_CORNER«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305

    0x0030d0 +0x0000:                                    0x0 [0xce0] 0…
{D301 0x03db0/0xce0}:D301
    0x003dd0 [0x01] +0x0020: ptr_0x1_p → {D302 0x0672c/0xa0} [00000000000000000110011100101100]
    0x003f10 [0x0b] +0x0160: ptr_0xb_p → {D302 0x0533c/0xa0} [00000000000000000101001100111100]
    0x003f50 [0x0d] +0x01a0: ptr_0xd_p → {D302 0x05520/0xa0} [00000000000000000101010100100000]
    0x004070 [0x16] +0x02c0: ptr_0x16_p → {D302 0x062b4/0xa0} [00000000000000000110001010110100]
    0x004090 [0x17] +0x02e0: ptr_0x17_p → {D302 0x05edc/0xa0} [00000000000000000101111011011100]
    0x004170 [0x1e] +0x03c0: ptr_0x1e_p → {D302 0x06ffe/0xa0} [00000000000000000110111111111110]
    0x0041f0 [0x22] +0x0440: ptr_0x22_p → {D302 0x06afc/0xa0} [00000000000000000110101011111100]
    0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x05724/0xa0} [00000000000000000101011100100100]
    0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x04f7c/0xa0} [00000000000000000100111101111100]
    0x004390 [0x2f] +0x05e0: ptr_0x2f_p → {D302 0x05928/0xa0} [00000000000000000101100100101000]
    0x004610 [0x43] +0x0860: ptr_0x43_p → {D302 0x06910/0xa0} [00000000000000000110100100010000]
    0x004750 [0x4d] +0x09a0: ptr_0x4d_p → {D302 0x05158/0xa0} [00000000000000000101000101011000]
    0x004a50 [0x65] +0x0ca0: ptr_0x65_p → {D302 0x060e0/0xa0} [00000000000000000110000011100000]

    0x004a70 +0x0cc0:                                    0x0 [0x20] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x04c04/0x88}:ARRAY_STRING[0x1,0x9] = "WINDOW_IO"
{D303 0x04c8c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d2c/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d2c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d60/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x04c8c/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x04e00/0xa8}:ARRAY_STRING[0x1,0xd] = "GRAPHICS_FONT"
{D303 0x04ea8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04f48/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04f48/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f7c/0xa0}:D302 d302_0 = 0x80000005 d302_d302_p → {D302 0x04b64/0xa0} d302_d303_p → {D303 0x04ea8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x0501c/0x68}:ARRAY_STRING[0x1,0x5] = "FALSE"
{D303 0x05084/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05124/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x05124/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05158/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x05084/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x051f8/0x70}:ARRAY_STRING[0x1,0x6] = "H_LINE"
{D303 0x05268/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05308/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x05308/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0533c/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x05268/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x053dc/0x70}:ARRAY_STRING[0x1,0x6] = "V_LINE"
{D303 0x0544c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x054ec/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x054ec/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05520/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x0544c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x055c0/0x90}:ARRAY_STRING[0x1,0xa] = "U_L_CORNER"
{D303 0x05650/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x056f0/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x056f0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05724/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x05650/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x057c4/0x90}:ARRAY_STRING[0x1,0xa] = "U_R_CORNER"
{D303 0x05854/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x058f4/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x058f4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05928/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x05854/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x059c8/0x90}:ARRAY_STRING[0x1,0xa] = "L_L_CORNER"
{D303 0x05a58/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05ea8/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{Thing2 0x05af8/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x05b38/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x05b7e [0x00] =  $0x0009 »L_R_CORNER«
    @0x05be6 [0x01] =  $0x000a »T_UP«
    @0x05c1e [0x02] =  $0x000b »T_DOWN«
    @0x05c66 [0x03] =  $0x000c »T_LEFT«
    @0x05cae [0x04] =  $0x000d »T_RIGHT«
    @0x05cfe [0x05] =  $0x000e »INTERSECT«
    @0x05d5e [0x06] =  $0x000f »DOT«
{D304 0x05ea8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05edc/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x05a58/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x05f7c/0x90}:ARRAY_STRING[0x1,0xa] = "L_R_CORNER"
{D303 0x0600c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x060ac/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x060ac/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x060e0/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x0600c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x06180/0x60}:ARRAY_STRING[0x1,0x4] = "T_UP"
{D303 0x061e0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06280/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x06280/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x062b4/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x061e0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x06354/0x70}:ARRAY_STRING[0x1,0x6] = "T_DOWN"
{D303 0x063c4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x066f8/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x06464/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x064a4/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »WINDOW_IO«
  [$0x0002]  0x002a0 003 »GRAPHICS_FONT«
  [$0x0003]  0x00320 004 »FALSE«
  [$0x0004]  0x00360 005 »H_LINE«
  [$0x0005]  0x003a8 006 »V_LINE«
  [$0x0006]  0x003f0 007 »U_L_CORNER«
  [$0x0007]  0x00458 008 »U_R_CORNER«
  [$0x0008]  0x004c0 009 »L_L_CORNER«
  [$0x0009]  0x03770 00a »L_R_CORNER«
  [$0x000a]  0x037d8 00b »T_UP«
  [$0x000b]  0x03810 00c »T_DOWN«
  [$0x000c]  0x03858 00d »T_LEFT«
  [$0x000d]  0x038a0 00e »T_RIGHT«
  [$0x000e]  0x038f0 000 »INTERSECT«
{D304 0x066f8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0672c/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x063c4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x067cc/0x70}:ARRAY_STRING[0x1,0x6] = "T_LEFT"
{D303 0x0683c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x068dc/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{D304 0x068dc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06910/0xa0}:D302 d302_0 = 0x80000007 d302_d302_p → {D302 0x04d60/0xa0} d302_d303_p → {D303 0x0683c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x069b0/0x78}:ARRAY_STRING[0x1,0x7] = "T_RIGHT"
{D303 0x06a28/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06ac8/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x06ac8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06afc/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x06a28/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x06b9c/0x88}:ARRAY_STRING[0x1,0x9] = "INTERSECT"
{D303 0x06c24/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06fca/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x06cc4/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x064a4/0x254} next_p → {Thing2 0x06464/0x40}
{StringIndex 0x06d04/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »WINDOW_IO«
  [$0x0002]  0x002a0 003 »GRAPHICS_FONT«
  [$0x0003]  0x00320 004 »FALSE«
  [$0x0004]  0x00360 005 »H_LINE«
  [$0x0005]  0x003a8 006 »V_LINE«
  [$0x0006]  0x003f0 007 »U_L_CORNER«
  [$0x0007]  0x00458 008 »U_R_CORNER«
  [$0x0008]  0x004c0 009 »L_L_CORNER«
  [$0x0009]  0x03770 00a »L_R_CORNER«
  [$0x000a]  0x037d8 00b »T_UP«
  [$0x000b]  0x03810 00c »T_DOWN«
  [$0x000c]  0x03858 00d »T_LEFT«
  [$0x000d]  0x038a0 00e »T_RIGHT«
  [$0x000e]  0x038f0 00f »INTERSECT«
  [$0x000f]  0x03950 000 »DOT«
{D304 0x06fca/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06ffe/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x06c24/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0709e/0x58}:ARRAY_STRING[0x1,0x3] = "DOT"