|
DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 |
This is an automatic "excavation" of a thematic subset of
See our Wiki for more about Rational R1000/400 Excavated with: AutoArchaeologist - Free & Open Source Software. |
top - download
Length: 6144 (0x1800) Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_001746
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000 └─ ⟦5a81ac88f⟧ »Space Info Vol 1« └─⟦this⟧
{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x0000a355 max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x0000bfff {HeadVar3 0x00080/0x2aa}:HeadVar3 0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001] 0x0000a0 [0x01] +0x0020: head_segment = 0x00001746 [0000000000000000001011101000110] 0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001] 0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010] 0x0000ff [0x04] +0x007f: 0x000100 [0x05] +0x0080: 0x00011f [0x06] +0x009f: [00000000000000000000000000000000] 0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010] 0x000160 [0x08] +0x00e0: head_object = 0x0000009f [000000000000000000000010011111] 0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001] 0x00019e [0x0a] +0x011e: 0x0001be [0x0b] +0x013e: 0x0001de [0x0c] +0x015e: 0x0001fe [0x0d] +0x017e: 0x00021e [0x0e] +0x019e: 0x00023e [0x0f] +0x01be: 0x00025e [0x10] +0x01de: 0x000265 [0x11] +0x01e5: head_variant = 0x3 [11] 0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010] 0x00026a [0x13] +0x01ea: 0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000] 0x0002aa [0x15] +0x022a: 0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000] {R1kSegChunk 0x0032a/0x1ff0}: =================== 0x00032a +0x0000: 0x0 [0x1f80] 0… 0x0022aa +0x1f80: 0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000 {Thing1 0x0231a/0x10c}:Thing1 0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff00420080005dd800baa [111111111111111111111111111111110000000001000010000000001000000000000000010111011101100000000000101110101010] 0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110] 0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x07e92/0x378} [00000000000000000111111010010010] 0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x099c2/0x526} [00000000000000001001100111000010] 0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x07e52/0x40} [00000000000000000111111001010010] 0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x09982/0x40} [00000000000000001001100110000010] {StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b [$0x0001] 0x00240 002 »ACTION« [$0x0002] 0x00288 003 »DIRECTORY« [$0x0003] 0x002e8 004 »IS_SET« [$0x0004] 0x00330 005 »OBJECT« [$0x0005] 0x00378 006 »SET« [$0x0006] 0x003a8 007 »=« [$0x0007] 0x003c8 008 »CREATE« [$0x0008] 0x00410 009 »SET_NAME« [$0x0009] 0x00468 00a »SET_ID« [$0x000a] 0x004b0 00b »STATUS« [$0x000b] 0x004f8 000 »ACTION_ID« {StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065 @0x0264e [0x00] = $0x0001 »ACTION« @0x02696 [0x01] = $0x0002 »DIRECTORY« @0x026f6 [0x02] = $0x0003 »IS_SET« @0x0273e [0x03] = $0x0004 »OBJECT« @0x02786 [0x04] = $0x0005 »SET« @0x027b6 [0x05] = $0x0006 »=« @0x027d6 [0x06] = $0x0007 »CREATE« @0x0281e [0x07] = $0x0008 »SET_NAME« @0x02876 [0x08] = $0x0009 »SET_ID« @0x028be [0x09] = $0x000a »STATUS« @0x02906 [0x0a] = $0x000b »ACTION_ID« {D300 0x02970/0xc0}:D300 0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000] 0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000] 0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000] 0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000] 0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000] 0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000] {BitPointerArray 0x02a30/0x6a0}:BitPointerArray 0x002a30 +0x0000: 0x0 [0x6a0] 0… {D305 0x030d0/0xce0}:D305 0x0030d0 +0x0000: 0x0 [0xce0] 0… {D301 0x03db0/0xce0}:D301 0x003db0 [0x00] +0x0000: ptr_0x0_p → {D302 0x0925e/0xa0} [00000000000000001001001001011110] 0x003e90 [0x07] +0x00e0: ptr_0x7_p → {D302 0x0864e/0xa0} [00000000000000001000011001001110] 0x003f30 [0x0c] +0x0180: ptr_0xc_p → {D302 0x0a2ec/0xa0} [00000000000000001010001011101100] 0x003f90 [0x0f] +0x01e0: ptr_0xf_p → {D302 0x0711a/0xa0} [00000000000000000111000100011010] 0x003fb0 [0x10] +0x0200: ptr_0x10_p → {D302 0x08bc2/0xa0} [00000000000000001000101111000010] 0x003fd0 [0x11] +0x0220: ptr_0x11_p → {D302 0x09606/0xa0} [00000000000000001001011000000110] 0x004090 [0x17] +0x02e0: ptr_0x17_p → {D302 0x05e34/0xa0} [00000000000000000101111000110100] 0x0040b0 [0x18] +0x0300: ptr_0x18_p → {D302 0x06a34/0xa0} [00000000000000000110101000110100] 0x0040d0 [0x19] +0x0320: ptr_0x19_p → {D302 0x06674/0xa0} [00000000000000000110011001110100] 0x0040f0 [0x1a] +0x0340: ptr_0x1a_p → {D302 0x04d48/0xa0} [00000000000000000100110101001000] 0x004130 [0x1c] +0x0380: ptr_0x1c_p → {D302 0x07892/0xa0} [00000000000000000111100010010010] 0x004150 [0x1d] +0x03a0: ptr_0x1d_p → {D302 0x09f1c/0xa0} [00000000000000001001111100011100] 0x004230 [0x24] +0x0480: ptr_0x24_p → {D302 0x07c8a/0xa0} [00000000000000000111110010001010] 0x0042b0 [0x28] +0x0500: ptr_0x28_p → {D302 0x05a6c/0xa0} [00000000000000000101101001101100] 0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x06f3e/0xa0} [00000000000000000110111100111110] 0x0043b0 [0x30] +0x0600: ptr_0x30_p → {D302 0x0a0f0/0xa0} [00000000000000001010000011110000] 0x0043d0 [0x31] +0x0620: ptr_0x31_p → {D302 0x04f44/0xa0} [00000000000000000100111101000100] 0x004410 [0x33] +0x0660: ptr_0x33_p → {D302 0x0530c/0xa0} [00000000000000000101001100001100] 0x004490 [0x37] +0x06e0: ptr_0x37_p → {D302 0x09432/0xa0} [00000000000000001001010000110010] 0x0045b0 [0x40] +0x0800: ptr_0x40_p → {D302 0x06848/0xa0} [00000000000000000110100001001000] 0x0045d0 [0x41] +0x0820: ptr_0x41_p → {D302 0x097da/0xa0} [00000000000000001001011111011010] 0x0045f0 [0x42] +0x0840: ptr_0x42_p → {D302 0x089de/0xa0} [00000000000000001000100111011110] 0x004730 [0x4c] +0x0980: ptr_0x4c_p → {D302 0x05694/0xa0} [00000000000000000101011010010100] 0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x054d8/0xa0} [00000000000000000101010011011000] 0x0048d0 [0x59] +0x0b20: ptr_0x59_p → {D302 0x05128/0xa0} [00000000000000000101000100101000] 0x004950 [0x5d] +0x0ba0: ptr_0x5d_p → {D302 0x08812/0xa0} [00000000000000001000100000010010] 0x004990 [0x5f] +0x0be0: ptr_0x5f_p → {D302 0x05c50/0xa0} [00000000000000000101110001010000] 0x0049f0 [0x62] +0x0c40: ptr_0x62_p → {D302 0x07a86/0xa0} [00000000000000000111101010000110] 0x004a10 +0x0c60: 0x0 [0x80] 0… {D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000 {D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04b64/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070 {ArrayString 0x04c04/0x70}:ARRAY_STRING[0x1,0x6] = "ACTION" {D303 0x04c74/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d14/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000 {D304 0x04d14/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04d48/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x04c74/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088 {ArrayString 0x04de8/0x88}:ARRAY_STRING[0x1,0x9] = "DIRECTORY" {D303 0x04e70/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04f10/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000 {D304 0x04f10/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04f44/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x04e70/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070 {ArrayString 0x04fe4/0x70}:ARRAY_STRING[0x1,0x6] = "IS_SET" {D303 0x05054/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x050f4/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000 {D304 0x050f4/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05128/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x05054/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070 {ArrayString 0x051c8/0x70}:ARRAY_STRING[0x1,0x6] = "OBJECT" {D303 0x05238/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x052d8/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000 {D304 0x052d8/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0530c/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x05238/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x053ac/0x58}:ARRAY_STRING[0x1,0x3] = "SET" {D303 0x05404/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x054a4/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000 {D304 0x054a4/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x054d8/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05404/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x05578/0x48}:ARRAY_STRING[0x1,0x1] = "=" {D303 0x055c0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05660/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000 {D304 0x05660/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05694/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x055c0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070 {ArrayString 0x05734/0x70}:ARRAY_STRING[0x1,0x6] = "CREATE" {D303 0x057a4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05844/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000 {D304 0x05844/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05878/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x057a4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080 {ArrayString 0x05918/0x80}:ARRAY_STRING[0x1,0x8] = "SET_NAME" {D303 0x05998/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05a38/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000 {D304 0x05a38/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05a6c/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x05998/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070 {ArrayString 0x05b0c/0x70}:ARRAY_STRING[0x1,0x6] = "SET_ID" {D303 0x05b7c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05c1c/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000 {D304 0x05c1c/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05c50/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x05b7c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070 {ArrayString 0x05cf0/0x70}:ARRAY_STRING[0x1,0x6] = "STATUS" {D303 0x05d60/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05e00/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000 {D304 0x05e00/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05e34/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x05d60/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088 {ArrayString 0x05ed4/0x88}:ARRAY_STRING[0x1,0x9] = "ACTION_ID" {D303 0x05f5c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06640/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000 {Thing2 0x05ffc/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368} {StringStore 0x0603c/0x370}:StringStore x = 0x00000001 y = 0x00000066 @0x0607e [0x00] = $0x000c »OPEN« @0x060b6 [0x01] = $0x000d »THE_SET« @0x06106 [0x02] = $0x000e »FOR_UPDATE« @0x0616e [0x03] = $0x000f »FALSE« @0x061ae [0x04] = $0x0010 »PREVENT_CREATE« @0x06236 [0x05] = $0x0011 »CLOSE« @0x06276 [0x06] = $0x0012 »IS_EMPTY« @0x062ce [0x07] = $0x0013 »MAKE_EMPTY« @0x06336 [0x08] = $0x0014 »IS_MEMBER« {Thing2 0x063ac/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2} {StringIndex 0x063ec/0x254}:StringIndex x = 0x00000001 y = 0x0000000e [$0x0001] 0x00240 002 »ACTION« [$0x0002] 0x00288 003 »DIRECTORY« [$0x0003] 0x002e8 004 »IS_SET« [$0x0004] 0x00330 005 »OBJECT« [$0x0005] 0x00378 006 »SET« [$0x0006] 0x003a8 007 »=« [$0x0007] 0x003c8 008 »CREATE« [$0x0008] 0x00410 009 »SET_NAME« [$0x0009] 0x00468 00a »SET_ID« [$0x000a] 0x004b0 00b »STATUS« [$0x000b] 0x004f8 00c »ACTION_ID« [$0x000c] 0x03c70 00d »OPEN« [$0x000d] 0x03ca8 00e »THE_SET« [$0x000e] 0x03cf8 000 »FOR_UPDATE« {D304 0x06640/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x06674/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x05f5c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060 {ArrayString 0x06714/0x60}:ARRAY_STRING[0x1,0x4] = "OPEN" {D303 0x06774/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06814/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000 {D304 0x06814/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x06848/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x06774/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078 {ArrayString 0x068e8/0x78}:ARRAY_STRING[0x1,0x7] = "THE_SET" {D303 0x06960/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06a00/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000 {D304 0x06a00/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x06a34/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x06960/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090 {ArrayString 0x06ad4/0x90}:ARRAY_STRING[0x1,0xa] = "FOR_UPDATE" {D303 0x06b64/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06f0a/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000 {Thing2 0x06c04/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x063ec/0x254} next_p → {Thing2 0x063ac/0x40} {StringIndex 0x06c44/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011 [$0x0001] 0x00240 002 »ACTION« [$0x0002] 0x00288 003 »DIRECTORY« [$0x0003] 0x002e8 004 »IS_SET« [$0x0004] 0x00330 005 »OBJECT« [$0x0005] 0x00378 006 »SET« [$0x0006] 0x003a8 007 »=« [$0x0007] 0x003c8 008 »CREATE« [$0x0008] 0x00410 009 »SET_NAME« [$0x0009] 0x00468 00a »SET_ID« [$0x000a] 0x004b0 00b »STATUS« [$0x000b] 0x004f8 00c »ACTION_ID« [$0x000c] 0x03c70 00d »OPEN« [$0x000d] 0x03ca8 00e »THE_SET« [$0x000e] 0x03cf8 00f »FOR_UPDATE« [$0x000f] 0x03d60 010 »FALSE« [$0x0010] 0x03da0 011 »PREVENT_CREATE« [$0x0011] 0x03e28 000 »CLOSE« {D304 0x06f0a/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x06f3e/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x06b64/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068 {ArrayString 0x06fde/0x68}:ARRAY_STRING[0x1,0x5] = "FALSE" {D303 0x07046/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x070e6/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000 {D304 0x070e6/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0711a/0xa0}:D302 d302_0 = 0x8000000e d302_d302_p → {D302 0x05878/0xa0} d302_d303_p → {D303 0x07046/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b0 {ArrayString 0x071ba/0xb0}:ARRAY_STRING[0x1,0xe] = "PREVENT_CREATE" {D303 0x0726a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0730a/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000 {D304 0x0730a/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0733e/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x0726a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068 {ArrayString 0x073de/0x68}:ARRAY_STRING[0x1,0x5] = "CLOSE" {D303 0x07446/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0785e/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000 {Thing2 0x074e6/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06c44/0x2c6} next_p → {Thing2 0x06c04/0x40} {StringIndex 0x07526/0x338}:StringIndex x = 0x00000001 y = 0x00000014 [$0x0001] 0x00240 002 »ACTION« [$0x0002] 0x00288 003 »DIRECTORY« [$0x0003] 0x002e8 004 »IS_SET« [$0x0004] 0x00330 005 »OBJECT« [$0x0005] 0x00378 006 »SET« [$0x0006] 0x003a8 007 »=« [$0x0007] 0x003c8 008 »CREATE« [$0x0008] 0x00410 009 »SET_NAME« [$0x0009] 0x00468 00a »SET_ID« [$0x000a] 0x004b0 00b »STATUS« [$0x000b] 0x004f8 00c »ACTION_ID« [$0x000c] 0x03c70 00d »OPEN« [$0x000d] 0x03ca8 00e »THE_SET« [$0x000e] 0x03cf8 00f »FOR_UPDATE« [$0x000f] 0x03d60 010 »FALSE« [$0x0010] 0x03da0 011 »PREVENT_CREATE« [$0x0011] 0x03e28 012 »CLOSE« [$0x0012] 0x03e68 013 »IS_EMPTY« [$0x0013] 0x03ec0 014 »MAKE_EMPTY« [$0x0014] 0x03f28 000 »IS_MEMBER« {D304 0x0785e/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x07892/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x07446/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080 {ArrayString 0x07932/0x80}:ARRAY_STRING[0x1,0x8] = "IS_EMPTY" {D303 0x079b2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07a52/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000 {D304 0x07a52/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x07a86/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x079b2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090 {ArrayString 0x07b26/0x90}:ARRAY_STRING[0x1,0xa] = "MAKE_EMPTY" {D303 0x07bb6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07c56/0x34} d303_2 = 0x0014 d303_3 = 0x0000000000000000000 {D304 0x07c56/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x07c8a/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x07bb6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088 {ArrayString 0x07d2a/0x88}:ARRAY_STRING[0x1,0x9] = "IS_MEMBER" {D303 0x07db2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0861a/0x34} d303_2 = 0x0015 d303_3 = 0x0000000000000000000 {Thing2 0x07e52/0x40}:Thing2 Chain2 payload_p → {StringStore 0x0603c/0x370} next_p → {Thing2 0x05ffc/0x40} {StringStore 0x07e92/0x378}:StringStore x = 0x00000001 y = 0x00000067 @0x07ed6 [0x00] = $0x0015 »ID« @0x07efe [0x01] = $0x0016 »ADD« @0x07f2e [0x02] = $0x0017 »REMOVE« @0x07f76 [0x03] = $0x0018 »ITERATOR« @0x07fce [0x04] = $0x0019 »INIT« @0x08006 [0x05] = $0x001a »ITER« @0x0803e [0x06] = $0x001b »NEXT« @0x08076 [0x07] = $0x001c »VALUE« @0x080b6 [0x08] = $0x001d »DONE« @0x080ee [0x09] = $0x001e »HANDLE_OF« @0x0814e [0x0a] = $0x001f »H« {Thing2 0x0820a/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x07526/0x338} next_p → {Thing2 0x074e6/0x40} {StringIndex 0x0824a/0x3d0}:StringIndex x = 0x00000001 y = 0x00000018 [$0x0001] 0x00240 002 »ACTION« [$0x0002] 0x00288 003 »DIRECTORY« [$0x0003] 0x002e8 004 »IS_SET« [$0x0004] 0x00330 005 »OBJECT« [$0x0005] 0x00378 006 »SET« [$0x0006] 0x003a8 007 »=« [$0x0007] 0x003c8 008 »CREATE« [$0x0008] 0x00410 009 »SET_NAME« [$0x0009] 0x00468 00a »SET_ID« [$0x000a] 0x004b0 00b »STATUS« [$0x000b] 0x004f8 00c »ACTION_ID« [$0x000c] 0x03c70 00d »OPEN« [$0x000d] 0x03ca8 00e »THE_SET« [$0x000e] 0x03cf8 00f »FOR_UPDATE« [$0x000f] 0x03d60 010 »FALSE« [$0x0010] 0x03da0 011 »PREVENT_CREATE« [$0x0011] 0x03e28 012 »CLOSE« [$0x0012] 0x03e68 013 »IS_EMPTY« [$0x0013] 0x03ec0 014 »MAKE_EMPTY« [$0x0014] 0x03f28 015 »IS_MEMBER« [$0x0015] 0x05ac8 016 »ID« [$0x0016] 0x05af0 017 »ADD« [$0x0017] 0x05b20 018 »REMOVE« [$0x0018] 0x05b68 000 »ITERATOR« {D304 0x0861a/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0864e/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x07db2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050 {ArrayString 0x086ee/0x50}:ARRAY_STRING[0x1,0x2] = "ID" {D303 0x0873e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x087de/0x34} d303_2 = 0x0016 d303_3 = 0x0000000000000000000 {D304 0x087de/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x08812/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x04b64/0xa0} d302_d303_p → {D303 0x0873e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x088b2/0x58}:ARRAY_STRING[0x1,0x3] = "ADD" {D303 0x0890a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x089aa/0x34} d303_2 = 0x0017 d303_3 = 0x0000000000000000000 {D304 0x089aa/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x089de/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x0890a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070 {ArrayString 0x08a7e/0x70}:ARRAY_STRING[0x1,0x6] = "REMOVE" {D303 0x08aee/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08b8e/0x34} d303_2 = 0x0018 d303_3 = 0x0000000000000000000 {D304 0x08b8e/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x08bc2/0xa0}:D302 d302_0 = 0x80000008 d302_d302_p → {D302 0x0733e/0xa0} d302_d303_p → {D303 0x08aee/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080 {ArrayString 0x08c62/0x80}:ARRAY_STRING[0x1,0x8] = "ITERATOR" {D303 0x08ce2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0922a/0x34} d303_2 = 0x0019 d303_3 = 0x0000000000000000000 {Thing2 0x08d82/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0824a/0x3d0} next_p → {Thing2 0x0820a/0x40} {StringIndex 0x08dc2/0x468}:StringIndex x = 0x00000001 y = 0x0000001c [$0x0001] 0x00240 002 »ACTION« [$0x0002] 0x00288 003 »DIRECTORY« [$0x0003] 0x002e8 004 »IS_SET« [$0x0004] 0x00330 005 »OBJECT« [$0x0005] 0x00378 006 »SET« [$0x0006] 0x003a8 007 »=« [$0x0007] 0x003c8 008 »CREATE« [$0x0008] 0x00410 009 »SET_NAME« [$0x0009] 0x00468 00a »SET_ID« [$0x000a] 0x004b0 00b »STATUS« [$0x000b] 0x004f8 00c »ACTION_ID« [$0x000c] 0x03c70 00d »OPEN« [$0x000d] 0x03ca8 00e »THE_SET« [$0x000e] 0x03cf8 00f »FOR_UPDATE« [$0x000f] 0x03d60 010 »FALSE« [$0x0010] 0x03da0 011 »PREVENT_CREATE« [$0x0011] 0x03e28 012 »CLOSE« [$0x0012] 0x03e68 013 »IS_EMPTY« [$0x0013] 0x03ec0 014 »MAKE_EMPTY« [$0x0014] 0x03f28 015 »IS_MEMBER« [$0x0015] 0x05ac8 016 »ID« [$0x0016] 0x05af0 017 »ADD« [$0x0017] 0x05b20 018 »REMOVE« [$0x0018] 0x05b68 019 »ITERATOR« [$0x0019] 0x05bc0 01a »INIT« [$0x001a] 0x05bf8 01b »ITER« [$0x001b] 0x05c30 01c »NEXT« [$0x001c] 0x05c68 000 »VALUE« {D304 0x0922a/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0925e/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x08ce2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060 {ArrayString 0x092fe/0x60}:ARRAY_STRING[0x1,0x4] = "INIT" {D303 0x0935e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x093fe/0x34} d303_2 = 0x001a d303_3 = 0x0000000000000000000 {D304 0x093fe/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x09432/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x0935e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060 {ArrayString 0x094d2/0x60}:ARRAY_STRING[0x1,0x4] = "ITER" {D303 0x09532/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x095d2/0x34} d303_2 = 0x001b d303_3 = 0x0000000000000000000 {D304 0x095d2/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x09606/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x09532/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060 {ArrayString 0x096a6/0x60}:ARRAY_STRING[0x1,0x4] = "NEXT" {D303 0x09706/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x097a6/0x34} d303_2 = 0x001c d303_3 = 0x0000000000000000000 {D304 0x097a6/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x097da/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x09706/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068 {ArrayString 0x0987a/0x68}:ARRAY_STRING[0x1,0x5] = "VALUE" {D303 0x098e2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09ee8/0x34} d303_2 = 0x001d d303_3 = 0x0000000000000000000 {Thing2 0x09982/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x08dc2/0x468} next_p → {Thing2 0x08d82/0x40} {StringIndex 0x099c2/0x526}:StringIndex x = 0x00000001 y = 0x00000021 [$0x0001] 0x00240 002 »ACTION« [$0x0002] 0x00288 003 »DIRECTORY« [$0x0003] 0x002e8 004 »IS_SET« [$0x0004] 0x00330 005 »OBJECT« [$0x0005] 0x00378 006 »SET« [$0x0006] 0x003a8 007 »=« [$0x0007] 0x003c8 008 »CREATE« [$0x0008] 0x00410 009 »SET_NAME« [$0x0009] 0x00468 00a »SET_ID« [$0x000a] 0x004b0 00b »STATUS« [$0x000b] 0x004f8 00c »ACTION_ID« [$0x000c] 0x03c70 00d »OPEN« [$0x000d] 0x03ca8 00e »THE_SET« [$0x000e] 0x03cf8 00f »FOR_UPDATE« [$0x000f] 0x03d60 010 »FALSE« [$0x0010] 0x03da0 011 »PREVENT_CREATE« [$0x0011] 0x03e28 012 »CLOSE« [$0x0012] 0x03e68 013 »IS_EMPTY« [$0x0013] 0x03ec0 014 »MAKE_EMPTY« [$0x0014] 0x03f28 015 »IS_MEMBER« [$0x0015] 0x05ac8 016 »ID« [$0x0016] 0x05af0 017 »ADD« [$0x0017] 0x05b20 018 »REMOVE« [$0x0018] 0x05b68 019 »ITERATOR« [$0x0019] 0x05bc0 01a »INIT« [$0x001a] 0x05bf8 01b »ITER« [$0x001b] 0x05c30 01c »NEXT« [$0x001c] 0x05c68 01d »VALUE« [$0x001d] 0x05ca8 01e »DONE« [$0x001e] 0x05ce0 01f »HANDLE_OF« [$0x001f] 0x05d40 000 »H« {D304 0x09ee8/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x09f1c/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x098e2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060 {ArrayString 0x09fbc/0x60}:ARRAY_STRING[0x1,0x4] = "DONE" {D303 0x0a01c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a0bc/0x34} d303_2 = 0x001e d303_3 = 0x0000000000000000000 {D304 0x0a0bc/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0a0f0/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x0a01c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088 {ArrayString 0x0a190/0x88}:ARRAY_STRING[0x1,0x9] = "HANDLE_OF" {D303 0x0a218/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a2b8/0x34} d303_2 = 0x001f d303_3 = 0x0000000000000000000 {D304 0x0a2b8/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0a2ec/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0a218/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x0a38c/0x48}:ARRAY_STRING[0x1,0x1] = "H"