DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


top - download

⟦6da8faf7a⟧

    Length: 6144 (0x1800)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_082a23

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦5a81ac88f⟧ »Space Info Vol 1« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x0000bb82 max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x0000bfff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x00082a23 [0000000000010000010101000100011]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x0002597e [000000000000100101100101111110]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff004200880079d000f04 [111111111111111111111111111111110000000001000010000000001000100000000000011110011101000000000000111100000100]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x09a7f/0x380} [00000000000000001001101001111111]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x0a53d/0x526} [00000000000000001010010100111101]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x09a3f/0x40} [00000000000000001001101000111111]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x0a4fd/0x40} [00000000000000001010010011111101]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »ELEMENT«
  [$0x0002]  0x00290 003 »=«
  [$0x0003]  0x002b0 004 »<«
  [$0x0004]  0x002d0 005 »LEFT«
  [$0x0005]  0x00308 006 »RIGHT«
  [$0x0006]  0x00348 007 »>«
  [$0x0007]  0x00368 008 »NB_PREALLOCATION_NODE«
  [$0x0008]  0x00428 009 »INSERT«
  [$0x0009]  0x00470 00a »X«
  [$0x000a]  0x00490 00b »FIND«
  [$0x000b]  0x004c8 000 »GO_FIRST«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »ELEMENT«
    @0x0269e [0x01] =  $0x0002 »=«
    @0x026be [0x02] =  $0x0003 »<«
    @0x026de [0x03] =  $0x0004 »LEFT«
    @0x02716 [0x04] =  $0x0005 »RIGHT«
    @0x02756 [0x05] =  $0x0006 »>«
    @0x02776 [0x06] =  $0x0007 »NB_PREALLOCATION_NODE«
    @0x02836 [0x07] =  $0x0008 »INSERT«
    @0x0287e [0x08] =  $0x0009 »X«
    @0x0289e [0x09] =  $0x000a »FIND«
    @0x028d6 [0x0a] =  $0x000b »GO_FIRST«
    @0x0292e [0x0b] =  $0xeef5 »«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305
    0x003190 [0x06] +0x00c0: ptr_0x6_p → {D306 0x0a3da/0x83} [00000000000000001010001111011010]
    0x0031b0 [0x07] +0x00e0: ptr_0x7_p → {D306 0x0b0f0/0x83} [00000000000000001011000011110000]
    0x003210 [0x0a] +0x0140: ptr_0xa_p → {D306 0x07c65/0x83} [00000000000000000111110001100101]
    0x0033d0 [0x18] +0x0300: ptr_0x18_p → {D306 0x0b7be/0x83} [00000000000000001011011110111110]
    0x003590 [0x26] +0x04c0: ptr_0x26_p → {D306 0x09fd2/0x83} [00000000000000001001111111010010]
    0x0035b0 [0x27] +0x04e0: ptr_0x27_p → {D306 0x0b9c2/0x83} [00000000000000001011100111000010]
    0x003610 [0x2a] +0x0540: ptr_0x2a_p → {D306 0x0a0d4/0x83} [00000000000000001010000011010100]
    0x0036b0 [0x2f] +0x05e0: ptr_0x2f_p → {D306 0x0b6bc/0x83} [00000000000000001011011010111100]
    0x0036d0 [0x30] +0x0600: ptr_0x30_p → {D306 0x0b1f2/0x83} [00000000000000001011000111110010]
    0x003770 [0x35] +0x06a0: ptr_0x35_p → {D306 0x0ae1a/0x83} [00000000000000001010111000011010]
    0x003890 [0x3e] +0x07c0: ptr_0x3e_p → {D306 0x0b8c0/0x83} [00000000000000001011100011000000]
    0x0038b0 [0x3f] +0x07e0: ptr_0x3f_p → {D306 0x0b2f4/0x83} [00000000000000001011001011110100]
    0x003a30 [0x4b] +0x0960: ptr_0x4b_p → {D306 0x0a1d6/0x83} [00000000000000001010000111010110]
    0x003a70 [0x4d] +0x09a0: ptr_0x4d_p → {D306 0x0b5ba/0x83} [00000000000000001011010110111010]
    0x003c30 [0x5b] +0x0b60: ptr_0x5b_p → {D306 0x0a2d8/0x83} [00000000000000001010001011011000]

    0x003c50 +0x0b80:                                    0x0 [0x160] 0…
{D301 0x03db0/0xce0}:D301
    0x003e50 [0x05] +0x00a0: ptr_0x5_p → {D302 0x0b44b/0xa0} [00000000000000001011010001001011]
    0x003e70 [0x06] +0x00c0: ptr_0x6_p → {D302 0x071ba/0xa0} [00000000000000000111000110111010]
    0x003e90 [0x07] +0x00e0: ptr_0x7_p → {D302 0x0aa97/0xa0} [00000000000000001010101010010111]
    0x003ed0 [0x09] +0x0120: ptr_0x9_p → {D302 0x0529c/0xa0} [00000000000000000101001010011100]
    0x003f90 [0x0f] +0x01e0: ptr_0xf_p → {D302 0x09604/0xa0} [00000000000000001001011000000100]
    0x003ff0 [0x12] +0x0240: ptr_0x12_p → {D302 0x05634/0xa0} [00000000000000000101011000110100]
    0x004050 [0x15] +0x02a0: ptr_0x15_p → {D302 0x04f0c/0xa0} [00000000000000000100111100001100]
    0x004170 [0x1e] +0x03c0: ptr_0x1e_p → {D302 0x0663c/0xa0} [00000000000000000110011000111100]
    0x0041b0 [0x20] +0x0400: ptr_0x20_p → {D302 0x0895c/0xa0} [00000000000000001000100101011100]
    0x0041f0 [0x22] +0x0440: ptr_0x22_p → {D302 0x07ad6/0xa0} [00000000000000000111101011010110]
    0x004310 [0x2b] +0x0560: ptr_0x2b_p → {D302 0x08760/0xa0} [00000000000000001000011101100000]
    0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x0ac93/0xa0} [00000000000000001010110010010011]
    0x004350 [0x2d] +0x05a0: ptr_0x2d_p → {D302 0x06ad4/0xa0} [00000000000000000110101011010100]
    0x004370 [0x2e] +0x05c0: ptr_0x2e_p → {D302 0x06888/0xa0} [00000000000000000110100010001000]
    0x004390 [0x2f] +0x05e0: ptr_0x2f_p → {D302 0x073a6/0xa0} [00000000000000000111001110100110]
    0x004430 [0x34] +0x0680: ptr_0x34_p → {D302 0x05890/0xa0} [00000000000000000101100010010000]
    0x004590 [0x3f] +0x07e0: ptr_0x3f_p → {D302 0x0af71/0xa0} [00000000000000001010111101110001]
    0x0045d0 [0x41] +0x0820: ptr_0x41_p → {D302 0x09867/0xa0} [00000000000000001001100001100111]
    0x0046d0 [0x49] +0x0920: ptr_0x49_p → {D302 0x09410/0xa0} [00000000000000001001010000010000]
    0x004710 [0x4b] +0x0960: ptr_0x4b_p → {D302 0x0bb19/0xa0} [00000000000000001011101100011001]
    0x004750 [0x4d] +0x09a0: ptr_0x4d_p → {D302 0x08b70/0xa0} [00000000000000001000101101110000]
    0x0047d0 [0x51] +0x0a20: ptr_0x51_p → {D302 0x05c30/0xa0} [00000000000000000101110000110000]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x05e04/0xa0} [00000000000000000101111000000100]
    0x004890 [0x57] +0x0ae0: ptr_0x57_p → {D302 0x08d74/0xa0} [00000000000000001000110101110100]
    0x004950 [0x5d] +0x0ba0: ptr_0x5d_p → {D302 0x05a74/0xa0} [00000000000000000101101001110100]
    0x004990 [0x5f] +0x0be0: ptr_0x5f_p → {D302 0x07902/0xa0} [00000000000000000111100100000010]
    0x004a30 [0x64] +0x0c80: ptr_0x64_p → {D302 0x09e33/0xa0} [00000000000000001001111000110011]

    0x004a50 +0x0ca0:                                    0x0 [0x40] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x04c04/0x78}:ARRAY_STRING[0x1,0x7] = "ELEMENT"
{D303 0x04c7c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d1c/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d1c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d50/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x04c7c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x04df0/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D303 0x04e38/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04ed8/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04ed8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f0c/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x04e38/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x04fac/0x48}:ARRAY_STRING[0x1,0x1] = "<"
{D303 0x04ff4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05094/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x05094/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x050c8/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x04ff4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x05168/0x60}:ARRAY_STRING[0x1,0x4] = "LEFT"
{D303 0x051c8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05268/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x05268/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0529c/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x051c8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x0533c/0x68}:ARRAY_STRING[0x1,0x5] = "RIGHT"
{D303 0x053a4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05444/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x05444/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05478/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x053a4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05518/0x48}:ARRAY_STRING[0x1,0x1] = ">"
{D303 0x05560/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05600/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x05600/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05634/0xa0}:D302 d302_0 = 0x80000015 d302_d303_p → {D303 0x05560/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000e8
{ArrayString 0x056d4/0xe8}:ARRAY_STRING[0x1,0x15] = "NB_PREALLOCATION_NODE"
{D303 0x057bc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0585c/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x0585c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05890/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x057bc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x05930/0x70}:ARRAY_STRING[0x1,0x6] = "INSERT"
{D303 0x059a0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05a40/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x05a40/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05a74/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x059a0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05b14/0x48}:ARRAY_STRING[0x1,0x1] = "X"
{D303 0x05b5c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05bfc/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x05bfc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05c30/0xa0}:D302 d302_0 = 0x80000004 d302_d302_p → {D302 0x050c8/0xa0} d302_d303_p → {D303 0x05b5c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x05cd0/0x60}:ARRAY_STRING[0x1,0x4] = "FIND"
{D303 0x05d30/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05dd0/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x05dd0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05e04/0xa0}:D302 d302_0 = 0x80000008 d302_d302_p → {D302 0x04d50/0xa0} d302_d303_p → {D303 0x05d30/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x05ea4/0x80}:ARRAY_STRING[0x1,0x8] = "GO_FIRST"
{D303 0x05f24/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06608/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x05fc4/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x06004/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x06046 [0x00] =  $0x000c »SET_CURRENT_ELEMENT«
    @0x060f6 [0x01] =  $0x000d »GET_CURRENT_ELEMENT«
    @0x061a6 [0x02] =  $0x000e »GO_LEFT«
    @0x061f6 [0x03] =  $0x000f »GO_RIGHT«
    @0x0624e [0x04] =  $0x0010 »GO_ROOT«
    @0x0629e [0x05] =  $0x0011 »AT_END«
    @0x062e6 [0x06] =  $0x0012 »NODE«
    @0x0631e [0x07] =  $0x0013 »BRANCH«
{Thing2 0x06374/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x063b4/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »ELEMENT«
  [$0x0002]  0x00290 003 »=«
  [$0x0003]  0x002b0 004 »<«
  [$0x0004]  0x002d0 005 »LEFT«
  [$0x0005]  0x00308 006 »RIGHT«
  [$0x0006]  0x00348 007 »>«
  [$0x0007]  0x00368 008 »NB_PREALLOCATION_NODE«
  [$0x0008]  0x00428 009 »INSERT«
  [$0x0009]  0x00470 00a »X«
  [$0x000a]  0x00490 00b »FIND«
  [$0x000b]  0x004c8 00c »GO_FIRST«
  [$0x000c]  0x03c38 00d »SET_CURRENT_ELEMENT«
  [$0x000d]  0x03ce8 00e »GET_CURRENT_ELEMENT«
  [$0x000e]  0x03d98 000 »GO_LEFT«
{D304 0x06608/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0663c/0xa0}:D302 d302_0 = 0x80000013 d302_d303_p → {D303 0x05f24/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000d8
{ArrayString 0x066dc/0xd8}:ARRAY_STRING[0x1,0x13] = "SET_CURRENT_ELEMENT"
{D303 0x067b4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06854/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{D304 0x06854/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06888/0xa0}:D302 d302_0 = 0x80000013 d302_d303_p → {D303 0x067b4/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000d8
{ArrayString 0x06928/0xd8}:ARRAY_STRING[0x1,0x13] = "GET_CURRENT_ELEMENT"
{D303 0x06a00/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06aa0/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x06aa0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06ad4/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x06a00/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x06b74/0x78}:ARRAY_STRING[0x1,0x7] = "GO_LEFT"
{D303 0x06bec/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06f92/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x06c8c/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x063b4/0x254} next_p → {Thing2 0x06374/0x40}
{StringIndex 0x06ccc/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »ELEMENT«
  [$0x0002]  0x00290 003 »=«
  [$0x0003]  0x002b0 004 »<«
  [$0x0004]  0x002d0 005 »LEFT«
  [$0x0005]  0x00308 006 »RIGHT«
  [$0x0006]  0x00348 007 »>«
  [$0x0007]  0x00368 008 »NB_PREALLOCATION_NODE«
  [$0x0008]  0x00428 009 »INSERT«
  [$0x0009]  0x00470 00a »X«
  [$0x000a]  0x00490 00b »FIND«
  [$0x000b]  0x004c8 00c »GO_FIRST«
  [$0x000c]  0x03c38 00d »SET_CURRENT_ELEMENT«
  [$0x000d]  0x03ce8 00e »GET_CURRENT_ELEMENT«
  [$0x000e]  0x03d98 00f »GO_LEFT«
  [$0x000f]  0x03de8 010 »GO_RIGHT«
  [$0x0010]  0x03e40 011 »GO_ROOT«
  [$0x0011]  0x03e90 000 »AT_END«
{D304 0x06f92/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06fc6/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x06bec/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x07066/0x80}:ARRAY_STRING[0x1,0x8] = "GO_RIGHT"
{D303 0x070e6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07186/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x07186/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x071ba/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x070e6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x0725a/0x78}:ARRAY_STRING[0x1,0x7] = "GO_ROOT"
{D303 0x072d2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07372/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000
{D304 0x07372/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x073a6/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x072d2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x07446/0x70}:ARRAY_STRING[0x1,0x6] = "AT_END"
{D303 0x074b6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x078ce/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000
{Thing2 0x07556/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06ccc/0x2c6} next_p → {Thing2 0x06c8c/0x40}
{StringIndex 0x07596/0x338}:StringIndex x = 0x00000001 y = 0x00000014
  [$0x0001]  0x00240 002 »ELEMENT«
  [$0x0002]  0x00290 003 »=«
  [$0x0003]  0x002b0 004 »<«
  [$0x0004]  0x002d0 005 »LEFT«
  [$0x0005]  0x00308 006 »RIGHT«
  [$0x0006]  0x00348 007 »>«
  [$0x0007]  0x00368 008 »NB_PREALLOCATION_NODE«
  [$0x0008]  0x00428 009 »INSERT«
  [$0x0009]  0x00470 00a »X«
  [$0x000a]  0x00490 00b »FIND«
  [$0x000b]  0x004c8 00c »GO_FIRST«
  [$0x000c]  0x03c38 00d »SET_CURRENT_ELEMENT«
  [$0x000d]  0x03ce8 00e »GET_CURRENT_ELEMENT«
  [$0x000e]  0x03d98 00f »GO_LEFT«
  [$0x000f]  0x03de8 010 »GO_RIGHT«
  [$0x0010]  0x03e40 011 »GO_ROOT«
  [$0x0011]  0x03e90 012 »AT_END«
  [$0x0012]  0x03ed8 013 »NODE«
  [$0x0013]  0x03f10 014 »BRANCH«
  [$0x0014]  0x05a00 000 »VALUE«
{D304 0x078ce/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07902/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x074b6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x079a2/0x60}:ARRAY_STRING[0x1,0x4] = "NODE"
{D303 0x07a02/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07aa2/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000
{D304 0x07aa2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07ad6/0xa0}:D302 d302_0 = 0x80000006 d302_d302_p → {D302 0x06fc6/0xa0} d302_d303_p → {D303 0x07a02/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x07b76/0x70}:ARRAY_STRING[0x1,0x6] = "BRANCH"
{D307 0x07be6/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00105444 d307_3 = 0x00000002 d307_d307_p → {D307 0x09714/0x7f}
{D306 0x07c65/0x83}:D306 d306_d303_p → {D303 0x04c7c/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x07be6/0x7f}
{D303 0x07ce8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08140/0x34} d303_2 = 0x0014 d303_3 = 0x0000000000000000000
{Thing2 0x07d88/0x40}:Thing2 Chain2 payload_p → {StringStore 0x06004/0x370} next_p → {Thing2 0x05fc4/0x40}
{StringStore 0x07dc8/0x378}:StringStore x = 0x00000001 y = 0x00000067
    @0x07e0e [0x00] =  $0x0014 »VALUE«
    @0x07e4e [0x01] =  $0x0015 »ROOT_NODE«
    @0x07eae [0x02] =  $0x0016 »CURRENT_NODE«
    @0x07f26 [0x03] =  $0x0017 »FREE_NODES«
    @0x07f8e [0x04] =  $0x0018 »AUX_NODE«
    @0x07fe6 [0x05] =  $0x0019 »NEW_NODE«
    @0x0803e [0x06] =  $0x001a »RESULT«
    @0x08086 [0x07] =  $0x001b »INSERT_NODE«
{D304 0x08140/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08174/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x07ce8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x08214/0x68}:ARRAY_STRING[0x1,0x5] = "VALUE"
{D303 0x0827c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0872c/0x34} d303_2 = 0x0015 d303_3 = 0x0000000000000000000
{Thing2 0x0831c/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x07596/0x338} next_p → {Thing2 0x07556/0x40}
{StringIndex 0x0835c/0x3d0}:StringIndex x = 0x00000001 y = 0x00000018
  [$0x0001]  0x00240 002 »ELEMENT«
  [$0x0002]  0x00290 003 »=«
  [$0x0003]  0x002b0 004 »<«
  [$0x0004]  0x002d0 005 »LEFT«
  [$0x0005]  0x00308 006 »RIGHT«
  [$0x0006]  0x00348 007 »>«
  [$0x0007]  0x00368 008 »NB_PREALLOCATION_NODE«
  [$0x0008]  0x00428 009 »INSERT«
  [$0x0009]  0x00470 00a »X«
  [$0x000a]  0x00490 00b »FIND«
  [$0x000b]  0x004c8 00c »GO_FIRST«
  [$0x000c]  0x03c38 00d »SET_CURRENT_ELEMENT«
  [$0x000d]  0x03ce8 00e »GET_CURRENT_ELEMENT«
  [$0x000e]  0x03d98 00f »GO_LEFT«
  [$0x000f]  0x03de8 010 »GO_RIGHT«
  [$0x0010]  0x03e40 011 »GO_ROOT«
  [$0x0011]  0x03e90 012 »AT_END«
  [$0x0012]  0x03ed8 013 »NODE«
  [$0x0013]  0x03f10 014 »BRANCH«
  [$0x0014]  0x05a00 015 »VALUE«
  [$0x0015]  0x05a40 016 »ROOT_NODE«
  [$0x0016]  0x05aa0 017 »CURRENT_NODE«
  [$0x0017]  0x05b18 018 »FREE_NODES«
  [$0x0018]  0x05b80 000 »AUX_NODE«
{D304 0x0872c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08760/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x0827c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x08800/0x88}:ARRAY_STRING[0x1,0x9] = "ROOT_NODE"
{D303 0x08888/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08928/0x34} d303_2 = 0x0016 d303_3 = 0x0000000000000000000
{D304 0x08928/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0895c/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x08888/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x089fc/0xa0}:ARRAY_STRING[0x1,0xc] = "CURRENT_NODE"
{D303 0x08a9c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08b3c/0x34} d303_2 = 0x0017 d303_3 = 0x0000000000000000000
{D304 0x08b3c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08b70/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x08a9c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x08c10/0x90}:ARRAY_STRING[0x1,0xa] = "FREE_NODES"
{D303 0x08ca0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08d40/0x34} d303_2 = 0x0018 d303_3 = 0x0000000000000000000
{D304 0x08d40/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08d74/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x08ca0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x08e14/0x80}:ARRAY_STRING[0x1,0x8] = "AUX_NODE"
{D303 0x08e94/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x093dc/0x34} d303_2 = 0x0019 d303_3 = 0x0000000000000000000
{Thing2 0x08f34/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0835c/0x3d0} next_p → {Thing2 0x0831c/0x40}
{StringIndex 0x08f74/0x468}:StringIndex x = 0x00000001 y = 0x0000001c
  [$0x0001]  0x00240 002 »ELEMENT«
  [$0x0002]  0x00290 003 »=«
  [$0x0003]  0x002b0 004 »<«
  [$0x0004]  0x002d0 005 »LEFT«
  [$0x0005]  0x00308 006 »RIGHT«
  [$0x0006]  0x00348 007 »>«
  [$0x0007]  0x00368 008 »NB_PREALLOCATION_NODE«
  [$0x0008]  0x00428 009 »INSERT«
  [$0x0009]  0x00470 00a »X«
  [$0x000a]  0x00490 00b »FIND«
  [$0x000b]  0x004c8 00c »GO_FIRST«
  [$0x000c]  0x03c38 00d »SET_CURRENT_ELEMENT«
  [$0x000d]  0x03ce8 00e »GET_CURRENT_ELEMENT«
  [$0x000e]  0x03d98 00f »GO_LEFT«
  [$0x000f]  0x03de8 010 »GO_RIGHT«
  [$0x0010]  0x03e40 011 »GO_ROOT«
  [$0x0011]  0x03e90 012 »AT_END«
  [$0x0012]  0x03ed8 013 »NODE«
  [$0x0013]  0x03f10 014 »BRANCH«
  [$0x0014]  0x05a00 015 »VALUE«
  [$0x0015]  0x05a40 016 »ROOT_NODE«
  [$0x0016]  0x05aa0 017 »CURRENT_NODE«
  [$0x0017]  0x05b18 018 »FREE_NODES«
  [$0x0018]  0x05b80 019 »AUX_NODE«
  [$0x0019]  0x05bd8 01a »NEW_NODE«
  [$0x001a]  0x05c30 01b »RESULT«
  [$0x001b]  0x05c78 01c »INSERT_NODE«
  [$0x001c]  0x076b8 000 »THE_NODE«
{D304 0x093dc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09410/0xa0}:D302 d302_0 = 0x80000008 d302_d302_p → {D302 0x04b64/0xa0} d302_d303_p → {D303 0x08e94/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x094b0/0x80}:ARRAY_STRING[0x1,0x8] = "NEW_NODE"
{D303 0x09530/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x095d0/0x34} d303_2 = 0x001a d303_3 = 0x0000000000000000000
{D304 0x095d0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09604/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x09530/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x096a4/0x70}:ARRAY_STRING[0x1,0x6] = "RESULT"
{D307 0x09714/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0010544c d307_3 = 0x00000002
{D303 0x09793/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09833/0x34} d303_2 = 0x001b d303_3 = 0x0000000000000000000
{D304 0x09833/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09867/0xa0}:D302 d302_0 = 0x8000000b d302_d302_p → {D302 0x08174/0xa0} d302_d303_p → {D303 0x09793/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x09907/0x98}:ARRAY_STRING[0x1,0xb] = "INSERT_NODE"
{D303 0x0999f/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09dff/0x34} d303_2 = 0x001c d303_3 = 0x0000000000000000000
{Thing2 0x09a3f/0x40}:Thing2 Chain2 payload_p → {StringStore 0x07dc8/0x378} next_p → {Thing2 0x07d88/0x40}
{StringStore 0x09a7f/0x380}:StringStore x = 0x00000001 y = 0x00000068
    @0x09ac6 [0x00] =  $0x001c »THE_NODE«
    @0x09b1e [0x01] =  $0x001d »FIND_NODE«
    @0x09b7e [0x02] =  $0x001e »FALSE«
    @0x09bbe [0x03] =  $0x001f »TRUE«
    @0x09bf6 [0x04] =  $0x0020 »/=«
    @0x09c1e [0x05] =  $0x0021 »I«
{D304 0x09dff/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09e33/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x0999f/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x09ed3/0x80}:ARRAY_STRING[0x1,0x8] = "THE_NODE"
{D307 0x09f53/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0010544c d307_3 = 0x00000002
{D306 0x09fd2/0x83}:D306 d306_d303_p → {D303 0x08e94/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x09f53/0x7f}
{D307 0x0a055/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00105444 d307_3 = 0x00000002
{D306 0x0a0d4/0x83}:D306 d306_d303_p → {D303 0x04e38/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0a055/0x7f}
{D307 0x0a157/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0010544c d307_3 = 0x00000002
{D306 0x0a1d6/0x83}:D306 d306_d303_p → {D303 0x09793/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0a157/0x7f}
{D307 0x0a259/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00105444 d307_3 = 0x00000002
{D306 0x0a2d8/0x83}:D306 d306_d303_p → {D303 0x053a4/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0a259/0x7f}
{D307 0x0a35b/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00105444 d307_3 = 0x00000002
{D306 0x0a3da/0x83}:D306 d306_d303_p → {D303 0x057bc/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0a35b/0x7f}
{D303 0x0a45d/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0aa63/0x34} d303_2 = 0x001d d303_3 = 0x0000000000000000000
{Thing2 0x0a4fd/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x08f74/0x468} next_p → {Thing2 0x08f34/0x40}
{StringIndex 0x0a53d/0x526}:StringIndex x = 0x00000001 y = 0x00000021
  [$0x0001]  0x00240 002 »ELEMENT«
  [$0x0002]  0x00290 003 »=«
  [$0x0003]  0x002b0 004 »<«
  [$0x0004]  0x002d0 005 »LEFT«
  [$0x0005]  0x00308 006 »RIGHT«
  [$0x0006]  0x00348 007 »>«
  [$0x0007]  0x00368 008 »NB_PREALLOCATION_NODE«
  [$0x0008]  0x00428 009 »INSERT«
  [$0x0009]  0x00470 00a »X«
  [$0x000a]  0x00490 00b »FIND«
  [$0x000b]  0x004c8 00c »GO_FIRST«
  [$0x000c]  0x03c38 00d »SET_CURRENT_ELEMENT«
  [$0x000d]  0x03ce8 00e »GET_CURRENT_ELEMENT«
  [$0x000e]  0x03d98 00f »GO_LEFT«
  [$0x000f]  0x03de8 010 »GO_RIGHT«
  [$0x0010]  0x03e40 011 »GO_ROOT«
  [$0x0011]  0x03e90 012 »AT_END«
  [$0x0012]  0x03ed8 013 »NODE«
  [$0x0013]  0x03f10 014 »BRANCH«
  [$0x0014]  0x05a00 015 »VALUE«
  [$0x0015]  0x05a40 016 »ROOT_NODE«
  [$0x0016]  0x05aa0 017 »CURRENT_NODE«
  [$0x0017]  0x05b18 018 »FREE_NODES«
  [$0x0018]  0x05b80 019 »AUX_NODE«
  [$0x0019]  0x05bd8 01a »NEW_NODE«
  [$0x001a]  0x05c30 01b »RESULT«
  [$0x001b]  0x05c78 01c »INSERT_NODE«
  [$0x001c]  0x076b8 01d »THE_NODE«
  [$0x001d]  0x07710 01e »FIND_NODE«
  [$0x001e]  0x07770 01f »FALSE«
  [$0x001f]  0x077b0 020 »TRUE«
  [$0x0020]  0x077e8 021 »/=«
  [$0x0021]  0x07810 000 »I«
{D304 0x0aa63/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0aa97/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x0a45d/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x0ab37/0x88}:ARRAY_STRING[0x1,0x9] = "FIND_NODE"
{D303 0x0abbf/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0ac5f/0x34} d303_2 = 0x001e d303_3 = 0x0000000000000000000
{D304 0x0ac5f/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0ac93/0xa0}:D302 d302_0 = 0x80000005 d302_d302_p → {D302 0x05478/0xa0} d302_d303_p → {D303 0x0abbf/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x0ad33/0x68}:ARRAY_STRING[0x1,0x5] = "FALSE"
{D307 0x0ad9b/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0010544c d307_3 = 0x00000002
{D306 0x0ae1a/0x83}:D306 d306_d303_p → {D303 0x0a45d/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0ad9b/0x7f}
{D303 0x0ae9d/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0af3d/0x34} d303_2 = 0x001f d303_3 = 0x0000000000000000000
{D304 0x0af3d/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0af71/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x0ae9d/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x0b011/0x60}:ARRAY_STRING[0x1,0x4] = "TRUE"
{D307 0x0b071/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00105444 d307_3 = 0x00000002
{D306 0x0b0f0/0x83}:D306 d306_d303_p → {D303 0x05b5c/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0b071/0x7f}
{D307 0x0b173/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00105444 d307_3 = 0x00000002
{D306 0x0b1f2/0x83}:D306 d306_d303_p → {D303 0x05f24/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0b173/0x7f}
{D307 0x0b275/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00105444 d307_3 = 0x00000002
{D306 0x0b2f4/0x83}:D306 d306_d303_p → {D303 0x05d30/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0b275/0x7f}
{D303 0x0b377/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b417/0x34} d303_2 = 0x0020 d303_3 = 0x0000000000000000000
{D304 0x0b417/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0b44b/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x0b377/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x0b4eb/0x50}:ARRAY_STRING[0x1,0x2] = "/="
{D307 0x0b53b/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00105444 d307_3 = 0x00000002
{D306 0x0b5ba/0x83}:D306 d306_d303_p → {D303 0x067b4/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0b53b/0x7f}
{D307 0x0b63d/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00105444 d307_3 = 0x00000002
{D306 0x0b6bc/0x83}:D306 d306_d303_p → {D303 0x06a00/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0b63d/0x7f}
{D307 0x0b73f/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00105444 d307_3 = 0x00000002
{D306 0x0b7be/0x83}:D306 d306_d303_p → {D303 0x06bec/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0b73f/0x7f}
{D307 0x0b841/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00105444 d307_3 = 0x00000002
{D306 0x0b8c0/0x83}:D306 d306_d303_p → {D303 0x070e6/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0b841/0x7f}
{D307 0x0b943/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00105444 d307_3 = 0x00000002
{D306 0x0b9c2/0x83}:D306 d306_d303_p → {D303 0x072d2/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0b943/0x7f}
{D303 0x0ba45/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0bae5/0x34} d303_2 = 0x0021 d303_3 = 0x0000000000000000000
{D304 0x0bae5/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0bb19/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0ba45/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x0bbb9/0x48}:ARRAY_STRING[0x1,0x1] = "I"