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Presents historical artifacts from the history of:

Rational R1000/400

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artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

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⟦6eb1fc31c⟧ Ada Source

    Length: 3072 (0xc00)
    Types: Ada Source
    Notes: 03_class, FILE, R1k_Segment, e3_tag, package body Holds_Nil_Rule, seg_03c418, seg_03c4d3, seg_03c67a, seg_03c9af, seg_04a980, seg_04b3ee, separate Mb_Rules_For_Goal_Type_Holds

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦5a81ac88f⟧ »Space Info Vol 1« 
        └─⟦this⟧ 
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦cfc2e13cd⟧ »Space Info Vol 2« 
        └─⟦this⟧ 

E3 Source Code



separate (Mb_Rules_For_Goal_Type_Holds)
package body Holds_Nil_Rule is
    function Premiss return Fact_Queries is  
        use Alias;
    begin
        return ((Goal.Exist ((Status      => Is_Equal (Active),
                              Goal_Type   => Is_Equal (Goal_Holds),
                              Object_Name => Is_Equal (No_Object),
                              To          => Is_Any)),

                 Monkey.Exist ((On | Location => Is_Any,
                                Holds         => Define_As (O) and
                                                    Is_Different (No_Object))),

                 Phys_Object.Exist ((Object_Name            => Is_Equal (O),
                                     Location | Weight | On => Is_Any))));
    end Premiss;


    procedure Action (Objects : Fact_Collection) is
        The_Goal             : Fact_Name renames Objects (1);
        The_Monkey           : Fact_Name renames Objects (2);
        The_Phys_Object      : Fact_Name renames Objects (3);
        The_Phys_Object_Name : Slot.Object :=
           Phys_Object.Get (The_Phys_Object, Object_Name);
    begin  
        New_Line (Standard_Output);
        New_Line (Standard_Output);
        Put ("Drop ", Standard_Output);
        Put_Line (Phys_Object_Image (The_Phys_Object_Name), Standard_Output);
        Goal.Change (The_Goal, Status, Satisfied);
        Monkey.Change (The_Monkey, Holds, No_Object);
        Phys_Object.Change (The_Phys_Object, On, Floor);
    end Action;
end Holds_Nil_Rule;

E3 Meta Data

    nblk1=2
    nid=0
    hdr6=4
        [0x00] rec0=18 rec1=00 rec2=01 rec3=022
        [0x01] rec0=0d rec1=00 rec2=02 rec3=001
    tail 0x2173a90e685af6a5b216f 0x42a00088462063c03