DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦6ef6a73be⟧

    Length: 7168 (0x1c00)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_01df21

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦5a81ac88f⟧ »Space Info Vol 1« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x0000d60d max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x0000dfff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x0001df21 [0000000000000011101111100100001]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x00009c11 [000000000000001001110000010001]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff006400b800845801086 [111111111111111111111111111111110000000001100100000000001011100000000000100001000101100000000001000010000110]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x0a50c/0x380} [00000000000000001010010100001100]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x0cdb4/0x7ac} [00000000000000001100110110110100]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x0a4cc/0x40} [00000000000000001010010011001100]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x0cd74/0x40} [00000000000000001100110101110100]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »SLOT«
  [$0x0002]  0x00278 003 »FRAME«
  [$0x0003]  0x002b8 004 »BRIQUE_FEATURES«
  [$0x0004]  0x00348 005 »IN_THE_HEAP«
  [$0x0005]  0x003b8 006 »IN_THE_BOX«
  [$0x0006]  0x00420 007 »IN_THE_PINCE«
  [$0x0007]  0x00498 008 »COLOURS«
  [$0x0008]  0x004e8 009 »PINK«
  [$0x0009]  0x00520 00a »GRAY«
  [$0x000a]  0x03938 00b »WHITE«
  [$0x000b]  0x03978 000 »=«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »SLOT«
    @0x02686 [0x01] =  $0x0002 »FRAME«
    @0x026c6 [0x02] =  $0x0003 »BRIQUE_FEATURES«
    @0x02756 [0x03] =  $0x0004 »IN_THE_HEAP«
    @0x027c6 [0x04] =  $0x0005 »IN_THE_BOX«
    @0x0282e [0x05] =  $0x0006 »IN_THE_PINCE«
    @0x028a6 [0x06] =  $0x0007 »COLOURS«
    @0x028f6 [0x07] =  $0x0008 »PINK«
    @0x0292e [0x08] =  $0x0009 »GRAY«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305

    0x0030d0 +0x0000:                                    0x0 [0xce0] 0…
{D301 0x03db0/0xce0}:D301
    0x003df0 [0x02] +0x0040: ptr_0x2_p → {D302 0x097f2/0xa0} [00000000000000001001011111110010]
    0x003ed0 [0x09] +0x0120: ptr_0x9_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100]
    0x003f30 [0x0c] +0x0180: ptr_0xc_p → {D302 0x07a4e/0xa0} [00000000000000000111101001001110]
    0x003f50 [0x0d] +0x01a0: ptr_0xd_p → {D302 0x0b64c/0xa0} [00000000000000001011011001001100]
    0x003f90 [0x0f] +0x01e0: ptr_0xf_p → {D302 0x0c2d0/0xa0} [00000000000000001100001011010000]
    0x003fb0 [0x10] +0x0200: ptr_0x10_p → {D302 0x04f14/0xa0} [00000000000000000100111100010100]
    0x004050 [0x15] +0x02a0: ptr_0x15_p → {D302 0x066d4/0xa0} [00000000000000000110011011010100]
    0x004090 [0x17] +0x02e0: ptr_0x17_p → {D302 0x0b480/0xa0} [00000000000000001011010010000000]
    0x0040b0 [0x18] +0x0300: ptr_0x18_p → {D302 0x0c668/0xa0} [00000000000000001100011001101000]
    0x0040f0 [0x1a] +0x0340: ptr_0x1a_p → {D302 0x091fe/0xa0} [00000000000000001001000111111110]
    0x004110 [0x1b] +0x0360: ptr_0x1b_p → {D302 0x04d38/0xa0} [00000000000000000100110100111000]
    0x004150 [0x1d] +0x03a0: ptr_0x1d_p → {D302 0x08b7a/0xa0} [00000000000000001000101101111010]
    0x004190 [0x1f] +0x03e0: ptr_0x1f_p → {D302 0x05764/0xa0} [00000000000000000101011101100100]
    0x0041b0 [0x20] +0x0400: ptr_0x20_p → {D302 0x05b24/0xa0} [00000000000000000101101100100100]
    0x0041f0 [0x22] +0x0440: ptr_0x22_p → {D302 0x07c2a/0xa0} [00000000000000000111110000101010]
    0x004230 [0x24] +0x0480: ptr_0x24_p → {D302 0x0c834/0xa0} [00000000000000001100100000110100]
    0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x093da/0xa0} [00000000000000001001001111011010]
    0x0042f0 [0x2a] +0x0540: ptr_0x2a_p → {D302 0x0a2cc/0xa0} [00000000000000001010001011001100]
    0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x06890/0xa0} [00000000000000000110100010010000]
    0x004350 [0x2d] +0x05a0: ptr_0x2d_p → {D302 0x0c49c/0xa0} [00000000000000001100010010011100]
    0x004390 [0x2f] +0x05e0: ptr_0x2f_p → {D302 0x0cbdc/0xa0} [00000000000000001100101111011100]
    0x0043d0 [0x31] +0x0620: ptr_0x31_p → {D302 0x0731e/0xa0} [00000000000000000111001100011110]
    0x004410 [0x33] +0x0660: ptr_0x33_p → {D302 0x06f16/0xa0} [00000000000000000110111100010110]
    0x0044f0 [0x3a] +0x0740: ptr_0x3a_p → {D302 0x060a8/0xa0} [00000000000000000110000010101000]
    0x0045b0 [0x40] +0x0800: ptr_0x40_p → {D302 0x0aa94/0xa0} [00000000000000001010101010010100]
    0x0045f0 [0x42] +0x0840: ptr_0x42_p → {D302 0x0787a/0xa0} [00000000000000000111100001111010]
    0x004610 [0x43] +0x0860: ptr_0x43_p → {D302 0x0b9fc/0xa0} [00000000000000001011100111111100]
    0x004750 [0x4d] +0x09a0: ptr_0x4d_p → {D302 0x08996/0xa0} [00000000000000001000100110010110]
    0x004770 [0x4e] +0x09c0: ptr_0x4e_p → {D302 0x0b294/0xa0} [00000000000000001011001010010100]
    0x004790 [0x4f] +0x09e0: ptr_0x4f_p → {D302 0x0b830/0xa0} [00000000000000001011100000110000]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x06284/0xa0} [00000000000000000110001010000100]
    0x0048d0 [0x59] +0x0b20: ptr_0x59_p → {D302 0x09f34/0xa0} [00000000000000001001111100110100]
    0x0048f0 [0x5a] +0x0b40: ptr_0x5a_p → {D302 0x087c2/0xa0} [00000000000000001000011111000010]
    0x0049b0 [0x60] +0x0c00: ptr_0x60_p → {D302 0x0d594/0xa0} [00000000000000001101010110010100]
    0x004a10 [0x63] +0x0c60: ptr_0x63_p → {D302 0x0ca00/0xa0} [00000000000000001100101000000000]

    0x004a30 +0x0c80:                                    0x0 [0x60] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x04c04/0x60}:ARRAY_STRING[0x1,0x4] = "SLOT"
{D303 0x04c64/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d04/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d04/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d38/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x04c64/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x04dd8/0x68}:ARRAY_STRING[0x1,0x5] = "FRAME"
{D303 0x04e40/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04ee0/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04ee0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f14/0xa0}:D302 d302_0 = 0x8000000f d302_d303_p → {D303 0x04e40/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b8
{ArrayString 0x04fb4/0xb8}:ARRAY_STRING[0x1,0xf] = "BRIQUE_FEATURES"
{D303 0x0506c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0510c/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x0510c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05140/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x0506c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x051e0/0x98}:ARRAY_STRING[0x1,0xb] = "IN_THE_HEAP"
{D303 0x05278/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05318/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x05318/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0534c/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x05278/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x053ec/0x90}:ARRAY_STRING[0x1,0xa] = "IN_THE_BOX"
{D303 0x0547c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0551c/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x0551c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05550/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x0547c/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x055f0/0xa0}:ARRAY_STRING[0x1,0xc] = "IN_THE_PINCE"
{D303 0x05690/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05730/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x05730/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05764/0xa0}:D302 d302_0 = 0x80000007 d302_d302_p → {D302 0x05550/0xa0} d302_d303_p → {D303 0x05690/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x05804/0x78}:ARRAY_STRING[0x1,0x7] = "COLOURS"
{D303 0x0587c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0591c/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x0591c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05950/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x0587c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x059f0/0x60}:ARRAY_STRING[0x1,0x4] = "PINK"
{D303 0x05a50/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05af0/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x05af0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05b24/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x05a50/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x05bc4/0x60}:ARRAY_STRING[0x1,0x4] = "GRAY"
{D303 0x05c24/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06074/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{Thing2 0x05cc4/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x05d04/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x05d46 [0x00] =  $0x000a »WHITE«
    @0x05d86 [0x01] =  $0x000b »=«
    @0x05da6 [0x02] =  $0x000c »<«
    @0x05dc6 [0x03] =  $0x000d »>«
    @0x05de6 [0x04] =  $0x000e »<=«
    @0x05e0e [0x05] =  $0x000f »>=«
    @0x05e36 [0x06] =  $0x0010 »STATE_SLOT_COLOURS«
    @0x05ede [0x07] =  $0x0011 »PLACES«
    @0x05f26 [0x08] =  $0x0012 »HEAP«
    @0x05f5e [0x09] =  $0x0013 »PINCE«
    @0x05f9e [0x0a] =  $0x0014 »BOX«
    @0x05fce [0x0b] =  $0x0015 »ATTRIBUTES«
    @0x06036 [0x0c] =  $0x1d80 »«
{D304 0x06074/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x060a8/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x05c24/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x06148/0x68}:ARRAY_STRING[0x1,0x5] = "WHITE"
{D303 0x061b0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06250/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x06250/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06284/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x061b0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x06324/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D303 0x0636c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x066a0/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x0640c/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x0644c/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »SLOT«
  [$0x0002]  0x00278 003 »FRAME«
  [$0x0003]  0x002b8 004 »BRIQUE_FEATURES«
  [$0x0004]  0x00348 005 »IN_THE_HEAP«
  [$0x0005]  0x003b8 006 »IN_THE_BOX«
  [$0x0006]  0x00420 007 »IN_THE_PINCE«
  [$0x0007]  0x00498 008 »COLOURS«
  [$0x0008]  0x004e8 009 »PINK«
  [$0x0009]  0x00520 00a »GRAY«
  [$0x000a]  0x03938 00b »WHITE«
  [$0x000b]  0x03978 00c »=«
  [$0x000c]  0x03998 00d »<«
  [$0x000d]  0x039b8 00e »>«
  [$0x000e]  0x039d8 000 »<=«
{D304 0x066a0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x066d4/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0636c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x06774/0x48}:ARRAY_STRING[0x1,0x1] = "<"
{D303 0x067bc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0685c/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{D304 0x0685c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06890/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x067bc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x06930/0x48}:ARRAY_STRING[0x1,0x1] = ">"
{D303 0x06978/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06a18/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x06a18/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06a4c/0xa0}:D302 d302_0 = 0x80000002 d302_d302_p → {D302 0x05140/0xa0} d302_d303_p → {D303 0x06978/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x06aec/0x50}:ARRAY_STRING[0x1,0x2] = "<="
{D303 0x06b3c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06ee2/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x06bdc/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0644c/0x254} next_p → {Thing2 0x0640c/0x40}
{StringIndex 0x06c1c/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »SLOT«
  [$0x0002]  0x00278 003 »FRAME«
  [$0x0003]  0x002b8 004 »BRIQUE_FEATURES«
  [$0x0004]  0x00348 005 »IN_THE_HEAP«
  [$0x0005]  0x003b8 006 »IN_THE_BOX«
  [$0x0006]  0x00420 007 »IN_THE_PINCE«
  [$0x0007]  0x00498 008 »COLOURS«
  [$0x0008]  0x004e8 009 »PINK«
  [$0x0009]  0x00520 00a »GRAY«
  [$0x000a]  0x03938 00b »WHITE«
  [$0x000b]  0x03978 00c »=«
  [$0x000c]  0x03998 00d »<«
  [$0x000d]  0x039b8 00e »>«
  [$0x000e]  0x039d8 00f »<=«
  [$0x000f]  0x03a00 010 »>=«
  [$0x0010]  0x03a28 011 »STATE_SLOT_COLOURS«
  [$0x0011]  0x03ad0 000 »PLACES«
{D304 0x06ee2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06f16/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x06b3c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x06fb6/0x50}:ARRAY_STRING[0x1,0x2] = ">="
{D303 0x07006/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x070a6/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x070a6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x070da/0xa0}:D302 d302_0 = 0x80000012 d302_d303_p → {D303 0x07006/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000d0
{ArrayString 0x0717a/0xd0}:ARRAY_STRING[0x1,0x12] = "STATE_SLOT_COLOURS"
{D303 0x0724a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x072ea/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000
{D304 0x072ea/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0731e/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x0724a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x073be/0x70}:ARRAY_STRING[0x1,0x6] = "PLACES"
{D303 0x0742e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07846/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000
{Thing2 0x074ce/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06c1c/0x2c6} next_p → {Thing2 0x06bdc/0x40}
{StringIndex 0x0750e/0x338}:StringIndex x = 0x00000001 y = 0x00000014
  [$0x0001]  0x00240 002 »SLOT«
  [$0x0002]  0x00278 003 »FRAME«
  [$0x0003]  0x002b8 004 »BRIQUE_FEATURES«
  [$0x0004]  0x00348 005 »IN_THE_HEAP«
  [$0x0005]  0x003b8 006 »IN_THE_BOX«
  [$0x0006]  0x00420 007 »IN_THE_PINCE«
  [$0x0007]  0x00498 008 »COLOURS«
  [$0x0008]  0x004e8 009 »PINK«
  [$0x0009]  0x00520 00a »GRAY«
  [$0x000a]  0x03938 00b »WHITE«
  [$0x000b]  0x03978 00c »=«
  [$0x000c]  0x03998 00d »<«
  [$0x000d]  0x039b8 00e »>«
  [$0x000e]  0x039d8 00f »<=«
  [$0x000f]  0x03a00 010 »>=«
  [$0x0010]  0x03a28 011 »STATE_SLOT_COLOURS«
  [$0x0011]  0x03ad0 012 »PLACES«
  [$0x0012]  0x03b18 013 »HEAP«
  [$0x0013]  0x03b50 014 »PINCE«
  [$0x0014]  0x03b90 000 »BOX«
{D304 0x07846/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0787a/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x0742e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x0791a/0x60}:ARRAY_STRING[0x1,0x4] = "HEAP"
{D303 0x0797a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07a1a/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000
{D304 0x07a1a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07a4e/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x0797a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x07aee/0x68}:ARRAY_STRING[0x1,0x5] = "PINCE"
{D303 0x07b56/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07bf6/0x34} d303_2 = 0x0014 d303_3 = 0x0000000000000000000
{D304 0x07bf6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07c2a/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x07b56/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x07cca/0x58}:ARRAY_STRING[0x1,0x3] = "BOX"
{D303 0x07d22/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x081d2/0x34} d303_2 = 0x0015 d303_3 = 0x0000000000000000000
{Thing2 0x07dc2/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0750e/0x338} next_p → {Thing2 0x074ce/0x40}
{StringIndex 0x07e02/0x3d0}:StringIndex x = 0x00000001 y = 0x00000018
  [$0x0001]  0x00240 002 »SLOT«
  [$0x0002]  0x00278 003 »FRAME«
  [$0x0003]  0x002b8 004 »BRIQUE_FEATURES«
  [$0x0004]  0x00348 005 »IN_THE_HEAP«
  [$0x0005]  0x003b8 006 »IN_THE_BOX«
  [$0x0006]  0x00420 007 »IN_THE_PINCE«
  [$0x0007]  0x00498 008 »COLOURS«
  [$0x0008]  0x004e8 009 »PINK«
  [$0x0009]  0x00520 00a »GRAY«
  [$0x000a]  0x03938 00b »WHITE«
  [$0x000b]  0x03978 00c »=«
  [$0x000c]  0x03998 00d »<«
  [$0x000d]  0x039b8 00e »>«
  [$0x000e]  0x039d8 00f »<=«
  [$0x000f]  0x03a00 010 »>=«
  [$0x0010]  0x03a28 011 »STATE_SLOT_COLOURS«
  [$0x0011]  0x03ad0 012 »PLACES«
  [$0x0012]  0x03b18 013 »HEAP«
  [$0x0013]  0x03b50 014 »PINCE«
  [$0x0014]  0x03b90 015 »BOX«
  [$0x0015]  0x03bc0 016 »ATTRIBUTES«
  [$0x0016]  0x06048 017 »SIZE«
  [$0x0017]  0x06080 018 »COLOUR«
  [$0x0018]  0x060c8 000 »PLACE«
{D304 0x081d2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08206/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x07d22/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x082a6/0x90}:ARRAY_STRING[0x1,0xa] = "ATTRIBUTES"
{D303 0x08336/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0878e/0x34} d303_2 = 0x0016 d303_3 = 0x0000000000000000000
{Thing2 0x083d6/0x40}:Thing2 Chain2 payload_p → {StringStore 0x05d04/0x370} next_p → {Thing2 0x05cc4/0x40}
{StringStore 0x08416/0x378}:StringStore x = 0x00000001 y = 0x00000067
    @0x08456 [0x00] =  $0x0016 »SIZE«
    @0x0848e [0x01] =  $0x0017 »COLOUR«
    @0x084d6 [0x02] =  $0x0018 »PLACE«
    @0x08516 [0x03] =  $0x0019 »BOITE«
    @0x08556 [0x04] =  $0x001a »MAX_SIZE«
    @0x085ae [0x05] =  $0x001b »ROBOT_FEATURES«
    @0x08636 [0x06] =  $0x001c »TASKS«
    @0x08676 [0x07] =  $0x001d »GET«
    @0x086a6 [0x08] =  $0x001e »PUT«
    @0x086d6 [0x09] =  $0x001f »STATE_SLOT_TASKS«
{D304 0x0878e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x087c2/0xa0}:D302 d302_0 = 0x80000004 d302_d302_p → {D302 0x08206/0xa0} d302_d303_p → {D303 0x08336/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x08862/0x60}:ARRAY_STRING[0x1,0x4] = "SIZE"
{D303 0x088c2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08962/0x34} d303_2 = 0x0017 d303_3 = 0x0000000000000000000
{D304 0x08962/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08996/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x088c2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x08a36/0x70}:ARRAY_STRING[0x1,0x6] = "COLOUR"
{D303 0x08aa6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08b46/0x34} d303_2 = 0x0018 d303_3 = 0x0000000000000000000
{D304 0x08b46/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08b7a/0xa0}:D302 d302_0 = 0x80000005 d302_d302_p → {D302 0x070da/0xa0} d302_d303_p → {D303 0x08aa6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x08c1a/0x68}:ARRAY_STRING[0x1,0x5] = "PLACE"
{D303 0x08c82/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x091ca/0x34} d303_2 = 0x0019 d303_3 = 0x0000000000000000000
{Thing2 0x08d22/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x07e02/0x3d0} next_p → {Thing2 0x07dc2/0x40}
{StringIndex 0x08d62/0x468}:StringIndex x = 0x00000001 y = 0x0000001c
  [$0x0001]  0x00240 002 »SLOT«
  [$0x0002]  0x00278 003 »FRAME«
  [$0x0003]  0x002b8 004 »BRIQUE_FEATURES«
  [$0x0004]  0x00348 005 »IN_THE_HEAP«
  [$0x0005]  0x003b8 006 »IN_THE_BOX«
  [$0x0006]  0x00420 007 »IN_THE_PINCE«
  [$0x0007]  0x00498 008 »COLOURS«
  [$0x0008]  0x004e8 009 »PINK«
  [$0x0009]  0x00520 00a »GRAY«
  [$0x000a]  0x03938 00b »WHITE«
  [$0x000b]  0x03978 00c »=«
  [$0x000c]  0x03998 00d »<«
  [$0x000d]  0x039b8 00e »>«
  [$0x000e]  0x039d8 00f »<=«
  [$0x000f]  0x03a00 010 »>=«
  [$0x0010]  0x03a28 011 »STATE_SLOT_COLOURS«
  [$0x0011]  0x03ad0 012 »PLACES«
  [$0x0012]  0x03b18 013 »HEAP«
  [$0x0013]  0x03b50 014 »PINCE«
  [$0x0014]  0x03b90 015 »BOX«
  [$0x0015]  0x03bc0 016 »ATTRIBUTES«
  [$0x0016]  0x06048 017 »SIZE«
  [$0x0017]  0x06080 018 »COLOUR«
  [$0x0018]  0x060c8 019 »PLACE«
  [$0x0019]  0x06108 01a »BOITE«
  [$0x001a]  0x06148 01b »MAX_SIZE«
  [$0x001b]  0x061a0 01c »ROBOT_FEATURES«
  [$0x001c]  0x06228 000 »TASKS«
{D304 0x091ca/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x091fe/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x08c82/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x0929e/0x68}:ARRAY_STRING[0x1,0x5] = "BOITE"
{D303 0x09306/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x093a6/0x34} d303_2 = 0x001a d303_3 = 0x0000000000000000000
{D304 0x093a6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x093da/0xa0}:D302 d302_0 = 0x80000008 d302_d302_p → {D302 0x06a4c/0xa0} d302_d303_p → {D303 0x09306/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x0947a/0x80}:ARRAY_STRING[0x1,0x8] = "MAX_SIZE"
{D303 0x094fa/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0959a/0x34} d303_2 = 0x001b d303_3 = 0x0000000000000000000
{D304 0x0959a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x095ce/0xa0}:D302 d302_0 = 0x8000000e d302_d303_p → {D303 0x094fa/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b0
{ArrayString 0x0966e/0xb0}:ARRAY_STRING[0x1,0xe] = "ROBOT_FEATURES"
{D303 0x0971e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x097be/0x34} d303_2 = 0x001c d303_3 = 0x0000000000000000000
{D304 0x097be/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x097f2/0xa0}:D302 d302_0 = 0x80000005 d302_d302_p → {D302 0x0534c/0xa0} d302_d303_p → {D303 0x0971e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x09892/0x68}:ARRAY_STRING[0x1,0x5] = "TASKS"
{D303 0x098fa/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09f00/0x34} d303_2 = 0x001d d303_3 = 0x0000000000000000000
{Thing2 0x0999a/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x08d62/0x468} next_p → {Thing2 0x08d22/0x40}
{StringIndex 0x099da/0x526}:StringIndex x = 0x00000001 y = 0x00000021
  [$0x0001]  0x00240 002 »SLOT«
  [$0x0002]  0x00278 003 »FRAME«
  [$0x0003]  0x002b8 004 »BRIQUE_FEATURES«
  [$0x0004]  0x00348 005 »IN_THE_HEAP«
  [$0x0005]  0x003b8 006 »IN_THE_BOX«
  [$0x0006]  0x00420 007 »IN_THE_PINCE«
  [$0x0007]  0x00498 008 »COLOURS«
  [$0x0008]  0x004e8 009 »PINK«
  [$0x0009]  0x00520 00a »GRAY«
  [$0x000a]  0x03938 00b »WHITE«
  [$0x000b]  0x03978 00c »=«
  [$0x000c]  0x03998 00d »<«
  [$0x000d]  0x039b8 00e »>«
  [$0x000e]  0x039d8 00f »<=«
  [$0x000f]  0x03a00 010 »>=«
  [$0x0010]  0x03a28 011 »STATE_SLOT_COLOURS«
  [$0x0011]  0x03ad0 012 »PLACES«
  [$0x0012]  0x03b18 013 »HEAP«
  [$0x0013]  0x03b50 014 »PINCE«
  [$0x0014]  0x03b90 015 »BOX«
  [$0x0015]  0x03bc0 016 »ATTRIBUTES«
  [$0x0016]  0x06048 017 »SIZE«
  [$0x0017]  0x06080 018 »COLOUR«
  [$0x0018]  0x060c8 019 »PLACE«
  [$0x0019]  0x06108 01a »BOITE«
  [$0x001a]  0x06148 01b »MAX_SIZE«
  [$0x001b]  0x061a0 01c »ROBOT_FEATURES«
  [$0x001c]  0x06228 01d »TASKS«
  [$0x001d]  0x06268 01e »GET«
  [$0x001e]  0x06298 01f »PUT«
  [$0x001f]  0x062c8 020 »STATE_SLOT_TASKS«
  [$0x0020]  0x08140 021 »NAME«
  [$0x0021]  0x08178 000 »T_ASK«
{D304 0x09f00/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09f34/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x095ce/0xa0} d302_d303_p → {D303 0x098fa/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x09fd4/0x58}:ARRAY_STRING[0x1,0x3] = "GET"
{D303 0x0a02c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a0cc/0x34} d303_2 = 0x001e d303_3 = 0x0000000000000000000
{D304 0x0a0cc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a100/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0a02c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0a1a0/0x58}:ARRAY_STRING[0x1,0x3] = "PUT"
{D303 0x0a1f8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a298/0x34} d303_2 = 0x001f d303_3 = 0x0000000000000000000
{D304 0x0a298/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a2cc/0xa0}:D302 d302_0 = 0x80000010 d302_d303_p → {D303 0x0a1f8/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c0
{ArrayString 0x0a36c/0xc0}:ARRAY_STRING[0x1,0x10] = "STATE_SLOT_TASKS"
{D303 0x0a42c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a88c/0x34} d303_2 = 0x0020 d303_3 = 0x0000000000000000000
{Thing2 0x0a4cc/0x40}:Thing2 Chain2 payload_p → {StringStore 0x08416/0x378} next_p → {Thing2 0x083d6/0x40}
{StringStore 0x0a50c/0x380}:StringStore x = 0x00000001 y = 0x00000068
    @0x0a54e [0x00] =  $0x0020 »NAME«
    @0x0a586 [0x01] =  $0x0021 »T_ASK«
    @0x0a5c6 [0x02] =  $0x0022 »IS_BUSY«
    @0x0a616 [0x03] =  $0x0023 »OLD«
    @0x0a646 [0x04] =  $0x0024 »BRIQUE«
    @0x0a68e [0x05] =  $0x0025 »'b'«
    @0x0a6be [0x06] =  $0x0026 »'r'«
    @0x0a6ee [0x07] =  $0x0027 »'i'«
    @0x0a71e [0x08] =  $0x0028 »'q'«
    @0x0a74e [0x09] =  $0x0029 »'u'«
    @0x0a77e [0x0a] =  $0x002a »'e'«
    @0x0a7ae [0x0b] =  $0x002b »ROBOT«
    @0x0a7ee [0x0c] =  $0x002c »'o'«
    @0x0a81e [0x0d] =  $0x002d »'t'«
{D304 0x0a88c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a8c0/0xa0}:D302 d302_0 = 0x80000004 d302_d302_p → {D302 0x05950/0xa0} d302_d303_p → {D303 0x0a42c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x0a960/0x60}:ARRAY_STRING[0x1,0x4] = "NAME"
{D303 0x0a9c0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0aa60/0x34} d303_2 = 0x0021 d303_3 = 0x0000000000000000000
{D304 0x0aa60/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0aa94/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x0a9c0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x0ab34/0x68}:ARRAY_STRING[0x1,0x5] = "T_ASK"
{D303 0x0ab9c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b260/0x34} d303_2 = 0x0022 d303_3 = 0x0000000000000000000
{Thing2 0x0ac3c/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x099da/0x526} next_p → {Thing2 0x0999a/0x40}
{StringIndex 0x0ac7c/0x5e4}:StringIndex x = 0x00000001 y = 0x00000026
  [$0x0001]  0x00240 002 »SLOT«
  [$0x0002]  0x00278 003 »FRAME«
  [$0x0003]  0x002b8 004 »BRIQUE_FEATURES«
  [$0x0004]  0x00348 005 »IN_THE_HEAP«
  [$0x0005]  0x003b8 006 »IN_THE_BOX«
  [$0x0006]  0x00420 007 »IN_THE_PINCE«
  [$0x0007]  0x00498 008 »COLOURS«
  [$0x0008]  0x004e8 009 »PINK«
  [$0x0009]  0x00520 00a »GRAY«
  [$0x000a]  0x03938 00b »WHITE«
  [$0x000b]  0x03978 00c »=«
  [$0x000c]  0x03998 00d »<«
  [$0x000d]  0x039b8 00e »>«
  [$0x000e]  0x039d8 00f »<=«
  [$0x000f]  0x03a00 010 »>=«
  [$0x0010]  0x03a28 011 »STATE_SLOT_COLOURS«
  [$0x0011]  0x03ad0 012 »PLACES«
  [$0x0012]  0x03b18 013 »HEAP«
  [$0x0013]  0x03b50 014 »PINCE«
  [$0x0014]  0x03b90 015 »BOX«
  [$0x0015]  0x03bc0 016 »ATTRIBUTES«
  [$0x0016]  0x06048 017 »SIZE«
  [$0x0017]  0x06080 018 »COLOUR«
  [$0x0018]  0x060c8 019 »PLACE«
  [$0x0019]  0x06108 01a »BOITE«
  [$0x001a]  0x06148 01b »MAX_SIZE«
  [$0x001b]  0x061a0 01c »ROBOT_FEATURES«
  [$0x001c]  0x06228 01d »TASKS«
  [$0x001d]  0x06268 01e »GET«
  [$0x001e]  0x06298 01f »PUT«
  [$0x001f]  0x062c8 020 »STATE_SLOT_TASKS«
  [$0x0020]  0x08140 021 »NAME«
  [$0x0021]  0x08178 022 »T_ASK«
  [$0x0022]  0x081b8 023 »IS_BUSY«
  [$0x0023]  0x08208 024 »OLD«
  [$0x0024]  0x08238 025 »BRIQUE«
  [$0x0025]  0x08280 026 »'b'«
  [$0x0026]  0x082b0 000 »'r'«
{D304 0x0b260/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0b294/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x0ab9c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x0b334/0x78}:ARRAY_STRING[0x1,0x7] = "IS_BUSY"
{D303 0x0b3ac/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b44c/0x34} d303_2 = 0x0023 d303_3 = 0x0000000000000000000
{D304 0x0b44c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0b480/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0b3ac/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0b520/0x58}:ARRAY_STRING[0x1,0x3] = "OLD"
{D303 0x0b578/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b618/0x34} d303_2 = 0x0024 d303_3 = 0x0000000000000000000
{D304 0x0b618/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0b64c/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x0b578/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x0b6ec/0x70}:ARRAY_STRING[0x1,0x6] = "BRIQUE"
{D303 0x0b75c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b7fc/0x34} d303_2 = 0x0025 d303_3 = 0x0000000000000000000
{D304 0x0b7fc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0b830/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0b75c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0b8d0/0x58}:ARRAY_STRING[0x1,0x3] = "'b'"
{D303 0x0b928/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b9c8/0x34} d303_2 = 0x0026 d303_3 = 0x0000000000000000000
{D304 0x0b9c8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0b9fc/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0b928/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0ba9c/0x58}:ARRAY_STRING[0x1,0x3] = "'r'"
{D303 0x0baf4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0c29c/0x34} d303_2 = 0x0027 d303_3 = 0x0000000000000000000
{Thing2 0x0bb94/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0ac7c/0x5e4} next_p → {Thing2 0x0ac3c/0x40}
{StringIndex 0x0bbd4/0x6c8}:StringIndex x = 0x00000001 y = 0x0000002c
  [$0x0001]  0x00240 002 »SLOT«
  [$0x0002]  0x00278 003 »FRAME«
  [$0x0003]  0x002b8 004 »BRIQUE_FEATURES«
  [$0x0004]  0x00348 005 »IN_THE_HEAP«
  [$0x0005]  0x003b8 006 »IN_THE_BOX«
  [$0x0006]  0x00420 007 »IN_THE_PINCE«
  [$0x0007]  0x00498 008 »COLOURS«
  [$0x0008]  0x004e8 009 »PINK«
  [$0x0009]  0x00520 00a »GRAY«
  [$0x000a]  0x03938 00b »WHITE«
  [$0x000b]  0x03978 00c »=«
  [$0x000c]  0x03998 00d »<«
  [$0x000d]  0x039b8 00e »>«
  [$0x000e]  0x039d8 00f »<=«
  [$0x000f]  0x03a00 010 »>=«
  [$0x0010]  0x03a28 011 »STATE_SLOT_COLOURS«
  [$0x0011]  0x03ad0 012 »PLACES«
  [$0x0012]  0x03b18 013 »HEAP«
  [$0x0013]  0x03b50 014 »PINCE«
  [$0x0014]  0x03b90 015 »BOX«
  [$0x0015]  0x03bc0 016 »ATTRIBUTES«
  [$0x0016]  0x06048 017 »SIZE«
  [$0x0017]  0x06080 018 »COLOUR«
  [$0x0018]  0x060c8 019 »PLACE«
  [$0x0019]  0x06108 01a »BOITE«
  [$0x001a]  0x06148 01b »MAX_SIZE«
  [$0x001b]  0x061a0 01c »ROBOT_FEATURES«
  [$0x001c]  0x06228 01d »TASKS«
  [$0x001d]  0x06268 01e »GET«
  [$0x001e]  0x06298 01f »PUT«
  [$0x001f]  0x062c8 020 »STATE_SLOT_TASKS«
  [$0x0020]  0x08140 021 »NAME«
  [$0x0021]  0x08178 022 »T_ASK«
  [$0x0022]  0x081b8 023 »IS_BUSY«
  [$0x0023]  0x08208 024 »OLD«
  [$0x0024]  0x08238 025 »BRIQUE«
  [$0x0025]  0x08280 026 »'b'«
  [$0x0026]  0x082b0 027 »'r'«
  [$0x0027]  0x082e0 028 »'i'«
  [$0x0028]  0x08310 029 »'q'«
  [$0x0029]  0x08340 02a »'u'«
  [$0x002a]  0x08370 02b »'e'«
  [$0x002b]  0x083a0 02c »ROBOT«
  [$0x002c]  0x083e0 000 »'o'«
{D304 0x0c29c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0c2d0/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0a100/0xa0} d302_d303_p → {D303 0x0baf4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0c370/0x58}:ARRAY_STRING[0x1,0x3] = "'i'"
{D303 0x0c3c8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0c468/0x34} d303_2 = 0x0028 d303_3 = 0x0000000000000000000
{D304 0x0c468/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0c49c/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0c3c8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0c53c/0x58}:ARRAY_STRING[0x1,0x3] = "'q'"
{D303 0x0c594/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0c634/0x34} d303_2 = 0x0029 d303_3 = 0x0000000000000000000
{D304 0x0c634/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0c668/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0c594/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0c708/0x58}:ARRAY_STRING[0x1,0x3] = "'u'"
{D303 0x0c760/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0c800/0x34} d303_2 = 0x002a d303_3 = 0x0000000000000000000
{D304 0x0c800/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0c834/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0c760/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0c8d4/0x58}:ARRAY_STRING[0x1,0x3] = "'e'"
{D303 0x0c92c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0c9cc/0x34} d303_2 = 0x002b d303_3 = 0x0000000000000000000
{D304 0x0c9cc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0ca00/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x0c92c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x0caa0/0x68}:ARRAY_STRING[0x1,0x5] = "ROBOT"
{D303 0x0cb08/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0cba8/0x34} d303_2 = 0x002c d303_3 = 0x0000000000000000000
{D304 0x0cba8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0cbdc/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0a8c0/0xa0} d302_d303_p → {D303 0x0cb08/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0cc7c/0x58}:ARRAY_STRING[0x1,0x3] = "'o'"
{D303 0x0ccd4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0d560/0x34} d303_2 = 0x002d d303_3 = 0x0000000000000000000
{Thing2 0x0cd74/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0bbd4/0x6c8} next_p → {Thing2 0x0bb94/0x40}
{StringIndex 0x0cdb4/0x7ac}:StringIndex x = 0x00000001 y = 0x00000032
  [$0x0001]  0x00240 002 »SLOT«
  [$0x0002]  0x00278 003 »FRAME«
  [$0x0003]  0x002b8 004 »BRIQUE_FEATURES«
  [$0x0004]  0x00348 005 »IN_THE_HEAP«
  [$0x0005]  0x003b8 006 »IN_THE_BOX«
  [$0x0006]  0x00420 007 »IN_THE_PINCE«
  [$0x0007]  0x00498 008 »COLOURS«
  [$0x0008]  0x004e8 009 »PINK«
  [$0x0009]  0x00520 00a »GRAY«
  [$0x000a]  0x03938 00b »WHITE«
  [$0x000b]  0x03978 00c »=«
  [$0x000c]  0x03998 00d »<«
  [$0x000d]  0x039b8 00e »>«
  [$0x000e]  0x039d8 00f »<=«
  [$0x000f]  0x03a00 010 »>=«
  [$0x0010]  0x03a28 011 »STATE_SLOT_COLOURS«
  [$0x0011]  0x03ad0 012 »PLACES«
  [$0x0012]  0x03b18 013 »HEAP«
  [$0x0013]  0x03b50 014 »PINCE«
  [$0x0014]  0x03b90 015 »BOX«
  [$0x0015]  0x03bc0 016 »ATTRIBUTES«
  [$0x0016]  0x06048 017 »SIZE«
  [$0x0017]  0x06080 018 »COLOUR«
  [$0x0018]  0x060c8 019 »PLACE«
  [$0x0019]  0x06108 01a »BOITE«
  [$0x001a]  0x06148 01b »MAX_SIZE«
  [$0x001b]  0x061a0 01c »ROBOT_FEATURES«
  [$0x001c]  0x06228 01d »TASKS«
  [$0x001d]  0x06268 01e »GET«
  [$0x001e]  0x06298 01f »PUT«
  [$0x001f]  0x062c8 020 »STATE_SLOT_TASKS«
  [$0x0020]  0x08140 021 »NAME«
  [$0x0021]  0x08178 022 »T_ASK«
  [$0x0022]  0x081b8 023 »IS_BUSY«
  [$0x0023]  0x08208 024 »OLD«
  [$0x0024]  0x08238 025 »BRIQUE«
  [$0x0025]  0x08280 026 »'b'«
  [$0x0026]  0x082b0 027 »'r'«
  [$0x0027]  0x082e0 028 »'i'«
  [$0x0028]  0x08310 029 »'q'«
  [$0x0029]  0x08340 02a »'u'«
  [$0x002a]  0x08370 02b »'e'«
  [$0x002b]  0x083a0 02c »ROBOT«
  [$0x002c]  0x083e0 02d »'o'«
  [$0x002d]  0x08410 000 »'t'«
{D304 0x0d560/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0d594/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0ccd4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0d634/0x58}:ARRAY_STRING[0x1,0x3] = "'t'"