DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


top - download

⟦71e22e987⟧

    Length: 5120 (0x1400)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_0470e1

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦cfc2e13cd⟧ »Space Info Vol 2« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x0000897d max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00009fff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x000470e1 [0000000000001000111000011100001]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x00012a85 [000000000000010010101010000101]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff0030005800607000bb4 [111111111111111111111111111111110000000000110000000000000101100000000000011000000111000000000000101110110100]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x08128/0x378} [00000000000000001000000100101000]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x084e0/0x3d0} [00000000000000001000010011100000]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x080e8/0x40} [00000000000000001000000011101000]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x084a0/0x40} [00000000000000001000010010100000]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »EXTENDED«
  [$0x0002]  0x00298 003 »FIX2FRAC«
  [$0x0003]  0x002f0 004 »X«
  [$0x0004]  0x00310 005 »FIXED«
  [$0x0005]  0x00350 006 »FRACT«
  [$0x0006]  0x00390 007 »FIX2LONG«
  [$0x0007]  0x003e8 008 »LONGINT«
  [$0x0008]  0x00438 009 »FIXATAN2«
  [$0x0009]  0x00490 00a »Y«
  [$0x000a]  0x004b0 00b »LONG2FIX«
  [$0x000b]  0x03d88 000 »FRAC2FIX«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »EXTENDED«
    @0x026a6 [0x01] =  $0x0002 »FIX2FRAC«
    @0x026fe [0x02] =  $0x0003 »X«
    @0x0271e [0x03] =  $0x0004 »FIXED«
    @0x0275e [0x04] =  $0x0005 »FRACT«
    @0x0279e [0x05] =  $0x0006 »FIX2LONG«
    @0x027f6 [0x06] =  $0x0007 »LONGINT«
    @0x02846 [0x07] =  $0x0008 »FIXATAN2«
    @0x0289e [0x08] =  $0x0009 »Y«
    @0x028be [0x09] =  $0x000a »LONG2FIX«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305
    0x003530 [0x23] +0x0460: ptr_0x23_p → {D306 0x0528f/0x83} [00000000000000000101001010001111]
    0x003690 [0x2e] +0x05c0: ptr_0x2e_p → {D306 0x05a4f/0x83} [00000000000000000101101001001111]
    0x0036d0 [0x30] +0x0600: ptr_0x30_p → {D306 0x0556d/0x83} [00000000000000000101010101101101]

    0x0036f0 +0x0620:                                    0x0 [0x6c0] 0…
{D301 0x03db0/0xce0}:D301
    0x003ed0 [0x09] +0x0120: ptr_0x9_p → {D302 0x04d58/0xa0} [00000000000000000100110101011000]
    0x003f70 [0x0e] +0x01c0: ptr_0xe_p → {D302 0x07408/0xa0} [00000000000000000111010000001000]
    0x004070 [0x16] +0x02c0: ptr_0x16_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100]
    0x004170 [0x1e] +0x03c0: ptr_0x1e_p → {D302 0x064fa/0xa0} [00000000000000000110010011111010]
    0x0041f0 [0x22] +0x0440: ptr_0x22_p → {D302 0x07d3c/0xa0} [00000000000000000111110100111100]
    0x004250 [0x25] +0x04a0: ptr_0x25_p → {D302 0x06982/0xa0} [00000000000000000110100110000010]
    0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x07b50/0xa0} [00000000000000000111101101010000]
    0x0042f0 [0x2a] +0x0540: ptr_0x2a_p → {D302 0x07224/0xa0} [00000000000000000111001000100100]
    0x004310 [0x2b] +0x0560: ptr_0x2b_p → {D302 0x05ba6/0xa0} [00000000000000000101101110100110]
    0x0043d0 [0x31] +0x0620: ptr_0x31_p → {D302 0x05108/0xa0} [00000000000000000101000100001000]
    0x004430 [0x34] +0x0680: ptr_0x34_p → {D302 0x06d42/0xa0} [00000000000000000110110101000010]
    0x004450 [0x35] +0x06a0: ptr_0x35_p → {D302 0x05d9a/0xa0} [00000000000000000101110110011010]
    0x0044d0 [0x39] +0x0720: ptr_0x39_p → {D302 0x05f56/0xa0} [00000000000000000101111101010110]
    0x0045b0 [0x40] +0x0800: ptr_0x40_p → {D302 0x053e6/0xa0} [00000000000000000101001111100110]
    0x0045d0 [0x41] +0x0820: ptr_0x41_p → {D302 0x075f4/0xa0} [00000000000000000111010111110100]
    0x0045f0 [0x42] +0x0840: ptr_0x42_p → {D302 0x07f30/0xa0} [00000000000000000111111100110000]
    0x004730 [0x4c] +0x0980: ptr_0x4c_p → {D302 0x056c4/0xa0} [00000000000000000101011011000100]
    0x0048d0 [0x59] +0x0b20: ptr_0x59_p → {D302 0x06b66/0xa0} [00000000000000000110101101100110]
    0x004950 [0x5d] +0x0ba0: ptr_0x5d_p → {D302 0x04f4c/0xa0} [00000000000000000100111101001100]
    0x004990 [0x5f] +0x0be0: ptr_0x5f_p → {D302 0x058b8/0xa0} [00000000000000000101100010111000]
    0x0049d0 [0x61] +0x0c20: ptr_0x61_p → {D302 0x088e4/0xa0} [00000000000000001000100011100100]

    0x0049f0 +0x0c40:                                    0x0 [0xa0] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x04c04/0x80}:ARRAY_STRING[0x1,0x8] = "EXTENDED"
{D303 0x04c84/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d24/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d24/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d58/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x04c84/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x04df8/0x80}:ARRAY_STRING[0x1,0x8] = "FIX2FRAC"
{D303 0x04e78/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04f18/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04f18/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f4c/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x04e78/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x04fec/0x48}:ARRAY_STRING[0x1,0x1] = "X"
{D303 0x05034/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x050d4/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x050d4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05108/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x05034/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x051a8/0x68}:ARRAY_STRING[0x1,0x5] = "FIXED"
{D307 0x05210/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0008e1c0 d307_3 = 0x00000002
{D306 0x0528f/0x83}:D306 d306_d303_p → {D303 0x05034/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x05210/0x7f}
{D303 0x05312/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x053b2/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x053b2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x053e6/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x05312/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x05486/0x68}:ARRAY_STRING[0x1,0x5] = "FRACT"
{D307 0x054ee/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0008e1c0 d307_3 = 0x00000002
{D306 0x0556d/0x83}:D306 d306_d303_p → {D303 0x05312/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x054ee/0x7f}
{D303 0x055f0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05690/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x05690/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x056c4/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x055f0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x05764/0x80}:ARRAY_STRING[0x1,0x8] = "FIX2LONG"
{D303 0x057e4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05884/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x05884/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x058b8/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x057e4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x05958/0x78}:ARRAY_STRING[0x1,0x7] = "LONGINT"
{D307 0x059d0/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0008e1c0 d307_3 = 0x00000002
{D306 0x05a4f/0x83}:D306 d306_d303_p → {D303 0x057e4/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x059d0/0x7f}
{D303 0x05ad2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05b72/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x05b72/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05ba6/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x05ad2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x05c46/0x80}:ARRAY_STRING[0x1,0x8] = "FIXATAN2"
{D303 0x05cc6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05d66/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x05d66/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05d9a/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05cc6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05e3a/0x48}:ARRAY_STRING[0x1,0x1] = "Y"
{D303 0x05e82/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05f22/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x05f22/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05f56/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x05e82/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x05ff6/0x80}:ARRAY_STRING[0x1,0x8] = "LONG2FIX"
{D303 0x06076/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x064c6/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{Thing2 0x06116/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x06156/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x06196 [0x00] =  $0x000b »FRAC2FIX«
    @0x061ee [0x01] =  $0x000c »FRAC2X«
    @0x06236 [0x02] =  $0x000d »FIX2X«
    @0x06276 [0x03] =  $0x000e »X2FIX«
    @0x062b6 [0x04] =  $0x000f »X2FRAC«
    @0x062fe [0x05] =  $0x0010 »FRACMUL«
    @0x0634e [0x06] =  $0x0011 »FIXDIV«
    @0x06396 [0x07] =  $0x0012 »FRACDIV«
    @0x063e6 [0x08] =  $0x0013 »FRACSQRT«
    @0x0643e [0x09] =  $0x0014 »FRACSIN«
{D304 0x064c6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x064fa/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x06076/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x0659a/0x80}:ARRAY_STRING[0x1,0x8] = "FRAC2FIX"
{D303 0x0661a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0694e/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x066ba/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x066fa/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »EXTENDED«
  [$0x0002]  0x00298 003 »FIX2FRAC«
  [$0x0003]  0x002f0 004 »X«
  [$0x0004]  0x00310 005 »FIXED«
  [$0x0005]  0x00350 006 »FRACT«
  [$0x0006]  0x00390 007 »FIX2LONG«
  [$0x0007]  0x003e8 008 »LONGINT«
  [$0x0008]  0x00438 009 »FIXATAN2«
  [$0x0009]  0x00490 00a »Y«
  [$0x000a]  0x004b0 00b »LONG2FIX«
  [$0x000b]  0x03d88 00c »FRAC2FIX«
  [$0x000c]  0x03de0 00d »FRAC2X«
  [$0x000d]  0x03e28 00e »FIX2X«
  [$0x000e]  0x03e68 000 »X2FIX«
{D304 0x0694e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06982/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x0661a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x06a22/0x70}:ARRAY_STRING[0x1,0x6] = "FRAC2X"
{D303 0x06a92/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06b32/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{D304 0x06b32/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06b66/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x06a92/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x06c06/0x68}:ARRAY_STRING[0x1,0x5] = "FIX2X"
{D303 0x06c6e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06d0e/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x06d0e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06d42/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x06c6e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x06de2/0x68}:ARRAY_STRING[0x1,0x5] = "X2FIX"
{D303 0x06e4a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x071f0/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x06eea/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x066fa/0x254} next_p → {Thing2 0x066ba/0x40}
{StringIndex 0x06f2a/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »EXTENDED«
  [$0x0002]  0x00298 003 »FIX2FRAC«
  [$0x0003]  0x002f0 004 »X«
  [$0x0004]  0x00310 005 »FIXED«
  [$0x0005]  0x00350 006 »FRACT«
  [$0x0006]  0x00390 007 »FIX2LONG«
  [$0x0007]  0x003e8 008 »LONGINT«
  [$0x0008]  0x00438 009 »FIXATAN2«
  [$0x0009]  0x00490 00a »Y«
  [$0x000a]  0x004b0 00b »LONG2FIX«
  [$0x000b]  0x03d88 00c »FRAC2FIX«
  [$0x000c]  0x03de0 00d »FRAC2X«
  [$0x000d]  0x03e28 00e »FIX2X«
  [$0x000e]  0x03e68 00f »X2FIX«
  [$0x000f]  0x03ea8 010 »X2FRAC«
  [$0x0010]  0x03ef0 011 »FRACMUL«
  [$0x0011]  0x03f40 000 »FIXDIV«
{D304 0x071f0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07224/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x06e4a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x072c4/0x70}:ARRAY_STRING[0x1,0x6] = "X2FRAC"
{D303 0x07334/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x073d4/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x073d4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07408/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x07334/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x074a8/0x78}:ARRAY_STRING[0x1,0x7] = "FRACMUL"
{D303 0x07520/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x075c0/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000
{D304 0x075c0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x075f4/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x07520/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x07694/0x70}:ARRAY_STRING[0x1,0x6] = "FIXDIV"
{D303 0x07704/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07b1c/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000
{Thing2 0x077a4/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06f2a/0x2c6} next_p → {Thing2 0x06eea/0x40}
{StringIndex 0x077e4/0x338}:StringIndex x = 0x00000001 y = 0x00000014
  [$0x0001]  0x00240 002 »EXTENDED«
  [$0x0002]  0x00298 003 »FIX2FRAC«
  [$0x0003]  0x002f0 004 »X«
  [$0x0004]  0x00310 005 »FIXED«
  [$0x0005]  0x00350 006 »FRACT«
  [$0x0006]  0x00390 007 »FIX2LONG«
  [$0x0007]  0x003e8 008 »LONGINT«
  [$0x0008]  0x00438 009 »FIXATAN2«
  [$0x0009]  0x00490 00a »Y«
  [$0x000a]  0x004b0 00b »LONG2FIX«
  [$0x000b]  0x03d88 00c »FRAC2FIX«
  [$0x000c]  0x03de0 00d »FRAC2X«
  [$0x000d]  0x03e28 00e »FIX2X«
  [$0x000e]  0x03e68 00f »X2FIX«
  [$0x000f]  0x03ea8 010 »X2FRAC«
  [$0x0010]  0x03ef0 011 »FRACMUL«
  [$0x0011]  0x03f40 012 »FIXDIV«
  [$0x0012]  0x03f88 013 »FRACDIV«
  [$0x0013]  0x03fd8 014 »FRACSQRT«
  [$0x0014]  0x04030 000 »FRACSIN«
{D304 0x07b1c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07b50/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x07704/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x07bf0/0x78}:ARRAY_STRING[0x1,0x7] = "FRACDIV"
{D303 0x07c68/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07d08/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000
{D304 0x07d08/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07d3c/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x07c68/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x07ddc/0x80}:ARRAY_STRING[0x1,0x8] = "FRACSQRT"
{D303 0x07e5c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07efc/0x34} d303_2 = 0x0014 d303_3 = 0x0000000000000000000
{D304 0x07efc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07f30/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x07e5c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x07fd0/0x78}:ARRAY_STRING[0x1,0x7] = "FRACSIN"
{D303 0x08048/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x088b0/0x34} d303_2 = 0x0015 d303_3 = 0x0000000000000000000
{Thing2 0x080e8/0x40}:Thing2 Chain2 payload_p → {StringStore 0x06156/0x370} next_p → {Thing2 0x06116/0x40}
{StringStore 0x08128/0x378}:StringStore x = 0x00000001 y = 0x00000067
    @0x0816e [0x00] =  $0x0015 »FRACCOS«
{Thing2 0x084a0/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x077e4/0x338} next_p → {Thing2 0x077a4/0x40}
{StringIndex 0x084e0/0x3d0}:StringIndex x = 0x00000001 y = 0x00000018
  [$0x0001]  0x00240 002 »EXTENDED«
  [$0x0002]  0x00298 003 »FIX2FRAC«
  [$0x0003]  0x002f0 004 »X«
  [$0x0004]  0x00310 005 »FIXED«
  [$0x0005]  0x00350 006 »FRACT«
  [$0x0006]  0x00390 007 »FIX2LONG«
  [$0x0007]  0x003e8 008 »LONGINT«
  [$0x0008]  0x00438 009 »FIXATAN2«
  [$0x0009]  0x00490 00a »Y«
  [$0x000a]  0x004b0 00b »LONG2FIX«
  [$0x000b]  0x03d88 00c »FRAC2FIX«
  [$0x000c]  0x03de0 00d »FRAC2X«
  [$0x000d]  0x03e28 00e »FIX2X«
  [$0x000e]  0x03e68 00f »X2FIX«
  [$0x000f]  0x03ea8 010 »X2FRAC«
  [$0x0010]  0x03ef0 011 »FRACMUL«
  [$0x0011]  0x03f40 012 »FIXDIV«
  [$0x0012]  0x03f88 013 »FRACDIV«
  [$0x0013]  0x03fd8 014 »FRACSQRT«
  [$0x0014]  0x04030 015 »FRACSIN«
  [$0x0015]  0x05d60 000 »FRACCOS«
{D304 0x088b0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x088e4/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x08048/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x08984/0x78}:ARRAY_STRING[0x1,0x7] = "FRACCOS"