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Rational R1000/400

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⟦72e97d70c⟧ Ada Source

    Length: 9216 (0x2400)
    Types: Ada Source
    Notes: 03_class, FILE, R1k_Segment, e3_tag, package Error, seg_044e17

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦5a81ac88f⟧ »Space Info Vol 1« 
        └─⟦this⟧ 

E3 Source Code



with Lex;
package Error is

    use Lex.Visible;
    package Visible is

        type Token_To_Boolean_Array is array (Token) of Boolean;

        type Error is (Closing_Bracket, Equal, Colon, Number, Id,
                       Wrong_Sentence, De, En, Erreur, Normal, Special, A, Par,
                       Vers, Alors, Fin, Si, Dans, Existe, Vaut, Anime, Passees,
                       Suivante, Actions, Quand, Ordre, Substract,
                       Facteur, Objet, Type_Base, Type_Structure, Valeur,
                       Chaine, Sentence, Tests, Suite_Condition_Forte,
                       Condition_Forte, Change, Quoi_Afficher, Jeu_Aventure);

        type Error_Sem is (Liste_Id, Message, Enumere, Groupe);

        Follow_Type_Base : constant Token_To_Boolean_Array :=
           Token_To_Boolean_Array'
              (Colon | End_Of_Text => True, others => False);

        Follow_Type_Structure : constant Token_To_Boolean_Array :=
           Token_To_Boolean_Array'
              (Colon | Attributs | Structure .. Scenario | End_Of_Text => True,
               others => False);

        Follow_Chaine : constant Token_To_Boolean_Array :=
           Token_To_Boolean_Array'
              (En .. Scenario | End_Of_Text => True, others => False);

        Follow_Valeur : constant Token_To_Boolean_Array :=
           Token_To_Boolean_Array'
              (En .. Itineraire | Structure .. Scenario | End_Of_Text => True,
               others => False);



        Follow_Objet : constant Token_To_Boolean_Array :=
           Token_To_Boolean_Array'
              (Et .. Alors | En | Scenario .. Less_Equal | End_Of_Text => True,
               others => False);

        Follow_Liste_Identificateurs : constant Token_To_Boolean_Array :=
           Token_To_Boolean_Array'
              (Itineraire | Enumere .. Fin | End_Of_Text => True,
               others => False);

        Follow_Liste_Messages_Erreur : constant Token_To_Boolean_Array :=
           Token_To_Boolean_Array'
              (Message .. Scenario | End_Of_Text => True, others => False);

        Follow_Liste_Enumeres : constant Token_To_Boolean_Array :=
           Token_To_Boolean_Array'
              (Enumere .. Scenario | End_Of_Text => True, others => False);

        Follow_Attribut : constant Token_To_Boolean_Array :=
           Token_To_Boolean_Array'
              (En | Structure .. Scenario | End_Of_Text => True,
               others => False);

        Follow_Liste_Structures : constant Token_To_Boolean_Array :=
           Token_To_Boolean_Array'
              (Structure .. Scenario | End_Of_Text => True, others => False);


        Follow_Champs : constant Token_To_Boolean_Array :=
           Token_To_Boolean_Array'
              (Itineraire | Cree .. Scenario | End_Of_Text => True,
               others => False);

        Follow_Mouvement : constant Token_To_Boolean_Array :=
           Token_To_Boolean_Array'
              (Comma | Cree .. Scenario | End_Of_Text => True, others => False);

        Follow_Issues : constant Token_To_Boolean_Array :=
           Token_To_Boolean_Array'
              (Itineraire | Cree .. Scenario | End_Of_Text => True,
               others => False);

        Follow_Liste_Objets : constant Token_To_Boolean_Array :=
           Token_To_Boolean_Array'
              (Cree .. Scenario | End_Of_Text => True, others => False);

        Follow_Etats_Liens : constant Token_To_Boolean_Array :=
           Token_To_Boolean_Array'
              (Lie .. Scenario | End_Of_Text => True, others => False);

        Follow_Lier_Lieux : constant Token_To_Boolean_Array :=
           Token_To_Boolean_Array'
              (Lie .. Scenario | End_Of_Text => True, others => False);

        Follow_Liste_Groupes : constant Token_To_Boolean_Array :=
           Token_To_Boolean_Array'
              (Groupe .. Scenario | End_Of_Text => True, others => False);

        Follow_Liste_Verbes : constant Token_To_Boolean_Array :=
           Token_To_Boolean_Array'
              (Introduction .. Scenario | End_Of_Text => True, others => False);


        Follow_Facteur : constant Token_To_Boolean_Array :=
           Token_To_Boolean_Array'
              (Et .. Alors | Scenario .. Divide | End_Of_Text => True,
               others => False);

        --Follow_Symbole_Comparaison : constant Token_To_Boolean_Array :=
        --Token_To_Boolean_Array'
        --(Number | Id | Opening_Bracket | End_Of_Text => True,
        --others => False);

        Follow_Suite_Condition_Forte : constant Token_To_Boolean_Array :=
           Token_To_Boolean_Array'
              (Et .. Alors | End_Of_Text => True, others => False);

        Follow_Condition_Forte : constant Token_To_Boolean_Array :=
           Token_To_Boolean_Array'
              (Et .. Alors | End_Of_Text => True, others => False);

        Follow_Instruction_Simple : constant Token_To_Boolean_Array :=
           Token_To_Boolean_Array'
              (Scenario .. Substract | End_Of_Text => True, others => False);



        Follow_Quoi_Afficher : constant Token_To_Boolean_Array :=
           Token_To_Boolean_Array'
              (Scenario .. Substract | End_Of_Text => True, others => False);

        Follow_Ordre : constant Token_To_Boolean_Array :=
           Token_To_Boolean_Array'(Substract => True, others => False);

        Follow_Quand_Ordre : constant Token_To_Boolean_Array :=
           Token_To_Boolean_Array'
              (Si .. Va | End_Of_Text => True, others => False);

        Follow_Jeu_Aventure : constant Token_To_Boolean_Array :=
           Token_To_Boolean_Array'
              (Message .. Scenario | End_Of_Text => True, others => False);

    end Visible;

    use Visible;
    procedure Syn (An_Error : in Visible.Error;
                   Follow : Token_To_Boolean_Array);

    use Visible;
    procedure Sem (An_Error : in Visible.Error_Sem; False_Part : in String);


end Error;

E3 Meta Data

    nblk1=8
    nid=0
    hdr6=10
        [0x00] rec0=19 rec1=00 rec2=01 rec3=026
        [0x01] rec0=01 rec1=00 rec2=08 rec3=052
        [0x02] rec0=19 rec1=00 rec2=02 rec3=03a
        [0x03] rec0=18 rec1=00 rec2=03 rec3=046
        [0x04] rec0=17 rec1=00 rec2=04 rec3=044
        [0x05] rec0=17 rec1=00 rec2=05 rec3=08c
        [0x06] rec0=1c rec1=00 rec2=07 rec3=050
        [0x07] rec0=04 rec1=00 rec2=06 rec3=001
    tail 0x215410614864656ed5d6c 0x42a00088462060003