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Length: 9216 (0x2400) Types: Ada Source Notes: 03_class, FILE, R1k_Segment, e3_tag, package Error, seg_044e17
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000 └─ ⟦5a81ac88f⟧ »Space Info Vol 1« └─⟦this⟧
with Lex; package Error is use Lex.Visible; package Visible is type Token_To_Boolean_Array is array (Token) of Boolean; type Error is (Closing_Bracket, Equal, Colon, Number, Id, Wrong_Sentence, De, En, Erreur, Normal, Special, A, Par, Vers, Alors, Fin, Si, Dans, Existe, Vaut, Anime, Passees, Suivante, Actions, Quand, Ordre, Substract, Facteur, Objet, Type_Base, Type_Structure, Valeur, Chaine, Sentence, Tests, Suite_Condition_Forte, Condition_Forte, Change, Quoi_Afficher, Jeu_Aventure); type Error_Sem is (Liste_Id, Message, Enumere, Groupe); Follow_Type_Base : constant Token_To_Boolean_Array := Token_To_Boolean_Array' (Colon | End_Of_Text => True, others => False); Follow_Type_Structure : constant Token_To_Boolean_Array := Token_To_Boolean_Array' (Colon | Attributs | Structure .. Scenario | End_Of_Text => True, others => False); Follow_Chaine : constant Token_To_Boolean_Array := Token_To_Boolean_Array' (En .. Scenario | End_Of_Text => True, others => False); Follow_Valeur : constant Token_To_Boolean_Array := Token_To_Boolean_Array' (En .. Itineraire | Structure .. Scenario | End_Of_Text => True, others => False); Follow_Objet : constant Token_To_Boolean_Array := Token_To_Boolean_Array' (Et .. Alors | En | Scenario .. Less_Equal | End_Of_Text => True, others => False); Follow_Liste_Identificateurs : constant Token_To_Boolean_Array := Token_To_Boolean_Array' (Itineraire | Enumere .. Fin | End_Of_Text => True, others => False); Follow_Liste_Messages_Erreur : constant Token_To_Boolean_Array := Token_To_Boolean_Array' (Message .. Scenario | End_Of_Text => True, others => False); Follow_Liste_Enumeres : constant Token_To_Boolean_Array := Token_To_Boolean_Array' (Enumere .. Scenario | End_Of_Text => True, others => False); Follow_Attribut : constant Token_To_Boolean_Array := Token_To_Boolean_Array' (En | Structure .. Scenario | End_Of_Text => True, others => False); Follow_Liste_Structures : constant Token_To_Boolean_Array := Token_To_Boolean_Array' (Structure .. Scenario | End_Of_Text => True, others => False); Follow_Champs : constant Token_To_Boolean_Array := Token_To_Boolean_Array' (Itineraire | Cree .. Scenario | End_Of_Text => True, others => False); Follow_Mouvement : constant Token_To_Boolean_Array := Token_To_Boolean_Array' (Comma | Cree .. Scenario | End_Of_Text => True, others => False); Follow_Issues : constant Token_To_Boolean_Array := Token_To_Boolean_Array' (Itineraire | Cree .. Scenario | End_Of_Text => True, others => False); Follow_Liste_Objets : constant Token_To_Boolean_Array := Token_To_Boolean_Array' (Cree .. Scenario | End_Of_Text => True, others => False); Follow_Etats_Liens : constant Token_To_Boolean_Array := Token_To_Boolean_Array' (Lie .. Scenario | End_Of_Text => True, others => False); Follow_Lier_Lieux : constant Token_To_Boolean_Array := Token_To_Boolean_Array' (Lie .. Scenario | End_Of_Text => True, others => False); Follow_Liste_Groupes : constant Token_To_Boolean_Array := Token_To_Boolean_Array' (Groupe .. Scenario | End_Of_Text => True, others => False); Follow_Liste_Verbes : constant Token_To_Boolean_Array := Token_To_Boolean_Array' (Introduction .. Scenario | End_Of_Text => True, others => False); Follow_Facteur : constant Token_To_Boolean_Array := Token_To_Boolean_Array' (Et .. Alors | Scenario .. Divide | End_Of_Text => True, others => False); --Follow_Symbole_Comparaison : constant Token_To_Boolean_Array := --Token_To_Boolean_Array' --(Number | Id | Opening_Bracket | End_Of_Text => True, --others => False); Follow_Suite_Condition_Forte : constant Token_To_Boolean_Array := Token_To_Boolean_Array' (Et .. Alors | End_Of_Text => True, others => False); Follow_Condition_Forte : constant Token_To_Boolean_Array := Token_To_Boolean_Array' (Et .. Alors | End_Of_Text => True, others => False); Follow_Instruction_Simple : constant Token_To_Boolean_Array := Token_To_Boolean_Array' (Scenario .. Substract | End_Of_Text => True, others => False); Follow_Quoi_Afficher : constant Token_To_Boolean_Array := Token_To_Boolean_Array' (Scenario .. Substract | End_Of_Text => True, others => False); Follow_Ordre : constant Token_To_Boolean_Array := Token_To_Boolean_Array'(Substract => True, others => False); Follow_Quand_Ordre : constant Token_To_Boolean_Array := Token_To_Boolean_Array' (Si .. Va | End_Of_Text => True, others => False); Follow_Jeu_Aventure : constant Token_To_Boolean_Array := Token_To_Boolean_Array' (Message .. Scenario | End_Of_Text => True, others => False); end Visible; use Visible; procedure Syn (An_Error : in Visible.Error; Follow : Token_To_Boolean_Array); use Visible; procedure Sem (An_Error : in Visible.Error_Sem; False_Part : in String); end Error;
nblk1=8 nid=0 hdr6=10 [0x00] rec0=19 rec1=00 rec2=01 rec3=026 [0x01] rec0=01 rec1=00 rec2=08 rec3=052 [0x02] rec0=19 rec1=00 rec2=02 rec3=03a [0x03] rec0=18 rec1=00 rec2=03 rec3=046 [0x04] rec0=17 rec1=00 rec2=04 rec3=044 [0x05] rec0=17 rec1=00 rec2=05 rec3=08c [0x06] rec0=1c rec1=00 rec2=07 rec3=050 [0x07] rec0=04 rec1=00 rec2=06 rec3=001 tail 0x215410614864656ed5d6c 0x42a00088462060003