DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦7396389f5⟧

    Length: 10240 (0x2800)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_094d15

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦cfc2e13cd⟧ »Space Info Vol 2« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x00013183 max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00013fff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x00094d15 [0000000000010010100110100010101]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x0002acd8 [000000000000101010110011011000]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff008000f000ef0801dad [111111111111111111111111111111110000000010000000000000001111000000000000111011110000100000000001110110101101]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x10f96/0x3a0} [00000000000000010000111110010110]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x11af6/0x9c0} [00000000000000010001101011110110]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x10f56/0x40} [00000000000000010000111101010110]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x11ab6/0x40} [00000000000000010001101010110110]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »GO«
  [$0x0002]  0x00268 003 »POSITION_TO_REACH«
  [$0x0003]  0x00308 004 »SLOT«
  [$0x0004]  0x00340 005 »QUALIT_GENERIC_AGENT«
  [$0x0005]  0x003f8 006 »SYSTEM_UTILITIES«
  [$0x0006]  0x00490 007 »TIME_UTILITIES«
  [$0x0007]  0x03428 008 »THE_AGENT_IDS«
  [$0x0008]  0x034a8 009 »AGENT1«
  [$0x0009]  0x034f0 00a »AGENT2«
  [$0x000a]  0x03538 00b »=«
  [$0x000b]  0x03558 000 »<«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »GO«
    @0x02676 [0x01] =  $0x0002 »POSITION_TO_REACH«
    @0x02716 [0x02] =  $0x0003 »SLOT«
    @0x0274e [0x03] =  $0x0004 »QUALIT_GENERIC_AGENT«
    @0x02806 [0x04] =  $0x0005 »SYSTEM_UTILITIES«
    @0x0289e [0x05] =  $0x0006 »TIME_UTILITIES«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305
    0x003230 [0x0b] +0x0160: ptr_0xb_p → {D306 0x126a1/0x83} [00000000000000010010011010100001]
    0x003290 [0x0e] +0x01c0: ptr_0xe_p → {D306 0x0f3b1/0x83} [00000000000000001111001110110001]
    0x003350 [0x14] +0x0280: ptr_0x14_p → {D306 0x10b55/0x83} [00000000000000010000101101010101]
    0x0033d0 [0x18] +0x0300: ptr_0x18_p → {D306 0x1296f/0x83} [00000000000000010010100101101111]
    0x003430 [0x1b] +0x0360: ptr_0x1b_p → {D306 0x09f47/0x83} [00000000000000001001111101000111]
    0x0034f0 [0x21] +0x0420: ptr_0x21_p → {D306 0x1317f/0x83} [00000000000000010011000101111111]
    0x0035b0 [0x27] +0x04e0: ptr_0x27_p → {D306 0x12b73/0x83} [00000000000000010010101101110011]
    0x003610 [0x2a] +0x0540: ptr_0x2a_p → {D306 0x12d77/0x83} [00000000000000010010110101110111]
    0x003650 [0x2c] +0x0580: ptr_0x2c_p → {D306 0x0e621/0x83} [00000000000000001110011000100001]
    0x003750 [0x34] +0x0680: ptr_0x34_p → {D306 0x0a14b/0x83} [00000000000000001010000101001011]
    0x0037b0 [0x37] +0x06e0: ptr_0x37_p → {D306 0x0a34f/0x83} [00000000000000001010001101001111]
    0x003890 [0x3e] +0x07c0: ptr_0x3e_p → {D306 0x12a71/0x83} [00000000000000010010101001110001]
    0x0038b0 [0x3f] +0x07e0: ptr_0x3f_p → {D306 0x12e79/0x83} [00000000000000010010111001111001]
    0x0039f0 [0x49] +0x0920: ptr_0x49_p → {D306 0x10e33/0x83} [00000000000000010000111000110011]
    0x003ab0 [0x4f] +0x09e0: ptr_0x4f_p → {D306 0x12c75/0x83} [00000000000000010010110001110101]
    0x003b50 [0x54] +0x0a80: ptr_0x54_p → {D306 0x12f7b/0x83} [00000000000000010010111101111011]
    0x003cb0 [0x5f] +0x0be0: ptr_0x5f_p → {D306 0x0a451/0x83} [00000000000000001010010001010001]
    0x003d10 [0x62] +0x0c40: ptr_0x62_p → {D306 0x0f66f/0x83} [00000000000000001111011001101111]
    0x003d70 [0x65] +0x0ca0: ptr_0x65_p → {D306 0x1307d/0x83} [00000000000000010011000001111101]
    0x003d90 [0x66] +0x0cc0: ptr_0x66_p → {D306 0x09399/0x83} [00000000000000001001001110011001]

{D301 0x03db0/0xce0}:D301
    0x003db0 [0x00] +0x0000: ptr_0x0_p → {D302 0x0b502/0xa0} [00000000000000001011010100000010]
    0x003dd0 [0x01] +0x0020: ptr_0x1_p → {D302 0x0f066/0xa0} [00000000000000001111000001100110]
    0x003e10 [0x03] +0x0060: ptr_0x3_p → {D302 0x0e4ba/0xa0} [00000000000000001110010010111010]
    0x003e50 [0x05] +0x00a0: ptr_0x5_p → {D302 0x109e6/0xa0} [00000000000000010000100111100110]
    0x003e90 [0x07] +0x00e0: ptr_0x7_p → {D302 0x10822/0xa0} [00000000000000010000100000100010]
    0x003eb0 [0x08] +0x0100: ptr_0x8_p → {D302 0x09db0/0xa0} [00000000000000001001110110110000]
    0x003ed0 [0x09] +0x0120: ptr_0x9_p → {D302 0x04f64/0xa0} [00000000000000000100111101100100]
    0x003f90 [0x0f] +0x01e0: ptr_0xf_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100]
    0x003ff0 [0x12] +0x0240: ptr_0x12_p → {D302 0x05138/0xa0} [00000000000000000101000100111000]
    0x004030 [0x14] +0x0280: ptr_0x14_p → {D302 0x124ea/0xa0} [00000000000000010010010011101010]
    0x004050 [0x15] +0x02a0: ptr_0x15_p → {D302 0x0b932/0xa0} [00000000000000001011100100110010]
    0x004150 [0x1d] +0x03a0: ptr_0x1d_p → {D302 0x11742/0xa0} [00000000000000010001011101000010]
    0x004170 [0x1e] +0x03c0: ptr_0x1e_p → {D302 0x0d6ce/0xa0} [00000000000000001101011011001110]
    0x004190 [0x1f] +0x03e0: ptr_0x1f_p → {D302 0x055c0/0xa0} [00000000000000000101010111000000]
    0x0041f0 [0x22] +0x0440: ptr_0x22_p → {D302 0x0e2c6/0xa0} [00000000000000001110001011000110]
    0x004230 [0x24] +0x0480: ptr_0x24_p → {D302 0x0c356/0xa0} [00000000000000001100001101010110]
    0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x06940/0xa0} [00000000000000000110100101000000]
    0x004290 [0x27] +0x04e0: ptr_0x27_p → {D302 0x1136a/0xa0} [00000000000000010001001101101010]
    0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x10cac/0xa0} [00000000000000010000110010101100]
    0x004350 [0x2d] +0x05a0: ptr_0x2d_p → {D302 0x0a5a8/0xa0} [00000000000000001010010110101000]
    0x0043d0 [0x31] +0x0620: ptr_0x31_p → {D302 0x127f8/0xa0} [00000000000000010010011111111000]
    0x004410 [0x33] +0x0660: ptr_0x33_p → {D302 0x06b04/0xa0} [00000000000000000110101100000100]
    0x004450 [0x35] +0x06a0: ptr_0x35_p → {D302 0x0b716/0xa0} [00000000000000001011011100010110]
    0x004470 [0x36] +0x06c0: ptr_0x36_p → {D302 0x07f7e/0xa0} [00000000000000000111111101111110]
    0x0044d0 [0x39] +0x0720: ptr_0x39_p → {D302 0x0dcda/0xa0} [00000000000000001101110011011010]
    0x004590 [0x3f] +0x07e0: ptr_0x3f_p → {D302 0x0fc56/0xa0} [00000000000000001111110001010110]
    0x0045d0 [0x41] +0x0820: ptr_0x41_p → {D302 0x09212/0xa0} [00000000000000001001001000010010]
    0x004670 [0x46] +0x08c0: ptr_0x46_p → {D302 0x07222/0xa0} [00000000000000000111001000100010]
    0x0046f0 [0x4a] +0x0940: ptr_0x4a_p → {D302 0x08a22/0xa0} [00000000000000001000101000100010]
    0x004750 [0x4d] +0x09a0: ptr_0x4d_p → {D302 0x0ad3a/0xa0} [00000000000000001010110100111010]
    0x004790 [0x4f] +0x09e0: ptr_0x4f_p → {D302 0x05db0/0xa0} [00000000000000000101110110110000]
    0x0047b0 [0x50] +0x0a00: ptr_0x50_p → {D302 0x11556/0xa0} [00000000000000010001010101010110]
    0x0047f0 [0x52] +0x0a40: ptr_0x52_p → {D302 0x08fe6/0xa0} [00000000000000001000111111100110]
    0x004810 [0x53] +0x0a60: ptr_0x53_p → {D302 0x0f24a/0xa0} [00000000000000001111001001001010]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x0fa22/0xa0} [00000000000000001111101000100010]
    0x004850 [0x55] +0x0aa0: ptr_0x55_p → {D302 0x0c142/0xa0} [00000000000000001100000101000010]
    0x0048b0 [0x58] +0x0b00: ptr_0x58_p → {D302 0x11916/0xa0} [00000000000000010001100100010110]
    0x0048d0 [0x59] +0x0b20: ptr_0x59_p → {D302 0x0dac6/0xa0} [00000000000000001101101011000110]
    0x004910 [0x5b] +0x0b60: ptr_0x5b_p → {D302 0x0c56a/0xa0} [00000000000000001100010101101010]
    0x004930 [0x5c] +0x0b80: ptr_0x5c_p → {D302 0x0cd62/0xa0} [00000000000000001100110101100010]
    0x004990 [0x5f] +0x0be0: ptr_0x5f_p → {D302 0x09bcc/0xa0} [00000000000000001001101111001100]
    0x0049b0 [0x60] +0x0c00: ptr_0x60_p → {D302 0x0cb26/0xa0} [00000000000000001100101100100110]
    0x0049f0 [0x62] +0x0c40: ptr_0x62_p → {D302 0x05b94/0xa0} [00000000000000000101101110010100]
    0x004a10 [0x63] +0x0c60: ptr_0x63_p → {D302 0x06fce/0xa0} [00000000000000000110111111001110]
    0x004a30 [0x64] +0x0c80: ptr_0x64_p → {D302 0x077ee/0xa0} [00000000000000000111011111101110]
    0x004a70 [0x66] +0x0cc0: ptr_0x66_p → {D302 0x0d8c2/0xa0} [00000000000000001101100011000010]

{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x04c04/0x50}:ARRAY_STRING[0x1,0x2] = "GO"
{D303 0x04c54/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04cf4/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04cf4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d28/0xa0}:D302 d302_0 = 0x80000011 d302_d303_p → {D303 0x04c54/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c8
{ArrayString 0x04dc8/0xc8}:ARRAY_STRING[0x1,0x11] = "POSITION_TO_REACH"
{D303 0x04e90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04f30/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04f30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f64/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x04e90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x05004/0x60}:ARRAY_STRING[0x1,0x4] = "SLOT"
{D303 0x05064/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05104/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x05104/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05138/0xa0}:D302 d302_0 = 0x80000014 d302_d303_p → {D303 0x05064/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000e0
{ArrayString 0x051d8/0xe0}:ARRAY_STRING[0x1,0x14] = "QUALIT_GENERIC_AGENT"
{D303 0x052b8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05358/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x05358/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0538c/0xa0}:D302 d302_0 = 0x80000010 d302_d303_p → {D303 0x052b8/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c0
{ArrayString 0x0542c/0xc0}:ARRAY_STRING[0x1,0x10] = "SYSTEM_UTILITIES"
{D303 0x054ec/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0558c/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x0558c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x055c0/0xa0}:D302 d302_0 = 0x8000000e d302_d302_p → {D302 0x0538c/0xa0} d302_d303_p → {D303 0x054ec/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b0
{ArrayString 0x05660/0xb0}:ARRAY_STRING[0x1,0xe] = "TIME_UTILITIES"
{D303 0x05710/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05b60/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{Thing2 0x057b0/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x057f0/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x05836 [0x00] =  $0x0007 »THE_AGENT_IDS«
    @0x058b6 [0x01] =  $0x0008 »AGENT1«
    @0x058fe [0x02] =  $0x0009 »AGENT2«
    @0x05946 [0x03] =  $0x000a »=«
    @0x05966 [0x04] =  $0x000b »<«
    @0x05986 [0x05] =  $0x000c »>«
    @0x059a6 [0x06] =  $0x000d »<=«
    @0x059ce [0x07] =  $0x000e »>=«
    @0x059f6 [0x08] =  $0x000f »QUALIT_VISUAL_SYSTEM«
    @0x05aae [0x09] =  $0x0010 »SET_POSITION«
{D304 0x05b60/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05b94/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x05710/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x05c34/0xa8}:ARRAY_STRING[0x1,0xd] = "THE_AGENT_IDS"
{D303 0x05cdc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05d7c/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x05d7c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05db0/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x05cdc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x05e50/0x70}:ARRAY_STRING[0x1,0x6] = "AGENT1"
{D303 0x05ec0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05f60/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x05f60/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05f94/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x05ec0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x06034/0x70}:ARRAY_STRING[0x1,0x6] = "AGENT2"
{D303 0x060a4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06144/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x06144/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06178/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x060a4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x06218/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D303 0x06260/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06300/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x06300/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06334/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x06260/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x063d4/0x48}:ARRAY_STRING[0x1,0x1] = "<"
{D303 0x0641c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06750/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x064bc/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x064fc/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »GO«
  [$0x0002]  0x00268 003 »POSITION_TO_REACH«
  [$0x0003]  0x00308 004 »SLOT«
  [$0x0004]  0x00340 005 »QUALIT_GENERIC_AGENT«
  [$0x0005]  0x003f8 006 »SYSTEM_UTILITIES«
  [$0x0006]  0x00490 007 »TIME_UTILITIES«
  [$0x0007]  0x03428 008 »THE_AGENT_IDS«
  [$0x0008]  0x034a8 009 »AGENT1«
  [$0x0009]  0x034f0 00a »AGENT2«
  [$0x000a]  0x03538 00b »=«
  [$0x000b]  0x03558 00c »<«
  [$0x000c]  0x03578 00d »>«
  [$0x000d]  0x03598 00e »<=«
  [$0x000e]  0x035c0 000 »>=«
{D304 0x06750/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06784/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0641c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x06824/0x48}:ARRAY_STRING[0x1,0x1] = ">"
{D303 0x0686c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0690c/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{D304 0x0690c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06940/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x0686c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x069e0/0x50}:ARRAY_STRING[0x1,0x2] = "<="
{D303 0x06a30/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06ad0/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x06ad0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06b04/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x06a30/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x06ba4/0x50}:ARRAY_STRING[0x1,0x2] = ">="
{D303 0x06bf4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06f9a/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x06c94/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x064fc/0x254} next_p → {Thing2 0x064bc/0x40}
{StringIndex 0x06cd4/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »GO«
  [$0x0002]  0x00268 003 »POSITION_TO_REACH«
  [$0x0003]  0x00308 004 »SLOT«
  [$0x0004]  0x00340 005 »QUALIT_GENERIC_AGENT«
  [$0x0005]  0x003f8 006 »SYSTEM_UTILITIES«
  [$0x0006]  0x00490 007 »TIME_UTILITIES«
  [$0x0007]  0x03428 008 »THE_AGENT_IDS«
  [$0x0008]  0x034a8 009 »AGENT1«
  [$0x0009]  0x034f0 00a »AGENT2«
  [$0x000a]  0x03538 00b »=«
  [$0x000b]  0x03558 00c »<«
  [$0x000c]  0x03578 00d »>«
  [$0x000d]  0x03598 00e »<=«
  [$0x000e]  0x035c0 00f »>=«
  [$0x000f]  0x035e8 010 »QUALIT_VISUAL_SYSTEM«
  [$0x0010]  0x036a0 011 »SET_POSITION«
  [$0x0011]  0x05078 000 »THE_AGENT«
{D304 0x06f9a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06fce/0xa0}:D302 d302_0 = 0x80000014 d302_d303_p → {D303 0x06bf4/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000e0
{ArrayString 0x0706e/0xe0}:ARRAY_STRING[0x1,0x14] = "QUALIT_VISUAL_SYSTEM"
{D303 0x0714e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x071ee/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x071ee/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07222/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x0714e/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x072c2/0xa0}:ARRAY_STRING[0x1,0xc] = "SET_POSITION"
{D303 0x07362/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x077ba/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000
{Thing2 0x07402/0x40}:Thing2 Chain2 payload_p → {StringStore 0x057f0/0x370} next_p → {Thing2 0x057b0/0x40}
{StringStore 0x07442/0x378}:StringStore x = 0x00000001 y = 0x00000067
    @0x07486 [0x00] =  $0x0011 »THE_AGENT«
    @0x074e6 [0x01] =  $0x0012 »THE_POS_VALUE«
    @0x07566 [0x02] =  $0x0013 »GET_POSITION«
    @0x075de [0x03] =  $0x0014 »SET_POSITION_VARIATION«
    @0x076a6 [0x04] =  $0x0015 »THE_VARIATION«
    @0x07726 [0x05] =  $0x0016 »TERMINATED«
{D304 0x077ba/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x077ee/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x07362/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x0788e/0x88}:ARRAY_STRING[0x1,0x9] = "THE_AGENT"
{D303 0x07916/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07d2e/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000
{Thing2 0x079b6/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06cd4/0x2c6} next_p → {Thing2 0x06c94/0x40}
{StringIndex 0x079f6/0x338}:StringIndex x = 0x00000001 y = 0x00000014
  [$0x0001]  0x00240 002 »GO«
  [$0x0002]  0x00268 003 »POSITION_TO_REACH«
  [$0x0003]  0x00308 004 »SLOT«
  [$0x0004]  0x00340 005 »QUALIT_GENERIC_AGENT«
  [$0x0005]  0x003f8 006 »SYSTEM_UTILITIES«
  [$0x0006]  0x00490 007 »TIME_UTILITIES«
  [$0x0007]  0x03428 008 »THE_AGENT_IDS«
  [$0x0008]  0x034a8 009 »AGENT1«
  [$0x0009]  0x034f0 00a »AGENT2«
  [$0x000a]  0x03538 00b »=«
  [$0x000b]  0x03558 00c »<«
  [$0x000c]  0x03578 00d »>«
  [$0x000d]  0x03598 00e »<=«
  [$0x000e]  0x035c0 00f »>=«
  [$0x000f]  0x035e8 010 »QUALIT_VISUAL_SYSTEM«
  [$0x0010]  0x036a0 011 »SET_POSITION«
  [$0x0011]  0x05078 012 »THE_AGENT«
  [$0x0012]  0x050d8 013 »THE_POS_VALUE«
  [$0x0013]  0x05158 014 »GET_POSITION«
  [$0x0014]  0x051d0 000 »SET_POSITION_VARIATION«
{D304 0x07d2e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07d62/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x07916/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x07e02/0xa8}:ARRAY_STRING[0x1,0xd] = "THE_POS_VALUE"
{D303 0x07eaa/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07f4a/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000
{D304 0x07f4a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07f7e/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x07eaa/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x0801e/0xa0}:ARRAY_STRING[0x1,0xc] = "GET_POSITION"
{D303 0x080be/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0815e/0x34} d303_2 = 0x0014 d303_3 = 0x0000000000000000000
{D304 0x0815e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08192/0xa0}:D302 d302_0 = 0x80000016 d302_d303_p → {D303 0x080be/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000f0
{ArrayString 0x08232/0xf0}:ARRAY_STRING[0x1,0x16] = "SET_POSITION_VARIATION"
{D303 0x08322/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x087d2/0x34} d303_2 = 0x0015 d303_3 = 0x0000000000000000000
{Thing2 0x083c2/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x079f6/0x338} next_p → {Thing2 0x079b6/0x40}
{StringIndex 0x08402/0x3d0}:StringIndex x = 0x00000001 y = 0x00000018
  [$0x0001]  0x00240 002 »GO«
  [$0x0002]  0x00268 003 »POSITION_TO_REACH«
  [$0x0003]  0x00308 004 »SLOT«
  [$0x0004]  0x00340 005 »QUALIT_GENERIC_AGENT«
  [$0x0005]  0x003f8 006 »SYSTEM_UTILITIES«
  [$0x0006]  0x00490 007 »TIME_UTILITIES«
  [$0x0007]  0x03428 008 »THE_AGENT_IDS«
  [$0x0008]  0x034a8 009 »AGENT1«
  [$0x0009]  0x034f0 00a »AGENT2«
  [$0x000a]  0x03538 00b »=«
  [$0x000b]  0x03558 00c »<«
  [$0x000c]  0x03578 00d »>«
  [$0x000d]  0x03598 00e »<=«
  [$0x000e]  0x035c0 00f »>=«
  [$0x000f]  0x035e8 010 »QUALIT_VISUAL_SYSTEM«
  [$0x0010]  0x036a0 011 »SET_POSITION«
  [$0x0011]  0x05078 012 »THE_AGENT«
  [$0x0012]  0x050d8 013 »THE_POS_VALUE«
  [$0x0013]  0x05158 014 »GET_POSITION«
  [$0x0014]  0x051d0 015 »SET_POSITION_VARIATION«
  [$0x0015]  0x05298 016 »THE_VARIATION«
  [$0x0016]  0x05318 017 »TERMINATED«
  [$0x0017]  0x06868 018 »THE_FIRST_AGENT«
  [$0x0018]  0x068f8 000 »VALUE«
{D304 0x087d2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08806/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x08322/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x088a6/0xa8}:ARRAY_STRING[0x1,0xd] = "THE_VARIATION"
{D303 0x0894e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x089ee/0x34} d303_2 = 0x0016 d303_3 = 0x0000000000000000000
{D304 0x089ee/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08a22/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x0894e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x08ac2/0x90}:ARRAY_STRING[0x1,0xa] = "TERMINATED"
{D303 0x08b52/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08fb2/0x34} d303_2 = 0x0017 d303_3 = 0x0000000000000000000
{Thing2 0x08bf2/0x40}:Thing2 Chain2 payload_p → {StringStore 0x07442/0x378} next_p → {Thing2 0x07402/0x40}
{StringStore 0x08c32/0x380}:StringStore x = 0x00000001 y = 0x00000068
    @0x08c76 [0x00] =  $0x0017 »THE_FIRST_AGENT«
    @0x08d06 [0x01] =  $0x0018 »VALUE«
    @0x08d46 [0x02] =  $0x0019 »THE_SECOND_AGENT«
    @0x08dde [0x03] =  $0x001a »STATUS«
    @0x08e26 [0x04] =  $0x001b »WORKING«
    @0x08e76 [0x05] =  $0x001c »AGENT_POSITIONS«
    @0x08f06 [0x06] =  $0x001d »&«
    @0x08f26 [0x07] =  $0x0001 »«
{D304 0x08fb2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08fe6/0xa0}:D302 d302_0 = 0x8000000f d302_d303_p → {D303 0x08b52/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b8
{ArrayString 0x09086/0xb8}:ARRAY_STRING[0x1,0xf] = "THE_FIRST_AGENT"
{D303 0x0913e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x091de/0x34} d303_2 = 0x0018 d303_3 = 0x0000000000000000000
{D304 0x091de/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09212/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x0913e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x092b2/0x68}:ARRAY_STRING[0x1,0x5] = "VALUE"
{D307 0x0931a/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00129a32 d307_3 = 0x00000002
{D306 0x09399/0x83}:D306 d306_d303_p → {D303 0x0913e/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x0931a/0x7f}
{D303 0x0941c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09964/0x34} d303_2 = 0x0019 d303_3 = 0x0000000000000000000
{Thing2 0x094bc/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x08402/0x3d0} next_p → {Thing2 0x083c2/0x40}
{StringIndex 0x094fc/0x468}:StringIndex x = 0x00000001 y = 0x0000001c
  [$0x0001]  0x00240 002 »GO«
  [$0x0002]  0x00268 003 »POSITION_TO_REACH«
  [$0x0003]  0x00308 004 »SLOT«
  [$0x0004]  0x00340 005 »QUALIT_GENERIC_AGENT«
  [$0x0005]  0x003f8 006 »SYSTEM_UTILITIES«
  [$0x0006]  0x00490 007 »TIME_UTILITIES«
  [$0x0007]  0x03428 008 »THE_AGENT_IDS«
  [$0x0008]  0x034a8 009 »AGENT1«
  [$0x0009]  0x034f0 00a »AGENT2«
  [$0x000a]  0x03538 00b »=«
  [$0x000b]  0x03558 00c »<«
  [$0x000c]  0x03578 00d »>«
  [$0x000d]  0x03598 00e »<=«
  [$0x000e]  0x035c0 00f »>=«
  [$0x000f]  0x035e8 010 »QUALIT_VISUAL_SYSTEM«
  [$0x0010]  0x036a0 011 »SET_POSITION«
  [$0x0011]  0x05078 012 »THE_AGENT«
  [$0x0012]  0x050d8 013 »THE_POS_VALUE«
  [$0x0013]  0x05158 014 »GET_POSITION«
  [$0x0014]  0x051d0 015 »SET_POSITION_VARIATION«
  [$0x0015]  0x05298 016 »THE_VARIATION«
  [$0x0016]  0x05318 017 »TERMINATED«
  [$0x0017]  0x06868 018 »THE_FIRST_AGENT«
  [$0x0018]  0x068f8 019 »VALUE«
  [$0x0019]  0x06938 01a »THE_SECOND_AGENT«
  [$0x001a]  0x069d0 01b »STATUS«
  [$0x001b]  0x06a18 01c »WORKING«
  [$0x001c]  0x06a68 000 »AGENT_POSITIONS«
{D304 0x09964/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09998/0xa0}:D302 d302_0 = 0x80000010 d302_d302_p → {D302 0x06784/0xa0} d302_d303_p → {D303 0x0941c/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c0
{ArrayString 0x09a38/0xc0}:ARRAY_STRING[0x1,0x10] = "THE_SECOND_AGENT"
{D303 0x09af8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09b98/0x34} d303_2 = 0x001a d303_3 = 0x0000000000000000000
{D304 0x09b98/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09bcc/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x09af8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x09c6c/0x70}:ARRAY_STRING[0x1,0x6] = "STATUS"
{D303 0x09cdc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09d7c/0x34} d303_2 = 0x001b d303_3 = 0x0000000000000000000
{D304 0x09d7c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09db0/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x09cdc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x09e50/0x78}:ARRAY_STRING[0x1,0x7] = "WORKING"
{D307 0x09ec8/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00129a32 d307_3 = 0x00000002
{D306 0x09f47/0x83}:D306 d306_d303_p → {D303 0x0894e/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x09ec8/0x7f}
{D307 0x09fca/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00129a32 d307_3 = 0x00000002
{D308 0x0a049/0x83}:D308 d308_d303_p → {D303 0x060a4/0xa0} d308_1 = 0x5 d308_2 = 0x00000000 d308_d307_p → {D307 0x09fca/0x7f}
{D307 0x0a0cc/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00129a32 d307_3 = 0x00000002
{D306 0x0a14b/0x83}:D306 d306_d303_p → {D303 0x06260/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0a0cc/0x7f}
{D307 0x0a1ce/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00129a32 d307_3 = 0x00000002
{D308 0x0a24d/0x83}:D308 d308_d303_p → {D303 0x0641c/0xa0} d308_1 = 0x5 d308_2 = 0x00000000 d308_d307_p → {D307 0x0a1ce/0x7f}
{D307 0x0a2d0/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00129a32 d307_3 = 0x00000002
{D306 0x0a34f/0x83}:D306 d306_d303_p → {D303 0x0686c/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0a2d0/0x7f}
{D307 0x0a3d2/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00129a32 d307_3 = 0x00000002
{D306 0x0a451/0x83}:D306 d306_d303_p → {D303 0x06a30/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0a3d2/0x7f}
{D303 0x0a4d4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a574/0x34} d303_2 = 0x001c d303_3 = 0x0000000000000000000
{D304 0x0a574/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a5a8/0xa0}:D302 d302_0 = 0x8000000f d302_d303_p → {D303 0x0a4d4/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b8
{ArrayString 0x0a648/0xb8}:ARRAY_STRING[0x1,0xf] = "AGENT_POSITIONS"
{D303 0x0a700/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0ad06/0x34} d303_2 = 0x001d d303_3 = 0x0000000000000000000
{Thing2 0x0a7a0/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x094fc/0x468} next_p → {Thing2 0x094bc/0x40}
{StringIndex 0x0a7e0/0x526}:StringIndex x = 0x00000001 y = 0x00000021
  [$0x0001]  0x00240 002 »GO«
  [$0x0002]  0x00268 003 »POSITION_TO_REACH«
  [$0x0003]  0x00308 004 »SLOT«
  [$0x0004]  0x00340 005 »QUALIT_GENERIC_AGENT«
  [$0x0005]  0x003f8 006 »SYSTEM_UTILITIES«
  [$0x0006]  0x00490 007 »TIME_UTILITIES«
  [$0x0007]  0x03428 008 »THE_AGENT_IDS«
  [$0x0008]  0x034a8 009 »AGENT1«
  [$0x0009]  0x034f0 00a »AGENT2«
  [$0x000a]  0x03538 00b »=«
  [$0x000b]  0x03558 00c »<«
  [$0x000c]  0x03578 00d »>«
  [$0x000d]  0x03598 00e »<=«
  [$0x000e]  0x035c0 00f »>=«
  [$0x000f]  0x035e8 010 »QUALIT_VISUAL_SYSTEM«
  [$0x0010]  0x036a0 011 »SET_POSITION«
  [$0x0011]  0x05078 012 »THE_AGENT«
  [$0x0012]  0x050d8 013 »THE_POS_VALUE«
  [$0x0013]  0x05158 014 »GET_POSITION«
  [$0x0014]  0x051d0 015 »SET_POSITION_VARIATION«
  [$0x0015]  0x05298 016 »THE_VARIATION«
  [$0x0016]  0x05318 017 »TERMINATED«
  [$0x0017]  0x06868 018 »THE_FIRST_AGENT«
  [$0x0018]  0x068f8 019 »VALUE«
  [$0x0019]  0x06938 01a »THE_SECOND_AGENT«
  [$0x001a]  0x069d0 01b »STATUS«
  [$0x001b]  0x06a18 01c »WORKING«
  [$0x001c]  0x06a68 01d »AGENT_POSITIONS«
  [$0x001d]  0x06af8 01e »&«
  [$0x001e]  0x08b38 01f »THE_POS_VARIATIONS«
  [$0x001f]  0x08be0 020 »AGENT_STATUS«
  [$0x0020]  0x08c58 021 »VISUAL_SYSTEM«
  [$0x0021]  0x08cd8 000 »SET_POS«
{D304 0x0ad06/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0ad3a/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0a700/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x0adda/0x48}:ARRAY_STRING[0x1,0x1] = "&"
{D303 0x0ae22/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b28a/0x34} d303_2 = 0x001e d303_3 = 0x0000000000000000000
{Thing2 0x0aec2/0x40}:Thing2 Chain2 payload_p → {StringStore 0x08c32/0x380} next_p → {Thing2 0x08bf2/0x40}
{StringStore 0x0af02/0x388}:StringStore x = 0x00000001 y = 0x00000069
    @0x0af46 [0x00] =  $0x001e »THE_POS_VARIATIONS«
    @0x0afee [0x01] =  $0x001f »AGENT_STATUS«
    @0x0b066 [0x02] =  $0x0020 »VISUAL_SYSTEM«
    @0x0b0e6 [0x03] =  $0x0021 »SET_POS«
    @0x0b136 [0x04] =  $0x0022 »THE_AGENT_ID«
    @0x0b1ae [0x05] =  $0x0023 »THE_POSITION«
    @0x0b226 [0x06] =  $0x0024 »GET_POS«
{D304 0x0b28a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0b2be/0xa0}:D302 d302_0 = 0x80000012 d302_d303_p → {D303 0x0ae22/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000d0
{ArrayString 0x0b35e/0xd0}:ARRAY_STRING[0x1,0x12] = "THE_POS_VARIATIONS"
{D303 0x0b42e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b4ce/0x34} d303_2 = 0x001f d303_3 = 0x0000000000000000000
{D304 0x0b4ce/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0b502/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x0b42e/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x0b5a2/0xa0}:ARRAY_STRING[0x1,0xc] = "AGENT_STATUS"
{D303 0x0b642/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b6e2/0x34} d303_2 = 0x0020 d303_3 = 0x0000000000000000000
{D304 0x0b6e2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0b716/0xa0}:D302 d302_0 = 0x8000000d d302_d302_p → {D302 0x05f94/0xa0} d302_d303_p → {D303 0x0b642/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x0b7b6/0xa8}:ARRAY_STRING[0x1,0xd] = "VISUAL_SYSTEM"
{D303 0x0b85e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b8fe/0x34} d303_2 = 0x0021 d303_3 = 0x0000000000000000000
{D304 0x0b8fe/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0b932/0xa0}:D302 d302_0 = 0x80000007 d302_d302_p → {D302 0x06334/0xa0} d302_d303_p → {D303 0x0b85e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x0b9d2/0x78}:ARRAY_STRING[0x1,0x7] = "SET_POS"
{D303 0x0ba4a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0c10e/0x34} d303_2 = 0x0022 d303_3 = 0x0000000000000000000
{Thing2 0x0baea/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0a7e0/0x526} next_p → {Thing2 0x0a7a0/0x40}
{StringIndex 0x0bb2a/0x5e4}:StringIndex x = 0x00000001 y = 0x00000026
  [$0x0001]  0x00240 002 »GO«
  [$0x0002]  0x00268 003 »POSITION_TO_REACH«
  [$0x0003]  0x00308 004 »SLOT«
  [$0x0004]  0x00340 005 »QUALIT_GENERIC_AGENT«
  [$0x0005]  0x003f8 006 »SYSTEM_UTILITIES«
  [$0x0006]  0x00490 007 »TIME_UTILITIES«
  [$0x0007]  0x03428 008 »THE_AGENT_IDS«
  [$0x0008]  0x034a8 009 »AGENT1«
  [$0x0009]  0x034f0 00a »AGENT2«
  [$0x000a]  0x03538 00b »=«
  [$0x000b]  0x03558 00c »<«
  [$0x000c]  0x03578 00d »>«
  [$0x000d]  0x03598 00e »<=«
  [$0x000e]  0x035c0 00f »>=«
  [$0x000f]  0x035e8 010 »QUALIT_VISUAL_SYSTEM«
  [$0x0010]  0x036a0 011 »SET_POSITION«
  [$0x0011]  0x05078 012 »THE_AGENT«
  [$0x0012]  0x050d8 013 »THE_POS_VALUE«
  [$0x0013]  0x05158 014 »GET_POSITION«
  [$0x0014]  0x051d0 015 »SET_POSITION_VARIATION«
  [$0x0015]  0x05298 016 »THE_VARIATION«
  [$0x0016]  0x05318 017 »TERMINATED«
  [$0x0017]  0x06868 018 »THE_FIRST_AGENT«
  [$0x0018]  0x068f8 019 »VALUE«
  [$0x0019]  0x06938 01a »THE_SECOND_AGENT«
  [$0x001a]  0x069d0 01b »STATUS«
  [$0x001b]  0x06a18 01c »WORKING«
  [$0x001c]  0x06a68 01d »AGENT_POSITIONS«
  [$0x001d]  0x06af8 01e »&«
  [$0x001e]  0x08b38 01f »THE_POS_VARIATIONS«
  [$0x001f]  0x08be0 020 »AGENT_STATUS«
  [$0x0020]  0x08c58 021 »VISUAL_SYSTEM«
  [$0x0021]  0x08cd8 022 »SET_POS«
  [$0x0022]  0x08d28 023 »THE_AGENT_ID«
  [$0x0023]  0x08da0 024 »THE_POSITION«
  [$0x0024]  0x08e18 025 »GET_POS«
  [$0x0025]  0x0a398 026 »SET_POS_VARIATION«
  [$0x0026]  0x0a438 000 »UPDATE_AGENT_POSITIONS«
{D304 0x0c10e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0c142/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x0ba4a/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x0c1e2/0xa0}:ARRAY_STRING[0x1,0xc] = "THE_AGENT_ID"
{D303 0x0c282/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0c322/0x34} d303_2 = 0x0023 d303_3 = 0x0000000000000000000
{D304 0x0c322/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0c356/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x0c282/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x0c3f6/0xa0}:ARRAY_STRING[0x1,0xc] = "THE_POSITION"
{D303 0x0c496/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0c536/0x34} d303_2 = 0x0024 d303_3 = 0x0000000000000000000
{D304 0x0c536/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0c56a/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x0c496/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x0c60a/0x78}:ARRAY_STRING[0x1,0x7] = "GET_POS"
{D303 0x0c682/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0caf2/0x34} d303_2 = 0x0025 d303_3 = 0x0000000000000000000
{Thing2 0x0c722/0x40}:Thing2 Chain2 payload_p → {StringStore 0x0af02/0x388} next_p → {Thing2 0x0aec2/0x40}
{StringStore 0x0c762/0x390}:StringStore x = 0x00000001 y = 0x0000006a
    @0x0c7a6 [0x00] =  $0x0025 »SET_POS_VARIATION«
    @0x0c846 [0x01] =  $0x0026 »UPDATE_AGENT_POSITIONS«
    @0x0c90e [0x02] =  $0x0027 »THE_TIME«
    @0x0c966 [0x03] =  $0x0028 »DELTA_TIME«
    @0x0c9ce [0x04] =  $0x0029 »CURRENT_TIME«
    @0x0ca46 [0x05] =  $0x002a »THE_INTERVAL«
    @0x0cabe [0x06] =  $0x8d58 »«
{D304 0x0caf2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0cb26/0xa0}:D302 d302_0 = 0x80000011 d302_d303_p → {D303 0x0c682/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c8
{ArrayString 0x0cbc6/0xc8}:ARRAY_STRING[0x1,0x11] = "SET_POS_VARIATION"
{D303 0x0cc8e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0cd2e/0x34} d303_2 = 0x0026 d303_3 = 0x0000000000000000000
{D304 0x0cd2e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0cd62/0xa0}:D302 d302_0 = 0x80000016 d302_d303_p → {D303 0x0cc8e/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000f0
{ArrayString 0x0ce02/0xf0}:ARRAY_STRING[0x1,0x16] = "UPDATE_AGENT_POSITIONS"
{D303 0x0cef2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0d69a/0x34} d303_2 = 0x0027 d303_3 = 0x0000000000000000000
{Thing2 0x0cf92/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0bb2a/0x5e4} next_p → {Thing2 0x0baea/0x40}
{StringIndex 0x0cfd2/0x6c8}:StringIndex x = 0x00000001 y = 0x0000002c
  [$0x0001]  0x00240 002 »GO«
  [$0x0002]  0x00268 003 »POSITION_TO_REACH«
  [$0x0003]  0x00308 004 »SLOT«
  [$0x0004]  0x00340 005 »QUALIT_GENERIC_AGENT«
  [$0x0005]  0x003f8 006 »SYSTEM_UTILITIES«
  [$0x0006]  0x00490 007 »TIME_UTILITIES«
  [$0x0007]  0x03428 008 »THE_AGENT_IDS«
  [$0x0008]  0x034a8 009 »AGENT1«
  [$0x0009]  0x034f0 00a »AGENT2«
  [$0x000a]  0x03538 00b »=«
  [$0x000b]  0x03558 00c »<«
  [$0x000c]  0x03578 00d »>«
  [$0x000d]  0x03598 00e »<=«
  [$0x000e]  0x035c0 00f »>=«
  [$0x000f]  0x035e8 010 »QUALIT_VISUAL_SYSTEM«
  [$0x0010]  0x036a0 011 »SET_POSITION«
  [$0x0011]  0x05078 012 »THE_AGENT«
  [$0x0012]  0x050d8 013 »THE_POS_VALUE«
  [$0x0013]  0x05158 014 »GET_POSITION«
  [$0x0014]  0x051d0 015 »SET_POSITION_VARIATION«
  [$0x0015]  0x05298 016 »THE_VARIATION«
  [$0x0016]  0x05318 017 »TERMINATED«
  [$0x0017]  0x06868 018 »THE_FIRST_AGENT«
  [$0x0018]  0x068f8 019 »VALUE«
  [$0x0019]  0x06938 01a »THE_SECOND_AGENT«
  [$0x001a]  0x069d0 01b »STATUS«
  [$0x001b]  0x06a18 01c »WORKING«
  [$0x001c]  0x06a68 01d »AGENT_POSITIONS«
  [$0x001d]  0x06af8 01e »&«
  [$0x001e]  0x08b38 01f »THE_POS_VARIATIONS«
  [$0x001f]  0x08be0 020 »AGENT_STATUS«
  [$0x0020]  0x08c58 021 »VISUAL_SYSTEM«
  [$0x0021]  0x08cd8 022 »SET_POS«
  [$0x0022]  0x08d28 023 »THE_AGENT_ID«
  [$0x0023]  0x08da0 024 »THE_POSITION«
  [$0x0024]  0x08e18 025 »GET_POS«
  [$0x0025]  0x0a398 026 »SET_POS_VARIATION«
  [$0x0026]  0x0a438 027 »UPDATE_AGENT_POSITIONS«
  [$0x0027]  0x0a500 028 »THE_TIME«
  [$0x0028]  0x0a558 029 »DELTA_TIME«
  [$0x0029]  0x0a5c0 02a »CURRENT_TIME«
  [$0x002a]  0x0a638 02b »THE_INTERVAL«
  [$0x002b]  0x0bb30 02c »INT_TIME«
  [$0x002c]  0x0bb88 000 »-«
{D304 0x0d69a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0d6ce/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x0cef2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x0d76e/0x80}:ARRAY_STRING[0x1,0x8] = "THE_TIME"
{D303 0x0d7ee/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0d88e/0x34} d303_2 = 0x0028 d303_3 = 0x0000000000000000000
{D304 0x0d88e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0d8c2/0xa0}:D302 d302_0 = 0x8000000a d302_d302_p → {D302 0x0b2be/0xa0} d302_d303_p → {D303 0x0d7ee/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x0d962/0x90}:ARRAY_STRING[0x1,0xa] = "DELTA_TIME"
{D303 0x0d9f2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0da92/0x34} d303_2 = 0x0029 d303_3 = 0x0000000000000000000
{D304 0x0da92/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0dac6/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x0d9f2/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x0db66/0xa0}:ARRAY_STRING[0x1,0xc] = "CURRENT_TIME"
{D303 0x0dc06/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0dca6/0x34} d303_2 = 0x002a d303_3 = 0x0000000000000000000
{D304 0x0dca6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0dcda/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x0dc06/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x0dd7a/0xa0}:ARRAY_STRING[0x1,0xc] = "THE_INTERVAL"
{D303 0x0de1a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0e292/0x34} d303_2 = 0x002b d303_3 = 0x0000000000000000000
{Thing2 0x0deba/0x40}:Thing2 Chain2 payload_p → {StringStore 0x0c762/0x390} next_p → {Thing2 0x0c722/0x40}
{StringStore 0x0defa/0x398}:StringStore x = 0x00000001 y = 0x0000006b
    @0x0df3e [0x00] =  $0x002b »INT_TIME«
    @0x0df96 [0x01] =  $0x002c »-«
    @0x0dfb6 [0x02] =  $0x002d »THE_ID«
    @0x0dffe [0x03] =  $0x002e »+«
    @0x0e01e [0x04] =  $0x002f »*«
    @0x0e03e [0x05] =  $0x0030 »ALL_AGENTS_TERMINATED«
    @0x0e0fe [0x06] =  $0x0031 »NO_AGENT_WORKING«
    @0x0e196 [0x07] =  $0x0032 »TRUE«
    @0x0e1ce [0x08] =  $0x0033 »ID«
    @0x0e1f6 [0x09] =  $0x0034 »/=«
    @0x0e21e [0x0a] =  $0x0035 »FALSE«
    @0x0e25e [0x0b] =  $0x8000 »«
{D304 0x0e292/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0e2c6/0xa0}:D302 d302_0 = 0x80000008 d302_d302_p → {D302 0x08192/0xa0} d302_d303_p → {D303 0x0de1a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x0e366/0x80}:ARRAY_STRING[0x1,0x8] = "INT_TIME"
{D303 0x0e3e6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0e486/0x34} d303_2 = 0x002c d303_3 = 0x0000000000000000000
{D304 0x0e486/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0e4ba/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0e3e6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x0e55a/0x48}:ARRAY_STRING[0x1,0x1] = "-"
{D307 0x0e5a2/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00129a32 d307_3 = 0x00000002
{D306 0x0e621/0x83}:D306 d306_d303_p → {D303 0x0e3e6/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x0e5a2/0x7f}
{D307 0x0e6a4/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00129a32 d307_3 = 0x00000002
{D308 0x0e723/0x83}:D308 d308_d303_p → {D303 0x0641c/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x0e6a4/0x7f} d308_d308_p → {D308 0x0a24d/0x83}
{D303 0x0e7a6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0f032/0x34} d303_2 = 0x002d d303_3 = 0x0000000000000000000
{Thing2 0x0e846/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0cfd2/0x6c8} next_p → {Thing2 0x0cf92/0x40}
{StringIndex 0x0e886/0x7ac}:StringIndex x = 0x00000001 y = 0x00000032
  [$0x0001]  0x00240 002 »GO«
  [$0x0002]  0x00268 003 »POSITION_TO_REACH«
  [$0x0003]  0x00308 004 »SLOT«
  [$0x0004]  0x00340 005 »QUALIT_GENERIC_AGENT«
  [$0x0005]  0x003f8 006 »SYSTEM_UTILITIES«
  [$0x0006]  0x00490 007 »TIME_UTILITIES«
  [$0x0007]  0x03428 008 »THE_AGENT_IDS«
  [$0x0008]  0x034a8 009 »AGENT1«
  [$0x0009]  0x034f0 00a »AGENT2«
  [$0x000a]  0x03538 00b »=«
  [$0x000b]  0x03558 00c »<«
  [$0x000c]  0x03578 00d »>«
  [$0x000d]  0x03598 00e »<=«
  [$0x000e]  0x035c0 00f »>=«
  [$0x000f]  0x035e8 010 »QUALIT_VISUAL_SYSTEM«
  [$0x0010]  0x036a0 011 »SET_POSITION«
  [$0x0011]  0x05078 012 »THE_AGENT«
  [$0x0012]  0x050d8 013 »THE_POS_VALUE«
  [$0x0013]  0x05158 014 »GET_POSITION«
  [$0x0014]  0x051d0 015 »SET_POSITION_VARIATION«
  [$0x0015]  0x05298 016 »THE_VARIATION«
  [$0x0016]  0x05318 017 »TERMINATED«
  [$0x0017]  0x06868 018 »THE_FIRST_AGENT«
  [$0x0018]  0x068f8 019 »VALUE«
  [$0x0019]  0x06938 01a »THE_SECOND_AGENT«
  [$0x001a]  0x069d0 01b »STATUS«
  [$0x001b]  0x06a18 01c »WORKING«
  [$0x001c]  0x06a68 01d »AGENT_POSITIONS«
  [$0x001d]  0x06af8 01e »&«
  [$0x001e]  0x08b38 01f »THE_POS_VARIATIONS«
  [$0x001f]  0x08be0 020 »AGENT_STATUS«
  [$0x0020]  0x08c58 021 »VISUAL_SYSTEM«
  [$0x0021]  0x08cd8 022 »SET_POS«
  [$0x0022]  0x08d28 023 »THE_AGENT_ID«
  [$0x0023]  0x08da0 024 »THE_POSITION«
  [$0x0024]  0x08e18 025 »GET_POS«
  [$0x0025]  0x0a398 026 »SET_POS_VARIATION«
  [$0x0026]  0x0a438 027 »UPDATE_AGENT_POSITIONS«
  [$0x0027]  0x0a500 028 »THE_TIME«
  [$0x0028]  0x0a558 029 »DELTA_TIME«
  [$0x0029]  0x0a5c0 02a »CURRENT_TIME«
  [$0x002a]  0x0a638 02b »THE_INTERVAL«
  [$0x002b]  0x0bb30 02c »INT_TIME«
  [$0x002c]  0x0bb88 02d »-«
  [$0x002d]  0x0bba8 02e »THE_ID«
  [$0x002e]  0x0bbf0 02f »+«
  [$0x002f]  0x0bc10 030 »*«
  [$0x0030]  0x0bc30 031 »ALL_AGENTS_TERMINATED«
  [$0x0031]  0x0bcf0 032 »NO_AGENT_WORKING«
  [$0x0032]  0x0bd88 000 »TRUE«
{D304 0x0f032/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0f066/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x0e7a6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x0f106/0x70}:ARRAY_STRING[0x1,0x6] = "THE_ID"
{D303 0x0f176/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0f216/0x34} d303_2 = 0x002e d303_3 = 0x0000000000000000000
{D304 0x0f216/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0f24a/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0f176/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x0f2ea/0x48}:ARRAY_STRING[0x1,0x1] = "+"
{D307 0x0f332/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00129a32 d307_3 = 0x00000002
{D306 0x0f3b1/0x83}:D306 d306_d303_p → {D303 0x0f176/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x0f332/0x7f}
{D303 0x0f434/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0f4d4/0x34} d303_2 = 0x002f d303_3 = 0x0000000000000000000
{D304 0x0f4d4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0f508/0xa0}:D302 d302_0 = 0x80000001 d302_d302_p → {D302 0x07d62/0xa0} d302_d303_p → {D303 0x0f434/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x0f5a8/0x48}:ARRAY_STRING[0x1,0x1] = "*"
{D307 0x0f5f0/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00129a32 d307_3 = 0x00000002
{D306 0x0f66f/0x83}:D306 d306_d303_p → {D303 0x0f434/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x0f5f0/0x7f}
{D303 0x0f6f2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0f792/0x34} d303_2 = 0x0030 d303_3 = 0x0000000000000000000
{D304 0x0f792/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0f7c6/0xa0}:D302 d302_0 = 0x80000015 d302_d303_p → {D303 0x0f6f2/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000e8
{ArrayString 0x0f866/0xe8}:ARRAY_STRING[0x1,0x15] = "ALL_AGENTS_TERMINATED"
{D303 0x0f94e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0f9ee/0x34} d303_2 = 0x0031 d303_3 = 0x0000000000000000000
{D304 0x0f9ee/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0fa22/0xa0}:D302 d302_0 = 0x80000010 d302_d302_p → {D302 0x06178/0xa0} d302_d303_p → {D303 0x0f94e/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c0
{ArrayString 0x0fac2/0xc0}:ARRAY_STRING[0x1,0x10] = "NO_AGENT_WORKING"
{D303 0x0fb82/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0fc22/0x34} d303_2 = 0x0032 d303_3 = 0x0000000000000000000
{D304 0x0fc22/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0fc56/0xa0}:D302 d302_0 = 0x80000004 d302_d302_p → {D302 0x08806/0xa0} d302_d303_p → {D303 0x0fb82/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x0fcf6/0x60}:ARRAY_STRING[0x1,0x4] = "TRUE"
{D307 0x0fd56/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00129a32 d307_3 = 0x00000002
{D308 0x0fdd5/0x83}:D308 d308_d303_p → {D303 0x0fb82/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x0fd56/0x7f}
{D303 0x0fe58/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x107ee/0x34} d303_2 = 0x0033 d303_3 = 0x0000000000000000000
{Thing2 0x0fef8/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0e886/0x7ac} next_p → {Thing2 0x0e846/0x40}
{StringIndex 0x0ff38/0x8b6}:StringIndex x = 0x00000001 y = 0x00000039
  [$0x0001]  0x00240 002 »GO«
  [$0x0002]  0x00268 003 »POSITION_TO_REACH«
  [$0x0003]  0x00308 004 »SLOT«
  [$0x0004]  0x00340 005 »QUALIT_GENERIC_AGENT«
  [$0x0005]  0x003f8 006 »SYSTEM_UTILITIES«
  [$0x0006]  0x00490 007 »TIME_UTILITIES«
  [$0x0007]  0x03428 008 »THE_AGENT_IDS«
  [$0x0008]  0x034a8 009 »AGENT1«
  [$0x0009]  0x034f0 00a »AGENT2«
  [$0x000a]  0x03538 00b »=«
  [$0x000b]  0x03558 00c »<«
  [$0x000c]  0x03578 00d »>«
  [$0x000d]  0x03598 00e »<=«
  [$0x000e]  0x035c0 00f »>=«
  [$0x000f]  0x035e8 010 »QUALIT_VISUAL_SYSTEM«
  [$0x0010]  0x036a0 011 »SET_POSITION«
  [$0x0011]  0x05078 012 »THE_AGENT«
  [$0x0012]  0x050d8 013 »THE_POS_VALUE«
  [$0x0013]  0x05158 014 »GET_POSITION«
  [$0x0014]  0x051d0 015 »SET_POSITION_VARIATION«
  [$0x0015]  0x05298 016 »THE_VARIATION«
  [$0x0016]  0x05318 017 »TERMINATED«
  [$0x0017]  0x06868 018 »THE_FIRST_AGENT«
  [$0x0018]  0x068f8 019 »VALUE«
  [$0x0019]  0x06938 01a »THE_SECOND_AGENT«
  [$0x001a]  0x069d0 01b »STATUS«
  [$0x001b]  0x06a18 01c »WORKING«
  [$0x001c]  0x06a68 01d »AGENT_POSITIONS«
  [$0x001d]  0x06af8 01e »&«
  [$0x001e]  0x08b38 01f »THE_POS_VARIATIONS«
  [$0x001f]  0x08be0 020 »AGENT_STATUS«
  [$0x0020]  0x08c58 021 »VISUAL_SYSTEM«
  [$0x0021]  0x08cd8 022 »SET_POS«
  [$0x0022]  0x08d28 023 »THE_AGENT_ID«
  [$0x0023]  0x08da0 024 »THE_POSITION«
  [$0x0024]  0x08e18 025 »GET_POS«
  [$0x0025]  0x0a398 026 »SET_POS_VARIATION«
  [$0x0026]  0x0a438 027 »UPDATE_AGENT_POSITIONS«
  [$0x0027]  0x0a500 028 »THE_TIME«
  [$0x0028]  0x0a558 029 »DELTA_TIME«
  [$0x0029]  0x0a5c0 02a »CURRENT_TIME«
  [$0x002a]  0x0a638 02b »THE_INTERVAL«
  [$0x002b]  0x0bb30 02c »INT_TIME«
  [$0x002c]  0x0bb88 02d »-«
  [$0x002d]  0x0bba8 02e »THE_ID«
  [$0x002e]  0x0bbf0 02f »+«
  [$0x002f]  0x0bc10 030 »*«
  [$0x0030]  0x0bc30 031 »ALL_AGENTS_TERMINATED«
  [$0x0031]  0x0bcf0 032 »NO_AGENT_WORKING«
  [$0x0032]  0x0bd88 033 »TRUE«
  [$0x0033]  0x0bdc0 034 »ID«
  [$0x0034]  0x0bde8 035 »/=«
  [$0x0035]  0x0be10 036 »FALSE«
  [$0x0036]  0x0ebc8 037 »THE_POS«
  [$0x0037]  0x0ec18 038 »THE_VAR«
  [$0x0038]  0x0ec68 039 »DONE«
  [$0x0039]  0x0eca0 000 »TIME«
{D304 0x107ee/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x10822/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x0fe58/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x108c2/0x50}:ARRAY_STRING[0x1,0x2] = "ID"
{D303 0x10912/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x109b2/0x34} d303_2 = 0x0034 d303_3 = 0x0000000000000000000
{D304 0x109b2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x109e6/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x10912/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x10a86/0x50}:ARRAY_STRING[0x1,0x2] = "/="
{D307 0x10ad6/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00129a32 d307_3 = 0x00000002
{D306 0x10b55/0x83}:D306 d306_d303_p → {D303 0x060a4/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x10ad6/0x7f} d306_d308_p → {D308 0x0a049/0x83}
{D303 0x10bd8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x10c78/0x34} d303_2 = 0x0035 d303_3 = 0x0000000000000000000
{D304 0x10c78/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x10cac/0xa0}:D302 d302_0 = 0x80000005 d302_d302_p → {D302 0x09998/0xa0} d302_d303_p → {D303 0x10bd8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x10d4c/0x68}:ARRAY_STRING[0x1,0x5] = "FALSE"
{D307 0x10db4/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00129a32 d307_3 = 0x00000002
{D306 0x10e33/0x83}:D306 d306_d303_p → {D303 0x10bd8/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x10db4/0x7f}
{D303 0x10eb6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x11336/0x34} d303_2 = 0x0036 d303_3 = 0x0000000000000000000
{Thing2 0x10f56/0x40}:Thing2 Chain2 payload_p → {StringStore 0x0defa/0x398} next_p → {Thing2 0x0deba/0x40}
{StringStore 0x10f96/0x3a0}:StringStore x = 0x00000001 y = 0x0000006c
    @0x10fd6 [0x00] =  $0x0036 »THE_POS«
    @0x11026 [0x01] =  $0x0037 »THE_VAR«
    @0x11076 [0x02] =  $0x0038 »DONE«
    @0x110ae [0x03] =  $0x0039 »TIME«
    @0x110e6 [0x04] =  $0x003a »NULL_OBJECT«
    @0x11156 [0x05] =  $0x003b »not«
{D304 0x11336/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1136a/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x10eb6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x1140a/0x78}:ARRAY_STRING[0x1,0x7] = "THE_POS"
{D303 0x11482/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x11522/0x34} d303_2 = 0x0037 d303_3 = 0x0000000000000000000
{D304 0x11522/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x11556/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x11482/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x115f6/0x78}:ARRAY_STRING[0x1,0x7] = "THE_VAR"
{D303 0x1166e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x1170e/0x34} d303_2 = 0x0038 d303_3 = 0x0000000000000000000
{D304 0x1170e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x11742/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x1166e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x117e2/0x60}:ARRAY_STRING[0x1,0x4] = "DONE"
{D303 0x11842/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x118e2/0x34} d303_2 = 0x0039 d303_3 = 0x0000000000000000000
{D304 0x118e2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x11916/0xa0}:D302 d302_0 = 0x80000004 d302_d302_p → {D302 0x04d28/0xa0} d302_d303_p → {D303 0x11842/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x119b6/0x60}:ARRAY_STRING[0x1,0x4] = "TIME"
{D303 0x11a16/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x124b6/0x34} d303_2 = 0x003a d303_3 = 0x0000000000000000000
{Thing2 0x11ab6/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0ff38/0x8b6} next_p → {Thing2 0x0fef8/0x40}
{StringIndex 0x11af6/0x9c0}:StringIndex x = 0x00000001 y = 0x00000040
  [$0x0001]  0x00240 002 »GO«
  [$0x0002]  0x00268 003 »POSITION_TO_REACH«
  [$0x0003]  0x00308 004 »SLOT«
  [$0x0004]  0x00340 005 »QUALIT_GENERIC_AGENT«
  [$0x0005]  0x003f8 006 »SYSTEM_UTILITIES«
  [$0x0006]  0x00490 007 »TIME_UTILITIES«
  [$0x0007]  0x03428 008 »THE_AGENT_IDS«
  [$0x0008]  0x034a8 009 »AGENT1«
  [$0x0009]  0x034f0 00a »AGENT2«
  [$0x000a]  0x03538 00b »=«
  [$0x000b]  0x03558 00c »<«
  [$0x000c]  0x03578 00d »>«
  [$0x000d]  0x03598 00e »<=«
  [$0x000e]  0x035c0 00f »>=«
  [$0x000f]  0x035e8 010 »QUALIT_VISUAL_SYSTEM«
  [$0x0010]  0x036a0 011 »SET_POSITION«
  [$0x0011]  0x05078 012 »THE_AGENT«
  [$0x0012]  0x050d8 013 »THE_POS_VALUE«
  [$0x0013]  0x05158 014 »GET_POSITION«
  [$0x0014]  0x051d0 015 »SET_POSITION_VARIATION«
  [$0x0015]  0x05298 016 »THE_VARIATION«
  [$0x0016]  0x05318 017 »TERMINATED«
  [$0x0017]  0x06868 018 »THE_FIRST_AGENT«
  [$0x0018]  0x068f8 019 »VALUE«
  [$0x0019]  0x06938 01a »THE_SECOND_AGENT«
  [$0x001a]  0x069d0 01b »STATUS«
  [$0x001b]  0x06a18 01c »WORKING«
  [$0x001c]  0x06a68 01d »AGENT_POSITIONS«
  [$0x001d]  0x06af8 01e »&«
  [$0x001e]  0x08b38 01f »THE_POS_VARIATIONS«
  [$0x001f]  0x08be0 020 »AGENT_STATUS«
  [$0x0020]  0x08c58 021 »VISUAL_SYSTEM«
  [$0x0021]  0x08cd8 022 »SET_POS«
  [$0x0022]  0x08d28 023 »THE_AGENT_ID«
  [$0x0023]  0x08da0 024 »THE_POSITION«
  [$0x0024]  0x08e18 025 »GET_POS«
  [$0x0025]  0x0a398 026 »SET_POS_VARIATION«
  [$0x0026]  0x0a438 027 »UPDATE_AGENT_POSITIONS«
  [$0x0027]  0x0a500 028 »THE_TIME«
  [$0x0028]  0x0a558 029 »DELTA_TIME«
  [$0x0029]  0x0a5c0 02a »CURRENT_TIME«
  [$0x002a]  0x0a638 02b »THE_INTERVAL«
  [$0x002b]  0x0bb30 02c »INT_TIME«
  [$0x002c]  0x0bb88 02d »-«
  [$0x002d]  0x0bba8 02e »THE_ID«
  [$0x002e]  0x0bbf0 02f »+«
  [$0x002f]  0x0bc10 030 »*«
  [$0x0030]  0x0bc30 031 »ALL_AGENTS_TERMINATED«
  [$0x0031]  0x0bcf0 032 »NO_AGENT_WORKING«
  [$0x0032]  0x0bd88 033 »TRUE«
  [$0x0033]  0x0bdc0 034 »ID«
  [$0x0034]  0x0bde8 035 »/=«
  [$0x0035]  0x0be10 036 »FALSE«
  [$0x0036]  0x0ebc8 037 »THE_POS«
  [$0x0037]  0x0ec18 038 »THE_VAR«
  [$0x0038]  0x0ec68 039 »DONE«
  [$0x0039]  0x0eca0 03a »TIME«
  [$0x003a]  0x0ecd8 03b »NULL_OBJECT«
  [$0x003b]  0x0ed48 000 »not«
{D304 0x124b6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x124ea/0xa0}:D302 d302_0 = 0x8000000b d302_d302_p → {D302 0x0f508/0xa0} d302_d303_p → {D303 0x11a16/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x1258a/0x98}:ARRAY_STRING[0x1,0xb] = "NULL_OBJECT"
{D307 0x12622/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00129a32 d307_3 = 0x00000002
{D306 0x126a1/0x83}:D306 d306_d303_p → {D303 0x11a16/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x12622/0x7f} d306_d308_p → {D308 0x0fdd5/0x83}
{D303 0x12724/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x127c4/0x34} d303_2 = 0x003b d303_3 = 0x0000000000000000000
{D304 0x127c4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x127f8/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0f7c6/0xa0} d302_d303_p → {D303 0x12724/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x12898/0x58}:ARRAY_STRING[0x1,0x3] = "not"
{D307 0x128f0/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00129a32 d307_3 = 0x00000002
{D306 0x1296f/0x83}:D306 d306_d303_p → {D303 0x0b85e/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x128f0/0x7f}
{D307 0x129f2/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00129a32 d307_3 = 0x00000002
{D306 0x12a71/0x83}:D306 d306_d303_p → {D303 0x0c496/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x129f2/0x7f}
{D307 0x12af4/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00129a32 d307_3 = 0x00000002
{D306 0x12b73/0x83}:D306 d306_d303_p → {D303 0x0c682/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x12af4/0x7f}
{D307 0x12bf6/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00129a32 d307_3 = 0x00000002
{D306 0x12c75/0x83}:D306 d306_d303_p → {D303 0x0f6f2/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x12bf6/0x7f}
{D307 0x12cf8/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00129a32 d307_3 = 0x00000002
{D306 0x12d77/0x83}:D306 d306_d303_p → {D303 0x0cc8e/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x12cf8/0x7f}
{D307 0x12dfa/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00129a32 d307_3 = 0x00000002
{D306 0x12e79/0x83}:D306 d306_d303_p → {D303 0x0714e/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x12dfa/0x7f}
{D307 0x12efc/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00129a32 d307_3 = 0x00000002
{D306 0x12f7b/0x83}:D306 d306_d303_p → {D303 0x07eaa/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x12efc/0x7f} d306_d308_p → {D308 0x0e723/0x83}
{D307 0x12ffe/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00129a32 d307_3 = 0x00000002
{D306 0x1307d/0x83}:D306 d306_d303_p → {D303 0x080be/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x12ffe/0x7f}
{D307 0x13100/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00129a28 d307_3 = 0x00000002
{D306 0x1317f/0x83}:D306 d306_d303_p → {D303 0x04a90/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x13100/0x7f}