|
DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 |
This is an automatic "excavation" of a thematic subset of
See our Wiki for more about Rational R1000/400 Excavated with: AutoArchaeologist - Free & Open Source Software. |
top - download
Length: 3072 (0xc00) Types: Ada Source Notes: 03_class, FILE, R1k_Segment, e3_tag, procedure Test_Jeu, seg_048dff
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000 └─ ⟦5a81ac88f⟧ »Space Info Vol 1« └─⟦this⟧
with Afficher_Structure; with Interpreteur; with Interface_Structure; with Lex; with Jeu; with Text_Io; with Moteur; with Main_Player; with Error; procedure Test_Jeu is Syntaxe, Semantic_Structure : Boolean := True; begin Lex.Open ("scenario_complet"); Jeu.Parse (Syntaxe, Semantic_Structure); if Syntaxe and Semantic_Structure and not Error.Scenario_Is_Not_Build then Text_Io.Put_Line ("ANALYSE CORRECTE"); Main_Player.Windows_Initialise; Moteur.Init; Interface_Structure.Print_Verbes; -- Afficher_Structure.Afficher_Arbre_Total; loop Moteur.Evalue_The_Data_Base; Main_Player.Get_New_Commande; -- Copy_Commande (La_Commande, Main_Player.Get_Commande); -- Main_Player.Affiche (La_Commande); exit when Moteur.End_Of_Game; end loop; Main_Player.Windows_Delete; else Text_Io.Put_Line ("ANALYSE INCORRECTE"); end if; exception when Interpreteur.End_Of_Play => Text_Io.Put_Line ("bye"); Main_Player.Windows_Delete; when others => Text_Io.Put_Line ("Erreur test"); Main_Player.Windows_Delete; end Test_Jeu;
nblk1=2 nid=0 hdr6=4 [0x00] rec0=20 rec1=00 rec2=01 rec3=042 [0x01] rec0=0e rec1=00 rec2=02 rec3=001 tail 0x2174d1a16865a819c5c31 0x42a00088462060003